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General Gaming / Re: Backlaugust 2026 - (Splatoon) Raiding the Backlog
« Last post by broodwars on August 30, 2026, 09:34:02 PM »
Moving on, here's the one game in the set I not only have played before, but used to own and would regularly beat as a kid: Jurassic Park (SNES).







I don't know how I did it back then, because this is one of the most confusing, cryptic games I've played in a while.

I'll give the SNES version this much: it's certainly the most ambitious of Ocean's Jurassic Park games. Instead of a level-based structure, you have a small open world populated by dinosaurs and dungeons shaped like buildings. Outside, it's a top-down shooter. It's an Ocean Jurassic Park game, so you're looking for dinosaur eggs as well, and you're required to find all of them to beat the game. Inside, you're playing 3D Doom at 5 frames per second as you wander through absolute labyrinths looking for keys and consoles to interact with.

I remembered next to nothing about the actual progression of this game, other than that I needed to start by entering a utility shed to get a keycard before going into the visitor's center.

Pity I forgot that there are 2 utility sheds, the 1 you want is pretty well hidden, and I spent an eternity in the wrong one looking for a keycard that wasn't there. That then made me think my memory was bad, so I went to the visitor center...where I spent an even longer eternity looking for anything I could interact with and kept running into warnings that I needed keycards I didn't have in order to proceed. What a comedy of errors.

Once I started pulling up guides to point me in the right direction, things went more smoothly, but I can't stress enough what an absolutely cluster**** navigation is. Ocean had a love for mazes that bordered on the psychopathic. All of their JP games featured them, and none more than this one, and you're expect to remember where locked doors are and what keycards you need to open them later. The entire back half of the game expects you to crisscross the entire map 4 times over the course of clearing 1 dungeon, as you obtain keycards on the boat that allow you access to an area of the visitor center you need to reach to give yourself security clearance so you can explore the rest of the boat.

Then there's taking out the raptor nest, an absolute nightmare of identical corridors and walls you can very easily glitch through to get stuck in the void. At least the game is kind enough to remember what dinosaurs you've killed, as only certain raptors in the overworld respawn. And the collection does have a master map of the overworld that is quite handy, though sadly NO maps for the interior mazes that would be VERY helpful.

Where it isn't kind, and this is a big benefit of the collection, is with the game's save system. It doesn't have one, and it can easily take 3-5 hours to beat this game if you don't know what to do, and you're expected to do them all in one sitting. Again, I don't know how I routinely managed this as a child. Because the collection has save states, this game is way more playable now than it was back then.
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General Gaming / Re: Backlaugust 2026 - (Splatoon) Raiding the Backlog
« Last post by broodwars on August 30, 2026, 09:16:52 PM »
Let's start things off with Jurassic Park (NES):





If it weren't for rewind and save states, this would be by far the worst game in the set, and that is saying something considering how bad these games are.

The game comprises 6 top-down levels with a handful of additional boss fights, and like many of the other games in the set it takes its general look and iconography from the movie but the plot from the original book, meaning the focus of the story is largely on stopping the boat carrying stowaway raptors from reaching the mainland and tracking down all the rogue raptor eggs.

I sure hope you love collecting eggs, because that is 90% of the gameplay. You roam fairly large outdoor areas, collecting every...SINGLE...egg in the area in order to cause a card key to drop that opens a door...somewhere. The game doesn't tell you where. You're just supposed to check all the doors in the level until one does something. Once you get into a building, it's time to collect eggs again in order to trigger another card key drop that leads somewhere else. Wash, rinse, repeat. Shoot dinosaurs with a grenade launcher inbetween.

Good god, this gets monotonous, and weirdly enough it's not the raptors that cause the biggest annoyance, but all the swarms of Compsognathus that eat your ammo and can easily outrun you. The dilophosaurus are annoying in their own special way, too. The only way to take them out without taking damage is to constantly change directions and fire at them before they've instantly pivoted to your new location. And all the dinosaurs in this game respawn if you even slightly move off-screen.

Later levels add their own annoyances, such as the boat stage with its tesla coils that spit electricity in all directions at extremely odd intervals that require pixel perfect precision to avoid. Then there's the stage where you have to set timed C4 charges in raptor nests and then escape under extremely strict time limits before they explode. Then there's the stage where you have to turn on all the computers scattered randomly around a large building in a specific order the game never discloses. More on that later.

But the things that makes you tear your hair out and hug the rewind button are the 2 boss battles against the T-Rex. In both, you're playing escort duty as the T-Rex stomps around the environment. You can only damage him when he's charging with his head down to the ground. If his head touches you, you instantly die. If his head touches Lex or Tim (who joins in the 2nd battle), you instantly die. The NPCs will follow you as you move around the arena...sometimes. I never figured out what the trigger was to get them to move, which is all sorts of fun. Amusingly, the T-Rex stepping on them is NOT an instant kill.

Overall, this is a very bad game, and I'm glad I never have to play it ag-

Jurassic Park (Game Boy)





SONOFABITCH! It's almost an exact port of the NES game! Why?! Why couldn't it have just been a generic 2D platformer like every other Game Boy licensed game!  :'(

Well, everything I just said about the NES version applies here, too, although oddly this is a considerably easier version of the game...mostly, and that's largely because of what a complete PoS the original Game Boy hardware was. Weaker hardware means there are way fewer dinosaurs onscreen, and for some reason Grant moves at what feels like double his speed from the NES game, which means that you can easily outrun the dinosaurs in this version. It's almost pointless to kill dinos in this game unless they're directly standing in your way.

Where things get different are in the boss fights. The Triceratops stampede with Tim and the T-Rex fight with Lex are still here, but they're not repeated like they are in the NES version. And the T-Rex fight works way differently and is much easier...if you know how it works. Instead of a traditional fight, you fire rounds at him to bat him away while triggering Lex to very slowly follow you to the exit at the far left of the arena. Lex can't get insta-killed, either. The catch is that if you don't enter this fight with a huge arsenal of ammo from the previous levels, it is impossible to clear this chase because there is NO ammo in the arena. That also means that you really need to be keeping count of how many rounds of each ammo type is sufficient to drive him away for a few seconds.

While playing this game, however, is where I noticed that LRG stuck an option in the collection pause menu that allows you to pull up a map of whatever level you're in at any given time. Very useful...



...except when it's a total lie. That is NOT the order you trigger the consoles in the Game Boy version. I believe the order in THIS map is the order you press them in the NES version.

Overall, I have and did see worse than this.
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General Gaming / Re: Backlaugust 2026 - (Splatoon) Raiding the Backlog
« Last post by broodwars on August 30, 2026, 08:41:43 PM »


"Ah...we have a 3-way tie for 1st, and the PSN Blackout is over. That'll do!"

I've mentioned before that I had a collection of bad games I had been playing, but I'd set them aside to play stuff moderately more enjoyable, Well, it seems the time has come to Farewell this thing from my backlog...



For my last major contribution to this event, I present the so-called Jurassic Park Classic Games Collection:



I picked this one up some months ago when it was on heavy sale just before its pitiful 2 year movie license expired and the game met the fate of all games in the Shiny Digital Future. This game contains 7 NES; Game Boy; and Sega Genesis Games, and while they are on the shorter side I would only consider 1 of them simple. And you have to complete them all for the Platinum, twice each for the Genesis games, and once on Hard mode in the case of one of the SNES games.

I think the movie itself best summed up my views on this collection and Limited Run Games' decision to make it.





This is going to be a long one, so I'm going to break this up into multiple posts for easier reading. Hold onto your butts!
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General Gaming / Re: Backlaugust 2026 - (Splatoon) Raiding the Backlog
« Last post by Mop it up on August 30, 2026, 05:09:51 PM »
Sonic Labyrinth and Tails Sky Patrol are in the bag! Labyrinth was shorter than I was expecting, with only 4 acts of 3 stages each, less than a typical Sonic. It reminded me of Kirby's Dream Course, what with its isometric perspective and getting a ball character to the goal, though it features a time limit rather than a stroke limit. It seems the main challenge here would just be going for high scores. Sky Patrol is sort of like a shmup, except with less shooting and more navigating an environment without crashing into stuff. It's pretty short too with only 5 stages, though they're pretty lengthy. Fortunately it offers infinite continues, though using one means starting at the beginning of a stage, so it still takes some doing to get through a level. Maybe it's just because the gameplay was different than the usual Sonic fare but I quite liked this one.
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Podcast Discussion / Re: Episode 989: Sonic Mania Is Tsundere Life
« Last post by Crimm on August 30, 2026, 02:08:58 PM »
And I really didn't want it to feel like I was dunking on Mania. I really did try, but it really felt like the game expected you to already have your undergraduate degree in 2D Sonic.
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General Gaming / Re: Backlaugust 2026 - (Splatoon) Raiding the Backlog
« Last post by Evan_B on August 30, 2026, 11:08:21 AM »
Rolevember has some charm! But I’d also consider a general “RPG book club” for folks, especially since their contents are rarely a neat fit in a single month. Since I play a lot I’d be willing to offer my hand and hot takes to those who come later.
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General Gaming / Re: Backlaugust 2026 - (Splatoon) Raiding the Backlog
« Last post by broodwars on August 30, 2026, 08:09:30 AM »
I’ve really just come to the sobering conclusion that most of the games I purchase are either procedural hellscapes or “feature length experiences,” which for my preferred genre tastes (RPGs) is twenty hours on a good day. The exceptions are few and far between, and when I do get those exceptions, they tend to be the first part of my backlog that I fridge clean. This is worrisome, of course, considering I am very aware of at least ten RPGs in my backlog at the moment. At least ten.

I've been mulling over creating a separate forum event for RPGs in the future, but unfortunately the only month with a name that fits the topic is "ARPGust" (August), a month that is definitely already taken. "JRPG July?" Maybe we just go June -> August with "RPG Summer", since those are months where basically nothing comes out. I dunno. Open to ideas, because this is definitely the last Backlaugust where I'm going to be to shotgunning games like this. RPGs make up the vast majority of the backlog I care about as well, and they don't suit this format.

Edit: Been mulling it over, and what about "Rolevember"? Set it across November and December, traditionally dead months these days.
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General Gaming / Re: Backlaugust 2026 - (Splatoon) Raiding the Backlog
« Last post by Evan_B on August 30, 2026, 07:47:19 AM »
I decided to stick it to all you swindlers who think clearing short games makes you superior, and took on Ys Memoire: Revelations in Celceta. That’s right, a 20-something hour game. Big spender here.

That was all sarcasm. I know some of you have completed larger games than me, and a short game is just as worthy, especially for this competition.

I’ve really just come to the sobering conclusion that most of the games I purchase are either procedural hellscapes or “feature length experiences,” which for my preferred genre tastes (RPGs) is twenty hours on a good day. The exceptions are few and far between, and when I do get those exceptions, they tend to be the first part of my backlog that I fridge clean. This is worrisome, of course, considering I am very aware of at least ten RPGs in my backlog at the moment. At least ten.

Anyway, it’s also why I find myself pining for the days of the dedicated handheld. Revelations in Celceta is a modern port of a PSVita title, and maybe it’s because it’s Ys, maybe it’s because it was made for Vita, but this is a trim action RPG that does not overstay its welcome. As a matter of fact, I was initially worried about its QoL fast travel feature being a bit needlessly obtuse, but the game just goes “hey, you made it halfway through the game map at this point, here’s limit-free fast travel” and becomes even faster and more convenient in the latter half. It makes me want to circle around back to the other Ys games in my library just to see if they’re actually as briskly paced as this. After getting stonewalled by a huge end-of-game side quest list in Digimon Time Stranger, it’s nice to have a JRPGs that appreciates my time. Even clearing out the side objectives for this game is very straightforward.

With that said, my Backaugustry comes to a close. I made the mistake of purchasing Elden Ring when I am fully aware that I want to play several big games before the end of 2026, among them being Dragon’s Dogma 2, which is a similarly honkin big JRPG. Oh dear. Good games, everyone, it’s been very enjoyable to see you all post about your recent finishes, as someone who is nostalgic for the days of forums’ former glory.
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Podcast Discussion / Re: Episode 989: Sonic Mania Is Tsundere Life
« Last post by Evan_B on August 30, 2026, 07:40:00 AM »
Hearing you guys dunk on Sonic Mania was… cathartic. At the same time, one of my first video game obsessions ever was an S3&K PC port, and while it definitely contributed to my determined Sonic fanboyism and I think it is the best of the early 2D Sonic games, it is sometimes obtuse, frustrating, and decidedly not-fast. I think Sonic instills such a dedicated fanbase from a game design perspective because of how “anti-video game language” it can be, where many platformers sort of follow this Mario-esque philosophy like Gui mentioned and Sonic is off saying “eh, no, we’re going to do something different.” I think the series’ shift to score-based runs is truly a testament to obsessive gamer ethos, as people play and replay these often poorly-designed stages so that their quirks and hardly predictable aspects become easy hurdles. I know this sounds more than a bit critical of the games and their fanbase: I was one of them. I understand their appeal, but I absolutely agree with the idea that they have some arcade spirit imbued within.
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Apple TV+ needs to die a quick, painful death.
6 years later - Widow's Bay was really good, but still don't see a reason why Apple needs a streaming service.
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