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Yes, after Nintendo abandoned the Wii U altogether, put their entire development focus on the platform, and cut the price severely. Let's not pretend the 3DS was a roaring success in its first few years. Have people seriously forgotten the disaster that the 3DS was early on? The "Ambassador" program?

Hell yeah 3DS ambassador gang right here.
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"Plus the 3DS with all its problems still managed to sell over 70 million units in the end so I'm not sure why you picked that as an example.  I'm sorry but using the 3DS as an example pretty much shows the worst case situation for the Switch 2 is around 100 million units which would still make it a very successful console."

Yes, after Nintendo abandoned the Wii U altogether, put their entire development focus on the platform, and cut the price severely. Let's not pretend the 3DS was a roaring success in its first few years. Have people seriously forgotten the disaster that the 3DS was early on? The "Ambassador" program?
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Nintendo Gaming / Re: Nintendo Switch 2
« Last post by lolmonade on June 12, 2025, 01:46:51 PM »
I'm pretty satisfied on the hardware front.  Even with losing OLED, the screen looks sharp.  The size up is pretty meaningful and a great upgrade for my eyes.  I was ok with the original joycon but they feel just right in the hands now. 

Software-wise my feelings are pretty muted:

- Street Fighter 6 is a good port of a game I like a lot, you can feel safe buying it if you're a fighting game fan.

- Mario Kart World is a mixed bag.  It's bursting with character, everything is so expressive and the soundtrack's like a love-letter to everything Mario.  Several of the tracks are way too wide, even with the additional racers (that said, we have the best Rainbow Road ever).  You can find yourself in 15-20 second stretches of not seeing any CPU racers in these stretches.  I'm ambivalent to the free roam mode.  Could use a lot more to do inside the world, and it'd be great if I could drive around at the same time as my sons.  Knockout Tour is the best thing that's happened to MarioKart in a long time.  it's some of the most grueling and brutal racing i've played, and it's a lot of fun overcoming that challenge.

- Breath of the Wild - I've had limited time to dive in, but in dabbling a little bit it's of course nicer looking, much more smooth running.  I struggle a little bit with it because i've played the original several times and my brain has a hard time not saying "this feels wrong".  Had a similar experience between Ocarina of Time & Ocarina of time 3D.

- I'm so happy that Gamecube games made their way to NSO.  Almost immediately jumped into Soul Calibur 2 & F-Zero GX.  I would have paid for an HD remaster but in lieu of that I'm really grateful it's here.


On the new software features, the most important one to me is funny enough the app integration with screenshot & video sharing.  Changing the setting to always transferring screenshots & video to the app makes it incredibly easy to share them with others.  I don't have a use case for the camera so some of the communication features aren't important to me.  i'm grateful the eshop has been revamped, flagging which of your wishlist games are on sale is huge.  An eshop that isn't snail slow is great too, but we'll see how long it takes for this one to buckle under the weight of thousands of games.


Overall satisfied with my purchase.  It's not a must have but for someone who plays primarily Nintendo I don't feel cheated on the hardware.  It's just a good thing i've got a decent backlog to burn time until something that appeals to me comes out.
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I'll give Nintendo a little bit of rope about the 1st party games since they've gotten better at not announcing stuff until it's closer to launch (Metroid Prime 4 notwithstanding).  A 4 day window of sales doesn't say anything about the long-term success other than showing they're off to a good start and were able to fulfill most of the demand. 


Anecdotally, about half the people I know who are into gaming have gotten the Switch 2.  They're waiting for something worth playing on the system and have no interest in Donkey Kong.  My kids haven't touched the thing except for a few matches of family MarioKart World. 

Pessimist me still thinks because of pricing, lack of true Switch 2 exclusives, and its iterative nature will have sales be more of a slow burn.  I have a hard time recommending it to anyone outside of our slice of gaming, especially when a lot of my friends are rocking Steam Decks.  But maybe I'm discounting a deep hunger for more MarioKart.
45
I do think the whole Game prices thing will affect game sales for the system due to various economic issues but at the same time, indie games are becoming an increasingly viable solution for more budget conscious customers and the Switch 2 is in a really good position to be able to handle those kinds of games, both because of its portability and increased power over the Switch, and because of the wide array of control options the system has over the competition.

I think the mouse deserves special mention because of how it opens the door for several neat indie games that have never really been feasible to bring to a console before because they are built around being played with a mouse. There's stuff like Pony Island and The Hex which are suddenly much more viable to bring to a console because there is now a console that has some sort of mouse input packed in.

If Nintendo can continue to play to their strength with indie games while ensuring that the eshop doesn't become a cesspool of ai hentai shopping simulator games again, then I believe that they will be able to provide options for more budget conscious customers.

Yeah this is something many forget when talking about the Switch as well.  We know from actual sales data, the Switch was a beast when it came to indie sales.  Many indie devs would talk about how the Switch version of the games was either the best selling, or second best selling behind only Steam sales.  And these aren't just small games, quite a few of these indie titles were major hits.

Seriously look at the numbers for Stardew Valley

https://www.stardewvalley.net/press/

Quote
As of December 2024, Stardew Valley has sold over 41 million copies across all platforms, with over 26 million copies sold on PC, and 7.9 million copies on the Nintendo Switch.

So yeah, indie games had massive success on the Switch and made up a pretty large amount of its overall library sales.  So many of the Switch userbase will still have access to a large library of lower priced games.

Plus when talking about Nintendo's own games that will be $10-20 more.  We know from data that most people only buy 2-3 games a year anyway.  So even if those 2-3 games are the newest Nintendo titles at full price, that's still only an increase of $30-60 more on gaming a year then they spent during the Switch 1 era.  To most people, that's not a huge increase.



Even the Wii U & 3DS sold out at launch IIRC, and how'd that work out for both of them a year later?

Both consoles then had a massive drought after launch, with third party support ranging from bad on the 3DS, to non-existence on the Wii U.  The Switch 2 on the other hand has the complete opposite of that with it getting literally a major games in Donkey Kong a month later, as well as great third party support to fill in the gaps.  It's literally a night and day situation with the Switch 2 versus those systems.

Plus the 3DS with all its problems still managed to sell over 70 million units in the end so I'm not sure why you picked that as an example.  I'm sorry but using the 3DS as an example pretty much shows the worst case situation for the Switch 2 is around 100 million units which would still make it a very successful console.
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Podcast Discussion / Re: Episode 928: Ultra-Italian Luigi
« Last post by jarodea on June 12, 2025, 12:37:05 PM »
I don't have any issue with Welcome Tour being $10 because yeah, less than a tip on a meal or delivery these days.  I also agree that business side of it is up for grabs at the moment.  I wonder, though, if it could have been an advertising vector for Nintendo if it had been installed on all Switch 2s.  Hey, did you know there are extra peripherals worth $95 available?  Why, here is what they do and how they work!  Now you need to own one to go in-depth and play the demos to get all of your Welcome Tour Achievements!  Then, update it every time a new peripheral like ring fit or labo comes out and notify Switch 2 owners.  Rinse and repeat.

We have two dogs & two elderly cats.  We have no carpet in the house & it is such a relief.
I haven't found dogs (well 6 months+) too much of a problem, but cats man, cats.
47
I think any claim about the Switch 2's success, positive or negative, will be premature until a year or 2 from now. With rare exceptions, consoles sell out at launch, either through legitimate purchases or scalpers. Nintendo had abundant supply this time, so they had more to sell out. Even the Wii U & 3DS sold out at launch IIRC, and how'd that work out for both of them a year later?

As everyone else is saying, I think the dramatic increase in game prices is going to do serious damage long-term to all the console manufacturers. Nintendo pushing for everyone to adopt Game Key Cards also doesn't help matters. I'm not buying a Switch 2 until there is actually 1st party content worth buying. Never been much of a Mario Kart fan, so I'm waiting for the real games a year or 2 from now.
48
I do think the whole Game prices thing will affect game sales for the system due to various economic issues but at the same time, indie games are becoming an increasingly viable solution for more budget conscious customers and the Switch 2 is in a really good position to be able to handle those kinds of games, both because of its portability and increased power over the Switch, and because of the wide array of control options the system has over the competition.

I think the mouse deserves special mention because of how it opens the door for several neat indie games that have never really been feasible to bring to a console before because they are built around being played with a mouse. There's stuff like Pony Island and The Hex which are suddenly much more viable to bring to a console because there is now a console that has some sort of mouse input packed in.

If Nintendo can continue to play to their strength with indie games while ensuring that the eshop doesn't become a cesspool of ai hentai shopping simulator games again, then I believe that they will be able to provide options for more budget conscious customers.
49
>The 3DS and Wii U showed Nintendo that people weren't willing to buy 2 Nintendo systems at the same time anymore to get similar experiences,

I think this is a important thing that gets overlooked a lot.  Sure, we didn't get Mario Galaxy type 3D Mario game or a new giant 3D Zelda on the 3DS, but there were a lot of "core" Nintendo-style games on the 3DS - and at a lower price point.  The 3DS had a huge library of amazing games (boosted by the DS library).

In the olden days, you'd get something like Super Mario Bros. 3 on the home console for full price and Super Mario Land 2 on the black and white handheld for a lower price - even in the same genre of game with the same mascot, two fairly different styles of gameplay.  On the Wii U and 3DS, we got New Super Mario Bros. Wii U and New Super Mario Bros. 2.  Different games, to be sure, but we're they really different enough?

Coupled with the baggage Nintendo carried over from the Wii, the lack of third party support, the devistatingly poor online infrastructure, and Nintendo struggling with HD Dev cycles... the Wii U was doomed to fail.  And I own two. 🤣

Ultimately, if a system sells is going to come down to the games.  Does the system offer enough games with a unique enough experience that justifies throwing down the money to buy another new system.  It doesn't matter how powerful your system is, how good of a deal it is, what features it has... if the games aren't there, it's not going to succeed.

I think the Switch 2 will continue to receive ample third party support.  I do worry that Nintendo hasn't quite figured out how to deal with HD Dev cycles - the Switch's first party line up was definitely bolstered by 3DS and Wii U ports and upgrades.  I guess time will tell.
50
TalkBack / Re: Zelda Movie Delayed Roughly Six Weeks, Now Releasing May 2027
« Last post by Kairon on June 11, 2025, 08:49:45 PM »
Avengers 6: Secret Wars was scheduled for May 7, 2027.  Last month, it was delayed to December 2027.

Zelda is swooping in & taking that date.

Oh dang! So this is a power move?
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