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Messages - mcpish

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TalkBack / Re: Nintendo Direct @E3 - Tune In Now
« on: June 11, 2013, 07:43:51 AM »
notice how everything is like 2014?  A pretty dry christmas season this year.

TalkBack / Re: Nintendo Direct @E3 - Tune In Now
« on: June 11, 2013, 07:13:47 AM »
Now we're all reminded about Nintendo's continuing trouble with all things Internet/Network related  :'(

Podcast Discussion / Re: RFN E3 2012 The Half at Home Reacts
« on: June 06, 2012, 03:23:45 PM »
Oh yeah, thank god Greg Leahy.  PLEASE come back to RFN.  This made my day to hear this.  I miss Greg's highly intellectual and meticulous style.

No offense to the current cast, but I already live in Canada and am used to hearing from cynical Frenchies all day long,

TalkBack / Re: Wii U Will Support External USB Hard Disk
« on: June 06, 2012, 02:43:09 PM »
So it's basically going to work EXACTLY the same way that softmodding a standard Wii with an external Hard Disk plugged in to the USB ports currently works.   

Glad to see Nintendo recognizes a good configuration from the hacking community and is willing to implement the same idea legitimately now.  ;D

Even on the current Wii, loading from the USB 2.0 ports is at least 3X faster than the Wii optical drive.  I think USB 2.0 will be fine on Wii U as well.

Kytim89:  If it's implemented similar to the way hacking is currently done, it will simply support the "USB mass-storage device class".  In theory this means any storage device that conforms to this standard will "just work" from the USB port including: thumbdrives, usb hard drives, usb-based solid state drives, or any other hypotheical future storage medium that conforms to the class.  There's a layer of abstraction which makes the actual physical device irrelevant  to the machine.

TalkBack / Re: Nintendo Considering Wii U Rebrand?
« on: January 27, 2012, 11:52:16 AM »
Just to add to what I said.  I found a good interview with Lance Barr (the designer of the North American NES and SNES casing), and this is what he said:

ND: The Super NES design is quite square compared to the Super Famicom. What was your motivation for going in that design direction?
  LB: The Super Famicom was maybe okay for the market in Japan. For the US, I felt that it was too soft and had no edge. We were always looking at future modular components (even the NES had a connector on the bottom), so you had to design with the idea of stacking on top of other components. I though the Super Famicom didn't look good when stacked and even by itself, had a kind of "bag of bread" look.
  ND: Why is it that all the case designs have been handled by NCL from 1995 on?  Do you have any input into those designs at this point, in order to ensure American appeal?
  LB: Individually designing a product for a given market would definitely appeal to more consumers, and would be seen as having a more current, in style look. Because of the low cost of packaging, companies almost always individually design for each market--regardless of the language requirements since they know that for the cost, you can better reach your intended audience. But with products, the realities of manufacturing and time to market make it necessary to design in a single, world-wide style. Nintendo started to do this beginning with Nintendo 64. Of course the down side of this is that a given design never quite fits the needs of a particular market as well as it could had it been specifically designed for that market. Within these bounds, Nintendo localizes the hardware for each market, mainly thorough variations in color

TalkBack / Re: Nintendo Considering Wii U Rebrand?
« on: January 27, 2012, 11:31:58 AM »
In the old days (circa < 1991) all the console companies used to give their consoles different names for different regions.  ie.  Super Famicom = Super NES, Sega Megadrive = Sega Genesis, PC Engine = TurboGrafx 16.  It's really only been since the Sony Playstation1 that it started to become common for the console companies to use common names throughout the world.

Also, the console designs, especially from Nintendo, differed quite a lot too.  The casing of the SNES (designed by Lance Barr at NOA) looked quite different than the casing of the Super Famicom.  Ditto for the original NES and Famicom.  The PC Engine looked quite different than the TurboGrafx-16 (it was white and smaller).  However the Genesis and MegaDrive looked the same with just some minor cosmetic differences.  The point that I haven't seen anyone raise is that is it's completely possible that NOA could unveil a radically different name and case than what Nintendo of Japan has.  It's not without precedent.

I'm thinking that even if Nintendo of Japan wanted to keep the WiiU name for some odd reason, it doesn't mean Nintendo of America has to.  NOA could do something old school and give the console a different name in North America if nothing else.

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