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Messages - Luigi Dude

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One 100% a game is never a requirement...although some may say we desire it. 

It's not so much the reward for getting 100%, but the fact getting 100% in Sunshine is such BS that it's not worth even trying it.  I mean all the 3D Mario's have some stars or levels that can be annoying to get, but Sunshine takes the cake with the amount of unfun content players are required to do.  Of course it also doesn't help that some of the worst Shines to get in Sunshine are some of the required ones which already leaves a bad taste in peoples mouths so by the time they beat the game, the desire to even go for 100% is already lost.

That's one of the great things the rest of the 3D Mario games have excelled at.  Just getting to the bare minimum required to beat the game is extremely polished and enjoyable for most people.  This makes people more willing to go for 100% in them because they want to keep experiencing this great content, which they generally keep providing as well.

...the sad thing is, I'm actually tempted to ask the NPD Group if they count this as a game for sales chart purposes.

Aw nuts! I was hoping it would be on the NPD. I wanted to see next-gen games losing to an NES game in sales! LOLOLOLOLOLOLOL

Nintendo does report million sellers in their quarterly and yearly reports.  So if it does a million by the end of December they'll report it in January and if it does a million by the end of March 31st, they'll report it in their yearly totals they release in April.

So you might get your wish.

Podcast Discussion / Re: RetroActive 48: Super Mario 64
« on: October 22, 2020, 09:38:06 PM »
I find it rather odd that Wet-Dry World is a later stage.  There's no bottomless pits in the stage and because of the water it's easy to refill your health.  I guess I can see Nintendo feeling the village part that requires you to be good at wall-jumping should be later, but even then, some of the earlier levels have stars I'd considering harder as well.

At the same time I've always found Cool, Cool Mountain one of the harder levels to get all the Stars in and yet that's one of the first in the game.  It's pretty easy to slide off the mountain if you're not careful, as well as the penguin race can be pretty tricky the first few times.  I honestly feel that's a harder snow related level then Snowman's Land, despite that level being a later one as well.

Of course part of me wonders if this was intentional.  Since you only need 70 stars to just beat the game, they put some of the harder levels earlier so it wouldn't be a complete cakewalk.  Since 99% of the stars can be taken in any order, if the game had a more linear difficulty, players could get almost all 70 stars in the easy levels by the time they reach the third floor.  That would certainly explain why something like Shifting Sand Land is earlier in the game when it's right up there with Tick Tock Clock and Rainbow Ride in difficulty.

Since it's only $6, I'll gladly take it.  The DS remake added and changed certain things so playing the original is a different experience for anyone that might have played that version.  Of course be warned that the original Fire Emblem is pretty outdated to anyone that's used to the modern games.  The rewind feature and bookmarks should at least help cut out some of the frustration, but it's still going to be kind of rough for anyone that isn't a hardcore Fire Emblem fan that doesn't know how far the series has evolved since then.

Well what a different going for 100% makes.  The DS version was better early on but I found myself getting bored toward the end.  The controls while better when played on the Wii U, still aren't the best for the later levels like Rainbow Cruise.  I got all 150 stars, but the final 30 stars really do feel like bloat for the most part.

Went back and got all 120 stars on the N64 version after finishing the DS.  When going for 100%, I'm back to finding the N64 controls to be better.  The analog controls while still not the best when played on the Wii U at least, are much better suited for some of the harder stars.  And speaking of harder stars, even though the N64 version was causing me lots of frustration at time, I actually prefer the difficulty over the DS version.  While I like what it did with some stages like the Desert, they toned down some like the Clock level way too much.  The Clock is actually one of my favorite levels in Mario 64, since it has some of the most pure platforming in the game.

Overall, I wont say one version is clearly superior to the other.  The DS version does have a better camera and makes some nice changes to some of the stages.  But on the other hand, I find the N64 version more fun to pick up and play thanks to the controls which are smoother and faster.  The DS version adds more content but I found a lot of the new stars to not really be all that great.  I liked new stage they added where you rescue Mario but none of the other new ones felt all that compelling.  I wonder if because that's the only new stage that's you're required to play so they put more effort into it then the others.  I didn't really mind the switching between the characters that much since not that many stars require a certain character, and they do give you hats to turn into Mario, Luigi or Wario in the stage itself.

If I had to chose, in the end I'm going to have to say I prefer the N64 version over the DS version.  It was still nice to be able to finally play both right next to each other to compare them.  Hopefully we'll get a remaster with more effort put into it someday that includes both version together.

After getting 72 stars I just finished the game, don't think I'll go for 120 this time since I remember Rainbow Road giving me trouble years ago and don't feel like getting that angry at the moment.

I've been playing Mario 64 DS today and already at 60 stars in that game.  I must say, I'm actually enjoying that version a lot more then the N64 version, at least when played on the Wii U.  The camera in Mario 64 DS while still not perfect, is much better then its N64 counterpart.  I also kind of like that fact there's a run button since my biggest problem with playing the N64 version is Mario takes off running way too fast too easily making some sections so frustrating while the DS version being able to choose between walk and run with a button lets me manage these area's so much easier.  Also helps that they made other changes like the Wing Cap is easier to control when flying now, not as twitchy as the N64 version.  I also noticed a few other changes in area's that I found somewhat frustrating yesterday so it shows Nintendo themselves was well aware of the issue's people had with Mario 64 when they made the DS version back in 2004.

So yeah, I'm really glad I'm finally playing the Mario 64 DS on the Wii U.  Using a joystick has fixed the main issue I had while playing it on a DS back in the late 2000's.  So much easier to run in circles now as well as jump diagonally.  Yes it's still not as smooth as later 3D Mario's, but the improved camera and level changes makes it work well enough for me at least and I haven't had any where near the frustration the N64 game was giving me yesterday.  Now if I was to play Mario 64 on a real N64 and Mario 64 DS on a real DS my opinion might be different but when played at the same time on the Wii U with it's controller, I find the DS version more fun to play and control.

So far, I'm at around 65 stars, having obtained all the stars in the first 7 stages plus some miscellaneous ones. Unfortunately, I'm now at the desert stage, one I just can't stand. This is one of those stages that's always put a bit of a premium on using the Flight Cap, and to this day I've never gotten the hang of using that thing properly. It's also one where something like 3/4 of the playable area is instant-kill quicksand. Fun.

I'm literally at that stage as well right now and while I actually do like the inside of the pyramid, yeah the outside part is pretty much garbage.  If you use a cannon to shot Mario with the Flight Cap he moves way too fast to control and if you use the Triple Jump he moves way too slow and can hardly get any altitude.  Oh and going up the pyramid on the outside is BS since if you're just one little pixel off the game sends you sliding to your doom.  Even when using the flight cap several time I thought I landed on the top but the game still made me slide off to the quicksand below.

At 55 stars I'm remembering how frustrated I got back in 2015 when I got all 120.  The camera is just so shitty and is literally responsible for 90% of all death since it's so hard to perfectly line up my jumps for some of the harder stars without accidentally missing the platforms or landing on an area that makes you slide off screen and my god is this game obsessed with making you slide around.  I wouldn't be surprised if one of the reasons they gave Mario the ability to hover in Sunshine in the first place was to help address these issues since it'd be easier for Mario to still land his jumps even if the camera angle isn't the most ideal.

After completing a few more games in my backlog, with all the talk about Mario 64 recently it's now as good a time as any to finally get in on the action.  Just starting playing Mario 64 on my Wii U today, already got 20 stars.  Last time I played Mario 64 was literally 5 years ago on my Wii U around the time Mario Maker came out.  I was literally going back and forward between 2D and 3D during that time.

Anyway playing it today still gives me the same feeling I had back in 2015.  It's still a fun game to play and I love the variety it offers in gameplay for such an early 3D game, but the controls and camera have not aged the best.  Most challenges come from a combination of the camera and controls causing you to slide into a bottom less pit.  But the main reason I'm replaying this isn't to reevaluate the original 64 game since my memories of it in 2015 are still pretty fresh, but to finally finish Mario 64 DS and compare the differences between the N64 and DS version.

That's right, before starting up Mario 64 on the Wii U I went and bought the DS version from the eShop so that I can start playing that game right after I get all 120 stars in the N64 original.  Last time I played the DS game had to be over a decade ago on the original DS, and I stopped playing because the controls were bothering me.  Well now I'll be playing with a joystick and on a big screen so things should be somewhat better on that front.  So hopefully in the next months I can finally have a clear verdict on which version of this game is the best.

Shale Jokes / Re: Safe Words 16 - Next-Gen Edition
« on: October 07, 2020, 11:05:10 PM »
I probably should have leveled up my vitality and stamina a few times instead of just focusing on strength. :(

Shale Jokes / Re: Safe Words 16 - Next-Gen Edition
« on: October 07, 2020, 09:17:41 PM »
Well I've been just been leveling up my strength and created the ultimate warrior.  As long as I strike first, none can stand before me.

Demon's Souls Remake

Bring it on

Shale Jokes / Re: Safe Words 16 - Next-Gen Edition
« on: October 02, 2020, 10:11:03 PM »
I need something that's going to challenge me.  Well since we all know the original Demon's Souls invented hard videogames, I'll have to go with the Demon's Souls Remake.

It's the Dark Souls of Next-Gen. 8)

Nintendo Gaming / Re: Donkey Kong Country: Tropical Freeze
« on: October 01, 2020, 09:27:22 PM »
I actually forgot this. I played through the hard mode with only DK.  :o  I guess that was super hard mode.

I'd imagine it would be since doing Hard mode in Returns where it was DK only made me go insane.  This is why originally when I unlocked Hard mode in Tropical Freeze I was going to stop but I wanted to just try some of the early ones and when I did and the game gave me the option to choose which Kong I wanted, I got the biggest smirk on my face.  Having Diddy and Dixie's hover abilities solves most issues I have with the games controls, as well as their smaller sizes making things easier to avoid.  Even though Hard mode was still hard, it at least felt fair this time.

True. Wasn't marketing like the entire reason Roy was in the game?

Yep, Roy was basically free advertising to the upcoming Fire Emblem on the GBA which was less then 6 months away from release.  At least characters like Steve are from games that have already been released and proven to be popular as well.  It might still be marketing, but someone like Steve is going to please the wider gaming audience more then a lot of other choices would.

How much does the DS Mario 64 go for because I may pick that up for a later play through since I never got to experience the extra content?

The DS version of Mario 64 can be bought on the Wii U eshop for $10.  That's probably the cheapest and easiest way to buy it, and as Insanolord said, that version controls better then playing it on a real DS would.

Every since the MCU started talking about the multiverse, I was hoping we'd get some kind of Spiderman crossover.  It'd be a way to finally give some closure to the Garfield and McGuire version of the character since the last film in both series were terrible ways to end.

I seasoned my lunch with internet tears today. Imagine complaining about a DLC character in a fighting game with a base roster of 74 (76) characters. I don't get y'all.

If I'm being completely honest, I don't give a **** about Steve or Minecraft. However, I don't mind the choice. Roster additions are either Nintendo characters or they're important to vidyagæming. It's hard to argue the significance of Minecaft no matter how much of an asshole creator, Markus "Notch" Persson, is. If I had my choice, I'd get Jill Valentine with eight unique costumes as well as voice clips like "Bitch can't even swim" I mean, "You want S.T.A.R.S.? I'll give you S.T.A.R.S." I know I'm not getting that, but a girl can dream. People become really upset when they don't get exactly what they want. Sure, they can do that; I'm not here to tell them how to live their life. Seems exhausting though.

It really shows the bubble some people live in.  Minecraft is literally the highest selling game of all time and one of the defining games that kids who got into gaming the last decade started with.  I wouldn't be surprised if a lot of younger gamers are very excited for this news and as a result the 2nd fighters pass is more appealing to them compared to the first which had characters like Banjo and Terry that would have been literal "who?' to anyone that wasn't gaming in the 90's.

But so many of the complaints I see act like this is some obscure choice that doesn't deserve to be added.  It's like, if selling over 200 million copies and being a cultural phenomenon isn't worth being added, then literally who is worthy to be added at all then?

Well, that was underwhelming. Not only is he uninteresting on his own, but Minecraft Guy got leaked months ago during the 1st Fighters Pass.

That was a false rumor that also had Ryu Hayabusa from Ninja Gaiden and Doom Guy as well.  That's like saying Banjo wasn't a surprise because the fake Grinch leaks before launch had him along with Chorus Kids, Geno and Mach Rider.

It's probably a Pokemon Sword & Shield rep.  With the DLC coming soon, now would be the best time to reveal one.  Personally, with the new Hyrule Warriors coming, it'd be nice to finally get Impa added.  The Zelda series badly needs another rep with a unique moveset and I've been saying this since Smash 4, that Impa is the perfect fit.  She's been a part of the series since the first game, and several of the games like Ocarina of Time, Skyward Sword and Hyrule Warriors have a younger version that's a fighter.

Plus the Zelda series hasn't gotten a unique new character since Melee.  It's about time this series finally gets a new character added to Smash Bros again.

Shale Jokes / Re: Safe Words 16 - Next-Gen [SIGN UPS NOW OPEN]
« on: September 29, 2020, 05:36:18 PM »
I guess I can sign up.  Here's hoping for some good prizes. :)

This is why it's too bad we didn't get a full remaster that had both the original and DS version present.  The DS version has a lot of nice content added to the game, but the lack of analog controls is kind of a big deal.  For the most part I played the game just fine with the D-Pad until I got to the later levels like Rainbow Cruise.

I've been meaning to play the game on my 3DS someday to see if using that systems control stick might solve some of my issues.  Of course, you mentioning the Wii U Virtual Console is making me tempted to buy that version of the game since being able to use the Pro Controller analog stick might solve my issues as well.  Even if the game still doesn't have full analog controls, at least using a joystick to move Mario should hopefully work better then the d-pad on original DS was.

Nintendo Gaming / Re: Donkey Kong Country: Tropical Freeze
« on: September 29, 2020, 05:06:21 PM »
I would say I found Hard Mode in Tropical Freeze more enjoyable then Normal because you could at least choose between which Kong you wanted to play as before each level.  The rest of the Kongs are way more fun to play as then Donkey Kong.  That's my biggest problem with both Returns and Tropical Freeze, Donkey Kong by himself doesn't always feel that fun to control.  The levels themselves are great but Donkey Kong's size and momentum makes things feel harder then they should be at times.

I have the same problem with Donkey Kong Country 1 as well.  I always play as Diddy for about 95% of the time in that game, since he feels so much better to control.  The only time I use Donkey is if I just got hit while playing as Diddy and need to find a DK barrel so I can get Diddy back, or the few times you need Donkey to kill certain enemies.  This is one of the main reasons Donkey Kong Country 2 is easily the best of the original trilogy is because both Diddy and Dixie are fun to control, while Donkey and Kiddy suffer similar problems.

The only time Donkey Kong has ever felt good to control was in Jungle Beat.  Every other game he's literally the weakest part of them, which I find funny since he's suppose to be the title star.

TalkBack / Re: Ys Origin (Switch) Review
« on: September 29, 2020, 12:14:31 PM »
Oh wow I didn't realize this game was out now.  Better buy it right away just to help insure more of the Y's games get ported to the Switch.

Oh man, the 3DS was a great system and I STILL miss Street Pass so much! T-T

That said, discontinuing this system means that Nintendo has no offerings at sub $199 price points. I'm curious, is it no longer tenable to run a business for dedicated video game devices (even older ones) at $150 or $100, or does Nintendo think they can bring down the price on the Switch Lite another $50 to address this segment?

Well eventually the Switch Lite will reach that price point.  Right now though, the Switch is breaking sales records every month and 3DS sales have been low for the last 2 years with no new software for over a year.  Anyone interested in a low priced alternative has bought the system by now.  Doesn't mean they don't believe in a sub $199 system anymore, just that the 3DS is no longer a viable product worth the money to produce.

The Super NES version of Picross being added is great news.  Also means its just a matter of time before the Japan only SNES sequel to Kirby Star Stackers is added as well.

So it looks like the collection has already leaked, and the big news is all 3 games are emulated.  Nintendo's own internal studio, NERD, who created the emulators that the NES and SNES mini used, which are the same the Switch online uses, has created a new N64, Gamecube and Wii emulator.

This is pretty big news since it means Nintendo has a working emulator for all 3 systems on Switch.  So the reason Galaxy 2 isn't in the collection is more then likely a Wii Online is someday getting added to the system, or they're going to start individually selling Wii games again like the old Virtual Console.

So yeah, it was corporate greed the whole time.

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