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Nintendo Gaming / RE's exclusitivity status
« on: April 13, 2003, 12:34:01 PM »
Yeah, I saw that rumor.
It said it was based off "internal rumblings" at Capcom about how RE wasn't pushing the GameCube to PS2-level popularity, and so RE wasn't selling as well and making them as much money as it could be.
But the "proof" they offered everywhere I saw it, was that *shock* Nintendo's agreement only went up to RE4, and that it was unveiled that the "Capcom 4" weren't GameCube exclusive.
We've all known that the RE deal only went up to RE4. One of the main reasons it came about was Shinji Mikami's dissatisfaction with the PS2. The PS2 might be dead for a year or two by the time RE4 comes out. But to hear these rumors, it sounds like they're saying that RE5 will be on the PS2 before Christmas. I'm sure Capcom and Mikami will rethink their stance in the next generation, but who says it'll be any different? Has Sony indicated anything about "learning their lesson" from what happened with the PS2? Hardly. I'd expect them to be more arrogant than ever when the PS3 rolls around.
And as for the "Capcom 4" (the "Capcom 5" included RE4), it was said that they're not exclusive. They have no contracts. Capcom just has/had no intention of making them anywhere else. But really, are Sony and Microsoft going to be pressuring Capcom for ports of them? Ever since day 1, it's been somewhat apparent that these games weren't going to be "system sellers", just average games, which are one thing that the GameCube needed more of.
The report said that we won't be getting as many exclusive games from Capcom anymore. But really, how many have we gotten? RE1 (a remake), RE Zero (a delayed N64 exclusive), and RE4 (upcoming). The Capcom 4. Megaman Battle Network. Am I missing any? That doesn't just cover our exclusive stuff. That's all of it.
Now how about the PS2? Devil May Cry (the "fresh" Resident Evil). Devil May Cry 2. Onimusha. Onimusha 2. Maximo. Breath of Fire. (Edit: And I can't forget about Megaman X7, since I mentioned Battle Network on the Cube.) That's just the stuff I can think of, off the top of my head. Wait, Sony's annoyed about not getting Resident Evil too? Well then, let's cast doubt on the RE series by working the "spinoffs" overtime and making RE Online and RE Survivor exclusive to the PS2. And we'll make the ports of RE2 and 3 on the GameCube really expensive while we delay Code Veronica, so it can't hurt the sales of the Players Choice budget version of the game on the PS2.
Seriously, if Capcom is annoyed internally that the GameCube isn't as big as the PS2, or that other developers haven't followed their lead to help make the GameCube as big as the PS2, they really need to look at themselves and the example they've been setting. Capcom's probably our biggest supporter. But they've been promoting the PS2 a lot harder.
If that's their idea of a "revolt" against Sony, it's a testament to how much of a stranglehold Sony has on the industry.
It said it was based off "internal rumblings" at Capcom about how RE wasn't pushing the GameCube to PS2-level popularity, and so RE wasn't selling as well and making them as much money as it could be.
But the "proof" they offered everywhere I saw it, was that *shock* Nintendo's agreement only went up to RE4, and that it was unveiled that the "Capcom 4" weren't GameCube exclusive.
We've all known that the RE deal only went up to RE4. One of the main reasons it came about was Shinji Mikami's dissatisfaction with the PS2. The PS2 might be dead for a year or two by the time RE4 comes out. But to hear these rumors, it sounds like they're saying that RE5 will be on the PS2 before Christmas. I'm sure Capcom and Mikami will rethink their stance in the next generation, but who says it'll be any different? Has Sony indicated anything about "learning their lesson" from what happened with the PS2? Hardly. I'd expect them to be more arrogant than ever when the PS3 rolls around.
And as for the "Capcom 4" (the "Capcom 5" included RE4), it was said that they're not exclusive. They have no contracts. Capcom just has/had no intention of making them anywhere else. But really, are Sony and Microsoft going to be pressuring Capcom for ports of them? Ever since day 1, it's been somewhat apparent that these games weren't going to be "system sellers", just average games, which are one thing that the GameCube needed more of.
The report said that we won't be getting as many exclusive games from Capcom anymore. But really, how many have we gotten? RE1 (a remake), RE Zero (a delayed N64 exclusive), and RE4 (upcoming). The Capcom 4. Megaman Battle Network. Am I missing any? That doesn't just cover our exclusive stuff. That's all of it.
Now how about the PS2? Devil May Cry (the "fresh" Resident Evil). Devil May Cry 2. Onimusha. Onimusha 2. Maximo. Breath of Fire. (Edit: And I can't forget about Megaman X7, since I mentioned Battle Network on the Cube.) That's just the stuff I can think of, off the top of my head. Wait, Sony's annoyed about not getting Resident Evil too? Well then, let's cast doubt on the RE series by working the "spinoffs" overtime and making RE Online and RE Survivor exclusive to the PS2. And we'll make the ports of RE2 and 3 on the GameCube really expensive while we delay Code Veronica, so it can't hurt the sales of the Players Choice budget version of the game on the PS2.
Seriously, if Capcom is annoyed internally that the GameCube isn't as big as the PS2, or that other developers haven't followed their lead to help make the GameCube as big as the PS2, they really need to look at themselves and the example they've been setting. Capcom's probably our biggest supporter. But they've been promoting the PS2 a lot harder.
If that's their idea of a "revolt" against Sony, it's a testament to how much of a stranglehold Sony has on the industry.