OK, I'm going to try to make this quick. It's been a long day helping a family member move, and I'm not in a good mood.
rant
You can move the goalpost all you want, but at the end of the day there's only 5 NPC's in Prime 4, compared to dozens in the average Souls games. Complaining that NPC's ruin Metroid's sense of isolation is beyond silly, when Metroid games are still some of the most isolated games in the entire industry.
1. Regarding "rants", Glass Houses, dude. You do it all the time, usually in defense of public perception of a $100 billion company that could not care less about you.
2. It's not goalpost-moving to point out that you're willfully ignorant when it comes to a franchise you've clearly never played, which you were and are. You know nothing about how those games play or how its fans play it, which is somewhat baffling when Dark Souls Remastered was on the Switch. You could have experienced it for yourself.
The
number of NPCs is irrelevant. What matters is how the game uses them and how they impact the player. That is a crucial component of a game's atmosphere.
And once again, all the previews show the part with Miles should take the average player between 10-20 minutes to complete, then the rest of the game goes back to Samus by herself. Even if the other NPC have similar sections, that still equals less than 5% of the game has you interacting with NPC, over the course of a 30 plus hour experience.
Let's say I'm going to an expensive restaurant. I pay full price for a good meal based on an old favorite. I'm told that it might have some of the tastiest food I've ever had...but every so often I'll have to eat **** because it's a local delicacy and certain patrons adore it.
I'm not going to eat the meal, because I don't want to eat ****.
Plus did you even watch John Rairdin's video that I already posted above before freaking out at my Souls comparison.
Yes, and I most likely watched it before you did. Look at the comments, where I called him out for building an entire video around the same strawman you're using rather than the issue people actually had with the NPC shown so far: the writing.
He even admits in a pinned comment that he ignored the writing complaints because he didn't want to deal with talking about it without more context. That's his choice. It's his video, but he's also basically ignoring the entire point of the online mockery so I found the video somewhat pointless.
So you really want the entire Metroid Prime series to die because you might have to occasionally deal with interacting with an NPC for 10 minutes every few hours?
1. The Metroid Prime series was already concluded with 3. I enjoyed 3, but the sub-series' ideas were already starting to stagnate by that point. I was fine with a 4th mainline game existing, but sometimes it's OK if a franchise ends when it's said everything it has to say.
2. There are currently 17 Metroid games, and before Roguelikes took over the Metroid format was the one most shamelessly copied by every other Indie game. The spirit of Metroid would live on without the franchise itself.
3. Yes, if a franchise I love for one thing becomes something I despise just to continue existing, then I'm happy with it no longer existing. Or to put it another way...

Once again, I'm hoping this IS all much ado about nothing. It might be nice to play an actual Switch 2 game on my Switch 2 for once. But I will wait and see for the videos and impressions once the game is out. The game lost the "blind faith" purchase.