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Messages - yellowfellow

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1
General Gaming / RE:E3 Thoughts
« on: May 13, 2004, 07:29:45 AM »
meh. lackluster compared to the Phantom presentation

2
General Gaming / RE:Nintendo's Conference
« on: May 13, 2004, 06:58:27 AM »
i have nothing to say about Gamespy's article.

so i'll just post this:
Editor hard at work

3
Nintendo Gaming / Metroid Hunters "noline" aspect
« on: May 13, 2004, 06:12:34 AM »
 nullIGN Metroid Prime: Echoes Interview The line of interest is: "People looking for the bounty hunter aspect should probably look at the Nintendo DS title Metroid Prime Hunters." (Second last Q&A).
What could this mean? I know it was stated that the demo being shown is essentially a multiplayer level linking four DSs together deathmatch style.
I'm speculating an online (sorry "noline") game of assassins, where you are given another logged in member, from around the world, to go after essentially like chasing a bounty.  I dont know how it could be executed but I don't work for nintendo... so...

speculate and be merry.

4
Nintendo Gaming / RE:DS Picture
« on: May 13, 2004, 06:02:13 AM »
woo... i'm digging the orange and silver

5
Nintendo Gaming / RE:REALISTIC ZELDA TRAILER!!!
« on: May 12, 2004, 07:34:29 PM »
Quote

After watching the movie a few times there's a few more things I noticed. First of all I love that shot in the forest. It has individual trees! I was really disappointed with how the forest turned out in the N64 games as they were really just green mazes. This forest looks exactly what I envisioned when I first thought of Zelda in 3D. Second this trailer takes place entirely on LAND and it's look pretty wide open too! My biggest complaint with Wind Waker was that the sailing was tedious and the overworld was too bland because of all the water. This looks like they're going to back to the LAND of Hyrule again.
i agree 100% and have been dreaming about something like this for too long... something about wandering alone in the woods when i was younger?
anyhoo, i've always pictured a battle in a real forest kind of like in ninja scroll... quiet, calm and beautiful and then all hell breaks loose...

6
Nintendo Gaming / RE:The inevitable DS vs PSP debate.
« on: May 12, 2004, 06:25:37 AM »
Metal Gear? Gran Turismo? on PSP??? what's wrong with putting these on home consoles...?
this is NOT what i wanted to see... these types of games belong on sit on your couch, feet up, sound system blarring, lights dimmed, atmosphere... NOT standing on a bus, fat guy looking over your shoulder, bumpy road, traffic atmosphere...
wtF! i understand Sony needs some killer apps on the system to get it noticed but it really does mark the beginning of the end to good wholesome travelling games (and to 2D)

7
Nintendo Gaming / RE:DS - Revealed. - Pics Inside ( Genuine )
« on: May 11, 2004, 05:22:23 AM »
Quote

I see planet GC has a link up now so this must be real. All I can say is wow is it freaking huge. If anyone but NIN made this you guys would be all over it.
Gameboy??? more like XBoyDS... am i rite?!11/

In all seriousness though, i was hoping for a collaboration with another company like HP and having one screen double as an actual PDA... wishful thinking i know, but it would definitely help distinguish it from the SP (and jack up the price to one million dollars)

8
TalkBack / RE: Meet the Nintendo DS!
« on: May 11, 2004, 05:03:13 AM »
i'm interested in finding out what market they are targeting and how they are going to position this new toy so that it is not seen as a replacement for the SP

i really am sort of unwhelmed by the whole design to be honest

9
General Chat / RE:i leave now
« on: May 04, 2004, 04:51:28 PM »
wow...

10
just a random question... has anyone wondered how a man of solid snake's size can turn 360 degrees in an airduct?

11
General Chat / RE:Diddy Kong
« on: April 30, 2004, 10:44:28 AM »
WAAAHHH!!!!

12
General Chat / RE:Diddy Kong
« on: April 30, 2004, 06:27:59 AM »
wah wah wah

13
Nintendo Gaming / RE:Eternal Darkness 2 Marketing Tactic: Reasons
« on: April 28, 2004, 06:40:18 PM »
Quote

Maybe Nintendo thinks it's good news. Can't you imagine Iwata with a silly grin on his face saying "we are pleased to announce that we are no longer involved with Silicon Knights. Their focus on 'mature content' and 'story' is not the future. With them out of the way we are free to decidate our resources to new types of gaming that attract a wider audience. We are confident we can accomplish this with our new line of lever pulling games."
at this point they will probably also reveal the plans for the N5 controller.  Ergodynamic, Retro-cool, and SIMPLE.

go go MS Paint!

14
General Chat / RE:Official "Homework Help" Thread
« on: April 25, 2004, 12:00:55 PM »
does this help?
clicky

15
Nintendo Gaming / RE: Another Slap in the face
« on: April 21, 2004, 02:57:14 PM »
GOD: DAMM!!!

16
Nintendo Gaming / RE:Eternal Darkness 2 Marketing Tactic: Reasons
« on: April 21, 2004, 02:55:36 PM »
Quote

E3 = EEE and EEE in the mirror is 333. Holy crap! It's a hoax!
this CAN'T BE HAPPENING!!!

17
Nintendo Gaming / RE: Eternal Darkness 2 Marketing Tactic: Reasons
« on: April 20, 2004, 06:24:37 PM »
it's probably because both companies are working out the details of the split, for example, property/intellectual rights.  they could also be working out plans for future endeavours    

18
Nintendo Gaming / RE:Eternal Darkness 2 Marketing Tactic: Reasons
« on: April 20, 2004, 09:47:12 AM »
well, maybe its just the fact that everything is ruled by the almighty dollar.  i don't blame him, if so, i mean everyone needs to eat.  sucks but hey... that's capitalism.

19
Nintendo Gaming / RE:Eternal Darkness 2 Marketing Tactic: Reasons
« on: April 19, 2004, 06:51:18 AM »
actually, that's from the zelda cartoon... a short found during the "Super Mario Bros. Super Show" starring Captain Lou Albino... i believe

20
TalkBack / RE:PGC's 5th Birthday Contest - The Winners!
« on: April 18, 2004, 07:55:25 AM »
Quote

Stop using IE, you fiend...
how do you know?!? GET OUTTA MY HEAD!!!

21
TalkBack / RE:PGC's 5th Birthday Contest - The Winners!
« on: April 17, 2004, 05:10:21 PM »
very nice, but what is with all the freaking pop-ups when i go to download?

22
General Chat / RE: Devne Langu
« on: April 16, 2004, 01:23:44 PM »
yes... me as well... wait, that doesn't wor-- damn!

23
Nintendo Gaming / RE:Dead Phoenix - Kid Icarus conversion
« on: April 16, 2004, 01:17:32 PM »
Quote

When you say that, do you mean that based on the graphical style of the game, the art found in the instruction booklets, or is it just a personal opinion? In my personal opinion, I could see a dark Kid Icarus. Not a dark story, but a dark world that it takes place in.... because the original had that same dark gothic style.
i don't want to sound like an ass, but the characters/architecture from kid icarus is greek in origin... quite different from gothic architecture...

24
Nintendo Gaming / RE:Silicon Knights and Nintendo break up
« on: April 16, 2004, 05:15:52 AM »
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Also it is obvious that voice acting costs more money and Nintendo doesn't have its war chest by spending on voice acting. It could be possible that Nintendo suggested that SK drop voice acting so both companies don't lose as much money and production time, and SK may have become disillusioned with Nintendo. Possible, not probable.
I do see not using voice-acting as an off-shoot of maybe differing philosophies, however, I'm not so sure a lack of voice acting is due so much to a unwillingness to spend money.  SK are a content heavy studio; they like making games that tell elaborate stories and the like.  Nintendo on the other hand have always been more focused on making the play of the game stand out while the story seems to take a back seat.  not to say nintendo games don't have stories, but i think it's miyamoto's philosophy to have the person playing the game feel like it is them "in the game"... zelda is good example i think.  granted other characters in the game can have voices while leaving the main character speechless, so my theory is obviously not the definitive reason, however, i do believe it maybe a part of their reluctance to use voice.

25
Nintendo Gaming / RE:Silicon Knights and Nintendo break up
« on: April 15, 2004, 07:10:58 PM »
Quote

GameSpy: Then Silicon Knights are not going anywhere?

Denis: No, never. Ever. And frankly, to consider us anything else but a part of Nintendo is a huge mistake. Because it's not ever gonna happen. We've had other publishers call us up. And we say, "Calling us is calling Nintendo. What would you like to do?" And with Konami, that's exactly what we're looking for!

The partnership has got a long time to go, and it gives me a long time to learn Japanese! I've been trying for three years now. One of my goals is to have a conversation with Miyamoto and Iwata and talk about game design philosophy entirely in Japanese. It's worthwhile -- it's a beautiful language, and I love the culture. There's so much to be admired, there's so much to learn from it. Our game design philosophy is based around Miyamoto Musashi's The Book of Five Rings ... and we were working on that years before we met Nintendo!
maybe he finally had the conversation and found it so underwhelming that he decided to find a new purpose...

IGN did say that differing philosophies may have lead to the breakup  

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