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Messages - Caterkiller

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1
Nintendo Gaming / Re: Nintendo Switch 2
« on: July 24, 2026, 03:34:03 PM »

As the resident #1 Super Donkey Kong fan I made it my duty to complete them all.

Hmmm. Alright. I suppose I'll let you have it. But I'm definitely number 2 around here. (Uh-oh. Should I have written that? Eh, I'm sure those words will never be quoted and used out-of-context on me on these forums).

Although, with the amount of hours I see you've put into Smash Ultimate, I think you may also be NWR's #1 Ultra Smash Bros. fan/player as well.

lol Don’t worry your status as a number 2 will forever stay in this thread.

You know what’s odd about my Smash hours? It stopped counting several years ago when I updated to the OLED. So much of my data just didn’t work properly. I didn’t lose any progress but my 100 plus hours of Sonic Mania went to 0. My Animal Crossing Villager just disappeared. My home and foot print are still there but my character is long gone. Only my daughter, son and wife remain. Daddy Villager went out to cigarettes and never returned. Smash didn’t go to 0 it just stopped counting. Bugs the ship out of me too. The in game count is closer to 3,000 hours.

I begged for Ridley. I got Ridley. I played the heck out of Ridley!

2
Nintendo Gaming / Re: Star Fox (Switch 2)
« on: July 23, 2026, 02:03:57 PM »
So if you get an invite you will see a notification like when a friend gets online. Go to your Home menu, check your profile and you’ll see invites. Pick the invite from there. When you send the invite I believe you gotta wait for people to join your lobby before starting a match. So I usually send an invite and wait couple minutes before I start a match again. You’ll see your in game friend list lobby light up.

Where are you checking these battle mode objectives? I didn’t know this was a thing.

3
Nintendo Gaming / Re: Nintendo Switch 2
« on: July 22, 2026, 02:48:23 PM »
I actually did much the same. I love DK’s base movement and preferred to go after Bananas that way. Gave myself a little more of a challenge but of course used Bananza’s when necessary. Late in the game some are mandatory as some challenges are ridiculously hard. Well last few bosses and post game really.  I also kept my hearts low until it became unbearable. If you get to the end, try Nintendo’s DK Bananza Challenges. Some of them boarder on unfair but hey it’s all optional! As the resident #1 Super Donkey Kong fan I made it my duty to complete them all.

Man I tell ya, between DK and Star Fox coming back so strongly I feel like the Switch 2 is feeling like my modern SNES.

4
Nintendo Gaming / Re: Star Fox (Switch 2)
« on: July 22, 2026, 01:17:09 PM »
Hey M.K. I see your invite, tried to join but it said the network might be unstable. I invited you instead to see if there are any changes.

For the Decoy, the enemy has to be near the decoy as it will explode after a few seconds. If someone is chasing you hopefully they are close. Otherwise use the decoy as you run into an enemy head on. To them it would look like you are flying straight at them without shooting as if you were a novice, newer people bite.

You can make the ship go faster in private lobbies. I tried it and honestly it’s way too fast. I was really looking forward to it but it’s not that everything is hard to handle, it all just looks so unnatural, everything is sped up. I wish the Arwings and Wolfens moved a little faster than standard but the speed up option again is not satisfying to look at nor does it feel satisfying in the hands. Try a bot battle, you’ll see. If they add a new mode/objective with that speed in mind I might change my mind. I’d prefer they split the difference in speed gained.

If I just not engage the next match or stall out every 20 minutes, it means I’m running to my smoker to turn the ribs.

5
Nintendo Gaming / Re: Star Fox (Switch 2)
« on: July 21, 2026, 04:22:53 PM »
I think the medals are easier to get. Most likely because of my muscle memory from 64. I got them first before I tried the challenges. However the challenges can be so tricky and luckily restarting them is so fast, you'll be doing them over and over getting super familiar which is super great for medals.

So challenges first will make the campaign medals a cake walk honestly. I'm doing the Expert Challenges first before I go through the Expert Campaign. I feel so seasoned now I can't imagine loosing too much in general campaign where I'm free to do what I want when I want.

6
Nintendo Gaming / Re: Star Fox (Switch 2)
« on: July 21, 2026, 03:53:06 PM »
I have been really enjoying the game. I completed the campaign 3 times and have unlocked all levels and seen the good ending. I like that I can now directly jump to any level to work on the challenges. Can you earn the medals while playing levels in challenge mode? The multiplayer was a little rough my first time but now I am really into it and holding my own. I want to try and get all the multiplayer related achievements and then maybe come back to chip away at the challenges.

You can't earn the medals in the Challenge Mode, only through the campaign. Though doing the challenges set you up for epically successful campaign missions.

I'm not sure if we are friends online yet but if you are playing Star Fox online lets be pals! I am hooked on and have gotten pretty darn good if I do say so myself! Should we ever invite one another we will always be on teams. I'm Romancedawn everywhere else online.

7
Nintendo Gaming / Re: Nintendo Switch 2
« on: July 13, 2026, 10:38:22 PM »
I notice a good chunk of you got your Switch 2’s with Bananza! Or at the very least just got Bananza! I see those hours! You know it’s good!

8
Nintendo Gaming / Re: Star Fox (Switch 2)
« on: July 13, 2026, 10:34:34 PM »
I’ve been playing the heck out of this game. 55 hours currently. Trying to earn every challenge on Expert. The Solar ones are so hard! How do I get 6 bombs?! It seems so random. But loving the heck out of it. I swear those info holo deck things were made to flesh out a sequel already in the works!

9
Nintendo Gaming / Re: Star Fox (Switch 2)
« on: June 30, 2026, 07:04:39 PM »
Are we switch friends? I'm pumped to play some.

Hey if any of you see me online, I will drop everything if you shoot over an invite to Star Fox Battle Mode. I used to dream about playing Star Fox online with this community and now we have a worthwhile online mode to play. Command just wasn’t it. Also if anyone discovers any strategy to stay out of the line of fire please tell me. I feel like a sitting duck half the time.

I actually got a bit of decision paralysis with route options for my first run. Ended up deciding to go for the "Miyamoto route" but couldn't bear to fail Bill. It didn't matter because I messed up sector X so now I'm on Macbeth.

I think we are friends, if not I’ll add you this evening. I’ve got a ton of NWR friends that carried over all the way from the 3DS days. Also what’s the Miyamoto route?

I’ve got 20 hours clocked since launch. Played the Campaign 3 times but haven’t done the hard route yet trying to get that new Venom 1 medal. Completed 3 stages challenge mode and been having a really good time reading through intel files. But that multiplayer, I am so incredibly hooked! I could live with these 3 stages and modes for a good long time though of course I do want more. The thing is the straight up raw gameplay in multiplayer is so well done. Escorting friends back to base, keeping enemies off of them. Dodging enemy fighters between the rock formations or floating debris and launching a bomb straight into the walls when I can’t get behind them is so good! No game breaking bugs yet. It feels good! My friends list is lit up with Star Fox! The future is bright!

10
Nintendo Gaming / Re: Star Fox (Switch 2)
« on: June 25, 2026, 11:36:51 PM »
Hey if any of you see me online, I will drop everything if you shoot over an invite to Star Fox Battle Mode. I used to dream about playing Star Fox online with this community and now we have a worthwhile online mode to play. Command just wasn’t it. Also if anyone discovers any strategy to stay out of the line of fire please tell me. I feel like a sitting duck half the time.

11
Nintendo Gaming / Re: Star Fox (Switch 2)
« on: June 25, 2026, 05:59:33 PM »
I'm also hoping we get a remake of SF2 and/or Assault in this engine. Hell, give us an updated Dinosaur Planet as well!

Another remake would be fine, but I'm hoping this is a situation like Metroid: Samus Returns, where the remake is a springboard for the same developer to then make a new game in the series.

That’s exactly what it feels like. Samus Returns remake and then straight to Dread. Not to mention that same tactic worked out well with Grizo and Links Awakening to Echoes of Wisdom. Nintendo may have found a great formula for franchises that their top teams don’t handle any longer.

I’ve been pretty hooked on multilayer so far. I wish with randoms the ships were faster and had more health but it’s a good time. I know you can adjust these things in private matches. It should work like Mario Kart where it could go from 150-200cc at any time. I hope they expand on it as it’s pretty fun. There is just so much on screen, I don’t fully understand what’s happening yet. Not to mention it’s so hard to get away from enemy fire. I thought my OG skills would let me dominate but the arenas are so big it’s hard to hide.

12
Nintendo Gaming / Re: Star Fox (Switch 2)
« on: June 23, 2026, 11:30:00 AM »
Hip hip hooray! Yes I should have started a topic. But now that you have righted my wrongs we can get down to business!

As you said previously the commercial I saw in the theaters last night gave the game a cinematic, Hollywood blockbuster feel. Cut scenes blended with gameplay look so good! I have to imagine with the push from Galaxy and this just looking like an extremely solid product, this is where Star Fox takes off again! So any of you remember the previews from Assault or Zero? It was straight up sad to read what people had to say about the games. There hasn’t been honest to goodness Star Fox buzz like this since Dinosaur Planet.

I want a new game, but dagnabbit if this ain’t an extremely exciting restart to something that looks like it has longevity. Command wrote the story into a corner, Miyamoto tried to do too much with Zero and here we are. If this game brings in the fans because of its proven gameplay, amazing new art style, super fantastic looking story and no burden of being the 5th sequel of a 30 year narrative I’m all for it. I’m all for it because it means more will be on the way sooner than we probably imagine.

Boy oh boy I can’t wait to play this online! I see you can unlock characters, I hope we can unlock more ships and stages to go with the modes as well.

13
Nintendo Gaming / Re: Nintendo Switch 2
« on: June 22, 2026, 10:45:18 PM »
Just saw a commercial for Star Fox being played at the theater before Toy Story 5. The gameplay and added scenes shown make this game look like a blockbuster movie. Normally I role my eyes at that cinematic stuff but knowing how well the game plays I can't be mad. With the Mario Galaxy leverage this game is about to take off. Well relative to other Star Fox titles. 3 million by Jan 2027. 8 million by Switch 3.

And as someone who is super well versed in all that is Star Fox 64, I love the story expansion that is added before and after each stage. The level of detail and amount of seemingly useless lore that gets tossed around is no accident. Guarantee you another game is being set up as we type that is gonna leverage these little details into oblivion.

14
I’ve completed every challenge and earned every card and congratulations photo. Just waiting on my new avatars to show off! The NSO challenges aren’t too bad and can be cheesed easily with the rewind feature. Most of the Bananza challenges are easy but the last 4 or so are absolutely evil. I played most of the main game with only 3 hearts to give myself a challenge before getting frustrated and wimping out. But having to do the boss rush with only 3 hearts and no skill tree upgrades was a nightmare. You really gotta know the game in and out to succeed. Fun little freebie.

Considering that lack of content was one of the big complaints about Emerald Rush considering the price, this being time-limited seems a bit ridiculous to me.

I must chime in and say the lack of content in Emerald Rush is false narrative by most everyone who didn’t actually play through it. You can get seriously lost in Emerald Rush. Granted I understand players would have preferred more new lands to explore beyond DK Isle but it utilizes existing stages so well in an entirely different way. I 1,000 Banana’d the main game in 80 hours. I racked up an additional 80 hours of pure Emerald Rush, never completing a difficulty more than once. Then with the timed events, earning Rattly, Engaurd, Chunky, etc I tacked on another 35 hours. The gameplay loop is extremely addicting. I totaled 195 hours before this new DK Challenge and now I sit at an even 200 hours on Bananza.

I also have to imagine these challenges will cycle through again at some point. Isn’t that what Nintendo usually does with its timed and themed events? This particular thing is probably a testing ground to pull it back, analyze and launch a new one again later. Though I suppose that’s not true for Tetris or F Zero 99. I guess it’s an incentive to get people engaged and dabble outside of their comfort zone if there is a time limit.

15
If they dropped a 2026 release window with only 6 months left of the year, it’s coming this year. They’ve probably been sitting on this game for a while now and have the confidence that it will release within 6 months. There has been so much smoke around this remake for so many years now, Nate the Hate leak or not it was expected. The Ocarina of Time Deku Tree Lego set. Rauru being spoken about in interviews by Aonuma. That patent leak, with Link and Navi in a building with paintings hung on the walls, looked like the Forest Temple. And that’s just on the top of my head. Zelda’s nearly become a yearly franchise and I welcome this course of action. A remake here and there to fill in the gaps between new entries. I just hope this is more than a what Star Fox is getting gameplay and scope wise.

Teaser first, full trailer later, then an OoT/Zelda 40th anniversary direct, release. After Breath and Tears I’ve got to imagine they’d know if they could call out a 6 month release window like that.


My 14 year old has become hooked by Majoras Mask on NSO. She skipped OoT and went straight to Majora for some reason. The only things in the direct that got her excited was Switch Sports Resort and this. I say bring it on for a new generation. We got a gajillion brand new games to play this year, a remake won’t hurt, especially if it’s as grand and expanded upon as I believe it will be.

The teaser basically told us, voice acting, new designs, new environments, new story beats and a return to stylized realism. Enough to make it the talk of the town during all these summer reveals. I very much doubt this will be an even prettier Ocarina 3D.

16
At least the original 25 year curse has been lifted. Surely there is no power left in its wicked designs.

17
Nintendo Gaming / Re: Will Nintendo Finally Drop the Switch Price?
« on: May 26, 2026, 05:35:24 PM »
The Switch 1 already went up in price last year so who’s to say another increase won’t happen?

18
When it comes to the art style, I’ll tell you this, Miyamoto and presumably others within Nintendo view Star Fox as a “realistic” franchise. The first time I was given this notion was either Smash Melee or Brawl. I believe it was Melee, one of the later Event Matches. Event 33, I just looked it up.  The description is “Nintendo’s realistic fighters!” These
Fighters include Samus, Link, Zelda, Captain Falcon and yup Fox. Teenage me was like Fox?! Then I thought about the war setting and it made a little sense.

Do you all remember the Crystal interviews? How Miyamoto wanted a sexy character in Star Fox? So she was then carried into Assault? Yes it’s out there I promise! Not to mention Miyamoto’s insistence that story for a Star Fox game is ok lol. Despite cartoony depictions the games themselves are played pretty straight as far as their characterizations and story beats involving death and such.

Fox needed to fit in with the Mario cast so of course within that art style he’d look like that. However, ever since Zero’s character renders it looked to me like the characters were getting closer to a realistic art style. Not too much but far and away more gritty than 64 3D’s art style or Commands.

Much like Zelda never really being able to sit too long in a single style I imagine the artists at Nintendo wanted to go ham now that they had technology that is somewhat cutting edge. Remember when Aonuma wanted to convey NES Zelda artwork into a real game? I bet the developers looked back at the real life puppets and realized they could go beyond that now.

At the very least isn’t this at least more visually distinct from Nintendo’s usual offerings? I love that Star Fox is finding a new identity with this super realistic look. Though admittedly outside of the characters being animals this art style might fit in well with any old realistic 3rd party offering. Still, I keep seeing Rocket Raccoon and the other Guardians. Gosh I hope Donkey Kong and Zelda lean in towards the realism. Doesn’t have to be this realistic but more of what I imagined Country and Ocarina of Time would be by now in this day and age.

19
Sorry to double post but my last one was so long I thought it best to separate these topics.

I see a lot of comments online of people comparing the graphics to the puppets from the SNES Star Fox marketing.  I don't see that at all.  Never made the association until someone suggested it.

For me it's the overtly realistic and somewhat dirty quality this new game seems to share with the SNES puppets. The new artwork doesn't seem to be as dingy but in game shots depict a dark dinginess that gives it a really cool SNES edge. And honestly I LOVE it! It really separates Star Fox from Nintendo's usual bright and colorful lineup.








20
@Broodwars

I haven’t played many remakes besides Mario RPG lately or I guess Let’s Go Eevee. However the way you describe Resident Evil 3 from my perspective is basically a brand new game narrative or not. That’s how I see Zero. The stage objectives, gameplay, graphics and voice work are all completely new. It’s a brand new game essentially following a similar narrative. Story wise it’s a remake but otherwise it’s a totally different game. If it wasn’t there wouldn’t be nearly as much backlash. I’d much much much rather have a new game but I’d rather have this than another Assault or another Zero(which I had an amazing time with but admittedly the barrier to entry was too much for most).

@Iansane & Broodwars - I’ve been chatting with you two on these boards since we were teenagers. I’ll be 40 in a few weeks. Lord have mercy… The Star Fox IP has been mishandled to high heaven. And there 20 years olds today who never got to experience Star Fox the way we did. I believe I understand exactly what Nintendo is up to and yeah it leaves us old school SF64 players a little high and dry but the bigger picture is setting us up good for the long run. My 11 year old saw this and flipped out. He tried playing 64 on NSO but he couldn’t get past the graphics. Listening to the chatter in my Mario Galaxy viewing Fox got everyone excited.

Judging by interviews I think this game was a done deal AFTER it was decided that Fox was going to be in Mario Galaxy. At that point Nintendo may have had to make a decision about what they could do quickly enough be in sync with the Galaxy release. The game itself already had its core and they built up around it for a relatively quick turn around. This is all my assumption of course.

A new game/new adventure could still accomplish the same things but maybe this was their best course of action to set the series up for the next 20 years. Like Metroid 2 Samus Returns being that remake testing ground for Mercury Steam before Dread. I’m fully expecting a new game within the next 4 years.

Whatever the case you best believe I’m going run defense for this game! As BlackNMild once put it, enjoy the Expect Less Express! My Hype Train is on full speed ahead! These ultra realistic graphics are so unlike Nintendo, it’s turning heads already. The expansion to the story is going to cement the narrative for future games and almost certainly a movie. As the “beginning” with regular aspirin controls, new fans know what to expect going forward. And now with a seemingly good effort in online multiplayer, those who purchase can get competitive with their skills in a way that I used to dream about! I dreamed about it last night in fact! Oh and it’s a budget title! Just purchased mine for $50. I’m going to get it physical as well and make a Star Fox section on my wall like one of the gentlemen from the Nintendo World Report staff. You might think I’m part of the problem but my efforts are going to help make Star Fox great again!

I’m watching y’all’s players log. Iansane are we friends on Switch/Switch2? Soon as I see you got the game I’m inviting you to online matches with my Leon avatar on Gamechat.

21
YOOOOOOOO!!!!!! This looks good!

I got texts out of the blue from a lapsed gamer like "did you see this?!"

Everyone needs to stop lumping Zero in with 64. Those stages are designed and played COMPLETELY differently. Honestly the stage layout in Zero is better than 64 in some cases. Star Fox Zero was an entirely new game with a similar narrative. The vast majority of you couldn't deal with the Gamepad so here we are again. Same goes for Star Fox SNES, that is not Star Fox 64 in the slightest. Similar story(if you could even call it that) with planets going by the same name. Everything else is completely different.

I would have preferred an entirely new game but holy moly am I all in on this! That fleshed out multiplayer is calling to me! Only 8 players is slightly disappointing but I imagine it will get expanded over time. I have a good feeling people are going to get insanely hooked on this. The base movement in 64 looks to have remained the same and in multiplayer settings it is so satisfyingly frantic. You can increase the speed of multiplayer as well. Not sure what that means but faster is faster!

You old grumps didn't show up for Zero so you need to just wait a little longer for a new game. Fox just got reintroduced to millions of young'ns and old'ns alike. The quality of this game and the expanded multiplayer will earn Star Fox new fans. This will get us a new game in the next 4 years I'm sure of it!

We got the spirit of the uncanny puppets back and a huge expansion on the narrative. This is Nintendo's first game that truly looks next generation. This whole thing seems very un-Nintendo like and I am so here for it!

The new Star Fox crew in the next Smash is gonna be wild!

22
Nintendo Gaming / Re: Nintendo Switch 2
« on: April 26, 2026, 07:50:35 PM »
Just finished Resident Evil 9. Had a great time with the game. The atmosphere, graphics and story sell me more than anything else. Gameplay is good, but for my tastes it only stops at good because I'm so used to games like Mario, Zelda or Donkey Kong which allow me to interact with the environment much more significantly. Still I'm sold enough to go back and get into Village and that other one available. Worth every penny.

Just started FFVII Remake and holy moly is the presentation blowing me away. I walked Cloud into a corner and looked deep into his in game eyes and I was stunned. Switch 2 can do this?! Between the Wii U and Switch I've been stuck on PS360 level hardware for ages, so for me this is a massive jump. I never really looked at the previews or gameplay, I just knew I wanted the game eventually. Clouds face and eyes look almost real to me. I can't imagine how it looks for you XBox or PS5 players. So glad I went through the original PSX version before I jumped in.

Man Square and Capcom… Between them, Bananza and potential Star Fox, I feel like I got my spiritual successor to the Super Nintendo already.

Oh and hey! Gamechat is actually really good and functional. Especially if you are trying to teach someone something or learn secrets from a friend it is really useful. If anyone ever wanted to Gamechat me Romancedawn online, I’m open to it. Video or just voice. I know when Smash comes out I’m going to be using it so much. When
people figure out advanced techniques it’s going to be so much easier having them show me first hand rather than chatting back and forth in discord or message boards.

23
TalkBack / Re: Pokemon Winds And Waves Announced For 2027 Release
« on: March 03, 2026, 12:29:19 PM »
As long as they bring back the co-op, that's all I really need.

Let's hope. You know with Gamefreak it's ALWAYS 2 steps forward 3 steps back. Unless of course it comes to breeding and IV management then the quality of life features stack every generation.

24
TalkBack / Re: Pokemon Winds And Waves Announced For 2027 Release
« on: February 28, 2026, 02:50:20 PM »
Visually the game has passed it's first test. Seems to be generally loved or at the very least acceptable across the internet. Odd that this game is what is giving me "next gen" vibes more than any other Nintendo published title so far. Presentation wise there is still a chance for the game to disappoint with lame cut scene or gameplay animations. There is still the slightest hint of run, stop, turn, run in the last few games. I hope Pokemon reside on roof tops, tree branches, walls, etc. Each game tries to do a little more with that like Applin on tree branches or spider pokemon walking across walls. I was genuinely surprised to see Ariados hanging from its webbing in the sewers of ZA. Seeing Pokemon do real world, animal like activities goes a long way to make the games feel real.

Gameplay wise please give us something meaningful to do outside of battles. Ride Pokemon may be out. Take a look at those little boards the human characters carry. My guess is they will transform into a skate/hover board, a hang glider, a sea scooter and some kind of a grip/sickle for climbing walls. I hope not as I'd rather have a Pokemon do these things for me while I control it but lets see how it turns out.

Pokemon Gameplay that I long for consists of meaningful control and action outside of battle. There has already been little hints and nudges in past generations and then it disappears while that dang ol' Rotom takes over again. Each of these abilities could grow more powerful or useful with more badges, higher levels, etc.

Riding & Jumping - If it's big enough let us get on top. There are so many large horse, dog and cat shaped pokemon that could easily allow us to hitch a ride with our favorites.
Climbing - Plenty of Pokemon learn Rock Climb. Let us latch on to their backs and away we go.
Gliding - Large winged Pokemon we can ride on. Smaller winged Pokemon, the human holds on to their feet.
Sensing - Allow us to control a Pokemon and use its senses to seek out aromas, ghosts, or navigate darkness through their eyes.
Smashing/Cutting/Digging - Manually control your chosen Pokemon to break through, cut through and dig through things to find secret items, passages, caves, etc.
Hot & Cold System - You don't just go walking through a volcano without an Ice or Water type at your side to keep you cool. When in the snowy mountains make sure there is a fire type near by if your winter clothes aren't enough.
Field Attacks - Control a Pokemon and just randomly let it throw a flamethrower or punch at your whim. Could activate puzzles, start battles, whatever.

So much more could be done to immerse the players. Remember in Lets Go you could ride almost any Pokemon if it was big enough? Then never again. All that doesn't even include what the human could be capable of. Let's get some Arceus style dive rolling and sneaking around. Not to mention manually throwing balls. Though judging by the way Pikachu was captured I think that's out but we'll see. Tell me you wouldn't enjoy some of these things.

My 39 year old body is still conditioned for N64/Gamecube/Wii/Wii U droughts. I still can't get used to something decent almost every month. So this coming in 2027 is like wow that's not so bad, plus it gives more time to polish. First gen in a long time to wait roughly 5 years after the previous one. You know Nintendo cracked the whip after they had to publicly apologize for the state of Scarlet and Violet. Look at that landscape, you know Monolith is in the kitchen somewhere.

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Nintendo Gaming / Re: What will Nintendo release in 2026?
« on: February 16, 2026, 04:37:04 PM »
Is anyone on the fence about Fever? I've been waiting to see one of you online playing but alas I am alone. This game is absolutely incredible if you enjoy Tennis in general or have always wanted to enjoy Mario Tennis but some ol' bullship like racket breaking got in the way. This game is a return to form. Single player(not so much story mode yet) has been pretty engaging and multiplayer online and off has had my home erupting in screams and laughter. This game is legit!

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