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71
General Gaming / Re: 6th Annual NWR Four on Four
« Last post by broodwars on April 11, 2026, 09:49:48 PM »
Got the final ending in Fatal Frame 2 remake and bought/fully upgraded all the charms. For the most part, this ending is identical to the last ending I saw, aside from an epilogue that's rather hopeful in tone. So much, in fact, that the title screen becomes permanently updated to be more pleasant as a result.

So, I have gripes about the unlocks in this game. When you obtain the final ending, you earn the right to buy the last 2 charms in the game, and they are powerful: the charm that gives you unlimited ammo, and the charm that makes every photo you take a Fatal Frame. This basically lets you run through the game stunlocking ghosts to death, and it's very satisfying. However, each charm is 500,000 points. Now, Nightmare gives you a ton of points for combat, not to mention bonus points for each key item you grab again that you already have. I had 2 Million points by the end of my Nightmare run, so I was fine to buy those and to buy all the remaining charms in their Level 1 form.

It cost the better part of another million points to fully upgrade those. The point economy in this game is just fucked, most epitomized in the unlockable costumes. You don't just "get" those. You have to buy them once you've met certain ending conditions.

This is a game firmly based around replay, as fully upgrading the camera takes an absolutely absurd number of prayer beads and transcendence beads. The former spawn on every difficulty, though mostly on story and up to 80 at most. They barely spawn at all on Nightmare, though 13 transcendence beads become available.

You need 420 prayer beads and 50 transcendence beads to fully upgrade the camera. Well, if you have to replay the game that much to fully upgrade the camera, at least you can do it with those unlockable costumes for variety, right?

...right?

3 Million points.

That's not for all of them. That's for one of them, and Mio and Mayu each have 3 costumes, plus a number of headgear pieces.

I remind you, my point total from my Nightmare run was 2 million points, and I needed to spend that on my "reward" for finishing the mode.

Why do the costumes cost such an absurd amount? NO player will EVER buy them. Why would they when you could buy prayer beads, transcendence beads, or charms to make your camera stronger?
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TalkBack / Re: Rhythm Heaven Groove Releasing July 2
« Last post by M.K.Ultra on April 09, 2026, 12:53:05 PM »
Is it me, or does the voice in the trailer sound like Monita from Nintendo Land?
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General Gaming / Re: 6th Annual NWR Four on Four
« Last post by broodwars on April 07, 2026, 09:34:58 PM »
I don't think I'm going to be able to fulfill the requirements of the scenario, but what the hell. Let's talk about the latest Fatal Frame 2 remake.

Playing this on PS5?

Yes.

As an aside, there are a few games I have my eye on that I started playing a few days ago just for a break from Fatal Frame (Nightmare difficulty lives up to its name):

Switch

- Astral Chain (on Chapter 9. Been playing it off and on for months)
- Yooka-Laylee and the Impossible Lair (about 3/4 of the way through. Beat the PS4 version ages ago, but the Switch version's been my lunch game when time permits.

N64 (via PS5 remaster)

- Turok: Dinosaur Hunter (cleared the first level a few days ago)

GameCube (via Switch Online)

- Wario World (like Turok, cleared the first stage a few days ago)

GBC (via PS5 remaster)

- Shantae (haven't started this one yet, but I've been collecting the Shantae games and have played maybe 2 of them)
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General Gaming / Re: 6th Annual NWR Four on Four
« Last post by M.K.Ultra on April 07, 2026, 09:34:14 PM »
I completed Gunfright via Rare Replay on Xbox One. How many more of these ZX Spectrum games are there? Looks like just two more. This was the last one chronologically and is different enough from the others. This has the usual 5 stamps and 5 snapshots like the others and is easily wrapped up in a few hours if you are using save states, rewind, or infinite lives. Not using any of those would be quite frustrating as the shoot out part of this is really tough.
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General Gaming / Re: 6th Annual NWR Four on Four
« Last post by M.K.Ultra on April 07, 2026, 09:26:15 PM »
My Switch game for the month (yes, I am going to be semantic about it)

I am going to try to boot up the old 3DS and sink some time into a smaller game

That is how you do 4 on 4! I am working on a Switch 2 follow up to my switch game. Also working on a 3DS game.
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General Gaming / Re: 6th Annual NWR Four on Four
« Last post by M.K.Ultra on April 07, 2026, 09:22:56 PM »
I don't think I'm going to be able to fulfill the requirements of the scenario, but what the hell. Let's talk about the latest Fatal Frame 2 remake.

Playing this on PS5?
77
General Gaming / Re: 6th Annual NWR Four on Four
« Last post by Evan_B on April 05, 2026, 11:56:20 AM »
I’m hoping to complete a few games this month, so I’ll throw my hat in here.

While I’ve played the majority of Romancing SaGa 2: Revenge of the Seven as a Nintendo Switch 2 edition, I am going to try to make my Switch 2 release of the month Pragmata. I’m assuming that it will be more of a replayable, arcade-ish experience based on the demo’s time-trial nature, but we’ll see if it clocks in over 15 hours.

My Switch game for the month (yes, I am going to be semantic about it) is Haste, which I’ve already put some time into since its release on Thursday. It’s a roguelite parkour game from the folks that made Crumble, featuring an inscrutable plot and very nice character art. There’s some things I love about it and some things that irk me a bit, the former being the adrenaline rush of weaving through obstacles at high speeds and getting some silly combinations of items to extend the longevity of your run, the latter being the inscrutable ranking system and very obvious “run killer” terrain, which you need to have enough speed/energy/momentum to just glide past rather than attempting to land.

I am going to try to boot up the old 3DS and sink some time into a smaller game like Drancia Saga or Olli Olli, though I do have a few 3DS games on the backlog worth looking into, such as Ever Oasis or Kirby: Planet Robobot. I’ve already put some time in the latter so maybe that doesn’t count, and the former is a full-length JRPG…

As for my Analogue Pocket, I am going to try out some new games! Specifically, I am excited to give the recently released Dragonyhm a try- I know, a Game Boy Color release in 2025? This one has a nice, nostalgic art style that I think is really the main appeal for me, but who knows.

And finally, if some of you folks can’t get behind the Switch 2/Switch split, I will be trying to beat Black Hole Havoc on the Playdate. It’s a simple breakout-like about matching the size of your “ball” to the “block” you’re trying to clear. The art style is delightfully absurd.
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General Gaming / Re: 6th Annual NWR Four on Four
« Last post by broodwars on April 03, 2026, 08:15:04 PM »
I don't think I'm going to be able to fulfill the requirements of the scenario, but what the hell. Let's talk about the latest Fatal Frame 2 remake.

I beat the game last month, but I'm currently working my way back through it completing all the newly-added Side Stories and endings, which I mostly accomplished last night. I just have 1 last ending and a ton of point grinding/Specter hunter to complete before I'm done with the game. Problem is, that last ending? It's tucked away behind beating the game on the highest difficulty mode, which I'm going to want to fully upgrade my camera for beforehand.

I own the Wii remake, but I never got around to playing it. From everything I've heard, this remake is more a remaster of that Wii version with additional content than its own game. You can certainly see that with the annoying "slowly reach down to grab an item so a ghost hand can randomly grab you" mechanic, which all the Nintendo-era Fatal Frame games have.

In general, this is a engaging enough remake of a good game, but it feels like with every good thing they added there had to be an incredibly annoying or stupid element to counterbalance it. The camera has 4 different filters now for combat variety, but 1 is objectively better than the other 3 so you'll exclusively see the world in purple vision if you're paying attention.

The game contains side quests now to flesh out the minor storylines in the background, but many of them can only be done in the final chapter and they all come down to running back through areas you've already explored getting jumped by the same 2-3 wraiths every other minute. And so many of those side quests are practically pixel hunts, where you can only progress by photographing particular areas at a particular time with a particular camera filter. You can and probably WILL spend literal hours running in circles in the dark trying to figure out what the game wants you to do. The game WILL hint you towards what filter you should be using, but only if you're standing in the right area with the camera raised to begin with. Unfortunately, while it's nice to have these side stories, they don't really add anything to the story that wasn't already pretty clear from just progressing through the main story.

Combat was always the most unique aspect of the Fatal Frame games, but it's never been particularly good in any of the games I've played. Wraiths like to teleport around, move through walls, and disappear at random. The camera has a lock-on feature for ghost faces that I don't remember being in the original version that is very helpful, but wraiths can easily break that lock-on. And fighting child wraiths is an exercise in frustration in every Fatal Frame game. New to this remake is that ghosts will frequently jump scare the player during combat to basically completely wipe out the willplayer gauge, which is annoying. But by far the most annoying new aspect to combat is that wraiths will often go into a rage state, where they regain their health; gain damage reduction; and often gain new attacks. You can only break this state by damaging a wraith past the stagger line on their health bar, which is aggravating when the wraith has a defense buff AND health regen during this state. Even a few of the bosses do this.

The game features a fairly decent collectible tracker, outside of nothing but a list of specters if you're hunting those. Those are those "blink and you'll miss them" ghost appearances. If you want to collect them all...good luck.

Fatal Frame 2 was an exceptionally easy game in its original incarnation, and the remake isn't that much harder...but it sure as **** is more tedious when you're just trying to explore for a side story; you keep getting jumped by the same annoying damage sponge wraiths; AND those wraiths will almost always go rage mode when you're halfway through defeating them. You CAN run from them to a point, but wraiths have pretty long aggro range and the environments are DESIGNED to snake the player around small environments.

On a weird note, the post-game has both chapter select and New Game +. However, if you use Chapter Select, the world you load into is the same map you originally cleared, including taking into account all items you already collected. That means if you want to go for the additional endings and side stories post-game, you're going to find yourself running out of good film really quickly. The optimal strategy is...bizarrely...to send your character into New Game+ to reset the item placements, save at the first lantern  you can reach, and then send THAT save into Chapter Select so you can explore the end of the game immediately with all the items in the game uncollected. Just such a...weird design choice.

Overall, I'm disappointed with most of the new things Team Ninja added to the game, but at the end of the day it's still Fatal Frame 2. The atmosphere is as fantastic and the story as fucked up as ever. It's still easily the best game in the series. I just wish what was added was more thoughtful and more substantive.
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General Gaming / Re: 6th Annual NWR Four on Four
« Last post by M.K.Ultra on April 03, 2026, 04:23:29 PM »
I rolled credits on Cat Girl Without Salad: Amuse-Bouche yesterday. I played the game on Switch. With the game originating as an April Fools joke it felt appropriate for this week. The real joke was just how short it is. In about 45 minutes I completed each of the three stages. I cannot seem to find any collectibles, achievements, or harder difficulty to prolong the game. I even replayed the first stage in that time looking for more to do. What is there is clever and the animation and writing are up to Way Forwards usual standards. I usually think games are too long but this is the rare occasion where I would have wanted more. If you can get it cheap and enjoy a novel shooter I would still recommend it.
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TalkBack / Re: Marvel MaXimum Collection (Switch) Review
« Last post by broodwars on April 02, 2026, 11:22:06 AM »
I wonder how many older gamers are going to get nostalgia whiplash from playing the first level of that Silver Surfer game, as I remember a very prominent gaming podcast used it as its intro for years. I want to say it was 1Up Yours?
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