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General Gaming / Re: Shocktober VI: Curse of NWR
« Last post by broodwars on October 16, 2025, 10:17:35 PM »
Alright, let's talk about Silent Hill f. I've completed 2 of the game's 5 endings (the 1 ending you have to get on your first playthrough + the UFO ending), and...I find this game incredibly frustrating, and in the end I think it's a game I respect for its boldness more than I actually like. In fact, I kind of hate the game as an overall package.

Let's start with a familiar issue to anyone who played the Silent Hill 2 remake from last year: the combat is incredibly annoying and way too prevalent for how kind of bad it is, especially as the game nears its end. Even on the game's lowest difficulty, enemies hit like a truck and take way too many hits to down considering how fond the late game is of siccing 2-4 of them on you at once. The combat system, like those of the Souls games, is very much designed for one-on-one encounters with an emphasis on watching for enemy tells and countering. Unfortunately, enemies move extremely erratically and each type only has one move you can actually parry (and the parry indicator only appears if you are actively not doing anything), which to me made waiting for the parry an extremely unreliable strategy. Enjoy getting stun-locked and losing half your health when you misjudge an attack. I ended up just sticking to charging up a heavy swing on the axe and bashing enemies from a distance, but even that stopped being effective halfway through. There is a Witch Time-esque "perfect dodge" mechanic, but because enemies move so randomly I usually found myself activating it more by accident than by intention.

And all your weapons are breakable, so you're heavily encouraged to not even engage in combat until the game forces you to, as it pretty much does the entire second half of the game. And the game's 2nd half introduces an (I kid you not) honest to god Devil Trigger/Rage of the Gods mechanic that feels REALLY out of place in a horror game like this.

The game's atmosphere and exploration are truly exceptional (and the puzzles can be downright evil), but hampered by your character having an absolutely pathetically low inventory limit, which you can expand over the course of 2 playthroughs but still feels way too low even at max carrying capacity (especially since Med Kits take up an entire slot and you WANT those). What this leads to are many, MANY runs back to the nearest save shrine to sacrifice what you can spare to free up space and up your Faith currency.

By far the most frustrating thing about the game, though, is its story. Without getting into details, this game was written by an author that loves time loop stories, and accordingly you are only allowed to hear part of the story on a first playthrough. You HAVE to play the game AT LEAST 3 full times before the game will allow you to actually experience the full story with all the context left in. Other games like Nier have done this, but in Nier's case the gameplay didn't require nearly as much sheer commitment as this game, and even Nier only made you replay the 2nd half of the game multiple times (you literally skip the first half on NG+ runs).

To be frank, the way this story is setup and executed made me feel absolutely no emotional connection to the characters, especially with the story events set in this game's take on the traditional Silent Hill "Otherworld". As a first time player, you'll watch your character do some really bizarre, stupid **** in these Otherworld segments in a really cold, detached way. Yes, as someone who's beaten the game and knows what the game is doing, I get the message  they're delivering. I still think those segments are cold and incredibly boring, and I don't give a damn about the player character.

Many people have and will complain about the overall message delivered in the first playthrough as a prohibitive strike against the game. Between the story beats and the monster designs, this may be one of the least subtle games in the series. I personally find the message of the game incredibly offensive, but if I found the story engaging and the characters compelling, I would be willing to meet the game on its own terms. But with the way the game plays keep away with its plot for the sheer purpose of padding out the lifespan of the game via multiple playthroughs, I just can't recommend it. Game developers are asking a lot these days for players to even finish one playthrough of their game. Not just expecting but demanding 3-4 playthroughs of a long game like this is just pure arrogance, especially when the player has exactly zero agency in that first playthrough.

That said, I kind of have to respect the commitment to the bit, and that first ending ends in a really unexpected way.

I'll pick away at the game just so I can see the full story, but I'm finding this game extremely unsatisfying to experience and frustrating to play. I also have severe doubts that this game was originally conceived as a Silent Hill game. The links to past games are tenuous at best.
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TalkBack / Re: Nintendo Shares Short Film - Close to You
« Last post by M.K.Ultra on October 16, 2025, 08:22:44 PM »
I keep thinking it is something new that will explain the close to you tease only to get rick rolled by the same video  >:(. Also, the two theories mentioned before are not mutually exclusive i.e., it would not be surprising to have pikmin in the next Mario movie with Miyamoto-san at the wheel.
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The PoGo rollout is going smoothly. 🤣
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TalkBack / Re: Nintendo Shares Short Film - Close to You
« Last post by Khushrenada on October 15, 2025, 02:16:20 AM »
So.... did they break something on Nintendo Today that they now can't remove this video from it? Surprising to me that it has now stayed on here for a whole week already.
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"In a post on the Pokemon website today, it was confirmed that several updates to Pokemon TCG Pocket are planned to expand the pool of tradable cards (adding "2 star" and "shiny" cards to the existing tradable rarities), and a "sharing" feature will be added to allow for lower rarity cards to be sent to friends once a day no cost. The "Wonder Pick" will also be enhanced to prioritize missing cards from the collection and show quantities on hand for the pack."

Oh ho! Heck yeah! Glad there are more trading options. Around a week before the new Deluxe Ex Packs released, I had finished getting every diamond and 1 star art cards for all the sets. All Dex and Deck missions were complete. I had also completed all Solo Battle objectives and only had one non-Secret Mission left. The Lake of Rage requiring a Shiny Gyarados. I was opening Lugia packs to see if I might get lucky there and when the Deluxe Ex packs hit, my pack points were at 950 in the Wisdom set. I could do a ten-pack opening and then cash in the points for that Gyarados but I've been unsure of doing that since I'd like to save some ten-pack pulls for the next set and still debating whether I should I try one more on this Deluxe set for the chance at some of the rare cards or not. So far, the two times I've done it were a bust with nothing special beyond a 1 star while I actually got a Shiny Giratina and two-star Mewtwo just from regular pack openings. Meanwhile, I've missed out on the two-star Buzzwole, Palkia, and Lillie in Wonder Picks but I did get the two-star Mew in a Wonder pick.

The only money I've spent has been the regular subscription fee for the extra pack opening a day and the bonus missions that come with it. Have had 6 months worth of that. However, my desire for some of the cards in this Deluxe Ex set has had me feeling like maybe putting some more money in with the gold bars to try opening more since I don't see how one could even complete the Dex Missions this time around for both emblems in time and, while its a gamble, it would add up pack points so I might get a couple of the other wanted cards in this set before they disappear. On the other hand, kind of disappointed at this limited availability for the set and not sure I want to reward that.

But now knowing there could be trades for these rarer cards makes things more interesting in that decision.
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LOL. Yeah, sometimes a spambot post is too good to delete. Got to love how AI is still lacking in understanding when it tries to comment on humor. And what's with the questions? Like those are going to spark some real discussion. Some real food for thought there Mr. Julse! Definitely going to have to mull over these upendings of social conventions....
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I had to ban this spam bot but I liked their posts so much I cleaned them up and left them there.
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I'M BACK / A Creative Challenge.
« Last post by DanielJulse on October 14, 2025, 07:42:37 PM »
I think emulating Jon Lindemann's unique style is a fun way to express individuality. But what if dressing like him could actually challenge societal norms about fashion? Could we spark a movement that encourages people to embrace their true selves through unconventional outfits?
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I'M BACK / A Unique Challenge.
« Last post by DanielJulse on October 14, 2025, 08:59:29 AM »
I think dressing up like Jon Lindemann could be a fun and creative way to express fandom. But what if we took it a step further—how would our perceptions of identity change if we fully embraced the persona of someone else for a day? Could this act of transformation lead to a deeper understanding of ourselves and those we admire?
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I'M BACK / Embracing Jon Lindemann’s Style: A Unique Experience.
« Last post by DanielJulse on October 14, 2025, 08:57:00 AM »
Dressing up like Jon Lindemann is not just about the clothes; it’s about embodying a spirit of creativity and individuality. What if we took this concept further and used fashion as a medium for self-expression in gaming culture? Could the way we dress influence our gaming experiences and interactions within the community?
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