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TalkBack / Re: Shovel Knight (Wii U) Review
« on: November 08, 2014, 04:43:51 PM »
I've only completed around 4 or 5 levels so far (with the game having only recently been released in Europe), but I'm shocked that more people haven't commented upon just how very slow and sluggish the titular hero is. It is no doubt something that I will adjust to in time, but at the moment it's really affecting my enjoyment of the levels. The sluggish pace was one of the first things that accured to me when I played it for the first time, but it has become increasingly apparent, especially when facing the bosses who move far more quickly and are much more agile.
My criticism isn't that the pace of Shovel Knight increases the games difficulty, I haven't yet had to take more than 2 attempts at any one boss. My major gripe with the speed of the character is that everything feels just a little bit off; and as someone who has had to deal with 50hz versions of NES games, I know a thing or two about games just feeling wrong.
Pace issues aside, however, Shovel Knight truly is a lovingly created piece of NES nostalgia.
My criticism isn't that the pace of Shovel Knight increases the games difficulty, I haven't yet had to take more than 2 attempts at any one boss. My major gripe with the speed of the character is that everything feels just a little bit off; and as someone who has had to deal with 50hz versions of NES games, I know a thing or two about games just feeling wrong.
Pace issues aside, however, Shovel Knight truly is a lovingly created piece of NES nostalgia.