360's isn't bad but most comfortable controller IMO is the Gamecubes. That thing just melds with your hand to become an extension of your body. I know people give it **** for the button layout but there were very few games that were affected by it, namely mgs:ts. Other than that, it was damn near godly amongst controllers.
I loved the button layout on the 'Cube. I thought it was pretty intuitive to use. Big green main button, smaller red secondary button, and two more to roll your thumb in to. All it really needed was a second Z-button (ZR and ZL) and bigger D-Pad and C-stick.
As did I, it was great for Nintendo games and most 3rd party games, but others suffer because they were designed with the PS2 controller in mind. Again, look at MGS:TS for a good example of this. Personally I love the prominence of the A button because it just makes sense, most games have that one button that gets used more so than the others, so Nintendo made that button huge. I remember loving it for THPS3, which launched with the system, because having the giant A button for ollies made switching into other tricks a breeze. There were times on N64 that I'd lose finger placement and instead of performing an ollie I'd go into a grab or something and ruin my score streak. Meanwhile on the cube I was pulling off strings that scored into the millions
good times, ahh.
I do agree that the d-pad could of been bigger, as well as the c-stick but neither ever caused any real trouble for me in games that used them. What I will disagree on is the need for a second Z button. Personally I just don't like dual shoulder buttons, they're uncomfortable to me. I could never hold the Dualshock controllers with fingers on all 4 and it made games that used all of them essentially unplayable for me.
I'm having this issue with the Wii U's Gamepad, somewhat. In Arkham City, for example, those shoulder buttons are important but my fingers rest more naturally on ZL/R than they do on L/R, so I find myself stretching them upwards to hit those. When I try to rest my index fingers on L/R and middle fingers on ZL/R, the controller just feels off balance.
It's a minor annoyance really and nothing that ruins the experience for me. The more I think about it, the more I wish Nintendo went back to the concave design of the L/R triggers on the GCN controller Those were so comfortable.. I have never played with an X-Box controller of any kind but I really like the DualShock. I like the button and stick layout. I at first did not like the symbols but now, seasoned PS player that I am ,[bI find them very intuitive.
I'm not being a dick, I really want to know what you find intuitive about it. It might just be that spending hours using the NES then SNES pads have made me more accustomed to the b/a and y/x layout that what the dualshock uses. To this day I get stupid trying to figure out those buttons without looking down.
Wavebird is the best controller ever. Just needed a bigger D-Pad and C-Stick (okay and dual triggers)... but the handling and button layout was genius. If Nintendo made a Wavebird-designed Wii U Pro Contrller, then that would just be dandy.
I feel like a horrible person for never owning the wavebird
A friend had it and I only used it once.. once! ugh..