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« Last post by Evan_B on September 22, 2026, 02:17:32 PM »
I don’t know if I’d hazard to say I can do a better job at explaining Romancing SaGa 2’s appeal, but… one thing that is very enticing about it is that you have plenty of opportunities to make choices that really do matter. One example is early on in the campaign where you help a nearby kingdom select its successive ruler, which you can influence directly or refuse (which leads to particular dialogue choices), but your decision can also then impact how the assassination plot plays out. If you decide not to bother with the entire affair, you then have to bring peace to the region by helping out the resistance forces and bringing peace to the ghosts of the successors by installing a rightful ruler once you’ve time-jumped. This is far from the only example of dialogue like this and choices echo down the timeline as you gather new retinue members.
In short, there are things that the player might want to prioritize because the game puts them directly in your path, but it’s also designed to handle the variety of approaches you might take- while having meaningful consequences for said choices. It’s not a grand, yet linear adventure in the vein of Final Fantasy, but it does feel timeless in the way it presents characters and narrative beats, never really lingering too long on specific regional conflicts in lieu of the greater threat- though there is nuance to be uncovered.
And Gui, hoping that you come across one of the “backstory tablets” that humanizes the Seven Heroes literally and figuratively.