I do think the whole Game prices thing will affect game sales for the system due to various economic issues but at the same time, indie games are becoming an increasingly viable solution for more budget conscious customers and the Switch 2 is in a really good position to be able to handle those kinds of games, both because of its portability and increased power over the Switch, and because of the wide array of control options the system has over the competition.
I think the mouse deserves special mention because of how it opens the door for several neat indie games that have never really been feasible to bring to a console before because they are built around being played with a mouse. There's stuff like Pony Island and The Hex which are suddenly much more viable to bring to a console because there is now a console that has some sort of mouse input packed in.
If Nintendo can continue to play to their strength with indie games while ensuring that the eshop doesn't become a cesspool of ai hentai shopping simulator games again, then I believe that they will be able to provide options for more budget conscious customers.
Yeah this is something many forget when talking about the Switch as well. We know from actual sales data, the Switch was a beast when it came to indie sales. Many indie devs would talk about how the Switch version of the games was either the best selling, or second best selling behind only Steam sales. And these aren't just small games, quite a few of these indie titles were major hits.
Seriously look at the numbers for Stardew Valley
https://www.stardewvalley.net/press/As of December 2024, Stardew Valley has sold over 41 million copies across all platforms, with over 26 million copies sold on PC, and 7.9 million copies on the Nintendo Switch.
So yeah, indie games had massive success on the Switch and made up a pretty large amount of its overall library sales. So many of the Switch userbase will still have access to a large library of lower priced games.
Plus when talking about Nintendo's own games that will be $10-20 more. We know from data that most people only buy 2-3 games a year anyway. So even if those 2-3 games are the newest Nintendo titles at full price, that's still only an increase of $30-60 more on gaming a year then they spent during the Switch 1 era. To most people, that's not a huge increase.
Even the Wii U & 3DS sold out at launch IIRC, and how'd that work out for both of them a year later?
Both consoles then had a massive drought after launch, with third party support ranging from bad on the 3DS, to non-existence on the Wii U. The Switch 2 on the other hand has the complete opposite of that with it getting literally a major games in Donkey Kong a month later, as well as great third party support to fill in the gaps. It's literally a night and day situation with the Switch 2 versus those systems.
Plus the 3DS with all its problems still managed to sell over 70 million units in the end so I'm not sure why you picked that as an example. I'm sorry but using the 3DS as an example pretty much shows the worst case situation for the Switch 2 is around 100 million units which would still make it a very successful console.