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21
I haven't really been paying much attention to it, but some games go through a fundamental modern upgrade and Metroid still looks like a GameCube era game. I'm not talking about graphics. Breath of the Wild, has so many amazing mechanics changes and is a giant world. I just checked out the trailer from 5 days ago, and it does have a bigger hub now. So, that's cool.

I know how I would fundamentally change Metroid to make it modernized. But knowing that, I might as well make my own game.
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Podcast Discussion / Re: Episode 952: My Name Used To Be on the Masthead, James
« Last post by Mythtendo on November 18, 2025, 03:24:13 PM »
Greg was mistaken; there were 2 Tiny Toon Adventures games on the GBA and both came out in North America:

Tiny Toon Advenures: Wacky Stackers which came out in North America in 2001 and Europe in 2002

Tiny Toon Adventures: Buster's Bad Dream came out in Europe in 2002 but didn't get released in North America until 2005 as Tiny Toon Adventures: Scary Dreams.

Or maybe he meant Tiny Toon Adventures: Dizzy's Candy Quest, which was released on the GBC in 2001 only in the United Kingdom
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Podcast Discussion / Re: Episode 952: My Name Used To Be on the Masthead, James
« Last post by Evan_B on November 18, 2025, 12:07:35 PM »
Sorry about that one, guys. I have banished myself to forum exile because of my unhinged rambling. I believe it has been a frequent critique that I write too much in my emails. It won’t happen again, particularly in that format.

I’m surprised to hear the discussion on physical media, especially regarding the transition to digital. I’m still squarely committed to physical media unless it means I’m getting a hardware bundle with an 80 dollar game costing 50. But, all your discussion of older physical collection did strike a chord with me. I think physical media appeals to me because when I keep a game in my collection, it’s a sign that I enjoyed it. I’ve bought too many digital games that have ended up disappointing me- maybe that’s a sign that I need to be more scrutinizing with my digital catalogue and purchases, however.

Also, glad to see that I’m not alone in my feeling towards Bananza. Not disparaging anyone’s enjoyment of the game, but I get that notion of this dev team’s work just not being it for me.
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I also understand the value of player choice, and I’m not sure that Nintendo will ever make a game with overt consequence for cruel or careless behavior. I think back to the wagon sequence of Twilight Princess, or even the Phaaze sequence with the marines. In this case, I think they’ve invested too much into these characters to allow them anything other than a full narrative arc. I hope I’m wrong, but… the telegraphed nature of these cutscenes just feels a bit too on the nose.
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I wonder where the franchise would be now if Nintendo hadn't shut down Retro's original idea for Prime 3: Samus actually being a goddamn Bounty Hunter for once and roaming the galaxy capturing bounties on remote planets. It certainly would have shook up the formula, maybe too much so.

Quote
I don’t think I’ve ever seen a Soulslike have an escort section, which sounds like a level of hell I’d rather not engage with, but I do see the point of density/deliberate interaction that is being raised, here.

It happens every once in a while, most notably in Demon's Souls where there's an NPC questline where every time you run into him he's ambushed and you have to save him. He's a capable enough fighter, but not in a 1 v 10 scenario. It's not game-ending if he dies, but you do lose out on his storyline and an end game equipment upgrade material. Solaire in Dark Souls 1 can die at multiple points before the end of his questline unless you save him, though even that doesn't have a happy end.
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Prime

Side note about the topic title:

Considering the player spends a fair amount of time roaring across a desert wasteland in a motorcycle, I feel like the TC missed an opportunity to go...Beyond Thunderdome?  ;)
I know that Kensuke Tanabe has been hammering the desire to explore time travel in the Prime series into his interviews for ages, and the center tower of Viewros is Chronos Tower, and every Federation Soldier talks about being able to go home perfectly fine. So obviously, Lavos will kill them all and they’ll need to be replaced with Chrono Triggers.

With that said, I wasn’t expecting this discussion to go… the places it has. I have watched some coverage of the preview and I have seen some truly unhinged behavior (weaponized incompetence leading to minutes of poor gameplay, repeated voice prompts, and general inattentive or out-of-character actions), which leads me to believe that, much like every other form of journalism, much of this vitriol is being used for the purpose of outrage engagement.

I mean, I watched someone shoot Mackenzie for like 30 seconds uninterrupted, and willfully ignore the prompts he gave to help him out for a similar amount of time. There’s plenty of solo footage from the game that’s been posted elsewhere, as well. I understand that the quality of the writing is a major sticking point, but Retro/scan files confirm that Mackenzie is “talkative” which implies they are aware of this. Was it the best part of the game to use as a preview? No, but considering it is one of the earliest parts of the game and likely requires the minimal amount of skill from the journalists playing, it was the call they made and I can understand why people would be hesitant about the game afterwards.

I don’t know about the comparisons to Dark Souls- I have only played adjacent Soulslikes (Remnant, Another Crab’s Treasure, Animus, Mortal Shell, etc) and they range in the degree of isolation/interaction they offer. I don’t think I’ve ever seen a Soulslike have an escort section, which sounds like a level of hell I’d rather not engage with, but I do see the point of density/deliberate interaction that is being raised, here.

Escorting Mackenzie feels like an attempt to emphasize Samus’s hero status and particular traits. She’s much more competent than him, has the skills and talents granted to her by the alien species of the week, and she’s dead quiet. I don’t see a problem with contrasting the two and the example of the actual escort segment feels pretty generous.

I totally understand the sentiment that this may not be the direction people want Metroid to go. On the other hand, I also understand that this has been the direction that the series has been leaning towards, both in 2D and 3D. The ratio of story to gameplay in Dread was perfectly fine to me.  Corruption’s narrative, while a lot more talky than I would have expected, had a good balance of isolation and conversation. I guess I understand why people want Samus doing dangerous stuff on her own and I think the investigative element of scanning and beam switching could be applied to a different IP. But until I can get more than a vertical slice, I can’t make the call on this one and I’m not going to argue that Prime should or should no longer exist without the spirit of isolation. What I will say is that I will take the fall for any too hesitant to buy after these previews. I might have too much faith in Retro, but I don’t think a single one of their games has fallen beneath the “good” line- only the first DKCR risked that.
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It's just previews of the beginning of the game so I don't see any, major, issue yet.  I've been with Nintendo since the beginning and Metroid is one of my favorite series since then so I'm getting it day one regardless.  That Miles character is a bit concerning.  I am more concerned since most of Nintendo's latest entries are my least or near least favorite in their series, Mario Wonder is my least favorite 2D Mario, Breath of the Wild is my least favorite 3D Zelda with a bullet, Mario Kart World is bad though still better than Super Circuit, Metroid Dread is a barely a "Metroid" game given it directly leads you from A>B>C>... (Other M is still the worst of course).  Where was I?  Oh, yeah, I'm hopeful this is just early game fluff and it will be as good as the rest of the series.
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Side note about the topic title:

Considering the player spends a fair amount of time roaring across a desert wasteland in a motorcycle, I feel like the TC missed an opportunity to go...Beyond Thunderdome?  ;)
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OK, I'm going to try to make this quick. It's been a long day helping a family member move, and I'm not in a good mood.

rant

You can move the goalpost all you want, but at the end of the day there's only 5 NPC's in Prime 4, compared to dozens in the average Souls games.  Complaining that NPC's ruin Metroid's sense of isolation is beyond silly, when Metroid games are still some of the most isolated games in the entire industry.

1. Regarding "rants", Glass Houses, dude. You do it all the time, usually in defense of public perception of a $100 billion company that could not care less about you.

2. It's not goalpost-moving to point out that you're willfully ignorant when it comes to a franchise you've clearly never played, which you were and are. You know nothing about how those games play or how its fans play it, which is somewhat baffling when Dark Souls Remastered was on the Switch. You could have experienced it for yourself.

The number of NPCs is irrelevant. What matters is how the game uses them and how they impact the player. That is a crucial component of a game's atmosphere.

And once again, all the previews show the part with Miles should take the average player between 10-20 minutes to complete, then the rest of the game goes back to Samus by herself.  Even if the other NPC have similar sections, that still equals less than 5% of the game has you interacting with NPC, over the course of a 30 plus hour experience.

Let's say I'm going to an expensive restaurant. I pay full price for a good meal based on an old favorite. I'm told that it might have some of the tastiest food I've ever had...but every so often I'll have to eat **** because it's a local delicacy and certain patrons adore it.

I'm not going to eat the meal, because I don't want to eat ****.

Plus did you even watch John Rairdin's video that I already posted above before freaking out at my Souls comparison.

Yes, and I most likely watched it before you did. Look at the comments, where I called him out for building an entire video around the same strawman you're using rather than the issue people actually had with the NPC shown so far: the writing.

He even admits in a pinned comment that he ignored the writing complaints because he didn't want to deal with talking about it without more context. That's his choice. It's his video, but he's also basically ignoring the entire point of the online mockery so I found the video somewhat pointless.

So you really want the entire Metroid Prime series to die because you might have to occasionally deal with interacting with an NPC for 10 minutes every few hours?

1. The Metroid Prime series was already concluded with 3. I enjoyed 3, but the sub-series' ideas were already starting to stagnate by that point. I was fine with a 4th mainline game existing, but sometimes it's OK if a franchise ends when it's said everything it has to say.

2. There are currently 17 Metroid games, and before Roguelikes took over the Metroid format was the one most shamelessly copied by every other Indie game. The spirit of Metroid would live on without the franchise itself.

3. Yes, if a franchise I love for one thing becomes something I despise just to continue existing, then I'm happy with it no longer existing. Or to put it another way...



Once again, I'm hoping this IS all much ado about nothing. It might be nice to play an actual Switch 2 game on my Switch 2 for once. But I will wait and see for the videos and impressions once the game is out. The game lost the "blind faith" purchase.
30
rant

You can move the goalpost all you want, but at the end of the day there's only 5 NPC's in Prime 4, compared to dozens in the average Souls games.  Complaining that NPC's ruin Metroid's sense of isolation is beyond silly, when Metroid games are still some of the most isolated games in the entire industry.

And once again, all the previews show the part with Miles should take the average player between 10-20 minutes to complete, then the rest of the game goes back to Samus by herself.  Even if the other NPC have similar sections, that still equals less than 5% of the game has you interacting with NPC, over the course of a 30 plus hour experience.

Plus did you even watch John Rairdin's video that I already posted above before freaking out at my Souls comparison.

https://www.youtube.com/watch?v=33aUDA9KnMQ

For all we know, most if not all of the NPC's could be killed off early on, or maybe even turn out to be bosses you might have to fight.  The Demo from back in the Switch 2 reveal shows the Metroid's that Sylux commands were able to transform the first boss into an even more powerful monster.  For all we know Sylux could uses those things to transform Miles into some kind of 100 foot mutant that you'll have to fight like Quadraxis in Prime 2.

Is there a possibility that the NPC's play a bigger role and get even more annoying, yes, that does exist.  But at the same time, how is what we've seen so far that different from Prime 3, which had a lot of dialogue and NPC interaction in it's first hour of gameplay, and then went back to being just like the previous games, until the very end where the Federation came back again.  How exactly is the game ruined by NPC's when they could literally take up less than 5% of the overall experience?

If this game ends up being over 30 hours long and 28 of those hours have Samus completely isolated, that's still more hours of isolated gameplay than the previous Metroid Prime games had.  So you really want the entire Metroid Prime series to die because you might have to occasionally deal with interacting with an NPC for 10 minutes every few hours?

Seriously, it's no wonder Next Level Games was getting death treats after Federation Force was revealed.  If Metroid fans are this irrational over something as having to deal with a few harmless NPCs, then no surprise they literally want to kill people when a game like Federation Force is shown off.
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