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Gaming Forums => Nintendo Gaming => Topic started by: ThePerm on June 07, 2011, 01:17:19 PM

Title: Wii U - e3 is over... now what?
Post by: ThePerm on June 07, 2011, 01:17:19 PM
Looks pretty sweet
Title: Re: Wii U
Post by: Mop it up on June 07, 2011, 01:18:32 PM
Ugh
Title: Re: Wii U
Post by: Chozo Ghost on June 07, 2011, 01:19:05 PM
Wii-U = Pee-EWW
Title: Re: Wii U
Post by: ThePerm on June 07, 2011, 01:20:28 PM
avoid PIRATE ARROWS!!!
Title: Re: Wii U
Post by: SixthAngel on June 07, 2011, 01:21:46 PM
I saw the potential when the showed the silent scope type game.

I also like what I heard about someone talking about how you could move it 360 degrees like it was a window into a different world
Title: Re: Wii U
Post by: Ceric on June 07, 2011, 01:22:45 PM
I just think all the Hard Inputs are in the totally wrong places...
Title: Re: Wii U
Post by: Caterkiller on June 07, 2011, 01:23:45 PM
I am very pleased!!!!
Title: Re: Wii U
Post by: Dasmos on June 07, 2011, 01:24:05 PM
worst opening post ever. somebody else make a thread and we can all go there.
Title: Re: Wii U
Post by: broodwars on June 07, 2011, 01:25:25 PM
That controller needs to be completely redesigned, and Nintendo needed to show 1st party software for it.  Without intriguing first party software (outside a Smash Bros. name drop), there's nothing about this console that excites me.  All the 3rd party games they showed off I can already play on consoles I already own up to a year earlier.


And Nintendo's set a new bar for terrible console names with "Wii U".  I didn't think that was possible.
Title: Re: Wii U
Post by: ThePerm on June 07, 2011, 01:33:44 PM
Third Party games appealed to the graphic whore in me, even though i probably wont buy them. The controller brought even more to the table, and was like Futuristic Back to the Future 2 ****.
Title: Re: Wii U
Post by: Adrock on June 07, 2011, 01:43:04 PM
The buttons could stand to be larger. I can see why they would position the slide pads above the buttons since it makes it easier to access the touch screen. Doesn't look terribly comfortable though. I'd have to get my hands on it.
Title: Re: Wii U
Post by: BlackNMild2k1 on June 07, 2011, 01:43:14 PM
I will fix The Perms OP later when the site is better and we have official Press kit pics
Title: Re: Wii U
Post by: BlackNMild2k1 on June 07, 2011, 01:48:09 PM
(http://i51.tinypic.com/16ifsl3.jpg)


The controller is HUGE!!!!
Title: Re: Wii U
Post by: Caterkiller on June 07, 2011, 01:49:19 PM
I am so hyped and with the Perm. That controller looks like the future! The graphics look as amazing as the other systems and can probably do much more. But really, when it looks like Pixar what more do you want?

The Nintendo titles are there and will probably be shown behind closed doors like the brawl reveal years ago. I saw no Dixie kongs in any way shape or form but good god I am so excited.
Title: HDD & SD card support + 4 USB ports
Post by: BlackNMild2k1 on June 07, 2011, 01:52:19 PM

Logo
(http://i52.tinypic.com/f4315j.jpg)

Fact Sheet
(http://i54.tinypic.com/2h5tbap.jpg)


Console
(http://i.imgur.com/1wt0s.jpg)
Title: Re: Wii U
Post by: nickmitch on June 07, 2011, 02:01:49 PM
Can we at least get an update on the classic controllers? I think people would be tired of keeping the WiiMote+ in their laps by now.
Title: Re: Wii U
Post by: blackfootsteps on June 07, 2011, 02:05:07 PM
Are circle pads regular analog sticks or 3ds esque slide pads?
Title: Re: Wii U
Post by: MaryJane on June 07, 2011, 02:06:04 PM
From Engadget's hands on:

Quote
In the hand the controller feels light, and it feels comfortable. It's most similar to the old GameCube controller, really, but much wider and with more buttons

http://www.engadget.com/2011/06/07/nintendo-wii-u-controller-first-hands-on/
Title: Re: Wii U
Post by: Mop it up on June 07, 2011, 02:07:04 PM
The fact sheet makes it seem like only one screen controller can be connected, and multiplayer games will use Wiimotes. I guess we'll have to wait until later to find out if that's true.
Title: Re: Wii U
Post by: Ceric on June 07, 2011, 02:07:58 PM
I am so hyped and with the Perm. That controller looks like the future! The graphics look as amazing as the other systems and can probably do much more. But really, when it looks like Pixar what more do you want?

The Nintendo titles are there and will probably be shown behind closed doors like the brawl reveal years ago. I saw no Dixie kongs in any way shape or form but good god I am so excited.
Which game in Motion looked like that?  Graphic cards have had tech reels like that since Gamecube and never look like that in actual games.
Title: Re: Wii U
Post by: GoldenPhoenix on June 07, 2011, 02:08:58 PM
That controller needs to be completely redesigned, and Nintendo needed to show 1st party software for it.  Without intriguing first party software (outside a Smash Bros. name drop), there's nothing about this console that excites me.  All the 3rd party games they showed off I can already play on consoles I already own up to a year earlier.


And Nintendo's set a new bar for terrible console names with "Wii U".  I didn't think that was possible.

Wii has a brand appeal, whether you like it or not. This is an extension of the philosophy they used for Wii. There is nothing more wrong with the name then the original Wii name.
Title: Re: Wii U
Post by: Toruresu on June 07, 2011, 02:09:07 PM
Nintendo did not disappoint this E3 but, I found the show was over way to soon and NOTHING was announced for Wii, was it?
Title: Re: Wii U
Post by: BlackNMild2k1 on June 07, 2011, 02:09:28 PM
I want multi screened multiplayers.

The person with the screen can't be the only one with an advantage.
Title: Re: Wii U
Post by: Ceric on June 07, 2011, 02:10:03 PM
Booo no Optical Audio.
Title: Re: Wii U
Post by: Ceric on June 07, 2011, 02:10:46 PM
Nintendo did not disappoint this E3 but, I found the show was over way to soon and NOTHING was announced for Wii, was it?
Technically Skyward Sword was said to be coming.
Title: Re: Wii U
Post by: GoldenPhoenix on June 07, 2011, 02:11:23 PM
From Engadget's hands on:

Quote
In the hand the controller feels light, and it feels comfortable. It's most similar to the old GameCube controller, really, but much wider and with more buttons

http://www.engadget.com/2011/06/07/nintendo-wii-u-controller-first-hands-on/ (http://www.engadget.com/2011/06/07/nintendo-wii-u-controller-first-hands-on/)

Can't be true, it supposed to suck and be terribly uncomfortable according to some.
Title: Re: Wii U
Post by: Chozo Ghost on June 07, 2011, 02:11:37 PM
If BnM's spec sheet is correct then it looks like GC support is going to be dropped. No surprise there really, because only a small segment (mainly those on this forum) cared about it at all. Nothing is said about BC support for the GC controller nor for the GC discs, so I'm afraid its gone folks.
Title: Re: Wii U
Post by: Kytim89 on June 07, 2011, 02:12:53 PM
So that controller with the screen is the console? This is what I am confused about the most.
Title: Re: Wii U
Post by: Ceric on June 07, 2011, 02:14:42 PM
From Engadget's hands on:
Quote
In the hand the controller feels light, and it feels comfortable. It's most similar to the old GameCube controller, really, but much wider and with more buttons
http://www.engadget.com/2011/06/07/nintendo-wii-u-controller-first-hands-on/ (http://www.engadget.com/2011/06/07/nintendo-wii-u-controller-first-hands-on/)
Can't be true, it supposed to suck and be terribly uncomfortable according to some.
Looking at those pics mimicking how he is holding it.   I don't see how he can say its most similar to the GCN Controller.  Still not naturally resting on both triggers which you did on the GCN Controller.

So that controller with the screen is the console? This is what I am confused about the most.
No the 360 Mini in the pictures are the console.  The controller is a controller.
Title: Re: Wii U
Post by: blackfootsteps on June 07, 2011, 02:15:23 PM
The fact sheet makes it seem like only one screen controller can be connected, and multiplayer games will use Wiimotes. I guess we'll have to wait until later to find out if that's true.

I'm concerned about this. I think you're right. I guess that compromises the ability to enjoy online gaming with a local guest.
Title: Re: Wii U
Post by: GoldenPhoenix on June 07, 2011, 02:15:36 PM
If BnM's spec sheet is correct then it looks like GC support is going to be dropped. No surprise there really, because only a small segment (mainly those on this forum) cared about it at all. Nothing is said about BC support for the GC controller nor for the GC discs, so I'm afraid its gone folks.

Hmmm, I think there is a chance the GC controller may be used since games are compatible with it on Wii. We'll see though. What I find most interesting is that the console seems to be backwards compatible with the Wii Mote. If that is the case, I wonder if games made for it will have to utilize the Wii Mote? Would be nice to not have to buy any extra controllers unlike virtually every console launch in history.
Title: Re: Wii U
Post by: Ian Sane on June 07, 2011, 02:15:42 PM
The ergonomics of it look like something a company with no real experience with gaming would come up with instead of a veteran like Nintendo.  The controls look thrown on haphazardly.  What are the ergonomics like for this thing?

What is the cost of the Wii U, what are the specs, why should I give a **** about this stupid screen and, most important of all, what GAMES are being made for it?  So we have Zelda and jack **** else for the Wii and then this which has what?

I try not to get too excited for E3 but even my low expectations were not met.  They didn't really reveal anything at all.

The name sounds like something that non-English speakers woudl come up with, which is probably exactly what it is.

I don't think any core gamer is going to switch to this so it will be stuck in casual land unless it gives them a reason to buy it.  That will take more than a new Wii Sports game.
Title: Re: Wii U
Post by: BlackNMild2k1 on June 07, 2011, 02:16:22 PM
So that controller with the screen is the console? This is what I am confused about the most.

No this is the console
(http://i.imgur.com/1wt0s.jpg)
Title: Re: Wii U
Post by: Kwolf on June 07, 2011, 02:18:24 PM
I will wait till I can hold the controller before I judge how it handles.   As I'm odd ball with controllers.   Sometimes I find controllers I love that everyone else hates.   I'm just glad to see the return of standard buttons, with the continued support of Wii Controllers and such.   Hopefully a large variety will be taken advantage of with this. 

I'm trying to keep myself in check though. While the Link Tech demo really had me wiggling in my seat, I'm going to only look at it as a tech demo and nothing more.   I will be honest, I'm a fanboy and just happy to see my beloved franchises in HD someday. 
Title: Re: Wii U
Post by: Chozo Ghost on June 07, 2011, 02:18:35 PM
Wii has a brand appeal, whether you like it or not. This is an extension of the philosophy they used for Wii.

But if people don't like it then it has brand repulsion. Broodwars doesn't like the name, I don't like the name, I'm sure Ian isn't going to like the name, etc. For every person who likes it there's going to be someone who hates it.

There is nothing more wrong with the name then the original Wii name.

That isn't saying much.

But it is worse because although the Wii name sucked, at least it was simple and concise and there was some elegance to it. Now this new console name has the added baggage of the "-U" suffix which makes it uglier and wrecks the simplicity of the old name. Its still just as stupid, but now its longer. It isn't witty or innovative or creative in any way. For a company that prides itself on its ability to innovate Nintendo should have been able to come up with something more clever and with a cooler looking logo.
Title: Re: Wii U
Post by: GoldenPhoenix on June 07, 2011, 02:18:41 PM
The ergonomics of it look like something a company with no real experience with gaming would come up with instead of a veteran like Nintendo.  The controls look thrown on haphazardly.  What are the ergonomics like for this thing?

What is the cost of the Wii U, what are the specs, why should I give a **** about this stupid screen and, most important of all, what GAMES are being made for it?  So we have Zelda and jack **** else for the Wii and then this which has what?

I try not to get too excited for E3 but even my low expectations were not met.  They didn't really reveal anything at all.

The name sounds like something that non-English speakers woudl come up with, which is probably exactly what it is.

I don't think any core gamer is going to switch to this so it will be stuck in casual land unless it gives them a reason to buy it.  That will take more than a new Wii Sports game.

Because obviously Nintendo isn't going to show anything else between now and launch in 2012 right? Seriously, this whining is ridiculous, then again it is coming from the usual suspects.
Title: Re: Wii U
Post by: GoldenPhoenix on June 07, 2011, 02:21:08 PM
Wii has a brand appeal, whether you like it or not. This is an extension of the philosophy they used for Wii.

But if people don't like it then it has brand repulsion. Broodwars doesn't like the name, I don't like the name, I'm sure Ian isn't going to like the name, etc. For every person who likes it there's going to be someone who hates it.

There is nothing more wrong with the name then the original Wii name.

That isn't saying much.

But it is worse because although the Wii name sucked, at least it was simple and concise and there was some elegance to it. Now this new console name has the added baggage of the "-U" suffix which makes it uglier and wrecks the simplicity of the old name. Its still just as stupid, but now its longer. It isn't witty or innovative or creative in any way. For a company that prides itself on its ability to innovate Nintendo should have been able to come up with something more clever and with a cooler looking logo.

I'm sorry but you, Chozo and Ian are not the majority of Wii owners. The fact is that Wii's success has been staggering, and the brand does mean something. Gaming doesn't revolve around you. Nintendo knows how to market their stuff, you do not, in fact if NIntendo did what individuals like you wanted they would still be in 3rd place, or just a publisher.

Newsflash Playstation isn't a good name, but it has brand power. Xbox is a lame name but it has marketing power. Wii has a weird, some would argue lame name but has marketing power and means something. Heck even iPod is a pretty stupid name, but once again it has marketing power. I prefer Wii U over "Wii 2" or "Super Wii", it follows in the tradition of Nintendo using symbolic naming.
Title: Re: Wii U
Post by: Caterkiller on June 07, 2011, 02:21:42 PM
After all that 3rd aprty I thought Ian would be most onboard. The controller looks just fine and comfortable to. It isn't a totaly flat tablet, it's obviously built to be held like a normal controller. These freaken screen is the future and I bet everyone will eventually eat their words. Of course Sony and Microsoft will eventually copy it, but only this time the fans will love it. How can anyone be so narrowminded to not see the possibilities with this! It's freakin epic!
Title: Re: Wii U
Post by: GoldenPhoenix on June 07, 2011, 02:23:24 PM
After all that 3rd aprty I thought Ian would be most onboard. The controller looks just fine and comfortable to. It isn't a totaly flat tablet, it's obviously built to be held like a normal controller. These freaken screen is the future and I bet everyone will eventually eat their words. Of course Sony and Microsoft will eventually copy it, but only this time the fans will love it. How can anyone be so narrowminded to not see the possibilities with this! It's freakin epic!

I an won't be pleased no matter what. And you are right the controller is a revolutionary input device, it just needs to be used properly and if there are any issues with comfort those should be addressed as well.
Title: Re: Wii U
Post by: Ceric on June 07, 2011, 02:26:51 PM
After all that 3rd aprty I thought Ian would be most onboard. The controller looks just fine and comfortable to. It isn't a totaly flat tablet, it's obviously built to be held like a normal controller. These freaken screen is the future and I bet everyone will eventually eat their words. Of course Sony and Microsoft will eventually copy it, but only this time the fans will love it. How can anyone be so narrowminded to not see the possibilities with this! It's freakin epic!
I see possibilities and then I see a demo reel that includes only a couple of  of them plus a few I didn't think of but are really just ways to get over the last iterations faults.  To be fully honest, I probably be better with a Wiimote and a WiiU then just having its own controller from the videos.

The problem I had with the whole thing is 90% of the time is was the WiiU AND its Buddy the Wiimote.  It couldn't stand on its own.
Title: Re: Wii U
Post by: nickmitch on June 07, 2011, 02:27:45 PM
From Engadget's hands on:

Quote
In the hand the controller feels light, and it feels comfortable. It's most similar to the old GameCube controller, really, but much wider and with more buttons

http://www.engadget.com/2011/06/07/nintendo-wii-u-controller-first-hands-on/

That is GREAT news. The look of the thing genuinely had me worried. Glad impressions are positive. Hopefully comfort is retained after extended hours of gameplay.
Title: Re: Wii U
Post by: GoldenPhoenix on June 07, 2011, 02:29:48 PM
From Engadget's hands on:

Quote
In the hand the controller feels light, and it feels comfortable. It's most similar to the old GameCube controller, really, but much wider and with more buttons

http://www.engadget.com/2011/06/07/nintendo-wii-u-controller-first-hands-on/

That is GREAT news. The look of the thing genuinely had me worried. Glad impressions are positive. Hopefully comfort is retained after extended hours of gameplay.

I wouldn't be surprised to see it go through a couple of revisions though. There is one thing Nintendo knows how to do, and that is how to make a comfortable controller, at least post NES era lol.
Title: Re: Wii U
Post by: Stogi on June 07, 2011, 02:31:54 PM
"The name sounds like something that non-English speakers woudl come up with, which is probably exactly what it is."

Hahahaha that's amazing! /ricky gervias

The controller/tablet is easily the most innovative thing to happen to gaming. Couple it with the Wiimote and it is the most innovate thing to happen to entertainment.

As a Nintendo fan, I am stoked. Fuckin' Stoked.
Title: Re: Wii U
Post by: Chozo Ghost on June 07, 2011, 02:33:09 PM
The fact is that Wii's success has been staggering, and the brand does mean something.

I don't know if you've noticed, but Wii sales have petered out the last few years. Many people bought the console early on and were disappointed in it and now in many homes its just sitting around collecting dust with a blue flashing light which people ignore because they just don't care anymore.

The Wii has a brand name, but its a bad name. The reputation of it has been ruined by shitty casual games and nothing else. The people who bought Wii for Wii sports don't buy other games, and they may just be content with that and not even bother with this new console.

So Nintendo needs to appeal to us because we are the ones who buy games. Casuals do not buy games, and they may not even buy the new system since they already a Wii anyway. So our opinion matters. It actually matters a lot, in fact. Because look how the 360 and PS3 are kicking the Wii's ass in sales as of late. This is what happens when you turn your back on core gamers and cater to a fickle market.
Title: Re: Wii U
Post by: BlackNMild2k1 on June 07, 2011, 02:33:54 PM
It's a WiiHD + an iPad

how could we go wrong?
Title: Re: Wii U
Post by: nickmitch on June 07, 2011, 02:38:23 PM
From Engadget's hands on:

Quote
In the hand the controller feels light, and it feels comfortable. It's most similar to the old GameCube controller, really, but much wider and with more buttons

http://www.engadget.com/2011/06/07/nintendo-wii-u-controller-first-hands-on/

That is GREAT news. The look of the thing genuinely had me worried. Glad impressions are positive. Hopefully comfort is retained after extended hours of gameplay.

I wouldn't be surprised to see it go through a couple of revisions though. There is one thing Nintendo knows how to do, and that is how to make a comfortable controller, at least post NES era lol.

I wouldn't be surprised if it went through a revision or two. Nintendo didn't give a set time frame, so it looking different by TGS wouldn't be a shocker. However, I don't expect it to change so much that someone looking at it for the first time (especially in pictures) wouldn't question its ergonomics.
Title: Re: Wii U
Post by: KisakiProject on June 07, 2011, 02:40:23 PM
So no major nintendo franchise teased?  Already announced 3rd party stuff and a terrible name. Super Mari MII and Lego game aside.  I need more to be excited.  I'm glad it will have solid 3rd party support but I still buy Nintendo systems for Nintendo games.  I also need proof I'll want to play this on WiiU more than 360. The controller looks cool and all but if you want hype you gotta have more than tech demos.  I'm intrigued but skeptical.  The name is indefensibly bad though.
Title: Re: Wii U
Post by: MaryJane on June 07, 2011, 02:42:26 PM
The ergonomics of it look like something a company with no real experience with gaming would come up with instead of a veteran like Nintendo.  The controls look thrown on haphazardly.  What are the ergonomics like for this thing?

What is the cost of the Wii U, what are the specs, why should I give a **** about this stupid screen and, most important of all, what GAMES are being made for it?  So we have Zelda and jack **** else for the Wii and then this which has what?

I try not to get too excited for E3 but even my low expectations were not met.  They didn't really reveal anything at all.

The name sounds like something that non-English speakers woudl come up with, which is probably exactly what it is.

I don't think any core gamer is going to switch to this so it will be stuck in casual land unless it gives them a reason to buy it.  That will take more than a new Wii Sports game.


As usual, you're too quick to jump the gun. First of all, they showed a bunch of games for it, especially considering there's still another 14-18 months before release.


People who have actually handled the controller say it's fine, and Engadget is pretty unbiased, although they personally prefer the 360.


They revealed a lot, considering that they've made ANOTHER revolutionary controller.
Title: Re: Wii U
Post by: nickmitch on June 07, 2011, 02:45:12 PM
So no major nintendo franchise teased?  Already announced 3rd party stuff and a terrible name. Super Mari MII and Lego game aside.  I need more to be excited.  I'm glad it will have solid 3rd party support but I still buy Nintendo systems for Nintendo games.  I also need proof I'll want to play this on WiiU more than 360. The controller looks cool and all but if you want hype you gotta have more than tech demos.  I'm intrigued but skeptical.  The name is indefensibly bad though.
Smash Bros was teased.
Title: Re: Wii U
Post by: MaryJane on June 07, 2011, 02:49:14 PM
Wii U CPU is like IBMs Watson:

http://www.engadget.com/2011/06/07/ibm-puts-watsons-brains-in-nintendo-wii-u/

Quote
Nintendo's new console, the Wii U, was finally unveiled to the world today at E3 2011, and we got a glimpse of its graphical prowess at the company's keynote. Details were scarce about the IBM silicon Nintendo's new HD powerhouse was packing, but we did some digging to get a little more info. IBM tells us that within the Wii U there's a 45nm custom chip with "a lot" of embedded DRAM. It's a silicon on insulator design and packs the same processor technology found in Watson, the supercomputer that bested a couple of meatbags on Jeopardy awhile back. Unfortunately, IBM wouldn't give us the chip's clock speeds, but if it's good enough to smoke Ken Jennings on national TV, we imagine it'll do alright against its competition from Sony and Microsoft.
Title: Re: Wii U
Post by: Ian Sane on June 07, 2011, 02:52:54 PM
Quote
But if people don't like it then it has brand repulsion. Broodwars doesn't like the name, I don't like the name, I'm sure Ian isn't going to like the name, etc. For every person who likes it there's going to be someone who hates it.

I don't know if brand repulsion is a real concern.  The thing with marketing is that it's kind of a trick.  It appeals to the ignorant.  Anyone who knows anything about videogames is unaffected by marketing because they keep themselves informed regarding videogames.  Those that thought the Wii was a stupid name also are those that were iffy about motion control, knew the third party support sucked and knew that the Wii was a glorified refurbed Gamecube.  Those people would never not buy a videogame system because of the name because they know enough about videogames to base their purchases on something more substancial.  But the name did not cause any problems with the masses that the marketing was aimed at in the first place.
 
Yeah I think Wii U is the stupidest videogame system name ever.  BUT would I not buy a videogame system because the name is stupid?  The games are what matter to me.  Nintendo was never going to win me back with a great name or turn me off further with a stupid one.
 
Is the Wii name actually damaged goods now or is it only damaged goods with core gamers that know enough about videogames that if the stupidly named Wii U had games they wanted on it, they would buy it?  What matters is if "Wii" is a damaged brand name with people that find out about a videogame when they see a commercial for it.  I think "Wii" is still a decent brand name now but after a good year of jack **** being released for it, it might not be.  But that's Nintendo digging their own grave.
 
Clearly it would be foolish to throw away the casual market they got with the Wii so it made sense to keep some connection to it.  They could have found something better but if "Wii" didn't turn you off, "Wii U" won't.
 
What will make or break this thing is if they can get core gamers to switch to it with some exclusives (ie: first party) and/or recapture the magic with the Wii Sports crowd that bought like two games for the Wii and nothing else.
Title: Re: Wii U
Post by: GoldenPhoenix on June 07, 2011, 02:53:07 PM
The fact is that Wii's success has been staggering, and the brand does mean something.

I don't know if you've noticed, but Wii sales have petered out the last few years. Many people bought the console early on and were disappointed in it and now in many homes its just sitting around collecting dust with a blue flashing light which people ignore because they just don't care anymore.

The Wii has a brand name, but its a bad name. The reputation of it has been ruined by shitty casual games and nothing else. The people who bought Wii for Wii sports don't buy other games, and they may just be content with that and not even bother with this new console.

So Nintendo needs to appeal to us because we are the ones who buy games. Casuals do not buy games, and they may not even buy the new system since they already a Wii anyway. So our opinion matters. It actually matters a lot, in fact. Because look how the 360 and PS3 are kicking the Wii's ass in sales as of late. This is what happens when you turn your back on core gamers and cater to a fickle market.

Wii has market appeal to casual gamers. The thing that is hurting Wii at the moment is the lack of games, and over saturation. I'm sorry but maybe you didn't realize that the Wii has a market share that Sony nor MS can even dream of surpassing this generation. Individuals like yourself, Brood and Ian complain constantly, that isn't representative of even the more "hardcore" market. So you may not like it but Wii has a positive image still amongst casual gamers, not to mention it has a large market share. Nintendo would be stupid to jettison the name.

This whole issue is proof positive why Nintendo needs to do their own thing, people whine and complain about Wii's lack of power and little 3rd party support. So we get a system that is able to handle, may even surpass, graphics of 360/PS3 which aren't going anywhere soon with a lot of multiplatform support, and yet people still find something to whine about. Nintendo cannot win with some people. Wii U is an answer to all the complaints about the Wii but, like expected, the usual suspects are still pissy. Once again proving my point they can't jettison the casual market or the Wii brand, and rely on finicky Nintendo "fans" to carry it totally. Heck no one here has even tried the controller and say it sucks and will be uncomfortable despite what other source4s are saying
Title: New Super Mario Mii (Wuu)
Post by: BlackNMild2k1 on June 07, 2011, 02:59:59 PM
(http://i51.tinypic.com/8zjrf8.jpg)

(http://i52.tinypic.com/ehdve0.jpg)

(http://i52.tinypic.com/2qst4pz.jpg)

(http://i53.tinypic.com/fmswuh.jpg)

(http://i53.tinypic.com/296lt77.jpg)
Title: Re: Wii U
Post by: nickmitch on June 07, 2011, 03:01:48 PM
You can't say that the Wii has a bad brand name just because the system isn't selling like it used to. The name still appeals to casual gamers, it's just that at the moment, a lot of the big casual titles (MJ:the Experience, Just Dance) seem to have better versions on Kinect. But that's just mindshare. Nintendo can easily overcome this. Plus, using WiiMotes on Wii U lowers the cost to entry and lets casuals who don't normally own a console not feel as cheated for having to buy a new one.


Side Note: NSMBMii was the least exciting announcement. I felt NSMB ran its course, and I honestly had trouble finding people to play NSMBWii with and actually enjoying it. Playing with my Mii just doesn't add anything for me. I'll probably still just use Mario.
Title: Re: Wii U
Post by: GoldenPhoenix on June 07, 2011, 03:04:46 PM
You can't say that the Wii has a bad brand name just because the system isn't selling like it used to. The name still appeals to casual gamers, it's just that at the moment, a lot of the big casual titles (MJ:the Experience, Just Dance) seem to have better versions on Kinect. But that's just mindshare. Nintendo can easily overcome this. Plus, using WiiMotes on Wii U lowers the cost to entry and lets casuals who don't normally own a console not feel as cheated for having to buy a new one.

Not to get off topic, but I find it funny that MS nor Sony have really matched Wii Sports Resort. Yeah Kinect Sports is fun, but it still is no Wii Sports Resort, if only when it comes to the variety.
Title: Re: Wii U
Post by: Ian Sane on June 07, 2011, 03:14:44 PM
NSMB works as "hey it's 2D Mario again!" and fails HUGE as a multiplayer game.  The Wii game got worse the more players you added.  It was like the level design was never intended for multiple players and they just shoehorned it in at the last minute.  It's one of the absolute best Wii games... if you play it in the opposite way that Nintendo intended.  But I'm NSMB'ed out for the time being.  One thing that pissed off impatient fans but was a really good idea is that Nintendo used to space out their sequels so each one mattered.  They were so quick pumping out Mario platformers last gen that Super Mario 3DS is like "meh" to me.  I would get it if I had a 3DS but wouldn't buy a 3DS for it.

If NSMBMii is a new Wii U game why the hell does it look like a Gamecube game?  Hey, Nintendo, don't you have brand new specs for this thing?  Don't you thus have somewhat of a obligation to USE THEM?  Sorry but Gamecube quality graphics don't cut it anymore.  They didn't release SNES games that looked like NES games.  There were no B&W games on the GBA.
Title: Re: Wii U
Post by: Chozo Ghost on June 07, 2011, 03:15:34 PM
The fact is that Wii's success has been staggering, and the brand does mean something.

I don't know if you've noticed, but Wii sales have petered out the last few years. Many people bought the console early on and were disappointed in it and now in many homes its just sitting around collecting dust with a blue flashing light which people ignore because they just don't care anymore.

The Wii has a brand name, but its a bad name. The reputation of it has been ruined by shitty casual games and nothing else. The people who bought Wii for Wii sports don't buy other games, and they may just be content with that and not even bother with this new console.

So Nintendo needs to appeal to us because we are the ones who buy games. Casuals do not buy games, and they may not even buy the new system since they already a Wii anyway. So our opinion matters. It actually matters a lot, in fact. Because look how the 360 and PS3 are kicking the Wii's ass in sales as of late. This is what happens when you turn your back on core gamers and cater to a fickle market.

Wii has market appeal to casual gamers. The thing that is hurting Wii at the moment is the lack of games, and over saturation. I'm sorry but maybe you didn't realize that the Wii has a market share that Sony nor MS can even dream of surpassing this generation. Individuals like yourself, Brood and Ian complain constantly, that isn't representative of even the more "hardcore" market. So you may not like it but Wii has a positive image still amongst casual gamers, not to mention it has a large market share. Nintendo would be stupid to jettison the name.

This whole issue is proof positive why Nintendo needs to do their own thing, people whine and complain about Wii's lack of power and little 3rd party support. So we get a system that is able to handle, may even surpass, graphics of 360/PS3 which aren't going anywhere soon with a lot of multiplatform support, and yet people still find something to whine about. Nintendo cannot win with some people. Wii U is an answer to all the complaints about the Wii but, like expected, the usual suspects are still pissy. Once again proving my point they can't jettison the casual market or the Wii brand, and rely on finicky Nintendo "fans" to carry it totally. Heck no one here has even tried the controller and say it sucks and will be uncomfortable despite what other source4s are saying

What do you think comes to mind when a hardcore gamer hears the name "Wii"? The brand name is ruined and should be jettisoned because people associate the Wii with words like "underpowered", "casual", "no games", "no third party support", "kiddie", etc. So naming the console "Wii-U" implies it is an extension and continuation of that philosophy which left a bad taste in the mouths of many gamers.

Broodwars, Ian, and Myself all own both PS3s and Wiis I believe, but guess which one of these were probably playing the most these days. That is the problem Nintendo needs to address. I can't speak for them, but I bought the Wii just a few months after it launched, but I only got the PS3 recently. I was never planning on getting a PS3 at all, but I was burned by the lack of games on the Wii and it all being aimed at casuals.

So you're saying my opinion doesn't matter? I've been a Nintendo fan since I was 7 and that was the only console I ever considered getting each generation until the Wii when Nintendo turned their backs on me. I wasn't the one that changed, they were. So like I said, I can't speak for everyone else, but in my own personal experience the Wii may have have appealed to Casual gamers, but it repulsed me away. So whatever new fickle customers Nintendo is gaining they are gaining at the expense of lifelong fans who they've betrayed.

The new "Wii-U" name is a slap in the face, and puts them on thin ice with me because it shows they are still holding to that same philosophy. Now don't get me wrong, the new console looks like its going to be a powerful beast, and its great to see third parties seem to be on board, but why is Nintendo using the name "Wii-U" if the console is going to be so different than its predecessor? The leap is like from a caveman spear to a space shuttle. We don't name our space shuttles "caveman spear-u" do we? So do you see what I'm saying?
Title: Re: Wii U
Post by: ShyGuy on June 07, 2011, 03:19:52 PM
Never change Ian. ;)
Title: Re: Wii U
Post by: ShyGuy on June 07, 2011, 03:21:38 PM
Wii U looks hot, the Koi pond changed my life. articles are saying the bird demo was shown to them in real time where they could move the camera based on the Wiipad waggle.

Only thing that makes me nervous is the use of sliderpads instead of analog sticks
Title: Re: Wii U
Post by: Adrock on June 07, 2011, 03:22:01 PM
If NSMBMii is a new Wii U game why the hell does it look like a Gamecube game?  Hey, Nintendo, don't you have brand new specs for this thing?  Don't you thus have somewhat of a obligation to USE THEM?  Sorry but Gamecube quality graphics don't cut it anymore.  They didn't release SNES games that looked like NES games.  There were no B&W games on the GBA.
You're mistaking art style and graphics. The edges are pretty smooth in NSMBM so they're using the bumped up specs. It looks exactly how it's supposed to look. So you don't like the art style in the New Super Mario Bros. series. Hey, neither do I.

Miis really have no place in a Mario game, especially when Peach, Daisy, AND Wario are probably still absent.
Only thing that makes me nervous is the use of sliderpads instead of analog sticks
Same here. I don't hate the slide pad. I just prefer analog sticks. The controller isn't final so you never know. I wish L/R were more like they were on Gamecube with the digital click. I thought that was a cool innovation.
Title: Re: Wii U
Post by: Mop it up on June 07, 2011, 03:24:51 PM
Yeah, New Super Mario Brothers Mii definitely looked smoother and slightly more detailed than NSMBWii. It's just that the art style is already a bland and glossy one to begin with, so even with increased specs it doesn't look very good. I prefer the more cartoony look of Mario, I actually think cel-shading would work better for the Mario series than Zelda.
Title: Re: Wii U
Post by: nickmitch on June 07, 2011, 03:35:36 PM
The fact is that Wii's success has been staggering, and the brand does mean something.

I don't know if you've noticed, but Wii sales have petered out the last few years. Many people bought the console early on and were disappointed in it and now in many homes its just sitting around collecting dust with a blue flashing light which people ignore because they just don't care anymore.

The Wii has a brand name, but its a bad name. The reputation of it has been ruined by shitty casual games and nothing else. The people who bought Wii for Wii sports don't buy other games, and they may just be content with that and not even bother with this new console.

So Nintendo needs to appeal to us because we are the ones who buy games. Casuals do not buy games, and they may not even buy the new system since they already a Wii anyway. So our opinion matters. It actually matters a lot, in fact. Because look how the 360 and PS3 are kicking the Wii's ass in sales as of late. This is what happens when you turn your back on core gamers and cater to a fickle market.

Wii has market appeal to casual gamers. The thing that is hurting Wii at the moment is the lack of games, and over saturation. I'm sorry but maybe you didn't realize that the Wii has a market share that Sony nor MS can even dream of surpassing this generation. Individuals like yourself, Brood and Ian complain constantly, that isn't representative of even the more "hardcore" market. So you may not like it but Wii has a positive image still amongst casual gamers, not to mention it has a large market share. Nintendo would be stupid to jettison the name.

This whole issue is proof positive why Nintendo needs to do their own thing, people whine and complain about Wii's lack of power and little 3rd party support. So we get a system that is able to handle, may even surpass, graphics of 360/PS3 which aren't going anywhere soon with a lot of multiplatform support, and yet people still find something to whine about. Nintendo cannot win with some people. Wii U is an answer to all the complaints about the Wii but, like expected, the usual suspects are still pissy. Once again proving my point they can't jettison the casual market or the Wii brand, and rely on finicky Nintendo "fans" to carry it totally. Heck no one here has even tried the controller and say it sucks and will be uncomfortable despite what other source4s are saying

What do you think comes to mind when a hardcore gamer hears the name "Wii"? The brand name is ruined and should be jettisoned because people associate the Wii with words like "underpowered", "casual", "no games", "no third party support", "kiddie", etc. So naming the console "Wii-U" implies it is an extension and continuation of that philosophy which left a bad taste in the mouths of many gamers.

Broodwars, Ian, and Myself all own both PS3s and Wiis I believe, but guess which one of these were probably playing the most these days. That is the problem Nintendo needs to address. I can't speak for them, but I bought the Wii just a few months after it launched, but I only got the PS3 recently. I was never planning on getting a PS3 at all, but I was burned by the lack of games on the Wii and it all being aimed at casuals.

So you're saying my opinion doesn't matter? I've been a Nintendo fan since I was 7 and that was the only console I ever considered getting each generation until the Wii when Nintendo turned their backs on me. I wasn't the one that changed, they were. So like I said, I can't speak for everyone else, but in my own personal experience the Wii may have have appealed to Casual gamers, but it repulsed me away. So whatever new fickle customers Nintendo is gaining they are gaining at the expense of lifelong fans who they've betrayed.

The new "Wii-U" name is a slap in the face, and puts them on thin ice with me because it shows they are still holding to that same philosophy. Now don't get me wrong, the new console looks like its going to be a powerful beast, and its great to see third parties seem to be on board, but why is Nintendo using the name "Wii-U" if the console is going to be so different than its predecessor? The leap is like from a caveman spear to a space shuttle. We don't name our space shuttles "caveman spear-u" do we? So do you see what I'm saying?

To a core gamer, we can look past the name. The name is a marketing ploy that is (or should be) irrelevant to any of us. And the WiiU WON'T be radically different from the Wii. They used the same controllers for crying out loud. The empahsis is only on us for 3rd parties. Nintendo still wants to appeal to casuals and that's what they're gonna do.
Title: Re: Wii U
Post by: EasyCure on June 07, 2011, 03:35:57 PM
Only thing that makes me nervous is the use of sliderpads instead of analog sticks

This article states the circular pads feel more like a wii nunchuck analog stick rather than the sliders used on the 3ds (http://wii.ign.com/articles/117/1173582p1.html)
Title: Re: Wii U
Post by: nickmitch on June 07, 2011, 03:37:41 PM
Only thing that makes me nervous is the use of sliderpads instead of analog sticks
Same here. I don't hate the slide pad. I just prefer analog sticks. The controller isn't final so you never know. I wish L/R were more like they were on Gamecube with the digital click. I thought that was a cool innovation.

I too had wished for the return of the digital click. That was probably the best part of the GC controller.
Title: Re: Wii U
Post by: Ceric on June 07, 2011, 03:38:07 PM
Only thing that makes me nervous is the use of sliderpads instead of analog sticks

This article states the circular pads feel more like a wii nunchuck analog stick rather than the sliders used on the 3ds (http://wii.ign.com/articles/117/1173582p1.html)
In a way that's a shame.  I like the Circle Pad.
Title: Re: Wii U
Post by: Caterkiller on June 07, 2011, 03:40:23 PM
I thought Regi said that Mario Mii was not a game. I am certain it was just a tech demo along with everything else, all tech demos except the confirmed 3rd party games.

Ian, you know your getting all the 1st party goodness, you know it's going to look and play great with this new tablet, and now you know some really good 3rd party games are coming, what could be the problem? You think you don't want this new controller or system but because you didn't see your precious HD Pikmin 3 you just get mad at everything else.  Seriously you know Nintendo's games are on the way, they specifically chose to highlight the 3rd party games so people like you would get excited. Did you hear that applause when the games were actually shown?  That was for you!
Besides didn't you give up on wii a hundred years ago, only to periodically emerge to spread anger and disappointment?

I know I asked for your input and I got it, but I see that many fans of anything are just unreasonable children who want a cup that can never be filled. I'm excited because I haven't played games like that in a loooong time. And I did not see Dixie Kong or Ridley, but I know it's out there and its on its way.
Title: Re: Wii U
Post by: bofabses on June 07, 2011, 03:41:04 PM
Only thing that makes me nervous is the use of sliderpads instead of analog sticks

This article states the circular pads feel more like a wii nunchuck analog stick rather than the sliders used on the 3ds (http://wii.ign.com/articles/117/1173582p1.html)

It also talks about a Japanese streets demo. Did I miss this somewhere?
Title: Re: Wii U
Post by: BlackNMild2k1 on June 07, 2011, 03:42:21 PM
(http://i.imgur.com/eHpZh.png)


(http://i.imgur.com/XaWFh.jpg)
Title: Re: Wii U
Post by: ShyGuy on June 07, 2011, 03:44:16 PM
hawtness
Title: Re: Wii U
Post by: Mop it up on June 07, 2011, 03:48:40 PM
Looks too much like a mini XBox 360. I hope it's just a mock-up and the actual unit will be different. And also gets a reset button.
Title: Re: Wii U
Post by: BlackNMild2k1 on June 07, 2011, 03:49:18 PM
(http://i55.tinypic.com/4jbci0.jpg)
Title: Re: Wii U
Post by: Chozo Ghost on June 07, 2011, 03:52:33 PM
I will say this much... the controller layout has a beautiful symmetry to it. But, symmetry and ergonomics are two different things, and ergonomics should come first.
Title: Re: Wii U
Post by: EasyCure on June 07, 2011, 03:53:34 PM
that edge on the back looks awkward but as said before, its really hard to say until you hold the thing for your self. Can't wait to see in-store demos
Title: Re: Wii U
Post by: Stogi on June 07, 2011, 03:56:45 PM
"Besides didn't you give up on wii a hundred years ago, only to periodically emerge to spread anger and disappointment? "

Sounds like a great preface to a novel.

Chozo: Impressions are positive regarding the ergonomics and weight.
Title: IBM Wuutson Inside
Post by: BlackNMild2k1 on June 07, 2011, 04:01:07 PM
Big News about the CPU
Watson CPU tech in Wuu.... IBM Wuutson Inside
http://www.engadget.com/2011/06/07/ibm-puts-watsons-brains-in-nintendo-wii-u/ (http://www.engadget.com/2011/06/07/ibm-puts-watsons-brains-in-nintendo-wii-u/)
Quote
Nintendo's new console, the Wii U, was finally unveiled to the world today at E3 2011, and we got a glimpse of its graphical prowess at the company's keynote. Details were scarce about the IBM silicon Nintendo's new HD powerhouse was packing, but we did some digging to get a little more info. IBM tells us that within the Wii U there's a 45nm custom chip with "a lot" of embedded DRAM. It's a silicon on insulator design and packs the same processor technology found in Watson, the supercomputer that bested a couple of meatbags on Jeopardy awhile back.

We will soon be playing with Power!!!!
Title: Re: Wii U
Post by: Adrock on June 07, 2011, 04:02:12 PM
Looks too much like a mini XBox 360. I hope it's just a mock-up and the actual unit will be different. And also gets a reset button.
I'm not really a fan of it either. It's very asymmetrical.
Title: Re: Wii U
Post by: Chozo Ghost on June 07, 2011, 04:02:17 PM
Chozo: Impressions are positive regarding the ergonomics and weight.

But these impressions come from people playing tech demos for no longer than 15 minutes. How would it work for someone playing a game like COD for several hours?
Title: Re: Wii U
Post by: Adrock on June 07, 2011, 04:04:08 PM
I'm sure they're comparing the weight to every other controller that's ever been on the market. If it was heavy, they would make note of it.
Title: Re: Wii U
Post by: Ceric on June 07, 2011, 04:06:17 PM
Looks too much like a mini XBox 360. I hope it's just a mock-up and the actual unit will be different. And also gets a reset button.
What She said.

Looking at that picture of the uMote look smaller then in the conference.  I don't think its a secret around here that I love the ergonomics of the Original GBA so I probably move the speakers in and round the bottom so your wrists go a little bit in.
Title: Re: Wii U
Post by: Chozo Ghost on June 07, 2011, 04:06:42 PM
I was never concerned about the weight of it. My concern is mainly with the joints on my thumbs. Is this controller going to work for a marathon of dual shock action in a game like COD? That will be the real test. Nintendo doesn't really make games like that themselves, so it wouldn't surprise me if they failed to take that into consideration.
Title: Re: Wii U
Post by: Stogi on June 07, 2011, 04:08:13 PM
You are talking about how comfortable it feels...I'm sure you can tell if it feels comfortable or not very quickly.
Title: Re: Wii U
Post by: Ian Sane on June 07, 2011, 04:12:49 PM
Quote
You're mistaking art style and graphics. The edges are pretty smooth in NSMBM so they're using the bumped up specs. It looks exactly how it's supposed to look. So you don't like the art style in the New Super Mario Bros. series. Hey, neither do I.

I would probably prefer something a little more SSB like.  Mario in SSB Brawl looks great AND he still looks like Mario.  It isn't like they made him all "edgy" or anything like that.  Since the Gamecube, Nintendo's visual approach to Mario has been very lazy, like they just do it "good enough" and no more.  But I honestly didn't notice the difference.
 
Quote

Ian, you know your getting all the 1st party goodness, you know it's going to look and play great with this new tablet, and now you know some really good 3rd party games are coming, what could be the problem?

I don't know that.  Wii games RARELY played great or looked good.  Nintendo released some total dogs last gen so I can't count on them for quality like I used to.  I lost faith in them so they have to win me back.  Having blind faith that they will deliver when I felt they didn't last time doesn't make sense.  They have to show me.
Title: Re: Wii U
Post by: Stogi on June 07, 2011, 04:16:09 PM
Yes Metriod looked terrible. Galaxy was horrible. Epic Yarn was the worst piece of **** to grace the console.
Title: Re: Wii U
Post by: broodwars on June 07, 2011, 04:16:27 PM
I'm seeing my name getting thrown around a lot, so let's get a few things straight:


1.  I don't hate the new name because it has the name "Wii" in it that I associate with a really terrible console.  I hate the name "Wii U" because it's a terrible name that you have to explain for it to make anything approaching sense.  It also looks terrible in writing and makes me feel like a fool saying it.  I was prepared and even ok with seeing the Wii brand used again in this name.  This is just a really crappy application of it.


2.  I'm happy the new console may have the technical firepower of current generation consoles, if not better.  I have few issues there unless it's only as powerful as current generation consoles, which will hurt it when the new Playstation and Xbox release with better specs.  It could be the Wii issue all over again.


3.  My main issue with the Wii U 3rd party support is that we got a demo of 3rd party games that are already going to be on current generation consoles earlier.  I have a 360 and a PS3.  Why should I care when they didn't show off any 3rd party exclusives, and they showed absolutely zero Nintendo 1st party titles?  Why should I buy this device?


4.  That controller is an abomination.  Setting aside that Nintendo didn't give me any reason to think this touchscreen will do anything to "revolutionize" gaming that hasn't already been done on the DS, the layout is terrible and just hurts to look at.  And what's with forcing the 3DS' circle pads on us?  What was wrong with analog sticks?  The entire controller just feels like Nintendo wanted to design another handheld but decided instead to make the handheld a controller.  It doesn't look like a good controller for consoles.


I was prepared to be invested in this console, as I was a lifelong Nintendo gamer until this generation.  This press conference was terrible, though, and Nintendo failed to give any reason why anyone should buy the Wii U.  Everything it does is done just as well or better by consoles or handhelds already out on the market.
Title: Re: Wii U
Post by: Mop it up on June 07, 2011, 04:19:33 PM
Mario in SSB Brawl looks great AND he still looks like Mario. 
I'd argue that. In Brawl his clothes were too detailed, Mario has always had a simple art style and showing the stitching on his overalls is too much and doesn't fit the simple personality of Mario. Also, his colours are far too dull and his shading is too dramatic. It did not look like Mario at all, but rather a "hardcore" gamer's warped perception of what Nintendo game should look like. Bleh.
Title: Re: Wii U
Post by: NWR_insanolord on June 07, 2011, 04:26:13 PM
And you people complain that the staff can be too anti-Nintendo. We were all really excited during the conference, and we were shocked when someone pointed out how negative the reaction here was.

I think what we saw (or more accurately, what we didn't see) pretty much guarantees that it's not coming out until Holiday 2012.
Title: Re: Wii U
Post by: Adrock on June 07, 2011, 04:27:06 PM
Wii U sounds like a school.

I like the controller. I have small hands and I'm not worried. There's a lot of potential here. I hope it's possible to watch Netflix and play a game at the same time.

I like the Galaxy look the most. It graphics are sharp but still cartoony which suits Mario. New Super Mario Bros. makes everything so bright and plastic-y. Bleh.
Title: Re: Wii U
Post by: Stogi on June 07, 2011, 04:29:01 PM
"I hope it's possible to watch Netflix and play a game at the same time."

This. This. So this.

I hoping I can video chat and play at the sametime as well. If they can do that for Starfox 3DS, they should be able to do it for WiiU
Title: Re: Wii U
Post by: Caterkiller on June 07, 2011, 04:30:48 PM
Great IGN Impressions of the U.

http://wii.ign.com/articles/117/1173582p1.html
Title: Re: Wii U
Post by: Ceric on June 07, 2011, 04:31:03 PM
I made my list in what media I like it to support but that be cool.  I'm still holding out for using it as a universal remote, Hulu, Blu-Ray/DVD/CD, and DLNA.  Sill bummed by not supporting optical audio...
Title: Re: Wii U
Post by: KisakiProject on June 07, 2011, 04:31:12 PM
So the console only supports asymmetrical multiplayer?  Wii U can't have more than one of the special controllers?  Thats disappointing. 


Also anybody watch Reggie GT interview.  He dodges questions like a politician.


Looking forward to the developer round tables.
Title: Re: Wii U
Post by: Stogi on June 07, 2011, 04:32:56 PM
"So the console only supports asymmetrical multiplayer? "

Where was that said?
Title: Re: Wii U
Post by: Caterkiller on June 07, 2011, 04:35:56 PM
So the console only supports asymmetrical multiplayer?  Wii U can't have more than one of the special controllers?  Thats disappointing. 


Also anybody watch Reggie GT interview.  He dodges questions like a politician.

Looking forward to the developer round tables.

That is obviously not true. No demos showed it, but with talk about FPS and Sports games having your own screens for plays and such it is a safe bet 4 people use 4 seperate tablets.

And actually watch the GT interview Reggie actually yells at Jeff. Like raised his voice like an angry dad.


Title: Re: Wii U
Post by: Ceric on June 07, 2011, 04:39:53 PM
Great IGN Impressions of the U.

http://wii.ign.com/articles/117/1173582p1.html
I really like to know how it holds covering both triggers and using the left analog stick with the right 4 face buttons.
Title: Re: Wii U
Post by: Caterkiller on June 07, 2011, 04:41:44 PM
Something about Ninja Gaiden is exclusive to U. Special version or something I really dont know. It's something right Ian and other complainers?

http://www.n-europe.com/news.php?nid=15614
Title: Re: Wii U
Post by: Mop it up on June 07, 2011, 04:42:55 PM
For me, I think the controller looks neat and has some potential, but the release of the system is so far off that I just don't care about it at this point in time. Plus there wasn't much that was actually shown, so there really isn't much to get excited about at this point in time. Closer to release I'm sure I will be, but for now, I wanted some more Wii games to occupy my gaming time between now and then. So that is why the conference disappointed me, it has little to do with the next system which looks fine at this point with the exception of the awful name.

I like the Galaxy look the most. It graphics are sharp but still cartoony which suits Mario. New Super Mario Bros. makes everything so bright and plastic-y. Bleh.
I agree, Galaxy looks pretty good. It's still a little too shiny for my taste, but on the whole it is a good look for a Mario game.
Title: Re: Wii U
Post by: ThomasO on June 07, 2011, 04:51:49 PM
Huh. I just realized that "Wii U" is a phonetic palindrome. Intentional or not, it's kind of cool.


Wii U
(U-eee eee-U)
Title: Re: Wii U
Post by: alegoicoe on June 07, 2011, 04:53:37 PM
that thing looks pretty sweet, the controller looks bad ass and has tons of potential, am sure we are going to see more games and hear more details at Tokyo Game Show, i remember back in 05 that nintendo announced the wii at e3 and the controller at TGS, so who know maybe nintendo still has something up their sleeves, still am happy with what i saw. the name does stunts a bit, dejavu i guess.
Title: Re: Wii U
Post by: EasyCure on June 07, 2011, 05:07:50 PM
That's a good point, but like Mop it up also said, it'll be such a long time since it'll come out that there is PLENTY of time for more to be shown. This was like Nintendo giving us a sneak peak, which they rarely do.
Title: Re: Wii U
Post by: broodwars on June 07, 2011, 05:17:31 PM
I just finished watching the Reggie GT TV interview on Gametrailers, and while he was his usual vague bullet point-speaking self I was surprised to see him confirm that the Wii U will not upscale Wii games to play at the higher resolution.  Thing is, I'm not sure Reggie understood the question, because he acted like he was asked if the games would have high-resolution textures now when Keighly was asking about upscaling existing games like the PS3 can.
Title: Re: Wii U
Post by: Ceric on June 07, 2011, 05:21:05 PM
I just finished watching the Reggie GT TV interview on Gametrailers, and while he was his usual vague bullet point-speaking self I was surprised to see him confirm that the Wii U will not upscale Wii games to play at the higher resolution.  Thing is, I'm not sure Reggie understood the question, because he acted like he was asked if the games would have high-resolution textures now when Keighly was asking about upscaling existing games like the PS3 can.
Knowing Nintendo it will probably go into  Wii-Mode with Wii games so whatever the Wii does now will be it.
Title: Re: Wii U
Post by: Chozo Ghost on June 07, 2011, 05:21:18 PM
And you people complain that the staff can be too anti-Nintendo. We were all really excited during the conference, and we were shocked when someone pointed out how negative the reaction here was.

I think what we saw (or more accurately, what we didn't see) pretty much guarantees that it's not coming out until Holiday 2012.

Those of us who remember the 2006 E3 when the Wii was revealed have a very good reason to be very skeptical this time around. At E3 2006 the Wii was revealed and it wrote a check which to this day still hasn't been cashed. At E3 2006 people's minds were blown and there was the hype and all that good stuff, but what about now? Where's the Wii at now? The Wii is getting one game the rest of the year and that's it. Period.

So why shouldn't we be skeptical about this new thing? Nintendo promised us the Wii wouldn't have a games drought, but are we experiencing right this moment? Nintendo prematurely pulled the plug on the Wii. It looks like they're done with it and have washed their hands of it. There will be Zelda at the end of the year, and that's it. So Where is Wiiu going to be a few years from now? Is it going to be in the midst of yet another games drought?

Those who don't learn from history are doomed to repeat it. That's why this time for the first time ever I'm going to take a wait and see approach to a Nintendo console. If it looks like the support is there and there to stay then I'll get it, but if all it gets are ports from last gen consoles and sequels from Nintendo and it looks like its going to end up dead in the water like the Wii then I'll steer clear of it.
Title: Re: Wii U
Post by: EasyCure on June 07, 2011, 05:21:49 PM
This is enough to get me to buy a WiiU at launch (http://i.imgur.com/ZHmYv.png)
Title: Re: Wii U
Post by: Stogi on June 07, 2011, 05:26:41 PM
hahahaha

You know that's going to happen.
Title: Re: Wii U
Post by: EasyCure on June 07, 2011, 05:28:37 PM
Of course, I've discussed this very thing for years now. I'm still on the fence about it making the controller so big but it looks like Nintendo has some crazy ideas up their sleeve, so I'll bite.
Title: Re: Wii U
Post by: Ceric on June 07, 2011, 05:30:38 PM
With all the Waggle in these tech Demos one hand would have to hold it out while the other waggles and you bio...
Title: Re: Wii U
Post by: Killer_Man_Jaro on June 07, 2011, 05:31:35 PM
Having now had time to digest all the information and read a few impression articles, I'm really looking forward to see what games can do with this. The editors at IGN seemed to really enjoy the Mii-based tech demos - if this controller opens up these opportunities, I'm all for it. Also, everything I've read has stated that the controller was comfortable and simple to use, so first appearances may be deceiving.

All I'm saying is that you people shouldn't be so quick to write it off. In my honest opinion, Wii U seems to be taking a unique approach, and the whole idea of it is fascinating to me.
Title: Re: Wii U
Post by: NWR_insanolord on June 07, 2011, 05:43:57 PM
If the Wii U upscaled older games it would be harder for Nintendo to sell new versions of those games with updated HD visuals.
Title: Re: Wii U
Post by: ShyGuy on June 07, 2011, 05:47:40 PM
THERE NEEDS TO BE A FORUM CLEANSING
Title: Re: Wii U
Post by: BlackNMild2k1 on June 07, 2011, 05:48:28 PM
Sony & MS have signed on to be freshmen @ Wiiu next semester.

Let's see if they graduate with honors by 2013 or not.
Title: Re: Wii U
Post by: EasyCure on June 07, 2011, 05:49:46 PM
Plagiarism is grounds for expulsion ;)
Title: Re: Wii U
Post by: BlackNMild2k1 on June 07, 2011, 05:50:12 PM
If the Wii U upscaled older games it would be harder for Nintendo to sell new versions of those games with updated HD visuals.

I'm sure if that was a concern, then Nintendo would be releasing an upgraded Wiimote 2.0 and all those other peripherals just so they could sell them all back to us again.
Title: Re: Wii U
Post by: BlackNMild2k1 on June 07, 2011, 05:51:28 PM
Plagiarism is grounds for expulsion ;)

Damn right.

And who wants to bet that the next 3D Mario for Wuu will be Mario Universe
Title: Re: Wii U
Post by: ThomasO on June 07, 2011, 05:51:51 PM
Hmm... how does one use the pointer functionality for normal Wii games? If the controller also has IR sensors, it could work...
Title: Re: Wii U
Post by: Ian Sane on June 07, 2011, 05:52:01 PM
In a vacuum the screen controller has the potential to do some cool stuff.  But the DS touchscreen and the Wii remote also had tons of potential and I feel that neither of them ever amounted to anything worth a damn.  Hell the balance board had potential.  So did the Wii zapper.  So did connectivity.  But none of those went anywhere

Like it or not, Nintendo's current reputation for controller "innovations" is that they're used as marketing gimmicks and little else.  Someone's reputation impacts how much you trust them.  On the flip side if this thing just blows me away, then I'm all the more open-minded next time around.

Hell if Sony or MS had revealed this would you give THEM the benefit of the doubt or would you make fun of it?
 
One thing I just thought of - is this just going to use regular Wii remotes?  What about Motion+?  Shouldn't that be the standard now?
Title: Re: Wii U
Post by: Stogi on June 07, 2011, 05:54:49 PM
Hmm... how does one use the pointer functionality for normal Wii games? If the controller also has IR sensors, it could work...

The WiiU controller has IR on it and you can clearly see a sensor bar in most images.

I don't think they even sell regular Wiimotes still.
Title: Re: Wii U
Post by: NWR_insanolord on June 07, 2011, 05:57:43 PM
If the Wii U upscaled older games it would be harder for Nintendo to sell new versions of those games with updated HD visuals.

I'm sure if that was a concern, then Nintendo would be releasing an upgraded Wiimote 2.0 and all those other peripherals just so they could sell them all back to us again.


That was meant to be taken sarcastically.
Title: Re: Wii U
Post by: Kytim89 on June 07, 2011, 05:59:14 PM
I have to admit that I am a little dissapointed with the Wiiu. I mean I am not sure whether I should like it or dislike it at this point. Honestly, I was looking forward to Nintendo putting claws and teeth on this system and calling it the "Super Wii." Maybe Nintendo will catch on and rename the system before it launches. Lastly, is there any chance of a upgraded Wiimote and wireless CCPro for this thing? It is going to take alot for Nintendo to remove the shroud of skepticism that hangs over my head right now.
 
Isn't the controller for this thing in a way taking a chance on poisoning the water for the 3DS? What ever this thing can do surely the 3DS can do just as well. Then again, the 3DS costs $250, but that Mario and Kid Icarus title makes me drool for that console.
 
Is it it true that this console wil skip Gamecube BC? This must mean that it will lack ports as well? I guess I will have to throw my adapter away. Hmm, I would bet dollars for doughnuts that this thing will have Dreamcast Virtual Console since that controller screams "VMU."
 
Title: Re: Wii U
Post by: Adrock on June 07, 2011, 05:59:53 PM
In a vacuum the screen controller has the potential to do some cool stuff.  But the DS touchscreen and the Wii remote also had tons of potential and I feel that neither of them ever amounted to anything worth a damn.  Hell the balance board had potential.
Wait, what? Maybe because you didn't play those games, but Nintendo made gajillions on Touch Generation games and the Balance board/Wii Fit. I may have played very few of those games, but they really weren't for me. That doesn't mean they didn't meet/exceed their potential.
Quote
Hell if Sony or MS had revealed this would you give THEM the benefit of the doubt or would you make fun of it?
Not true. How would they have come up with it without Nintendo coming up with it first. /burn
Title: Re: Wii U
Post by: BlackNMild2k1 on June 07, 2011, 06:04:33 PM
I live in a vacuum....

One thing I just thought of - is this just going to use regular Wii remotes?  What about Motion+?  Shouldn't that be the standard now?

Wimote+ has been the standard for some time now. Welcome to 2010, I hope you enjoy your stay.
Title: Re: Wii U
Post by: Stogi on June 07, 2011, 06:06:52 PM
Man my brain processies have been sparkling like a field full of fountains. I bet my face looks as intrigued and probably stupid as Miyamoto's when he first was told by Iwata what they were thinking of doing. This is truly amazing and it only gets better the more you mix up the inputs. Wiimotes and Umotes together...you could make just about any genre better.

You guys can bitch all you want. I am thoroughly captivated.

Title: Re: Wii U
Post by: ThePerm on June 07, 2011, 06:10:59 PM
So, Wii U has good Graphics, 4 face buttons, 2 shoulder buttons, dual analog joystick, a couple shooters already announced. how does this not appeal to "hardcore gamers"?

So Wii U has motion controls, a touch screen, a camera, and microphone how does this not appeal to "Casual Gamers"?

Point is once the Wii U games start rolling out nobody will remember that after selling 70+million consoles that the Wii had a bad last year and a half.
Title: Re: Wii U
Post by: ShyGuy on June 07, 2011, 06:11:49 PM
Chozo ghost
Broodwars
Ian Sane
Dirk Temporo
Title: Re: Wii U
Post by: NWR_insanolord on June 07, 2011, 06:14:00 PM
Chozo ghost
Broodwars
Ian Sane
Dirk Temporo

I would, but I'm pretty sure I'd get in trouble.
Title: Re: Wii U
Post by: Adrock on June 07, 2011, 06:14:44 PM
I have to admit that I am a little dissapointed with the Wiiu.
As a system reveal, it was standard stuff. "Hey, our new hardware looks like this." That was really no different than most hardware reveals. This is similar to when Nintendo announced Project Revolution back in 2005. They showed the console and announced their partners. We just got a few more demos this time around. That said, I see it as a disappointment in that Nintendo didn't show any real titles. They're coming and we'll likely start seeing them toward the end of the year.
Quote
Isn't the controller for this thing in a way taking a chance on poisoning the water for the 3DS? What ever this thing can do surely the 3DS can do just as well. Then again, the 3DS costs $250, but that Mario and Kid Icarus title makes me drool for that console.
Yeah, kind of. They're basically the same device now. Besides 3D and on-the-go gaming, WiiU can do anything the 3DS can, just with exceedingly better graphics. I'm not entirely sure I know what their strategy is. Nintendo is going after everyone with both 3DS and WiiU. As it currently stands, 3DS can't appeal to the same audience DS did because of the price barrier. It's smart to appeal to as wide of an audience as you can. In the home console market, Nintendo had to do something different because they were missing an entire segment of the market. However, it's just weird that Nintendo's strategy in the handheld market has changed so drastically when it worked so well. They were getting support from all angles even if most of the software from 3rd parties skewed younger.
Title: Re: Wii U
Post by: Mop it up on June 07, 2011, 06:16:02 PM
I just want to make it clear that I'm not disappointed in the WiiU presentation, I actually thought some of the concepts in the video were pretty neat. I just wanted to see more of it, so I have no real interest in the system at this time. But the fact that I do want to see more of it (preferably close to launch) goes to show that I'm not disappointed or against the system.
Title: Re: Wii U
Post by: broodwars on June 07, 2011, 06:17:21 PM
Point is once the Wii U games start rolling out nobody will remember that after selling 70+million consoles that the Wii had a bad last year and a half.


I'm not so sure, considering that this has been a systemic problem of Nintendo's for 3 console generations now.  The N64 was legendary for its utter lack of software its last several years, the GameCube had large game droughts as well its last few years, and the Wii is set to do the same its last few years.  How can you look at the Wii U after all that and think in all seriousness that it won't happen again, especially since Nintendo promised after each of those generations that it wouldn't?
Title: Re: Wii U
Post by: Kytim89 on June 07, 2011, 06:17:46 PM
WiiU get me a beer, please?
Title: Re: Wii U
Post by: ShyGuy on June 07, 2011, 06:18:46 PM
Kytim, what if they had Star Fox Adventures in the WiiU virtual console?
Title: Re: Wii U
Post by: Stogi on June 07, 2011, 06:20:52 PM
Point is once the Wii U games start rolling out nobody will remember that after selling 70+million consoles that the Wii had a bad last year and a half.


I'm not so sure, considering that this has been a systemic problem of Nintendo's for 3 console generations now.  The N64 was legendary for its utter lack of software its last several years, the GameCube had large game droughts as well its last few years, and the Wii is set to do the same its last few years.  How can you look at the Wii U after all that and think in all seriousness that it won't happen again, especially since Nintendo promised after each of those generations that it wouldn't?

Third parties /nuff said.
Title: Re: Wii U
Post by: Adrock on June 07, 2011, 06:22:55 PM
I'm as supportive of the system as one can get considering its buzz is strictly built of potential instead of any specific title. All the 3rd party games they showed will be available on hardware I already own. I'm still glad they're coming to WiiU. Telling me Super Smash Bros. is coming doesn't do anything fo me. They confirmed something I pretty much assumed was coming anyway. I wanted to see games, but considering the hardware is at least a year away, I'm not sweating it too much.

So far, my only disappointments are the name (it's silly, but I'll live) and the lack of the digital click on the L/R triggers. That's it.
Title: Re: Wii U
Post by: broodwars on June 07, 2011, 06:23:39 PM
Point is once the Wii U games start rolling out nobody will remember that after selling 70+million consoles that the Wii had a bad last year and a half.


I'm not so sure, considering that this has been a systemic problem of Nintendo's for 3 console generations now.  The N64 was legendary for its utter lack of software its last several years, the GameCube had large game droughts as well its last few years, and the Wii is set to do the same its last few years.  How can you look at the Wii U after all that and think in all seriousness that it won't happen again, especially since Nintendo promised after each of those generations that it wouldn't?

Third parties /nuff said.


They say they're going to support the Nintendo console at the beginning of every console cycle.  How's that working out for you?  /nuff said.
Title: Re: Wii U
Post by: Chozo Ghost on June 07, 2011, 06:28:47 PM
I hate typing WiiU or Wii-U or whatever. I wish it had any other name, because I feel like an idiot when I spell the name or try to pronounce it. The name goes against reason and sanity. Reggie should have made a stand and said "No F---ing way am I going out there in front of everyone and telling them this is what we're calling our next console!"
Title: Re: Wii U
Post by: Stogi on June 07, 2011, 06:29:00 PM
Well /nuff said
Title: Re: Wii U
Post by: ThePerm on June 07, 2011, 06:34:35 PM
Well if you recall a couple of days ago I was mentioning how Nintendo is tied up with Wii and 3ds games at the moment. Which those games will be out at the end of the Year, Next E3 they'll show Wii U games, and I'm sure there will be enough to make you go what was i complaining about? Technically Wii is at the end of a drought, and it also just had a price reduction. Your pissed the last year has been lacking, but this year should be a decent year for Wii.  Skyward Sword looked sweet, and it has just now finally caught my attention.

Also, everyone should realize there is a graphical wall that was hit by the last HD systems. Even with upgrades its going to be hard to tell the difference in power. Its all up to the artists. For instance the last couple of Assassins Creed, and Mass Effect games barely look unreal.
Title: Re: Wii U
Post by: BlackNMild2k1 on June 07, 2011, 06:34:43 PM
Point is once the Wii U games start rolling out nobody will remember that after selling 70+million consoles that the Wii had a bad last year and a half.


I'm not so sure, considering that this has been a systemic problem of Nintendo's for 3 console generations now.  The N64 was legendary for its utter lack of software its last several years, the GameCube had large game droughts as well its last few years, and the Wii is set to do the same its last few years.  How can you look at the Wii U after all that and think in all seriousness that it won't happen again, especially since Nintendo promised after each of those generations that it wouldn't?

Third parties /nuff said.


They say they're going to support the Nintendo console at the beginning of every console cycle.  How's that working out for you?  /nuff said.

To be fair, Nintendo gave them an easy out for the last 3 generations. Moreso in the N64 and Wii gen than the GC one, but Wuu so far sounds like it could be pretty damn powerful and in a little box again.

Power 7 CPU with "lots of eDRAM" and probably a higher end R700 GPU.
all the control options you could want right out of the box (analogs, triggers, buttons, touch screen, motion, camera, tilt, wiimotes) and hopefully a competent online.

No real excuses this time around as far as I can see at this point.
Title: Re: Wii U
Post by: Toruresu on June 07, 2011, 06:37:04 PM
Future 3rd party excuses might be "no money hats!"

The WiiU seems promising, very promising!
Title: Re: Wii U
Post by: alegoicoe on June 07, 2011, 06:38:12 PM
i think reggie did a good job answering the questions, although some questions were plain stupid, i knew he was not going to reveal much, but hell, we still have TGS and GDC for more details.
Title: Re: Wii U
Post by: ThePerm on June 07, 2011, 06:39:49 PM
not to mention who knows maybe they've been working on Wii U games this whole generation
Title: Re: Wii U
Post by: Kytim89 on June 07, 2011, 06:44:07 PM
Kytim, what if they had Star Fox Adventures in the WiiU virtual console?

I have that game already, Shyguy. If Nintendo did something similar to what Sony did with the ability to transfer saves from the PS/2 memory cards onto the internal memory of the PS3 to use with games purchased on PSN then I would buy anything they have in store. I would prefer something like this because I would buy Twilight Princess again.
Title: Re: Wii U
Post by: Ian Sane on June 07, 2011, 07:00:05 PM
Quote
Wait, what? Maybe because you didn't play those games, but Nintendo made gajillions on Touch Generation games and the Balance board/Wii Fit. I may have played very few of those games, but they really weren't for me. That doesn't mean they didn't meet/exceed their potential.

If the best they can do is casual focused mini-game comps then, yeah, they failed to meet their potential even if they sold a gazillion games.  They should benefit nearly ALL games, not just a handful for a select audience that is impressed with gimmicks.  Seriously, you're telling me the fucking balance board met its potential?  It's pretty much a peripheral for one game!
 
The potential ideas people brainstormed when the remote was revealed just smoke the **** out of the usual implementation - mapping a button press to a remote shake.  Waggle is the reason I'm skeptical and that is a damn good one.
 
Quote

Wimote+ has been the standard for some time now. Welcome to 2010, I hope you enjoy your stay.

Wiimote+ ain't standard for ****.  It's used in like three games.  So are they requiring us to have Motion+ for Wii U motion control games or not?  That's a fair question.  A lot of people have normal remotes lying around and not everyone has Motion+.  But ideally for the next gen we should have improved motion control.
Title: Re: Wii U
Post by: NWR_insanolord on June 07, 2011, 07:03:50 PM
But Ian, you should at least be happy that this controller has all the buttons and directional inputs of a standard controller, so if developers don't want any motion or touch controls they can just use those. Lots of options, no forced compromises.
Title: Re: Wii U
Post by: BlackNMild2k1 on June 07, 2011, 07:14:05 PM
Wiimote+ ain't standard for ****.  It's used in like three games.  So are they requiring us to have Motion+ for Wii U motion control games or not?  That's a fair question.  A lot of people have normal remotes lying around and not everyone has Motion+.  But ideally for the next gen we should have improved motion control.

3 games 5 games 20 games. doesn't matter. It's the standard controller for the system as that is what comes in every box and it's the only thing they sell new anymore. It's the standard Wii controller starting last year going forward and it will continue to be the standard Wii controller going into 2012 and beyond.
Title: Re: Wii U
Post by: Chozo Ghost on June 07, 2011, 07:19:00 PM
It's pretty much a peripheral for one game!

I think there's some Shaun White and Tony Hawk games which make use of it.

During the conference the live feed showed the Balance Board being used along with the Zapper and so on, so one could assume they will be supported with the new console, which they should be because there's no sense in re-inventing the wheel, especially when like you said they didn't really meet their full potential on the Wii. If they can carry over to the Hercules (that's what I'm calling the new console because I hate the official name), then that breathes some new life into these peripherals and possibly then they will be able to realize more of their potential. Like I said, the fact these peripherals were shown during the promo video thing for the new console is very promising.
Title: Re: Wii U
Post by: nickmitch on June 07, 2011, 07:23:31 PM
It's pretty much a peripheral for one game!

I think there's some Shaun White and Tony Hawk games which make use of it.

A Rabbids and Monkey Ball game too.

Wiimote+ ain't standard for ****.  It's used in like three games.  So are they requiring us to have Motion+ for Wii U motion control games or not?  That's a fair question.  A lot of people have normal remotes lying around and not everyone has Motion+.  But ideally for the next gen we should have improved motion control.

3 games 5 games 20 games. doesn't matter. It's the standard controller for the system as that is what comes in every box and it's the only thing they sell new anymore. It's the standard Wii controller starting last year going forward and it will continue to be the standard Wii controller going into 2012 and beyond.

The problem is that a lot of people bought WiiMotes before M+ and weren't compelled to buy M+s or upgrade existing WiiMotes because there wasn't enough software to make you. Yeah, WSR was a must own, and it came with one, but nothing else did that was a must own.

WM+ isn't the standard, it's just the only thing being sold now. The standard is what we can assume everyone has, and not everyone has a M+
Title: Re: Wii U
Post by: BlackNMild2k1 on June 07, 2011, 07:25:21 PM
Now it's time for them all to upgrade to wiimote+ or buy M+ add ons.

I'm sure if you try to use the old wiimote with the new system, it might prompt you to plug in M+ or use a wiimote+

Actually NWR should ask a question about that too.
Title: Re: Wii U
Post by: Chozo Ghost on June 07, 2011, 07:27:04 PM
Yeah, WSR was a must own, and it came with one, but nothing else did that was a must own.

Red Steel 2 and No More Heroes DS
Title: Re: Wii U
Post by: NWR_insanolord on June 07, 2011, 07:30:16 PM
It's more of a niche thing, but the Tiger Woods games with M+ are must-own if you like golf games. And later this year we're getting a pretty huge must-own game for Motion+.
Title: Re: Wii U
Post by: Chozo Ghost on June 07, 2011, 07:32:46 PM
There are more games that use M+ than most people realize. The problem is many/most of them aren't very notable.

A full list can be found here: http://en.wikipedia.org/wiki/List_of_games_that_support_Wii_MotionPlus (http://en.wikipedia.org/wiki/List_of_games_that_support_Wii_MotionPlus)

There's only 5 games which REQUIRE it, but there are quite a bit that use it optionally.
Title: Re: Wii U
Post by: NWR_insanolord on June 07, 2011, 07:36:29 PM
Nintendo said the Motion+ tech was too expensive to use at launch, but looking back they really should have eaten that cost. I think the system would have seen much better support if the controller was capable of the things people wanted to do. Once M+ came out and they could do those things people had already moved on.
Title: Re: Wii U
Post by: ShyGuy on June 07, 2011, 07:36:40 PM
Am I wrong or did EA give the impression that they were handling all the Wii U Online network?
Title: Re: Wii U
Post by: nickmitch on June 07, 2011, 07:37:19 PM
Yeah, WSR was a must own, and it came with one, but nothing else did that was a must own.

Red Steel 2 and No More Heroes DS

NMH2 didn't use M+ and I wouldn't call RS2 a "must own." It's a fine title, but it's not great.
Title: Re: Wii U
Post by: nickmitch on June 07, 2011, 07:43:15 PM
Now it's time for them all to upgrade to wiimote+ or buy M+ add ons.

I'm sure if you try to use the old wiimote with the new system, it might prompt you to plug in M+ or use a wiimote+

Actually NWR should ask a question about that too.

The sucky part about that is when the Blue Ocean that Nintendo is reaching out for (still) doesn't want to buy the new system because they have to upgrade all of their controllers.
Title: Re: Wii U
Post by: NeoStar9X on June 07, 2011, 07:47:43 PM
I'm pleased. :) I can't really be anything more. Information is limited but there is enough to take any concerns I had away. The power is there. The effort to work with 3rd parties are there and there should be nothing holding them back. Even if the PS4/X720 leap the Wii U (it's getting easier to say) it shouldn't be a massive leap. It might be closer to the PS2 compared to the Xbox/GC. Downgrades or upgrades should stop be possible without a drastic change. Certainly won't be a repeat of the Wii. It's a diminishing returns situation where Sony and Microsoft can only go so far the next go around.

Once I get this this new system I think I'll be happy with just it as there should be no reason for it not to get multiplatform games now. I don't really care to much about Sony and Microsoft first party IPs. Between this and the line up for the 3DS and the eShop it's been a good E3. Looking forward to what is said at the round tables tonight and tomorrow. Hopefully even more news can be passed on.
Title: Re: Wii U
Post by: Ian Sane on June 07, 2011, 07:49:36 PM
Quote
  But Ian, you should at least be happy that this controller has all the buttons and directional inputs of a standard controller, so if developers don't want any motion or touch controls they can just use those. Lots of options, no forced compromises.

THAT I do like.  That is awesome.  However as I have concerns over how comfortable that will be to use over a long play session, having that big giant screen might still hurt the games that don't use it.  It defines the whole shape and weight of the controller.  Thinking about it right now the usual way I curl up on the couch and hold the controller is impossible with something this wide.
Title: Re: Wii U
Post by: nickmitch on June 07, 2011, 07:51:36 PM
Before anyone else says anything, everyone who said it feels comfortable has not held it for more than 15 minutes. Extended play time with the controller is a valid concern.
Title: Re: Wii U
Post by: Chozo Ghost on June 07, 2011, 07:53:50 PM
The way you can tell if Ian likes something is if he doesn't complain about it.
Title: Re: Wii U
Post by: Adrock on June 07, 2011, 08:01:14 PM
If the best they can do is casual focused mini-game comps then, yeah, they failed to meet their potential even if they sold a gazillion games.  They should benefit nearly ALL games, not just a handful for a select audience that is impressed with gimmicks.  Seriously, you're telling me the fucking balance board met its potential?  It's pretty much a peripheral for one game!
The Balance Board met its potential because it reached the audience Nintendo intended to reach. It may not have reached me or you, but it was a hit for a reason. I don't know why you expect something like the balance board or a touchscreen to benefits all games. Why does it need to? It goes both ways. Shoulder buttons and analog sticks don't benefit casual gamers. These things need to reach someone and if they do, what harm are they doing? I don't really understand what you're complaining about. They may have failed to meet your ridiculous standard for things, but that's not the same thing as not meeting its own potential. Millions of people bought Nintendo hardware when they otherwise would not have. They got Nintendogs, Wii Sports, Wii Fit, Brain Age etc. instead of nothing. You're complaining because these things don't appeal to you. Well, what about you?


Buy something that does appeal to you because Nintendo shouldn't stop trying to make money on behalf of you.
Title: Re: Wii U
Post by: Mannypon on June 07, 2011, 08:12:27 PM
I can't believe I'm seeing all these complaints about extended sessions with this remote and how it might fair.  Its not a 15 lb dumbell.  I haven't heard anyone complain yet of holding an Ipad for extended game/online browsing/ reading sessions.  Its not like your going to be holding your arms out in front of your chest perpendicular to your body.  More than likely your forearms will be resting on your upper thighs like they are during current gaming sessions on ps3/60.
 

The WiiU has me excited though.  I was expecting some more concrete info on games today but what was shown was enough to get the imagination juices flowing.  I think this remote will be a GODSEND for sports and rpgs (2 of my fav genres) especially western rpgs.  Western rpgs always seem to suffer in the control department when they transition from PC to console but with this screen on the controller, alot of the features on a keyboard can now be implemented.  That screen can be used for so many interactive quick slots it could possibly lead to even better control than PC.  Also, this could be amazing with squad based fpsers.  No longer do you need to leave the action to control your squadmates.  You can have all the action on the main screen and have a tactical map on the controller which you can command your squad to different positions and attacks with the swipe of a finger.  I can just imagine having a major shootout in an building and finding out that I'm covered.  I take cover behind a wall, look down at my controller and sending a unit to flank the enemy from the side all in a matter of seconds. 

The posibilites are endless if developers dear to use some creativity in their approaches and not just shove us ports with tacked on stat displays on the controller.
 
Title: Re: Wii U
Post by: BlackNMild2k1 on June 07, 2011, 08:24:26 PM
(http://www.abload.de/img/10jk42.gif)


http://kotaku.com/5809555/zelda-games-on-wii-u-could-look-this-stunning (http://kotaku.com/5809555/zelda-games-on-wii-u-could-look-this-stunning)
Title: Re: Wii U
Post by: ShyGuy on June 07, 2011, 08:26:38 PM
awesome!
Title: Re: Wii U
Post by: Mannypon on June 07, 2011, 08:28:44 PM
Here's a link to a youtube video demonstrating the Zelda HD demo.  You really get to see how interactive it is and its fairly clear for a cam shot.
 
http://www.youtube.com/watch?v=Sdn2YOKP9RU&feature=youtu.be (http://www.youtube.com/watch?v=Sdn2YOKP9RU&feature=youtu.be)
 
EDIT: My bad, I see I was beat to it lol.  Enjoy the video none the less lol.
Title: Re: Wii U
Post by: blackfootsteps on June 07, 2011, 08:53:20 PM
Is there any video footage of the Japanese street demo mentioned in the IGN impressions?
Title: Re: Wii U
Post by: BlackNMild2k1 on June 07, 2011, 09:09:19 PM
Am I wrong or did EA give the impression that they were handling all the Wii U Online network?

I didn't hear that part but Stogi said the same thing earlier when the conference was live.

Does anyone have anymore info on that? Was it said during the Dev commentary near the end of the conference?
Title: Re: Wii U
Post by: broodwars on June 07, 2011, 09:13:02 PM
That really is some lovely Zelda footage.  It's a pity it's shackled to that controller.  Maybe Nintendo will see sense and redesign it to a much more logical layout.
Title: Re: Wii U
Post by: Mannypon on June 07, 2011, 09:15:00 PM
I think bringing out EA's CEO or president, can't remember which one, near the end to talk about the WiiU's online gaming in general seems to imply that they somehow have a hand in it.  It did give me the vibe that they are in some way working with Nintendo on setting up the infastructure for WiiU's online functions. 
Title: Re: Wii U
Post by: NeoStar9X on June 07, 2011, 09:28:26 PM
I think bringing out EA's CEO or president, can't remember which one, near the end to talk about the WiiU's online gaming in general seems to imply that they somehow have a hand in it.  It did give me the vibe that they are in some way working with Nintendo on setting up the infastructure for WiiU's online functions.
I think this is the idea going around in most places. Why bring the top guy of all people out knowing that EA has a strong online presence, especially since they just announced the new Origin online store front and online system.
Title: Re: Wii U
Post by: blackfootsteps on June 07, 2011, 09:41:12 PM
I hope that there isn't going to have to be a need to change right hand position to get from the c-stick to the face buttons. Joystiq said it was awkward (http://www.joystiq.com/2011/06/07/hands-on-with-the-wii-u-controller/).

Other places have said it feels fine, so this is a shame.

On another note does the interview with the Irrational Games guy suggest Bioshock Infinite for WiiU?
Title: Re: Wii U
Post by: SixthAngel on June 07, 2011, 09:49:46 PM
[quoteI may have played very few of those games, but they really weren't for me. That doesn't mean they didn't meet/exceed their potential.

The DS more than met its potential and the Wii motion controls are going to reach their peak with Zelda this year.

The fact that you try to say the DS didn't reach its potential is ridiculous.  Even ignoring all the games you would never play like Brain Age and Nintendogs  there are amazing games tha use the touchscreen and are not minigames like The World Ends with You, Soul Bubbles, Trauma Center, Scribblenaughts, Drawn to Life etc. 

The DS strip mined the touchscreen concept and then blew the mountain up to get any ore they missed.

Seriously, you're telling me the fucking balance board met its potential?  It's pretty much a peripheral for one game!


But thats exactly what it is and what it was sold as, a fitness peripheral for a fitness game pack in.  It came with one fitness game and many more were released.  The fact that some non-fitness games actually use it is a bonus.
Title: Re: Wii U
Post by: BranDonk Kong on June 07, 2011, 09:51:43 PM
If that's really what a Zelda game will look like, then my e-boner will probably stay turgid forever.
Title: Re: Wii U
Post by: Dirk Temporo on June 07, 2011, 09:55:13 PM
That really is some lovely Zelda footage.  It's a pity it's shackled to that controller.  Maybe Nintendo will see sense and redesign it to a much more logical layout.

I'm wondering exactly what you want them to do with it.
Title: Re: Wii U
Post by: SixthAngel on June 07, 2011, 10:05:34 PM
From some of the demos Nintendo seems to want to use this to make local multiplayer better.  This is a solution to so many local mutliplayer problems too.  For example in the baseball demo they have the small screen pitch the ball so the batter doesn't know where the pitch is going to be.  Picking plays in football games can be secret, fps games can go from spltscreen to hidden mode on the u where the opponent cant see your screen on the fly.  Turning invisible in fighting games could actually be worthwhile.  You could pick up an invisibility powerup in smash bros. and your character becomes invisible on the main screen but you can still see him and control him like normal on the u screen.

I want a game with a Perfect Dark like farsight where you hold the Wii U in the air and it is the xray screen of the gun or a Metroid prime with the screen as your visor that use to scan your surroundings.
Title: Re: Wii U
Post by: Chozo Ghost on June 07, 2011, 10:11:34 PM
Metroid prime with the screen as your visor that use to scan your surroundings.

Unless its made by Sackamoto, in which case it will just be a pixel hunting mini game where you spend a half hour poking around on the touchscreen with a stylus until you hit the magic pixel.
Title: Re: Wii U
Post by: broodwars on June 07, 2011, 10:37:35 PM
That really is some lovely Zelda footage.  It's a pity it's shackled to that controller.  Maybe Nintendo will see sense and redesign it to a much more logical layout.

I'm wondering exactly what you want them to do with it.

My main complaint is that the analog sticks (and they need to be analog sticks, not the 3DS Circle Pads) and the D-pad/buttons need to be reversed.  The D-pad goes on top with the left analog stick underneath it on the left side of the screen, and the 4 primary buttons go on top with the right analog stick underneath them on the right side of the screen.  Both sets need to be slanted so that the thumbs can easily slide between the top and bottom items on both sides.  If necessary (because I can understand the argument about not putting the D-pad in the "primary position"), the left analog stick and D-pad can remain where they are, but they still need to be slanted.  This is the same control layout the Classic Controller Pro uses, and it is an excellent controller so I don't see the point in messing with what has proven to work extremely well for decades.

Also, if I understand it correctly, there are only L and R shoulder triggers.  For ease of 3rd party porting, there need to be 2 triggers on each side of the device.

As for the controller's shape, I don't like the box-y shape of it, nor how flat it is like an iPad.  It's more a handheld than a console controller.  It should be smaller and more rounded to make it more comfortable for longer play sessions.  They could do this without altering the size of the screen.
Title: Re: Wii U
Post by: Sarail on June 07, 2011, 10:51:45 PM
That really is some lovely Zelda footage.  It's a pity it's shackled to that controller.  Maybe Nintendo will see sense and redesign it to a much more logical layout.

I'm wondering exactly what you want them to do with it.

My main complaint is that the analog sticks (and they need to be analog sticks, not the 3DS Circle Pads) and the D-pad/buttons need to be reversed.  The D-pad goes on top with the left analog stick underneath it on the left side of the screen, and the 4 primary buttons go on top with the right analog stick underneath them on the right side of the screen.  Both sets need to be slanted so that the thumbs can easily slide between the top and bottom items on both sides.  If necessary (because I can understand the argument about not putting the D-pad in the "primary position"), the left analog stick and D-pad can remain where they are, but they still need to be slanted.  This is the same control layout the Classic Controller Pro uses, and it is an excellent controller so I don't see the point in messing with what has proven to work extremely well for decades.

Also, if I understand it correctly, there are only L and R shoulder triggers.  For ease of 3rd party porting, there need to be 2 triggers on each side of the device.

As for the controller's shape, I don't like the box-y shape of it, nor how flat it is like an iPad.  It's more a handheld than a console controller.  It should be smaller and more rounded to make it more comfortable for longer play sessions.  They could do this without altering the size of the screen.
I'm thinking because those of us who haven't been able to hold the controller yet don't realize, that the non-slanted placement of the sticks/buttons/d-pad might be better based on how the backside of the controller is constructed. I imagine our index or middle fingers are going to be able to rest on the the L and R triggers, while our index fingers (if we so choose) can rest on the shoulder ZL and ZR buttons (and YES, there are four shoulder buttons/triggers -- not two.)
Title: Re: Wii U
Post by: broodwars on June 07, 2011, 10:54:12 PM
I imagine our index or middle fingers are going to be able to rest on the the L and R triggers, while our index fingers (if we so choose) can rest on the shoulder ZL and ZR buttons (and YES, there are four shoulder buttons/triggers -- not two.)

Ok, there are actually 4 triggers.  That takes care of that problem then.  I've only seen 2 triggers in the images I've seen, so it's nice to know that there actually are 4 of them.
Title: Re: Wii U
Post by: ThePerm on June 08, 2011, 12:09:47 AM
That really is some lovely Zelda footage.  It's a pity it's shackled to that controller.  Maybe Nintendo will see sense and redesign it to a much more logical layout.

I'm wondering exactly what you want them to do with it.

My main complaint is that the analog sticks (and they need to be analog sticks, not the 3DS Circle Pads) and the D-pad/buttons need to be reversed.  The D-pad goes on top with the left analog stick underneath it on the left side of the screen, and the 4 primary buttons go on top with the right analog stick underneath them on the right side of the screen.  Both sets need to be slanted so that the thumbs can easily slide between the top and bottom items on both sides.  If necessary (because I can understand the argument about not putting the D-pad in the "primary position"), the left analog stick and D-pad can remain where they are, but they still need to be slanted.  This is the same control layout the Classic Controller Pro uses, and it is an excellent controller so I don't see the point in messing with what has proven to work extremely well for decades.

Also, if I understand it correctly, there are only L and R shoulder triggers.  For ease of 3rd party porting, there need to be 2 triggers on each side of the device.

As for the controller's shape, I don't like the box-y shape of it, nor how flat it is like an iPad.  It's more a handheld than a console controller.  It should be smaller and more rounded to make it more comfortable for longer play sessions.  They could do this without altering the size of the screen.
I'm thinking because those of us who haven't been able to hold the controller yet don't realize, that the non-slanted placement of the sticks/buttons/d-pad might be better based on how the backside of the controller is constructed. I imagine our index or middle fingers are going to be able to rest on the the L and R triggers, while our index fingers (if we so choose) can rest on the shoulder ZL and ZR buttons (and YES, there are four shoulder buttons/triggers -- not two.)
Also, having the second stick on the bottom or top is unimportant, i prefer the stick at the top, and I think Sony has it backwards not Nintendo. On the left side its always been on the top on an Xbox or gcn controller and on the right side on the bottom, but iv always felt like the stick on the bottom felt weird ALWAYS. Besides if you have your thumb on a stick you use the trigger buttons more in a game like that. Having a stick on the top might actually make it playable for me who has always had a problem with dual analog shooting games.
Title: Re: Wii U
Post by: FZeroBoyo on June 08, 2011, 12:11:18 AM
When New Super Mario Bros. Mii was shown, I'm sure Jon Lindemann shuddered.
Title: Re: Wii U
Post by: ShyGuy on June 08, 2011, 12:50:02 AM
From what I have heard, the analog controls are not 3DS slide pads and everyone who has touched it seems positive about them. Here is a closeup video at Kotaku:

http://kotaku.com/5809519/take-a-tour-of-the-amazing-wii-u-controller-in-our-hands?tag=wii-u (http://kotaku.com/5809519/take-a-tour-of-the-amazing-wii-u-controller-in-our-hands?tag=wii-u)
Title: Re: Wii U
Post by: Mop it up on June 08, 2011, 12:52:04 AM
That's good, I was a little worried when I saw the sticks so it is nice to know they still feel like analogue sticks.
Title: Re: Wii U
Post by: Caterkiller on June 08, 2011, 02:14:48 AM
OK I may have bad news that if true will piss me off to no end. It just can't be true though, I feel like interpretation of the question was wrong.

Only ONE TABLET PER CONSOLE PERIOD.

http://www.youtube.com/watch?v=Sdn2YOKP9RU&feature=youtu.be

Quote
We asked a company spokesperson at the firm's VIP stand at E3 2011 in Los Angeles today about the price of each item. He told us that there would only be one bundled RRP, adding: "Both the controller and the console will be sold as one unit. You won't be able to buy the controller alone."

 The rep also told us that multiplayer games being created for the system are only being designed to accomodate one tablet-style controller, whilst other players will need to use a Wiimote. It is currently unknown whether it is possible to sync more than one of the new controllers to a single Wii U.

Usually when Nintendo pulls a bone headed move it comes to light very quickly, but I havnt seen much about this aside from the tiny chat I had with some of you here.

Title: Re: Wii U
Post by: Stogi on June 08, 2011, 02:16:06 AM
That can't be. They would be stupid to do that.

The only reason I could see being used as an excuse is if it wasn't feasibly possible. If that's the case then don't even bother releasing it.
Title: Re: Wii U
Post by: GoldenPhoenix on June 08, 2011, 02:34:16 AM
Looks like the discs will hold 25GBs, that is awesome. May not be blu-ray branded but who cares?

http://uk.kotaku.com/5809701/wii-u-discs-will-be-25gb-in-size (http://uk.kotaku.com/5809701/wii-u-discs-will-be-25gb-in-size)
Title: Re: Wii U
Post by: ShyGuy on June 08, 2011, 03:02:53 AM
I watched the Darksiders 2 trailer on Gamtrailers and it looks a little different than the video we saw during the Nintendo press conference. I think the Nintendo one looked a little crisper, not as dark. Not sure if that means anything.
Title: Re: Wii U
Post by: ShyGuy on June 08, 2011, 03:18:06 AM
Here is a picture of the EA game backdrop when Riccitello was talking at the Nintendo press conference. Is that the standard EA 2011 banner or are they all games/franchises coming to the Wii U?

(http://i91.photobucket.com/albums/k302/shyguy70/ealineup.png)
Title: Re: Wii U
Post by: SixthAngel on June 08, 2011, 05:45:25 AM
I watched the Darksiders 2 trailer on Gamtrailers and it looks a little different than the video we saw during the Nintendo press conference. I think the Nintendo one looked a little crisper, not as dark. Not sure if that means anything.

Apparently some or most of the third party games used footage from the other versions. I don't know which ones.
Title: Re: Wii U
Post by: johnn on June 08, 2011, 06:23:40 AM
That Zelda tech demo is really impressive. I do hope they are working on a new (HD) Zelda already with music by that E3 orchestra.
Title: Re: Wii U
Post by: Ceric on June 08, 2011, 07:48:33 AM
Looks like the discs will hold 25GBs, that is awesome. May not be blu-ray branded but who cares?

http://uk.kotaku.com/5809701/wii-u-discs-will-be-25gb-in-size (http://uk.kotaku.com/5809701/wii-u-discs-will-be-25gb-in-size)
Hopefully they will have the option of dual layer etc. much later in its life.
Title: Re: Wii U
Post by: BranDonk Kong on June 08, 2011, 08:33:01 AM
I always said it would have a BluRay drive, and according to other sources, that is in fact what the console has in it. Also they say it will have an SATA hard drive in addition to the internal 8GB flash.
Title: Re: Wii U
Post by: BranDonk Kong on June 08, 2011, 08:38:08 AM
By the way I don't know if it was mentioned, but Miyamoto confirmed that Pikmin 3 will be on Wii U and not on Wii.
Title: Re: Wii U
Post by: BlackNMild2k1 on June 08, 2011, 10:28:59 AM
I always said it would have a BluRay drive, and according to other sources, that is in fact what the console has in it. Also they say it will have an SATA hard drive in addition to the internal 8GB flash.

Who said this? I didn't see this? but I just woke up.

By the way I don't know if it was mentioned, but Miyamoto confirmed that Pikmin 3 will be on Wii U and not on Wii.

This has been mentioned in the conference thread and a NWR news story as soon as it was mention by Miyamoto last nite during the roundtable.
Title: Re: Wii U
Post by: BlackNMild2k1 on June 08, 2011, 10:33:52 AM
OK I may have bad news that if true will piss me off to no end. It just can't be true though, I feel like interpretation of the question was wrong.

Only ONE TABLET PER CONSOLE PERIOD.

http://www.youtube.com/watch?v=Sdn2YOKP9RU&feature=youtu.be

Quote
We asked a company spokesperson at the firm's VIP stand at E3 2011 in Los Angeles today about the price of each item. He told us that there would only be one bundled RRP, adding: "Both the controller and the console will be sold as one unit. You won't be able to buy the controller alone."

 The rep also told us that multiplayer games being created for the system are only being designed to accomodate one tablet-style controller, whilst other players will need to use a Wiimote. It is currently unknown whether it is possible to sync more than one of the new controllers to a single Wii U.

Usually when Nintendo pulls a bone headed move it comes to light very quickly, but I havnt seen much about this aside from the tiny chat I had with some of you here.

Oh Nintendo... it's always gotta be something. Such wasted potential for some local mulitplayer.
atleast beef it up to allow for 2 tablets and 4 wiimotes.

Imagine the possibilities of 6 player local
A 2 player squad of MGS style players vs 4 Wiimote holding guards that are tracking you down.
(you could do this with out a 2 player team, but it's funner this way.)
2 uscreen players communicate with each other to beat the level like usual and the other 4 pay guards that are trying to stop them. If they get killed they respawn as a different guard in a different area. Metal Gear Solid fun for everyone.
Title: Re: Wii U
Post by: alegoicoe on June 08, 2011, 11:16:43 AM
If this is true then my favorite new gen franchise mass effect is coming to the wii u
Here is a picture of the EA game backdrop when Riccitello was talking at the Nintendo press conference. Is that the standard EA 2011 banner or are they all games/franchises coming to the Wii U?

(http://i91.photobucket.com/albums/k302/shyguy70/ealineup.png)
Title: Re: Wii U
Post by: MaryJane on June 08, 2011, 11:36:50 AM
So, what if it's only one controller per system?

How much do 'hardcore' gamers do local multiplayer? It's much more likely that the casuals will be playing local multiplayer. Nintendo might finally be joining the online movement, but I do wish you could at least have two tablet controllers. Hopefully, there's still time for them to do something about this, perhaps two radios on different frequencies or a little more processing power in the controller itself, but I'm not sure this is as much of a deal breaker as it may have initially seemed to me.


Edit: On a separate issue; http://www.engadget.com/2011/06/08/nintendo-admits-its-wii-u-highlight-reel-was-spiced-up-with-ps3/ (http://www.engadget.com/2011/06/08/nintendo-admits-its-wii-u-highlight-reel-was-spiced-up-with-ps3/)
Title: Re: Wii U
Post by: ShyGuy on June 08, 2011, 12:36:15 PM
Darksiders II Developers confirm that the Wii U is more powerful the 360 and PS3 and that the Wii U version may be the best version of the game.

http://www.gameinformer.com/b/news/archive/2011/06/07/could-project-caf-233-be-the-best-platform-for-darksiders-ii.aspx
Title: Re: Wii U
Post by: Nick DiMola on June 08, 2011, 01:50:00 PM
Crap, have to kill the story. Apparently, there was a misunderstanding. No confirmation of Wii U controller playing Wii games.
Title: Re: Wii U
Post by: BlackNMild2k1 on June 08, 2011, 01:55:45 PM
Jason Ross just confirmed for me that the Wii U tablet controller can be used to play Wii games and will be able to display the games on the controller.

Details here (http://www.pixlbit.com/news?action=showNewsArticle&newsArticleId=1175&t=wii_u_controller_screen_can_be_used_to_play_wii_games)

Oh, also the sensor bar from the Wii is compatible with the Wii U. They said everything that came with the Wii can be used with Wii U. Cool news, I thought. I'm guessing Wii games that don't require motion control will look really nice on the little tablet screen.

nope sorry. Documented for the whole forum to witness ;)
that would have been pretty cool though. But playing Wii games on a 6" screen using the sensor strip on the controller would be quite experience. Imagine 4 players huddled around that screen. soo much fun.
Title: Re: Wii U
Post by: Nick DiMola on June 08, 2011, 02:50:49 PM
Haha. I guess the guy misunderstood Jason the first 2 times he asked. He went back, to make sure one more time, and the claimed that he thought he was just asking if the system was backwards compatible. Apparently once he realized the real question, the rep said he had no idea and withdrew his previous answer.

If you ask me, it seems plausible enough (hence why I asked Jason to ask them), but yeah, nothing solid still on that. For reference, I'd love to play Brawl on the tablet screen just chilling in bed.

We asked a whole bunch of other questions too, but got nothing out of the reps (apparently just like the NWR guys), so it seems Nintendo is pretty tight lipped right now on the system. Oh well.
Title: Re: Wii U
Post by: Chozo Ghost on June 08, 2011, 02:55:36 PM
The sensor bar being compatible with the Wii-U is disappointing news, because it means it will still be required. I was hoping they would have found a way to do motion gaming without the need for it.
Title: Re: Wii U
Post by: Ymeegod on June 08, 2011, 03:10:36 PM
One controller kinda sucks.  I guess you can do co-op easy enough with one guy using the big screen all to himself/herself.  Still After I recovered I began to think how this controller will effect the "core" gamers.  You can easily hold the controller with one hand (they showned a pic with some 7-8 year old doing it) and still use the touch screen.  This could open up the consoles to a few areas where the xbox/ps3 don't--MMO and RTS games.  MS tried with a few RTS but players had a hard time managing units effective with just an alalog.  With the touch screen you can easily pick units, rope them together, even lay down path for them to follow.  Sony's has/had an keyboard/mouse option but I think only UT3 supported the damn thing.  Pikmin 3 is already on it's way but a few more PC ports could easily show up as well IMO.

MMO could use the touchpad mulitple ways--one would be quick select.  MS uses the "wheel" which is still pretty limited while the touch pad can easily be broken down to say 104 keys?  I'm not much into voice chatting but I can text easy enough.  Surprised to see almost zero MMO's on consoles but I expect that to change.



Title: Re: Wii U
Post by: Caterkiller on June 08, 2011, 03:12:32 PM
I'll bring this over to this thread as well.

OK look at this. Again I say it is possible for at least 2 which thinking about it now is fine by me. 4 tablets sounds like it is not going to happen.

http://kotaku.com/5809706/nintendo-looking-into-games-that-support-two-new-controllers

Quote
"We're considering our options with maybe two screens," Eguchi told Kotaku, who said he considers multiple New Controller games to be "an interesting idea." That would mean games that used two new Wii U controllers.


Title: Re: Wii U
Post by: BlackNMild2k1 on June 08, 2011, 04:02:34 PM
Aliens: Colonial Marines
http://kotaku.com/5810010/three-amazing-things-youll-do-with-aliens-colonial-marines-on-the-wii-u (http://kotaku.com/5810010/three-amazing-things-youll-do-with-aliens-colonial-marines-on-the-wii-u)
Quote
the high-definition first-person shooter will be completely playable on the Wii U controller with the television off. That means you can play through the entire shooter on the tablet's screen while someone is watching television.
[...]
The device will, at times, become the game's motion tracker, a device in the fiction of the Alien universe that can track the location of enemies and friendlies by their motion. Pitchford explained that players may be asked to sweep their controller around them, looking for approaching enemies, which will show up as blips on the display of the controller.

The Wii U controller will also become a fully interactive map at times. In this mode, players will be able to play with a full map of the area much like we see Private William Hudson doing in the movie Aliens.

Finally, Pitchford said that players will use the display on the controller to play a mini-game used to hack doors in the game.

It was obvious that these were just some of the ideas that Gearbox have been playing around with for the implementation of the game on Nintendo's Wii U.

"The Wii U is really bad ass," he said. "We have a lot of great ideas that we're already working on."
[...]
While Pitchford talked about the game as if it were an in-development title (he even mentioned that screen shots were set to be released soon), the game is officially still just a "prototype."

I guess some devs haven't had kits for nearly as long as we thought...




Imagine the motion tracker like stuff in Beyond Good & Evil 2 with the uScreen being Jade's Camera and you have to be active to get the photo. *:MIND BLOWN:*


so much potential in this. Just need to confirm 2 uScreens at once for other such ideas to become a reality.
Title: Re: Wii U
Post by: Ceric on June 08, 2011, 04:10:53 PM
You know with Two uScreens you could do a Virtual Card game between to people.  It be like Yu-Gi-Oh ish.
Title: Re: Wii U
Post by: MorbidGod on June 08, 2011, 04:13:15 PM
I think Nintendo blew it out of the park with Wii-U. It's an odd name -- but so was Wii, so I am sure I'll get use to it. However, the potential game ideas is an amazing thought and excites me ever so. Can't wait to see what software titles to show their faces!
Title: Re: Wii U
Post by: ThePerm on June 08, 2011, 04:19:20 PM
expect a port of Duke Nukem Forever to Wii-U. The same people making the Aliens Colonial Marines is the developer responsible for making Duke Nukem Forever finally happen.

Also, Fucking Tekken? We've never gotten a Tekken(on a console)! I might just buy that on principle.
Title: Re: Wii U
Post by: MaryJane on June 08, 2011, 05:17:39 PM
Gizmodo says the screen isn't multitouch... anyone else reporting this?
Title: Re: Wii U
Post by: BlackNMild2k1 on June 08, 2011, 05:25:21 PM
Reggie already said it wasn't.

and it was rumored to be single touch anyway.
No surprises there.
Title: Re: Wii U
Post by: Stogi on June 08, 2011, 05:32:13 PM
No real loss of gameplay features either. At least I don't think. I don't have an iPad. Someone who does, can you elaboration on multi-touch gaming?
Title: Re: Wii U
Post by: MorbidGod on June 08, 2011, 05:35:17 PM
No real loss of gameplay features either. At least I don't think. I don't have an iPad. Someone who does, can you elaboration on multi-touch gaming?

Considering it has actual buttons, it's not a problem. If it relied only on touch buttons, however, it would be a problem. iPad allowing you to touch the screen with multiple fingers and it knows what your doing is good for typing and playing a game that requires you to tap the screen at multiple points. This is obviously meant for simple taping and not anything more.
Title: Re: Wii U
Post by: Adrock on June 08, 2011, 05:54:49 PM
I'm using a Macbook Pro and some of the gestures on the touchpad require multitouch. Scrolling, for example, requires 2 finger swipes simulatneously.

I'm not sure you'll really need multi-touch in a videogame especially since, like MorbidGod said, the controller has actual buttons.
Title: Re: Wii U
Post by: ThePerm on June 08, 2011, 06:03:12 PM
yeah holding a button or using the joystick = multitouch

Iphone/Ipads been out for how long and I haven't even used such a feature.
Title: Re: Wii U
Post by: mac<censored> on June 08, 2011, 06:28:35 PM
That can't be. They would be stupid to do that.

The only reason I could see being used as an excuse is if it wasn't feasibly possible. If that's the case then don't even bother releasing it.

If the remote can display 3d-rendered graphics independently of the main display (as it seeems to), those graphics are probably being generated by the GPU in the main unit, and there probably isn't enough GPU power to do it for multiple remotes.   [GPUs tend to be very power hungry and hot, so they probably can't put the GPU in the remote itself.]

If they had a "multiple wiiu remotes are allowed but only one can show fancy graphics" rules, then of course people would bitch endlessly about that...
Title: Re: Wii U
Post by: BlackNMild2k1 on June 08, 2011, 06:34:04 PM
Or multiple uScreens but graphics take a hit and look like PS360 games... no one would really notice.

If you use the Big screen being rendered at 1080p and you can support 1 nonHD uScreen w/o any effect on graphics now, then I would expect maybe a dip to 720p on the big screen would leave enough horsepower left over to render 2 nonHD uScreen streams without any further hit on graphics.

Rendering at 720p might even leave enough left over power to add some extra processing to the 720p screen such as more AA for a cleaner pic, or more draw distance or better frame rate.

Nintendo has options. I expect them to figure it out before a full blowout at CES or GDC next year.
Title: Re: Wii U
Post by: MaryJane on June 08, 2011, 06:39:00 PM
Yeah, multitouch doesn't matter much for gaming, but there's a web browser in the remote itself, as well as other functions that could be aided by multitouch.
Title: Re: Wii U
Post by: Kairon on June 08, 2011, 06:53:27 PM
expect a port of Duke Nukem Forever to Wii-U. The same people making the Aliens Colonial Marines is the developer responsible for making Duke Nukem Forever finally happen.

If true I think the WiiU would be my dream console...
Title: Re: Wii U
Post by: MorbidGod on June 08, 2011, 07:14:22 PM
Here is a picture of the EA game backdrop when Riccitello was talking at the Nintendo press conference. Is that the standard EA 2011 banner or are they all games/franchises coming to the Wii U?

(http://i91.photobucket.com/albums/k302/shyguy70/ealineup.png)

Holy Smoke Batman! Mass Effect on Wii-U!!!!!!! FAN-EXCITMENT RIGHT NOW!   :cool; :cool; :cool; :cool; :cool; :cool; :cool; okay i am done ...
Title: Re: Wii U
Post by: nickmitch on June 08, 2011, 07:27:33 PM
So, Nintendo never even thought of using multiple controllers with the system? Doesn't that seem a little short sighted, even for Nintendo?
Title: Re: Wii U
Post by: ShyGuy on June 08, 2011, 07:31:40 PM
I guess Craig Harris (formerly of IGN and RFN guest) is now working on or is associated with this Sega Aliens game. He seems up on the Wii U.
Title: Re: Wii U
Post by: stevey on June 08, 2011, 07:46:34 PM
So, Nintendo never even thought of using multiple controllers with the system? Doesn't that seem a little short sighted, even for Nintendo?

When the controller cost $100++, no. See the GBA<->GC failure
Title: Re: Wii U
Post by: ShyGuy on June 08, 2011, 07:51:08 PM
Kotaku has another hands on video with the console. The back has a sensor bar port just like the Wii. surprised they didnt come up with a more elegant solution for that.

http://kotaku.com/5810084/this-is-the-wii-u-console-in-my-ink+stained-hands
Title: Re: Wii U
Post by: mac<censored> on June 08, 2011, 07:54:29 PM
So, Nintendo never even thought of using multiple controllers with the system? Doesn't that seem a little short sighted, even for Nintendo?

They certainly thought of it.

Did you read my previous comment?  Maybe they can figure out a solution that's more palatable than simply disallowing multiple wiiu controllers (e.g. reduced resolution/quality as suggested by BnM2K1, "2nd+ controllers only can do 2d gfx", etc), but it's not a trivial problem.

If GPU power is the reason behind the restriction, then the tradeoff may essentially come down to lower price vs. multiple 3d controllers... and choosing a lower price is likely to be the smarter choice.

[Maybe they could offer a "multiple controller extension box" that (for a price) added the capabilities necessary, but that kind of thing would entail a fair bit of development effort and additional complexity, and might never sell enough to be worth it.]
Title: Re: Wii U
Post by: ThePerm on June 08, 2011, 08:46:17 PM
haha, you want multiple controllers for Wii U without the same graphics of one screen? Thats asking too much. Now i could see a downgrade in graphics like there is when you play 4 player splitscreen on 360, but i only see the point of that if 4 people are playing games and one is watching tv, but then i see latency issues.

 But i do however see games that combine 3DS and Wii-U mix and match without latency issues

Also, it is coined today im abreiviating Nintendo Wii U as NWU starting now

(http://i146.photobucket.com/albums/r259/theultimateperm/nwu.png)

or should it be WUN?
Title: Re: Wii U
Post by: ShyGuy on June 08, 2011, 08:58:28 PM
haha, you want multiple controllers for Wii U without the same graphics of one screen? Thats asking too much. Now i could see a downgrade in graphics like there is when you play 4 player splitscreen on 360, but i only see the point of that if 4 people are playing games and one is watching tv, but then i see latency issues.

 But i do however see games that combine 3DS and Wii-U mix and match without latency issues

Also, it is coined today im abreiviating Nintendo Wii U as NWU starting now

(http://i146.photobucket.com/albums/r259/theultimateperm/nwu.png)

or should it be WUN?

NWU is made of WUN.
Title: Re: Wii U
Post by: Adrock on June 08, 2011, 09:31:20 PM
Hypothetical Question: Could WiiU potentially confuse casual gamers?

When Reggie was announcing the console, my first reaction was "Oh ****, they're going to call it 'WiiU.' Don't say it. Don't say it. ****, he said it." Then, I was confused for a second because he seemed to be talking about the controller as a peripheral for the Wii. Obviously, it's not. However, the WiiU branding may confuse people who aren't well-versed in gaming, namely casual gamers.

On one hand, I think it's a good thing that all of the peripherals carry over. That's clearly the easiest way to introduce non-gamers to new hardware. It's certainly cost effective for everyone who already owns a Wii console.

On the other hand, some may ask why they would even need new hardware. Specifically, they may wonder why they can't just buy the tablet controller for the Wii they already own. Don't scoff at this. People are that fucking stupid.

Releasing new peripherals would allow Nintendo to make improvements on the remote, balance board etc. where needed. Additionally, since Nintendo wants to keep the Wii brand (with good reason, at least for the casual crowd), I kind of feel like "Wii 2" would have been a better choice. I'm not saying this because I hate "WiiU" because, let's be honest here, Wii 2 sounds stupid too. WiiU almost doesn't sound new hardware and that could potentially be a problem come launch. It sounds like something for the original Wii like Wii Sports, Wii Fit or anything labelled Wii something. Wii 2 is sequential. 2 comes after 1. As silly as it still sounds, it does get the point across more.

The value seeker in me loves the fact that I don't have to pay extra for new peripherals. As someone who has previously worked retail for many years, I'm weary of how general consumers are going to view WiiU. Is it new? Is it an add-on? Obviously, it's still early but I thought this was an interesting point of discussion.
Title: Re: Wii U
Post by: mac<censored> on June 08, 2011, 09:45:17 PM
What seems sort of disappointing to me is that Nintendo often has wonderful, whimsical, and appealing code-names for their consoles ... and then tosses them out and picks something awful for the official name.

I think some of it may be that it's basically Japanese speakers choosing the names -- they typically don't have the same sensibilities w/r/t "English" names that a native English speaker would, and what seems a clever and cool name to the Japanese may strike English speakers as ludicrous/embarrassing/...

In recent years, this also seems to be combined with a desire for unique names, presumably for branding purposes, and the result is ... welll you can see.
Title: Re: Wii U
Post by: Stogi on June 08, 2011, 09:46:58 PM
The UuuuWiii won't confuse casual gamers and fans because even if they confuse it as an upgrade and not a new console, upgrades are generally worth the purchase. Just like anything Apple these days.

They'll know it's an upgrade and that's enough for them to consider finding out more where they'll become as affluent as we are.
Title: Re: Wii U
Post by: ThePerm on June 08, 2011, 10:25:37 PM
I'm not sure if i mentiond it before, but they didnt really show the box, and because of this and the box's general simplistic design that I think that it is merely a prototype that will be redesigned. The Wii Controllers and the DS ended up going through a redesign before they were released. I think the aim with not showing the box other than a single image was to not confuse people. There is another year and a half before release. I'm sure Next e3 whatever confusion people will have will be ironed out.
Title: Re: Wii U
Post by: BranDonk Kong on June 08, 2011, 11:15:56 PM
The one thing that Nintendo needs to do at the very second they release the Wii U (or even before hand) - 100% completely discontinue the Wii and take back any unsold consoles. That's how you get a grip on any confusion (for the most part) that can happen when people want to buy one and end up with an original Wii.
Title: Re: Wii U
Post by: Snake-Arms on June 08, 2011, 11:39:02 PM
The one thing that Nintendo needs to do at the very second they release the Wii U (or even before hand) - 100% completely discontinue the Wii and take back any unsold consoles. That's how you get a grip on any confusion (for the most part) that can happen when people want to buy one and end up with an original Wii.

How's about they just design the console itself in a totally different fashion from the Wii?  Durr.
Title: Re: Wii U
Post by: BranDonk Kong on June 08, 2011, 11:49:37 PM
That's not enough, but they should definitely make it look a little bit more different than the Wii. One major difference is that the Wii has always been shown standing vertically in commercials, displays, etc, but the WiiU must lay horizontally (as of now at least), so it already look a little bit different. I mention they need to ditch the Wii immediately, because there's only a 1 letter difference between Wii and WiiU - and launching at Holiday 2012, there is potential for huge disappointments from kids waking up to find a console that launched 6 years earlier.
Title: Re: Wii U
Post by: ymeegod on June 08, 2011, 11:57:47 PM
Ubisoft's exclusive's FPS was just announced--Killer Freaks for with WIIU. 

There's an trailer up at IGN.  Any clues on the "other" exclusive Ubisoft title (and no it's not Just Dance 4--they said it wasn't already).

Title: Re: Wii U
Post by: FZeroBoyo on June 09, 2011, 12:22:45 AM
http://www.destructoid.com/e3-wii-u-scraps-friend-codes-for-username-friends-list-203359.phtml (http://www.destructoid.com/e3-wii-u-scraps-friend-codes-for-username-friends-list-203359.phtml)


No Friend Codes, Username and Friends List.


"Nintendo Enters the 21st Century!" say some people.


Yay?
Title: Re: Wii U
Post by: Sarail on June 09, 2011, 12:25:24 AM
Yay, indeed.
Title: Re: Wii U
Post by: wyneGuyA1 on June 09, 2011, 12:38:29 AM
I think with the Wii U Nintendo hopes to get back the casual gamers that it lost to apple by offerering them simplistic games. They also hope to win back the hardcore with the HD games.
Title: Re: Wii U
Post by: Mop it up on June 09, 2011, 01:14:35 AM
That's how you get a grip on any confusion (for the most part) that can happen when people want to buy one and end up with an original Wii.
Do you think anyone has wanted to buy a 3DS and ended up buying a DS Lite by mistake?
Title: Re: Wii U
Post by: Chozo Ghost on June 09, 2011, 01:27:40 AM
That's how you get a grip on any confusion (for the most part) that can happen when people want to buy one and end up with an original Wii.
Do you think anyone has wanted to buy a 3DS and ended up buying a DS Lite by mistake?

I do know someone who wanted to get a DSi and got a DS lite because they didn't know better. I'm sure that's happening all the time everyday. You have to admit there is a more significant change in the name from DS to 3DS than there is from the Wii to the Wii-u. The logo for the Wii-U is Wii with that weird u symbol thing after it, so I can see how people will read it as Wii with a weird thing at the end instead of "Wii-U". They probably won't pay any attention to that symbol at all and will be confused and not see any difference.

It may be an especially bad problem on Ebay where unscrupulous sellers routinely prey on consumer ignorance. I can see now sellers marketing old Wiis as "Wii-Us" and maybe in the very fine print they'll be honest about it, but how often do people read that? Expect cases of fraud to occur shortly after the Wii-U is launched. Its happened before.

http://www.destructoid.com/arizona-man-pays-400-for-wii-opens-box-to-find-a-block-of-wood-74190.phtml

Title: Re: Wii U
Post by: Adrock on June 09, 2011, 01:30:21 AM
I think with the Wii U Nintendo hopes to get back the casual gamers that it lost to apple by offerering them simplistic games. They also hope to win back the hardcore with the HD games.
Nintendo is doing what they couldn't afford to do in 2006, appeal to the hardcore gamer and the casual crowd. That would have required them to release an HD console so they could get 3rd party ports. They didn't think people were willing to buy a $400 console and I'm not sure they could have matched the processing power of 360/PS3 without taking a loss at that price. They chose weaker hardware, appealed to non-gamers, and made boatloads of money. Although, they had no idea what they had on their hands when Wii was selling out a year and a half later and people were price gouging on ebay. Honestly, I think they made a wise choice. Wii made Nintendo relevant again even if hardcore gamers turn their noses up at the Wii.

When I look at the current generation and ahead to the next generation, I see people basically deciding which 1st party titles appeal to them the most because 3rd party games will probably be released across the board. What I think Nintendo wants, in addition to the casual gamers who jumped on the Wii bandwagon, is for hardcore gamers who are also Nintendo fans and who bought multiple consoles this generation to only buy WiiU or at least have WiiU be their main console rather than the Wii60 or PSWii thing. Any other hardcore gamer who purchases WiiU is a bonus. They don't want a stored-in-closet-except-for-parties console. I consider myself Nintendo target hardcore audience. I bought PS3 partially because the Wii didn't have certain games and Microsoft's 1st party titles don't intrigue me. I'd happily buy 1 console if I could (and wait until competing consoles were super cheap to get those). I love Nintendo's 1st party offerings and if I got all the 3rd party hotness, I'd stick with WiiU and be content.
That's not enough, but they should definitely make it look a little bit more different than the Wii. One major difference is that the Wii has always been shown standing vertically in commercials, displays, etc, but the WiiU must lay horizontally (as of now at least), so it already look a little bit different.
I agree that they need to differentiate the design a bit more. WiiU looks too much like the Wii. However, I don't think pulling the Wii out of stores is a good idea. The Wii will probably continue to sell long after WiiU launches. After a price drop, it'll be the budget console similar to the PS2 is now.

As much as I like the idea of saving money by using peripherals I already own, I think it also would have been a good idea to rebrand the console. I believe people know Nintendo made the Wii and Nintendo is still a brand that people recognize, hardcore and casual. Nintendo would avoid confusion by naming and stylizing the console "NintendoStream" (similar to how Nintendo refers to DS/3DS as NintendoDS and Nintendo3DS respectively). I don't especially like that name but it's descriptive, includes the Nintendo brand, and definitively explains that it is, in fact, a brand new product. I don't think new remotes and such would be a major hurdle. If people find the system worth buying and/or they think the tablet controller is the best thing since the Wii remote, they'll buy it. Period. If you have a hit on your hands, people will spend money on it. I'm still amazed that Kinect and Move have done so well as I expected both to fail miserably. If Nintendo packed their new console with a tablet controller and a remote, they'd be fine.
No Friend Codes, Username and Friends List.

"Nintendo Enters the 21st Century!" say some people.
Awesome! I still wonder if Valve helped them or maybe EA which may explain what the hell John Riccitiello was even doing at Nintendo's press conference. I would love to hear Nintendo say their online system is "Steam-based so it doesn't suck. All thanks to Valve." Still, I wonder if this gloriousness can be brought over to 3DS and my WiiU online identity can be carried over to (my eventual) 3DS. Anyway, all around exciting stuff. It's weird not seeing Nintendo fumble around like reh-tards.
Title: Re: Wii U
Post by: Caterkiller on June 09, 2011, 01:41:31 AM
http://www.destructoid.com/e3-wii-u-scraps-friend-codes-for-username-friends-list-203359.phtml (http://www.destructoid.com/e3-wii-u-scraps-friend-codes-for-username-friends-list-203359.phtml)


No Friend Codes, Username and Friends List.


"Nintendo Enters the 21st Century!" say some people.


Yay?

Yay varily!
Title: Re: Wii U
Post by: BlackNMild2k1 on June 09, 2011, 01:46:52 AM
http://www.destructoid.com/e3-wii-u-scraps-friend-codes-for-username-friends-list-203359.phtml (http://www.destructoid.com/e3-wii-u-scraps-friend-codes-for-username-friends-list-203359.phtml)

No Friend Codes, Username and Friends List.

"Nintendo Enters the 21st Century!" say some people.

Yay?

HELL YEAH!!
(http://i53.tinypic.com/r8h4b4.jpg)
Title: Re: Wii U
Post by: Caterkiller on June 09, 2011, 02:04:21 AM
Man you and these gifs!

Ok this new console is sounded absolutely amazing.

- Fantastic Max Controller!
- More power than the PS360, graphics wise what more can really be done? I like pixar visuals for games.
- Awesome 3rd Party games! And I aint got no other consoles so this is a huge plus for me!
- Usernames and Friends lists!
- All my old controllers I thought I would throw out are completely usable.
- Nintendo games with real horse power and HD
- Sakurai going to let his team balance the smash brothers and sisters!

This E3 is the best E3 ever for me!
Title: Re: Wii U
Post by: Mop it up on June 09, 2011, 02:33:20 AM
You have to admit there is a more significant change in the name from DS to 3DS than there is from the Wii to the Wii-u.
I don't see how there is, the Nintendo 3DS logo looks exactly the same as the Nintendo DS logo with the exception of the red 3.

It may be an especially bad problem on Ebay where unscrupulous sellers routinely prey on consumer ignorance.
Changing the name won't stop such things from happening. We can't blame Nintendo for consumer ignorance and it is up to the individual to be informed. If they get scammed, they have no one to blame but themselves.
Title: Metal Gear on WU?
Post by: Caterkiller on June 09, 2011, 02:47:38 AM
http://www.n-europe.com/news.php?nid=15688 (http://www.n-europe.com/news.php?nid=15688)
Quote
At last year's unveiling of the Nintendo 3DS many fans were pleasantly surprised to see Metal Gear Solid: Snake Eater 3D announced. With this week's announcement of the Nintendo Wii U Eurogamer (http://www.eurogamer.net/articles/2011-06-08-metal-gear-solid-wii-u-under-discussion) has asked creative producer Yoshikazu Matsuhana if they're considering bringing a Metal Gear Solid game out on Wii U.
 
Mr. Matsuhana says they were approached by Nintendo a while ago and have been in discussion with them regarding their new console. While he admits they probably won't have anything available for launch he says that they are "very much thinking about possibilities with the Wii U" and adds that he thinks it is "a very fun system".
 
He goes on to say that public opinion is important and will play a role in the deciding process. "We're also looking at the public reaction. If there are enough people who say they want us to bring something to the Wii U that also factors into things." When pressed for information as to whether Metal Gear Solid 5 would be released on the Wii U he simply said it was top secret.
Title: Re: Wii U
Post by: BlackNMild2k1 on June 09, 2011, 03:24:27 AM
Killer Freaks from Outer Space
Official Site: http://www.alien-conspiracy.com/index2.html
Has a CG(?) Trailer of the game.
Title: Re: Wii U
Post by: ThePerm on June 09, 2011, 04:33:24 AM
lol looks like alien rabbids, hmm it looks really good. Some things about that make me think its CG, but there was a little bit of stuff in it that made me think not...but its probably cg
Title: Re: Wii U
Post by: GoldenPhoenix on June 09, 2011, 05:06:20 AM
Man you and these gifs!

Ok this new console is sounded absolutely amazing.

- Fantastic Max Controller!
- More power than the PS360, graphics wise what more can really be done? I like pixar visuals for games.
- Awesome 3rd Party games! And I aint got no other consoles so this is a huge plus for me!
- Usernames and Friends lists!
- All my old controllers I thought I would throw out are completely usable.
- Nintendo games with real horse power and HD
- Sakurai going to let his team balance the smash brothers and sisters!

This E3 is the best E3 ever for me!


I am getting more and more excited for the Wii U as time goes on, at first I was in shock, but I am excited for the potential. To those who don't like the name, get over it. The casual gamers will recognize what it is and the "hardcore" gamer honestly won't care about the name of the system when it comes to a purchase. So just move on.
Title: Re: Wii U
Post by: ThePerm on June 09, 2011, 05:15:05 AM
Wii want to play U
Title: Re: Wii U
Post by: MaryJane on June 09, 2011, 06:10:21 AM
Adrock, you make a good point, but there's word of mouth, the mall tour, the news channels will report on the controller (as they already have been doing) and there'll be controversy about the violence in some of the new games as well, bringing added attention. People will have about a year to get used to the WiiU transformation, and if Nintendo is smart, there'll be plenty of WiiU trailers highlighted on the Wii and 3DS.

Having said that, making the controller backwards compatible with the Wii would have been kind of cool, but it would also give people an incentive to not buy the new system, which from a business standpoint isn't so great.
Title: Re: Wii U
Post by: GoldenPhoenix on June 09, 2011, 06:16:55 AM
Adrock, you make a good point, but there's word of mouth, the mall tour, the news channels will report on the controller (as they already have been doing) and there'll be controversy about the violence in some of the new games as well, bringing added attention. People will have about a year to get used to the WiiU transformation, and if Nintendo is smart, there'll be plenty of WiiU trailers highlighted on the Wii and 3DS.

Having said that, making the controller backwards compatible with the Wii would have been kind of cool, but it would also give people an incentive to not buy the new system, which from a business standpoint isn't so great.

Maybe, or it may give people more incentive since they can upgrade to Wii U and not have to worry about shelling out $200 for controllers and nunchucks again. It can go either way. What Nintendo needs at launch is a compelling Casual game like Wii Sports that makes non-gamers go "Wow I want to try that!" and a solid hardcore title.
Title: Re: Wii U
Post by: MaryJane on June 09, 2011, 06:38:01 AM

Maybe, or it may give people more incentive since they can upgrade to Wii U and not have to worry about shelling out $200 for controllers and nunchucks again. It can go either way. What Nintendo needs at launch is a compelling Casual game like Wii Sports that makes non-gamers go "Wow I want to try that!" and a solid hardcore title.

Well, it looks like they've got the solid hardcore titles down pat, I'm guessing that they're saving the casual games for a more appropriate setting because of all the **** they've gotten at past E3s for having casual games on display. Casuals don't watch E3 unless they work for CNN.

The great thing about the WiiU or at least potentially, is a drastic improvement in casual games. Hopefully they will not only be deeper in integration, but wider in their variety. That shuriken throwing demo could easily be in WiiUSPorts, or UNintendogs as Frisbees or treats (speaking of which, UNintendogs would be probably be pretty cool with that controller, like a giant DS version (and speaking of that, Nintendo is turning all of our TVs into giant DSs**)), bird watching would be an interesting addition to WiiUSports if it looked like that demo and the controller is your binoculars, and there are a bunch of other good ideas for the controller as well. I'm glad to see 'hardcore' titles will be making good use of the controller (although I'm not sure if I actually want to make a 180degree turn to see what's behind me), but I think we'll see better casual use, as far as the screen goes beyond maps and additional views.

Then there's also the nongaming features that Nintendo hopefully goes hard with.

**So, now that our TVs are going to be giant DSs, are we going to be able to play DS games on the big screen? How about 3DS for those with a 3DTV? That would be freaking awesome imo.
Title: Re: Wii U
Post by: GoldenPhoenix on June 09, 2011, 07:18:23 AM

Maybe, or it may give people more incentive since they can upgrade to Wii U and not have to worry about shelling out $200 for controllers and nunchucks again. It can go either way. What Nintendo needs at launch is a compelling Casual game like Wii Sports that makes non-gamers go "Wow I want to try that!" and a solid hardcore title.

Well, it looks like they've got the solid hardcore titles down pat, I'm guessing that they're saving the casual games for a more appropriate setting because of all the **** they've gotten at past E3s for having casual games on display. Casuals don't watch E3 unless they work for CNN.

The great thing about the WiiU or at least potentially, is a drastic improvement in casual games. Hopefully they will not only be deeper in integration, but wider in their variety. That shuriken throwing demo could easily be in WiiUSPorts, or UNintendogs as Frisbees or treats (speaking of which, UNintendogs would be probably be pretty cool with that controller, like a giant DS version (and speaking of that, Nintendo is turning all of our TVs into giant DSs**)), bird watching would be an interesting addition to WiiUSports if it looked like that demo and the controller is your binoculars, and there are a bunch of other good ideas for the controller as well. I'm glad to see 'hardcore' titles will be making good use of the controller (although I'm not sure if I actually want to make a 180degree turn to see what's behind me), but I think we'll see better casual use, as far as the screen goes beyond maps and additional views.

Then there's also the nongaming features that Nintendo hopefully goes hard with.

**So, now that our TVs are going to be giant DSs, are we going to be able to play DS games on the big screen? How about 3DS for those with a 3DTV? That would be freaking awesome imo.

See it is the potential stuff like you illustrated that is getting me more excited for the possibilities of Wii U. The fact is that it looks to bring, once again, something fresh to the gaming market, and at the same time looks to be built around pulling in the core gamers along with casuals. At the very least, it is an alternative to PS3 or 360 with its control scheme. No longer will there be an excuse for lack of power under the hood. At best, if Nintendo pulls it off, it will change ways people think about and interact with games in ways which go beyond motion controls.
Title: Re: Wii U
Post by: Kwolf on June 09, 2011, 07:54:35 AM

Well, it looks like they've got the solid hardcore titles down pat, I'm guessing that they're saving the casual games for a more appropriate setting because of all the **** they've gotten at past E3s for having casual games on display. Casuals don't watch E3 unless they work for CNN.

The great thing about the WiiU or at least potentially, is a drastic improvement in casual games. Hopefully they will not only be deeper in integration, but wider in their variety. That shuriken throwing demo could easily be in WiiUSPorts, or UNintendogs as Frisbees or treats (speaking of which, UNintendogs would be probably be pretty cool with that controller, like a giant DS version (and speaking of that, Nintendo is turning all of our TVs into giant DSs**)), bird watching would be an interesting addition to WiiUSports if it looked like that demo and the controller is your binoculars, and there are a bunch of other good ideas for the controller as well. I'm glad to see 'hardcore' titles will be making good use of the controller (although I'm not sure if I actually want to make a 180degree turn to see what's behind me), but I think we'll see better casual use, as far as the screen goes beyond maps and additional views.

Then there's also the nongaming features that Nintendo hopefully goes hard with.

**So, now that our TVs are going to be giant DSs, are we going to be able to play DS games on the big screen? How about 3DS for those with a 3DTV? That would be freaking awesome imo.

Huh.. That birdwatching idea kinda made me think that the system would probably be well suited to a future Pokemon Snap game.   Those are some rather clever ideas.   
Title: Re: Wii U
Post by: Adrock on June 09, 2011, 08:46:30 AM
@Mop it up - I think there is a greater difference between DS and 3DS than Wii and WiiU, mostly because of the number 3 (even without seeing the red 3 logo). Numbers psychologically trigger a sense of sequentiality. 3 comes after nothing so it's looks and sounds like something different and new.

Back in December 1999, I was shopping at Best Buy and a confused mother asked me what the difference between Gameboy Pocket and Gameboy Color. This is one of those memories that I'll never forget. Despite the obvious colored logo, people still got confused. Even DSLite and DSi confused the F out of people.

At the same time, when I worked at the video store, I had to refund/exchange rentals for parents who rented a PS3 game for their child's PS2. It didn't happen terribly often but it happened. Still, I feel like Wii 2 would have worked better than WiiU and even WiiHD. However, rebranding the console may have been an even better choice. Not that it matters now, but the more I think about it, the more I'm siding with rebranding, even with a different silly name.

@MaryJane - I'm confused. Wii peripherals ARE backwards compatible. Are you referring to the tablet controller being forwards compatible with the original Wii? If so, I think that would be a terrible idea and confusing for everyone everywhere.

Also, word of mouth isn't going to change or fix stupidity. Nintendo marketed and branded the Wii specifically to the lowest common denominator. It promoted ease of use because buttons were deemed "complicated." They named it "Wii" because it's easy to say and remember in any language. WiiU practically does the opposite.

To echo what I (and GP) said in a previous post, I think it can go either way. Rebranding and requiring new peripherals avoids confusion but obviously would be very pricey. Keeping the brand and being backwards compatible may ease people into new hardware and is far less expensive, but it may severely confuse people. I wonder how many of those same people would end up rebuying the old peripherals because they thought they HAD to. It's a thin line, fo' sho'.

It's kind of like buying a car. When you buy a new car, you don't strip the tires and seats of your old car and pay less for the new one since you totally can just install the old seats and tires. You have to buy all new stuff and it's expected and people go in knowing that's an expectation. At the same time, I wonder how many people would want to do just that if they could save like $1000 on the new car and if it would make them far more likely to buy the car if they could. Hypothetical situations are hypothetical.
Title: Re: Wii U
Post by: GoldenPhoenix on June 09, 2011, 10:50:47 AM
Excellent news, Wii U will be ditching Friend Codes for Accounts, like PSN and Xbox according to Ubisoft.

http://wii.ign.com/articles/117/1174844p1.html (http://wii.ign.com/articles/117/1174844p1.html)

Nintendo seems to be really reaching out to Ubisoft and EA, seemingly letting them help with their online system.
Title: Re: Wii U
Post by: BlackNMild2k1 on June 09, 2011, 11:40:16 AM
Big News about the CPU
Watson CPU tech in Wuu.... IBM Wuutson Inside
http://www.engadget.com/2011/06/07/ibm-puts-watsons-brains-in-nintendo-wii-u/ (http://www.engadget.com/2011/06/07/ibm-puts-watsons-brains-in-nintendo-wii-u/)
Quote
Nintendo's new console, the Wii U, was finally unveiled to the world today at E3 2011, and we got a glimpse of its graphical prowess at the company's keynote. Details were scarce about the IBM silicon Nintendo's new HD powerhouse was packing, but we did some digging to get a little more info. IBM tells us that within the Wii U there's a 45nm custom chip with "a lot" of embedded DRAM. It's a silicon on insulator design and packs the same processor technology found in Watson, the supercomputer that bested a couple of meatbags on Jeopardy awhile back.

We will soon be playing with Power!!!!

Here is a statement that popped up on IBM's website last night but has since been deleted
Quote
IBM's embedded dynamic random access memory (test chip shown here) will help deliver a thrilling new game experience to Nintendo fans. The new memory technology, a key element of the new Power microprocessor that IBM is building for the Nintendo Wii U console, can triple the amount of memory contained on a single chip, making for extreme game play.

This is potentially big news for the Nintendo console as the CPU will have LOTS of memory ontop of being extremely efficient and very powerful.
Title: Re: Wii U
Post by: Chozo Ghost on June 09, 2011, 11:43:23 AM
A better and less confusing name for the console might have been: "Wii4U". That way there's a number there for the sequential deal, and it would also be extremely helpful when the PS4 and Xbox 420 show up because the 4 makes it seem like its in the same league. So instead of Wii U, Wii4U....
Title: Re: Wii U
Post by: Adrock on June 09, 2011, 12:03:06 PM
I was thinking that. Wii4U would greatly differentiate itself since it includes a number and describes the product. At the same time, Wii4U sounds like a Chinese restaurant. Engrish fail... or win?

I still think NintendoStream was the best suggested name and I'm not even terribly fond of it. It just works really well and if you can pronounce "three" as in 3DS, you can pronounce "stream."
Title: Re: Wii U
Post by: BlackNMild2k1 on June 09, 2011, 12:08:13 PM
Instead of Wii4U they should have just called it Yuu

Then they would have a Wii for everyone and Yuu for well... you.
Title: Re: Wii U
Post by: Ian Sane on June 09, 2011, 12:41:31 PM
One thing that would help avoid consumer confusion and justify the Wii U as a new console and not create any "why can't I just get that controller for the Wii" thoughts is to make games that look so damn good it is CLEAR why the Wii U is a new console.  I had to have pointed out what the graphical improvements to the NSMBMii demo were over NSMBWii.  Yeah if they release games that look like Wii Sports then maybe there will be some backlash and casuals won't understand why they need a new console.  But that Zelda demo?  Anyone sees that I they get it because they never saw any Wii games that looked like that.

Forget about the screen.  This thing has more power.  Show that!
Title: Re: Wii U
Post by: broodwars on June 09, 2011, 12:50:29 PM
One thing that would help avoid consumer confusion and justify the Wii U as a new console and not create any "why can't I just get that controller for the Wii" thoughts is to make games that look so damn good it is CLEAR why the Wii U is a new console.  I had to have pointed out what the graphical improvements to the NSMBMii demo were over NSMBWii.  Yeah if they release games that look like Wii Sports then maybe there will be some backlash and casuals won't understand why they need a new console.  But that Zelda demo?  Anyone sees that I they get it because they never saw any Wii games that looked like that.

Forget about the screen.  This thing has more power.  Show that!

I have to disagree with you on that, Ian.  Sure, by all means show off the power of the device, but the problem is that it isn't immediately apparent that this device is any more powerful than the HD consoles we already have on the market.  You emphasize the power, and I have to start asking questions why I want this device when my existing consoles have games that look quite nice.

There are really two big things I want Nintendo to prove to me with this device:

1.  There's a reason to even have that expensive touchscreen controller.  They went off on the Press Conference about how this would "change the way you play games again", but to me it's just another device with a touchscreen.  It's nothing new, and frankly it wasn't even used in many interesting ways on the DS either.  The "you can play games on it while someone else uses your TV" gimmick is useless to me because I live on my own and I don't watch TV anymore.  If there's a show I want to watch while gaming, I watch it on my computer.  They need to justify to me that this device is not only something I want, but that it will truly lead to new and better ways of playing games.  If Nintendo wants me to buy this thing, they need to show off that there is a reason to play games with this controller besides just being "different".  Right now, it looks "different" and "inferior".

2.  That Nintendo is actually going to do new and interesting things with their existing franchises, as well as create whole new franchises that really couldn't already be done on Wii.  This has been a systemic problem of Nintendo's for generations now, and it needs to be resolved.
Title: Re: Wii U
Post by: Chozo Ghost on June 09, 2011, 12:51:54 PM
I still think NintendoStream was the best suggested name and I'm not even terribly fond of it.

There were rumors that Nintendo was looking at the name Stream and considering that. But apparently they were set on continuing the "Wii" brand name due to its sales success. Unfortunately, there's really no way you can reconcile putting the words "Wii" and "Stream" together. I think the reason is pretty obvious. ;) Imagine how the reaction would have been if the name were "Wii Stream".

I'm sure its something that was tossed around over at the Corporate HQ, and Miyamoto and Iwata and whoever else was there probably had some good laughs over it.
Title: Re: Wii U
Post by: Adrock on June 09, 2011, 12:51:56 PM
@Ian - The people who will get confused aren't the same people who buy Zelda. They couldn't care less who Link is. They're playing Wii Sports and the art direction in those types of games don't lend themselves well to superior graphics. It all kind of looks the same besides some smoother edges.

@Chozo - Duly noted. However, I didn't say "Wii Stream." I said "NintendoStream" similar to "Nintendo3DS." I fully understand why they wanted to keep the Wii brand (and I believe I addressed this in an earlier post). "Wii Stream" carries the same issues as "WiiU" (in addition to the obligatory facepalm-inducing pee-pee jokes). It still sounds like an addition or extension to the original Wii rather than a completely new product.

My point was that using a number instead of a word would help differentiate it. Furthermore, removing the Wii brand (hence "NintendoStream" instead of "Wii Stream") differentiates it even more. I think either would help avoid confusion, but this was all for the sake of discussion.
Title: Re: Wii U
Post by: BlackNMild2k1 on June 09, 2011, 01:52:28 PM
I don't know if it has been mentioned as I'm sure it has been assumed, but the uScreen has a headphone jack too.
http://www.1up.com/news/e3-quick-zelda-high-definition

It wasn't in the official spec sheet so I thought I would post it here.
Title: Wuu News Dump
Post by: BlackNMild2k1 on June 09, 2011, 03:14:25 PM
Mass Effect Wuu?
http://www.officialnintendomagazine.co.uk/27616/mass-effect-wii-u/ (http://www.officialnintendomagazine.co.uk/27616/mass-effect-wii-u/)
Quote
Mass Effect would be a "really nice fit" for Wii U. That's according to EA Games chief Frank Gibeau.

In an interview with GameTrailers, Gibeau was asked if Mass Effect 3 would be coming to the Wii U and although he said that EA hasn't announced anything, he admitted that it would be nice.

"I can't say we are going to do it on the Wii U, but you can imagine what we could do with that controller in the Mass Effect universe. It feels like a really nice fit, but we'll announce that when the time is right."


Activsion is supporting Wuu
Activision: "you bet against Nintendo at your peril."
http://e3.gamespot.com/story/6317743/e3-2011-activision-supporting-wii-u (http://e3.gamespot.com/story/6317743/e3-2011-activision-supporting-wii-u)


id Software continues the 3rd Party Self Fulfilling Prophecy
Hope to build fan base for your games, but commit no games to build fan base with...
http://www.eurogamer.net/articles/2011-06-09-id-cautious-over-wii-u-development (http://www.eurogamer.net/articles/2011-06-09-id-cautious-over-wii-u-development)
Quote
"The Nintendo market is a tough market for us to get into," he explained. "A lot of first party games, a lot of licensed games – those are the ones that have done the best on that platform. I'd love it if we can get a hardcore FPS community going and build on it, but it's tough.

"I think we should keep our toes where we know best," he added.


Ken Levine (Bioshock)is excited about Wuu...
but not sure about developing for it....
http://www.computerandvideogames.com/306420/news/wii-u-sounds-pretty-fing-cool-says-excited-levine/ (http://www.computerandvideogames.com/306420/news/wii-u-sounds-pretty-fing-cool-says-excited-levine/)
Quote
BioShock creator Ken Levine has told CVG he's excited by the prospect of the Wii U as a gamer, but hasn't decided whether or not developing for the new Nintendo console makes sense for Irrational Games.


THQ: Darksiders II was ready up and ready to show on Wuu
Nintendo said "No" we will show PS360 footage instead.
http://www.eurogamer.net/articles/2011-06-09-thq-has-darksiders-ii-running-on-wii-u (http://www.eurogamer.net/articles/2011-06-09-thq-has-darksiders-ii-running-on-wii-u)
Quote
The third-party game footage shown during Nintendo's E3 press conference this week to demonstrate Wii U was taken from PlayStation 3 and Xbox 360 code – but at least one game is already up and running on the new console.

And it looks just as good on Wii U as it does on PS3 and Xbox 360.

That game is THQ's Darksiders II, which developer Vigil spent five weeks building for Wii U in anticipation of a reveal at E3.

"We have Darksiders II completely running on the Wii U right now," THQ core games boss Danny Bilson told Eurogamer today.

"It took about five weeks. Coming into the show we were ready to go. We could have demonstrated it on the hardware but they [Nintendo] decided not to have full games shown in the booth."

Instead, as confirmed by Nintendo this week, PS3 and Xbox 360 footage was shown to reveal that Darksiders II is set for launch on Wii U, due out next year.
Title: Re: Wii U
Post by: Chozo Ghost on June 09, 2011, 03:24:58 PM
Quote
hasn't decided whether or not developing for the new Nintendo console makes sense for Irrational Games.

Heh.
Title: Re: Wii U
Post by: Ceric on June 09, 2011, 03:25:41 PM
Mass Effect:
I personally rather get a Mass Effect Trilogy like the Prime one with the new controls implemented in all of them and updated graphics, maybe all the DLC, etc.

Activision:
Diablo 3 Wuu confirmed lol

id Software:
Lazy.

Ken Levine:
(Read) I have no other games then Bioshock and I don't want to admit my well has gone dry.

THQ:
That sort of stinks but, it was probably better to not allow for the singling out of any developer.  Though 5 Weeks that's not bad for moving to totally new Hardware.  Hopefully this gives them plenty of time for Cleanup and optimization of controls and mechanics.
Title: Re: Wii U
Post by: Chozo Ghost on June 09, 2011, 03:27:35 PM
I hope Tim Schafer will support the Wii-U with an exclusive sequel to Brutal Legend. Such a game would be perfect with the new controller. Imagine ordering your headbangers and other units around using a touch screen...
Title: Re: Wii U
Post by: BlackNMild2k1 on June 09, 2011, 03:30:58 PM
I hope Tim Schafer will support the Wii-U with an exclusive sequel to Brutal Legend. Such a game would be perfect with the new controller. Imagine ordering your headbangers and other units around using a touch screen...

I wouldn't mind a Psychonauts Directors Cut since it never came to a Nintendo console.
All upgraded into HD with added content and innovative use of the new controls.
Title: Re: Wii U
Post by: Kytim89 on June 09, 2011, 03:36:33 PM
It looks as if Apple has beaten Nintendo to the punch:
 
http://www.1up.com/news/forget-wii-u-ipad-offers-dual-screen-gaming-this-fall
Title: Re: Wii U
Post by: BlackNMild2k1 on June 09, 2011, 03:45:26 PM
It looks as if Apple has beaten Nintendo to the punch:
 
http://www.1up.com/news/forget-wii-u-ipad-offers-dual-screen-gaming-this-fall (http://www.1up.com/news/forget-wii-u-ipad-offers-dual-screen-gaming-this-fall)

Yeah, we've... well I've know n about that. But they have one game... I posted something about it around here somewhere.

but then there is also this
Quote
This functionality is done wirelessly with a connection to an Apple TV, a media receiver that connects to your television. Apple currently sells them for $99 through its website, a price that makes it dramatically cheaper than whatever the Wii U ends up at.

I think they forgot that you still need to buy an iPad2 which is gonna run you a minimum of $499 and then you have to buy an AppleTV which will run you another $99.

So do you buy a Wuu with lots of games for ~$300-$350
or do you buy an iPad2 + AppleTV for a combined total of atleast $600?
Title: Re: Wii U
Post by: Kytim89 on June 09, 2011, 03:50:39 PM
It looks as if Apple has beaten Nintendo to the punch:
 
http://www.1up.com/news/forget-wii-u-ipad-offers-dual-screen-gaming-this-fall (http://www.1up.com/news/forget-wii-u-ipad-offers-dual-screen-gaming-this-fall)

Yeah, we've... well I've know n about that. But they have one game... I posted something about it around here somewhere.

but then there is also this
Quote
This functionality is done wirelessly with a connection to an Apple TV, a media receiver that connects to your television. Apple currently sells them for $99 through its website, a price that makes it dramatically cheaper than whatever the Wii U ends up at.

I think they forgot that you still need to buy an iPad2 which is gonna run you a minimum of $499 and then you have to buy an AppleTV which will run you another $99.

So do you buy a Wuu with lots of games for ~$300-$350
or do you buy an iPad2 + AppleTV for a combined total of atleast $600?

The whole point of this article was to show that the novelty of Nintendo's new gimmick is already getting competition.
 
BnM, do you think that Nintendo will unveil a more advance motion controller and a wireless CCPro? I ask because it seems foolish to abandon that part of the industry with this new tablet controller. I would be more receptice of this new console if I had a better motion controller to play games with. Motion controls is no longer a gimmick to me, but a way to play certain games.
Title: Re: Wii U
Post by: Despicable on June 09, 2011, 03:57:18 PM
 Looks Cool
 
 ;D
Title: Re: Wii U
Post by: BlackNMild2k1 on June 09, 2011, 04:02:30 PM

BnM, do you think that Nintendo will unveil a more advance motion controller and a wireless CCPro? I ask because it seems foolish to abandon that part of the industry with this new tablet controller. I would be more receptice of this new console if I had a better motion controller to play games with. Motion controls is no longer a gimmick to me, but a way to play certain games.
It supports the Wiimote+ which the CCPro attaches to making it wireless (in a way).

But the uScreen is everything the CCPro is and more, so I don't know why you want to use the CCPro in it's place unless you are talking about more than one player.

To answer the other part of your question, The uScreen is a more advanced motion controller as it appears to include everything the Wiimote did only have better motion tracking through (I would guess) the front facing camera (by face tracking?).
But I would love to see an improved Wiimote 2.0, but honestly, if they allow a second uScreen, then I see no point in another upgraded wiimote, unless it's just to improve the motion tracking itself.
Title: Re: Wii U
Post by: Kytim89 on June 09, 2011, 04:09:46 PM
I want a motion controller that I can be aggressive with and I do not see that happening with the tablet. What I have in mind is similar to Move and the current Wiimote is going to get old pretty fast. Especially after Skyward Sword is launched. However, I do not hate the Umote, but I want more motion controllers.
Title: Re: Wii U
Post by: BlackNMild2k1 on June 09, 2011, 04:14:19 PM
A motion camera in a sensor bar 2.0 would have been a nice update.
But considering how we have almost no info about the actual system itself, we don't know what it will use just yet. This E3 was mostly just about the controller and what is possible with it.
And from what Nintendo demonstrated with the uScreen, a wiimote 2.0 that has the same/similar detection would be very nice.
Title: Re: Wii U
Post by: Kytim89 on June 09, 2011, 04:20:57 PM
A motion camera in a sensor bar 2.0 would have been a nice update.
But considering how we have almost no info about the actual system itself, we don't know what it will use just yet. This E3 was mostly just about the controller and what is possible with it.
And from what Nintendo demonstrated with the uScreen, a wiimote 2.0 that has the same/similar detection would be very nice.

This leads me to believe that there is another controller for this sytem that Nintendo is holding out from us. I look for it to be unveiled at this year's TGS or some time next year at E3 2012. It does not make sense to me that Nintendo sold as many Wii consoles as they have with the idea of swinging your arms only to abandon the opprotunity to do it again. It is also unlike Nintendo to expect us to use older controllers for a new system. Why use the outdated Wiimote with the Umote when the Wiimote 2.0 can do a better job?
Title: Re: Wii U
Post by: ThePerm on June 09, 2011, 04:50:04 PM
i hope by next year all the developers decide that Nintendo is their primary platform, also Carmack is pissed at doom 64 and doom snes....he complains about there not being a shooting community on Nintendo consoles, but does anyone remember n64 was a console with a bunch of shooters? I never understood how n64 was kiddy when Ps1 was lacking in the shooting genre. I guess Cloud Strife is such a hardcore anti-hero.....ok Metal Gear which was not a shooter was awesome.


oh and Kytim its possible they may include a Wii-mote in the package, but:

1) 86 million console owners own Wii motes
2)Probably more then half that have 2-4 times that fpr multiplayer
3)Wii mote is compatible, that is the second controller

the install base for Wii Remotes is so high that as long as Nintendo continues to sell them at retail then there shouldn't any install base problems to cause 3rd parties to justify not supporting the Wii mote. Also, by not selling the Screemote at retail, then they sell the Wii mote for multriplayer games.
Title: Re: Wii U
Post by: Ian Sane on June 09, 2011, 05:54:58 PM
Quote
I have to disagree with you on that, Ian.  Sure, by all means show off the power of the device, but the problem is that it isn't immediately apparent that this device is any more powerful than the HD consoles we already have on the market.  You emphasize the power, and I have to start asking questions why I want this device when my existing consoles have games that look quite nice.

My suggestion is to convince the casual rubes that the Wii U is technologically superior to the Wii so they immediately understand why a whole new system was necessary.  What you're talking about is converting the core which will prove to be challenging.  As for how to make games like Wii Sports look better?  Well you can always improve the scenery.  You could make make Wuhu island more visually interesting.  Plus titles like Endless Ocean and Nintendogs lend themselves to improved graphics.
 
Regarding third party support, this is different than the Wii.  It was never easy to bring games to the Wii.  It was so out-of-date that straight ports were not possible.  So yeah, everyone crapped on it to start with and never got around to developing for it.  But why would they?  They would have to dedicate a separate dev team to make a unique game.  But here?  They can just port it.  The Wii U starts selling big and id Software can just take their current multiplatform game in development and just include the Wii U as part of it.  The switch is easy (or should be unless Nintendo designed this with Saturn level obtuseness) where as before it took an insane amount of effort.
Title: Re: Wii U
Post by: Chozo Ghost on June 09, 2011, 06:00:38 PM
ID software should be supporting it off the bat, because if its just as powerful as the other systems and is using the same processor architecture then it should be a trivial effort to do a port on it, right? Saying the market "isn't there" is bullshit. Of course it isn't there, because the console hasn't even launched yet. So its a blank slate where anything is possible, but stuff will only happen if developers like ID make it happen.
Title: Re: Wii U
Post by: broodwars on June 09, 2011, 09:23:32 PM
My suggestion is to convince the casual rubes that the Wii U is technologically superior to the Wii so they immediately understand why a whole new system was necessary.  What you're talking about is converting the core which will prove to be challenging.  As for how to make games like Wii Sports look better?  Well you can always improve the scenery.  You could make make Wuhu island more visually interesting.  Plus titles like Endless Ocean and Nintendogs lend themselves to improved graphics.

But that's the thing: the casuals don't care about owning something technologically superior to what they have.  If they had, they would have actually purchased titles other than Wii Sports, Wii Fit, and Mario Kart on the Wii.  Hell, they wouldn't have purchased a glorified GameCube in the Wii to begin with.  It's pointless going after the casuals with technology.  That's why I say that you have to convince them that the lame touchscreen-on-a-controller gimmick makes their wave-a-remote-to-make-stuff-happen gimmick obsolete.  You have to do that with the core audience as well, but for different reasons (to convince them that this isn't the Wii again, where Nintendo will half-heartedly support them).
Title: Re: Wii U
Post by: MorbidGod on June 09, 2011, 09:43:37 PM
It looks as if Apple has beaten Nintendo to the punch:
 
http://www.1up.com/news/forget-wii-u-ipad-offers-dual-screen-gaming-this-fall (http://www.1up.com/news/forget-wii-u-ipad-offers-dual-screen-gaming-this-fall)

Yeah, we've... well I've know n about that. But they have one game... I posted something about it around here somewhere.

but then there is also this
Quote
This functionality is done wirelessly with a connection to an Apple TV, a media receiver that connects to your television. Apple currently sells them for $99 through its website, a price that makes it dramatically cheaper than whatever the Wii U ends up at.

I think they forgot that you still need to buy an iPad2 which is gonna run you a minimum of $499 and then you have to buy an AppleTV which will run you another $99.

So do you buy a Wuu with lots of games for ~$300-$350
or do you buy an iPad2 + AppleTV for a combined total of atleast $600?

The whole point of this article was to show that the novelty of Nintendo's new gimmick is already getting competition.
 
BnM, do you think that Nintendo will unveil a more advance motion controller and a wireless CCPro? I ask because it seems foolish to abandon that part of the industry with this new tablet controller. I would be more receptice of this new console if I had a better motion controller to play games with. Motion controls is no longer a gimmick to me, but a way to play certain games.


The thing is, they haven't given up on the motion controls. Not only does the Wii U us Wiimotes, apparently its required for multiplayer action in the Same console. I am sure there will be games that use the tablet and some that don't. Nintendo lets th developer use what ever fits best for the gam at hand.
Title: Re: Wii U
Post by: SixthAngel on June 10, 2011, 01:48:31 AM
The Wii remotes are moving to the Wii just like the PS controllers could be used on the next system.  I imagine that the system will come with one packed in along with the u controller since it was required even for some demos they showed.

Improved graphics don't sell systems, games do.  The only reason to question the graphics would be to wonder if it will miss out on multiplats.  The answer appears to be no so it's a nonissue.  This will never be more true than now since the jump is getting smaller.  People don't say "I want those graphics, let's upgrade." or "I want that u controller, let's upgrade."  They say "I want to play that game, let's upgrade."  If the person really cares about graphics technology they would be almost solely be using the PC anyway (with a possible console for, wait for it, the games).
Title: Re: Wii U
Post by: Caterkiller on June 10, 2011, 02:03:30 AM
Isn't everyone constantly updating their Ipods, phones, Ipads, and computers? Everyone always wants the new seperior thing. Casuals will indeed upgrade when they see that new game they want.
Title: Re: Wii U
Post by: broodwars on June 10, 2011, 02:25:49 AM
Isn't everyone constantly updating their Ipods, phones, Ipads, and computers? Everyone always wants the new seperior thing. Casuals will indeed upgrade when they see that new game they want.

But that's the thing: "content is king", as the saying goes.  You can hype the technology all you want, but if you don't have compelling software (which is the problem the 3DS is having right now) it doesn't make any difference.  That's why I've said and will continue saying that Nintendo needs to show compelling content that can only be delivered the way the Wii U can.  I'm extremely skeptical something like that is possible since so far I don't feel the slightest compulsion to purchase the device, but Nintendo needs to justify its existence beyond their own bottom line.
Title: Re: Wii U
Post by: SixthAngel on June 10, 2011, 02:28:19 AM
No one seems to realize that Wii u has an entirely new concept for multiplayer.  Current multiplayer games involve people fighting each other with the same tools.  Everyone is a guy fighting from the first person perspective, or everyone is car from the third person perspective.  By giving someone else the different controller suddenly you leave more room for someone in the multiplayer game to be completely different.  I think they showed it well in the demos I've heard about.
Title: Re: Wii U
Post by: broodwars on June 10, 2011, 02:31:53 AM
No one seems to realize that Wii u has an entirely new concept for multiplayer.  Current multiplayer games involve people fighting each other with the same tools.  Everyone is a guy fighting from the first person perspective, or everyone is car from the third person perspective.  By giving someone else the different controller suddenly you leave more room for someone in the multiplayer game to be completely different.  I think they showed it well in the demos I've heard about.

The controller's pretty useless for multiplayer if you can only have one of it.  Even if that wasn't the case, the controller would probably be prohibitively expensive to buy enough of them for 3-4 person multiplayer.
Title: Re: Wii U
Post by: SixthAngel on June 10, 2011, 02:42:21 AM
No one seems to realize that Wii u has an entirely new concept for multiplayer.  Current multiplayer games involve people fighting each other with the same tools.  Everyone is a guy fighting from the first person perspective, or everyone is car from the third person perspective.  By giving someone else the different controller suddenly you leave more room for someone in the multiplayer game to be completely different.  I think they showed it well in the demos I've heard about.

The controller's pretty useless for multiplayer if you can only have one of it.  Even if that wasn't the case, the controller would probably be prohibitively expensive to buy enough of them for 3-4 person multiplayer.

You obviously didn't understand what I said at all.  Multiplayer won't invovle people with u's playing against each other, it will involve people with u's and people with wii remotes playing against and with each other.  The different controllers will allow the different people to have unique purposes and gameplay.  It won't be two people shooting each other with the exact same tools, it will be two people shooting each other while the Wii u controller uses the screen to manipulate the level and help his team, or it will be two people playing a fps against an opponent with Wii u that controlls an army like an RTS.
Title: Re: Wii U
Post by: BlackNMild2k1 on June 10, 2011, 02:48:07 AM
No one seems to realize that Wii u has an entirely new concept for multiplayer.  Current multiplayer games involve people fighting each other with the same tools.  Everyone is a guy fighting from the first person perspective, or everyone is car from the third person perspective.  By giving someone else the different controller suddenly you leave more room for someone in the multiplayer game to be completely different.  I think they showed it well in the demos I've heard about.

The controller's pretty useless for multiplayer if you can only have one of it.  Even if that wasn't the case, the controller would probably be prohibitively expensive to buy enough of them for 3-4 person multiplayer.

You obviously didn't understand what I said at all.  Multiplayer won't invovle people with u's playing against each other, it will involve people with u's and people with wii remotes playing against and with each other.  The different controllers will allow the different people to have unique purposes and gameplay.  It won't be two people shooting each other with the exact same tools, it will be two people shooting each other while the Wii u controller uses the screen to manipulate the level and help his team, or it will be two people playing a fps against an opponent with Wii u that controlls an army like an RTS.

Yes but your multiplayer is not symetrical. The person with the only uScreen has been separated from the group while everyone else teams up against them.
If you could use a 2nd uScreen, then you could separate into 2 teams
uScreen 1 + wiimote1 & wiimote2 vs uScreen2 + wiimote3 & wiimote4
or a head to head matchup of uScreen 1 vs uScreen 2
or uScreen 1&2 vs Wiimotes 1-4

Bottom line is that there are alot more multiplayer option if you support 2 uScreens in addition to the wiimotes than just a single Uscreen & 4 wiimotes.
Title: Re: Wii U
Post by: BlackNMild2k1 on June 10, 2011, 02:51:02 AM
Ubisoft Rountable from yesterday.
http://uplay.us.ubi.com/e3/videos (http://uplay.us.ubi.com/e3/videos)

"Ubisoft's Ghost Recon Online, Killer Freaks, and Assassin's Creed are about to hit the Nintendo Wii U!"
Footage of all (except AC) running on Wuu
Title: Re: Wii U
Post by: SixthAngel on June 10, 2011, 02:59:53 AM
No one seems to realize that Wii u has an entirely new concept for multiplayer.  Current multiplayer games involve people fighting each other with the same tools.  Everyone is a guy fighting from the first person perspective, or everyone is car from the third person perspective.  By giving someone else the different controller suddenly you leave more room for someone in the multiplayer game to be completely different.  I think they showed it well in the demos I've heard about.

The controller's pretty useless for multiplayer if you can only have one of it.  Even if that wasn't the case, the controller would probably be prohibitively expensive to buy enough of them for 3-4 person multiplayer.

You obviously didn't understand what I said at all.  Multiplayer won't invovle people with u's playing against each other, it will involve people with u's and people with wii remotes playing against and with each other.  The different controllers will allow the different people to have unique purposes and gameplay.  It won't be two people shooting each other with the exact same tools, it will be two people shooting each other while the Wii u controller uses the screen to manipulate the level and help his team, or it will be two people playing a fps against an opponent with Wii u that controlls an army like an RTS.

Yes but your multiplayer is not symetrical. The person with the only uScreen has been separated from the group while everyone else teams up against them.
If you could use a 2nd uScreen, then you could separate into 2 teams
uScreen 1 + wiimote1 & wiimote2 vs uScreen2 + wiimote3 & wiimote4
or a head to head matchup of uScreen 1 vs uScreen 2
or uScreen 1&2 vs Wiimotes 1-4

Bottom line is that there are alot more multiplayer option if you support 2 uScreens in addition to the wiimotes than just a single Uscreen & 4 wiimotes.
Online.
I do hope it can support two though.  Miyamoto said they were testing it out.

Multiplayer not being symetrical was the point I was trying to make though.  Multiplayer like that has so much potential but is never really done.  There are tons of ways coop could be done as well when you have different players with entirely different capabilities
Title: Re: Wii U
Post by: SixthAngel on June 10, 2011, 03:14:31 AM
Ubisoft Rountable from yesterday.
http://uplay.us.ubi.com/e3/videos (http://uplay.us.ubi.com/e3/videos)

"Ubisoft's Ghost Recon Online, Killer Freaks, and Assassin's Creed are about to hit the Nintendo Wii U!"
Footage of all (except AC) running on Wuu


Thanks for the link.

So this is the first time Nintendo's done this with a third party?  This plus the EA thing makes me think they've been doing some behind the scenes stuff to make sure those mutliplats head their way.

edit:  Is it really U-B-I  soft?  I always said it youbii soft.
Title: Re: Wii U
Post by: BlackNMild2k1 on June 10, 2011, 03:23:19 AM
Ubisoft Rountable from yesterday.
http://uplay.us.ubi.com/e3/videos (http://uplay.us.ubi.com/e3/videos)

"Ubisoft's Ghost Recon Online, Killer Freaks, and Assassin's Creed are about to hit the Nintendo Wii U!"
Footage of all (except AC) running on Wuu


(http://i53.tinypic.com/8yrn82.jpg)
Johnny Metts on the mic. I forgot the name of the baby face on the left. (1:01:42)
NWR Represent!!! I think I saw another NWR staffer (here (http://i52.tinypic.com/34gn3f5.jpg))in one of the earlier questions (red shirt & glasses I think, but he didn't introduce himself so I can't be sure)
Title: Re: Wii U
Post by: ShyGuy on June 10, 2011, 04:10:28 AM
Babyface is James "Wesley Crusher Jr." Jones

(http://i91.photobucket.com/albums/k302/shyguy70/3323375_wesley_crusher_2365.jpg)
Title: Re: Wii U
Post by: ShyGuy on June 10, 2011, 04:12:43 AM
Red Shirt is our fearless leader Neal, aka Son of Moe Howard.

(http://i52.tinypic.com/34gn3f5.jpg)
Title: Re: Wii U
Post by: ThePerm on June 10, 2011, 04:16:11 AM
No one seems to realize that Wii u has an entirely new concept for multiplayer.  Current multiplayer games involve people fighting each other with the same tools.  Everyone is a guy fighting from the first person perspective, or everyone is car from the third person perspective.  By giving someone else the different controller suddenly you leave more room for someone in the multiplayer game to be completely different.  I think they showed it well in the demos I've heard about.

The controller's pretty useless for multiplayer if you can only have one of it.  Even if that wasn't the case, the controller would probably be prohibitively expensive to buy enough of them for 3-4 person multiplayer.

You obviously didn't understand what I said at all.  Multiplayer won't invovle people with u's playing against each other, it will involve people with u's and people with wii remotes playing against and with each other.  The different controllers will allow the different people to have unique purposes and gameplay.  It won't be two people shooting each other with the exact same tools, it will be two people shooting each other while the Wii u controller uses the screen to manipulate the level and help his team, or it will be two people playing a fps against an opponent with Wii u that controlls an army like an RTS.

Yes but your multiplayer is not symetrical. The person with the only uScreen has been separated from the group while everyone else teams up against them.
If you could use a 2nd uScreen, then you could separate into 2 teams
uScreen 1 + wiimote1 & wiimote2 vs uScreen2 + wiimote3 & wiimote4
or a head to head matchup of uScreen 1 vs uScreen 2
or uScreen 1&2 vs Wiimotes 1-4

Bottom line is that there are alot more multiplayer option if you support 2 uScreens in addition to the wiimotes than just a single Uscreen & 4 wiimotes.

might as well play online for that.
Title: Re: Wii U
Post by: BlackNMild2k1 on June 10, 2011, 04:34:13 AM
But if I was playing uScreen1 vs uScreen 2 in a game of football... that would defeat teh purpose of even having a personal screen as I have the whole TV to myself.

The whole point is to play locally vs people you know personally and then also have the option of playing the same games online against others too. Possibly even at the same time.

I just don't see why it wasn't planned from the start to use the new controller between 2 players so that they can play on equal terms without one of them having some sort of advantage over the other or using a completely different control scheme because they have to. I'm all for the new mixed control multi-player, and I really look forward to trying it out, but not at the expense of being able to play head to head with a friend with equal controls. And I really look forward to the types of games that will work both ways so I really hope Nintendo works that out before the next big event.
Title: Re: Wii U
Post by: ThePerm on June 10, 2011, 05:19:20 AM
hey you get something new, this is slightly better than playing with the the Wii

you have a tv in your hands that magically talks to a box that talks to a big tv, the box has a lot to do like making realistic pictures that you can interact with, the stuff that its doing is already a miracle, but it not amazing enough? This man would explode if he saw that

(http://farm3.static.flickr.com/2673/3946439769_9fdfbe1b9b.jpg)
Title: Re: Wii U
Post by: MorbidGod on June 10, 2011, 09:05:02 AM
Isn't everyone constantly updating their Ipods, phones, Ipads, and computers? Everyone always wants the new seperior thing. Casuals will indeed upgrade when they see that new game they want.

But they upgrade things that are cheap. iPods are in the 200 dollar range. iPads -- I don't know if people actually upgrade, or more people are buying. I am sure some of the iPad owners bought an iPad 2 but I wouldn't have. Computers you generally upgrade when it no longer works. Some people -- like myself -- hope to upgrade every 6 or so years, but I am not considered to be "casual pc man". My parents have a Dell Intel P4 processor with 512mb of ram and never will buy a new computer unless that one breaks. They also wont buy the Wii U unless compelled to. And when it's more affordable.

You see, the question isn't if the casual market will buy the Wii U. It's when. They'll probably buy it as it becomes apparent they can no longer play the games they want on their Wii. What Nintendo needs to focus on, however, is getting the hardcore gamer back. If enough of us buy the Wii U at launch and buy the third party games that are released, third parties wont give up on the Wii U. They'll continue to support it.
Title: Re: Wii U
Post by: Ian Sane on June 10, 2011, 12:20:39 PM
Quote
But that's the thing: the casuals don't care about owning something technologically superior to what they have.  If they had, they would have actually purchased titles other than Wii Sports, Wii Fit, and Mario Kart on the Wii.  Hell, they wouldn't have purchased a glorified GameCube in the Wii to begin with.  It's pointless going after the casuals with technology.  That's why I say that you have to convince them that the lame touchscreen-on-a-controller gimmick makes their wave-a-remote-to-make-stuff-happen gimmick obsolete.

To sell them on buying the thing?  Yeah some sort of killer app is needed.  I was just suggesting having improved graphics so that if anyone is thinking "how come I can't use that screen controller for my regular Wii" that gives them the reason.  It's not to sell anyone on it but just to shut up their stupid question.  The reason they didn't question why the Wii had to be a different system instead of a mere add-on to the Gamecube is because they never knew what a Gamecube was in the first place.
 
The challenges for Nintendo with the Wii U is twofold.  They have to get the core gamer back which will be a challenge because just attracting the third parties back isn't good enough because those same games will be on the other systems.  It's a mandatory improvement but it will not convince anyone to switch by itself.  Exclusives have to do that.  But they also can't assume the casuals will just line up.  We don't know how casuals will react to a new system.  What if for them videogames truly were a fad?  They sure as **** didn't buy much beyond a handful of titles to begin with.  A few years back videogames were all the rage at my office because of Rock Band and the Wii.  Now no one talks about games but the core gamers.  The casual Wii owners at my office have not bought a game in years.  There are also now iPod/iPad games that are going after the same market.  The Wii Sports audience and the Angry Birds audience are the same.
Title: Re: Wii U
Post by: Adrock on June 10, 2011, 12:40:11 PM
What exclusives? Big 3rd parties generally don't make exclusive titles anymore unless console manufacturers pay for exclusivity and even then, it's usually timed exclusivity or DLC. Nintendo needs a strong enough 3rd party lineup to keep their fans from jumping ship or also buying their competition's machines because the vast majority of exclusives are now 1st party titles.
Title: Re: Wii U
Post by: broodwars on June 10, 2011, 12:58:14 PM
What exclusives? Big 3rd parties generally don't make exclusive titles anymore unless console manufacturers pay for exclusivity and even then, it's usually timed exclusivity or DLC. Nintendo needs a strong enough 3rd party lineup to keep their fans from jumping ship or also buying their competition's machines because the vast majority of exclusives are now 1st party titles.

The problem Nintendo has with that right now is that if you care about 3rd party games like those in that demo reel, you probably already own one of the HD consoles.  You're not going to wait a year for the Wii U to get launch-era ports.  You're just going to grab them for the Xbox 360 or PS3 as they release.  And since Nintendo didn't show any 1st party titles (and given that the ones they had on the Wii weren't exactly spectacular compared to games on previous Nintendo consoles), I'm struggling to see why I would buy this machine.  There are no 3rd party exclusives yet aside from some nebulous content for Ninja Gaiden 3, and the only 1st party exclusive we've been told about hasn't even started production yet (Smash Bros.).

Oh, and in the meantime, Nintendo has summarily abandoned the Wii, content to get a few late-comers like Zelda out the door before pulling the knife out of the system.
Title: Re: Wii U
Post by: Chozo Ghost on June 10, 2011, 01:06:35 PM
The only way Nintendo will get exclusive hardcore games is if they make them themselves, or have one of their 2nd parties like Retro do it. One thing you find lacking in the Nintendo library is the FPS genre of games. There is of course the Metroid Prime series, and jack **** else. I don't want to see Metroid hijacked for that purpose, so I think a new franchise needs to be created from scratch. Sony did it with Killzone and Microsoft did it with Halo, so why can't Nintendo do it? I understand this genre isn't very popular in Japan, and that may be the reason why they don't do it, but it is very popular in the west and is a crucial piece of the puzzle if they want to win hardcore gamers over.
Title: Re: Wii U
Post by: oohhboy on June 10, 2011, 01:19:05 PM
They did try back on the Gamecube, it was called Geist remember? No, Nintendo does want to just make a FPS, they want to make a FPS that isn't just a Space Marines with lots of Pew! Pew! with XTREAM GFX BLAST POWER. Nintendo sees that as the absolute minimum, something to go beyond.

So no, we will not be seeing a "traditional" FPS from Nintendo ever.
Title: Re: Wii U
Post by: Morari on June 10, 2011, 01:22:25 PM
Let's leave the FPS genre where it belongs: on the PC. :P

Still, Nintendo could definitely do with some more varied "adult" games. I'm tempted to sell the Wii just so I can play Mortal Kombat, for example.
Title: Re: Wii U
Post by: Chozo Ghost on June 10, 2011, 01:30:25 PM
Nintendo has no problem with third parties bringing mature content to their systems (not that they do), but Nintendo themselves won't make such content. The T rating for Twilight Princess is as far as they go. Of course, Microsoft and Sony have no qualms about doing that sort of content, and they do it regularly.
Title: Re: Wii U
Post by: BlackNMild2k1 on June 10, 2011, 01:33:00 PM

They did try back on the Gamecube, it was called Geist remember? No, Nintendo does want to just make a FPS, they want to make a FPS that isn't just a Space Marines with lots of Pew! Pew! with XTREAM GFX BLAST POWER. Nintendo sees that as the absolute minimum, something to go beyond.

So no, we will not be seeing a "traditional" FPS from Nintendo ever.

Geist had a good idea behind it. I should pick that back u and try it again.

It's too bad that wasn't one of the Wiimakes Nintendo decided to release..
Title: Re: Wii U
Post by: Adrock on June 10, 2011, 01:34:07 PM
I think there's a sizable amount of core Wii owners who have not purchased PS3 or 360. WiiU is right up their alley and they'll buy the cross-platform 3rd party games at launch.

I'm still not quite sure why the lack of announced 1st party WiiU titles is so baffling to people. Hardware unveilings generally do not have any games far enough to show let alone be playable. If Nintendo said, "We're developing Mario and Zelda for WiiU," would that really have been the Mentos freshmaker for your mind? Is that SO much more reassuring than the natural assumption that Nintendo is ALWAYS working on new games, namely Mario and Zelda because they are, in fact, a games developer? WiiU is an entire year away. Anyone who's like "Why would I buy this? There are no games," needs the shut the hell up. Nintendo WILL announce titles in due time so please simmer the F down and wash the sand out of your vaginas. Cheezus Motherfucking Christ...

[This post was sponsored by frustration and Mentos, the freshmaker]
Title: Re: Wii U
Post by: ShyGuy on June 10, 2011, 01:40:20 PM
Mentos, Fresh and Full of Life!
Title: Re: Wii U
Post by: Caterkiller on June 10, 2011, 01:40:57 PM
I think there's a sizable amount of core Wii owners who have not purchased PS3 or 360. WiiU is right up their alley and they'll buy the cross-platform 3rd party games at launch.

I'm still not quite sure why the lack of announced 1st party WiiU titles is so baffling to people. Hardware unveilings generally do not have any games far enough to show let alone be playable. If Nintendo said, "We're developing Mario and Zelda for WiiU," would that really have been the Mentos freshmaker for your mind? Is that SO much more reassuring than the natural assumption that Nintendo is ALWAYS working on new games, namely Mario and Zelda because they are, in fact, a games developer? WiiU is an entire year away. Anyone who's like "Why would I buy this? There are no games," needs the shut the hell up. Nintendo WILL announce titles in due time so please simmer the F down and wash the sand out of your vaginas. Cheezus Motherfucking Christ...

[This post was sponsored by frustration and Mentos, the freshmaker]

THANK YOU!
Title: Re: Wii U
Post by: Ian Sane on June 10, 2011, 01:41:39 PM
Quote
The only way Nintendo will get exclusive hardcore games is if they make them themselves, or have one of their 2nd parties like Retro do it.

Exactly.  Third parties don't really make exclusives that much anymore.  And if Nintendo is just throwing out Wii Series junk and expecting the third parties to handle the core part, they're only going to sell to Wii owners who never bought a second console.
 
The problem is Nintendo has moved more and more into sticking with their existing IP.  They take talented devs like Retro and stick them entirely with sequels to existing Nintendo IP.  So we don't get anything new and if Mario, Metroid and Zelda doesn't sell someone on the Wii U, they won't buy it because there won't be anything else.  Nintendo's current practices prohibit anything new attracting core gamers because they never make anything new for core gamers.  We'll never get an exclusive Nintendo FPS unless they shoehorn some existing Nintendo IP into it.
 
There are a lot of factors at play and a lot of things that need to be considered.  I don't think Nintendo realizes that judging by what they showed at E3.  There is a huge difference between starting a new generation at the same time as everyone else where every customer is considering buying a new system.  The goal is to get them to pick yours.  But in this case the competition's userbases don't NEED to buy a new system because those systems are still current.  They have to get them to SWITCH which is WAY harder.
Title: Re: Wii U
Post by: MorbidGod on June 10, 2011, 02:19:35 PM
Quote
The only way Nintendo will get exclusive hardcore games is if they make them themselves, or have one of their 2nd parties like Retro do it.

Exactly.  Third parties don't really make exclusives that much anymore.  And if Nintendo is just throwing out Wii Series junk and expecting the third parties to handle the core part, they're only going to sell to Wii owners who never bought a second console.
 
The problem is Nintendo has moved more and more into sticking with their existing IP.  They take talented devs like Retro and stick them entirely with sequels to existing Nintendo IP.  So we don't get anything new and if Mario, Metroid and Zelda doesn't sell someone on the Wii U, they won't buy it because there won't be anything else.  Nintendo's current practices prohibit anything new attracting core gamers because they never make anything new for core gamers.  We'll never get an exclusive Nintendo FPS unless they shoehorn some existing Nintendo IP into it.
 
There are a lot of factors at play and a lot of things that need to be considered.  I don't think Nintendo realizes that judging by what they showed at E3.  There is a huge difference between starting a new generation at the same time as everyone else where every customer is considering buying a new system.  The goal is to get them to pick yours.  But in this case the competition's userbases don't NEED to buy a new system because those systems are still current.  They have to get them to SWITCH which is WAY harder.

I am not trying to distract from your overall point. Yes, Nintendo does stick to it's existing IP's instead of making new ones. However, you fail to mention the other publishers that do that. So I will make a list for you:

EA: Madden, Sims, Battlefield, Need for Speed.
Capcom: Devil May Cry and Resident Evil
Microsoft: Halo
Square Enix: Final Fantasy

However, I have to admit that Nintendo is more guilty then the other companies. The best publisher is probably Ubisoft. They have made more new titles and continued with their franchises. But that still does not negate from the fact that Nintendo is not the only one who sticks to it's original IP's.

Of course, not many publishers have such a huge line up of top selling IP's. You named a few, Zelda, Mario and Metroid. However you have Kirby, Kid Icuris, Super Smash Bros, Star Fox, F-Zero, Metal Combat, Donkey Kong, Earth Bound, Fire Emblem, Ice Climber, and I am sure I am missing some still. The good thing is, giving Metroid to Retro was the best thing Nintendo has ever done. And letting them have some fun with Donkey Kong was also a good idea. It was a game that was old and almost forgotten, and then bam Nintendo revived it.

So yes, they need to make some new IP's (not like they haven't -- Animal Crossing and Pikman are both newer IP's) but I would like to see some older games on Wii U. Star Fox for instance.
Title: Re: Wii U
Post by: Ian Sane on June 10, 2011, 02:29:10 PM
Quote
I am not trying to distract from your overall point. Yes, Nintendo does stick to it's existing IP's instead of making new ones. However, you fail to mention the other publishers that do that.

I never said other companies don't also do that.  But the point stands that if you're not interested in the existing Nintendo franchises, they're not going to win you over.  And that's what the exclusives for the Wii U are going to be.
Title: Re: Wii U
Post by: GoldenPhoenix on June 10, 2011, 02:32:53 PM
Quote
I am not trying to distract from your overall point. Yes, Nintendo does stick to it's existing IP's instead of making new ones. However, you fail to mention the other publishers that do that.

I never said other companies don't also do that.  But the point stands that if you're not interested in the existing Nintendo franchises, they're not going to win you over.  And that's what the exclusives for the Wii U are going to be.

Can I have your magic 8 ball that says Nintendo games are the only exclusives for Wii U?

Also like others said, exclusives are few and far between when it comes to 3rd parties. Now in regards to why people would care about Wii U, well anyone with a brain knows Nintendo will have plenty of exclusive first party games, and 3rd party games will likely utilize the motion controls along with the Wii U controller. That in itself can be a selling point especially if you don't like playing a genre like FPS games with dual analog. Not to mention there will likely be exclusive features, like Mass Effect 2 had for PS3.

Really you can use the argument "Why would I care about X system if I dont' like Sony/MS/Nintendo exclusives". The fact of the matter is that many of these 3rd party launch titles is just a temporary stop gap, after that they games should start releasing simultaneously.
Title: Nintendo: We Should Have Explained Wii U Better
Post by: BlackNMild2k1 on June 10, 2011, 02:44:30 PM
Nintendo: We Should Have Explained Wii U Better
http://www.gamasutra.com/view/news/35156/Nintendo_We_Should_Have_Explained_Wii_U_Better.php (http://www.gamasutra.com/view/news/35156/Nintendo_We_Should_Have_Explained_Wii_U_Better.php)
Quote
Nintendo has admitted that it put too much emphasis on the controller for the newly revealed Wii U console, noting that it "should have made more effort" to explain the console better.
[...]
"Because we put so much emphasis on the controller, there appeared to be some misunderstandings," he said. "We should have made more effort to explain how it works."

"We haven't made any kind of blunder, but I should have shown a single picture of the new console, then started talking about the controller," he continued. "The console is not drastically different, and Wii U is about the controller. The console itself will be almost invisible."

Iwata said that the press was also to blame, noting that it's not possible to see how important the Wii U console is unless you've actually given it a try.

"There have been two groups of people writing about our announcement - those who have been able to experience the Wii U, and those who have not, and are simply writing about it from wire stories and pictures," he mused.

"They cannot see how this can be a game changer. It reminds me of 2006, when we introduced the Wii for the first time. Here in LA, people enjoyed it, but in Japan, the atmosphere was very different. It seems to be the same this year."

"What Wii U will offer is very different, but I believe we have the strong potential to change the entire format of videogames and of entertainment," he concluded.


Not to change the subject, but here is part of the reason why the stocks dropped.
The name WiiU didn't specifically define what they showed at the conference (the new controller) as part of a new system. Instead, the focus on only the new controller made it seem like WiiU was just a new controller designed to be used with the existing Wii (demonstration using wiimotes and balance board only adds to the confusion).


The other issues of course being that there were no games announced for anything other than the 3DS and over the next year, and even what was shown there wasn't all that exciting.
Title: Re: Wii U
Post by: MorbidGod on June 10, 2011, 04:07:16 PM
Quote
I am not trying to distract from your overall point. Yes, Nintendo does stick to it's existing IP's instead of making new ones. However, you fail to mention the other publishers that do that.

I never said other companies don't also do that.  But the point stands that if you're not interested in the existing Nintendo franchises, they're not going to win you over.  And that's what the exclusives for the Wii U are going to be.

That is true, but then again who is to say their "new IP's" would appeal to people who don't like their existing ones? Nintendo doesn't generally make hardcore games. The last two games -- actual games, not the Wii ____ Series -- was Pikman and Animal Crossing. Both good games, and both games I will never play. Retro is really the only studio within Nintendo that would make games normally non-Nintendo gamers would like. They had some good concepts. Hopefully whatever they are working on will be an original idea.
Title: Re: Wii U
Post by: GoldenPhoenix on June 10, 2011, 04:19:39 PM
Quote
I am not trying to distract from your overall point. Yes, Nintendo does stick to it's existing IP's instead of making new ones. However, you fail to mention the other publishers that do that.

I never said other companies don't also do that.  But the point stands that if you're not interested in the existing Nintendo franchises, they're not going to win you over.  And that's what the exclusives for the Wii U are going to be.

That is true, but then again who is to say their "new IP's" would appeal to people who don't like their existing ones? Nintendo doesn't generally make hardcore games. The last two games -- actual games, not the Wii ____ Series -- was Pikman and Animal Crossing. Both good games, and both games I will never play. Retro is really the only studio within Nintendo that would make games normally non-Nintendo gamers would like. They had some good concepts. Hopefully whatever they are working on will be an original idea.

Well there was Captain Rainbow, and Disaster Day of Crisis.  Then again neither of them came out in North America. They also have some new IPs like Endless Ocean, Excite! series, granted those were farmed out to 3rd parties but still they are new Nintendo IPs.
Title: Re: Wii U
Post by: Chozo Ghost on June 10, 2011, 04:59:11 PM
Its not impossible that Nintendo may introduce some new IPs this generation, and I sincerely hope that they do, but their track record over the last 10 years is not very reassuring. The GC had a few new IPs like Pikmin, but the Wii didn't have any at all, unless you count the Wii series of games as new franchises, but I personally don't because the Wii series is just generic mostly casual stuff that isn't built around characters or environments. So as far as I'm concerned there was no new IPs during the Wii years.

The problem is all their studios are tied up 24/7/365 on churning out sequel after sequel to existing franchises, so nothing is available to work on anything new. One way they could fix this is create more studios, so that more can be put in the oven at a time. It also wouldn't hurt to just cut back on the sequels for a while. They can always be revisited later on, and as a matter of fact that's probably the better way to do it because if you come out with a sequel too soon odds are it will be too similar to the last game, but if you give it like a break then when a sequel finally does come it stands out more.
Title: Re: Wii U
Post by: Mop it up on June 10, 2011, 07:34:11 PM
the Wii didn't have any at all, unless you count the Wii series of games as new franchises, but I personally don't because the Wii series is just generic mostly casual stuff that isn't built around characters or environments. So as far as I'm concerned there was no new IPs during the Wii years.
Then you weren't paying attention. Here are the new IPs for the Wii:

Art Style
Captain Rainbow
Disaster: Day of Crisis
Endless Ocean
FlingSmash
The Last Story
XenoBlade
Zangeki no Reginleiv

The problem is that half of them weren't released in North America. But the point still stands, Nintendo released some new IP on the Wii and will continue to do so with the Wii U. Let's just hope they get released here...
Title: Re: Wii U
Post by: NWR_insanolord on June 10, 2011, 08:26:55 PM
Quote
I am not trying to distract from your overall point. Yes, Nintendo does stick to it's existing IP's instead of making new ones. However, you fail to mention the other publishers that do that.

I never said other companies don't also do that.  But the point stands that if you're not interested in the existing Nintendo franchises, they're not going to win you over.  And that's what the exclusives for the Wii U are going to be.

That is true, but then again who is to say their "new IP's" would appeal to people who don't like their existing ones? Nintendo doesn't generally make hardcore games. The last two games -- actual games, not the Wii ____ Series -- was Pikman and Animal Crossing. Both good games, and both games I will never play. Retro is really the only studio within Nintendo that would make games normally non-Nintendo gamers would like. They had some good concepts. Hopefully whatever they are working on will be an original idea.

Why won't you play Pikmin? Animal Crossing I can understand; I love it, but it's not for everyone. But Pikmin is something everybody needs to at least try. It's the best new IP (not just from Nintendo) of the last decade, and it takes the Nintendo approach of making a game in an existing genre but with an entirely unique (at least at the time) gameplay style. Go play it right now!
Title: Nintendo ONline Network?
Post by: BlackNMild2k1 on June 10, 2011, 09:18:17 PM
Nintendo has no idea what it's doing for Online....
http://www.gametrailers.com/video/e3-2011-wii-u/716198 (http://www.gametrailers.com/video/e3-2011-wii-u/716198)
Quote from: GT@1:55
Online gaming is very important to us, and we've heard the demands of the veteran gamers that want that. So, we're going to be more flexible with online this time when it comes to online, we're going to work with our 3rd party partners. We're not going to have a centralized one type fits all approach, it is going to be more the publishers trying to figure out what they want to do and we'll try to bring that to life and make sure our platform can support that vision.

Just before that the Nintendo Rep said
Quote from: GT@1:40
We've always been about bringing gaming to the masses, but we've also tried to cater to the veteran gamers. We're disappointed that maybe not more of them didn't embrace the Wii as we had hoped. We're hoping that.. we listened to them and we're hoping that we really do make the console that they really do embrace and that they really want to play.

So why doesn't someone just go tell Nintendo that we want Valve to handle their online by bringing Steamworks to WiiU. There will not be a single person disappointed, neither 3rd party or gamer by that decision.

Can an NWR staff member PLEASE pass on the message. I know that E3 is already over and I hope that one of if not all of you had a chance to talk to someone important, but please reference this interview in an e-mail and pass our wishes along to them.
Title: Re: Wii U
Post by: Chozo Ghost on June 11, 2011, 01:19:17 AM
Whatever you do, please don't allow EA to design the online system. That would be like having a fox guard the hen house.
Title: Re: Wii U
Post by: Adrock on June 11, 2011, 01:27:10 AM
That was the impression I got when John Riccitiello for EA started talking at Nintendo's press conference. Unless Valve develops this for Nintendo, we're looking at an online platform that is at best comparable to Xbox Live but most likely much worse. If any other company was anywhere near as capable as Valve in this area, Steam wouldn't be so far ahead of the pack. Seriously, no one else is even close.
Title: Re: Wii U
Post by: ThePerm on June 11, 2011, 03:18:39 AM
theres a new ip announced every generation

nes Mario, Zelda, Metroid, Kirby, Kid Icarus
snes F-Zero, Starfox, (mario kart)
n64 (Banjo Kazooie, Conker, Perfect Dark..fail)
gcn Pikmin, Animal Crossing(a jp only n64 port)
Wii Miis

and Nintendo cant rely on Valve, Valve isnt a fan of consoles, and has exhibited laziness towards them. i would expect Nintendo to partner with Valve and then it get to be a delayed side project that never materializes...not a good idea.
Title: Re: Wii U
Post by: Morari on June 11, 2011, 10:56:53 AM
Valve has consistently been porting their games over to consoles for the past several years. The ports all suck of course, but that's due to console limitations, not Valve.

I'm sure that Valve would jump on the chance to integrate Steam into yet another console. It helps with their brand and it helps sell games on all platforms that Steam is available for.
Title: Re: Wii U
Post by: Adrock on June 11, 2011, 11:22:42 AM
Left 4 Dead doesn't suck and isn't a port. This is coming from someone who can barely play FPS without feeling horrible.

(Edit: not sure if PC or 360 was the lead platform so it may have been a port. Either way, it doesn't suck)
Title: Re: Wii U
Post by: Morari on June 11, 2011, 12:34:20 PM
The enhanced graphical fidelity, support for mods and custom maps, dedicated servers, and more precise control methods on my PC say that it did suck. :P
Title: Re: Wii U
Post by: BlackNMild2k1 on June 11, 2011, 02:16:04 PM
http://www.eurogamer.net/articles/digitalfoundry-vs-e3-nintendo (http://www.eurogamer.net/articles/digitalfoundry-vs-e3-nintendo)

in depth technical look at all the stuff from Nintendo @ E3


Quote from: Unseen Tech Demo
The only other hint we received about the technical prowess of the Wii U came from the Japanese garden demo, which shows a bird taking flight, landing on a tree branch which blossoms into flower, before returning to the skies again, soaring over water, where the scenes shifts to a fish leaping out towards the camera.

The water effect is one of the most impressive elements of the demo. The surface looks similar to the tessellated fluid surfaces added to Unreal Engine 3 during the Gears of War 2 development work, with a pleasing 3D volume to the effect that's most especially noticeable when the fish is just above or below the water line.

There is actually a whole lot more to the Japanese garden demo than what was shown in the media briefing. Different weather effects kick in - for example, rain begins to descend, interacting very nicely with the surface of the water, with a huge amount of tiny splashes impacting on the "skin" of the fluid.

Other sections of the demo unseen in the media briefing were also witnessed: for example, a close-up of the bird on a snowy ledge, with the snow itself deforming beneath it - a really nice effect, but not particularly taxing from a technical perspective (readers may recall something similar in Dead or Alive on the Xbox).

In addition to this, there's a night-time flying section where bad weather kicks in, with a lot of fast-moving rain particles. At this point, the frame-rate really tanks. Curiously, the performance is fine in the snow scene that you might assume is using similar tech, so quite why the frame-rate drops as much as it does at this point is unclear. Another additional section shows the whole scene bathed in an intense orange bloom effect, without any tone-mapping. Artistically it seems to fit the scene well enough but the lighting definitely isn't using high dynamic range rendering.

Overall frame-rate in the elements of the demo seen in the conference is solid at 30 frames per second (again confirmed by looking at an off-air TV recording), but in the latter, unbroadcast sections we do see a lot of variance in performance. The fact that the player can adjust the camera view also adds to the fluctuating frame-rate.
Title: Re: Wii U
Post by: BlackNMild2k1 on June 11, 2011, 08:30:52 PM
Sega says something I like to here & they back an April-Aug 2012 Wuu launch.

Quote
GameSpot: Will Sonic Generations be released for the Wii U?

Alan Pritchard: The timing just doesn't work. Generations releases this November, and the Wii U is coming out next spring/summer. I think one of the things we don't have to do, or reduce where possible, is we don't want to port games. I think if there's going to be a Sonic game for the Wii U, it needs to be built from the ground up. It's more likely that it would be a separate stand-alone installment or in conjunction with a multiplatform release in the future. But to bring out Generations on a platform six or eight months after we release PS3, 360, and 3DS probably won't be the best strategy.
Title: Re: Wii U
Post by: stevey on June 11, 2011, 08:35:00 PM
I think there's should be an implied *[at the very earliest] in there.
Title: Re: Wii U
Post by: MorbidGod on June 11, 2011, 08:43:57 PM
I think there's should be an implied *[at the very earliest] in there.

We would hope. I don't want a launch filled with last years ports. I want some sort of new games.
Title: Re: Wii U
Post by: Oblivion on June 11, 2011, 08:55:55 PM
I want ports. I hardly own any current games.
Title: Re: Wii U
Post by: Shaymin on June 11, 2011, 10:17:10 PM
I want it long enough so that the ports of the games released at the end of this year end up showing up on Wii U as Game of the Year editions.
Title: Re: Wii U
Post by: BlackNMild2k1 on June 11, 2011, 11:55:47 PM
It would also be nice to get the definitive MGS Collection that includes that 1st MGS too.
Title: Re: Wii U
Post by: Adrock on June 12, 2011, 12:07:17 AM
It would be the only MGS collection that is allowed to include Twin Snakes. Sure, the MGS2 style controls broke the game, but damn, it was so pretty when it first came out.
Title: Re: Wii U
Post by: Kytim89 on June 12, 2011, 01:52:10 AM
Is the Wii U big enough for Nintendo to include an internal HDD port?
Title: Re: Wii U
Post by: ThePerm on June 12, 2011, 03:29:35 AM
screw internal, i use a Terabye USB 2.0 hard drive which works fine for loads of stuff. If Wii U supports it, i dont even need to buy one. If Wii U has some sort of media playing abilities like a sling box even better.

Title: Re: Wii U
Post by: ymeegod on June 12, 2011, 04:14:58 AM
It has on-board memory but no hard drive.  Not sure how much on board memory you get, the WII had just 512mb's but rumors is the U has 8GB's which is decent enough.

For more storage it does use USB 2.0 and SD cards too.  There's four USB ports now so you wouldn't have to worry about unplugging them to make room for other USB devices.

Title: Re: Wii U
Post by: Ceric on June 12, 2011, 09:57:25 AM
I want ports. I hardly own any current games.
I want it long enough so that the ports of the games released at the end of this year end up showing up on Wii U as Game of the Year editions.
It would also be nice to get the definitive MGS Collection that includes that 1st MGS too.
Yeah, I like to see collections of games that are Series with updated graphics and better controls. (So Mass Effect... Ok really Mass Effect)
I also like to see a lot of the great games from this Gen ported to the WiiU at Bargain Prices.  Their is the key.  I don't want to pay full price for last gens game that I can get in the Bargain Bin for the other system.  I want a bargain price for them because that is the right price.  Like $30 for Bioshock or FFXIII. (Though for Tradition and LOLs I wouldn't mind seeing a port of Rayman 2)
I would love XBLA to be raided and a lot of those games brought over.

Anything that is Full-Price should be built from the ground up for WiiU.  Though I think that Nintendo really should consider just setting the precedents of a lower price for last gen ports just because it be good for the system.  "Hey, you wanted to try all these games but they were to much to try.  Well now WiiU has them looking spiffier and less to boot."
Title: Re: Wii U
Post by: Chozo Ghost on June 12, 2011, 01:14:35 PM
8GB's which is decent enough.

Being able to only install one or two games is "decent enough"?
Title: Re: Wii U
Post by: Mannypon on June 12, 2011, 01:32:02 PM
I'm not sure what the big deal with the internal memory is.  I've had a 360 with the original harddrive, which I can't remember if its 8 or 16 gigs, and I've never run out of space in it.  Now, I must say, I don't do much online gaming but the majority of the games I play are rpgs and sports.  I do install games when given the chance but I just delete them once I've finished the game.  The size has worked well for me so far.
 
Also, I remember for months people dieing for Nintendo to allow them to connect a portable harddrive to the system and that being considered the best option to go  given you can then assume you'll be able to use any portable hardrive you want going as big in space as you want.  Now its confirmed that you'll be able to connect a portable harddrive and people begin to complain about the 8 gigs that come preinstalled within the system.  8 gigs is more than enough for the average gamer and more than enough to hold up the hardcore gamer till they can save up some money and buy themselves a decent sized harddrive (for much less than what MS is charging for their "360" hdrives to boot)
Title: Re: Wii U
Post by: Chozo Ghost on June 12, 2011, 01:51:48 PM
Connecting an external hard drive to your console looks tacky. It is the video game equivalent of those people who duct tape garbage bags over their broken car windows. You wouldn't want your heart to be dangling out of your chest by some wires, would you? Your heart is best left inside your chest where it belongs, and the same is true with hard drives on gaming systems. They should be safely inside the case of the console where you don't have to see them hanging out 24/7.
Title: Re: Wii U
Post by: BlackNMild2k1 on June 12, 2011, 01:56:49 PM
If you put your WiiU next to the TV and then hookup an external HDD, it would likely be sitting behind the WiiU and out of site behind the TV. I'm not sure how that would be an eyesore considering no one would even see it.

And even if you could see it, it would be a sleek case that sits next to the console. Hardly a problem.
Title: Re: Wii U
Post by: Chozo Ghost on June 12, 2011, 02:13:58 PM
Even if you don't see it, its still yet another thing for the Sensor Bar wire to get tangled up with. You have to hook it up both to a USB, and also to an electrical socket. So that's two cords that add to the tangled mess behind the TV and that's one more USB and electrical outlet that gets tied up.

But if it were internal inside the console then those wires wouldn't be there to get tangled up, and that USB port and electrical outlet would be left free for other purposes. So internal is better because even if you don't see it, what happens behind the tv when all the wires and **** get jumbled together isn't pretty, and it causes a major headache when you need to hook something else up.
Title: Re: Wii U
Post by: broodwars on June 12, 2011, 02:31:53 PM
My big concern about the lack of an internal HDD is that it gives Nintendo an excuse to have a pathetically low downloadable file size limit again, as they aren't willing to be like Microsoft and say "oh well!" when people complain about having nowhere to put their stuff.  I also really don't want to buy an external HDD, as it's just one more big cost to add to the mountain of costs this console will probably demand.  Plus, yeah...it looks tacky and takes up a USB slot that perhaps I'd rather use for other things like a USB Keyboard.
Title: Re: Wii U
Post by: BlackNMild2k1 on June 12, 2011, 02:35:05 PM
@Chozo
Wouldn't a USB external HDD be powered through the USB port itself?
atleast a 2.5" external enclosure with your choice of 2.5" HDD?

and the Sensor bar has it's own proprietary power port that will likely also be in the back of the WiiU.

You are trying to hard to hate on an external HDD.
It's one cord and a very small enclosure that hardly anyone would notice or be bothered by.
Title: Re: Wii U
Post by: Chozo Ghost on June 12, 2011, 02:50:11 PM
@Chozo
Wouldn't a USB external HDD be powered through the USB port itself?
atleast a 2.5" external enclosure with your choice of 2.5" HDD?

In my experience external HDDs require a separate power supply. I have an external HDD for my computer which requires TWO usb ports. One USB is for the communicating back and forth, and the other is strictly to draw power to run the thing. I also have another external HDD which only has one USB cord, but it requires to be plugged into an eletrical outlet. So I'm guessing that's going to be how all external HDDs work, unless there are some out there that run off batteries. Because apparently it needs more power than what one single USB jack can supply.

Of course, the WiiU is supposed to have 4 USB ports, right? But a USB hard drive is going to take up at a minimum one of those ports, and if its like mine then it will take up 2 of them. So depending on what kind of HDD you're using you have to sacrifice either one or two of the WiiU's USB slots. That sucks... that leaves only two for other stuff, which in the end makes it no better than the old Wii.

and the Sensor bar has it's own proprietary power port that will likely also be in the back of the WiiU.

I'm sure it will. That's not what I said though... I said the wire gets tangled up with stuff easily (at least it does in my experience). The Sensor Bar wire is extremely long and extremely thin which allows it to tangle up on stuff very easily. My argument was that an external hard drive would be yet another thing for it to tangle up on.

That's why I'd rather have it all integrated into the console internally if possible because I have serious problems with **** getting tangled up behind my TV.
Title: Re: Wii U
Post by: Morari on June 12, 2011, 03:37:46 PM
In my experience external HDDs require a separate power supply. I have an external HDD for my computer which requires TWO usb ports.

Almost all 2.5" external drives use nothing more than a single USB port now. They draw power from it, as well as transfer data. Your larger 3.5" external drives generally still require a separate power supply however. The trade-off for that extra plug is increased speed.
Title: Re: Wii U
Post by: Mannypon on June 12, 2011, 03:45:09 PM
It's damned if you do damned if you don't.  In the eyes of fans, nintendo can't get anything right lol.  I kid though, I for one would love an external.  Hopefully that means I can bring my drive to other houses and be able to continue my save on a friend's WiiU. 

Also, everyone complaining about tangled wires should take some time and tie up your wires.  They sell kits I believe to organize loose wires.  The only ones I wouldn't tie up would be the optical audio lines as I heard that could damage them.  Hopefully someone with more knowledge can shed further light on the subject.
Title: Re: Wii U
Post by: BlackNMild2k1 on June 12, 2011, 03:46:03 PM
An internal bay would obviously be the preferred option, but an external HDD option if far from a bad alternative.

And I doubt you will be behind the TV so often to actually worry about cords getting all twisted up together. And if that was a worry, then use twist-ties and keep your cables organized. I'm just happy that it seems like we get expanded storage options at all this time around, not so worried about cables behind the TV getting tangled and only having 2 extra USB slots left over.

What are you gonna be using your USB slots for anyway?
Microphones?
speaking of microphones...
if they make a WiiU branded Wiimote 2.0, not only should they include 2 more buttons next to the 1 & 2 buttons, but they should add a Mic at the top above the d-pad so you can hold the Wiimotes like and use them as mics.
Title: Re: Wii U
Post by: Chozo Ghost on June 12, 2011, 03:49:11 PM
I always thought there would be a revision of the Wii that beefed up the 512mb internal storage to something greater, but that never actually happened because there never was a Wii revision, and at this point its very unlikely there ever will be.

That said, is it reasonable or unreasonable to expect there to be a WiiU revision at some point down the road? I would expect such a revision to at least beef up the 8gb internal flash to 16 or 32gb or something down the road. Nintendo should aim for 32gb right now. That would put it higher than the 20gb PS3 or 360s were back when they launched. 8 or 16gb is just too low, and its also embarrassing because that's less than what the competition launched with 5+ years ago. 32GB would at least trump what the competition started out with last generation, and it would be a good starting point for the next gen.

But anyway back to the revisions... whatever the WiiU starts out with, I hope there will be future revisions which bump it up higher. HD games consume a lot of storage. DLC addons consume a lot of storage. If you bring music and movies into the equation then its even worse. 8GB is less than the storage of one dual layer DVD. How could anyone think that will be sufficient for this HD era? I understand Flash storage costs more per GB than an HDD, so I know its not reasonable to expect 128GB or anything like that, but is 32gb out of the question? I think that should be the minimum threshold.
Title: Re: Wii U
Post by: rad.i.kal on June 12, 2011, 03:49:34 PM
we obviously don't know all, and they are likely saving news for their own nintendo conference. I am interested to know what else this will do. How much space, it can hold. Everything we have heard are mostly rumors, not bad ones.


exciting times ahead
Title: Re: Wii U
Post by: BlackNMild2k1 on June 12, 2011, 04:48:01 PM
(http://i.imgur.com/t3rZ7.jpg)

should add this to the OP
Title: Re: Wii U
Post by: BlackNMild2k1 on June 12, 2011, 05:29:54 PM
Venture Beat interview with Reggie
http://venturebeat.com/2011/06/12/nintendo-fils-aime-interview/
Title: Re: Wii U
Post by: Kytim89 on June 12, 2011, 05:51:30 PM
New Wiimote, Classic controller and balance board for the Wii U. I do not buy using Nintendo wanting us to use the old stuff for a new console.
Title: Re: Wii U
Post by: Chozo Ghost on June 12, 2011, 06:46:44 PM
New Wiimote, Classic controller and balance board for the Wii U. I do not buy using Nintendo wanting us to use the old stuff for a new console.

But you do buy buying the same things all over again? Being able to use the stuff you already have on a new console is convenient and friendly to the wallet. Why would you want to have everything you bought this generation rendered obsolete and then be forced to buy all new ****?
Title: Re: Wii U
Post by: BlackNMild2k1 on June 12, 2011, 07:29:53 PM
Is this a wiimote style camera at the top for pointer functionality?
(http://i.imgur.com/XPqUM.jpg)
or is it an IR emitter like a remote control (like the one on the 3DS)?
Also, what is that slider on the top for? Brightness controls? and that tab inbetween the stylus & the headphone jack on the left? what's that for?




Also looks like the controller is build to sit in a base/dock
(http://i.imgur.com/B1EX5.jpg)
It's too bad they didn't go with conductive charging though, since it looks like that's a charging port on the bottom.
Title: Re: Wii U
Post by: Kairon on June 12, 2011, 07:35:01 PM
New Wiimote, Classic controller and balance board for the Wii U. I do not buy using Nintendo wanting us to use the old stuff for a new console.

But you do buy buying the same things all over again? Being able to use the stuff you already have on a new console is convenient and friendly to the wallet. Why would you want to have everything you bought this generation rendered obsolete and then be forced to buy all new ****?

At Wii launch I spent $180 for an entire set of controllers and nunchucks. At Wii U launch, it looks like I'll be able to concentrate on buying launch games. Third-party, of course. ^_^
Title: Re: Wii U
Post by: Chozo Ghost on June 12, 2011, 07:55:28 PM
I don't understand why Kytime would want Nintendo to make an all new Balance Board (for example) just for the WiiU. What is wrong with the existing one? It costs $100, so why would you want to throw it out and buy it all over again? It doesn't make sense. There's nothing wrong with it and I don't see how it could be improved in any real substantial way to justify recreating it.
Title: Re: Wii U
Post by: MegaByte on June 12, 2011, 07:58:30 PM
Is this a wiimote style camera at the top for pointer functionality?
or is it an IR emitter like a remote control (like the one on the 3DS)?
Also, what is that slider on the top for? Brightness controls? and that tab inbetween the stylus & the headphone jack on the left? what's that for?
Due to its size, I assumed it to be IR like on 3DS. I asked, but they either wouldn't talk about it or didn't know what it was for. The slider says Volume. The tab in between the stylus and headphone jack is a standard AC adapter jack under a cover.
Title: Re: Wii U
Post by: Kytim89 on June 12, 2011, 08:10:45 PM
@ Chozo
 
Because we go through he same cycle eveytime a new console launches and I am well adjusted to that cycle. Also, Nintendo has the potential to make an even better controller than the Wiimote to complimet this new screened controller and make even more profit.
Title: Re: Wii U
Post by: ThePerm on June 12, 2011, 09:21:17 PM
wtf, theres no need to spend money on the same stuff with just a cosmetic change. I guess you're made of money bags. Can i have 300 dollars?

Also, if you want a power pc with an internal hard drive go buy a Mac. Consoles are made to be covered with accessories. I used to have a damn dext drive, a game shark, rumble packs, memory cards, rumble packs with built in memory cards, rumble packs with memory card ports, gameboy players....
Title: Re: Wii U
Post by: mac<censored> on June 12, 2011, 10:00:38 PM
Certainly they should remain compatible with the old controllers, but also release new slimmer/lighter wiiu branded versions as well... then the rich could buy all new, and the thrifty could keep their old stuff.
Title: Re: Wii U
Post by: Adrock on June 12, 2011, 10:06:12 PM
wtf, theres no need to spend money on the same stuff with just a cosmetic change. I guess you're made of money bags. Can i have 300 dollars?
I think he means improve upon the Wii Remote and sell it as a WiiU specific version. There's no point in re-releasing the same controller and making the Wii remote we all already own incompatible. If they added buttons, a rechargeable battery, and improved precision, that would justify releasing a WiiU Remote. It would probably help people understand that WiiU is its own console, but Nintendo would have to redesign the remote to look new and improved. That might actually be a good idea since Nintendo should require MotionPlus/Remote Plus and trying to explain that to the masses might not even be worth the trouble.

Still, I already have 2 Wii Remote Plus controllers and soon I'll own a gold Zelda one (when it comes to Zelda, Nintendo says jump, I jump... fail). I'll certainly benefit from the use of legacy controllers. However, from a business perspective, it's probably easier to release all new controllers. I know that sounds contradictory, but it really isn't. People are expected to buy new parts when they buy new things. This goes for just about everything, not just videogames. I used this example in another thread: you can't buy part of a brand new car and save money by using pieces of a car you already own (i.e. seats, steering wheel, tires etc.). You have to buy all of it. That's the expectation so I don't think anyone could really hold it against Nintendo if they did that. But, damn, I love saving money though I'd also buy new controllers if I had to.

Also, Macs use Intel processors and have since 2006.
Title: Re: Wii U
Post by: Kytim89 on June 12, 2011, 10:46:25 PM
wtf, theres no need to spend money on the same stuff with just a cosmetic change. I guess you're made of money bags. Can i have 300 dollars?
I think he means improve upon the Wii Remote and sell it as a WiiU specific version. There's no point in re-releasing the same controller and making the Wii remote we all already own incompatible. If they added buttons, a rechargeable battery, and improved precision, that would justify releasing a WiiU Remote. It would probably help people understand that WiiU is its own console, but Nintendo would have to redesign the remote to look new and improved. That might actually be a good idea since Nintendo should require MotionPlus/Remote Plus and trying to explain that to the masses might not even be worth the trouble.

Still, I already have 2 Wii Remote Plus controllers and soon I'll own a gold Zelda one (when it comes to Zelda, Nintendo says jump, I jump... fail). I'll certainly benefit from the use of legacy controllers. However, from a business perspective, it's probably easier to release all new controllers. I know that sounds contradictory, but it really isn't. People are expected to buy new parts when they buy new things. This goes for just about everything, not just videogames. I used this example in another thread: you can't buy part of a brand new car and save money by using pieces of a car you already own (i.e. seats, steering wheel, tires etc.). You have to buy all of it. That's the expectation so I don't think anyone could really hold it against Nintendo if they did that. But, damn, I love saving money though I'd also buy new controllers if I had to.

Also, Macs use Intel processors and have since 2006.

This leads me to believe that Nintendo is going to show a more advanced motion and classic controller down the road. The reason they might have held out from showing it at E3 because they wanted to WOW everyone with the Umote. Secondly, even if Move and Kinect are somewhat stalled motion contro,systems, Nintendo needs to produce a credible answer to their competitor's system simply because their own Wiimote set up is actually dated. A Move styled motion controller from Nintendo to go hand-in-hand with this new Umote would be good.
Title: Re: Wii U
Post by: Adrock on June 12, 2011, 11:00:06 PM
I don't think they would do that. They either have to use Wii Remotes or improve on the Wii remote and release new controllers. Not both or even Wii Remotes 1st then WiiU Remotes later. WiiU needs consistency. If Nintendo releases entirely new controllers later on, that would be confusing for everyone, consumers and developers. That's a mess and more trouble than Nintendo wants. They've been touting simplicity and what you're suggesting is anything but.

The simplest thing to do would be to release new and improved WiiU specific remotes alongside the table controller. That way, WiiU controllers are only for WiiU and there's no confusion. Of course, the new remotes can be used for backwards compatibility, but the old Wii controllers cannot be compatible because then it becomes a question of what's compatible with what and so on. Not worth it.

That said, unless things change, Nintendo is NOT releasing any new controller besides the tablet controller and if that's what they want to do, they have to stick with it for the duration of the generation. 3rd parties and consumers can't be juggling 395863297879 different controllers. It's too much, too inconvenient, too confusing.
Title: Re: Wii U
Post by: Mop it up on June 12, 2011, 11:12:01 PM
I think Nintendo may rebrand the existing Wiimote Plus with the Wii U logo so it is clear it can be used with the Wii U in addition to the Wii, but that is the only change I envision there being with the Wiimote. The logo also may even be only on the box, the controller might stay the same.
Title: Re: Wii U
Post by: Stogi on June 12, 2011, 11:16:35 PM
I think a rebranded controller with a minor but significant enhances could do two things.

One - Let people know that this is truly a new system and..

Two - Make them easy money. These parts have to be cheaper than they were 5 or even 2 years ago.
Title: Re: Wii U
Post by: Caterkiller on June 12, 2011, 11:35:13 PM
What is Donkey Kong Trooper Challenge? I just read the interview, is Trooper Challenge a seperate game or did something get leaked?
 
Ok so according to that list we can upgrade with a Hard Disk Drive. I've said it before and i'll sya it again, i'm about as tech savy as tree, but is that the same as a Hard Drive? I know laugh all you want, give me your best insult.
Title: Re: Wii U
Post by: ThePerm on June 13, 2011, 12:08:46 AM
if they just makes minor changes then cool, like an added u logo. Im not made of money, so whatever I do buy i dont like unnecessary obsolescence

like barrel blast could have benefited if it was compatible with bongos.
Title: Re: Wii U
Post by: Caterkiller on June 13, 2011, 01:01:02 AM
Seriously everyone was crying for a hard drive or the ability to add one. Is a Hard Disk Drive the full term for Hard Drive? I'm waiting for people to go nuts and be happy but so far no one has commented on BlackNMilds post. Kytim's prediction/wish post created a level of anger that was greater than BlackNMild's good news/confirmed post of happiness.
Title: Re: Wii U
Post by: Kytim89 on June 13, 2011, 01:26:47 AM
"Kytim's prediction/wish post created a level of anger that was greater than BlackNMild's good news/confirmed post of happiness."
 
How So? I hate to sound like a narcicist, or something, but some of the predictions that I made were pretty close to the mark.
Title: Re: Wii U
Post by: Caterkiller on June 13, 2011, 01:42:14 AM
Well basically BlackNM posted an IGN list that said we can add a Hard Drive/Hard Disk Drive(I have come to the conclusion they are one in the same) and I assumed everyone would be jumping for joy. Then you said you wanted updated Wiimotes, balance pads, etc. Then everyone discussed that, which I thought was odd. Maybe the Hard Drive thing was said some time ago and I just missed it.
Title: Re: Wii U
Post by: BlackNMild2k1 on June 13, 2011, 01:45:58 AM
Yeah, we knew about the HDD add-on since the conference.
I posted the official spec sheet on the 1st page of this thread.
I just added that new list because it also had pics of the system mixed in with the fact sheet.
Title: Re: Wii U
Post by: BlackNMild2k1 on June 13, 2011, 04:10:48 AM
a pic of the back of the system
(http://i.imgur.com/Jlydi.jpg)


(http://i.imgur.com/B2bSw.jpg)
Title: Re: Wii U
Post by: Kairon on June 13, 2011, 12:31:20 PM
There are four USB slots, where are the other two?
Title: Re: Wii U
Post by: alegoicoe on June 13, 2011, 12:39:05 PM
looks simple, yet elegant, but am afraid that if they take too long to release the system they might loose some steam.
Title: Re: Wii U
Post by: bustin98 on June 13, 2011, 12:44:10 PM
There are four USB slots, where are the other two?

There is a panel on the front, perhaps two more are hiding there?
Title: Wii U = 1.5x PS360!?
Post by: BlackNMild2k1 on June 13, 2011, 01:29:17 PM
WiiU is a PS360 1.5? Report that it's only 50% more powerful than PS360?
http://www.industrygamers.com/news/wii-u-is-actually-50-more-powerful-than-ps3---report/ (http://www.industrygamers.com/news/wii-u-is-actually-50-more-powerful-than-ps3---report/)
Quote
Wii U will be HD, supporting up to 1080p resolution just like Xbox 360 and PS3, but beyond that it's unclear how powerful the hardware will ultimately be when it ships sometime next year. Nintendo never provides a full breakdown, although the company did say that the form factor is "near final." While many assumed Wii U would be on par with the current HD consoles, word is coming in from developers that it's quite a bit more powerful.

Sterne Agee analyst Arvind Bhatia commented today, "Some of the developers we spoke to indicated to us that the console will have 50% more processing power compared to the PlayStation 3 or Xbox 360. This is yet to be confirmed by Nintendo."

At E3 last week, Nintendo did little to prove this point. During the press conference, footage of Xbox 360 and PS3 titles was used, although the company did show off an impressive tech demo of a bird flying around some trees, and Nintendo also created a very pretty tech demo to represent what a new Zelda might look like.

This is all heresay and what devs sourced these comments could make a difference. Some devs literally got their hands on dev kits just weeks before E3 and even then we don't know what 50% more processing power really means.

I also heard some interesting things about the Bird nature demo from E3. And maybe a NWR staffer can clear this up for me. Was it actually possible to use the uScreen and look around in the environment in real-time while the demo took place. In other words, was it actually possible to look at areas other than where the bird was flying during the demo?
Title: Re: Wii U
Post by: NWR_insanolord on June 13, 2011, 01:34:35 PM
So the Wii U is two Xbox 360s duct-taped together?
Title: Re: Wii U
Post by: BlackNMild2k1 on June 13, 2011, 01:56:00 PM
Well when I think Processing Power I think CPU.
PS3 had a much more powerful CPU than the 360, so if the WiiU CPU is 50% more powerful than Cell, then we are off to a good start IMO.

But it's a vague second hand comment, so I'm not putting too much behind it.
I'm sure some more concrete details will be leaked when the chipsets are finalized.
Title: Re: Wii U
Post by: Morari on June 13, 2011, 01:56:35 PM
It'd have to be pretty bad to not be leaps and bounds beyond the PS360. We're talking pretty old tech here... tech that wasn't even that impressive when it was originally released.
Title: Re: Wii U
Post by: Chozo Ghost on June 13, 2011, 02:09:26 PM
WiiU is a PS360 1.5? Report that it's only 50% more powerful than PS360?

This may be a disappointment to many, but I am actually relieved, because I was genuinely afraid it would only be as powerful or even less powerful. Being 50% more powerful is a good thing. Could it be better? Sure. But it could also have been much worse so all in all I don't think this is too bad.

And of course, as others have pointed out before, thanks to the graphical wall having been hit more power doesn't matter as much now as it did in past generations.
Title: Re: Wii U
Post by: NWR_insanolord on June 13, 2011, 02:15:30 PM
For reference, general consensus seems to be that Wii is 50% more powerful that the GameCube. AKA This does not bode well for the future. The Wii U will have at least a year to a year and a half head start, so hopefully it gains a lot of market share and support before Sony and Microsoft respond. Right now, I could definitely see them doing what Sony did around the Dreamcast launch, though: spew a bunch of bullshit about what their next consoles will be capable of, trying to deflate early interest in the Wii U.
Title: Re: Wii U
Post by: Chozo Ghost on June 13, 2011, 02:21:29 PM
The Wii U will have at least a year to a year and a half head start,

Will it really, though? With the PS4 I'm sure it will, but rumors of the next XBOX are already circulating, and I recall the rumors pointing to a holiday 2012 release. If the Wii U is also going to be released in holiday 2012 then it isn't going to have any head start whatsoever. The only chance it has is if it releases earlier in the year like say June, but that wouldn't be much of a head start.

Fortunately, if the competition is far ahead in terms of power then they should also be far ahead in terms of price as well. Hopefully Nintendo won't repeat the mistake they made with the 3DS by overpricing it. The competition has a habit of selling their hardware for a loss, so Nintendo can't afford to overprice theirs too much.
Title: Re: Wii U
Post by: NWR_insanolord on June 13, 2011, 02:27:01 PM
I thought recent talk had Sony and Microsoft staying out of it until at least 2013. Really, unless Microsoft sees Wii U as a serious threat, there's no reason for them to even think of launching next year. The 360 is still selling great, and still seeing great software support, and most importantly for Microsoft, is profitable. They're not going to throw that away and start taking a loss again without a damn good reason.
Title: Re: Wii U
Post by: Chozo Ghost on June 13, 2011, 02:40:05 PM
The Wii U may only be 50% more powerful than the PS360, But how much more powerful is the PS420 going to be over the Wii U? If they are 100% more powerful than the PS360 then they will only be 50% more powerful than the Wii U, which as has been pointed out isn't much.
Title: Re: Wii U
Post by: NWR_insanolord on June 13, 2011, 02:59:13 PM
At this point we have no idea whatsoever what Sony and Microsoft are planning, so it's pointless to speculate.

But I'm going to anyway.

Knowing Sony and their general inability to learn from their own mistakes, they'll probably try to push the envelope again. I could see Microsoft being more conservative, outdoing the Wii U a bit, but not by too much. Nintendo and Microsoft being in relatively the same ballpark would mean that's what games are built for, ensuring that all that extra power in the PS4 is for nothing. I have to think Microsoft would take the option that makes it easier for them to return to profitability relatively quickly while simultaneously screwing over Sony.
Title: Re: Wii U
Post by: Caterkiller on June 13, 2011, 03:00:36 PM
I don't think this will be an issue at all for Nintendo, not like the Wii was to everything else. But still what could be the biggest thing (actual gameplay wise) to set the U apart from PS4/720 and just make it out dated? Things like GCN Resident Evil 4 to PS2 Resident Evil 4? More enemies on screen? Whats out there that delepors want that really can't be done now?  Not ranting I honestly would like know.
Title: Re: Wii U
Post by: Ian Sane on June 13, 2011, 03:05:16 PM
I figured Nintendo would at best MATCH the Xbox 360 and likely go even less.  It was a very real possibility in my mind until we started to get more info.  Just being 50% more powerful at the very least shows that SOME thought was put into this.

With the Wii Nintendo knew what the Xbox 360 was at that point and released something WAY below it.  This time they're taking a guess about what Sony and MS might do, and they'll probably guess wrong, but at least they're thinking ahead to SOME extent.
Title: Re: Wii U
Post by: NWR_insanolord on June 13, 2011, 03:10:02 PM
Being the least powerful and launching a year ahead of everyone is a huge improvement over releasing a console that was already significantly inferior to hardware that was a year old. If they manage to gain a foothold, they'll be in much better shape.
Title: Re: Wii U
Post by: Chozo Ghost on June 13, 2011, 03:11:29 PM
At least this time Nintendo will have a console which is more powerful than the last generation, unlike the Wii which WAS more powerful than the GC and PS2, but a little less than an original Xbox. More importantly, the Wii U supports HD graphics, so what more is there for it to do than that? Once you've achieved HD graphics anything more than that is superfluous because the human eye can't tell the difference.
Title: Re: Wii U
Post by: broodwars on June 13, 2011, 03:13:49 PM
At least this time Nintendo will have a console which is more powerful than the last generation, unlike the Wii which WAS more powerful than the GC and PS2, but a little less than an original Xbox. More importantly, the Wii U supports HD graphics, so what more is there for it to do than that?

It'll be interesting to see what happens, though, when Microsoft and Sony release their next consoles, which will probably be at least 2-3 times more powerful than their existing hardware.  Nintendo will be the odd man out once again.
Title: Re: Wii U
Post by: ShyGuy on June 13, 2011, 03:15:18 PM
I also heard some interesting things about the Bird nature demo from E3. And maybe a NWR staffer can clear this up for me. Was it actually possible to use the uScreen and look around in the environment in real-time while the demo took place. In other words, was it actually possible to look at areas other than where the bird was flying during the demo?

From Kotaku:
Quote
the non-playable demo centered on soothing, sweeping travel through a traditional Japanese garden, following the flight path of a tiny sparrow. As it flew through this lush world, a Nintendo of America rep moved the New Controller around, tilting it and turning it. The New Controller's display was recreating what was being output to the television screen in perfect sync and movement of] the New Controller manipulated the camera's view on the big screen.

http://kotaku.com/5808706/weve-played-nintendos-new-wii-u-the-next+generation-of-motion-control (http://kotaku.com/5808706/weve-played-nintendos-new-wii-u-the-next+generation-of-motion-control)
Title: Re: Wii U
Post by: ShyGuy on June 13, 2011, 03:16:45 PM
I hate to tell you this, but the PS4 and the Xbox 720 won't look miles better than this generation. We are looking at diminishing returns.
Title: Re: Wii U
Post by: Chozo Ghost on June 13, 2011, 03:19:00 PM
At least this time Nintendo will have a console which is more powerful than the last generation, unlike the Wii which WAS more powerful than the GC and PS2, but a little less than an original Xbox. More importantly, the Wii U supports HD graphics, so what more is there for it to do than that?

It'll be interesting to see what happens, though, when Microsoft and Sony release their next consoles, which will probably be at least 2-3 times more powerful than their existing hardware.  Nintendo will be the odd man out once again.

But unless HDTVs end up getting replaced by holodeck simulators in the next two or three years the extra power that these consoles may have will amount to naught. HD and 3D are the current most up to date TV standards, so even if the consoles have more power that power is bottlenecked, because they cannot have better graphics than what TVs are capable of displaying.
Title: Re: Wii U
Post by: NWR_insanolord on June 13, 2011, 03:20:14 PM

At least this time Nintendo will have a console which is more powerful than the last generation, unlike the Wii which WAS more powerful than the GC and PS2, but a little less than an original Xbox. More importantly, the Wii U supports HD graphics, so what more is there for it to do than that?

It'll be interesting to see what happens, though, when Microsoft and Sony release their next consoles, which will probably be at least 2-3 times more powerful than their existing hardware.  Nintendo will be the odd man out once again.

Well if you want to get all mathematical about it, being two times as powerful is the same as being 100% more powerful, which wouldn't be too far off from the 50% boost of the Wii U. Like I said, I think it's fairly likely that at least Microsoft will be more conservative this time around. If so, that's certainly not too much to be able to cross-port.
Title: Re: Wii U
Post by: Chozo Ghost on June 13, 2011, 03:25:40 PM
The PS3 is probably powerful enough to chug it through another generation without Sony releasing a new console. This time around though it would be like the PS2 in terms of power compared to the competition.
Title: Re: Wii U
Post by: Stogi on June 13, 2011, 03:53:45 PM
50% more powerful? What does that even mean? That's like saying the Wii is two GC's duct taped together. I still don't know what that means.

As long as it's more powerful, I think we'll be ok (especially with Nintendo's IP's). Far Cry 3 was running off existing hardware and that looked fantastic running in real time. So..no worries here.

What I'm more concerned about is how much ram it'll have. I don't care if they push the envelope in terms of graphics, but I would like to see an army of pikmin rolling through lush forestry with bugs and enemies everywhere.
Title: Re: Wii U
Post by: BlackNMild2k1 on June 13, 2011, 04:07:15 PM
Here is some comments from a developer
http://www.gustavhalling.com/2011/06/08/wiiu-thoughts-nintendos-new-console/ (http://www.gustavhalling.com/2011/06/08/wiiu-thoughts-nintendos-new-console/)
Quote from: Gustav Halling - Gameplay Designer @ DICE & BF3
- It’s not a big step up from consoles as x360 or PS3, it is better hardware wise but when the new xbox and ps4 comes it will be runned down again, wanted to see something much stronger.
[...]
I dont think the end game results will be significantly better than x360 and PS3. But the extra RAM will help with player limits that are stopping x360/ps3 today in for example BF3.
So he says it's not a big step up from PS360 here, but then goes way beyond that in the next quote.

It's also good to know that WiiU will likely be able to run any PS360 game natively at a minimum of 720p with a solid frame rate and all effects enabled while adding more players/characters on screen at the same time (I'm reading between the lines here)

Quote from: Gustav Halling - Gameplay Designer @ DICE & BF3
Didn't say it wouldn't compete with current gen.

But I know how much RAM the WiiU has and I have an idea of how much "we" developers would like to see in the next Xbox and PS4, and they differ a lot.

Still, the WiiU will be the most powerful console out there when it's released, BY FAR!
But I wonder for how long...
[...]
And I agree with the controller, it looks amazing, but I dont see you playing BF3 on it (switching like they did in the rpg they showed) but maybe have the minimap up with chat support etc, that would be awesome!

The future will tell =)

So we just went from "not a big step" to "most powerful BY FAR" in the matter of a few comments. ok.

We can assume the WiiU probably has between 1.5-2GB of RAM if rumors are to be believed, and we can probably guess that developers want to see about 8GB of RAM in PS4/720 if Crytek is to considered the majority voice. Truth is, there is never enough RAM as you can always use more. May not necessarily need more, but you could always use it and will always want it. Unfortunately, it's neither free nor is it cost efficient to add way more than optimized code should need in a closed box environment.

Also good to see creativity flowing with the BF3 designers on how to use the controller. I look forward to the basics of what was demonstrated as being possible being used by most 3rd parties.

This guy also had this to say....
Quote from: Gustav Halling - Gameplay Designer @ DICE & BF3
- All the Zelda stuff was RENDERED, we havent seen anything play on the console in their show, all “good looking” stuff was rendered. BF3 was from our movies.
Quote from: Gustav Halling - Gameplay Designer @ DICE & BF3
No I'm sorry but you that need to get your facts about the Nintendo E3 press conference.

In the interview given 15 minutes after on Spike with Reggie (you know the NA Nintendo boss) he said that Zelda was rendered and showed how "it could look".
Not necessarily that they will do it like that.

Not saying that they have some kind of live demo of Zelda running somewhere but what was shown for us there wasent "live" or "gameplay", just a rendered scene.
He is saying that the Zelda Demo is pre-rendered, and when someone tried to correct him and tell him it was running realtime, he told them to get their facts straight.

But we know it was running real time, because you could manipulate the camera and the scene by turning it from night to day and viewing from any angle you please.

Also the Bird Demo was running real time as you could also manipulate the camera angles on that as well...

and then there is Ghost Recon & Killer Clowns Freaks from Outer Space, both of which were running live off of prototype dev kits and Ghost Recon was playable on the floor.

In other words, it looks like Devs that just got their dev kits are talking out of their ass and I would take the earlier vague second hand comments with a grain of salt.

-------------

Processing Power likely means CPU power. and if the WiiU CPU is 50% stronger, better and faster than PS3Cell, then we are off to a really good start. Especially since it will likely do it with a similar clock speed, less cores, a whole lot more embedded RAM and a far cheaper price tag.

We also know that if the WiiU is using a R700 (likely 4770 - 4850) GPU, then it will be 4-5x more powerful than the 360 GPU which was already better than the PS3 GPU.

50% more powerful is a very vague statement coming 2nd hand from someone who (probably wouldn't know any better) heard it from someone else that was probably either talking out of their ass, or purposely being vague, since they don't have final hardware and probably just got their dev kits a few weeks ago.
Title: Re: Wii U
Post by: ThePerm on June 13, 2011, 04:51:09 PM
The next big step is mass parallax tile processing and voxel table searches, which graphic card makers seem intent on trying to avoid. These things however can be done with a cpu, but require lots and lots of memory to run efficiently. If someone included dedicated hardware for these things they would boost performance ridiculously.

Also, it must be said that we've reached a diminishing return limit with processors. Processors above 3 ghz become stoves, so what they do is put more cores. The more dedicated activities a processor does per cycle the more powerful it is.

I find it interesting that Watson is designed for searching and combing though data, because thats precisely what is needed for voxel trees.

people were concerned ps2 would be used to launch missiles...they should be concerned a cloud of Wii U consoles will becomes sentient and become skynet or the matrix
Title: Re: Wii U
Post by: GoldenPhoenix on June 13, 2011, 05:36:45 PM
I am actually glad to hear that Nintendo's system is more powerful then the current generation. Let's face it, visuals are hitting a wall because of development costs. The jump between PS3/360 and the next generation isn't going to be nearly extreme as PS2/Xbox to PS3/360. Nintendo seems be playing things fairly well this time around, including embracing blu-ray esque storage. The comparison to Dreamcast in regards to power may be true, (though I doubt you'll see quite the gap), but that isn't necessarily a nail in their coffin, DC failed for reasons other then power, that was only one of many issues with the system.
Title: Re: Wii U
Post by: Chozo Ghost on June 13, 2011, 06:44:21 PM
After what Sony went through with all the hackings and all that, will they still have the arrogance to put out the level of FUD about their PS4 that they did about their last two systems? If anything good came out of the hackings I hope its that it made Sony more humble. One of the things that really killed the Dreamcast was Sony's FUD about the PS2 (which wasn't anywhere near the truth). Are they going to try to kill off the Wii U with similar FUD about the PS4 this time around?
Title: WiiU is NOT next Gen says Michel Ancel
Post by: BlackNMild2k1 on June 13, 2011, 06:54:15 PM
I remember Sony claiming something about 2 Teraflops of computeing power before PS3 launch.
I think the reality was closer to 500-600 Gigaflops.

Sony is definitely selling tickets (Toy Story level graphics in realitime...) to anyone willing to buy.

----------------in other news....

Michel Ancel: Wii U is not next-gen
http://www.videogamer.com/news/wii_u_is_not_next-gen_says_michel_ancel.html (http://www.videogamer.com/news/wii_u_is_not_next-gen_says_michel_ancel.html)
Quote
Expects Nintendo's new console to be imitated by others.

Michel Ancel, the creator of Rayman and Beyond Good and Evil, has said that he does not think Nintendo's new console should be deemed 'next-gen'.

Asked if the Wii U is a next-generation machine, Ancel replied: "Not really. I think Wii U is next-gen in terms of interface.".

Pressed on this issue - whether he expected Microsoft or Sony to cook up something similar - Ancel replied: "I don't know if Sony will do it, or Microsoft – but yes, I think it's a possibility. But I think the main thing is to have this – offering new ways to play is very interesting."

So is Nintendo late to the 'Current Gen' or early to the Next....

who to believe?
Title: Re: Wii U
Post by: Chozo Ghost on June 13, 2011, 07:03:16 PM
So is Nintendo late to the 'Current Gen' or early to the Next....

who to believe?

It would help if we had some concrete specs on the thing with which to form an opinion. However, even then it would still be just an opinion... but at least it would be an informed opinion.
Title: Re: Wii U
Post by: ShyGuy on June 13, 2011, 07:04:33 PM
They should make this system the DreamCast's revenge. Shenume 3 and Seaman 2.
Title: No More Heroes 3 WiiU Confirmed
Post by: BlackNMild2k1 on June 13, 2011, 07:11:41 PM
No More Heroes 3 is confirmed!!
http://www.youtube.com/watch?v=vBJyTIyFdeA&feature=player_embedded (http://www.youtube.com/watch?v=vBJyTIyFdeA&feature=player_embedded)
& Destructoid interviewer is a 35year old creepy man-child high on some illegal substance. lol
Title: Re: No More Heroes 3 WiiU Confirmed
Post by: broodwars on June 13, 2011, 07:23:01 PM
No More Heroes 3 is confirmed!!
http://www.youtube.com/watch?v=vBJyTIyFdeA&feature=player_embedded (http://www.youtube.com/watch?v=vBJyTIyFdeA&feature=player_embedded)
& Destructoid interviewer is a 35year old creepy man-child high on some illegal substance. lol

Ugh...really?  I don't know about you guys, but the well of ideas on that franchise was feeling pretty dry with No More Heroes 2.  Well, great if you love that franchise, I guess.
Title: Re: Wii U
Post by: ShyGuy on June 13, 2011, 07:41:47 PM
I think NMH2 was "dry" because Suda didnt have any new hardware to inspire him.
Title: Re: Wii U
Post by: ThePerm on June 13, 2011, 07:44:48 PM
There will be no next-gen in those terms. VOXELS

We've reached the peak of Polygons, basically if you want to draw 100 million polygons a second it doesn't make the system crash. there are only 2 million pixels on a screen. So ideally you just want to manage your info in different ways to get peak performance, so the best thing is to entirely rethink how you process your information. You could make a wii have better than xbox360 and ps3 graphics(if it could actually output in a higher resolution), but you need smart programming and artists that can adapt.
Title: Re: Wii U
Post by: ShyGuy on June 13, 2011, 08:05:01 PM
I agree with Perm at least in part. The games engines are holding us back more than anything. Unreal tech has hit a plateau.
Title: Re: Wii U
Post by: broodwars on June 13, 2011, 08:10:27 PM
I think NMH2 was "dry" because Suda didnt have any new hardware to inspire him.

Oh, is that the excuse we're going with for him having you slaughter dudes in a parking lot for literally 30 minutes before he took down the Invisible Walls and let you proceed?  Or for having pretty much no creativity whatsoever in the entirety of NMH2?

Still, I suppose there's hope he may have learned to become a competent game designer after his experience working with EA on Shadows of the Damned, but I'm still skeptical of that game as well so we'll see.
Title: CryEngine3 & Unreal Engine 3 coming to WiiU
Post by: BlackNMild2k1 on June 13, 2011, 08:33:08 PM
CryEngine 3 is coming to WiiU
http://www.develop-online.net/news/38014/Crytek-Were-bringing-our-tech-to-Wii-U (http://www.develop-online.net/news/38014/Crytek-Were-bringing-our-tech-to-Wii-U)
Quote
CryEngine-built software is already close to fully running on Nintendo’s next-generation console, engine vendor Crytek has said.

“Crytek’s support for Wii U is definitely going to happen,” company CEO Cevat Yerli told Develop in a new interview to be published soon.

Yerli claimed that CryEngine's tech was close to fully running on Nintendo’s new system, though wouldn’t specify any details.

“We aren't showing it but we are pretty much running it already,” Yerli said.

The news comes days after Develop revealed that Crytek’s closest business rival, Epic Games, is also supporting Wii U with its high-end game engine.

and of course Unreal Engine 3 is also coming to WiiU
http://www.develop-online.net/news/37927/Wii-U-powered-by-Unreal-Engine-3-tech (http://www.develop-online.net/news/37927/Wii-U-powered-by-Unreal-Engine-3-tech)
Title: Re: Wii U
Post by: ShyGuy on June 13, 2011, 08:48:36 PM
I think NMH2 was "dry" because Suda didnt have any new hardware to inspire him.

Oh, is that the excuse we're going with for him having you slaughter dudes in a parking lot for literally 30 minutes before he took down the Invisible Walls and let you proceed?  Or for having pretty much no creativity whatsoever in the entirety of NMH2?

Still, I suppose there's hope he may have learned to become a competent game designer after his experience working with EA on Shadows of the Damned, but I'm still skeptical of that game as well so we'll see.

You know what else is dry? The Utah Jazz.
Title: Re: Wii U
Post by: broodwars on June 13, 2011, 08:57:12 PM
I think NMH2 was "dry" because Suda didnt have any new hardware to inspire him.

Oh, is that the excuse we're going with for him having you slaughter dudes in a parking lot for literally 30 minutes before he took down the Invisible Walls and let you proceed?  Or for having pretty much no creativity whatsoever in the entirety of NMH2?

Still, I suppose there's hope he may have learned to become a competent game designer after his experience working with EA on Shadows of the Damned, but I'm still skeptical of that game as well so we'll see.

You know what else is dry? The Utah Jazz.

That's your best comeback?   :confused;   That's just sad, but then again so are Suda 51's continual attempts to actually make a good game.
Title: Re: Wii U
Post by: Kytim89 on June 13, 2011, 08:59:42 PM
Gears of War WiiU?
Title: Re: Wii U
Post by: broodwars on June 13, 2011, 09:01:25 PM
Gears of War WiiU?

That could potentially be interesting with that controller, but I think Microsoft may own that IP or be otherwise invested in it.  I wouldn't bank on that one.

Now, Bulletstorm Wii U is very much a possibility from the same developers, and one I think you'd like a whole lot better.   :D
Title: Re: Wii U
Post by: ThePerm on June 13, 2011, 09:03:54 PM
im pretty sure Microsoft owns the Gears of War name, but dont fret.. War Gears may be on its way :P
Title: Re: Wii U
Post by: Kytim89 on June 13, 2011, 09:12:49 PM
The CEO of Epic has stated that they are interested in porting the series onto the PS3 to obtain more paying customers and if they did that then why not the WiiU?
 
P.S.
 
I read the article about this a while ago but forgot the link.
Title: Re: Wii U
Post by: ThePerm on June 13, 2011, 09:20:45 PM
well you never know, however sometimes CEOs forget what they own. Look at Silikon Knights, they were so pissed when they lost the BLood Omen series to Eidos, however its still up in the air who has the Eternal Darkness series.
Title: Re: Wii U
Post by: broodwars on June 13, 2011, 09:22:50 PM
well you never know, however sometimes CEOs forget what they own. Look at Silikon Knights, they were so pissed when they lost the BLood Omen series to Eidos, however its still up in the air who has the Eternal Darkness series.

I thought it was generally decided that Nintendo owned the publishing rights to the Eternal Darkness IP?  Otherwise, we'd probably have seen an Eternal Darkness HD on XBLA by now.
Title: Re: Wii U
Post by: ThePerm on June 13, 2011, 09:24:04 PM
I think Nintendo does have the rights to it, and I hope if SK and Nintendo never work together again Nintendo gives Retro the game.
Title: Re: Wii U
Post by: Stogi on June 13, 2011, 09:25:01 PM
Eternal Darkness for UuuuuWiii *drools*

Coop mode? One player cutting up baddies while the other solves puzzles. Sick.
Title: Re: Wii U
Post by: Kytim89 on June 13, 2011, 09:35:38 PM
The front USB ports on the WiiU imply to me that Nintendo intends for them to have easy access for the player to utilize. My gut tells me that Nintendo has a USB Virtual Console controller adapter in the works and that is why the Gamecube ports were removed. Also, a USB wireless head set dongle would work up at the fron of the console as well.
Title: Re: Wii U
Post by: Stogi on June 13, 2011, 09:41:13 PM
My guess is its going to be used to charge the controller and probably nothing else.
Title: Re: Wii U
Post by: broodwars on June 13, 2011, 09:48:45 PM
Eternal Darkness for UuuuuWiii *drools*

Coop mode? One player cutting up baddies while the other solves puzzles. Sick.

Eh, I hope not.  I'm getting tired of multiplayer modes getting tossed into every game I own these days.

Besides, the new controller could be better used for new sanity effects.  Imagine playing the game on the controller and playing the game on the TV yielded two completely different sequences.  For example, you see monsters on one screen, and on the other you see innocents of some kind or items.  Which is real?  Or maybe you're playing the game with the controller screen and a sanity effect shuts it down, forcing you to quickly switch to TV mode?  :P: :
Title: Re: Wii U
Post by: Mop it up on June 13, 2011, 09:53:45 PM
There are four USB slots, where are the other two?
Well, it is a prototype unit, so maybe they have not added them yet.

It looks like the input connector is the same shape, which is good. I don't want to have to buy another component cable for it, it was a bit inconvenient that the Wii didn't support cables from previous systems.
Title: Re: Wii U
Post by: broodwars on June 13, 2011, 09:55:34 PM
There are four USB slots, where are the other two?
Well, it is a prototype unit, so maybe they have not added them yet.

It looks like the input connector is the same shape, which is good. I don't want to have to buy another component cable for it, it was a bit inconvenient that the Wii didn't support cables from previous systems.

If Nintendo's smart, they'll pack an HDMI cable in with the system (like Microsoft currently does, and I think the new PS3 Slims do as well), so you should be good with the best cables possible from Day One.  HDMI cables are dirt cheap, so it's not like they'd be a big financial burden for Nintendo.
Title: Re: Wii U
Post by: Mop it up on June 13, 2011, 10:03:11 PM
I don't have an HDMI input, so that wouldn't help me. That's why it'd be beneficial if they kept the same plug, as knowing Nintendo I don't envision them including more than one cable.
Title: Re: Wii U
Post by: broodwars on June 13, 2011, 10:05:21 PM
I don't have an HDMI input, so that wouldn't help me. That's why it'd be beneficial if they kept the same plug.

If you are financially able to, you should seriously consider getting an HDMI-compatible HD TV before the WII U comes out.  It's just such a waste to play games on HD consoles through SD video cables, and the difference is very noticeable.
Title: Re: Wii U
Post by: Mop it up on June 13, 2011, 10:09:09 PM
I've been considering it, but I don't like the look of the LCD televisions I've seen. They are too bright, which not only hurts my eyes but also makes colours looked washed out. I'm starting to wonder if I'm sensitive to light, though these things are the only light sources I know of which cause this. In any case, I either need to wait for better TV technology to become affordable, or I have to track down a CRT HD TV, neither of which would be an easy thing to do.
Title: Re: Wii U
Post by: sparkRyder78j on June 13, 2011, 10:11:19 PM
I don't have an HDMI input, so that wouldn't help me. That's why it'd be beneficial if they kept the same plug.

If you are financially able to, you should seriously consider getting an HDMI-compatible HD TV before the WII U comes out.  It's just such a waste to play games on HD consoles through SD video cables, and the difference is very noticeable.

I agree the difference is quiet substantial if you want to experience the game the way it was meant to be.
Title: Re: Wii U
Post by: BlackNMild2k1 on June 13, 2011, 10:11:34 PM
I will find you a suitable HDTV for under $300 Mop it up.

as close to 32" as possible and atleast 720p.

You have to treat yourself to this before you buy into WiiU.


p.s. you can adjust the brightness.
Title: Re: Wii U
Post by: broodwars on June 13, 2011, 10:13:29 PM
I've been considering it, but I don't like the look of the LCD televisions I've seen. They are too bright, which not only hurts my eyes but also makes colours looked washed out. I'm starting to wonder if I'm sensitive to light, though these things are the only light sources I know of which cause this. In any case, I either need to wait for better TV technology to become affordable, or I have to track down a CRT HD TV, neither of which would be an easy thing to do.

Hmm...for my birthday a few months back I got a new Vizio-brand LCD TV.  Aside from a good hour or two I had to spend tweaking the color and brightness settings to my preferences (I like my picture rich in color due to my love for games and animation, something no TV by default seems to understand), I haven't had any issues with it.  Maybe you just haven't found the right TV yet.
Title: Re: Wii U
Post by: Mop it up on June 13, 2011, 10:15:39 PM
My brother turns down his LCD's brightness all the way whenever I come over to watch TV, and it is brighter than my CRT TV at its max setting, which is still too much for me. I don't recall what brand it is, but it is no cheapie as I recall him boasting about how much it cost. So I think it has something to do with LCD itself, but it's hard to say. I don't think I have seen a plasma or LED in person, so I wonder if those would be any better suited for me.
Title: Re: Wii U
Post by: Stogi on June 13, 2011, 10:23:03 PM
Eternal Darkness for UuuuuWiii *drools*

Coop mode? One player cutting up baddies while the other solves puzzles. Sick.

Eh, I hope not.  I'm getting tired of multiplayer modes getting tossed into every game I own these days.

Is that because you have no friends?
Title: Re: Wii U
Post by: mac<censored> on June 13, 2011, 10:27:01 PM
I've been considering it, but I don't like the look of the LCD televisions I've seen. They are too bright, which not only hurts my eyes but also makes colours looked washed out. I'm starting to wonder if I'm sensitive to light, though these things are the only light sources I know of which cause this. In any case, I either need to wait for better TV technology to become affordable, or I have to track down a CRT HD TV, neither of which would be an easy thing to do.

What about one of those ones that don't have a single backlight, but instead have a grid of individually modulatable LEDs (which are driven with roughly a low-pass version of the image -- and no, there are no visible artifacts)...?  That gives them vastly greater dynamic range than a traditional LCD setup, perfect blacks, etc.  I think Samsung made one, and also maybe the Hitachi silly-name TV has them ("Wooooo"?)

I'll bet such TVs are much better suited to having a wide range of brightness settings than traditional fixed backlight models (which might only have a limited range of settings at which the backlight works).

[This tech can be used to provide true HDR rendering, but of course it's limited in normal TV usage by the input source...]
Title: Re: Wii U
Post by: Adrock on June 13, 2011, 10:28:52 PM
Let's face it, visuals are hitting a wall because of development costs. The jump between PS3/360 and the next generation isn't going to be nearly extreme as PS2/Xbox to PS3/360.
That's what I was thinking. Programmers can always make something look better; a sharper texture here, maybe some extra blades of grass there. I wonder, however, when it stops being worth putting the time, money and effort to add things that gamers don't have time to pay attention to because they're playing the game. I think Nintendo is in a good position. They've made a console that is more powerful than the current generation, but not so powerful to the point of diminished returns where companies are spending resources on things that ultimately change very little. Maybe, for once, Nintendo's "good enough" is actually good enough. We're at a point where current generation games like God of War 3 or Mass Effect 3 look so good that they won't ever be considered dated. Five or ten years from now, they'll still look good graphically and not in the Super Mario Bros. retro-chic kind of way. And I'm still a big believer in art direction > graphics. I don't think we're seen a cel-shaded game that looks anywhere close to a Disney animated film. I feel like that is the next generation of graphics, getting to something that looks like The Little Mermaid instead of Toy Story 3.
There are four USB slots, where are the other two?
Well, it is a prototype unit, so maybe they have not added them yet.
If anyone is wondering where I got these, I paused a Kotaku video of them checking out the WiiU E3 console (which I still believe to be not final) and used the print screen tool on this here Macbook Pro.
(http://i.imgur.com/gqiPs.png)

(http://i.imgur.com/vVbj6.png)
Title: Re: Wii U
Post by: Stogi on June 13, 2011, 10:34:17 PM
Okami looked great last gen and it still looks great this gen (the Wii didn't change much). Art style...its too important.

Water color was sick (okami), Impressionism looks amazing (Skyward Sword). I for one would love to see a game styled in surrealism. I don't know how you'd do it, or what genre it would be attached to, but I'd love it.
Title: Re: Wii U
Post by: broodwars on June 13, 2011, 10:37:39 PM
Eternal Darkness for UuuuuWiii *drools*

Coop mode? One player cutting up baddies while the other solves puzzles. Sick.

Eh, I hope not.  I'm getting tired of multiplayer modes getting tossed into every game I own these days.

Is that because you have no friends?

I'm going to let that mild bit of flaming go out of sheer disinterest.  I don't like playing multiplayer in games that aren't multiplayer-centric, period.  I'm in my games for the storytelling, immersive experience.  I find multiplayer tends to detract from that in many games I play.  Take for example something like LittleBigPlanet, which I was just playing earlier.  I can't fully enjoy most of the levels in that game because there are sections in many of those that require 2 or 4 players to enter.  So unless I go online and deal with the douches there, I can't fully enjoy my singleplayer experience.  **** that.  I'd rather these development teams focused on a strong singleplayer component than try to split resources and add a half-assed multiplayer component as well.
Title: Re: Wii U
Post by: Mop it up on June 13, 2011, 10:41:14 PM
What about one of those ones that don't have a single backlight, but instead have a grid of individually modulatable LEDs (which are driven with roughly a low-pass version of the image -- and no, there are no visible artifacts)...?  That gives them vastly greater dynamic range than a traditional LCD setup, perfect blacks, etc.  I think Samsung made one, and also maybe the Hitachi silly-name TV has them ("Wooooo"?)
I don't think I've seen one in person yet, but yeah, it does sound like it could work out better for me. But I think those are newer televisions so they may be a tad expensive, and I would want to get one that is at least the same size as my current television which, when converted to widescreen, means 36 inches. I currently have no devices that output anything better than 480p which my current CRT can display, so it'll be at least a couple years before I would want a new television. Hopefully by then something I'd like would be more affordable.
Title: Re: Wii U
Post by: ThePerm on June 13, 2011, 11:22:58 PM
good point adrock, I would take Wind Waker over alot of games, actually I would take Wind Waker over Skyward Sword, though Skywayrd Sword is
attractive.


Zelda:SS  wow sound like a totally different game
Title: Re: Wii U
Post by: ShyGuy on June 13, 2011, 11:43:56 PM
That's your best comeback?   :confused;   That's just sad, but then again so are Suda 51's continual attempts to actually make a good game.

Your mom is a comeback.
Title: Re: Wii U
Post by: Stogi on June 13, 2011, 11:44:33 PM
Eternal Darkness for UuuuuWiii *drools*

Coop mode? One player cutting up baddies while the other solves puzzles. Sick.

Eh, I hope not.  I'm getting tired of multiplayer modes getting tossed into every game I own these days.

Is that because you have no friends?

I'm going to let that mild bit of flaming go out of sheer disinterest.  I don't like playing multiplayer in games that aren't multiplayer-centric, period.  I'm in my games for the storytelling, immersive experience.  I find multiplayer tends to detract from that in many games I play.  Take for example something like LittleBigPlanet, which I was just playing earlier.  I can't fully enjoy most of the levels in that game because there are sections in many of those that require 2 or 4 players to enter.  So unless I go online and deal with the douches there, I can't fully enjoy my singleplayer experience.  **** that.  I'd rather these development teams focused on a strong singleplayer component than try to split resources and add a half-assed multiplayer component as well.

I agree to a point. We all can site Metroid Hunters as a perfect example of when multiplayer goes wrong. Still, you have to admit, the most fun you've had playing games has been with your buddies/family. It doesn't matter if those are the best games ever made. Something about people whether online or sitting next to you make games more fun. That's why if developers are creative enough to make it work, then I'll give them a chance.
Title: Re: Wii U
Post by: broodwars on June 13, 2011, 11:52:50 PM
I agree to a point. We all can site Metroid Hunters as a perfect example of when multiplayer goes wrong. Still, you have to admit, the most fun you've had playing games has been with your buddies/family. It doesn't matter if those are the best games ever made. Something about people whether online or sitting next to you make games more fun. That's why if developers are creative enough to make it work, then I'll give them a chance.

I'm afraid I don't have to admit that simply because of the kinds of games I like to play.  Probably the most fun I've had playing games have been RPGs or franchises like the Silent Hill; Bioshock; or Dead Space series, which are singleplayer-centric and actually tend to lose their impact when there are other people around.  There have been SP-focused games I like to play Co-op modes in like Portal 2 or Uncharted 2, but those are the exception rather than the rule.  If you have the most fun playing multiplayer, more power to you.  It's just not for me, and I'd rather it be left to multiplayer-focused games that can take the most advantage of the format.
Title: Re: Wii U
Post by: Kairon on June 14, 2011, 12:05:18 AM
Uh... *raises hand* I hope epic, single-player-only experiences never go away...

After all, I need to play SOMETHING between frenzied bouts of We Cheer.
Title: Re: Wii U
Post by: Stogi on June 14, 2011, 12:08:33 AM
I can understand when playing a scary game that you wouldn't want to play with any other person (even though you should because it's hilarious). It's the same way with scary movies; they lose their creepy factor. But don't you like the feeling of outwitting someone else? The feeling of besting another person? Or being shocked by the ingenuity of your opponent? A.I. can only provide so much.

EDIT: In epic games like Uncharted 2, I felt like I had a much better time when I had an audience. Whether it was my girl, my brother, or my friend. It was just a better experience, even if all they did was scream, yell out hints or obscenities.
Title: Re: Wii U
Post by: broodwars on June 14, 2011, 12:11:41 AM
I can understand when playing a scary game that you wouldn't want to play with any other person (even though you should because it's hilarious). It's the same way with scary movies; they lose their creepy factor. But don't you like the feeling of outwitting someone else? The feeling of besting another person? Or being shocked by the ingenuity of your opponent? A.I. can only provide so much.

If I'm playing a multiplayer-centric game like Killzone 3 (though that game's SP is pretty good), Smash Bros. Brawl, or GoldenEye/Perfect Dark?  Sure, there's a place for experiences like that, and there's a place for SP-centric experiences like I enjoy at other times.  If a series is known for having a traditionally-excellent SP mode, though, I don't want the developers to jeopardize that quality by throwing in a half-baked MP mode.  That does fans of neither mode any favors.
Title: Re: Wii U
Post by: Stogi on June 14, 2011, 12:14:38 AM
My point is, how do you know it's half-baked though? Who knows, you may end up liking that experience more. Aren't you willing to at least try it before completely dismissing it?
Title: Re: Wii U
Post by: broodwars on June 14, 2011, 12:21:59 AM
My point is, how do you know it's half-baked though? Who knows, you may end up liking that experience more. Aren't you willing to at least try it before completely dismissing it?

I know because I've seen it fail in too many games in the past as developers grasp to shoe-horn anything in that will keep people from trading their game in.  I'm not completely dismissing that the addition of a multiplayer mode could be good.  I just don't want it if it's going to come at the expense of the experience I actually care about, and it often does unless the development team is big enough or there are multiple developers working on the game (like Bioshock 2, which had a decent MP mode and and excellent SP mode).  I'm the one buying the game, after all, not my friends.  If developers want to put such a mode in, they have to be ready to convince me and any other fans of SP play that it's a worthwhile addition.
Title: Re: Wii U
Post by: Stogi on June 14, 2011, 12:25:17 AM
I think we understand each other. It's simply that I'm more optimistic than you are.
Title: Re: Wii U
Post by: Chozo Ghost on June 14, 2011, 01:24:38 AM
I don't have an HDMI input, so that wouldn't help me. That's why it'd be beneficial if they kept the same plug.

If you are financially able to, you should seriously consider getting an HDMI-compatible HD TV before the WII U comes out.  It's just such a waste to play games on HD consoles through SD video cables, and the difference is very noticeable.

Another thing which is nice about the HDMI cable is its just one cable and that's it. Unlike component or composite cables where you need three or 5 different plugs to mess with. I noticed a major improvement not only in video quality, but also in audio quality as well when I switched my PS3 over from the component cable it came with to a HDMI cable.
Title: Re: Wii U
Post by: Kairon on June 14, 2011, 01:50:57 AM
Can't afford an HDTV. Have to save up for Wii U launch games.
Title: Re: Wii U
Post by: broodwars on June 14, 2011, 02:00:04 AM
I think we understand each other. It's simply that I'm more optimistic than you are.

Well, that's a given.   ;)   I'd rather be skeptical/jaded and be pleasantly surprised than invest in something/be overly optimistic and be disappointed.  That was the lesson I took away from the Wii and so many other things over the years.

Can't afford an HDTV. Have to save up for Wii U launch games.

Naturally.  Just Dance 4, Carnival Games HD, and Wii U Play aren't going to buy themselves!   :P: :
Title: WiiU using modified R770 w/ Eyefinity & DX 10.1
Post by: BlackNMild2k1 on June 14, 2011, 01:18:57 PM
WiiU is using a heavily modified AMD R770 (HD4XXX)
http://www.engadget.com/2011/06/14/wii-u-has-last-gen-radeon-inside-still-more-powerful-than-ps3-a/ (http://www.engadget.com/2011/06/14/wii-u-has-last-gen-radeon-inside-still-more-powerful-than-ps3-a/)
Quote
Slowly, but surely, we're starting to piece together what's going on inside that mysterious white box known as the Wii U. IBM was a little coy about the multi-core CPU it was providing, but did tantalize us by mentioning the name "Watson" in describing some of its underlying tech. Now details about the custom Radeon GPU are starting to surface and, while certainly capable, it's not exactly cutting edge. At its heart is a chip similar to the R770 found in AMD's last-gen cards like the 4890 and, before you dismiss the it, remember the PS3 and Xbox 360 are still capable of pumping out impressive visuals while packing five-year-old silicon (The 360 is essentially running a souped up ATI X1900). The custom core also supports Direct X 10.1 (Microsoft runs out of steam with Direct X 9) and Eyefinity-like multi-display tech for up to four SD video streams -- though it'll be up to Nintendo and developers to put that to good use. In case you're still not convinced of the Wii U's graphical prowess, Crytek has said its advanced CryEngine is "pretty much" up and running on Nintendo's upcoming console -- and, if it's good enough for Crysis, it should be good enough for you.

[insert link to speculation about GPU from rumor thread here -> edit: Eyefinity & an R800 GPU? (http://www.nintendoworldreport.com/forums/index.php?topic=16688.msg678745#msg678745)]

Just the mention of Eyefinity lets me know that Nintendo has incorporated tech from the HD5XXX series of GPU's into the base R700 that the H5XXX & HD6XXX are both based on just on the fact that Eyefinity wasn't introduced until R800 (HD5XXX).

THe major thing not to forget (and I just mentioned it) is all of AMD's modern GPU's (HD5XXX & HD6XXX) are all based on the R700 (HD4XXX) and upgraded/tweaked from there. So Nintendo starting with the base R700 and incorporating the tech they need means that they could have a fully custom chip with features similar to the most modern AMD GPU with out adding all the stuff they didn't need (Like DirectX 11 compliance).

So the GPU is likely a beast and the CPU is potentially too. Now it's up to the dev's to make use of all that extra power and show us what this machine is capable of.


p.s. the support of Eyefinity means that it's technically capable of supporting 4 uScreens at once (same video to 4 separate sources). It comes down to if it can stream 4 different videos to 4 separate devices all at once. That will be a big news day for Nintendo and us gamers a like(even if our wallets shed a tear).
 
can't wait for an actual spec leak.
Title: Re: Wii U
Post by: Caterkiller on June 14, 2011, 03:45:11 PM
http://www.n-europe.com/news.php?nid=15746 (http://www.n-europe.com/news.php?nid=15746)
 
Quote
The most impactful 'reveal' at the show was the Wii U, which, in our opinion, is arriving two years too late. Depending on pricing, the system will be either a phenomenal success or a phenomenal failure, as competitive bundles for Xbox 360 with Kinect and PS3 with Move are likely to be priced below $300 by the time the Wii U launches.

Same old song and dance, I hope the Wii U takes off at even half the speed of the Wii so this guy can eat his words.
 
http://wii.ign.com/articles/117/1176175p1.html (http://wii.ign.com/articles/117/1176175p1.html)
 
Reggie says 2 Wii U controllers can be supported. According to Michael Pachter, Reggie told him directly.
Title: Re: Wii U
Post by: Chozo Ghost on June 14, 2011, 05:38:56 PM
So the GPU is likely a beast and the CPU is potentially too.

It may be a beast, but its a last generation beast. A dinosaur is also a beast, but put a dinosaur up against a human in an apache helicopter and the human wins. So newer and better technology trumps being a beast any day.
Title: Re: Wii U
Post by: BlackNMild2k1 on June 14, 2011, 05:51:55 PM
The GPU is only last gen in terms of computer GPU's

Next Gen GPU's are the HD6XXX, current gen are the HD5XXX, last gen are the HD4XXX

That "last gen" GPU is still a full generational leap above what XGPU and the PS3GPU.
It may not melt your TV screen, but it will far outdo what the PS360 is currently capable of.

Also IIRC some of the current gen and next gen ATi GPU are based off of that "last gen" R700 (HD4XXX) GPU.
Title: Metroid U?
Post by: BlackNMild2k1 on June 14, 2011, 05:59:01 PM
WiiU to get a new Metroid title sooner rather than later?
http://kotaku.com/5811753/nintendos-two-reasons-for-making-a-new-wii-now (http://kotaku.com/5811753/nintendos-two-reasons-for-making-a-new-wii-now)
Quote from: Katsuya Eguchi - Nintendo Manager & Game Designer
"I can't give you any details now," he said, "but I'm sure there will be a new Metroid release making use of the new controller, not just to control Samus and her ship but also to give the player a new source of information. Maybe the player is looking at the screen but has the information that they need to defeat the enemy in their hands." Maybe you could hold the Wii controller up to the screen and scan your enemy, I suggested. "You could look through the screen and scan your enemy and find where it's weakspot is."
Title: Re: Wii U
Post by: MaryJane on June 14, 2011, 06:17:42 PM
Interesting interview with Iwata on WiiU: http://allthingsd.com/20110614/part-i-nintendos-iwata-hopes-the-wii-u-will-steal-back-couch-time-from-the-ipad/
Title: Re: Wii U
Post by: Stogi on June 14, 2011, 06:29:56 PM
So the GPU is likely a beast and the CPU is potentially too.

It may be a beast, but its a last generation beast. A dinosaur is also a beast, but put a dinosaur up against a human in an apache helicopter and the human wins. So newer and better technology trumps being a beast any day.

Hahaha your metaphors are some of the worst I've ever encountered and you use them all the time! Graphics cards are a battle against a T-Rex and a Apache helicopter! hahaha where do you come up with this?
Title: Re: Wii U
Post by: Ian Sane on June 14, 2011, 06:50:15 PM
It is rather sad that Other M was so bad that hearing about a new Metroid fills me with absolutely zero anticipation or excitement.

Looking at that Iwata interview I am actually blown away that he would point out the Wii's lack of power and how this time they not only have the power but also no lack of buttons.  That is such a frank way to point out the shortcomings of the Wii.  I would have expected a bunch of spin and bullshit but he pretty much just said "yeah, we fucked this up huge with core gamers."
Title: Re: Wii U
Post by: ThePerm on June 14, 2011, 06:52:12 PM
some reason i think the t-rex would still win, because a t-rex is made out of WIN, if the T-Rex is taken down by an Apache Helicopter we all lose...it was T-REX!
Title: Re: Wii U
Post by: Stogi on June 14, 2011, 07:02:22 PM
Hahaha

Reminds me of futurama (http://www.youtube.com/watch?v=4RTSjvvE7DA&feature=related)
Title: Re: Wii U
Post by: GoldenPhoenix on June 14, 2011, 07:06:48 PM
Nintendo obviously cannot win, many worried that the Wii U would have graphical power equivalent to  the 360 or maybe even less. Now that it is much more powerful it "isn't good enough". NIntendo cannot please some people no matter what. No wonder they do their own thing most of the time.
Title: Re: Wii U
Post by: Chozo Ghost on June 14, 2011, 07:43:31 PM
So the GPU is likely a beast and the CPU is potentially too.

It may be a beast, but its a last generation beast. A dinosaur is also a beast, but put a dinosaur up against a human in an apache helicopter and the human wins. So newer and better technology trumps being a beast any day.

Hahaha your metaphors are some of the worst I've ever encountered and you use them all the time! Graphics cards are a battle against a T-Rex and a Apache helicopter! hahaha where do you come up with this?

I think metaphors are more helpful to get the point across. :P Dinosaurs are primitive creatures, so that works here because the R700 series is fairly old. As for the Apache Helicopters, that came from Battlefield BC2 which I spent all night playing last night. Our team got raped by them circling around over our only spawn area and not letting us get anywhere or do anything.
Title: Re: Wii U
Post by: Chozo Ghost on June 14, 2011, 07:49:29 PM
Nintendo obviously cannot win, many worried that the Wii U would have graphical power equivalent to  the 360 or maybe even less. Now that it is much more powerful it "isn't good enough".

Being more powerful than the PS360 is mandatory, but that in and of itself may not be enough because the PS360 isn't going to be the Wii U's primary competition. How well it measures up against the PS4/420 is what matters.
Title: Re: Wii U
Post by: ShyGuy on June 14, 2011, 07:55:58 PM
I think one of the three console makers are going to bow out next gen. My money is on Sony. Where will the haters go then?
Title: Re: Wii U
Post by: Chozo Ghost on June 14, 2011, 08:09:53 PM
My money is on Sony.

I would have to agree. I'm not sure anyone is going to bow out though, but if anyone does it would be Sony since they appear to be the weakest link.
Title: Re: Wii U
Post by: UltimatePartyBear on June 14, 2011, 08:18:31 PM
I think one of the three console makers are going to bow out next gen. My money is on Sony. Where will the haters go then?

I don't know about that.  Microsoft jumped in essentially out of fear that they were going to miss out on the wave of the future when set top boxes evolved into the control centers of our fully automatic homes of the future.  However, it's starting to look like the future of computing is on our phones instead.  Will Microsoft continue this costly venture even while Google and Apple run right by them while they're looking the wrong way?  Will they keep it up just to save face?  Do they actually still believe the future lies on this path, or do they want to stick it out just in case the future doubles back on them?
Title: Re: Wii U
Post by: BlackNMild2k1 on June 14, 2011, 08:34:53 PM
because the R700 series is fairly old.

All joking aside, the R700(HD4xxx) is from 2008, but it is also the base for the R800(HD5xxx) and the newer R900 (HD6xxx) series.... (I think).

So if Nintendo started with a base of R700 and customized it with features from the HD5xxx line like Eyefinity and DX11 compliant shaders/effects and maybe some other stuff from the the HD6xxx, then they wouldn't have an old GPU at all. They would have a fully customized monster that is as modern and new as they want it to be, but with only the features they want/need.

I think one of the three console makers are going to bow out next gen. My money is on Sony. Where will the haters go then?

I don't think this next gen, but maybe the one after. But if someone where to sit this next one out and wait for the one after, I would guess that would be Sony. MS is already elbow deep in it's next gen machine and the chips are supposed to be ready sometime early-mid next year....
if the rumors and comments of an AMD Fusion chip are to be believed.
Title: Re: Wii U
Post by: ShyGuy on June 14, 2011, 08:52:36 PM
I think the next Xbox is going to be heavy into the set top box realm
Title: Re: Wii U
Post by: NWR_insanolord on June 14, 2011, 08:57:22 PM
We're waiting on translation to know for sure, but word in the staff email thread is that the GPU is at least technically capable of four simultaneous video streams.
Title: Re: Wii U
Post by: SixthAngel on June 14, 2011, 09:38:59 PM
So the GPU is likely a beast and the CPU is potentially too.

It may be a beast, but its a last generation beast. A dinosaur is also a beast, but put a dinosaur up against a human in an apache helicopter and the human wins. So newer and better technology trumps being a beast any day.

Hahaha your metaphors are some of the worst I've ever encountered and you use them all the time! Graphics cards are a battle against a T-Rex and a Apache helicopter! hahaha where do you come up with this?

I think metaphors are more helpful to get the point across. :P Dinosaurs are primitive creatures, so that works here because the R700 series is fairly old. As for the Apache Helicopters, that came from Battlefield BC2 which I spent all night playing last night. Our team got raped by them circling around over our only spawn area and not letting us get anywhere or do anything.

(http://i111.photobucket.com/albums/n121/avatars_bucket/calvin-trex.jpg)

What now Chozo?
What now?
Title: Re: Wii U
Post by: Stogi on June 14, 2011, 09:39:23 PM
hahahaha
Title: Re: Wii U
Post by: Adrock on June 14, 2011, 09:44:22 PM
It is rather sad that Other M was so bad that hearing about a new Metroid fills me with absolutely zero anticipation or excitement.
Depends on who we're hearing it from. That quote came from Katsuya Eguchi who has never worked on a Metroid game. Do you consider that better or worse than hearing from Yoshio Sakamoto?
All joking aside, the R700(HD4xxx) is from 2008, but it is also the base for the R800(HD5xxx) and the newer R900 (HD6xxx) series....
Makes me wonder why they wouldn't just start with R800 or R900 as the base and have AMD customize it from there.

Epic Games thinks this is what the next generation of games will look like (http://youtu.be/RSXyztq_0uM). Can WiiU can handle that? That tech demo sure does look fancy but I wonder if WiiU needs to be able to do that. Then again, needs to and should are entirely different things. 3rd parties may demands it. There's a noticeable difference between that tech demo and what the current console generation offers. However, developers haven't tapped the full potential of current HD consoles and the budgets haven't really gone down so will many games ever really look that good? The tech demo may look better; it just doesn't make the current generation look that dated.
Title: Re: Wii U
Post by: BlackNMild2k1 on June 14, 2011, 09:45:56 PM
We're waiting on translation to know for sure, but word in the staff email thread is that the GPU is at least technically capable of four simultaneous video streams.

you mean like I mentioned in this post?
WiiU using modified R770 w/ Eyefinity & DX 10.1 (http://www.nintendoworldreport.com/forums/index.php?topic=34617.msg680997#msg680997)

in which I quoted Engadget who sourced Game Watch (http://translate.google.com/translate?js=n&prev=_t&hl=en&ie=UTF-8&layout=2&eotf=1&sl=ja&tl=en&u=http%3A%2F%2Fgame.watch.impress.co.jp%2Fdocs%2Fseries%2F3dcg%2F20110611_452478.html)?
Title: Re: Wii U
Post by: Stogi on June 14, 2011, 09:47:50 PM
See I don't find those graphics impressive at all. Sure they have all sorts of high textures, but it looks so damn ugly.

Plus, I really don't see how those graphics will improve gameplay.

EDIT: Give BnM a job already! And let him get a press pass.
Title: Re: Wii U
Post by: NWR_insanolord on June 14, 2011, 09:50:39 PM
We're waiting on translation to know for sure, but word in the staff email thread is that the GPU is at least technically capable of four simultaneous video streams.

you mean like I mentioned in this post?
WiiU using modified R770 w/ Eyefinity & DX 10.1 (http://www.nintendoworldreport.com/forums/index.php?topic=34617.msg680997#msg680997)

in which I quoted Engadget who sourced Game Watch (http://translate.google.com/translate?js=n&prev=_t&hl=en&ie=UTF-8&layout=2&eotf=1&sl=ja&tl=en&u=http%3A%2F%2Fgame.watch.impress.co.jp%2Fdocs%2Fseries%2F3dcg%2F20110611_452478.html)?

You just keep giving me reasons to want to ban you.
Title: Re: Wii U
Post by: Kairon on June 14, 2011, 09:51:40 PM
I'm more worried about the wireless technology's ability to support streaming graphics to multiple tablets than the gpu's.
Title: Re: Wii U
Post by: Adrock on June 14, 2011, 10:07:43 PM
See I don't find those graphics impressive at all. Sure they have all sorts of high textures, but it looks so damn ugly.
The demo lacks the polish and charm of a AAA game, but it's not supposed to have those things. It's meant to show off all the look-what-I-can-do effects. And it totally does, rather shamelessly.
Quote
Plus, I really don't see how those graphics will improve gameplay.
True, they don't but again, they're not supposed to. Graphics do, however, have a tendency to sell games even shitty ones and that's why they're still important. What a game looks like is the first thing people notice. Ultimately, a game is judged by how fun it is, but it might as well look as pretty as possible, graphically and artistically.
Title: Re: Wii U
Post by: BlackNMild2k1 on June 14, 2011, 10:12:08 PM
We're waiting on translation to know for sure, but word in the staff email thread is that the GPU is at least technically capable of four simultaneous video streams.

you mean like I mentioned in this post?
WiiU using modified R770 w/ Eyefinity & DX 10.1 (http://www.nintendoworldreport.com/forums/index.php?topic=34617.msg680997#msg680997)

in which I quoted Engadget who sourced Game Watch (http://translate.google.com/translate?js=n&prev=_t&hl=en&ie=UTF-8&layout=2&eotf=1&sl=ja&tl=en&u=http%3A%2F%2Fgame.watch.impress.co.jp%2Fdocs%2Fseries%2F3dcg%2F20110611_452478.html)?

You just keep giving me reasons to want to ban you.

I'm trying to make your job easier. Since you're the only staffer to regularly read the forums, I'm sure you could find a way to make that beneficial to you....
Title: Re: Wii U
Post by: ThePerm on June 14, 2011, 11:04:14 PM
http://www.youtube.com/watch?v=JKPPdgBK3r8

this was a game released on ps3...so all reports indicated the graphics will be better than that?
Title: Re: Wii U
Post by: Chozo Ghost on June 15, 2011, 12:22:38 AM

(http://i111.photobucket.com/albums/n121/avatars_bucket/calvin-trex.jpg)

What now Chozo?
What now?

Looks like we're F---ed!

Seriously though, that picture makes for another good metaphor because if its like what BnM said where the chip is from 2008 but with modern improvements added then its kinda like that picture. The T-Rex in the cockpit represents the old 2008 chip, and the airplane represents the modern improvements that Nintendo made to it.
Title: Re: Wii U
Post by: Adrock on June 15, 2011, 12:54:30 AM
It really depends on how customized/modified the GPU is. BlackNMild2k1 mentioned that both R800 and R900 could be based off of R700. It's possible that AMD just built a different successor to the R700 using it as a base, a Nintendo version of R800 or R900 if you will. That said, AMD's WiiU GPU could potentially be as powerful or more powerful than either R800 or R900. The latter is not terribly likely, but considering how little we know, still a possibility. Nintendo tends to favor efficiency so the likeliest scenario is that we end up with something on par with either later model, optimized to ease some of the bottlenecks, do more per cycle etc.
Title: Re: Wii U
Post by: Kytim89 on June 15, 2011, 01:00:02 AM
That picture kicks ass and is going in my personal collection.
Title: Re: Wii U
Post by: Stogi on June 15, 2011, 01:11:29 AM
You can thank the late great Bill Watterson for that one.
Title: Re: Wii U
Post by: Chozo Ghost on June 15, 2011, 02:04:28 AM
the late

He's not dead.
Title: Re: Wii U
Post by: ShyGuy on June 15, 2011, 02:06:04 AM
the late

He's not dead.

No, But Calvin and Hobbes are. :(
Title: Re: Wii U
Post by: Stogi on June 15, 2011, 02:37:35 AM
Really? I thought he died of cancer more than a decade ago.
Title: Re: Wii U
Post by: ShyGuy on June 15, 2011, 02:42:40 AM
Your thinking of Charles Schulz.
Title: Re: Wii U
Post by: ymeegod on June 15, 2011, 03:21:25 AM
Hope they go with something a bit newer than R770.  Nintendo uses opengl(based) so DX won't matter but opengl 4.0 wasn't introduced until the R8's right.

50 more power than this generation might not cut it for next gen.  Have to what and see what Epic's Unreal 4.0 and other next generation engines require. 

Maybe nintendo's going crossfire two R770 chips?  It's actually cheaper going with two last generation of chips than one more powerful newer one. 

 
Title: Re: Wii U
Post by: Chozo Ghost on June 15, 2011, 07:19:14 AM
Correct me if I'm wrong, but isn't it impossible for Nintendo (or Sony) to use DirectX since its owned by Microsoft? Even if they could, why would they want to use something proprietary when OpenGL could be used instead for free?
Title: Re: Wii U
Post by: Sundoulos on June 15, 2011, 08:40:33 AM
the late

He's not dead.

No, But Calvin and Hobbes are. :(

Better than the living dead, like most comic strips are...  I'm glad Waterson stopped publishing C&H when he did; if his heart wasn't in the strip anymore, it would have shown through in his work.  At least all of his works remain classic.

Bill Watterson isn't dead; he's just very reclusive...notoriously so.  I think he paints now...or something.
Title: Re: Wii U
Post by: Oblivion on June 15, 2011, 10:09:50 AM
http://kotaku.com/5812090/the-wii-u-will-not-play-dvds-and-blu+ray-discs (http://kotaku.com/5812090/the-wii-u-will-not-play-dvds-and-blu+ray-discs)
 
The Wii U won't play Blu Play or DVD dics. :(
Title: Re: Wii U
Post by: BlackNMild2k1 on June 15, 2011, 10:31:26 AM
http://kotaku.com/5812090/the-wii-u-will-not-play-dvds-and-blu+ray-discs (http://kotaku.com/5812090/the-wii-u-will-not-play-dvds-and-blu+ray-discs)
 
The Wii U won't play Blu Play or DVD dics. :(

Dear Iwata,

eShop + Apps = opportunity for consumer to pay licensing fee for DVD and/or Bluray playback should they want an extra DVD and/or Bluray player.
If you don't allow if officially, you are only giving further reason for the system to be hacked to allow it unofficially. Please make it happen as capable Bluray players are expensive and it just makes sense.

Sincerely,
The Entire Internet, Gaming Community & General Populace of the planet Earth.
Title: Re: Wii U
Post by: Oblivion on June 15, 2011, 10:46:22 AM
Actually, this really doesn't affect me. My entire family already have 4 DVD players (and 1 VHS player) and my PS3 can already play Blu-Ray.
Title: Re: Wii U
Post by: Adrock on June 15, 2011, 10:50:18 AM
Just read this on Google news. Typical Nintendo explanation which is circumvented by the sheer fact that one of their partners holds the most Blu-Ray patents (as it's assumed their new disc format is based on Blu-Ray). Not a big deal for me since I have many devices that plays movies but it'd be nice if Nintendo gave the option for people who don't, namely all the Wii only owners who don't own a PS3/Blu-Ray player. There's really no way to PR spin that one. Nintendo needs to stop dictating what consumers want/don't want and start being as accessible and user-friendly as possible. Iwata cites "extra costs" but Nintendo always makes money on hardware so they're just pocketing the money instead of passing extra functionality and value to the consumer. Kind of lame but that's business, I guess.
Title: Re: Wii U
Post by: BlackNMild2k1 on June 15, 2011, 10:59:03 AM
Actually, this really doesn't affect me. My entire family already have 4 DVD players (and 1 VHS player) and my PS3 can already play Blu-Ray.
It doesn't affect you, but this isn't about you or me. This is about options and Nintendo providing them where possible.

If the hardware is technically capable, and I'm willing to pay extra for that functionality, it makes sense to have such functionality... especially if I'm willing to pay extra for it, then why not allow it?

Wii was capable of playing DVD's. And while it didn't really matter to alot of people whether or not you could actually play a DVD in it (who didn't have atleast 2-4 DVD players already in their home back in 2006?), I imagine it was still a rather popular homebrew app that allowed for free DVD playback.

The main difference between now and then with DVD playback, is that not everyone has a Bluray player for every TV in the house. You can't go to the store and buy a standalone bluray player for $20-30 and put it in the kids room, kitchen, spare room or the garage. Capable Bluray players require internet connection and decent processors for apps, extra features and things of that sort.

WiiU will possibly be capable of playing back Bluray movies and being a more than decent Bluray player. A bluray player that can stream a Bluray movie to my (and possibly 3 other) controllers all at once. It could go one step further and put the Bluray extras, such as Live quiz and stuff onto the controllers and have a 4 player quiz while the movie plays full screen on the TV.
So if the end consumer is willing to foot the bill for DVD and/or Bluray playback on an individual basis, then why stop them? why not give them the option and make a little extra profit off of it in the mean time?


edit:
Adrock... get outta my head.
Title: Re: Wii U
Post by: Adrock on June 15, 2011, 11:02:44 AM
Yeah! What I said. I mean what my doppelganger said! :)
Title: Re: Wii U
Post by: Snake-Arms on June 15, 2011, 12:42:53 PM
http://kotaku.com/5812090/the-wii-u-will-not-play-dvds-and-blu+ray-discs (http://kotaku.com/5812090/the-wii-u-will-not-play-dvds-and-blu+ray-discs)
 
The Wii U won't play Blu Play or DVD dics. :(

To the DVD playback: it isn't 1999 anymore.  Most people probably own multiple devices that play DVDs.  And I never expected Blu-Ray playback so that isn't really a disappointment for me.
Title: Re: Wii U
Post by: MorbidGod on June 15, 2011, 12:48:39 PM
Correct me if I'm wrong, but isn't it impossible for Nintendo (or Sony) to use DirectX since its owned by Microsoft? Even if they could, why would they want to use something proprietary when OpenGL could be used instead for free?

It's not impossible and it's not uncommon for a company to pay a license fee for something that a compeditor makes. Look at Apple, using Samsung screens for iPhone. They could choose another brand, however they want the best. And when it comes to games, generally DirectX is the best -- but OpenGL I am partial to considering I am a Mac fan and thats what we generally use.

But if the R700 is the base of all next gen GPU's, support for OpenGL 4.0 COULD have been added. We just don't know and probably never will.
Title: Re: Wii U
Post by: MorbidGod on June 15, 2011, 12:49:48 PM
I'm more worried about the wireless technology's ability to support streaming graphics to multiple tablets than the gpu's.

Thats been my belief all along. That it was the way Nintendo is streaming the feed and not the actual hardware guts. Maybe they are saving money by keeping one feed only? Who knows...
Title: Re: Wii U
Post by: Kairon on June 15, 2011, 12:53:05 PM
The idea is that if you want to play a movie, don't stop playing the Wii U. Just switch the screen to the controller.
Title: Iwata: Multi-Room Gaming Is An Option
Post by: BlackNMild2k1 on June 15, 2011, 02:52:04 PM
Iwata: Multi-Room Gaming Is An Option
We will be able to take our uScreens into a different room and keep playing after all
http://techland.time.com/2011/06/09/e3-2011-interview-nintendo-president-satoru-iwata-talks-about-wii-u/ (http://techland.time.com/2011/06/09/e3-2011-interview-nintendo-president-satoru-iwata-talks-about-wii-u/)
Quote
Q: So you're saying there needs to be an option to separate away from the living room, that it allows people to continue their game experience or have it on their own schedule on their own terms?

Iwata: Well, for example, we are not saying we can get away from the living room at all. What I'm saying is that we shall be less dependent on the home TV set; more specifically, the images and all the others are processed within the inside of the console of the Wii U, not in the controller. So, for example, you cannot just take away the controller and continue playing.

Q: It'll have a range that it works within, then?

Iwata: Yes. A certain range. Also, it is possible for you to be in a separate room from the living room where the console of the Wii U will be located. However, dependent upon the thickness, for example, of the wall, we cannot tell if you will be able to smoothly play on that.

I hope there is an expansion for a range booster so you can extend your invisible streaming bubble.

Iwata also doesn't commit to the one uScreen per console, but doesn't shoot it down either.
Quote
Q: Will the controller be available a la carte if you want to add a separate one into your home experience?

Iwata: First of all, for the SKU, we believe that one controller, the new controller, has got to be included in the package whenever we are going to sell the Wii U console. And as you can guess, this new controller for Wii U is going to cost more than the other controller does, and that's why, most often, our focus on the software shall be the ones that can be enjoyed with the one Wii U controller.

Now keep in mind that a Wiimote + cost Nintendo around $6 to manufacture, so if you add the cost of a screen ($25-$30) and AMD WirelessTV reciever (?$15-$20?) we are still looking at a $60-$80 controller here once all the packaging and profit margins have been sorted out.
Title: Wii U pulling 145 Watts!?
Post by: BlackNMild2k1 on June 15, 2011, 03:40:46 PM
Could Wuu be pulling 145watts!?
For reference, I believe the Wii uses 24watts and the 360Slim uses ~100watts

(http://i.imgur.com/rivYB.jpg)
notice how the front of the sticker is torn off leaving only 45 showing under what appears to be a wattage sticker.

Quote from: B3D
- There are 4 USB ports, 2 in the back and 2 in the front under disc bay, so 4*5W = 20W
- There's a Blu-Ray-esque disc drive, so another 5W at least (only recently has samsung started to ship "low-power" Blu-Ray drives that are USB 2.0 powered)
- Full sized SDHC cards can peak at ~1.5W
- 5GHz Wifi 802.11n could go up to 18W for full-speed MIMO 3x3, but let's assume the typical 8-10W (unless Nintendo is using something else for the controller, in which case could be controller comm + 802.11g, possibly consuming higher than that)
- 5 device Bluetooth could be up to 0.5W
- Assuming slow and low-power internal flash memory, let's say another 1.5W for internal storage

Sum all that and we have 20+5+1.5+8+0.5+1.5 = 36.5W

[BNM's edit: that doesn't even factor in the following yet]

- CPU
- eDRAM (already confirmed)
- GPU
- RAM
- Sound DAC

And I'm even assuming the GPU or the GPU have north\south bridge functionality included, or you'll need an external bridge chip for that.

If it is indeed pushing 145 watts (as of right now), then it must pack some power as Nintendo is all about keeping the wattage low as the Wii is only plling about 20-24w during heavy usage.

The original PS3 was pulling about 209w @ release and is currently down to about 80w (http://en.wikipedia.org/wiki/PlayStation_3_hardware#Form_and_power_consumption) with the slim model.

A launch 360 was pulling about ~160w and is down to under 100w with the 360Slim.
Title: Re: Wii U
Post by: MegaByte on June 15, 2011, 03:47:10 PM
I don't know why you'd think that's a wattage sticker.
Title: Re: Wii U
Post by: BlackNMild2k1 on June 15, 2011, 03:56:45 PM
It's 100% conversative speculation on my part based on conversation at B3D and minimal research into PSWii60 wattage.

But what is it then?
and why is part of it torn off?
Title: Re: Wii U
Post by: A Straight Up Trippin' Balls Forum User on June 15, 2011, 03:57:01 PM
THERE. ARE. FOUR. USB SLOTS!
Title: Re: Wii U
Post by: UltimatePartyBear on June 15, 2011, 04:17:19 PM
http://kotaku.com/5812090/the-wii-u-will-not-play-dvds-and-blu+ray-discs (http://kotaku.com/5812090/the-wii-u-will-not-play-dvds-and-blu+ray-discs)
 
The Wii U won't play Blu Play or DVD dics. :(

Dear Iwata,

eShop + Apps = opportunity for consumer to pay licensing fee for DVD and/or Bluray playback should they want an extra DVD and/or Bluray player.
If you don't allow if officially, you are only giving further reason for the system to be hacked to allow it unofficially. Please make it happen as capable Bluray players are expensive and it just makes sense.

Sincerely,
The Entire Internet, Gaming Community & General Populace of the planet Earth.

Being able to watch a movie playing on the Wii U streamed to the controller in another room would be reason enough to pay for it.  In fact, I'd really, really love to see an HDMI input on the thing so that I could watch anything at all, including live TV, on that controller in another room.  By freeing us to make sandwiches without missing anything, Nintendo could defeat living room hunger forever.


It's 100% conversative speculation on my part based on conversation at B3D and minimal research into PSWii60 wattage.

But what is it then?
and why is part of it torn off?

Purely a wild guess, but maybe a covered up RJ45 jack?
Title: Re: Wii U
Post by: ThePerm on June 15, 2011, 04:34:39 PM
Blu-Ray is a Dinosaur, but more like a Stegosaurus than a T-Rex, maybe not even a Stegosaurus, maybe an Apatosaurus. Online downloads and streaming and SD cards and external hardrives are ike Raptors
Title: Re: Wii U
Post by: BlackNMild2k1 on June 15, 2011, 04:39:26 PM
It's 100% conversative speculation on my part based on conversation at B3D and minimal research into PSWii60 wattage.

But what is it then?
and why is part of it torn off?

Purely a wild guess, but maybe a covered up RJ45 jack?

You could be right
http://www.exw.com.tw/ (http://www.exw.com.tw/)

So WiiU could have wired internet this time around. That is also good news for those of us that were looking for that option.
Title: Re: Wii U
Post by: nickmitch on June 15, 2011, 06:24:31 PM
That would be GREAT news.
Title: Re: Wii U
Post by: BlackNMild2k1 on June 15, 2011, 08:27:07 PM
It's 100% conversative speculation on my part based on conversation at B3D and minimal research into PSWii60 wattage.

But what is it then?
and why is part of it torn off?

Purely a wild guess, but maybe a covered up RJ45 jack?

You could be right
http://www.exw.com.tw/ (http://www.exw.com.tw/)

So WiiU could have wired internet this time around. That is also good news for those of us that were looking for that option.
then again... maybe not

(http://i.imgur.com/GGz6k.jpg)
Ex-WL 2
I have no idea what that sticker is supposed to mean.... perhaps a way of keeping track of specific units on display?
Title: Re: Wii U
Post by: EasyCure on June 15, 2011, 08:42:12 PM
There are four USB slots, where are the other two?

Perhaps under the front flap? In pictures it looks to be larger and wider (the slot) than that of the Wii
Title: Re: Wii U
Post by: UltimatePartyBear on June 15, 2011, 08:52:16 PM
Ex-WL 2
I have no idea what that sticker is supposed to mean.... perhaps a way of keeping track of specific units on display?

Maybe, but there's a bar code that's also different between the two pictures, and that would be a better way to keep track of them.
Title: Re: Wii U
Post by: SnakePlissken on June 15, 2011, 08:55:16 PM
There are four USB slots, where are the other two?

Perhaps under the front flap? In pictures it looks to be larger and wider (the slot) than that of the Wii

They are definitely under the front flap. In fact, there are a few pictures of it floating around somewhere. There are 2 USB ports and a SD card slot under the flap.
Title: Re: Wii U
Post by: EasyCure on June 15, 2011, 08:57:22 PM
There are four USB slots, where are the other two?

Perhaps under the front flap? In pictures it looks to be larger and wider (the slot) than that of the Wii

They are definitely under the front flap. In fact, there are a few pictures of it floating around somewhere. There are 2 USB ports and a SD card slot under the flap.

Where's my cookie ;)
Title: Re: Wii U
Post by: MegaByte on June 15, 2011, 08:57:30 PM
Ex-WL 2
I have no idea what that sticker is supposed to mean.... perhaps a way of keeping track of specific units on display?
Probably. I see those types of labels on dev units all the time.
Title: Re: Wii U
Post by: BlackNMild2k1 on June 15, 2011, 09:15:17 PM
There are four USB slots, where are the other two?

Perhaps under the front flap? In pictures it looks to be larger and wider (the slot) than that of the Wii

They are definitely under the front flap. In fact, there are a few pictures of it floating around somewhere. There are 2 USB ports and a SD card slot under the flap.

(http://i51.tinypic.com/2rxupfl.jpg)

Where's my cookie ;)


It's been tracking you for weeks now. :evil grin:
Title: Re: Wii U
Post by: stevey on June 15, 2011, 09:45:35 PM
http://kotaku.com/5812090/the-wii-u-will-not-play-dvds-and-blu+ray-discs (http://kotaku.com/5812090/the-wii-u-will-not-play-dvds-and-blu+ray-discs)
 
The Wii U won't play Blu Play or DVD dics. :(

If you don't allow if officially, you are only giving further reason for the system to be hacked to allow it unofficially.

The probability not happening. The only reason it happened it the wii was they were considering it and were too lazy to remove support from the hardware. They also were too lazy to remove the DISABLE_ALL_WII_SECURITY() system call too....
Title: Re: Wii U
Post by: Kytim89 on June 15, 2011, 10:14:23 PM
The sensor bar port on the back of the WiiU must be there for Wii games to use and might be there for the Wiimote 2.0 sensor bar as well. Who knows?
Title: Re: Wii U
Post by: Chozo Ghost on June 15, 2011, 10:49:42 PM
4 USB ports in the front would have been nice because then they could be like controller ports where you could hook up 4 usb controllers of your choice, but I suppose that's what USB hubs are for.
Title: Re: Wii U
Post by: Oblivion on June 15, 2011, 10:59:01 PM
But weren't you bitching about having a external HDD being a "sight for sore eyes" in a house setting? This way, you can jack one in the back, thus keeping it away from your view.
Title: Re: Wii U
Post by: Chozo Ghost on June 16, 2011, 12:05:34 AM
But weren't you bitching about having a external HDD being a "sight for sore eyes" in a house setting? This way, you can jack one in the back, thus keeping it away from your view.

I didn't mean to take away the two in the back. Just have there be 4 in the front (6 total).
Title: Devs working on Underclocked WiiU kits
Post by: BlackNMild2k1 on June 16, 2011, 12:16:15 AM
Report: Developers Working With ‘Underclocked’ Wii U Hardware
http://kotaku.com/5812391/report-developers-working-with-underclocked-wii-u-hardware (http://kotaku.com/5812391/report-developers-working-with-underclocked-wii-u-hardware)
Quote
There's a good reason that Nintendo showed off video game footage culled from the PlayStation 3 and Xbox 360 versions of third-party games, not the Wii U, at last week's E3 unveiling of the console.

According to a Wii U white paper published by Hit Detection, the consulting company founded by former Newsweek journalist N'Gai Croal, the kits in developers' hands are just not up to current-gen snuff, but they are working.
Quote from: From the report
Developers have underclocked development kits, and worked hard to deliver titles running on that hardware to demonstrate live at E3. However, due to titles not looking much better than what is currently available on Xbox 360 and the PS3, Nintendo decided late in the game to not show those titles and focus instead on tech demos. In particular, THQ stated that Darksiders II was running on development hardware and could have been shown.

It's potentially promising for Nintendo fans that some third party games may look close or on par with current console competition at this stage of development.

So Devs are reporting leaked info from underclocked/underpowered Dev kits which would mean they are working on lesser version of hardware than what we will see in the final kits. But atleast WiiU games in early kits look like PS360 games, I guess it can only get better from there.
Title: Re: Wii U
Post by: Chozo Ghost on June 16, 2011, 12:25:09 AM
I guess it can only get better from there.

But not by much due to the law of diminishing returns. The graphical wall has been hit and improvements from here on out will be trivial up until whatever point in the future where holodeck technology becomes a reality.
Title: Re: Wii U
Post by: Mop it up on June 16, 2011, 01:13:04 AM
I think metaphors are more helpful to get the point across. :P Dinosaurs are primitive creatures, so that works here because the R700 series is fairly old. As for the Apache Helicopters, that came from Battlefield BC2 which I spent all night playing last night. Our team got raped by them circling around over our only spawn area and not letting us get anywhere or do anything.

http://i111.photobucket.com/albums/n121/avatars_bucket/calvin-trex.jpg

What now Chozo?
What now?
This is one of the funniest things I've seen on this forum in some time. Well played, SixthAngel.
Title: Re: Wii U
Post by: GoldenPhoenix on June 16, 2011, 09:07:27 AM
Report: Developers Working With ‘Underclocked’ Wii U Hardware
http://kotaku.com/5812391/report-developers-working-with-underclocked-wii-u-hardware (http://kotaku.com/5812391/report-developers-working-with-underclocked-wii-u-hardware)
Quote
There's a good reason that Nintendo showed off video game footage culled from the PlayStation 3 and Xbox 360 versions of third-party games, not the Wii U, at last week's E3 unveiling of the console.

According to a Wii U white paper published by Hit Detection, the consulting company founded by former Newsweek journalist N'Gai Croal, the kits in developers' hands are just not up to current-gen snuff, but they are working.
Quote from: From the report
Developers have underclocked development kits, and worked hard to deliver titles running on that hardware to demonstrate live at E3. However, due to titles not looking much better than what is currently available on Xbox 360 and the PS3, Nintendo decided late in the game to not show those titles and focus instead on tech demos. In particular, THQ stated that Darksiders II was running on development hardware and could have been shown.

It's potentially promising for Nintendo fans that some third party games may look close or on par with current console competition at this stage of development.

So Devs are reporting leaked info from underclocked/underpowered Dev kits which would mean they are working on lesser version of hardware than what we will see in the final kits. But atleast WiiU games in early kits look like PS360 games, I guess it can only get better from there.

Makes sense actually, it seems like their focus was on showcasing the Wii U controller, not the graphical abilities at E3 besides the Zelda interactive video. Probably because things are in such early stages and don't look all that great. they would have had more of a mess to clean up if 3rd party multiplatform games looked WORSE then 360/PS3.
Title: Re: Devs working on Underclocked WiiU kits
Post by: stevey on June 16, 2011, 10:14:29 AM
Report: Developers Working With ‘Underclocked’ Wii U Hardware
http://kotaku.com/5812391/report-developers-working-with-underclocked-wii-u-hardware (http://kotaku.com/5812391/report-developers-working-with-underclocked-wii-u-hardware)
Quote
There's a good reason that Nintendo showed off video game footage culled from the PlayStation 3 and Xbox 360 versions of third-party games, not the Wii U, at last week's E3 unveiling of the console.

According to a Wii U white paper published by Hit Detection, the consulting company founded by former Newsweek journalist N'Gai Croal, the kits in developers' hands are just not up to current-gen snuff, but they are working.
Quote from: From the report
Developers have underclocked development kits, and worked hard to deliver titles running on that hardware to demonstrate live at E3. However, due to titles not looking much better than what is currently available on Xbox 360 and the PS3, Nintendo decided late in the game to not show those titles and focus instead on tech demos. In particular, THQ stated that Darksiders II was running on development hardware and could have been shown.

It's potentially promising for Nintendo fans that some third party games may look close or on par with current console competition at this stage of development.

So Devs are reporting leaked info from underclocked/underpowered Dev kits which would mean they are working on lesser version of hardware than what we will see in the final kits. But atleast WiiU games in early kits look like PS360 games, I guess it can only get better from there.

I think you're reading too much into things. Nintendo probably just wanted to test out what they could do at different clock speeds and underclocked it when they found a good fit for where they wanted the final console to be at.
Title: Re: Wii U
Post by: BlackNMild2k1 on June 16, 2011, 12:26:17 PM
Or they underclocked to increase yields so that they could get a test chip out to more devs before E3. And if that is the reason they underclocked the chips, then it's also possible that they disabled some features just to get the chip out the door faster.
Title: Re: Wii U
Post by: Adrock on June 16, 2011, 01:09:11 PM
I remember reading that preliminary Xbox 360 development kits were Mac G5s (not sure if that was validated). That said, I think it's certainly within the realm of possibility that Nintendo pieced together the based models what IBM and AMD were customizing for WiiU and sent that to 3rd parties, telling them, "This is the bare minimum of what WiiU can do. The processors are far from finished but as you can see, it's capable of handling whatever current generation consoles can do and a little more. Do what you can and we'll send you final kits when they're ready."

Will the final product blow these kits away? Probably not, but a sizable jump in efficiency and processing power with some modern effects worked in is not only likely but expected.
Title: Re: Wii U
Post by: ShyGuy on June 16, 2011, 01:57:12 PM
It can't be that much different than the finished product because they had Wii U console boxes sitting in the display bays playing the tech demoes and ghost recon. I guess there could be a big box sitting behind the facade with the parts in it, they did that in the early 360 demos.
Title: Re: Wii U
Post by: Adrock on June 16, 2011, 02:09:29 PM
It also depends on when Nintendo sent out those development kits to developers, if there are multiple versions and if so, who has what. That may explain why the estimates vary so greatly though that could just be plain subjectivity. Nintendo could have made those E3 boxes a week before the show so that could be final or just the latest version of the hardware. WiiU won't go into production for another few months so it's possible IBM and AMD are still tweaking them. Like I said in another thread, until we get final specs, there's really no telling just how powerful WiiU is. The estimates are all over the charts.
Title: Re: Wii U
Post by: BlackNMild2k1 on June 16, 2011, 02:57:05 PM
I know there was a rumor that WiiU production was supposed to start in October, but I really don't think that is gonna happen. Why would Nintendo produce full units to sit on for 8 months till launch?
Instead, I think that might be when the chips are likely to be finalized and final dev kits might go out just after that. I wouldn't see actual units getting produced until a few months before launch (production start in April 2012?)

Title: Re: Wii U
Post by: Adrock on June 16, 2011, 03:06:38 PM
They could be stockpiling them to prevent shortages like what happened with the Wii. The difference is I can't see the same thing happening with WiiU where Nintendo had such a hard time keeping it on shelves and it takes quite some time to change the production schedule. The tablet controller is an interesting concept but the innovation tends to skew more towards benefiting core gamers. I'm not convinced it's radical enough to incite the kind of reaction the Wii did. Additionally, I'm still unsure how Nintendo plans to explain to casual gamers how this is something new when the console looks comparable to the Wii and it uses the old controllers. Some casuals will get it, some will not.
Title: Re: Wii U
Post by: ShyGuy on June 16, 2011, 03:23:12 PM
I guess they should have done something drastic with the appearance of the Wii U Console, just to make it look different
Title: Multiple WiiU controllers are possible, but cost too much
Post by: BlackNMild2k1 on June 16, 2011, 05:27:18 PM
Multiple Wii U Controllers Are a Cost Issue
Considerable price increase to support more than 1?
http://kotaku.com/5812512/multiple-wii-u-controllers-are-a-cost-issue (http://kotaku.com/5812512/multiple-wii-u-controllers-are-a-cost-issue)
Quote
"There's a cost issue," Nintendo president Satoru Iwata told Japanese business site Diamond Online. According to Iwata, Nintendo aims to have the console and games support one Wii U Controller.

"Technically, it is possible for the Wii U to support multiple Wii U Controllers," Iwata said. However, this will result in a "considerable" price increase.

According to Iwata, "We're not planning on asking our customers to buy multiple Wii U Controllers."
source (http://diamond.jp/articles/-/12728)

Not supporting 2 Umotes is a very big mistake I think.
By not supporting 2 at the minimum, you are severely limiting your local multiplayer options.
Depending on what that cost is, and I'm assuming it's an extra transmitter or 3 or 4, then Nintendo should either pass part of it on, eat it outright or include an expansion port to insert extra transmitter(s) should the need ever arrive and/or the price hit the right spot.

Ofcourse I'm not in a position to know exactly what that extra cost is, but if it's just an extra $30-$50 that is preventing Nintendo from launching at that $299-$349 price point they are trying to reach, then just eat it and make it up in software and extra controller sales. (uPlay at launch solves the whole problem)
Title: Re: Wii U
Post by: Adrock on June 16, 2011, 05:57:38 PM
This isn't a cost issue. Nintendo is going to sell at a profit because that's what Nintendo does. They're trying to sound noble by saying that they're not asking consumers to buy multiple controllers. What they're really saying is that they would rather strip functionality than foot the bill for consumers which they don't even have to do if they still insist on being money serpents (increase the price, sell at a profit anyway). I'm not really convinced that cost has anything to do with it. This is totally what Nintendo would do because well, just because it's Nintendo and they make these weird decisions. How about they just support multiple controllers and not tell anyone about how much it costs? That way, no one knows about the supposed cost and the world can go right back to spinning. Add the fact that no one would complain about the cost because oh, I don't know, multiple controllers is something we all expect from a videogame system. Wii Remotes/classic controllers are NOT acceptable alternatives when the big to-do about and the whole point of the new system is that controller with the large f-ing screen. Hmm... I might have bought Iwata's reasoning if he didn't admit that the 3DS was priced well beyond acceptability because people liked it at E3 last year.

No option for DVD/Blu-Ray playback and support for only one controller. It's starting to sound like a Nintendo console now. I'm significantly less impressed. I hope they reconsider on at least the controller thing because Nintendo is the only one who thinks that's a good idea.

Also, consider that Nintendo can only get away with saying this until the console launches because iSuppli is going to do a teardown analysis within days and tell everyone what everything costs.
Title: Re: Wii U
Post by: ThePerm on June 16, 2011, 07:05:24 PM
just because Nintendo isn't supporting 2 controllers doesnt mean 3rd parties wont. Everything is still very early, and the next press conference will have all the answers. If Wii u does as well as Wii then there will be lots of Wii U controllers to play multiplayer on. Actually its probably best to wait till marketshare is 10+ million before even making 2 tablet games.
Title: Re: Multiple WiiU controllers are possible, but cost too much
Post by: MorbidGod on June 16, 2011, 08:21:58 PM
Multiple Wii U Controllers Are a Cost Issue
Considerable price increase to support more than 1?
http://kotaku.com/5812512/multiple-wii-u-controllers-are-a-cost-issue (http://kotaku.com/5812512/multiple-wii-u-controllers-are-a-cost-issue)
Quote
"There's a cost issue," Nintendo president Satoru Iwata told Japanese business site Diamond Online. According to Iwata, Nintendo aims to have the console and games support one Wii U Controller.

"Technically, it is possible for the Wii U to support multiple Wii U Controllers," Iwata said. However, this will result in a "considerable" price increase.

According to Iwata, "We're not planning on asking our customers to buy multiple Wii U Controllers."
source (http://diamond.jp/articles/-/12728)

Not supporting 2 Umotes is a very big mistake I think.
By not supporting 2 at the minimum, you are severely limiting your local multiplayer options.
Depending on what that cost is, and I'm assuming it's an extra transmitter or 3 or 4, then Nintendo should either pass part of it on, eat it outright or include an expansion port to insert extra transmitter(s) should the need ever arrive and/or the price hit the right spot.

Ofcourse I'm not in a position to know exactly what that extra cost is, but if it's just an extra $30-$50 that is preventing Nintendo from launching at that $299-$349 price point they are trying to reach, then just eat it and make it up in software and extra controller sales. (uPlay at launch solves the whole problem)

 
He said they don't plan on asking their customer to spend money on a second controller and that it is possible. Meaning they aren't going to have games to require you to have to or more tablet controllers and all local games will use the wiimote or classic controller.
Title: Re: Wii U
Post by: Adrock on June 16, 2011, 09:21:46 PM
Yeah, I can see how one can read it that way, but doesn't that go without saying? How many games require more than one controller? It's an odd way of phrasing it. A more appropriate way to say it would be, "WiiU will support multiple [tablet controllers] but we are not planning on releasing any games that require more than one. There will always be an option to use the Classic controller for multiplayer games as we do not want to force our consumers to own more than [the tablet controller] that comes with the console."

What it sounds like Iwata is saying is, "WiiU is perfectly capable of supporting multiple [tablet controllers] but we are not including this functionality due to cost," which, let's be honest, is total bullshit. I don't need to own 4 Wii remotes (and I don't), but I can if I want and it's certainly very expensive especially when coupled with nunchucks. Nintendo never asked anyone to invest that much money. However, the possibility is there and Nintendo let the consumer decide.

I remember reading how Nintendo originally didn't think of the nunchuck for the Wii and that the idea came from Retro Studios. Apparently, they seriously considered the Wii remote without the nunchuck. Holy lack of foresight, Batman. That said, and if Nintendo is currently planning on not supporting multiple tablet controllers since the quote is rather unclear, I hope Retro or any number of 3rd parties steps in and explains why that would be a terrible idea.
Title: Re: Wii U
Post by: MorbidGod on June 16, 2011, 11:52:58 PM
Yeah, I can see how one can read it that way, but doesn't that go without saying? How many games require more than one controller? It's an odd way of phrasing it. A more appropriate way to say it would be, "WiiU will support multiple [tablet controllers] but we are not planning on releasing any games that require more than one. There will always be an option to use the Classic controller for multiplayer games as we do not want to force our consumers to own more than [the tablet controller] that comes with the console."

What it sounds like Iwata is saying is, "WiiU is perfectly capable of supporting multiple [tablet controllers] but we are not including this functionality due to cost," which, let's be honest, is total bullshit. I don't need to own 4 Wii remotes (and I don't), but I can if I want and it's certainly very expensive especially when coupled with nunchucks. Nintendo never asked anyone to invest that much money. However, the possibility is there and Nintendo let the consumer decide.

I remember reading how Nintendo originally didn't think of the nunchuck for the Wii and that the idea came from Retro Studios. Apparently, they seriously considered the Wii remote without the nunchuck. Holy lack of foresight, Batman. That said, and if Nintendo is currently planning on not supporting multiple tablet controllers since the quote is rather unclear, I hope Retro or any number of 3rd parties steps in and explains why that would be a terrible idea.

You have to understand that this was translated and more then likely not very well. It's possible the way he said it was correct in his language but translated incorrectly. And I can believe that. Probably very early in it's development though.

The thing is, we don't know how much this controller actually costs. Sure, Nintendo can choose to loose profit and sell it at the same price as the Wiimote/nunchuck combo ($60 dollars) but why should they? It's a business, they have to make money. And how much R&D did they spend developing this controller? I know the R&D was the reason the original Wii was not HD -- Nintendo could spend the money on HD hardware, or the Wiimote. They choose Wiimote. So if they spent over 500 million dollars in development of this new controller -- which is possible -- they have to pay for that some how. Then consider how many your actually going to sell. Most people start out not buying many controllers. To this day, I only bought two and the one that came with the system, and I don't have nunchucks to go with those Wiimotes, either. If they only make 20 dollars per WiiPad they would make $20,000 per 10,000 WiiPad's sold.

And according to Sony, with the PS3 Move controller, people generally bought the controller as a bundle -- new PS3 console or bundled with a game -- and not actually by itself. Look at this article (http://www.engadget.com/2010/11/30/sony-ships-4-1-million-playstation-move-controllers-to-retailers/).

So the question remains, why should Nintendo loose not only profit, but money on the actual research, for this controller? They are not Sony or Microsoft. They can't afford to loose money. They only make games and game hardware. They started out as a card company, too (random piece of info). So they aren't going to do that, and they shouldn't.

And just to show you what I am talking about look at this forum topic. http://www.rage3d.com/board/showthread.php?t=33933013
Title: Re: Wii U
Post by: BlackNMild2k1 on June 17, 2011, 12:19:18 AM
They aren't gonna make any profit on the controller if they don't sell it separately, so what's your point?

They bundle it in with the system, and then that's all they have sold. The ones with the system.
They sell it separately and then they stand a chance at making back that initial investment through profit from additional controllers. Even if it is at reduced profit, it's still additional profit.

To use your own example (on which your math is wrong BTW).
$20 per uMote x 10,000,000 sold is an extra  $200,000,000 that they wouldn't have had otherwise.

They aren't recouping anything if they don't sell it separately at a profit.
How do you think Nintendo made such a huge profit this gen? Alot of it was on overpriced Wiimotes which only cost them currently $6 to make.
Title: Re: Wii U
Post by: MorbidGod on June 17, 2011, 12:43:29 AM
They aren't gonna make any profit on the controller if they don't sell it separately, so what's your point?

They bundle it in with the system, and then that's all they have sold. The ones with the system.
They sell it separately and then they stand a chance at making back that initial investment through profit from additional controllers. Even if it is at reduced profit, it's still additional profit.

To use your own example (on which your math is wrong BTW).
$20 per uMote x 10,000,000 sold is an extra  $200,000,000 that they wouldn't have had otherwise.

They aren't recouping anything if they don't sell it separately at a profit.
How do you think Nintendo made such a huge profit this gen? Alot of it was on overpriced Wiimotes which only cost them currently $6 to make.

I think your not getting my point, and thats fine my post was a bit fragmented. So I'll try to sell it again, then add some new info that will clarify this even more. Man, this is a confusing topic!! Thanks Nintendo for not doing a good job of explaining this.

Yes, they would sell some more WiiPads -- or uMote as you call it -- if they sold it separately. But they would have to sell it higher because as I explained, people don't generally buy a second or third controller. For instance, Sony doesn't reveal how many separate controller sell only how many they ship. Probably because it would look bad if they shipped 4 million but only sold 1.5 million. And if they sell more with bundles with hardware and games then they do by themselves, then what guarantee does Nintendo have they would even sell 10k of these uMotes? They know how many controllers they have sold in the first year. And total. So it's a business, they need to way the costs and the pros & cons.

However, it also needs to be said Nintendo changes their minds on a daily basis. Some of this I think is poor translation and getting to us American's it just confuses us. Any way ... here is another quote.

Quote
"In the future, we may look at what other opportunities there are for gameplay and, how having two of those controllers might create fun or interesting new styles of play, but of course in doing that, it would require a consumer to purchase an additional controller. Therefore, we would need to carefully consider how we could create such an experience and, potentially, how we could ensure that there would be enough value within that experience for the consumer to accept that cost and make that purchase."

Consider the value of something they aren't selling? How can a consume purchase something they aren't going to sell? It looks like they plan on selling the controllers, but aren't going to force the consumer to buy multiple controllers at launch and might in the future, when they figure out ways to make it worth it to the consumer.
Title: Re: Wii U
Post by: BlackNMild2k1 on June 17, 2011, 12:55:17 AM
1st: http://www.escapistmagazine.com/news/view/104679-65-Million-Wii-Remotes-Sold-in-the-United-States (http://www.escapistmagazine.com/news/view/104679-65-Million-Wii-Remotes-Sold-in-the-United-States)
that was from Oct. of last year.
65 Million wiimotes sold in the US alone as of 8 months ago.
There are less than 45million Wiis sold in the U.S., that averages out to about 1.5 extra controllers per Wii sold in the U.S.
@ an average of $20 profit per controller, that equals $1.3Billion dollars and that is just in the US alone.

2nd: All Nintendo needs to do to ensure people buy the second remote is to make software that supports it.
uPlay anyone? Timesplitter 4u, Mario Kart U, New Super Mario Bros U, 4 Swords U, and the list goes on and on.
They could build a 2 player UFit and the casuals would flock.
If Nintendo builds the software, then the value is already there. They just have to market it correctly.
Title: Re: Wii U
Post by: ShyGuy on June 17, 2011, 02:08:28 AM
If they sell a $129 dollar additional controller they do open themselves up to criticism. They are darned if they do, danged if they don't.

http://www.penny-arcade.com/comic/2003/8/25/
Title: Re: Wii U
Post by: BlackNMild2k1 on June 17, 2011, 02:12:28 AM
True, but I seriously doubt there is anything in that controller to warrant a $130 sales price even with a $20-$30 profit margin.
Title: Re: Wii U
Post by: MorbidGod on June 17, 2011, 04:17:59 AM
1st: http://www.escapistmagazine.com/news/view/104679-65-Million-Wii-Remotes-Sold-in-the-United-States (http://www.escapistmagazine.com/news/view/104679-65-Million-Wii-Remotes-Sold-in-the-United-States)
that was from Oct. of last year.
65 Million wiimotes sold in the US alone as of 8 months ago.
There are less than 45million Wiis sold in the U.S., that averages out to about 1.5 extra controllers per Wii sold in the U.S.
@ an average of $20 profit per controller, that equals $1.3Billion dollars and that is just in the US alone.

2nd: All Nintendo needs to do to ensure people buy the second remote is to make software that supports it.
uPlay anyone? Timesplitter 4u, Mario Kart U, New Super Mario Bros U, 4 Swords U, and the list goes on and on.
They could build a 2 player UFit and the casuals would flock.
If Nintendo builds the software, then the value is already there. They just have to market it correctly.

That a 40-50 dollar remote. Double that, and see if gamers will still buy it. But you must have missed the part in my post saying NINTENDO PLANS ON SELLING THE CONTROLLER BY ITSELF and is ASKING HOW CAN THEY MAKE IT WORTH THE HIGHER price. The wiimote prob costs 25 dollars to make. This one prob costs more, anywhere from 50-60 dollars. If they sell it for 70 they make ten, 80 they make 20. but if they want the same profit margin then it will cost closer to 100 that I suggested.

And you need to read your source.

Quote
Here are the complete statistics of Wii controllers sold in the U.S. as supplied by NPD:
 
  • 30.41 million included with the Wii hardware
  • 12.92 million sold with  Wii Play
  • 18.56 million white versions sold separately
  • 2.44 million black versions sold separately
  • 467,500 pink versions sold separately
  • 465,200 blue versions sold separately

They sold the most with hardware. I said that would happen. They sold second amount white. Considering 30 million wii's were sold, it probably was people buying a second controller to play with friends. Third most bundled with a game. Again, I said that would happen.

I doubt Nintendo is going to sell 30 million. Look how many the Wii sold here (http://en.wikipedia.org/wiki/Wii#Launch). That smaller amount will mean less people buying them for their friends to pla with, especially if Nintendo is not going to force people to buy another one at launch to play with their friends. So you have to consider that, as well.
Title: Re: Wii U
Post by: ThePerm on June 17, 2011, 06:59:10 AM
releasing a console is always starting over. Also,, Nintendo keeps tabs on what you play....maybe they know what people play and what people dont?
Title: Re: Wii U
Post by: Adrock on June 17, 2011, 09:13:32 AM
Nintendo can only keep tabs on consoles connected to the internet. They can use that data but it's inherently flawed.

I remember reading that the most recent estimates for the cost of raw parts in the Wii remote was something like $6 to $7. I looked for the source however I'm sorry to say that the pre-Webkit Blackberry browser and my work computer running IE6 with most sites blocked aren't terribly conducive for research. I was able to find out that the raw materials for the Wii console was like $160 in 2006, reduced by 45% in 2009. That said, sub-$10 cost of parts for the controller isn't all that surprising. Note that this does not include Motion Plus or Remote Plus but I can't imagine it bumping the cost up significantly. A comment on one of the sites I was browsing mentioned the price of parts at $9.83 and provided an iSuppli link that I couldn't click on so take that for what it's worth.

Assuming the WiiU controller uses the same basic parts as a Wii Remote Plus along with a 6 inch resistive touch screen, I really doubt the controller's raw parts cost more than $40, $50 tops. Nintendo could sell the tablet controller for $60 to $80. That's comparable to Playstation Move/Navigation controller and what Nintendo asked for a Wii Remote, Motion Plus and Nunchuck.
Title: Re: Wii U
Post by: MorbidGod on June 17, 2011, 09:34:18 AM
Nintendo can only keep tabs on consoles connected to the internet. They can use that data but it's inherently flawed.

I remember reading that the most recent estimates for the cost of raw parts in the Wii remote was something like $6 to $7. I looked for the source however I'm sorry to say that the pre-Webkit Blackberry browser and my work computer running IE6 with most sites blocked aren't terribly conducive for research. I was able to find out that the raw materials for the Wii console was like $160 in 2006, reduced by 45% in 2009. That said, sub-$10 cost of parts for the controller isn't all that surprising. Note that this does not include Motion Plus or Remote Plus but I can't imagine it bumping the cost up significantly. A comment on one of the sites I was browsing mentioned the price of parts at $9.83 and provided an iSuppli link that I couldn't click on so take that for what it's worth.

Assuming the WiiU controller uses the same basic parts as a Wii Remote Plus along with a 6 inch resistive touch screen, I really doubt the controller's raw parts cost more than $40, $50 tops. Nintendo could sell the tablet controller for $60 to $80. That's comparable to Playstation Move/Navigation controller and what Nintendo asked for a Wii Remote, Motion Plus and Nunchuck.

I remember reading that too, and I was unable to find a source of how much a controller costs to make. However, this controller more then likely will cost more because of that touch screen and depends on the quality -- and most people at E3 said it's a good quality. We don't know if the controller has a processor inside, and we don't even know the wireless technology they are using to stream to the controller. Could be blutooth like the Wiimote but it has not been confirmed.

However i did find a source saying the Wiimote costs 25 dollars to make, but it was on a forum, so it's prob not 100% factual.  And the cost of the Wii does not include the remote. I find that odd, you think it would have been included, but it was not.

At any rate, it is pointless to argue about prices when Nintendo is going to sell it seperately. It also matters how many they plan on making. If they make it in small supply, then it will cost more. And if they are serious on not asking you to use more then one uMote, then making them in smaller number and at a higher price makes sense.
Title: Re: Wii U
Post by: Adrock on June 17, 2011, 10:04:35 AM
I thought it was confirmed that the tablet controller does not have a processor inside because the console is streaming data to it. The controller itself is useless without the console which totally makes sense so it doesn't directly overlap with 3DS.
Title: Re: Wii U
Post by: BlackNMild2k1 on June 17, 2011, 10:42:24 AM
That a 40-50 dollar remote. Double that, and see if gamers will still buy it. But you must have missed the part in my post saying NINTENDO PLANS ON SELLING THE CONTROLLER BY ITSELF and is ASKING HOW CAN THEY MAKE IT WORTH THE HIGHER price. The wiimote prob costs 25 dollars to make. This one prob costs more, anywhere from 50-60 dollars. If they sell it for 70 they make ten, 80 they make 20. but if they want the same profit margin then it will cost closer to 100 that I suggested.

You obviously missed the part of my post where I addressed value of a second controller by making the software. You also obviously missed the part of my post where I state that the current cost of a Wiimote is $6.

Quote
And you need to read your source.

Quote
Here are the complete statistics of Wii controllers sold in the U.S. as supplied by NPD:
 
  • 30.41 million included with the Wii hardware
  • 12.92 million sold with  Wii Play
  • 18.56 million white versions sold separately
  • 2.44 million black versions sold separately
  • 467,500 pink versions sold separately
  • 465,200 blue versions sold separately

They sold the most with hardware. I said that would happen. They sold second amount white. Considering 30 million wii's were sold, it probably was people buying a second controller to play with friends. Third most bundled with a game. Again, I said that would happen.

I read the source, and put an "extra" in my post, it doesn't change my point. Point is that there were more wiimotes sold w/o the console than with the console. 30 million with the console and 34 w/o the console. If they sell it separately people will buy it, bundle it with compelling software, people will buy it. That was my whole point.

Also if you factor in how much profit was made on the system controller bundle (Adrock says $160 w/ includes the $6 wiimote) then you can still count it as 65 million wiimotes sold with an average of slightly more than 2 wiimotes per system or 1.13 "extra" wiimotes per system.

Quote
I doubt Nintendo is going to sell 30 million. Look how many the Wii sold
here (http://en.wikipedia.org/wiki/Wii#Launch). That smaller amount will mean less people buying them for their friends to pla with, especially if Nintendo is not going to force people to buy another one at launch to play with their friends. So you have to consider that, as well.
Once again, bundle it with a compelling game and people will buy it. look at WiiFit which cost $100 w/ a balance board. It is one of the highest selling games of the generation. 100 US DOLLARS...!!!
I'll bet that balance board never cost more than $25 to make and it's definitely no more than a $30 game.

And the whole argument in your post was that the controller would cost too much and Nintendo would have to sell it for too high a price so why bother if they can't guarantee people would buy it.

The wiimote has never cost Nintendo over $25 with nunchuck or M+ and yet they were charging upto $70-$80 per complete controller. They have consistently been making a ~66.6% profit margin on these controllers since day 1. It's where a LARGE portion of their money banks from this generation has come from. The uMote will not cost anywhere near $100 to make. It sounds more like Nintendo doesn't want to charge upwards of $100 for just to maintain that 66.6% profit margin.

And I'm gonna quote myself here on potential cost of the uMote
I don't know how much the streaming tech cost that they are using*, but the new uMote uses all the same or similar stuff to a Wiimote, which only cost Nintendo $6 to make.
add in the cost of a screen @ ~$25 and a rechargeable battery($10-$15)
and we are talking about maybe $45-$50 before the streaming tech.

Are you assuming the streaming tech is close to $100 or is your number just that factoring in the same profit margin from the wiimote of 66.6%?

*AMD's streaming tech is based off of WirelessN and I'm sure the controller only has a receiver

My point is that there is no reason to not sell the controller separately or not enable multiple controller support from Day1.
If it's an extra transmitter being added to the console to enable at minimum 2 player, then eat the initial cost increase for increase functionality till the price comes down. They will probably still turn a profit on the hardware and mulitply that ten fold on xtra controllers alone.
If it's just a matter of having to sell a $70-$80 stand alone controller... well, they've already done that and it sold just fine. They feel they need to charge $100 to make a decent profit on it, then just bundle it with a game (uPlay) and let the market decide if it's worth the money. To purposely gimp your functionality only gives a window of opportunity to the competition.
Title: Re: Wii U
Post by: BlackNMild2k1 on June 17, 2011, 11:17:23 AM
I thought it was confirmed that the tablet controller does not have a processor inside because the console is streaming data to it. The controller itself is useless without the console which totally makes sense so it doesn't directly overlap with 3DS.

It was. Iwata said it himself in that last interview I posted.
Everything is processed console side and then transmitted to the controller wirelessly.
Quote from: poor Google Translation
Wii U is to create an image in the body, and fly by radio to the controller of Wii U.Body produces an image that has led to the power constraints, power consumption is not significant.So the image sent to the screen controller can be rich than handheld games.
"WiiU creates the image and sends it over wirelessly to the controller. Console uses it's power to create image, but power usage is not an issue on the console. Because of that you can display beautiful graphics on the controller."
-that's my re-translation of that google translation.

He also says
Quote from: slightly better Google translation
(Controller) is an issue of cost per unit at current Wii U, the connection is the assumption that only one controller, and I think the concept of software product configuration.
"Cost per controller is an issue right now and we built the system on the assumption that you would only use one per system, and that is the focus of our current software"
-another re-translation by me"
Title: Re: Wii U
Post by: BlackNMild2k1 on June 17, 2011, 11:30:28 AM
Updated Dev Kits to be sent out by end of July
http://www.eurogamer.net/articles/2011-06-17-new-wii-u-hardware-for-devs-in-june-july
Quote
The next generation of Wii U prototype hardware will be sent to developers in June or July, Eurogamer can reveal.

When those kits arrive, there will be "more information" about unknown aspects such as raw machine power and online capabilities, Sega Europe MD of development Gary Dunn explained.

"It's still a little early. There's another generation of prototype hardware coming out in June or July that's going to give us more information," Dunn told us, adding that he "better not say" how old the current Wii U hardware Sega has is.

Sega's initial, "very early doors" reaction to Wii U is that "we're finding it to be quite powerful".

Hopefully this means that Devs will have games that Nintendo are actually not too embarrassed to show at the upcoming Trade Shows later this year.

And hopefully all of those games use the new hardware/controller in new ways that can only be done on WiiU at the moment.
Quote
However, Dunn did dismiss the notion that Sega will port PS3 and 360 to Wii U in standard, basic form.

"No, no we wouldn't [do that]," reacted Dunn. "Clearly the new control mechanic allows some asymmetrical gameplay which we're quite excited about - to leverage that when we're looking to put any game on that system."
Title: Re: Wii U
Post by: BeautifulShy on June 17, 2011, 04:10:26 PM
Reggie talked about the Wii U a little bit with the Wall Street Journal.
Here is the link.
http://online.wsj.com/video/nintendo-pres-stock-drop-not-because-of-new-wiiu/9E9F9847-14A4-4E9F-A626-39561C679B66.html (http://online.wsj.com/video/nintendo-pres-stock-drop-not-because-of-new-wiiu/9E9F9847-14A4-4E9F-A626-39561C679B66.html)


Here is some details from the interview.
- Nintendo's biggest challenge is competing for time
- Reggie doesn't believe game prices need to come down to compete with App Store titles
- Nintendo believes they can reach Wii users on Wii U by keeping their pick-up-and-play attitude
- Nintendo will still make games that use Wiimote/Wiimote Plus on Wii U
- Wii U will have a price point that can get 25 to 30 million units sold
- Nintendo will look at the experiences the consumer will have with Wii U at launch to pick the best value/price
- Nintendo will work with third parties to offer matchmaking, social networking and other online features that those devs want
- Nintendo's online for Wii U will be much more robust and broader than what's offered today
- Nintendo wants the consumer to have new experiences every day on Wii U and 3DS. They want the consumer to touch the platform every day
- Nintendo has to make sure they make their security systems as robust as possible to avoid a Sony situation
- Consumers that haven't bought a 3DS yet say they want the big-name brands and digital content experiences before they jump in
- eShop has had over a million transactions thus far
- 3DS sales are on the upswing
- Nintendo is confindent that they'll reverse the 3DS trends they've seen thus far
- Nintendo thinks they can play a bigger role in wading through entertainment experiences
Title: Re: Wii U
Post by: ThePerm on June 17, 2011, 05:17:38 PM
It really sucks that the media has already given 3ds this stigma when its been out for 2 and half months. What sucks is i dont have one, and Ocarina of Time makes me want one. Even though its a remake, it looks pretty.
Title: Re: Wii U
Post by: BlackNMild2k1 on June 17, 2011, 05:27:28 PM
I was messing around in GIMP for a little bit and decided to edit the WiiU

(http://i54.tinypic.com/2r6fgnp.jpg)
my skills are obviously very limited.


Modifications: extended flap to cover "sync" button, added WiiU logo & crudely done Blue LED's in disc slot
Title: Re: Wii U
Post by: ThePerm on June 17, 2011, 05:36:05 PM
nice, looking like that makes the box more attractive, it would be a shame if they dropped the blue light Wii had.
Title: Re: Wii U
Post by: MorbidGod on June 17, 2011, 06:10:37 PM
Man, I just wrote an entire post, well thought out, and I deleted it. Oh well. I have to make this one quick, running out of time.

My posts were not about Nintendo shouldn't sell the controller by themselves. The point I was trying to make is that Nintendo shouldn't have to loose their profit margin by selling them by themselves. My numbers were incorrect, but only because of lack of sources and it not really making a difference in the point. I didn't expect someone to get stuck in the numbers, and that was my fault.

So lets use your numbers. Right now you can buy a new Wiimote for like $30.

That would mean that right now, Nintendo is enjoying a $24 profit margin. These are not my numbers, these are yours and Amazons.

So with your numbers, I believe you said the WiiPad costs about $24. So then they should sell the WiiPad for at least $48. However, I still believe it costs more. The screen alone would be high. And even without a processor, the thing has to cost quite a bit more then the Wiimote. So let say it costs 40 dollars to make, then they should see it at $64. They should keep what ever profit margin they need to stay afloat. They have a percentage in their minds of what they should make, and Nintendo being a business that has last for over 100 years (almost 122 exactly) they know how to run a business better then you or I. Yes, Nintendo did indeed start as a company in Sept. 1889. Whatever that percentage is, it will not change with the Wii U. Unless they believe they will sell more WiiPads. However, as I previous quoted, Nintendo is not planning on requiring gamers to buy more then one WiiPad right now. They might in the future, with an unspecified amount of time. For your benefit, I will post this quote again. Please indeed read it.

Quote
"In the future, we may look at what other opportunities there are for gameplay and, how having two of those controllers might create fun or interesting new styles of play, but of course in doing that, it would require a consumer to purchase an additional controller. Therefore, we would need to carefully consider how we could create such an experience and, potentially, how we could ensure that there would be enough value within that experience for the consumer to accept that cost and make that purchase."

Enough value of something they do not sell? How can they consider having games that require you to play with a friend that has a WiiPad when they do not sell WiiPad's. This implies they plan on selling WiiPads. Sure, it does not go out and state it -- but they do plan on selling it. They just don't plan on games making your spend 541.991 dollars within the launch windows to enjoy the games you want to play.

So thats been my point all along. Nintendo should keep the profit they enjoy.

1: This number was created by an estimated cost of $349.99 for a Wii U and 3 WiiPads sold at $64. It could be more or less at final cost of ownership for a Wii U, and is not a prediction. More of a statement that Nintendo doesn't want to take all your money, at least not in 2012 and not without justifying it first.
Title: Re: Wii U
Post by: ThePerm on June 17, 2011, 06:32:32 PM
lose....loose lips sink ships

i still predict if Nintendo does sell it alone they will sell it for $80, they still need to justify selling the Wiimote combo for $50. Also, no way 3rd party manufacturers are going to be able to get the same price point Nintendo does.

Also, ad 3rd party Wii motes to BlackNmilds numbers for adoption rate.
Title: Re: Wii U
Post by: Kytim89 on June 17, 2011, 06:36:31 PM
nice, looking like that makes the box more attractive, it would be a shame if they dropped the blue light Wii had.

How about a green light to differentiate it from the Wii?
Title: Re: Wii U
Post by: ThePerm on June 17, 2011, 06:38:04 PM
first no, because those are xbox colors, Red or Purple would be acceptable though. Purple would be cool, but not with white, purple and black yes.
Title: Re: Wii U
Post by: Ian Sane on June 17, 2011, 06:53:27 PM
I would actually be happy if they ditched that blue light.  I have my Wii in my bedroom and when it auto-updates that stupid blinking blue light wakes me up.
Title: Re: Wii U
Post by: MegaByte on June 17, 2011, 06:58:43 PM
You know that you can turn it off in the WC24 settings?
Title: Re: Wii U
Post by: Kytim89 on June 17, 2011, 07:10:21 PM
BnM, could you edit the console to be black?
Title: Re: Wii U
Post by: ShyGuy on June 17, 2011, 07:23:15 PM
BnM, could you edit the console to be black and mild?

Fixed that for you.
Title: Re: Wii U
Post by: BlackNMild2k1 on June 17, 2011, 07:36:52 PM
BnM, could you edit the console to be black?

No. my skillz are really limited. sorry. maybe The Perm can do it though.
I might give it a try later. I'm still teaching myself the program.

@Morbid
these are the numbers I said you had wrong
Quote
If they only make 20 dollars per WiiPad they would make $20,000 per 10,000 WiiPad's sold.
$20 x 10,000 = $200,000.


Also the numbers I had for the uMote were over $40 manufactuing. I expect them to sell it for anywhere between $65-$80 should they sell them separately.

And my point was that a profit is a profit. You're not gonna make any profit if you don't sell extra controllers. So not selling any controllers is just bad business when we know for a fact that lots of them could be sold at a profit provided compelling software is there to make use of them.

you point
Quote
Enough value of something they do not sell? How can they consider having games that require you to play with a friend that has a WiiPad when they do not sell WiiPad's. This implies they plan on selling WiiPads. Sure, it does not go out and state it -- but they do plan on selling it. They just don't plan on games making your spend 541.991 dollars within the launch windows to enjoy the games you want to play.

So thats been my point all along. Nintendo should keep the profit they enjoy.

They don't sell but they plan on selling....? ok.
You keep saying they don't sell and not gonna sell but then say they plan on selling.... make up your mind.
I never said anything about the launch window. I'm talking about Nintendo not gimping their machine because they didn't plan on games using a 2nd, 3rd or 4th uMote from the beginning and therefore not having functionality when those games do come around.
You also said no one would buy extra controllers. I countered that with WiiFit and uPlay. So I don't know what kinda point you are trying to argue, but as long as the controllers don't cost over $100 (which I don't think they will...) then software is all they need to sell extra's. Wiimote w/ nunchuck + Motion Plus has been costing upwards of $60 since birth of the Wii, charging an extra $20 on top of that(gotta preserve those profit margins) for a uMote is not too much to ask.


and once again, I'm not saying that 2nd uMotes need to be out at launch, but the option to use them needs to be there from the get-go and selling them bundled or stand-alone will obviously be at a profit, so why not do it?
Title: Re: Wii U
Post by: ThePerm on June 17, 2011, 08:23:32 PM
The best bet is not to sell them immediately..than that way they avoid the criticism, then when they actually release the controllers, the bitching isn't about how much money they cost, the bitching is about how they didn't release them in the first place.
Title: Re: Wii U
Post by: MorbidGod on June 17, 2011, 09:35:05 PM
BnM, could you edit the console to be black?

No. my skillz are really limited. sorry. maybe The Perm can do it though.
I might give it a try later. I'm still teaching myself the program.

@Morbid
these are the numbers I said you had wrong
Quote
If they only make 20 dollars per WiiPad they would make $20,000 per 10,000 WiiPad's sold.
$20 x 10,000 = $200,000.


Also the numbers I had for the uMote were over $40 manufactuing. I expect them to sell it for anywhere between $65-$80 should they sell them separately.

And my point was that a profit is a profit. You're not gonna make any profit if you don't sell extra controllers. So not selling any controllers is just bad business when we know for a fact that lots of them could be sold at a profit provided compelling software is there to make use of them.

Quote
Enough value of something they do not sell? How can they consider having games that require you to play with a friend that has a WiiPad when they do not sell WiiPad's. This implies they plan on selling WiiPads. Sure, it does not go out and state it -- but they do plan on selling it. They just don't plan on games making your spend 541.991 dollars within the launch windows to enjoy the games you want to play.

So thats been my point all along. Nintendo should keep the profit they enjoy.

They don't sell but they plan on selling....? ok.
You keep saying they don't sell and not gonna sell but then say they plan on selling.... make up your mind.
I never said anything about the launch window. I'm talking about Nintendo not gimping their machine because they didn't plan on games using a 2nd, 3rd or 4th uMote from the beginning and therefore not having functionality when those games do come around.
You also said no one would buy extra controllers. I countered that with WiiFit and uPlay. So I don't know what kinda point you are trying to argue, but as long as the controllers don't cost over $100 (which I don't think they will...) then software is all they need to sell extra's. Wiimote w/ nunchuck + Motion Plus has been costing upwards of $60 since birth of the Wii, charging an extra $20 on top of that(gotta preserve those profit margins) for a uMote is not too much to ask.


and once again, I'm not saying that 2nd uMotes need to be out at launch, but the option to use them needs to be there from the get-go and selling them bundled or stand-alone will obviously be at a profit, so why not do it?

"In the future, we may look at what other opportunities there are for gameplay and, how having two of those controllers might create fun or interesting new styles of play, but of course in doing that, it would require a consumer to purchase an additional controller. Therefore, we would need to carefully consider how we could create such an experience and, potentially, how we could ensure that there would be enough value within that experience for the consumer to accept that cost and make that purchase." http://wii.ign.com/articles/117/1177013p1.html (http://wii.ign.com/articles/117/1177013p1.html)

This is what the President of Nintendo said. And I was asking you a question, let me ask you again: How can they consider in the future to require you to buy more then one WiiPads if they are not selling them? Is that possible? Your point seems to be, or one of them, that Nintendo is "gimping" themselves by not allowing it -- and Nintendo in that interview (for the first time, I might add) clearly states it is possible and that in the future games will be made BY NINTENDO that requires multiple WiiPads for multiplayer gameplay. I believe third party developers -- such as, you know, EA Sports -- will develop games requiring multiple WiiPads. I think that because if they want you to choose your plays with the WiiPad, then you can't do that without multiple WiiPad with local multiplayer gaming (one console, multiple people).

And still hung up on those numbers, are ya? If you said forty, then add forty to 24 and you get 84 dollars. Thats with the same profit margin, and that would make total cost of ownership 601.991. My incorrect numbers does not change my point. And I never said people won't buy more WiiPads, not specifically. I said this:

Most people start out not buying many controllers. To this day, I only bought two and the one that came with the system, and I don't have nunchucks to go with those Wiimotes, either. If they only make 20 dollars per WiiPad they would make $20,000 per 10,000 WiiPad's sold.

I wasn't stating, specifically, that people won't buy the WiiPads. I was agreeing with the person I quoted, that people don't go out and buy multiple controllers for the system when the first buy it. It's a gradual thing. It's something they do when they have money and or the need. I never bought another Xbox 360 controller the entire time I had it because I never had the need. Some people won't have the need to buy another WiiPad, so they simply won't. That won't be the majority, and it isn't an excuse not to sale WiiPad's. In fact, Nintendo is not using it as an excuse. They are simply stating that in the first year or so -- maybe longer, he said "future2" (he as in the big head huncho himself, Satoru Iwata) -- they will have multiplayer games using Wiimote and WiiPad combo's. Or classic controller and WiiPad combo's. Or WiiPad and Motion Board combo. You get the picture.

For reference, I will show you the specific post I was replying to.

Yeah, I can see how one can read it that way, but doesn't that go without saying? How many games require more than one controller? It's an odd way of phrasing it. A more appropriate way to say it would be, "WiiU will support multiple [tablet controllers] but we are not planning on releasing any games that require more than one. There will always be an option to use the Classic controller for multiplayer games as we do not want to force our consumers to own more than [the tablet controller] that comes with the console."

What it sounds like Iwata is saying is, "WiiU is perfectly capable of supporting multiple [tablet controllers] but we are not including this functionality due to cost," which, let's be honest, is total bullshit. I don't need to own 4 Wii remotes (and I don't), but I can if I want and it's certainly very expensive especially when coupled with nunchucks. Nintendo never asked anyone to invest that much money. However, the possibility is there and Nintendo let the consumer decide.

I remember reading how Nintendo originally didn't think of the nunchuck for the Wii and that the idea came from Retro Studios. Apparently, they seriously considered the Wii remote without the nunchuck. Holy lack of foresight, Batman. That said, and if Nintendo is currently planning on not supporting multiple tablet controllers since the quote is rather unclear, I hope Retro or any number of 3rd parties steps in and explains why that would be a terrible idea.

And I know you didn't say anything about the launch window, never said you did. I did, however, quote a President of a company called Nintendo who talked about the future in terms of Wii U2. I assume when he said in the future, he was not talking about in 2012 Nintendo will require you to buy more than one WiiPad to play a game. And I assume when he was talking present tense he was not talking about now, considering no one has the option to buy Wii U or a WiiPad right now since ... you know ... Nintendo has not released it yet. I could be mistaken, of course.

Now finally ...

Quote
and once again, I'm not saying that 2nd uMotes need to be out at launch, but the option to use them needs to be there from the get-go and selling them bundled or stand-alone will obviously be at a profit, so why not do it?

I never said the option wouldn't be there, and I never said they shouldn't, so why ask me something we obviously agree on?


1: This number was created by an estimated cost of $349.99 for a Wii U and 3 WiiPads sold at $84. It could be more or less at final cost of ownership for a Wii U, and is not a prediction. More of a statement that Nintendo doesn't want to take all your money, at least not in 2012 and not without justifying it first.

2: IGN: Wii U Controller Price Tag Problems (http://wii.ign.com/articles/117/1177013p1.html)
Title: Re: Wii U
Post by: Sarail on June 17, 2011, 11:55:18 PM
(http://s3.amazonaws.com/twitpic/photos/large/324309776.jpg?AWSAccessKeyId=AKIAJF3XCCKACR3QDMOA&Expires=1308370142&Signature=I%2FKYWowC6Y3ps%2Fv6noXexColuSM%3D)
Yup. I could go for that. :)
Title: Re: Wii U
Post by: MorbidGod on June 17, 2011, 11:58:31 PM
(http://s3.amazonaws.com/twitpic/photos/large/324309776.jpg?AWSAccessKeyId=AKIAJF3XCCKACR3QDMOA&Expires=1308370142&Signature=I%2FKYWowC6Y3ps%2Fv6noXexColuSM%3D)
Yup. I could go for that. :)

I like that too man!
Title: Re: Wii U
Post by: Chozo Ghost on June 18, 2011, 12:00:43 AM
I would actually be happy if they ditched that blue light.  I have my Wii in my bedroom and when it auto-updates that stupid blinking blue light wakes me up.

You could toss a towel over it when not in use. That should block the blue light, and it adds the additional benefit of keeping dust off it as well.
Title: Re: Wii U
Post by: BlackNMild2k1 on June 18, 2011, 04:01:44 AM
"In the future, we may look at what other opportunities there are for gameplay and, how having two of those controllers might create fun or interesting new styles of play, but of course in doing that, it would require a consumer to purchase an additional controller. Therefore, we would need to carefully consider how we could create such an experience and, potentially, how we could ensure that there would be enough value within that experience for the consumer to accept that cost and make that purchase." http://wii.ign.com/articles/117/1177013p1.html (http://wii.ign.com/articles/117/1177013p1.html)

This is what the President of Nintendo said. And I was asking you a question, let me ask you again: How can they consider in the future to require you to buy more then one WiiPads if they are not selling them? Is that possible? Your point seems to be, or one of them, that Nintendo is "gimping" themselves by not allowing it -- and Nintendo in that interview (for the first time, I might add) clearly states it is possible and that in the future games will be made BY NINTENDO that requires multiple WiiPads for multiplayer gameplay. I believe third party developers -- such as, you know, EA Sports -- will develop games requiring multiple WiiPads. I think that because if they want you to choose your plays with the WiiPad, then you can't do that without multiple WiiPad with local multiplayer gaming (one console, multiple people).

First of all, you can quit reposting the same quote over and over again. I'm sure I saw it the first time it was posted in this thread, which I'm pretty sure wasn't by you. Looking at future opportunities does not mean that they are going to include the functionality or even support it. The console has not been finalized and "technically possible" does not equal "actually included/feature supported" in the final hardware.

Quote
And still hung up on those numbers, are ya?
I simply corrected your math. I'm not sure what you are arguing.
Wii = $250, WiiPlay = $50, WiiFit = $100, Nunchuck = $20 , WiiSports Resort w/ MP = $50, extra Motion Plus = $20 / total = $490
Yay more numbers!!! Wait... Nintendo expects me spend how much to enjoy games on my Wii? And I have to buy it all on DAY 1!!!? Oh Noes!!!


Quote
For reference, I will show you the specific post I was replying to.

Good post from Adrock....

And I know you didn't say anything about the launch window, never said you did. I did, however, quote a President of a company called Nintendo who talked about the future in terms of Wii U2. I assume when he said in the future, he was not talking about in 2012 Nintendo will require you to buy more than one WiiPad to play a game. And I assume when he was talking present tense he was not talking about now, considering no one has the option to buy Wii U or a WiiPad right now since ... you know ... Nintendo has not released it yet. I could be mistaken, of course.


In the future means in the future. It could mean next year, next week, 6 months from now.
If they are gonna look into it in the future then that means that they didn't have any plans for it in the present, which means that the hardware may not be currently setup to support 2-4 uMote controllers.

Look at some of my previous post where I detail out some of the possible tech that they are using. The wireless TV tech from AMD and similar tech from other companies all can stream to around 6 or so other devices, but they are designed to stream the same media to all those same devices. Nintendo needs to stream different media to all the controllers and display something completely different from all of that on the TV at the same time.
"Technically" being able to support the 4 controllers is because the GPU has Eyefinity tech which can support up to 6 separate screens. The X factor is can their custom version of the streaming tech pump independent media out to the individual screens. or do they need a single transmitter per controller which might increase cost of the console itself.

Quote
Now finally ...

Quote
and once again, I'm not saying that 2nd uMotes need to be out at launch, but the option to use them needs to be there from the get-go and selling them bundled or stand-alone will obviously be at a profit, so why not do it?

I never said the option wouldn't be there, and I never said they shouldn't, so why ask me something we obviously agree on?

Because your argument makes no sense. You assume that when Iwata says the future, that he's not talking about next year, but instead (I think)many years in the future. He never came out and said that the WiiU can support 4 players with individual uMotes, he said that technically the WiiU can support multiple uMotes. Well technically the WiiU could probably re-render Wii games in HD resolutions, but that doesn't mean it's gonna support the feature.
My whole argument is that Nintendo needs to make sure that the WiiU can support the extra controllers now even if they don't plan to sell them separately till some later date.

Just like Adrock said, at some point before Wii release, Nintendo was looking into the gameplay usefulness of a nunchuck, but only after if was requested by one of their own. Well, now we are all requesting multiple uMote support built in, even if that means only 2 can be supported.

The most intriguing use of having a personal screen on your game controller is local multiplayer where you opponent in the same room can see what you are doing. It's quite obvious that that would be a major feature to show off and there has to be a reason that Nintendo didn't even mention it until asked.
Asymmetrical local multiplayer sounds fine and all, but I'm not gonna trust that symmetrical multi will automatically be included because "technically" the GPU is capable of handling multiple screens or that Nintendo is "looking into it" or maybe will plan for games that support multiple uMotes. You make that assumption if you want, but Nintendo is known to get some of the most obvious things to get right very wrong and I really don't want this to be that thing.

Now maybe they come out in October with a definitive statement and a demonstration of multiple uMotes working in tandem in a single game, but until then my argument stands.
Title: Re: Wii U
Post by: BlackNMild2k1 on June 18, 2011, 05:03:14 AM
No More Wii U details till next year?
http://www.torontothumbs.com/2011/06/17/e3-2011-coverage-nintendo-chats-with-toronto-thumbs/
Interview with Nintendo Canada!? Ahh, what do they know anyhow...
Quote
In terms of power, where does the Wii U stand relative to the Wii? PS3? XBox 360?

We are not focused on the tech specs (ever); however Wii U will be a stronger system than Wii and will be able to do much more than we have ever done, and it will be HD. We will leave the rest of the details about Wii U until next year but know that our focus is on the experience you get playing our system, not the technical details that get us there.
Title: Re: Wii U
Post by: MorbidGod on June 18, 2011, 10:17:01 AM
In the future means in the future. It could mean next year, next week, 6 months from now.
If they are gonna look into it in the future then that means that they didn't have any plans for it in the present, which means that the hardware may not be currently setup to support 2-4 uMote controllers.

Because your argument makes no sense. You assume that when Iwata says the future, that he's not talking about next year, but instead (I think)many years in the future. He never came out and said that the WiiU can support 4 players with individual uMotes, he said that technically the WiiU can support multiple uMotes. Well technically the WiiU could probably re-render Wii games in HD resolutions, but that doesn't mean it's gonna support the feature.
My whole argument is that Nintendo needs to make sure that the WiiU can support the extra controllers now even if they don't plan to sell them separately till some later date.

I am reading that interview as saying that, in the future, we are looking into making games that create enough value to justify buying more then one WiiPad. Thats what he is saying. And this is not the interview where he says technically it is possible. In fact, if you follow the source, you can see that is not mentioned. He mentioned in the interview, that regardless of the technical aspect, we are focusing on the game experainces we can create NOW with one controller and in the future, they might require more then one controller. They can't consider that unless it is actually possible to have more then one controller.

And Reggie did state that the Wii U can have more then one controller.
Title: Re: Wii U
Post by: BlackNMild2k1 on June 18, 2011, 01:18:41 PM
Just because it's possible for the WiiU to support more than one uMote does not mean that it actually will. The technical specs are not final and as far as E3 reveal was concerned, they are "looking into if that is possible".
Technically it is possible (do I really have to explain it again? I even speculated on why it might be possible (http://www.nintendoworldreport.com/forums/index.php?topic=16688.msg678745#msg678745) before they came out and said it was possible), but that doesn't mean it will be included, nor does that mean it will work they way they want.

Until they come out and say we have multiple uMote support, then it still only a "possibility" & "technically possible". Even then it may not be exactly what we wanted.

What we want "technically possible" to mean: 2-4 players with uMotes all having their own personal view of the action. No major hit on resolution or IQ.
ex. FPS - 4 players, 4 different parts of the same map. No screen cheating by having split screen on the TV.
ex. Football - 2 players, choosing plays and drawing audibles on the fly from the uMote.

What "technically possible" could mean: 2-4 uMotes pushing out the exact same image as each other.
ex. Racing - 4 players, split screen on TV, everyone has a map on the uMote.... the exact same map.
ex. Sidescroller - 4 player (NMSBU), all on the same screen. No need for TV, but you are all on the same screen.

What "technically possible" could mean: 2-4 uMotes are possible, but each uMote needs it's own transmitter if it is to receive it's own personal screen.
ex. Each transmitter would be the equivalent of 1 of the 4 controller ports on the system, and with tech like that, it could become very expensive very quickly.

 
The fact that Nintendo, the king of local multiplayer, has only been focusing on asymmetrical multi and has completely cast aside symmetrical multi, tells us that they either didn't really plan on using it and didn't think we would ask or that they haven't worked that part out yet. Why is that?

-Is it a limitation in the streaming technology? Look up AMD WirelessTV, Intel's WiDi, and WirelessHD.
If there is a limitation, that is where it is, because we know the GPU has Eyefinity and that is not the problem.
-Is it solely because uMotes cost more than a Wiimote/chuck/M+ ever did? A full controller never cost Nintendo more than about $25, but they've been selling it for up to $70. So if it means they need to sell a certain amount of systems before the tech prices go down and then they can sell the controller at (what they feel is) a consumer friendly price and maintain a certain profit margin, then fine. Just make sure the hardware is fully capable of supporting all the controllers and you have no complaints in that department. Bundle the second controller with a game like uPlay and and then offer stand-alones on the shelf at a later date.
Title: Re: Wii U
Post by: MorbidGod on June 18, 2011, 05:12:36 PM
"Reggie Fils-Aime had previously said that two controllers will be able to be used with the system so that laid many fears to rest but many were still scared because of Miyamoto's comments during E3. Iwata takes the sides of both of these executives. He says the system is designed for only one player and that's what Nintendo is focusing in on right now but two controllers will be able to be used. That's a good idea since the casual gamers only need one game like Wii Sports for a system to take off but hardcore gamers are the ones that keep going out and buying games. So this is probably a good idea out of Nintendo." http://www.pnosker.com/video-games/wii-games/1210-e3-2011-you-can-use-2-controllers-with-wii-u (http://www.pnosker.com/video-games/wii-games/1210-e3-2011-you-can-use-2-controllers-with-wii-u)

Listen man, this is getting tiring. Yes, the hardware is not final yet. So yes, it could be changed at any rate where it would be impossible for the Wii U to have more then one controller. However, right now Nintendo is focusing on just one controller, and then 4 classic or wiimotes.

My point is they can not consider to release a game with two WiiPads unless it is going to end up with that ability. It wouldn't be in the deck of cards. They wouldn't say in the future we are looking into creating an experiance with multiple WiiPad's and researching how we can justicfiy the high price. Basically, how can we make it worth it to the consumer? They wouldn't be considering that as an option, and they wouldn't be researching that aspect, and they wouldn't be doing that "in the future", but they would be doing that right now. Unless, of course, they are planning on having the ability, but making it where at first they will focus on asymmetrical gameplay but in the future, consider symmetrical. And that should be encouraging to you that a President of Nintendo wants to give you an awesome symmetrical experiance and doesn't want to make it just normal gaming. 
Title: Re: Wii U
Post by: BlackNMild2k1 on June 18, 2011, 05:23:20 PM
Despite my efforts to explain it to you, you just don't get it. So I give up.

every thing you said in that last paragraph is confusing and makes no sense.
Title: Re: Wii U
Post by: ThePerm on June 18, 2011, 06:53:46 PM
im not going to read this flame war, im just going to side with BlackNmild2k1 because me and him go way back.
Title: Re: Wii U
Post by: Adrock on June 18, 2011, 08:49:46 PM
Well, I read it and it can be reduced to this:
Just because it's possible for the WiiU to support more than one uMote does not mean that it actually will.
No one at Nintendo has confirmed that WiiU WILL without question support more than a single tablet controller. Period. In fact, they've been dodging the question by saying that it CAN.  Well, great, but is it going to? Nintendo's most familiar faces are being extremely careful about what they say. Iwata brought up cost. Miyamoto brought up 3DS. Even Reggie, the only one of the 3 who speaks English fluently, has only gone as far as to tell Michael Pachter that WiiU CAN support 2 controllers. No real confirmation, only misdirection. Considering every tech and games website is reporting something different, you would think Nintendo would do some damage control and flatly say, "Yes, WiiU can and will support more than a single tablet controller." No such luck so far.

If you sift through all of the cryptic PR bullshit, the most logical conclusion is that no one at Nintendo knows for sure yet.
Title: Re: Wii U
Post by: NWR_insanolord on June 18, 2011, 09:03:32 PM
I agree that the most likely explanation is that they haven't yet decided whether they're going to support it or not. If that is the case, they really should have known going into E3 that people would ask about it, and have had a better PR answer to it.
Title: Re: Wii U
Post by: ThePerm on June 18, 2011, 09:25:12 PM
yeah thats one thing....they never seem as prepared as possible at e3. I kinda miss Parin Kapplan. She had Jedi deflection skills. The only problem was you could tell they don't keep her in the loop, which sucks..cus she was PR.
Title: Re: Wii U
Post by: Adrock on June 18, 2011, 09:39:03 PM
It seemed to me that Nintendo didn't even want to show WiiU to the public at E3, having been practically forced to due to leaks similar to the 3DS. That said, they probably knew people were going to ask and just hoped they wouldn't. I don't work in public relations so I claim no expertise on the matter. I don't know how else you can address that issue. They've all basically said "I don't know" in not so many words and they've tried to draw attention away from it by bringing up cost or 3DS. However, anyone can point out the logical fallacies of those explanations. They only need to stall long enough to move onto the next question. I feel like we got the best answer since "Yes!" wasn't an option... even if the answer wasn't a good one.
Title: Re: Wii U
Post by: mac<censored> on June 18, 2011, 09:43:13 PM
yeah thats one thing....they never seem as prepared as possible at e3.

But isn't that kinda good in a way?  Personally I find it refreshing when you get a ... kinda more direct, honest, feed from the people who are actually working to make the thing, even if they're clumsy in some ways.  The more PR runs things, the more banal and content-free they tend to be ...

Title: Re: Wii U
Post by: mac<censored> on June 18, 2011, 09:49:54 PM
I feel like we got the best answer since "Yes!" wasn't an option... even if the answer wasn't a good one.

Wait, why wasn't the answer a good one...?  If they haven't decided yet, then they haven't decided... shouldn't they say that...?

After all the thing still won't be a reality for a long time, so it's not like people need to make their buying decision based on that answer...
Title: Re: Wii U
Post by: ThePerm on June 18, 2011, 10:19:31 PM
BnM, could you edit the console to be black?

No. my skillz are really limited. sorry. maybe The Perm can do it though.
I might give it a try later. I'm still teaching myself the program.

@Morbid
these are the numbers I said you had wrong
Quote
If they only make 20 dollars per WiiPad they would make $20,000 per 10,000 WiiPad's sold.
$20 x 10,000 = $200,000.


Also the numbers I had for the uMote were over $40 manufactuing. I expect them to sell it for anywhere between $65-$80 should they sell them separately.

And my point was that a profit is a profit. You're not gonna make any profit if you don't sell extra controllers. So not selling any controllers is just bad business when we know for a fact that lots of them could be sold at a profit provided compelling software is there to make use of them.

you point
Quote
Enough value of something they do not sell? How can they consider having games that require you to play with a friend that has a WiiPad when they do not sell WiiPad's. This implies they plan on selling WiiPads. Sure, it does not go out and state it -- but they do plan on selling it. They just don't plan on games making your spend 541.991 dollars within the launch windows to enjoy the games you want to play.

So thats been my point all along. Nintendo should keep the profit they enjoy.

They don't sell but they plan on selling....? ok.
You keep saying they don't sell and not gonna sell but then say they plan on selling.... make up your mind.
I never said anything about the launch window. I'm talking about Nintendo not gimping their machine because they didn't plan on games using a 2nd, 3rd or 4th uMote from the beginning and therefore not having functionality when those games do come around.
You also said no one would buy extra controllers. I countered that with WiiFit and uPlay. So I don't know what kinda point you are trying to argue, but as long as the controllers don't cost over $100 (which I don't think they will...) then software is all they need to sell extra's. Wiimote w/ nunchuck + Motion Plus has been costing upwards of $60 since birth of the Wii, charging an extra $20 on top of that(gotta preserve those profit margins) for a uMote is not too much to ask.


and once again, I'm not saying that 2nd uMotes need to be out at launch, but the option to use them needs to be there from the get-go and selling them bundled or stand-alone will obviously be at a profit, so why not do it?

hmmm hard to make it really black

(http://i146.photobucket.com/albums/r259/theultimateperm/silver.jpg)

(http://i146.photobucket.com/albums/r259/theultimateperm/blackandred.jpg)

(http://i146.photobucket.com/albums/r259/theultimateperm/4bnm.jpg)

also helps to have decent sampled images

and cause i know youll ask
i went and found a better sampled image, and did other colors...Gamecube indigo!

(http://i146.photobucket.com/albums/r259/theultimateperm/red.jpg)
(http://i146.photobucket.com/albums/r259/theultimateperm/green.jpg)
(http://i146.photobucket.com/albums/r259/theultimateperm/blue2.jpg)
(http://i146.photobucket.com/albums/r259/theultimateperm/indigo2.jpg)
(http://i146.photobucket.com/albums/r259/theultimateperm/silver2.jpg)
Title: Re: Wii U
Post by: NWR_insanolord on June 18, 2011, 11:46:15 PM
yeah thats one thing....they never seem as prepared as possible at e3.

But isn't that kinda good in a way?  Personally I find it refreshing when you get a ... kinda more direct, honest, feed from the people who are actually working to make the thing, even if they're clumsy in some ways.  The more PR runs things, the more banal and content-free they tend to be ...



Except I don't think I'd consider it Nintendo being honest. It seems pretty clear that they're trying to be secretive and/or deceptive, and failing.
Title: Re: Wii U
Post by: Adrock on June 18, 2011, 11:51:13 PM
Wait, why wasn't the answer a good one...?  If they haven't decided yet, then they haven't decided... shouldn't they say that...?
Let me put it this way: A man asks his longtime girlfriend to marry him and she says, "I don't know." Would you call that a "good" answer? If I were him, I'd certainly expect the worst.

What essentially boils down to "Guh, I don't know..." doesn't exactly inspire confidence to me. That means there's some kind of an issue with supporting multiple tablet controllers (which literally could be anything at this point) otherwise, the answer would be "yes." At the very least, it's better than a flat "no." However, Nintendo is being coy. They've offered no real explanation. If Nintendo isn't willing to elaborate, then we got the best possible answer from them. I wouldn't call it a "good" answer though.

And Nintendo isn't even doing a very good job of not explaining what the hold up is because they insist on misdirecting the real problem. It suggests that they don't have good news. It's a lot different than saying, "We cannot confirm that WiiU will support multiple [tablet controllers] at this time. There are currently issues with steaming content to more than one controller due to [explanation]. However, we are hopeful that these issues will be resolved." I can see why Nintendo wouldn't want to come out and say this because they would be admitting there is a problem. It also puts Nintendo in a more awkward position should they fail to deliver.  At the same time, deflecting the question may actually be worse. The media is reporting conflicting information. There are pros and cons to both approaches. Personally, I'd prefer the truth.
Title: Re: Wii U
Post by: MorbidGod on June 19, 2011, 12:16:23 AM
Well, I read it and it can be reduced to this:
Just because it's possible for the WiiU to support more than one uMote does not mean that it actually will.
No one at Nintendo has confirmed that WiiU WILL without question support more than a single tablet controller. Period. In fact, they've been dodging the question by saying that it CAN.  Well, great, but is it going to? Nintendo's most familiar faces are being extremely careful about what they say. Iwata brought up cost. Miyamoto brought up 3DS. Even Reggie, the only one of the 3 who speaks English fluently, has only gone as far as to tell Michael Pachter that WiiU CAN support 2 controllers. No real confirmation, only misdirection. Considering every tech and games website is reporting something different, you would think Nintendo would do some damage control and flatly say, "Yes, WiiU can and will support more than a single tablet controller." No such luck so far.

If you sift through all of the cryptic PR bullshit, the most logical conclusion is that no one at Nintendo knows for sure yet.

Exactly.
Title: Re: Wii U
Post by: ThePerm on June 19, 2011, 12:26:41 AM
There's a difference about Ability and Support. Nintendo has said it has the ability, but said they aren't sure they'll support it due to cost. Also, keep in mind Nintendo does not want to make promises to consumers it can't keep. Making a promise that has to be retracted creates an unnecessary news bump that is negative months from now. People have to remember that the Engineers are not Management, and Management doesn't have all the details because they can't.
Title: Re: Wii U
Post by: mac<censored> on June 19, 2011, 12:38:11 AM
Wait, why wasn't the answer a good one...?  If they haven't decided yet, then they haven't decided... shouldn't they say that...?
Let me put it this way: A man asks his longtime girlfriend to marry him and she says, "I don't know." Would you call that a "good" answer? If I were him, I'd certainly expect the worst.

Yeah, but (1) "will you marry me" is an important question that essentially determines the future of their relationship and (2) the girl answering "I don't know" essentially says something about her feelings towards him that's fairly unlikely to change; even though the form of the answer is indeterminate, what it implies is not.

The situation with controllers, on the other can easily change in either direction ("will support" or "won't support"), as they get a better grasp on the technical details (e.g., will reserving enough GPU power for additional controllers have too large an impact on games), and consumer demand for the feature.

In other words, Nintendo's "I don't know" is likely to mean they really don't know yet, rather than being a weasel-worded way of saying "no."  I think it's a perfectly honorable and respectable answer.
Title: Re: Wii U
Post by: ThePerm on June 19, 2011, 12:51:12 AM
i dont know means give it a couple months and we'lll see
Title: Re: Wii U
Post by: BlackNMild2k1 on June 19, 2011, 12:53:55 AM
It took me far too long to do that shitty LED Disc Slot last time, so I didn't even attempt it this time.
But this is the one for me right here.

(http://i56.tinypic.com/3359p4j.jpg)
or in black....
(http://i52.tinypic.com/2d2exc7.jpg)



Well, I read it and it can be reduced to this:
Just because it's possible for the WiiU to support more than one uMote does not mean that it actually will.
Summary of entire BNM argument...

If you sift through all of the cryptic PR bullshit, the most logical conclusion is that no one at Nintendo knows for sure yet.

Exactly.


....lol?
Title: Re: Wii U
Post by: Adrock on June 19, 2011, 01:07:15 AM
There's a difference about Ability and Support. Nintendo has said it has the ability, but said they aren't sure they'll support it due to cost. Also, keep in mind Nintendo does not want to make promises to consumers it can't keep.
If WiiU can support it, then it should. No exceptions. I don't believe for a second that Nintendo is so concerned over the cost to consumers. Iwata said they're "not planning on asking our customers to buy multiple Wii U Controllers." Assuming there are no translation snafus, that's total bullshit. As stated several times before, this is the same company that sold a complete additional controller for $80 and $90-$100 peripheral packaged with software that can't even be classified as a game (Wii Fit). It's further circumvented by the appalling suggestion that we all just use 3DS instead which costs more than an extra tablet controller ever would.
In other words, Nintendo's "I don't know" is likely to mean they really don't know yet, rather than being a weasel-worded way of saying "no."  I think it's a perfectly honorable and respectable answer.
By the same token, Nintendo's response could just as easily be "a weasel-worded way of saying 'no'" as well which I addressed after the part you quoted. It only implies a negative connotation without an explanation.
Title: Re: Wii U
Post by: Sarail on June 19, 2011, 01:42:05 AM
Oh, man. Big fan of the metallic silver Wii U. I'd trade my brother and sister for that thing.
Title: Re: Wii U
Post by: mac<censored> on June 19, 2011, 02:08:27 AM
There's a difference about Ability and Support. Nintendo has said it has the ability, but said they aren't sure they'll support it due to cost. Also, keep in mind Nintendo does not want to make promises to consumers it can't keep.
If WiiU can support it, then it should. No exceptions.
There is no  I don't believe for a second that Nintendo is so concerned over the cost to consumers.

Of course they're concerned with cost to consumers, because that directly impacts sales.

What you seem to be forgetting is that because of the architecture of display system, the cost impact is not the cost of additional controllers, it's the cost of the main unit.

Beefing up the main unit to handle potential additional controllers makes it more expensive, and that will impact sales of the base system.  Maybe they can get it down to the point where it's viable, and the additional cost will be justified by increased customer interest due to multiple controller support -- but it's not the trivial question you seem to think it is.
Title: Re: Wii U
Post by: MorbidGod on June 19, 2011, 02:17:40 AM
It took me far too long to do that shitty LED Disc Slot last time, so I didn't even attempt it this time.
But this is the one for me right here.

(http://i56.tinypic.com/3359p4j.jpg)
or in black....
(http://i52.tinypic.com/2d2exc7.jpg)



Well, I read it and it can be reduced to this:
Just because it's possible for the WiiU to support more than one uMote does not mean that it actually will.
Summary of entire BNM argument...

If you sift through all of the cryptic PR bullshit, the most logical conclusion is that no one at Nintendo knows for sure yet.

Exactly.


....lol?

I have been saying for a while now, Nintendo will be researching games that require multiple WiiPad's. And someone at another forum made a good point... that it's possible that although it's always been possible in the hardware, that Nintendo never considered making games requiring it. Because they didn't think we would want to spend money on the controllers. And then E3 happened and ... they were proven wrong. This explains the bad PR, the dodging the question. They are or will be experimenting with concepts requiring multiple controllers, now they seen we want it.
Title: Re: Wii U
Post by: ThePerm on June 19, 2011, 03:37:52 AM
the silver one reminds me of my vcr/dvd combo..so i wouldnt sell anyone out for that one

(http://i146.photobucket.com/albums/r259/theultimateperm/gold.jpg)

this one however
Title: Re: Wii U
Post by: broodwars on June 19, 2011, 10:43:14 AM
the silver one reminds me of my vcr/dvd combo..so i wouldnt sell anyone out for that one

(http://i146.photobucket.com/albums/r259/theultimateperm/gold.jpg)

this one however


Stamp a Triforce Logo on the front between the Power and Sync buttons and a big one on the "Top", and I'd buy that one too.
Title: Re: Wii U
Post by: Adrock on June 19, 2011, 10:50:37 AM
Of course they're concerned with cost to consumers, because that directly impacts sales.
If WiiU can support it, then it should. No exceptions. I don't believe for a second that Nintendo is so concerned over the cost to consumers. Iwata said they're "not planning on asking our customers to buy multiple Wii U Controllers." Assuming there are no translation snafus, that's total bullshit. As stated several times before, this is the same company that sold a complete additional controller for $80 and [a] $90-$100 peripheral packaged with software that can't even be classified as a game (Wii Fit). It's further circumvented by the appalling suggestion that we all just use 3DS instead which costs more than an extra tablet controller ever would.
What you seem to be forgetting is that because of the architecture of display system, the cost impact is not the cost of additional controllers, it's the cost of the main unit.
I'm not forgetting anything. This has been brought up multiple times. This is the same Nintendo that currently charges $250 for 3DS admittedly because the E3 2010 unveiling was so strong. The raw parts come in at a little more than $100. That means, Nintendo could have launched for far less and STILL made a profit after manufacturing and recouping research and development. It's only an extra cost because Nintendo insists on selling for an egregious profit.

I'm not sure Nintendo will do the same with WiiU but all signs point to "yes." Nintendo never sells at a loss and they shouldn't. That's an awful idea, but no one is asking or expecting that from Nintendo. Rather, if they're so concerned with cost to the consumers, Nintendo should absorb the cost and take less of a profit on the console then pass the savings to the consumer, especially for something everyone already expects from every single console.

I'm baffled that this is still a point of contention. Nintendo adds a big screen to the controller. That's WiiU's biggest, most obvious, and most attractive selling point. Without the screen, WiiU is just another HD console. They should be trying to make the most of it because the possibilities are endless.
Title: Re: Wii U
Post by: alegoicoe on June 19, 2011, 02:37:54 PM
the gold one looks really cool, sad that nintendo will probably launch with a white system, maybe black but i doubt that.
Title: Re: Wii U
Post by: BlackNMild2k1 on June 19, 2011, 03:22:52 PM
the silver one reminds me of my vcr/dvd combo..so i wouldnt sell anyone out for that one

(http://i146.photobucket.com/albums/r259/theultimateperm/gold.jpg)

this one however


Stamp a Triforce Logo on the front between the Power and Sync buttons and a big one on the "Top", and I'd buy that one too.

(http://i51.tinypic.com/r1lzdg.jpg)

How's this?

edit: also re-did the black one
(http://i55.tinypic.com/1r9sgy.jpg)
Title: Re: Wii U
Post by: ThePerm on June 19, 2011, 05:25:32 PM
i actually had already done the same thing to the gold console, but it looked shitty

(http://i146.photobucket.com/albums/r259/theultimateperm/gold2.jpg)
Title: Re: Wii U
Post by: BlackNMild2k1 on June 19, 2011, 05:51:23 PM
Gotta hide that ugly sync button though.

It really need to go back under the flap.
Not sure what Nintendo's design team was thinking by exposing it.
Title: Re: Wii U
Post by: mac<censored> on June 19, 2011, 06:26:01 PM
Ugh, I made the mistake of reading the user comments on WiiU stories at other sites...

washes eyes with soap and steel wool
Title: Re: Wii U
Post by: BlackNMild2k1 on June 19, 2011, 06:33:27 PM
Ugh, I made the mistake of reading the user comments on WiiU stories at other sites...

washes eyes with soap and steel wool

Care to summarize?
Title: Re: Wii U
Post by: broodwars on June 19, 2011, 07:27:41 PM
(http://i51.tinypic.com/r1lzdg.jpg)

How's this?

Nice!   :D
Title: Re: Wii U
Post by: mac<censored> on June 19, 2011, 07:29:50 PM
Ugh, I made the mistake of reading the user comments on WiiU stories at other sites...

washes eyes with soap and steel wool

Care to summarize?

"Wut a stupid name [ok, point], lol when will nintendo make anything but gimmicks really they should just concentrate on awesome graphical power ps3+++, the wiiu controller looks horrible and unergonomic ... it has no advantage over traditional controllers, all nintendo's controllers have been horrible, the xbox has the best controller ever <long, loving, description of every detail of the xbox controller's insane awesomeness ... you can practically see the guy caressing his controller as he types>"
Title: Re: Wii U
Post by: ThePerm on June 19, 2011, 07:33:39 PM
so 5 year olds who had to ask their parents permission to use the internet 5 minutes before?
Title: Re: Wii U
Post by: BlackNMild2k1 on June 19, 2011, 07:36:21 PM

Nice!   :D

I'm glad you like it. It was my first attempt at something like this.

Baby steps.
But I think the U needs to be a slightly darker yellow.
Title: Re: Wii U
Post by: Snake-Arms on June 19, 2011, 09:45:59 PM
the silver one reminds me of my vcr/dvd combo..so i wouldnt sell anyone out for that one

(http://i146.photobucket.com/albums/r259/theultimateperm/gold.jpg)

this one however


Stamp a Triforce Logo on the front between the Power and Sync buttons and a big one on the "Top", and I'd buy that one too.

(http://i51.tinypic.com/r1lzdg.jpg)

How's this?

edit: also re-did the black one
(http://i55.tinypic.com/1r9sgy.jpg)

Mmmm yep, tent am pitched. :p
Title: Re: Wii U
Post by: flyngryter711 on June 19, 2011, 10:01:49 PM
i actually had already done the same thing to the gold console, but it looked shitty

(http://i146.photobucket.com/albums/r259/theultimateperm/gold2.jpg)
Whoa the Zelda themed wiiu is sick. I'd buy one if it were available.
___________________________________________________________________________________________________________

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Title: Re: Wii U
Post by: Adrock on June 20, 2011, 12:06:24 AM
The black WiiU with the red LED light looks angry and ominous. I'd feel like it was trying to steal my soul or something.
Title: Re: Wii U
Post by: Kytim89 on June 20, 2011, 01:24:10 AM
What would the black Wii U look like with a blue and green light?
Title: Re: Wii U
Post by: A Straight Up Trippin' Balls Forum User on June 20, 2011, 01:26:50 AM
Like a bad case of the herpes!!
Title: Re: Wii U
Post by: BlackNMild2k1 on June 20, 2011, 01:42:43 AM
What would the black Wii U look like with a blue and green light?
(http://i55.tinypic.com/2ecqfde.jpg)

(http://i51.tinypic.com/bds8as.jpg)
Title: Re: Wii U
Post by: Chozo Ghost on June 20, 2011, 01:45:32 AM
(http://www.id-wall.com/images/large/681-c.jpg)
Title: Re: Wii U
Post by: Kytim89 on June 20, 2011, 02:00:46 AM
Would it be too costly for Nintendo to produce a multi colored LED for the Wii U? One in which the owner of the console could customize the light from green to red to blue or whatever their preference is and keep it that way. I would prefer for the system to light up in blue when I turn it on or insert a game and light up green when I get a message. I love customization, so something like this would be right up my alley.
Title: Re: Wii U
Post by: ThePerm on June 20, 2011, 04:15:16 AM
(http://www.id-wall.com/images/large/681-c.jpg)

LOL

idk, Kytim, but that would be nifty to be able to change your light color, does wii u even have alight this time?
Title: Re: Wii U
Post by: MorbidGod on June 20, 2011, 09:33:22 AM
Would it be too costly for Nintendo to produce a multi colored LED for the Wii U? One in which the owner of the console could customize the light from green to red to blue or whatever their preference is and keep it that way. I would prefer for the system to light up in blue when I turn it on or insert a game and light up green when I get a message. I love customization, so something like this would be right up my alley.

I don't think so, but i don't think nintendo would  :'(
Title: Re: Wii U
Post by: BlackNMild2k1 on June 20, 2011, 11:06:56 AM
There is some talk going around abut the Bird Demo from E3
Here is the full demo: http://www.youtube.com/watch?v=i2Nsa06KRLo (http://www.youtube.com/watch?v=i2Nsa06KRLo)

Apparently there was a pre-recorded (non-interactive) video shown during the conference
and then there was a new build that was interactive on the show floor.

The interactive build had a number of improvements over the non-interactive one, such as improved lighting & shadowing, higher polygon count and an object change here and there. Looks as if Nintendo worked on that demo up till it's playtime on the show floor as it looks much better than was displayed on stage at the conference.

Here is a site that did a consolidation on a most if not all of the changes discovered so far:
http://www.nintengen.com/2011/06/wii-u-garden-demo-had-better-graphics.html (http://www.nintengen.com/2011/06/wii-u-garden-demo-had-better-graphics.html)
Title: Re: Wii U
Post by: Ceric on June 20, 2011, 02:07:40 PM
The black WiiU with the red LED light looks angry and ominous. I'd feel like it was trying to steal my soul or something.
Because it is.
Title: Re: Wii U
Post by: UltimatePartyBear on June 20, 2011, 04:12:19 PM
No disrespect, but that looks more like fake tan orange than Zelda gold to me.  Not that you can really trust any colors on any monitor in existence.

I'd pay extra for a Darth Vader Wii U.  I hope that we can transfer accounts to a new system this time so I can upgrade to a black one when they finally release one.
Title: Re: Wii U
Post by: BlackNMild2k1 on June 20, 2011, 04:41:06 PM
No disrespect, but that looks more like fake tan orange than Zelda gold to me.

It does look like a little bit of bronzer was used, but what exactly is the Zelda gold? Because even Nintendo has been quite inconsistent with it.

(http://i55.tinypic.com/2rqzytf.jpg)
Title: Re: Wii U
Post by: Ceric on June 20, 2011, 04:45:16 PM
Original Zelda.  All others are imitators, that are just play'n.

I was going to take one of those and put Fur on it and ears to make it look cute and cuddly but... I'm not really motivated enough.
Title: Re: Wii U
Post by: UltimatePartyBear on June 20, 2011, 07:21:57 PM
No disrespect, but that looks more like fake tan orange than Zelda gold to me.

It does look like a little bit of bronzer was used, but what exactly is the Zelda gold? Because even Nintendo has been quite inconsistent with it.

As long as it looks more like a trophy wife's jewelry and less like her arms, I don't think it matters too much.
Title: Re: Wii U
Post by: mac<censored> on June 20, 2011, 07:46:16 PM
Original Zelda.  All others are imitators, that are just play'n.

Now that you mention it, all the pics I've seen of the original Zelda cartridge do look more real-metallic-gold than the other gold-zelda-branded items.

Hmm, that was released in the mid-'80s ... smack-dab in the middle of The Bubble ... Japan was absolutely rolling in money ... maybe they just said "f*ck it, we're gonna use real gold for this!"
Title: Re: Wii U
Post by: ThePerm on June 20, 2011, 08:59:57 PM
gold paint takes differently to different surfaces, iv got the gold cartridge zelda OOT but unfortunately its been defeated by hand oils. However, Majora's mask did not have this problem.

The Ocarina if Time case was a metallic gold though, not the same color gold, but more in line with the NES Zelda Cartridge.

Title: Re: Wii U
Post by: Chozo Ghost on June 20, 2011, 09:14:16 PM
Maybe the 80s Zelda paint looks better because it used chemicals in the paint that would be banned today for health reasons? I don't know if that's true or not but I'm just speculating as to why it looks so much better than every gold zelda thing since then. Maybe 80s plastics were just superior to what is used today. Maybe stuff is just made more shoddily today in general.
Title: Re: Wii U
Post by: Chiller on June 20, 2011, 09:31:03 PM
My copy of TLOZ looks vacuum-metalized (as do my copy of TLOZ: TAOL, and Game Genie).  This is the process they use on plastics to make them look like they are plated, such as the name placard on an automobile.  Most of her other gold-colored games look as though the pigment is in the plastic or is a non-metalized coating.  I assume this would be a cost and/or time-saving measure.  This removes the ability to get a highly-polished look, which is what the original has.
Title: Re: Wii U
Post by: NWR_insanolord on June 20, 2011, 11:38:43 PM
Somebody rig up the silver one with the red light. I want my Wii U to look like a Cylon.
Title: Re: Wii U
Post by: broodwars on June 21, 2011, 12:03:58 AM
Somebody rig up the silver one with the red light. I want my Wii U to look like a Cylon.

Well, if you're going to do that properly, you'll need that red light to swivel a bit.   ;)
Title: Re: Wii U
Post by: Ceric on June 21, 2011, 10:10:59 AM
My copy of TLOZ looks vacuum-metalized (as do my copy of TLOZ: TAOL, and Game Genie).  This is the process they use on plastics to make them look like they are plated, such as the name placard on an automobile.  Most of her other gold-colored games look as though the pigment is in the plastic or is a non-metalized coating.  I assume this would be a cost and/or time-saving measure.  This removes the ability to get a highly-polished look, which is what the original has.
I would agree with this.  Mine is still in its lovely shiny gold but, if you go to a use store and find a really used copy you will see where the gold has beeen rubbed through and the traditional grey starts to show.  I don't recall seeing any of the N64 Gold Carts like that, supporting the pigment idea.  Hopefully the new WiiMote Plus with be coated like the original Cart.
Title: Re: Wii U
Post by: BlackNMild2k1 on June 21, 2011, 02:00:15 PM
WiiU to reach Zen-like Balance of Power & Performance.
Won't commit to "dramatically outperform"-ing current gen consoles.
http://e3.gamespot.com/story/6320234/e3-2011-miyamoto-speaks-his-mind
Quote
"When you look at what we're trying to do this time, which is I think maybe to a certain degree somewhat reckless, because we're trying to include this somewhat kind of tablet-like device - this controller with the screen," said the producer.

"We're trying to do that by finding the right balance between the CPU and the GPU, the graphics processor, and bringing all of that together with the ability to take advantage of the HD capabilities of the system, and wanting to do the most that we can on that front as well.

"We're very sensitive, of course, to trying to do all of this at an appropriate price. So I don't know that we would be able to sit here and say that it's going to necessarily dramatically outperform the systems that are out now. It's part of the balance that we strike in terms of trying to find entertainment that is new and unique."

Miyamoto also insisted that the iPad was not a direct influence on the Wii U controller, describing its similarity to tablets in general as a "coincidence".

"Even at this point last year at E3, we had done a lot of work on this, and it was pretty far along, and we had been working on the concept for several years," he said. "And so we felt it was kind of a funny coincidence that, while we had been working on this, all of a sudden right as we're getting ready to bring it to the public, there's this tablet boom."

"From a kind of a visual point and an initial kind of conceptual starting point, the two seem similar, [but] because of the unique structure of the console and the new controller and the TV, that when people start playing with it and interacting with it, especially in the living room, they're going to find that it opens up a great deal more possibilities," he added.

This interview is 4 days old, but we were busy debating other stuff in this thread at the time. NWR actually reported on this story yesterday too, but no one really commented on it, so I though that maybe I would just drop it in here and see what happens.
Title: Ubi speaks on WiiU
Post by: BlackNMild2k1 on June 21, 2011, 10:39:30 PM
Ubi: WiiU is incomplete and we don't even know all the specs....
http://www.gamesindustry.biz/articles/2011-06-21-ubisofts-yves-guillemot (http://www.gamesindustry.biz/articles/2011-06-21-ubisofts-yves-guillemot) (via NeoGAF (http://www.neogaf.com/forum/showpost.php?p=28764145&postcount=1))
Quote
Q: Nintendo has been kind of vague on the specs of the machine at this stage, but how would you say that Ubisoft games are going to compare to games that are already out there? Is it going to be on a similar level in terms of visual quality and other aspects, as your Xbox 360 and PlayStation 3 titles?

Yves Guillemot: Yes, I think at least. It should be even superior for some of the games. We don't know everything, so we have a few things Nintendo is telling us that will have such and such powers.

So Nintendo obviously doesn't have a complete chipset and lots of chabges are still possible, but we already knew that.

Quote
Q: So you're happy to be getting in there quickly and first with Nintendo on this, and be there day one when the console comes out with some Ubisoft games?

Yves Guillemot: Yes, and certainly we will announce one game that we want to launch day one that is a new type of game, which should be interesting. It's a first-person shooter game.

Q: I think it's interesting that you still see that first mover advantage as important in the console space.

Yves Guillemot: It is still very important, just because you can test a market and also see through the eyes of the first consumers. They are the people that actually have the word of mouth factor. The trendsetters.

That means Killer Freaks is a WiiU launch title... but we already knew that too right?

Quote
Q: Ubisoft recently announced plans to move into movie and TV production. What was the thinking behind that decision? Why move into that different entertainment space?

Yves Guillemot: It's just because we think that our consumers are very interested by that, so we try to bring them what they expect. And what's really happening is the machines will be so powerful, are already so powerful, and will continue to evolve, so that we will be able to do linear content for a cost that is very low. So why not take that opportunity?

Q: You guys have 25 years of history in creating games, but not in creating movies and TV, is that a big risk?

Yves Guillemot: You know the TV business is an interesting business because everything is pre-sold before you start creating the project, so it's not that risky. And then you can, because its an industry where you can recruit people for a short time to come to you to help, you can quickly get the talent, the financing, it's a way to expand your brand without taking too much risk. It gives you the possibility to reuse the content for your games, so its really complementary to the games. And if you can have 20 per cent or 30 per cent of your content that is created for the TV series that you can reuse in your game it's a way to reduce the cost of the game or to do a better game.

Q: That's interesting because obviously we know AAA costs are incredibly high, what other kind of methods can you use to keep a handle on those development costs?

Yves Guillemot: The most important thing is to sell more, to have the chance to reach a larger audience. That's what we think is the best way to sell more. And to reach a larger audience if you have a TV series, and you have lots of other projects, or even if you go on a tablet or an iPhone they try your property there and they want to see more and get more into those universes. So you can take them to buy high end games.

Q: So do you think development costs will continue to rise?

Yves Guillemot: Yes. I think so, on the high definition formats, yes. So we just have to make sure we get more revenue and diversify.

Q: Going into movie and TV production, is that an admission that the AAA market isn't as profitable as it used to be?

Yves Guillemot: It has nothing to do with it. It's just we think that it's so easy to do, that it would be a shame not to try. The other thing which is important also is that when we do those movies or TV series, we take talent from that industry who are helping us to do a better job for the games. Really at the end of the day our goal is to make sure that we have better games with bigger worlds and universes and so on, and that we use all the many people around to achieve that goal.

And Ubisoft is moving into Movies and Television.
Imagine: The TV Show coming to a Funimation Production partner near you.
Title: Re: Wii U
Post by: ThePerm on June 21, 2011, 11:22:02 PM
more like a Prince of Persia or Assassin's Creed Tv shows
Title: Re: Wii U
Post by: BlackNMild2k1 on June 21, 2011, 11:34:50 PM
Imagine: Far Cryz - The Movie

Title: Re: Wii U
Post by: bustin98 on June 21, 2011, 11:58:54 PM
Netflix keeps telling me I should watch the Far Cry movie, but I keep ignoring it.

Watched the trailer for it.

'Is that your gun?'
*Giggles*

I don't know if I should waste my time watching this movie.
Title: Re: Wii U
Post by: BlackNMild2k1 on June 22, 2011, 12:40:19 AM
I was gonna suggest an MFT revival... but it's an Uwe Boll movie. so nevermind.
don't watch.
Title: Re: Wii U
Post by: Adrock on June 22, 2011, 01:37:56 AM
I saw House of the Dead and Bloodrayne on my own volition. Both terrible choices. I watched In the Name of the King because the trailer was absolutely hilarious so I figured it would be so bad, it's good. To quote my favorite movie, "This is so bad it went past good and back to bad again."

That said, I heard Postal is actually not terrible since it's absurd on purpose, not simply because Boll is a hack. I haven't seen it though.
Title: Re: Wii U
Post by: Chozo Ghost on June 22, 2011, 01:52:42 AM
Anything made by Uwe Boll is a terrible choice.
Title: Re: Wii U
Post by: BlackNMild2k1 on June 22, 2011, 09:00:31 AM
Postal was entertaining though. probably his best work if you ask me, and the only movie he has ever made that wasn't a complete waste of time.
Title: Iwata talks WiiU
Post by: BlackNMild2k1 on June 22, 2011, 10:01:24 AM
Now to get this thread back on topic.

Iwata talks about WiiU
How it came to be, 3rd Party Devs, Late/Early Adopters & Game Pricing
http://www.gamasutra.com/view/news/35336/Iwata_Wii_U_Planning_Started_Immediately_After_Wii_Release.php (http://www.gamasutra.com/view/news/35336/Iwata_Wii_U_Planning_Started_Immediately_After_Wii_Release.php)
Quote
it was as early as 2007 that the company knew it wanted to add a second screen to its next system, says global president and CEO Satoru Iwata. The biggest debate, actually, was where that screen should go.

Initially, the Wii U's second screen was a separate device that was to be placed on a table, not attached to the controller. Also, the screen was much smaller, due to the higher costs of LCDs at the time.

"Considering how expensive screens were then, it did not make sense to have this big-sized LCD," he says. "We would not have been able to come up with a reasonable price point. … We had not decided when we were going to launch the new console [at that point], but we knew we needed to be flexible."
[...]
"During the roundtable discussions there were such arguments about should we make it capable of being a standalone system or should we make it work only with the [base console] system," says Iwata. "We came to the conclusion that this controller is only going to show the images generated and processed by this hardware unit – and sent from the hardware unit wirelessly. That means sharper graphics. A battery couldn't do that."

WiiU is not influenced by the iPad regardless of what comparisons are made closer to and after release. It's actually a graphically supercharged Gameboy evolved into a home console version of the DS.
Now please exploit the full potential of such a setup.

Quote
"In the U.S., people are very attracted by the sports and the shooter games - and the quality of those graphics are very important," says Iwata. "As a result, it was not necessarily the case to have the software [for the Wii] developed by the top developers of the software companies. And, as a result of that, Wii software was not able to succeed to the extent that third parties wanted [it] to. For this time around, we are able to expect the top [developers] for the top third parties to make games for the Wii U."

WiiU will be for everyone. Developers and consumers. It was designed to please everyone.
Devs will get the power they need to make the games they want to make at the graphical level they want to make them.
Gamers will get the games that they want with all the play options they are used to.

edit:
Quote
"When we consider the people who are first to purchase Wii U and the people who are going to purchase the Wii, I don't think there will be a great overlap between the two," he says. "I believe that those who are waiting to purchase the Wii now are the so-called 'late adopters' and the people waiting to purchase the Wii U are early adopters. So for the time after the Wii U [arrives in stores], I believe both systems will be on the market for some time."

With news that DQX could be forwards compatible (http://www.nintendoworldreport.com/forums/index.php?topic=34901.0), Nintendo actually has a chance at making late adopting DQX hold-outs for Wii into 1st gen early adopters for WiiU instead. And they could do that by selling a Wii game... I can't think of any other time in gaming history that someone has taken advantage of that opportunity. Nintendo could've and should've done it with Pokemon B&W, but it looks like Square might instead bat them to it with DQX
/edit:

Quote
"I think there is already some indication that the [current pricing] trend is going to stay here," he says. "When you consider some of the most popular franchise – such as Call of Duty or Madden - the publishers can afford to affix a rather expensive price tag on that because the franchise has a premium value. On the other hand, … without an established franchise, they cannot afford to keep that expensive price tag. I believe there will be a wider price range."

Some games may cost $60 and other may not.
As I "predicted" in the other thread,
"Core franchises might cost HD premium while Casual/Youth/Family games may range from standard to budget pricing"
Title: Wii U Charging Cradle?
Post by: BlackNMild2k1 on June 22, 2011, 03:03:36 PM
WiiU to have a Charging Dock/Cradle/Stand?
Miyamoto envisions it, but won't go into details.
http://kotaku.com/5814227/how-the-wii-u-one-ups-television (http://kotaku.com/5814227/how-the-wii-u-one-ups-television)
Quote
Miyamoto envisions a device that you leave resting in a cradle by your couch, picking it up whenever you want to surf the Internet or check the weather. That cradle will presumably charge the controller as well, though Miyamoto declined to go into specifics about the battery or the life a single charge will net you.

"You should be able to play with it for the period of time you would need for something like an action game," he said by way of answering my question.

This is a device that Miyamoto seemed more interested in discussing in terms of how it will be used outside of gaming.

You could, he told me, use the controller to browse the web in your living room. You could use it, he suggested, to find something of interest on the Internet and "set it up" so that when the television was turned on to the console people could enjoy your discovery without needing to wait for any loading screens or on television web surfing.

That is 1 of the 2 things I want from this controller. The other being an app to use it as a Universal Remote Control. A dock just makes so much sense that to not have it would seriously just baffle me.
I'm glad that Miyamoto also envisions it... I just hope he also envisions the benefit of custom appz such as a universal remote too.
Title: Re: Wii U
Post by: Adrock on June 22, 2011, 03:18:53 PM
Miyamoto needs to envision the need for unique content streamed to multiple tablet controllers and then make it a reality.

Anyway, if Miyamoto is talking about browsing the interwebz on the controller, hopefully that means Netflix is possible as well which would be badass.
Title: Re: Wii U
Post by: Ceric on June 22, 2011, 03:22:09 PM
Just being able to do the Netflix Menu on the uMote while streaming a video on the screen be cool.  Especially if it would allow you to queue up your next show and make a playlist for that session.
Title: Miyamoto: WiiU Online is Important
Post by: BlackNMild2k1 on June 22, 2011, 04:03:09 PM
Miyamoto: WiiU Online is Important
http://multiplayerblog.mtv.com/2011/06/22/nintendos-miyamoto-not-our-goal-to-become-the-number-one-online-gaming-company/ (http://multiplayerblog.mtv.com/2011/06/22/nintendos-miyamoto-not-our-goal-to-become-the-number-one-online-gaming-company/)
Quote
"We're not going to sit here and say that our goal is to become the number one online gaming company, because that's not our goal," he said when discussing the online functionality plans for the Wii U. "But, understanding that the types of experiences our consumers like to play do often contain elements to them that can be improved or may even require an online connection and also knowing that the system is going to have a browser I think suggests that obviously internet and internet connectivity is going to be very important for the system."

"We're not going to sit here and say that our goal is to become the number one online gaming company, because that's not our goal,"

"But, understanding that the types of experiences our consumers like to play do often contain elements to them that can be improved or may even require an online connection and also knowing that the system is going to have a browser I think suggests that obviously internet and internet connectivity is going to be very important for the system."

Let's hope they not only create a competent and competitive online system, but actually use it and integrate it into their own games.

Quote
With regards to user-specific accounts, though, Miyamoto did have some thoughts about how they might be implemented.
"We have introduced Miis to the world and everyone will hopefully have their own Mii, so obviously I think there's possibilities along those lines there. And I will say that this is a system that will have a great deal of appeal for its online connectivity."

Nintendo's focus on providing a safe-for-the-whole family console isn't going anywhere, though. Said Miyamoto:
"A key word for Nintendo in the online sphere has been creating an experience that's comfortable for all players, so we'll still look at that and stick to our idea of trying to create an online experience that's welcoming to everyone."

User accounts represented by Miis is something we have been asking for since Miis were introduced. It's good to see Nintendo has finally thought of it too. Now let's hope it happens.
Title: Re: Wii U
Post by: Adrock on June 22, 2011, 04:14:54 PM
Um, shouldn't their goal be to be number one at everything? That certainly seems most likely to increase revenue. Who aspires to be second or third place at anything? That"s LOSER talk!
Title: Re: Wii U
Post by: Ceric on June 22, 2011, 04:17:29 PM
Your 3DS is represented by your Mii.. Which you can't seem to change when you make a better one.  So if you get a 3DS first thing make a Mii you really like and THEN setup your friend stuff.
Title: Re: Wii U
Post by: BlackNMild2k1 on June 22, 2011, 04:21:56 PM
3DS is designed to be used by a single person so that kinda makes sense... sorta.

But WiiU is designed to be used by the whole family and their friends, so each individual Mii having it's own account attached to it would make more sense. Hopefully it makes sense in the same way to Nintendo too.
Title: Re: Wii U
Post by: Ceric on June 22, 2011, 04:23:46 PM
Exactly.  The basics are there conceptually.
Title: Valve on WiiU
Post by: BlackNMild2k1 on June 22, 2011, 05:28:17 PM
Gabe Newell of Valve speaks on developing for WiiU
"It's a lot more powerful than the previous Gen"
http://www.joystiq.com/2011/06/22/valve-interested-in-wii-u-it-fits-better-into-our-scalability/ (http://www.joystiq.com/2011/06/22/valve-interested-in-wii-u-it-fits-better-into-our-scalability/)
Quote
"Wii U seems to be a lot more powerful than the previous generation. It sort of fits better into the scalability in terms of graphics performance and CPU performance, so I think it'll be a lot easier for us to fit it into our scalability model. We've always loved Nintendo. Now it's a lot easier to look at Wii U and have it fit within that framework."

Steam.. Valve games or both!? Let's hope for both.
Title: Re: Wii U
Post by: ThePerm on June 22, 2011, 05:35:50 PM
this is a few days(weeks?) old but.....
Konami greater emphasis on multiplatform

http://www.youtube.com/watch?v=HjFWLEBFlOc

maybe because all the platforms are good now?
Title: Re: Wii U
Post by: Ceric on June 22, 2011, 05:39:04 PM
I know Multi-platform is  lucrative  but are all these platforms really so alike from each other that their is not training are time concerns splitting like that?  Is their no hit from the Jake of All Trade effect?
Title: Re: Wii U
Post by: BlackNMild2k1 on June 22, 2011, 05:50:28 PM
this is a few days(weeks?) old but.....
Konami greater emphasis on multiplatform

http://www.youtube.com/watch?v=HjFWLEBFlOc

maybe because all the platforms are good now?

That video is from the Konami Conference the week before E3. It's were that picture of Snatcher on the wall I posted was from. You can see it in the beginning on the left just above the cubicle wall.
Title: SquareEnix WiiU Launch Title?
Post by: BlackNMild2k1 on June 22, 2011, 06:24:21 PM
Square Enix to have a WiiU launch title?
They are currently investigating it... charges to be filed when sufficient evidence of support is found?
http://www.siliconera.com/2011/06/22/square-enix-on-dragon-quest-x-and-wii-u-launch-plans/ (http://www.siliconera.com/2011/06/22/square-enix-on-dragon-quest-x-and-wii-u-launch-plans/)
Quote
Square Enix said they have to consider making Dragon Quest X compatible with Wii and Wii U. Wii U, as announced at E3, is backwards compatible with Wii games.

One of the company’s executive staff added, Square Enix is in the technical investigation phase when it comes to Wii U. The company is also examining whether to support Wii U with a launch title.

NWR reported on the DQX forward compatibility (http://www.nintendoworldreport.com/forums/index.php?topic=34901.0), but their story didn't mention the possible Launch title.

Considering how long it takes SE to produce something from scratch... especially in HD (where are the towns!?), what could they possibly have at launch (assumed to be June 2012 at this point) if they haven't started on anything yet?
What games could they port (between SquareEnix & Eidos) that would be done sometime around mid-2012?
Title: Re: Wii U
Post by: MegaByte on June 22, 2011, 06:29:33 PM
Crystal Chronicles WiiU+3DS
Title: Re: Wii U
Post by: Mop it up on June 22, 2011, 06:50:13 PM
I'd actually like another Crystal Chronicles game, and would hope it has online like Echoes of Time since it can be difficult to gather up people for that kind of game.
Title: Mark Rein excited over Valve news!
Post by: BlackNMild2k1 on June 22, 2011, 07:26:50 PM
Gabe Newell of Valve speaks on developing for WiiU
"It's a lot more powerful than the previous Gen"
http://www.joystiq.com/2011/06/22/valve-interested-in-wii-u-it-fits-better-into-our-scalability/ (http://www.joystiq.com/2011/06/22/valve-interested-in-wii-u-it-fits-better-into-our-scalability/)
Quote
"Wii U seems to be a lot more powerful than the previous generation. It sort of fits better into the scalability in terms of graphics performance and CPU performance, so I think it'll be a lot easier for us to fit it into our scalability model. We've always loved Nintendo. Now it's a lot easier to look at Wii U and have it fit within that framework."

Steam.. Valve games or both!? Let's hope for both.

Mark Rein (Epic Games) is excited by this news too ;D
http://twitter.com/#!/MarkRein/status/83671040521285632 (http://twitter.com/#!/MarkRein/status/83671040521285632)
Quote from: twitter
Valve likes the WiiU -- the idea of having full Steam support on WiiU excites me quite a bit! Valve rocks!

Speculation or Insider Info!?
Probably speculation since he links to the same article I did above, but it would be pretty great and definitely something to get excited over.
Title: Re: Wii U
Post by: Adrock on June 22, 2011, 07:38:22 PM
Wasn't Dragon Quest Swords meant to be a Wii launch title? Yeah, a little less of that if that's what Square Enix has in mind. I'd love to see Tomb Raider at or around launch (depending on when Nintendo launches). Nintendo could use as many big name titles as they can get.

And I hope to see Valve develop for WiiU. In fact, they're an influential and innovative enough company where if they showed Nintendo what could be done with multiple tablet controllers, Nintendo might actually listen. A proof of concept Left 4 Dead 3 might do the trick...
Probably speculation since he links to the same article I did above, but it would be pretty great and definitely something to get excited over.
Please let that be true. Epic bonerz for all.
Title: EA optimistic about WiiU Online
Post by: BlackNMild2k1 on June 22, 2011, 08:39:34 PM
Peter Moore (EA) is optimistic about Nintendo Online
http://wii.ign.com/articles/117/1177162p1.html (http://wii.ign.com/articles/117/1177162p1.html)
Quote
Nintendo has recognized the future is connected. The future is online. The future is about building powerful communities. They know they have to do that, and certainly with the conversations I've been in with them I'm very optimistic. We all need to help them, which we're all willing to do. When I say "we" I mean developers and publishers bringing their best practices.

Sounds kinda like everyone is involved in creating the Nintendo Online Experience.
*speculation time (this is the expansion of an idea I posted before)*
Imagine if Nintendo Online is more of a Centralized Hub that gives you your Mii's, Username, Friendslist and general Console Connectivity features. From the Nintendo Hub, you can connect to a number of 3rd Party Online Services like EA's Origin or Valve's Steamworks.
 
This way Nintendo doesn't have to "become the number one online gaming company" to have the best online service. Essentially they could have everyone's online service all connected and all working together through Nintendo's Centralized Online Hub. */speculation time*

And hopefully EA has also stressed the importance of at least 2 uScreens on the same system
Quote
IGN: What was your first thought when you saw the Wii U and the tablet-style controller?

Moore: For sports games in which plays are involved, how do we utilize the controller? Madden being the most obvious example: masking you intentions against your competitor that sat on the couch who could see what plays you're calling.

and hopefully Nintendo already has the issue worked out and is more than happy to show it off in October.
Title: Re: Wii U
Post by: GoldenPhoenix on June 23, 2011, 01:14:59 AM
Peter Moore (EA) is optimistic about Nintendo Online
http://wii.ign.com/articles/117/1177162p1.html (http://wii.ign.com/articles/117/1177162p1.html)
Quote
Nintendo has recognized the future is connected. The future is online. The future is about building powerful communities. They know they have to do that, and certainly with the conversations I've been in with them I'm very optimistic. We all need to help them, which we're all willing to do. When I say "we" I mean developers and publishers bringing their best practices.

Sounds kinda like everyone is involved in creating the Nintendo Online Experience.
*speculation time (this is the expansion of an idea I posted before)*
Imagine if Nintendo Online is more of a Centralized Hub that gives you your Mii's, Username, Friendslist and general Console Connectivity features. From the Nintendo Hub, you can connect to a number of 3rd Party Online Services like EA's Origin or Valve's Steamworks.
 
This way Nintendo doesn't have to "become the number one online gaming company" to have the best online service. Essentially they could have everyone's online service all connected and all working together through Nintendo's Centralized Online Hub. */speculation time*

And hopefully EA has also stressed the importance of at least 2 uScreens on the same system
Quote
IGN: What was your first thought when you saw the Wii U and the tablet-style controller?

Moore: For sports games in which plays are involved, how do we utilize the controller? Madden being the most obvious example: masking you intentions against your competitor that sat on the couch who could see what plays you're calling.

and hopefully Nintendo already has the issue worked out and is more than happy to show it off in October.

I wonder if it is at all realistic to make a Wii U controller with a simpler LCD screen on it, maybe a bit smaller to cut costs for additional controllers. Something on the save wavelength as the VMU for Dreamcast. It would likely be limited in regards to what data can be passed or streamed on it but it could be a potential balance to an overly pricey controller. Not sure if it is feasible or not, but it is an idea to bounce around.
Title: Re: Wii U
Post by: ThePerm on June 23, 2011, 05:03:00 AM
Well Nintendo's Channel system is genius, just imagine a Nintendo Shop Channel, an EA Channel, a Steam Channel, a Sqaure Enix Channel, not to mention the Wii U will be much much easier to port games due to its power and timing. If Wii U is out by the summer it puts Nintendo in a premium position.

Also Imagine Netflix Channel, Coupled with Hulu Chanel, and HBO and Showtime channels? Who the **** would need cable?
Title: Re: Wii U
Post by: MaryJane on June 23, 2011, 01:18:46 PM
Well Nintendo's Channel system is genius, just imagine a Nintendo Shop Channel, an EA Channel, a Steam Channel, a Sqaure Enix Channel, not to mention the Wii U will be much much easier to port games due to its power and timing. If Wii U is out by the summer it puts Nintendo in a premium position.

Also Imagine Netflix Channel, Coupled with Hulu Chanel, and HBO and Showtime channels? Who the **** would need cable?

Individual communities by developers could introduce cross platform multiplayer.
Title: Re: Wii U
Post by: UltimatePartyBear on June 23, 2011, 03:52:40 PM
Well Nintendo's Channel system is genius, just imagine a Nintendo Shop Channel, an EA Channel, a Steam Channel, a Sqaure Enix Channel

I shouldn't have to enter a channel to make use of what should be system-wide online features.  I certainly shouldn't have to lock myself out of interaction with friends in EA games while I play a Valve game on the Steam Channel.
Title: Re: Wii U
Post by: Ceric on June 23, 2011, 03:57:11 PM
The only way those Hubs would work is if WiiU was the Trillian/Gaim/Adium of Player sign ons.  So you sign in with you Club Nintendo account on your WiiU and if you options are setup right you are now also on EA, Steam, etc. as well through their Nintendo adapter.
Title: Re: Wii U
Post by: ThePerm on June 23, 2011, 05:59:19 PM
my gmail is linked to my youtube, i dont see why they can't do linkage
Title: Re: Wii U
Post by: Ceric on June 23, 2011, 06:28:15 PM
The signal sign-on should be the easy part.  Its getting all those systems to play nice with WiiU toast, chat system, other components of the system, etc.
Title: Mark Rein still tweeting about WiiU
Post by: BlackNMild2k1 on June 23, 2011, 08:12:46 PM
Mark Rein (Epic Games) is excited by this news too ;D
http://twitter.com/#!/MarkRein/status/83671040521285632 (http://twitter.com/#!/MarkRein/status/83671040521285632)
Quote from: twitter
Valve likes the WiiU -- the idea of having full Steam support on WiiU excites me quite a bit! Valve rocks!

Speculation or Insider Info!?
Probably speculation since he links to the same article I did above, but it would be pretty great and definitely something to get excited over.

Mark Rein is still tweeting about WiiU
Quote from: Twitter
RT @developonline Valve raises interest in Wii U development http://bit.ly/kuy5Np (http://bit.ly/kuy5Np) <--I'm very excited about Steam potentially coming to WiiU

Yes @Ste_Hicky @stephentotilo SD cards are fast, cheap and portable. I use a USB stick as my primary Xbox360 storage device now. Works well.

Epic must have something nice planned for WiiU
Title: Re: Wii U
Post by: ThePerm on June 23, 2011, 08:42:08 PM
wow this is a turnaround, i do recall Mark Rein talking **** about Wii.
Title: Re: Wii U
Post by: Caterkiller on June 24, 2011, 02:52:43 AM
The important developers are actually happy and still people are predicting doom and gloom in that other "same old mess" thread. This is the turning point for nintendo, not just in sales but in the mind of the people!
Title: Re: Wii U
Post by: Luigi Dude on June 24, 2011, 04:20:44 AM
wow this is a turnaround, i do recall Mark Rein talking **** about Wii.

Well in the case of the Wii, it was the last home console this gen to come out on the market and was much weaker then all existing competitors.  In the case of the Wii U though, it'll be the first home console on the market and for the time being, will be more powerful then all of it's competitors.  So I'd imagine that's why all these tech guys like Mark Rein would be actually exited about it for now, since unlike the Wii, the Wii U is actually the latest in powerful home consoles.
Title: Monolithsoft is making a WiiU game.
Post by: BlackNMild2k1 on June 24, 2011, 07:55:15 AM
Monolithsoft is making a WiiU game.
We knew they were working on something... now we know what it's for.
http://www.andriasang.com/e/blog/2011/06/24/monolith_wiiu/? (http://www.andriasang.com/e/blog/2011/06/24/monolith_wiiu/?)
Quote
Xenoblade developer Monolithsoft has revealed that it is developing a Wii U game. The studio updated its job solicitation page today with notice that it is seeking staff to work on a project for Nintendo's next generation hardware.

This actually isn't the first we've heard about this mysterious project from Monolith, although it is the first time the Wii U name has been associated with the game. The studio has been seeking staff for a new project since last year. Back in June, it updated the employment page, stating that the mystery project was expanding.

Positions mentioned at the recruitment page are mostly unchanged from then. The studio is seeking programmers (those with Havok and Shader experience), planners, 3D CG artists, 2D designers (those with character and mecha design experience), effect designers, motion designers, and office staff.

Let's hope NoA doesn't block this one too...
or maybe it's Xenoblade HD just for us Americans.... yeah right.
Title: Re: Wii U
Post by: Ceric on June 24, 2011, 08:49:12 AM
Monolithsoft is making a WiiU game.
We knew they were working on something... now we know what it's for.
http://www.andriasang.com/e/blog/2011/06/24/monolith_wiiu/? (http://www.andriasang.com/e/blog/2011/06/24/monolith_wiiu/?)
Quote
Xenoblade developer Monolithsoft has revealed that it is developing a Wii U game. The studio updated its job solicitation page today with notice that it is seeking staff to work on a project for Nintendo's next generation hardware.

This actually isn't the first we've heard about this mysterious project from Monolith, although it is the first time the Wii U name has been associated with the game. The studio has been seeking staff for a new project since last year. Back in June, it updated the employment page, stating that the mystery project was expanding.

Positions mentioned at the recruitment page are mostly unchanged from then. The studio is seeking programmers (those with Havok and Shader experience), planners, 3D CG artists, 2D designers (those with character and mecha design experience), effect designers, motion designers, and office staff.

Let's hope NoA block this one too...
or maybe it's Xenoblade HD just for us Americans.... yeah right.
Would it upset your Core that would still buy Nintendo games anyway?  If the answer is Yes then that is what NoA will do.
Title: Re: Wii U
Post by: Adrock on June 24, 2011, 09:29:03 AM
Mark Rein trashed the Wii because he couldn't make money on it based on Epic Games' business model of selling engines for HD consoles. I still don't know why people got upset about that. That's exactly what I would expect most people to do.

I'm not wasting my time getting excited about Monolith Soft developing anything if Nintendo of America won't bring their games over. I may not have bought Disaster Day of Crisis, but I would have definitely bought Soma Bringer and Xenoblade.
Title: Re: Wii U
Post by: ThePerm on June 24, 2011, 09:30:47 AM
it would be awesome if monolith showed some mind blowing rpg at e3, i dont even like RPGs
Title: Re: Wii U
Post by: iamangel on June 24, 2011, 01:33:12 PM
People can make fun of the name all they want like when the original name (Wii) was released. Eventually that will wear off and people will realize that Nintendo packs some of the best games under one roof! Yeah, last gen they kinda dissed the hardcore gamers. But now they are trying to do them right. They made a big mistake - because it is the hardcore gamers that will help keep their business sustainable. After all, they are the ones who will continually buy quality games -- not the casual gamers!
Title: Re: Wii U
Post by: Morari on June 24, 2011, 05:16:36 PM
The novelty of the Wii name still hasn't wore off. The WiiU is an even worse off name. There's more to a name than just branding, after all. Besides, I'm still not convinced that Nintendo knows how to cater to the "hardcore" crowd. They didn't really show off anything that they were personally developing to fill the criteria. If they're going to rely entirely on third-parties for that, then I don't see much of a lure to choose their console over any of the other ones.
Title: Re: Wii U
Post by: ThePerm on June 24, 2011, 05:58:51 PM
ok so list of Excited/interested Developers

Ubisoft
EA
Square Enix
Epic Games
Valve
Activision

so all we need is Capcom and Konami
Title: Re: Wii U
Post by: BlackNMild2k1 on June 24, 2011, 06:05:53 PM
THQ, Tecmo & Capcom have all alluded to the WiiU before it was announced, but all 3 of them have been silent since E3.
Title: Re: Wii U
Post by: ThePerm on June 24, 2011, 06:13:00 PM
well Tecmo..i mean they showed Ninja Gaiden...so they must be on board. I'm sure capcom will be on board, hopefully its with something good. THQ....err what do they currently make thats good?
Title: Re: Wii U
Post by: BlackNMild2k1 on June 24, 2011, 06:20:54 PM
I forgot Tecmo had announced Ninja Gaiden 3

I also forgot that THQ announced Metro & Darksiders 2
(THQ also has the WWE license, Warhammer & UFC license)
Itagaki also hinted at Devil's Third coming to WiiU too

So that just leaves Capcom who hinted that SSFIV3DS would connect to a console, and we all know that it won't be Wii(or 360 or PS3), so it has to be WiiU. We just have to wait for that official announcement.
Title: Re: Wii U
Post by: ThePerm on June 24, 2011, 07:02:31 PM
that leaves Konami, who have had iffy Nintendo support since the n64 days. I like Metal Gear, Castlevania is Iffy, and I love Mystical Ninja. If they would make an ambitious Mystical Ninja game again that would be awesome.
Title: Re: Wii U
Post by: ThePerm on June 24, 2011, 07:08:37 PM
Mark Rein (Epic Games) is excited by this news too ;D
http://twitter.com/#!/MarkRein/status/83671040521285632 (http://twitter.com/#!/MarkRein/status/83671040521285632)
Quote from: twitter
Valve likes the WiiU -- the idea of having full Steam support on WiiU excites me quite a bit! Valve rocks!

Speculation or Insider Info!?
Probably speculation since he links to the same article I did above, but it would be pretty great and definitely something to get excited over.

Mark Rein is still tweeting about WiiU
Quote from: Twitter
RT @developonline Valve raises interest in Wii U development http://bit.ly/kuy5Np (http://bit.ly/kuy5Np) <--I'm very excited about Steam potentially coming to WiiU

Yes @Ste_Hicky @stephentotilo SD cards are fast, cheap and portable. I use a USB stick as my primary Xbox360 storage device now. Works well.

Epic must have something nice planned for WiiU

bwahahahahh

i just found this

http://pietriots.com/2011/05/15/stolen-from-tomorrows-headlines/
Title: Re: Wii U
Post by: mac<censored> on June 25, 2011, 02:30:39 AM
If they're going to rely entirely on third-parties for that, then I don't see much of a lure to choose their console over any of the other ones.

3rd parties don't want to "choose," they want to make portable games that run on all the consoles.  To make them "choose," either a big bundle of cash or a huge user-base advantage is required.

Still, as a player, I don't care at all about exclusivity, I just want cool games.  If I buy a wiiu, and it has lots of cool games, I'm happy as a clam; that xbox users may also enjoy those games doesn't hurt me...
Title: Re: Wii U
Post by: Morari on June 25, 2011, 12:09:37 PM
Still, as a player, I don't care at all about exclusivity, I just want cool games.

Except that some of the coolest games could be exclusive. In this case, you will benefit from all of Nintendo's games being exclusive. What games are available where are a huge deciding factor for those of us who can't afford to own three redundantly similar systems.
Title: Re: Wii U
Post by: NWR_insanolord on June 25, 2011, 05:22:37 PM
Third party exclusives are rare these days on any platform. Well, not on Wii, but that's out of necessity. Once Wii U is out most third party games will be available across all systems, simply because it will be fairly easy to port between them and it increases the potential audience. You'll still have first party exclusives, and whatever titles Microsoft decides to moneyhat, but other than that most things will be on everything.
Title: Re: Wii U
Post by: Caterkiller on June 25, 2011, 05:52:28 PM
Third party exclusives are rare these days on any platform. Well, not on Wii, but that's out of necessity. Once Wii U is out most third party games will be available across all systems, simply because it will be fairly easy to port between them and it increases the potential audience. You'll still have first party exclusives, and whatever titles Microsoft decides to moneyhat, but other than that most things will be on everything.

I remember Nintendo wanted this ideal utopia on the Gamecube. With no online and smaller disc space as excuse of course it never happened. But now it looks more and more like Nintendo will have lots of the good stuff and Nintendo stuff, I ask again why are people still unhappy? Oh right, because you didn't actually see Pikmin 3, inevitable Mario, etc even though we all know they are being worked on.
Title: Re: Wii U
Post by: NWR_insanolord on June 25, 2011, 07:19:54 PM
That's absolutely right, but that's really on Nintendo. If they'd showed more stuff (read: any real first party game) there would be a lot less complaining. The more stuff they'd have shown, the less time people would be whining about the name instead of focusing on the gameplay.
Title: Re: Wii U
Post by: Morari on June 25, 2011, 09:41:34 PM
Third party exclusives are rare these days on any platform. Well, not on Wii, but that's out of necessity. Once Wii U is out most third party games will be available across all systems, simply because it will be fairly easy to port between them and it increases the potential audience. You'll still have first party exclusives, and whatever titles Microsoft decides to moneyhat, but other than that most things will be on everything.

I remember Nintendo wanted this ideal utopia on the Gamecube. With no online and smaller disc space as excuse of course it never happened. But now it looks more and more like Nintendo will have lots of the good stuff and Nintendo stuff, I ask again why are people still unhappy? Oh right, because you didn't actually see Pikmin 3, inevitable Mario, etc even though we all know they are being worked on.

Because they've still based their entire hardware design around a gimmick that will really only factor positively into a handful of first party games?
Title: Re: Wii U
Post by: NWR_insanolord on June 25, 2011, 11:11:08 PM
The first part of that's true; it's far too early to tell on the second. Regardless, the system also includes all the traditional control mechanisms as well as support for all Wii peripherals.

There were plenty of DS games that didn't or couldn't use touch control effectively, but that didn't matter because developers had other control options. That's what the Wii U will be.
Title: Re: Wii U
Post by: Mop it up on June 25, 2011, 11:45:35 PM
I ask again why are people still unhappy?
Because I don't want to control my console games with a handheld. Plus, people wanted to see something of any kind of substance so I don't blame anyone for having concerns. I won't speak for anyone else, but what I want to see is that Nintendo will actually put the new features to good use. Will the inevitable Mario game actually use the controller, unlike Super Mario Galaxy? Okay so the starbits thing was kind of neat, but the game would be virtually unchanged without it. The fact that Nintendo isn't planning on using the screen controller for multiplayer games doesn't bode well for their ideas with it. Although it is nice to know that this time, even if a game doesn't use the new features, it will still be a game not possible on the previous system due to the increase in processing.

I don't think anyone is swearing off the Wii U at this point in time, but there are definitely reasons to be concerned with it.
Title: Re: Wii U
Post by: Caterkiller on June 26, 2011, 02:10:27 PM
@ Morari - This pad is so close to a traditional controller with all the necessary buttons I don't see your cause for concern. Now if a developer goes 100% touch buttons then yeah, but chances are 3rd parties will just wait until Nintendo to comes up with something epic and just make their games with a traditional control scheme. Would you rather the controller just be a classic controller pro?
 
@ Mop it Up - Galaxy 1 with the pointer I thought felt great pulling Mario to object to object with the gravity system. Still though I didn't think the control was totally worth it for that. Galaxy 2 with that plus Yoshi a totally different story, the pointer worked amazingly for Yoshi's tongue and I would hate to go back to Sunshines auto lock tongue. As a matter of fact I don't think the way Yoshi was done in Galaxy 2 could be done with a normal control scheme, not when you have to pick and choose very nearby objects to lock on to when avoiding obsticles and enemies.
 
I for one can not wait to use this thing for playing games. I remember getting excited for the Wii, but even then I knew deep down there wouldn't be real motion controls for most games. With motion plus/resort/skyward sword I feel the anitial hype is finally justified, ultra late but its there. The thing with this is that there is so much less room for error in traditional games I truely believe the final result in some games are going to be a grand slam and will come much earlier in the U's life than the Wii's. I guess I am just insanely optomistic so much that I am blinded by what ever everyone else sees as negative. Now if the thing was coming at the end of the year I would be really concerned and maybe in the same camp of everyone else, but Nintendo with real power and an awesome new controller excite me to no end.
Title: Re: Wii U
Post by: Morari on June 26, 2011, 03:42:35 PM
@ Morari - This pad is so close to a traditional controller with all the necessary buttons I don't see your cause for concern. Now if a developer goes 100% touch buttons then yeah, but chances are 3rd parties will just wait until Nintendo to comes up with something epic and just make their games with a traditional control scheme. Would you rather the controller just be a classic controller pro?

The analog sticks and the buttons both look to be flimsy and cheaply made. The sheer size of the controller is ridiculous, and the added "features" will prove to be useless in the long run. I fell for the Wii's promises, I'm not going to do that again. If developers are just going to use traditional controls anyway, why not just make a traditional fucking controller? Nintendo wants to be different, so they've thrown out yet another gimmick that will be completely underutilized, completely unneeded for 99% of the games out there, and probably actually end up hindering the mechanics of a lot of titles. Just like the N64 controller, just like the DS, just like the Wii, and just like the 3DS. I'd rather the controller simply be an updated Wavebird, because the aforementioned Classic Controller might as well be a glorified SNES pad.

Personally, I'll wait three or four years before contemplating a purchase. By then the system will be good as dead and I can get one for cheap if the software library proves to be worth it. If the Wii is any indication though, it could easily go either way.
Title: Re: Wii U
Post by: Mop it up on June 26, 2011, 04:39:44 PM
Galaxy 2 with that plus Yoshi a totally different story, the pointer worked amazingly for Yoshi's tongue and I would hate to go back to Sunshines auto lock tongue. As a matter of fact I don't think the way Yoshi was done in Galaxy 2 could be done with a normal control scheme, not when you have to pick and choose very nearby objects to lock on to when avoiding obsticles and enemies.
That's true, it would have been really clunky if it used a second stick or something. I can think of no better way for it to work in 3D. But, that game came about four years into the Wii, so I'm not expecting a new Mario game near the launch of the system. That just doesn't seem to happen anymore, so I won't be buying one at launch.

There's nothing wrong with being optimistic, in fact I like your enthusiasm. I just don't share it because I like to know what will be instead of what could be.
Title: Re: Wii U
Post by: NWR_insanolord on June 26, 2011, 10:40:21 PM
@ Morari - This pad is so close to a traditional controller with all the necessary buttons I don't see your cause for concern. Now if a developer goes 100% touch buttons then yeah, but chances are 3rd parties will just wait until Nintendo to comes up with something epic and just make their games with a traditional control scheme. Would you rather the controller just be a classic controller pro?

The analog sticks and the buttons both look to be flimsy and cheaply made. The sheer size of the controller is ridiculous, and the added "features" will prove to be useless in the long run. I fell for the Wii's promises, I'm not going to do that again. If developers are just going to use traditional controls anyway, why not just make a traditional fucking controller? Nintendo wants to be different, so they've thrown out yet another gimmick that will be completely underutilized, completely unneeded for 99% of the games out there, and probably actually end up hindering the mechanics of a lot of titles. Just like the N64 controller, just like the DS, just like the Wii, and just like the 3DS. I'd rather the controller simply be an updated Wavebird, because the aforementioned Classic Controller might as well be a glorified SNES pad.

Personally, I'll wait three or four years before contemplating a purchase. By then the system will be good as dead and I can get one for cheap if the software library proves to be worth it. If the Wii is any indication though, it could easily go either way.

I'm not sure what gimmick you're talking about with the N64 controller, and I'd like an example of how the gimmick hindered the experience with the DS or so far with the 3DS. And the DS is the one to be looking at, as the Wii U is basically a DS with two sticks and two extra shoulder buttons in terms of controls.
Title: Re: Wii U
Post by: Morari on June 26, 2011, 10:52:00 PM
The N64 controller was a horrible monstrosity. Surely no one can debate that? It assumed you had three hands to hold it with. The introduction of the analog stick was the only thing that controller did right.

The DS? The touchscreen. Outside of a few games where drawing was fun, it's mostly made a hindrance. Even something as simple as navigating menus is usually a bigger pain than it needs to be because you're often forced to pull out the stylus and use it. The microphone also proved to be little more than a gimmick when it came games... the few that it was used in at all.

Do I really need to explain the 3DS? It's in 3D, which has got to be the most worthless gimmick of them all. It's useless in films and it's useless in video games. At best it adds nothing. At worse it makes your eyes bleed. No one can complain though, because no one owns it... It's too expensive. :P

What Nintendo has done is jumped on the tablet bandwagon. It's a gimmick market, and Nintendo likes gimmicks. The idea has some merit when paired with the TV, but it won't be utilized enough or prominently enough to justify basing an entire system around it... especially at the expense of having a real controller. Why make customers pay for something that's not needed? It's stupid. It's just Nintendo doing what they always do: being different just for the sake of being different.
Title: Re: Wii U
Post by: NWR_insanolord on June 26, 2011, 11:08:06 PM
First off, the 3D cannot be considered a hindrance, as it can be easily disabled at a hardware level.

Second, it's stupid to argue that the N64 controller is designed to be used with three hands. You use two of the handles, ignoring the third. I'd argue it's the best solution anyone's ever come up with for designing a controller to be used with either the d-pad or analog stick as the primary directional input. It may look stupid, but it functions well (apart from the lousy quality of the analog stick).

As for the DS, I'm not sure you can blame the design of the system for those as much as bad game design. With waggle on the Wii you can blame the hardware to an extent because it doesn't offer enough physical buttons, but those developers ignored the traditional option that was there. You're basically arguing against giving developers more options because some of them will use them badly.
Title: Re: Wii U
Post by: Caterkiller on June 27, 2011, 02:00:10 AM
Morari, your soul is coated in the darkest tar that ever oozed from the earth. I just hope Nintendo can make even you satisfied.
Title: Re: Wii U
Post by: bustin98 on June 27, 2011, 10:30:01 AM
I LOVE the N64 controller. Going back to it, the analog is not as precise as today's controllers, but after a couple of hours with it I'd get back in the swing of things. I'd argue that you're a crusty old stick in the mud if you lack the imagination to properly use the N64 controller.
Title: Re: Wii U
Post by: mac<censored> on June 27, 2011, 10:50:18 AM
I LOVE the N64 controller. Going back to it, the analog is not as precise as today's controllers, but after a couple of hours with it I'd get back in the swing of things. I'd argue that you're a crusty old stick in the mud if you lack the imagination to properly use the N64 controller.

Yeah, the N64 controller was totally fine, as was the GC controller (basically the best controller on any system thus far).  The WiiU controller looks great too, and interesting (more interesting than the Wii, I think), assuming they can keep the weight low enough for extended play comfort.

I never liked the Wii controller though ... I could never to get the precise response that others seemed to.  Maybe some of that has to do with my playing space though, which isn't very well-suited to free motion... (about 1m x 1m, sitting down, fairly close to the television).
Title: Ninja Gaiden WiiU is 30% complete
Post by: BlackNMild2k1 on June 27, 2011, 10:54:28 AM
Peter Garza (Team Ninja): The overall game is about 30% finished.
Dragon Sword Controls and Full On Violence... all in HD and only on WiiU
http://www.giantbomb.com/news/ninja-gaiden-dragon-sword-inspiring-wii-u-controls-for-ninja-gaiden-3/3413/ (http://www.giantbomb.com/news/ninja-gaiden-dragon-sword-inspiring-wii-u-controls-for-ninja-gaiden-3/3413/)
Quote from: Peter Garza of Team Ninja
"There was a DS version, so we have some experience with touch controls and it [Dragon Sword] seemed to be fairly well received," said Garza. "So, now we have the chance to give this full console experience with those controls on the Wii U. We've actually started development on it but we don't have anything set. We're just playing with it."

"We're looking forward to emerging of Ninja Gaiden 3 gameplay and visuals with Dragon Sword touch commands," he said. "That's where we're thinking now. Honestly, we're just playing with it, so it might change--that's the focus right now."

"What does it mean to cut someone with a sword, both physically and mentally?" he said. "You'll notice sequences when time slows down, the camera will zoom in. That's the representation of the sword going into the body, getting caught in the bones and the muscles of the enemy, and you have to really push through the meat of the body to finish the cut. We call that steel on bone."

Traditional Controls, Touch Controls, (?)Motion Controls(?), HD Visuals & Full Frontal Violence.
Sounds good to me.
Title: Re: Wii U
Post by: Chozo Ghost on June 27, 2011, 11:12:29 AM
The N64 was a weird controller. The main problem was it only had one analog stick and the D-pad was unaccessible if you were using the sole analog stick, but other than that it was a fine controller. It certainly felt better in the hands than the tiny little dualshock controller and its atrophied tyrannosaurus rex armed grips.
Title: Re: Wii U
Post by: Ian Sane on June 27, 2011, 12:21:00 PM
Quote
But now it looks more and more like Nintendo will have lots of the good stuff and Nintendo stuff, I ask again why are people still unhappy?

I got burned by the Wii.  So with the Wii U I'm being a doubting Thomas.  I need to see it for REAL.  Yeah in theory it should be the return of a Nintendo system with great third party support but until that is a reality, I'm going to hold back on my enthusiasm.  If any company can totally sink a "can't miss" idea, it's Nintendo.  There is also the problem that Nintendo themselves is no longer as interesting to me as a developer as they used to be.  I'm not interested in non-game Wii Sports crap, I don't trust Nintendo to make games that don't control like piss, and I'm getting kind of sick of the same sequels again and again and again.  If they just make a bunch of unplayable touchscreen garbage, what's the point for me?
Title: Re: Wii U
Post by: Chozo Ghost on June 27, 2011, 02:24:32 PM
It will take a year or two after the WiiU launches before we can accurately form any opinion on it. Going by how it appears at its launch or even a few months after its launch isn't enough information to go by. We need to see how it stacks up once the competition appears, and we also need to see how the long term software support is going to be. When the Wii launched it looked like it was going to have promising support from both Nintendo and 3rd parties alike, and I don't think any of us dreamed that this many years into the Wii's life it was going to be dead in the water with zero support from anyone. Back in 2006-2007 the Wii was so insanely popular and selling so well that it was unthinkable that 3rd parties and Nintendo would both abandon it, but that's exactly what happened.

So like I said, its going to take a few years before we'll get a full and accurate picture of how the WiiU's software is going to be. Its looking promising right now, and if things look great at launch then that will be a good sign, but it won't tell you how things are going to be over the long term. That's the real issue. I think a lot of it depends on how powerful the next Xbox is going to be. Apparently the PS4 is going to be about the same as the WiiU, so there's no problem there, but what if the next Xbox smokes both of them? Combine a super powered Xbox with the fact that it is going to hog up all the PC ports and it could end up getting the lion's share of software support.
Title: Re: Wii U
Post by: Caterkiller on June 27, 2011, 04:12:24 PM
The moment Wii got Soul Calibur Legends I had a feeling things would turn out like this. I was very confident about it the moment Dead Space hit.

If the 720 is a huge leap over the 360, some how it will get the least market share, it's just video game law.
Title: Re: Wii U
Post by: Ian Sane on June 27, 2011, 05:18:39 PM
Quote
Apparently the PS4 is going to be about the same as the WiiU, so there's no problem there, but what if the next Xbox smokes both of them? Combine a super powered Xbox with the fact that it is going to hog up all the PC ports and it could end up getting the lion's share of software support.

Third parties tend to ignore the oddball.  The Wii was the oddball and it was one in the WORST possible way because it was too deficient from a hardware perspective to have PS360 games ported to it.  But if the Xbox 720 smokes the PS4 and Wii U, it will be the oddball.  The average multiplatform console game will be designed with the majority of platforms in mind so they'll be made for the PS4 and Wii U and the Xbox 720 will get those same games which won't make use of its extra power.  Nintendo should be okay as long as THEY are not the oddball.
Title: Mark Rein Compliments WiiU
Post by: BlackNMild2k1 on June 27, 2011, 05:21:28 PM
Mark Rein Compliments WiiU
WiiU blushes like a shy little girl
http://www.next-gen.biz/features/epic-making-something-unreal?page=3 (http://www.next-gen.biz/features/epic-making-something-unreal?page=3)
Quote
EDGE: Did you make any assumptions about Nintendo’s new hardware before Wii U was announced? Did it tally?

Mark Rein: Oh, wow. A really sticky situation. We were in the enviable position of not having to make assumptions, let’s just say that. I’m pretty impressed with the Wii U. It looks like a great device and I think it’ll do really well.

That comment sounds like Nintendo made sure that Epic was in the loop from the beginning and possibly offering advice on what to include so that it would work with Unreal 3.0 and hopefully beyond.
Either way I hope this means BIG support from EPIC and everyone else using their middleware.
Title: Re: Wii U
Post by: Ceric on June 27, 2011, 05:28:40 PM
Mark Rein Compliments WiiU
WiiU blushes like a shy little girl
http://www.next-gen.biz/features/epic-making-something-unreal?page=3 (http://www.next-gen.biz/features/epic-making-something-unreal?page=3)
Quote
EDGE: Did you make any assumptions about Nintendo’s new hardware before Wii U was announced? Did it tally?

Mark Rein: Oh, wow. A really sticky situation. We were in the enviable position of not having to make assumptions, let’s just say that. I’m pretty impressed with the Wii U. It looks like a great device and I think it’ll do really well.

That comment sounds like Nintendo made sure that Epic was in the loop from the beginning and possibly offering advice on what to include so that it would work with Unreal 3.0 and hopefully beyond.
Either way I hope this means BIG support from EPIC and everyone else using their middleware.
I couldn't believe Nintendo not going to all the most used 3rd party engines of today and getting them in early this time if their serious.
Title: Re: Wii U
Post by: Stogi on June 27, 2011, 05:30:08 PM
Still, as a player, I don't care at all about exclusivity, I just want some pussy.

Fixed.

I got burned by the Wii.

Yeah, you should probably get that checked out.
Title: Re: Wii U
Post by: Chozo Ghost on June 27, 2011, 05:34:44 PM
Quote
Apparently the PS4 is going to be about the same as the WiiU, so there's no problem there, but what if the next Xbox smokes both of them? Combine a super powered Xbox with the fact that it is going to hog up all the PC ports and it could end up getting the lion's share of software support.

Third parties tend to ignore the oddball.  The Wii was the oddball and it was one in the WORST possible way because it was too deficient from a hardware perspective to have PS360 games ported to it.  But if the Xbox 720 smokes the PS4 and Wii U, it will be the oddball.  The average multiplatform console game will be designed with the majority of platforms in mind so they'll be made for the PS4 and Wii U and the Xbox 720 will get those same games which won't make use of its extra power.  Nintendo should be okay as long as THEY are not the oddball.

But in this case its a little different because of all the console the Xbox is the most PC like and since it is built by Microsoft it kinda shares a lot of the same stuff as Windows, so that makes porting games back and forth a lot easier. If the next Xbox is a beast compared to the competition it will only be an oddball in comparison to other consoles, but it would be the most similar to PCs. PC gaming has always been far ahead of consoles in terms of the technical specs and all that, so a game which starts out and is designed for the PC market would have to be downgraded in order to work on consoles. The thing about a super powerful xbox is that it becomes less of a downgrade to move the PC games over to it than it would be to bring them to the WiiU or PS4.

So in that sense the WiiU and PS4 are actually the oddball systems because they will be much more weaker relative to PC gaming, so porting games to these systems means much more cuts have to be made, and for that reason (combined with the fact its just easier to port to xbox anyway) many PC games probably won't get ported to them. They will just be on the PC and Xbox and that's it.
Title: Resident Evil WiiU!?
Post by: BlackNMild2k1 on June 27, 2011, 05:41:06 PM
Resident Evil WiiU... Coming Soon!?
Raccoon City Port incoming...?
http://www.computerandvideogames.com/309112/news/resident-evil-on-wii-u-id-love-to-do-it-says-kawata/ (http://www.computerandvideogames.com/309112/news/resident-evil-on-wii-u-id-love-to-do-it-says-kawata/)
Quote from: Masachika Kawata
"Whether or not we actually will develop a Resident Evil title for Wii U, we'll put that aside as obviously I don't know yet,"

"But for me personally, I'd love to do just that. It's a very, very interesting piece of hardware. Whenever I see new game machines and their new possibilities get into my head, the ideas just start flowing. I'd absolutely love to make a Resident Evil on it. I really love the idea of being able to play the game even if my wife or my kids come and steal the TV. That's great, brilliant."
Quote from: Kenji Matsuura
"As a game designer, when I see Wii U, my first thoughts are: 'Oh wow, I could do this or that, or what would happen if I try to make a game like X,Y or Z.' My motivation instantly goes through the roof and I want to try a lot of interesting new things. Nothing's been decided specifically for Resident Evil but it certainly would be interesting."


Hopefully it's Resident Evil 6 instead though.
Title: Re: Wii U
Post by: Chozo Ghost on June 27, 2011, 05:47:00 PM
Resident Evil is a single player franchise, so it would be perfectly suited for that new tablet controller thing. It would probably work great to use that to blast zombies. ;)
Title: Re: Wii U
Post by: Ian Sane on June 27, 2011, 05:50:11 PM
Quote
So in that sense the WiiU and PS4 are actually the oddball systems because they will be much more weaker relative to PC gaming, so porting games to these systems means much more cuts have to be made, and for that reason (combined with the fact its just easier to port to xbox anyway) many PC games probably won't get ported to them. They will just be on the PC and Xbox and that's it.

I get what you're saying and it could be concern.  However this gen it has been very common for PC games to be multiplatform releases with the HD consoles.  PC gamers complain that their games are being "consolized" and designed with the consoles in mind so realistically the PC version is a port of the console one.  What if that attitude remains?  I figure then, that the PS4 and Wii U will remain in consideration.  I mean they can make PC games that couldn't be done on the Xbox 360 now but they RARELY do so.  This gen they have no problem holding PC games back in terms of technology, in favour of the consoles.
Title: Ubisoft Quebec making AssCreedU
Post by: BlackNMild2k1 on June 27, 2011, 07:26:07 PM
Ubisoft Quebec making Assassin's Creed WiiU instead of the usual Montreal
They also find the WiiU to be interesting to develop for
http://nintendoeverything.com/68397/ (http://nintendoeverything.com/68397/)
Quote
“That hardware [Wii U] is interesting because, now it’s going to be in HD and wrapping that in with their control scheme – I’m curious to see where that goes.”
Quote
Just as a sidenote, Ubisoft Quebec is working on Assassin’s Creed Wii U. Ubisoft Montreal has been the main studio behind the franchise (and I assume that’s where Ashe comes from), though I do believe Quebec has chipped in a bit. From what I understand, Quebec is handling their first, true Assassin’s Creed on their own, so it should be interesting to see how the game turns out.
Title: Re: Wii U
Post by: Stogi on June 27, 2011, 07:54:32 PM
Ummm Montreal is in Quebec.
Title: Re: Wii U
Post by: mac<censored> on June 27, 2011, 08:01:24 PM
Ummm Montreal is in Quebec.

Nonetheless, "Ubisoft Quebec" and "Ubisoft Montreal" seem to be two different entities...

http://en.wikipedia.org/wiki/Ubisoft_Quebec
Title: Re: Wii U
Post by: Chozo Ghost on June 27, 2011, 09:48:45 PM
Ubisoft Quebec making Assassin's Creek

Is that somehow related to Dawson's Creek (http://en.wikipedia.org/wiki/Dawson%27s_creek)? ;)
Title: Re: Wii U
Post by: Guitar Smasher on June 27, 2011, 10:23:30 PM
Ummm Montreal is in Quebec.
But it's not in Quebec City.
Title: What Developers Think of Wii U
Post by: BlackNMild2k1 on June 28, 2011, 08:04:45 AM
What Developers Think of Wii U
http://www.eurogamer.net/articles/2011-06-27-what-developers-think-of-wii-u-article (http://www.eurogamer.net/articles/2011-06-27-what-developers-think-of-wii-u-article)
Quote
Frank Gibeau, president, EA Games:

We're big supporters of it. There's a lot of advances in processing and GPUs and also what's happening on the interface level and online, and we're very pleased Nintendo has come out with a machine that can do HD.

The controller is awesome. It's fantastic. I loved the golf ball on the ground. That was a great visual. Like Miyamoto said, it'll open up new ways to play games we haven't even discovered yet. We have to spend time with the hardware and start to bring designs over to see what works, how it works and what you can do.

You saw with Madden football, obviously there are lots of cool new things you can do, and with FIFA [it could control] the way you call plays. We are looking at the Battlefield experience to Wii U. Nothing specific to announce, but we've already started looking at how we're going to do that and what the features will be.

I believe it is [capable of reproducing PS3 and Xbox 360 visuals]. It certainly has the high-definition resolution. But it looks like it's definitely competitive. And it'll do some very unique things.

Danny Bilson, core games boss, THQ:

I loved it [when Nintendo presented the console to THQ]. I just thought, there's nothing but creative possibility. What can we do with that controller that'll give some unique experiences with our games, or how does it make some of our games we already have in development better?
[*snip*]

Brian Farrell [THQ CEO] said, 'I want to be there at launch this time. I don't want to come in late on this platform.' So we flew up the next week to Seattle and met with them. I took them through the first year of the launch of their Wii U and what we were making. They got really excited about what we were making. And then Darksiders II was a natural for it as a launch title because we were already tracking to around those time frames anyway. Metro is in there as well, and they wound up in the press conference. I thought we looked really good up there as far as quality goes.

Hiroyuki Kobayashi, producer, Devil May Cry 4, Dragon's Dogma, Capcom:

It's hard to know how the market is going to react. I think the potential is there. The fact that we now have a high definition system from Nintendo means that developers are now going to be interested in putting out games for that system. How it's going to play out though is anyone's guess.

Michel Ancel, creator of Rayman and Beyond Good & Evil, Ubisoft:

I think it's really cool because I just see opportunities. New things to do, fewer constraints, more freedom to surprise the player. That's why we make games. We want to surprise gamers, to make them say, ah, I can do that now without hundreds of buttons. There's the touch-screen, I can maybe handle my inventory or have an alternative visual. But at the same time you still have the two analogues so you can still control the game the way you like. You have choices. I like this idea of choices.

Nintendo, for some time, was more like, 'We have one direction, follow us.' Now it's more, 'We have all these directions, do what you need to do.' Making games is hard – if you have too much constraint on top of making games it's much more difficult. I think there is a big ambition behind [the Wii U] and we will follow Nintendo to succeed in this because we have the feeling that it's the right direction.

John Carmack, co-founder, id Software:

It's a perfectly valid target for our id Tech 5 development platform. It's going to be very interesting to see what the marketing uptake of the Wii U is. If they're able to convert a lot of their existing Wii customers that are not hardcore gamers, that don't have the other consoles, then yeah, I'd certainly be interested in moving our technology over there.

Motion control can't be tacked on to a lot of different types of games. You need a game designed for motion control. While local touch-screen is something practically any game could derive some value out of.
there is more at the link.

Here is a full list of Dev's who commented:
-Frank Gibeau (EA Exec)
-Danny Bilson (THQ Exec)
-Brian Farrell (THQ CEO)
-Todd Hollenshead (id CEO)
-Jason Leigh (Blue Castle)
-Dave Grossman (Telltale)
-Hiroyuki Kobayashi (Capcom, DMC4/DD)
-Michel Ancel (Ubisoft, Rayman/BG&E) [Not the quote you probably think it is.]
-David Jaffe (Eat Sleep Play)
-Greg Zeschuk (BioWare)
-Andrew Wilson (EA Sports)
-Ted Price (Insomniac)
-John Carmack (id)
Title: Re: Wii U
Post by: Adrock on June 28, 2011, 09:14:36 AM
Michel Ancel was pretty much dead on. I feel like this is the most sensible Nintendo has been with a console since SNES, where they just made hardware without any self-imposed limits (for its time). Considering the generally positive reaction WiiU, I sure hope Nintendo figures out the multiple tablet controller thing. With multiplayer experiences so important in terms of monetary and replay value, I think that will be key to how the console is viewed by consumers and developers alike.
Title: Re: Wii U
Post by: Caliban on June 28, 2011, 12:49:12 PM
John Carmack's approach (wait and see) is going to bite him in the ass. I don't think Rage is going to sell as much as they're hoping for, maybe an average of 1 million copies per system (ps3/360/pc) which in itself is quite good. By the time he realizes that the millions that bought the Call of Duty games on Wii have also moved on to the Wii U, nobody will care for Rage.

I for one am happy with THQ's decision. I will hold out on buying Darksiders 2 for any other system other than for the Wii U. In fact I'm going to hold out on many games just to get them for the Wii U.
Title: Re: Wii U
Post by: Ian Sane on June 28, 2011, 01:09:07 PM
Quote
Nintendo, for some time, was more like, 'We have one direction, follow us.' Now it's more, 'We have all these directions, do what you need to do.' Making games is hard – if you have too much constraint on top of making games it's much more difficult. I think there is a big ambition behind [the Wii U] and we will follow Nintendo to succeed in this because we have the feeling that it's the right direction.

This just sums up everything wrong with Nintendo for like the last 15 years.  It is a big deal for them to address it.
Title: Re: Wii U
Post by: Morari on June 28, 2011, 11:16:47 PM
First off, the 3D cannot be considered a hindrance, as it can be easily disabled at a hardware level.

So why does it exist then? It doesn't add anything, and turning it off improves your overall experience.

That's what I'm talking about. Why have touch screens and waggle controls when no one is really asking for it? Sure, there may be a handful of games that make great use of these features and absolutely could not exist without them. But really, is it worth sacrificing (or at the very least damaging) all of those other games that work with a more standard control device? I don't think it is.

These gimmicks are the equivalent of Nintendo standing in the corner jumping up and down, wailing their arms about. It gets everyone's attention, but quickly becomes annoying.
Title: Re: Wii U
Post by: NWR_insanolord on June 28, 2011, 11:40:22 PM
First off, the 3D cannot be considered a hindrance, as it can be easily disabled at a hardware level.

So why does it exist then? It doesn't add anything, and turning it off improves your overall experience.

Some people feel it does add something, and wouldn't want to turn it off.


Quote
That's what I'm talking about. Why have touch screens and waggle controls when no one is really asking for it? Sure, there may be a handful of games that make great use of these features and absolutely could not exist without them. But really, is it worth sacrificing (or at the very least damaging) all of those other games that work with a more standard control device? I don't think it is.

How are the extra features on the Wii U (or DS or 3DS) hurting those games? Those systems include the standard control device as well as the new methods. If a developer wants to, they can ignore all the new stuff and just use the traditional controls, like lots of them did on the DS. You have somewhat of a point with Wii, but with everything else you have to blame the developers for not supporting the controls that the system includes.
Title: Re: Wii U
Post by: Morari on June 29, 2011, 10:00:03 AM
Maybe I missed it, but I haven't seen any kind of standard control device with the WiiU... just some ugly tablet thing.

The extra cost and extra R&D time doesn't pan out. Again, I'm sure there will be a few games that make great use of the concepts introduced with the WiiU (just like there were a handful on the Wii and DS). Otherwise though, I think it's all going to be throw away features that at best add nothing to the game experience. It's not a concept worth building an entire system around. It didn't impress with the VMU and it didn't much impress with the NGC/GBA connectivity. Why should a bigger screen and some dumb touch controls change anything? It seems like if Nintendo wanted to do something like this, they should have just paired their existing handheld up with some supportive software. Everything is wireless now, so it wouldn't be the big debacle that it was with GBA link cables.

This is just a continuation of the Wii mentality (as stated right in the name). Nintendo will probably get plenty of third party ports because they now have the hardware power, but other than that I don't see that anything has really changed since the Wii. Nintendo should have released a sister console to the GameCube instead. :P
Title: Re: Wii U
Post by: NWR_insanolord on June 29, 2011, 10:05:54 AM
The "ugly tablet thing" has all the buttons and sticks that any other controller has. There's no reason a developer can't ignore the screen if they want to. Like I said, this is basically a console version of the DS, and there are tons of DS titles that don't include any controls beyond the buttons.
Title: Re: Wii U
Post by: Ceric on June 29, 2011, 10:07:45 AM
I do have to say its a shame the uMote isn't multi-touch.
Title: Re: Wii U
Post by: NWR_insanolord on June 29, 2011, 10:14:52 AM
In my experience as someone who's spent a lot of time with iPhone and iPad games, multitouch is only useful in gaming in very specific circumstances, especially since the Wii U has physical buttons and sticks, negating the need for using the touch screen for those, the main reason any iPhone game needs the multitouch.
Title: Re: Wii U
Post by: Ian Sane on June 29, 2011, 12:19:52 PM
Quote
Why have touch screens and waggle controls when no one is really asking for it?

Based on the huge sales figures for the DS and Wii I think it is pretty clear that gimmicky doodads attract rubes like flies to honey.  It is annoying for me but it gets that casual non-gamer dollar.  One thing that is good about the Wii U is that it uses the DS approach where the useless gimmick is merely an addition to a what would otherwise be a standard videogame system.  The thing that absolutely sucked about the Wii was that it was nothing but a gimmick.  It had no significant hardware upgrade over the Gamecube and the normal controls were optional.  So every game had waggle shoehorned into it because of a lack of buttons and the gimmick was all the system had going for it.  Take it away and every Wii game could have easily been made for the Gamecube.  Take away the touchscreen and the mic from the DS and you still would have had a good follow-up to the GBA.  Without it's gimmick the Wii wouldn't be able to distinguish itself from the Gamecube at all.
 
The Wii U is an actual follow up that also has a bunch of gimmicky bullshit.  But the normal console is still there so games designed for an audience that is not interested in those gimmicks can still be made.
 
My concern is that Nintendo themselves will shoehorn useless bullshit into their games and make them inferior.  Super Mario Galaxy would be better without those stupid broken manta ray levels, DKC Returns is ruined by waggle and Phantom Hourglass is an outright shitty game because of stupid touchscreen controls.  The problem with the Wii U is that Nintendo can take a good game and ruin it because they'll feel the need to "prove" the touchscreen concept.  3D is probably the best gimmick they've come up with because it is has so little substance it actually can't ruin a game.
Title: Re: Wii U
Post by: Adrock on June 29, 2011, 12:45:45 PM
"Useless gimmicks" are making Nintendo loads of money. Your bitching makes Nintendo no money. I wouldn't make games for you either.
Title: Re: Wii U
Post by: BlackNMild2k1 on June 29, 2011, 12:46:54 PM
http://www.eurogamer.net/articles/2011-06-29-why-core-gamers-will-accept-wii-u
Title: Re: Wii U
Post by: Ceric on June 29, 2011, 12:48:22 PM
In my experience as someone who's spent a lot of time with iPhone and iPad games, multitouch is only useful in gaming in very specific circumstances, especially since the Wii U has physical buttons and sticks, negating the need for using the touch screen for those, the main reason any iPhone game needs the multitouch.
I was thinking about how large its could easily make for a one handed keyboard on the screen.  On those you have to shift the letters so it be 2 button presses or doing something like a keyboard.  With the extra real estate you can actually manage touching multiple things for controls and and like where the DS line is to small and I would also Argue any phone except for maybe and Dells huge one.
Title: Re: Wii U
Post by: Morari on June 29, 2011, 01:24:39 PM
The "ugly tablet thing" has all the buttons and sticks that any other controller has.

That doesn't mean it'll act like on. Shape and ergonomics play a very large role in my enjoyment of video games. I can't say the Upad appears to have anything resembling a comfortable design... not for traditional games at least. The Wavebird was pretty comfortable, even if it could have been standardized a bit by negating the misaligned face buttons and adding a second shoulder button.

Then again, maybe ergonomics and comfort doesn't matter to most people... after all, plenty of people are still using the same ten-year-old Dual Shock crap. And no one seems to mind pecking at inaccurate touchscreens on their overpriced cell phones.
Title: Re: Wii U
Post by: crashnnburn on June 29, 2011, 01:37:50 PM
Ok Morari and the rest of you complaining, I understand your point with DS and Wii and the rest of the systems you may have. But how can you all, that haven't even held the damn controller bitch about it? Quit complaining until you guys have tried it which is a year from now at the least.
Title: Re: Wii U
Post by: Chozo Ghost on June 29, 2011, 02:03:04 PM
Take away the touchscreen and the mic from the DS and you still would have had a good follow-up to the GBA.

Take away the touchscreen and mic from the DS and you're left with essentially a GBA SP with two screens. It would not have been a good follow-up to the GBA. Its the touch screen which makes the DS what it is and without that I think its very likely the PSP would have been the number one handheld. Graphically speaking the DS wasn't enough of an improvement over the GBA to really set itself apart, so without the touchscreen what is there?

I strongly disagree that it was a "useless gimmick" because many games on the DS benefited from touchscreen input, and there are many games which couldn't have been done at all without that. Waggle may be a gimmick, but the touchscreen offers legitimate gaming benefits at times.
Title: Re: Wii U
Post by: NWR_insanolord on June 29, 2011, 02:07:25 PM
The people on this site who were at E3 and actually held it and played with it didn't seem to have any problem with the ergonomics of it. Everyone commented on how surprisingly light it was and that it was a lot more comfortable than it looked.
Title: Re: Wii U
Post by: Caterkiller on June 29, 2011, 02:13:26 PM
Quote
"Regarding Zelda HD, Japanese developers said that it could not be replicated on other machines," Iwata said.

Now that just can't be true can it? That would be pretty cool if it turned out to be true but I can't say either way. A Zelda game looking like that would be amazing, but chances are when the game is actually made it wont look as good as that.
Title: Re: Wii U
Post by: Ceric on June 29, 2011, 03:02:35 PM
Quote
"Regarding Zelda HD, Japanese developers said that it could not be replicated on other machines," Iwata said.

Now that just can't be true can it? That would be pretty cool if it turned out to be true but I can't say either way. A Zelda game looking like that would be amazing, but chances are when the game is actually made it wont look as good as that.
If History hold it will be Cel-Shaded and adorn with Children and a weird "Fairy"
Title: Re: Wii U
Post by: BlackNMild2k1 on June 29, 2011, 05:07:01 PM

I typed this post 3hrs and 25 minutes ago and never hit the post button.
http://www.eurogamer.net/articles/2011-06-29-why-core-gamers-will-accept-wii-u (http://www.eurogamer.net/articles/2011-06-29-why-core-gamers-will-accept-wii-u)

Why core gamers will accept Wii U
Comments from Iwata
Quote
"Wii was not accepted by core gamers because they did not want to abandon their preferred control approach," he said, as reported by Andriasang.

"Additionally, Wii did not use HD because HD cost performance at the time was low. Wii U makes it easier to use conventional controls. Also, the Wii U controller is not as big or heavy as it looks."

"Regarding Zelda HD, Japanese developers said that it could not be replicated on other machines," Iwata said.

It was made in a relatively short period, so Iwata feels that HD development will not be a problem.

Everyone that has held the controller has said it comfortable. And if there is one thing Nintendo knows, it's how to make a controller that is comfortable to hold and easy to use (I liked the N64 controller even if it was a little awkward to use the d-pad and while holding the middle grip). So let's just ignore everything that has been said by everyone that has actually held and used the controller so far and then complain about how it doesn't "look" like it's comfortable.
Title: Re: Wii U
Post by: Ian Sane on June 29, 2011, 05:09:36 PM
Quote
Take away the touchscreen and mic from the DS and you're left with essentially a GBA SP with two screens.

I don't remember the GBA being capable of N64 level polygons.  The hardware boost was as signicifant as any typical console generation.  That alone would have sufficient.  I don't care for Metroid Prime Hunters but do you think you could make a 3D game like that for the GBA?
 
Quote

 "Useless gimmicks" are making Nintendo loads of money. Your bitching makes Nintendo no money. I wouldn't make games for you either. 

Nintendo doesn't make much money off of me anymore but it's entirely because they stopped making games for me.  I was the loyal customer and they hung me out to dry.  I put up with a lot of their incompetent bullshit before they told me to take a hike.  They turned on me before I turned on them.  What you're basically saying is that if a company pisses off their loyal customers, they should just tell those customers to go **** themselves and go after someone else who won't complain.
 
What I want are great games with responsive and accurate controls.  It's a gimmick if it sucks.  Make the game control like a dream and it isn't a gimmick.  When I declare something a gimmick, I'm saying that in personal experience the feature adds virtually nothing to the game at best and at worst hurts the game.  I didn't consider polygons a gimmick, or the analog stick a gimmick or online play a gimmick.  I didn't **** on those ideas when they were new because they proved themselves early on.
 
This isn't even new.  The DS already did the touchscreen thing.  So if I wasn't wowed by the DS's touchscreen why would this be any different?  If Nintendo had all these awesome ideas for it, isn't it likely they would have done them already on the DS?  Why would they hold back on anything like that?  Any cynicism towards Skyward Sword is the same logic.  If Nintendo was going to do something truly worthwhile with motion control, why would it take until likely the last Wii game to accomplish it?  Surely they would have come up with something years ago.  Nintendo nailed the analog stick in the FIRST GAME THEY USED IT IN!  First attempt to do a sidescrolling game?  Nailed it.  First attempt to use polygons?  Nailed it.  First attempt to do a full 3D game?  Nailed it.  First attempt to bring any of their 2D franchises into 3D?  Nailed it with Mario, Zelda AND Metroid!  When Nintendo hits on a truly awesome concept they get it right the first time.  They don't **** around for five years with half-baked efforts and then suddenly nail it.
Title: Re: Wii U
Post by: Ceric on June 29, 2011, 05:09:44 PM
I just wish they let use play with WiiU in Club Nintendo type way or something before the release date.  I personally have that tour going at least 3 months before release.
Title: Re: Wii U
Post by: ThePerm on June 29, 2011, 05:13:36 PM
Yeah, Wii U may be perfectly capable of a realistic Zelda, but Nintendo will probably go with a super pixel art version for the style. Fans will bitch and complain, in the long run you'll look at that game lovingly as one of the best ones.
Title: Re: Wii U
Post by: Ceric on June 29, 2011, 05:43:52 PM
Yeah, Wii U may be perfectly capable of a realistic Zelda, but Nintendo will probably go with a super pixel art version for the style. Fans will bitch and complain, in the long run you'll look at that game lovingly as one of the best ones.
Wouldn't that make Skyward Sword TP:MM lol
Title: Re: Wii U
Post by: Chozo Ghost on June 29, 2011, 05:49:07 PM
"Useless gimmicks" are making Nintendo loads of money. Your bitching makes Nintendo no money. I wouldn't make games for you either.

I agree with Ian on this one. I don't know how long Ian has been a Nintendo fan, but I've been one since I was around 7 or 8 back when the NES came out, so why shouldn't my opinion matter? I don't know how long you've been a Nintendo fan either, but I seriously doubt you've been one longer than I have just because I started being one at about the time when people outside of Japan began to become aware Nintendo even existed.

The reason why what Ian and me and anyone who has been a Nintendo fan for a long time matters is because we aren't finnicky the way casual gamers are. We've been on board all this time so now Nintendo decides to throw us away to cater for casual gamers who aren't going to have any loyalty? That's like having a loyal pet dog for 10 years but then throwing it out and getting a cat. Why would any company want to sacrifice loyal fans in exchange for someone who will betray them at the turn of the hat?

Next generation Nintendo is going to lose a large chunk of the casual market to Sony and Microsoft. The reason why this is guaranteed to happen is because Nintendo has so much of that market right now that there is no where for it to go but down. Kinect and Move are already having some effect as we speak. Nintendo is going to need to rely on its loyal fanbase again, but after getting shat on over the last 6 years maybe we won't come back and if we don't it will only be Nintendo's fault for having stabbed us in the back just so they could win over a market that doesn't even give a crap.
Title: Re: Wii U
Post by: Ceric on June 29, 2011, 05:53:06 PM
...
Why would any company want to sacrifice loyal fans in exchange for someone who will betray them at the turn of the hat?
...
Because NoA said it be a good idea?
Title: Re: Wii U
Post by: Stogi on June 29, 2011, 06:43:26 PM
I thought of a great new game for the Wii U.

You buy a **** ton of Wii U's at launch as well as a bouquet of adorable puppies. Next, drive up to a strangers house and ring the door bell holding one of each. It is very important that you make sure they can see your car. Now ask them which they would rather have. When they tell you, give them nothing and get in your puppy filled, Wii U saturated car and drive off.
Title: Re: Wii U
Post by: Chozo Ghost on June 29, 2011, 07:19:58 PM
I thought of a great new game for the Wii U.

You buy a **** ton of Wii U's at launch as well as a bouquet of adorable puppies. Next, drive up to a strangers house and ring the door bell holding one of each. It is very important that you make sure they can see your car. Now ask them which they would rather have. When they tell you, give them nothing and get in your puppy filled, Wii U saturated car and drive off.

You'd have to be rich because Wii Us aren't going to be cheap, and at launch there will probably be shortages. You would probably have to pay much higher than the MSRP in order to get a lot of them.
Title: Re: Wii U
Post by: Adrock on June 29, 2011, 08:15:23 PM
Nintendo doesn't make much money off of me anymore but it's entirely because they stopped making games for me.  I was the loyal customer and they hung me out to dry.  I put up with a lot of their incompetent bullshit before they told me to take a hike.  They turned on me before I turned on them.  What you're basically saying is that if a company pisses off their loyal customers, they should just tell those customers to go **** themselves and go after someone else who won't complain.
What I'm saying is that you'll never be happy no matter what Nintendo does. You're in the minority of a minority of Nintendo fans who feel personally slighted. Everyone else realizes that Nintendo hit all of their big franchises on the Wii minus Star Fox and F-Zero. They just happened to appeal to casual gamers as well. That's why I don't buy this "Nintendo hung me out to dry" nonsense. Nintendo still releases all of these games we're accustomed to getting. They didn't stop making core games, YOU decided they weren't good enough or that you didn't get enough of them. That's YOUR problem. So, you don't like motion controls. Understood. GET THE **** OVER IT. There are plenty of people who like them and they're not all casual gamers. They're just people who like core and casual games and don't have a ridiculous checklist of prerequisites for fun like you do. You want Nintendo to shower you with all of their attention. Well, guess what, pal? YOU'RE NOT THE ONLY ONE WHO MATTERS. There's no pleasing people like you because you'll always want more than Nintendo is capable of providing. You want to stuff Nintendo into a box that they're never going to fit in. You want them to be a company they're never going to be like. You have this sense of entitlement that is absolutely exhausting. If Nintendo doesn't cater to you, one person, specifically, you're devastated beyond all reason.
Title: Re: Wii U
Post by: Stogi on June 29, 2011, 10:07:43 PM
I thought of a great new game for the Wii U.

You buy a **** ton of Wii U's at launch as well as a bouquet of adorable puppies. Next, drive up to a strangers house and ring the door bell holding one of each. It is very important that you make sure they can see your car. Now ask them which they would rather have. When they tell you, give them nothing and get in your puppy filled, Wii U saturated car and drive off.

You'd have to be rich because Wii Us aren't going to be cheap, and at launch there will probably be shortages. You would probably have to pay much higher than the MSRP in order to get a lot of them.

Yes, diving into the logistics is an awesome idea.
Title: Re: Wii U
Post by: NWR_insanolord on June 30, 2011, 06:40:58 AM
Nintendo hit all of their big franchises on the Wii minus Star Fox and F-Zero.

PIKMIN!!!
Title: Re: Wii U
Post by: Morari on June 30, 2011, 10:32:21 AM
Nintendo still releases all of these games we're accustomed to getting.

Nintendo still rehashes all those games we're used to getting. It's boarding on lip service at this point.
Title: Re: Wii U
Post by: crashnnburn on June 30, 2011, 11:17:08 AM
Nintendo doesn't make much money off of me anymore but it's entirely because they stopped making games for me.  I was the loyal customer and they hung me out to dry.  I put up with a lot of their incompetent bullshit before they told me to take a hike.  They turned on me before I turned on them.  What you're basically saying is that if a company pisses off their loyal customers, they should just tell those customers to go **** themselves and go after someone else who won't complain.
What I'm saying is that you'll never be happy no matter what Nintendo does. You're in the minority of a minority of Nintendo fans who feel personally slighted. Everyone else realizes that Nintendo hit all of their big franchises on the Wii minus Star Fox and F-Zero. They just happened to appeal to casual gamers as well. That's why I don't buy this "Nintendo hung me out to dry" nonsense. Nintendo still releases all of these games we're accustomed to getting. They didn't stop making core games, YOU decided they weren't good enough or that you didn't get enough of them. That's YOUR problem. So, you don't like motion controls. Understood. GET THE **** OVER IT. There are plenty of people who like them and they're not all casual gamers. They're just people who like core and casual games and don't have a ridiculous checklist of prerequisites for fun like you do. You want Nintendo to shower you with all of their attention. Well, guess what, pal? YOU'RE NOT THE ONLY ONE WHO MATTERS. There's no pleasing people like you because you'll always want more than Nintendo is capable of providing. You want to stuff Nintendo into a box that they're never going to fit in. You want them to be a company they're never going to be like. You have this sense of entitlement that is absolutely exhausting. If Nintendo doesn't cater to you, one person, specifically, you're devastated beyond all reason.

Nicely Put!!
Title: Re: Wii U
Post by: Ceric on June 30, 2011, 11:18:55 AM
Nintendo hit all of their big franchises on the Wii minus Star Fox and F-Zero.

PIKMIN!!!
Probably counting New Play controls.
Title: Re: Wii U
Post by: NWR_insanolord on June 30, 2011, 11:35:27 AM
1. Those don't count.
2. They didn't even bring both of those to America. I had to import the second.

I was importing games that Europe got but NOA refused to release before it was cool.
Title: Re: Wii U
Post by: Adrock on June 30, 2011, 11:35:45 AM
I removed Pikmin because the sentence sounded better without it and I felt I got the point across.
Title: Re: Wii U
Post by: NWR_insanolord on June 30, 2011, 11:37:02 AM
Nothing is ever made better by removing Pikmin.
Title: Re: Wii U
Post by: marty on June 30, 2011, 11:52:42 AM
Nintendo doesn't make much money off of me anymore but it's entirely because they stopped making games for me.  I was the loyal customer and they hung me out to dry.  I put up with a lot of their incompetent bullshit before they told me to take a hike.  They turned on me before I turned on them.  What you're basically saying is that if a company pisses off their loyal customers, they should just tell those customers to go **** themselves and go after someone else who won't complain.
What I'm saying is that you'll never be happy no matter what Nintendo does. You're in the minority of a minority of Nintendo fans who feel personally slighted. Everyone else realizes that Nintendo hit all of their big franchises on the Wii minus Star Fox and F-Zero. They just happened to appeal to casual gamers as well. That's why I don't buy this "Nintendo hung me out to dry" nonsense. Nintendo still releases all of these games we're accustomed to getting. They didn't stop making core games, YOU decided they weren't good enough or that you didn't get enough of them. That's YOUR problem. So, you don't like motion controls. Understood. GET THE **** OVER IT. There are plenty of people who like them and they're not all casual gamers. They're just people who like core and casual games and don't have a ridiculous checklist of prerequisites for fun like you do. You want Nintendo to shower you with all of their attention. Well, guess what, pal? YOU'RE NOT THE ONLY ONE WHO MATTERS. There's no pleasing people like you because you'll always want more than Nintendo is capable of providing. You want to stuff Nintendo into a box that they're never going to fit in. You want them to be a company they're never going to be like. You have this sense of entitlement that is absolutely exhausting. If Nintendo doesn't cater to you, one person, specifically, you're devastated beyond all reason.
The above is a ridiculous statement.
Title: Re: Wii U
Post by: Ceric on June 30, 2011, 11:54:02 AM
...
I was importing games that Europe got but NOA refused to release before it was cool.
Add sunglasses smiley and that should be your new title.  Or add Sunglasses to Pyro Simpson.
Title: Re: Wii U
Post by: nickmitch on June 30, 2011, 03:36:36 PM
Nothing is ever made better by removing Pikmin.

Much like the Wii's lineup.
Title: Re: Wii U
Post by: Mop it up on June 30, 2011, 06:02:45 PM
I LOVE the N64 controller. Going back to it, the analog is not as precise as today's controllers, but after a couple of hours with it I'd get back in the swing of things.
It's one of my favourite controllers as well, though I would argue that its stick is more precise than current sticks. The reason is because it has more resistance, which makes it easier to move it slightly and subtly. Unfortunately, this increase in resistance is also the reason the stick wears down, but that issue can be easily fixed by applying some ceramic grease to the gears inside.

The people on this site who were at E3 and actually held it and played with it didn't seem to have any problem with the ergonomics of it. Everyone commented on how surprisingly light it was and that it was a lot more comfortable than it looked.
Some people think the DS Lite is comfortable to hold. Everyone has a different threshold for comfort, so such accounts don't mean very much.
Title: Re: Wii U
Post by: Adrock on June 30, 2011, 06:18:47 PM
I think his point is that A LOT of people used the Wii U controller at E3 and the general consensus was that it was quite comfortable. So, while everyone has a different threshold for comfort, the fact that so many people gave the new controller positive feedback does bode well for it. Nothing concrete because there's no way to objectively make this claim, but a good sign nonetheless.
Title: Re: Wii U
Post by: Morari on July 01, 2011, 02:23:30 AM
I hear a lot of people think Britney Spears makes great music also...
Title: Re: Wii U
Post by: Oblivion on July 01, 2011, 02:59:53 AM
I hear a lot of people think Britney Spears makes great music also...

You mean idiots who are all 16 year old girls? These people who played with the controller are industry journalists. You weren't there. They were. So they immediately know more about it than you do. I know, you and your infinite wisdom is hard to compete with sometimes.
Title: Re: Wii U
Post by: Ceric on July 01, 2011, 09:19:53 AM
I think his point is that A LOT of people used the Wii U controller at E3 and the general consensus was that it was quite comfortable. So, while everyone has a different threshold for comfort, the fact that so many people gave the new controller positive feedback does bode well for it. Nothing concrete because there's no way to objectively make this claim, but a good sign nonetheless.
Yeah, I've moved off the controllers ergonomics mainly because its been almost universally liked except for getting to the Z triggers.
Title: Re: Wii U
Post by: Morari on July 01, 2011, 10:34:47 AM
I hear a lot of people think Britney Spears makes great music also...

You mean idiots who are all 16 year old girls? These people who played with the controller are industry journalists. You weren't there. They were. So they immediately know more about it than you do. I know, you and your infinite wisdom is hard to compete with sometimes.

A quick search will reveal the following:
Britney Spears - Hold it Against Me (Four out of five stars from Rolling Stone Magazine)
Britney Spears - Femme Fatale (Four out of five stars from Rolling Stone Magazine)

Maybe I was misinformed, but I didn't think Rolling Stone hired sixteen year old girls to write their album reviews. In fact, I always thought they had a fairly well-known reputation for being elitist hipsters and complete snobs... though highly paid industry journalists nonetheless.

Maybe it's just a fallacy I have. I come to my own conclusion on all things, based on the information presented, and taken into context with my own personal experience. If I relied solely on the word and opinions of others, I'd be a very different person when it came to politics and religion.
Title: Re: Wii U
Post by: Stogi on July 01, 2011, 11:13:50 AM
Rolling Stone's quality has severely dropped in the past 20 years. Their legendary status is all but discredited at this point and any journalistic value they have is simply exposing artists rather than reviewing their work.
Title: Re: Wii U
Post by: mac<censored> on July 01, 2011, 03:13:25 PM
Maybe it's just a fallacy I have. I come to my own conclusion on all things, based on the information presented, and taken into context with my own personal experience. If I relied solely on the word and opinions of others, I'd be a very different person when it came to politics and religion.

The problem is when you "come to your own conclusion" even when you have almost no information -- and then stubbornly defend that position as if it were rock-solid...
Title: Re: Wii U
Post by: crashnnburn on July 02, 2011, 12:21:05 AM
Wow I wish NWR would add likes and dislikes so I can feel the gratification of seeing Morari's comments in the negative thousands. It ticks me off seeing someone being so closed minded, negative and portraying the feeling that every comment they write is the pure truth and no way around it.

Person: Hey Morari, look, the sky is kinda greenish.
Morari: (sarcastic laugh) Stupid, the sky can ONLY be blue.
Person: No but look, if you see it from this an...
Morari: SHUT UP! I said it's blue, and that's it. I don't care for your stupid thoughts!

Opinions are opinions, but being a stubborn person is different.
Title: Re: Wii U
Post by: Morari on July 02, 2011, 02:53:53 AM
The problem is when you "come to your own conclusion" even when you have almost no information -- and then stubbornly defend that position as if it were rock-solid...

I have as much information as anyone else at this point. Would you rather I be giddy about the whole thing and blindly love whatever Nintendo does? Is that what commercials are teaching your generation?
Title: Re: Wii U
Post by: Oblivion on July 02, 2011, 03:31:47 AM
Don't be an idiot. You KNOW we'd rather have you neutral. Or at least "wait an see."
Title: Re: Wii U
Post by: Ceric on July 02, 2011, 07:18:20 AM
The problem is when you "come to your own conclusion" even when you have almost no information -- and then stubbornly defend that position as if it were rock-solid...

I have as much information as anyone else at this point. Would you rather I be giddy about the whole thing and blindly love whatever Nintendo does? Is that what commercials are teaching your generation?
They don't but, they really should be because that would be the Holy Grail in some markets.
Title: Re: Wii U
Post by: Adrock on July 02, 2011, 07:58:28 AM
Dear BlackNMild2k1,

Post more Wii U news and rumors so we have something to talk about instead of the nature of subjectivity vs objectivity (again). Please and thank you.

Sincerely,
Everyone
Title: Re: Wii U
Post by: Ceric on July 02, 2011, 08:35:00 AM
We could talk about possible WiiU warnings like:

Warning: uMote is not a freesbie.  Please do not Pass.
Warning: uMote will not let you see under other users clothes. Despite what the Internet Says.
Warning: WiiU is not a Wii or Wii Accessory.
Title: Re: Wii U
Post by: mac<censored> on July 02, 2011, 09:21:31 AM
The problem is when you "come to your own conclusion" even when you have almost no information -- and then stubbornly defend that position as if it were rock-solid...

I have as much information as anyone else at this point.

You certainly have less than the people who have used the controller...
Title: Bethesda developing for WiiU?
Post by: BlackNMild2k1 on July 02, 2011, 01:37:12 PM
Bethesda to bring Skyrim, Rage & Prey 2 to WiiU!?
Skyrim look spretty damn good, so let's hope so.
http://www.computerandvideogames.com/309811/news/bethesda-will-support-wii-u-if-its-powerful-enough/ (http://www.computerandvideogames.com/309811/news/bethesda-will-support-wii-u-if-its-powerful-enough/)
Quote from: Bethesda Marketing VP Pete Hines
"Our motto has always been: We want to make our games available to the widest audience possible on whatever platforms that will support the game,"

"So to whatever extent new consoles fit with the kind of games we are making and support them technologically, we would certainly do that."

"The Wii wasn't even an option - we would have to make wholesale changes to the games we were making on Xbox 360, PS3 and PC to make them work on Wii."

"I honestly know nothing about the tech specs of the new platforms and whether or not they are a good fit for what we are making with say Rage and Skyrim and Prey 2,"

"If they are a good fit for the kind of games we are making then absolutely, we would look to put them out for those. But beyond that I can't get into specifics."

Sounds kinda like a non confirmation that they are already porting the titles to me.
When are any of those 3 titles supposed to release BTW?



Wii U's corner cutting could keep core away
CVG Opinion: Nintendo's half-baked approach could prove tricky, reckons Tom Pakinkis... will Ian Sane everyone else agree?
Quote
But there's still an itching, worrying feeling in my chest that Nintendo's not quite going all-in to reclaim the core audience, and - shudder - it might even be cutting some corners.

As far as I'm concerned, for hardcore gamers Wii U could easily end up being seen as a console of half measures, a machine that makes an effort but doesn't quite deliver a five star package. I'm worried it'll end up an amalgamation of 'almosts' that falls just short of the luxury we've come to expect from the top end machines like the PlayStation 3 and Xbox 360.

-Soon after E3 came to a close, more issues started to emerge as well. Wouldn't it be great to get involved in some split-screen FPS multiplayer with those Wii U controllers on something like Battlefield 3? Having a full map between the sticks (sorry, nubs) at all times for guiding air strikes?

The good news is that once Battlefield 3 arrives on the Wii U, you'll more than likely be able to do just that. The bad news? You're going to have to gingerly offer your mate a Wii-mote and hope he understands.-

[BNM Summary of Article]
1. No HD screen on uMote (controller would only cost that much more and make #3 more of an issue)
2. 3DS Analog Sliders instead of Analog Sticks (I heard they were different than 3DS, but functional)
3. No confirmation of multiple uMotes on one system (this gets me the most right now)
4. No Bluray or DVD playback (hopefully available in the eShop)
5. Ambiguity of statements regarding the Online Plans (they aren't ready to reveal it yet..... be patient)
6. Streaming to the controller only while in the same room (Iwata already stated that you could do it from a different room, you just can't go too far)

Dear BlackNMild2k1,

Post more Wii U news and rumors so we have something to talk about instead of the nature of subjectivity vs objectivity (again). Please and thank you.

Sincerely,
Everyone

Don't forget to support the troops ;)
<-------------------------------
Title: Re: Wii U
Post by: Morari on July 02, 2011, 01:39:03 PM
Don't be an idiot. You KNOW we'd rather have you neutral. Or at least "wait an see."

I would argue that I am neutral at this point. I just have some strong reservations. Reservations that I think everyone should have, given how the Wii's controls turned out. It doesn't help that Nintendo has shown absolutely nothing to really win anyone over to their VMU way of thinking.
Title: Re: Wii U
Post by: Ceric on July 02, 2011, 03:02:34 PM
...
Don't forget to support the troops ;)
<-------------------------------
With Crack?
Title: Re: Wii U
Post by: apdude on July 02, 2011, 05:50:01 PM
We could talk about possible WiiU warnings like:

Warning: uMote is not a freesbie.  Please do not Pass.
Warning: uMote will not let you see under other users clothes. Despite what the Internet Says.
Warning: WiiU is not a Wii or Wii Accessory.

You missed one. 
 
Warning: The UMote can't be used as a Balance Board even if it's big enough to stand on.
Title: Re: Wii U
Post by: BlackNMild2k1 on July 02, 2011, 08:14:08 PM
Nintendo Wii U Is 'Slam Dunk' for id Tech 5 Games
Carmack: I think they probably made a fairly intelligent decision with the Wii U
http://www.industrygamers.com/news/nintendo-wii-u-is-slam-dunk-for-id-tech-5-games-says-john-carmack/ (http://www.industrygamers.com/news/nintendo-wii-u-is-slam-dunk-for-id-tech-5-games-says-john-carmack/)
Quote
"It should be a slam dunk to move over to Tech 5 games on there. We haven’t had that discussion yet as a company, but it seems technically like it’s a valid target, so I’m always happy to go ahead and get a new box in and see what it takes to bring it up and see the pros and cons of the choices they made. I think they probably made a fairly intelligent decision with the Wii U,"

"I think there may be more good uses of that [Wii U tablet] than [there are for] the current generation with Kinect and Move... there’s clearly a subset of games for which things like that are appropriate for,"
"We’ve been going on with how can we use those types of motion things with Rage and it’s hard to take a game that’s fundamentally designed around a controller and get value out of doing some of those other things, while adding extra touch interfaces there, that seems like something that almost every game could make some use of without it being just like, 'Oh, we have to do something like this.' Because if you remember, when the DS came out, there was a lot of talk about how, ‘Isn’t this going to be just a gimmick?’ But really it did turn out to be quite a good interface to build on."


Other WiiU news
http://www.eurogamer.net/articles/2011-07-01-wii-u-nintendo-kept-own-devs-in-dark (http://www.eurogamer.net/articles/2011-07-01-wii-u-nintendo-kept-own-devs-in-dark)


http://www.videogamer.com/news/is_activision_hinting_at_call_of_duty_for_wii_u.html (http://www.videogamer.com/news/is_activision_hinting_at_call_of_duty_for_wii_u.html)
Title: Re: Wii U
Post by: Adrock on July 02, 2011, 08:49:10 PM
[BNM Summary of Article]
1. No HD screen on uMote (controller would only cost that much more and make #3 more of an issue)
2. 3DS Analog Sliders instead of Analog Sticks (I heard they were different than 3DS, but functional)
3. No confirmation of multiple uMotes on one system (this gets me the most right now)
4. No Bluray or DVD playback (hopefully available in the eShop)
5. Ambiguity of statements regarding the Online Plans (they aren't ready to reveal it yet..... be patient)
6. Streaming to the controller only while in the same room (Iwata already stated that you could do it from a different room, you just can't go too far)
The only thing above I can see as legitimately cutting corners is the multiple tablet controller thing. Nintendo's comments on this have been vague/borderline contradictory. The gist I get from Iwata's comments are that the technology is capable of handling more than one, but they're not sure if they're going to include it. Seriously, it's the main thing that separates WiiU from the competition. Besides 1st party titles, it could be the reason to buy WiiU. More importantly, it could be the reason to get the WiiU version of a game.

I'm not at all bothered by the lack of HD screens on the controller. Currently, some high end smartphones are around qHD quality (960X540 pixels in 16:9) which, according to wikipedia, is 1/4 full HD 1080P frame, 3/4 full HD 720P frame. I've read estimates of 854×480 (approximately 16:9) and that it shouldn't look terrible on a 6 inch screen. Having only seen the controller in action through video, the streaming looked smooth and lag-free which is what excites me the most about it.

I got a chance to put some time into playing the 3DS last night at a friend's house and I played through the Deku Tree in Ocarina of Time 3D. I like the analog slider and while I've read that the sliders on the tablet controller are closer to the nunchuck's analog sticks, I kind of feel like I'd rather just have analog sticks. Still, I don't see this as "cutting corners" because it's more of a design choice than anything. The sliders probably cost just as much as analog sticks. Just seems like Nintendo is trying to keep the face of the controller as flat as possible.

I can live with streaming to the controller in the same room (I don't see myself needing to do otherwise currently) and with no DVD/Blu-Ray playback though I would buy an eshop app if it became available for convenience. I don't mind the lack of info on their online plans because it's still about a year away and 3rd parties have been pretty positive about what they've seen/heard so that's good enough for me for the time being.
Quote
"I think there may be more good uses of that [Wii U tablet] than [there are for] the current generation with Kinect and Move... there’s clearly a subset of games for which things like that are appropriate for," he said. "We’ve been going on with how can we use those types of motion things with Rage and it’s hard to take a game that’s fundamentally designed around a controller and get value out of doing some of those other things, while adding extra touch interfaces there, that seems like something that almost every game could make some use of without it being just like, 'Oh, we have to do something like this.' Because if you remember, when the DS came out, there was a lot of talk about how, ‘Isn’t this going to be just a gimmick?’ But really it did turn out to be quite a good interface to build on."
I really like this quote. In most cases, you couldn't just take a game built for traditional controllers and translate it into motion controls. Games had to be built with motion controls in mind to get the most out of it. That's why something like Metroid Prime 3 was more satisfying than the Wii versions of Metroid Prime 1 and 2 in Metroid Prime Trilogy.

The tablet controller is a progression of the traditional controller. It has all the buttons so no sacrifices need to be made; the touchscreen serves to add to the experience. Developers don't have to reinvent their vision. They can focus on what can be done with this additional functionality (if anything) rather than what has to be done when motion controls were the only viable option. Nintendo really put the ball in their court. Basically, Carmack related what Michel Ancel did a few days ago.
Quote
Don't forget to support the troops ;)
<-------------------------------
You got it, sir. We need you to keep this topic on track, even if it seems like the subjectivity/objectivity thing bears repeating. One internet point for you.
Title: Re: Wii U
Post by: Tanookisuit on July 02, 2011, 10:41:55 PM
I don't understand why everyone is saying they would be playing in the same room with more than 1 or 2 WiiU controllers.  Doesn't everyone play FPS (and I assume those are the games we're talking about) online these days?  Isn't part of the point of this system that it will have much improved online infrastructure?  I don't think people sit around in the same room anymore like they did with Goldeneye in 1996.
Title: Re: Wii U
Post by: Adrock on July 02, 2011, 10:44:59 PM
I prefer local multiplayer pretty much whenever possible. Online is necessary for when it isn't.
Title: Re: Wii U
Post by: Tanookisuit on July 02, 2011, 11:00:11 PM
I prefer local multiplayer pretty much whenever possible. Online is necessary for when it isn't.

Me too, but I don't think the same is true of the "hardcore" crowd Nintendo is courting with the WiiU.  And Wiimotes will continue to work well for party games. 
Title: Re: Wii U
Post by: nickmitch on July 02, 2011, 11:00:54 PM
I honestly prefer getting people in the same room and going online together, like in Halo or Gears. Nintendo used to have the multiplayer system. Then that **** went online and Nintendo didn't. After that Nintendo brought made playing in the same room cool (again) for (casual) gamers. Now, they seem to be focusing on just this concept of "asymmetrical" multiplayer, which I still say is an incredibly short sighted strategy. It just seems that the people who would get the most out of gamplay that revolved around everyone having their own screen are the hardcore gamers (ie, the ones asking about it), and all Nintendo can say is, "D'uh..., I dunno. I never thought of that."
Title: Re: Wii U
Post by: Adrock on July 02, 2011, 11:16:10 PM
Me too, but I don't think the same is true of the "hardcore" crowd Nintendo is courting with the WiiU.  And Wiimotes will continue to work well for party games.
The real question here is, "Why shouldn't Nintendo aspire for both?" That way, you please as many people as possible. For better or worse, I will never be in the same room as anyone on these forums so a competent online experience would make playing against you all the most engaging it can be. If everyone can have a tablet controller when playing online, I would prefer to have as close to that experience in local multiplayer which requires more than one tablet controller per console.

Asymmetrical multiplayer with Wii Remotes isn't the same thing. It's limiting. I'm also in the camp of wanting Nintendo to update the Wii Remote/Nunchuck for Wii U, namely more buttons and Motion Plus in the nunchuck. That would significantly soften the blow of asymmetrical multiplayer if the WiiU Remote/Nunchuck was essentially the tablet controller without the screen so it wouldn't require a classic controller (which strips motion controller from that set-up). Again, both WiiU Remote and multiple tablet controllers would be the best of both worlds. For those worried about cost, keep in mind you'd only have to buy what you need and every new console has required purchasing new controllers.
Title: Re: Wii U
Post by: Morari on July 03, 2011, 03:47:03 AM
Doesn't everyone play FPS (and I assume those are the games we're talking about) online these days?

These days? Try since 1996.

Still, local multiplayer is always preferred when possible. Split-screen sucks though. I don't think that the WiiU will solve that problem, but the capability might just exist. It still won't beat a good LAN though. :P
Title: Re: Wii U
Post by: ThePerm on July 03, 2011, 03:47:20 AM
i really dont get people bitching about how many screens people get to play on, i mean you have several options

single player
Multplater albeit Asymetrical 1 Wii-U controller 3 or more Wii-motes
Multiplayer with 3DS connectivity(most likely), and here the options become VAST. It could be possible to have more than 4 player multiplayer, with mix matching variation on which controller you play with.
Online Multiplayer
Title: Re: Wii U
Post by: Adrock on July 03, 2011, 04:04:55 AM
Does this really need to be repeated?

The most obvious advantage to having the tablet controller is picking plays in a sports games. Any kind of private info can be displayed on the screen. That changes the way games can be played and just doesn't work with asymmetrical local multiplayer.

Using 3DS is NOT the same thing nor is it even a viable solution if Nintendo is citing cost as a hurdle since 3DS costs more than an extra controller ever would. It also lacks an analog stick and 2 shoulder buttons. On top of that, the top screen is significantly smaller than the tablet controller's screen. You simply cannot do the exactly same things with a 3DS. Finally, don't put a screen on the controller if "just use a 3DS" is even a real option. Don't ask people to buy a completely additional, independent and separate piece of hardware just to play local multiplayer. That's absurd.

Most importantly, the tablet controller is the entire point of the system; it's biggest selling point. Why wouldn't anyone expect local multiplayer with the new controller?
Title: Re: Wii U
Post by: MaryJane on July 03, 2011, 07:35:42 AM
So what's the next Nintendo event for us to find out more info about the WiiU?
Title: Re: Wii U
Post by: Chozo Ghost on July 03, 2011, 10:23:32 AM
Splitscreen sucks unless you have a really huge TV, but even then there's nothing stopping you or the other player from looking at the opposing player's screen and using that information to cheat. I was optimistic the Wii U controller would fix this problem, but since only one controller is allowed per console it probably won't.
Title: Re: Wii U
Post by: BlackNMild2k1 on July 03, 2011, 11:18:24 AM
So what's the next Nintendo event for us to find out more info about the WiiU?

GDC Europe on Aug 15-17
Game Conference (Liepzig, Germany) which I think is during the exact same time.

After that it's EB Games Expo Oct. 15th & 16th
and Tokyo Game Show Setp. 15th-18th

Nintendo's Japanese Retailers conference is sometime in October too.

After that there is always CES in January and GDC in March then E3 in June
Title: Re: Wii U
Post by: nickmitch on July 03, 2011, 10:08:09 PM
And of course Space World.
Title: Re: Wii U
Post by: ThePerm on July 04, 2011, 12:35:09 AM
Does this really need to be repeated?

The most obvious advantage to having the tablet controller is picking plays in a sports games. Any kind of private info can be displayed on the screen. That changes the way games can be played and just doesn't work with asymmetrical local multiplayer.

Using 3DS is NOT the same thing nor is it even a viable solution if Nintendo is citing cost as a hurdle since 3DS costs more than an extra controller ever would. It also lacks an analog stick and 2 shoulder buttons. On top of that, the top screen is significantly smaller than the tablet controller's screen. You simply cannot do the exactly same things with a 3DS. Finally, don't put a screen on the controller if "just use a 3DS" is even a real option. Don't ask people to buy a completely additional, independent and separate piece of hardware just to play local multiplayer. That's absurd.

Most importantly, the tablet controller is the entire point of the system; it's biggest selling point. Why wouldn't anyone expect local multiplayer with the new controller?

Nintendo wouldn't be asking people to buy another system for multiplayer...the isntall base of 3ds will be large enough by then that its just an additional option. If it isn't then by then youll have another great reason to by a 3ds. Hopefully 3DS will be as popular as DS was.

i dont get people bitching about not having multiple tabs because....NOBODY EVER HAD THAT BEFORE. Nothing would change in your life if you didn't.
If they had offered the option and then took it away, or if a competitor had this option then there would be a reason to be upset. I don't bitch that I don't have a Terabyte SD card, i know that one day I probably will. The Wii U is a super computer that makes near photorealistic graphics, connects to people around the world through outer space, has a billion times the calculation power nasa had in the 60s when they launched humans onto the moon, it connects to a giant TV, with 6.75x the pixels Wii could use. Not only that it connects to a TV Screen in your hands! It has rumble, cameras, lots of buttons, a touch screen, gyroscopic sensors, infrared sensors....a new type of joystick that is neither a regular analog stick or a slidepad....we live in a miraculous time of wonder and all i hear are whining and bitching.
Title: Re: Wii U
Post by: broodwars on July 04, 2011, 12:50:17 AM
i dont get people bitching about not having multiple tabs because....NOBODY EVER HAD THAT BEFORE. Nothing would change in your life if you didn't.

The problem with not being able to use multiple tablets is that it's Nintendo artificially limiting what is possible with local multiplayer.  Take the example everyone likes to use for some reason in the NFL football example.  The hype is that "you can select your plays on your controller without the guy next to you being able to see them!"  Well, the problem here is that in the process of removing one imbalance (having your plays visible by the other player), Nintendo's added another: only one player has this capability.  The other guy's plays with the Wii Remote will be quite visible to the player with the tablet.  Sure, online play wouldn't have this issue, but Nintendo's never been about online play but local play.

Nintendo's putting all this emphasis on asymmetrical multiplayer, and that's certainly a gameplay element worth exploring...but it's not the only element worth exploring, especially when the multiplayer standard right now is symmetrical multiplayer.  If Nintendo allowed even two tablets to be used by the Wii U, you could have both symmetrical and asymmetrical multiplayer on local Wii U play.  Everyone gets what they want, instead of having to make just a different sort of compromise from what we already have.
Title: Re: Wii U
Post by: Stogi on July 04, 2011, 01:00:24 AM
Two should be the goal. Most local games these days are coop or head to head.
Title: Re: Wii U
Post by: nickmitch on July 04, 2011, 01:23:42 AM
The "nobody ever had that before" argument doesn't really work. If Nintendo pulled that **** on the Wii, the system wouldn't have worked. Without at least being able to use two uPads at a time, you're basically playing Wii again whenever you have friends over. Same golf game, now the ball is on the floor. Yeah, there's the asymmetrical thing, but with everyone else, they're just playing Wii albeit in HD.
Title: Re: Wii U
Post by: ThePerm on July 04, 2011, 01:40:47 AM
heres what i see on the argument scale
1 extreme
http://www.penny-arcade.com/images/2003/20030825l.gif

the other
http://www.youtube.com/watch?v=8r1CZTLk-Gk


Title: Re: Wii U
Post by: Stogi on July 04, 2011, 10:47:45 AM
I think the major gripe is the significant loss in potential. Having one umote for one person is cool and all but things start to get interesting quick with two or more. If the technology is not there then that's understandable, but if it is there, then it's a terrible oversight. If it's too expensive to sell on its own then subsidize it so it's cheaper. Take the loss and don't limit the value of the system for gamers and developers alike.

In all honesty, if they knew they couldn't allow for two or more umotes, they should have scrapped the idea and doubled down on M+.
Title: Re: Wii U
Post by: Chozo Ghost on July 04, 2011, 11:51:57 AM
The problem with not being able to use multiple tablets is that it's Nintendo artificially limiting

Well, the problem is that the console hardware itself can't handle more than one tablet. Nintendo could fix that by beefing up the hardware, but the question is how much would it cost to pull that off? $50 more? $100 more? From the sound of it, it seems like its going to be pretty expensive as it is. But I wouldn't say they are "artificially limiting" it to just one controller. The capability of the hardware itself is what imposes that limitation.
Title: Re: Wii U
Post by: NWR_insanolord on July 04, 2011, 12:04:51 PM
It depends on what the limitation is. If it's a wireless bandwidth issue, that could probably be solved fairly inexpensively. If it's a processing concern, it would be tougher to deal with.
Title: Re: Wii U
Post by: alegoicoe on July 04, 2011, 12:08:02 PM
If Bethesa does bring all those games, that would be nice, i really would like to play Skyrim on Wii U, since Elders Scrolls games depends heavily on inventory management, and the wii u tablet fits perfectly for that.
Title: Re: Wii U
Post by: Ian Sane on July 04, 2011, 12:14:55 PM
Quote
i dont get people bitching about not having multiple tabs because....NOBODY EVER HAD THAT BEFORE. Nothing would change in your life if you didn't.
If they had offered the option and then took it away, or if a competitor had this option then there would be a reason to be upset.

Well we actually kind of have had this before.  Connectivity on the Gamecube was largely a variation of this same thing.  Nintendo completely killed off any widespread adoption of that feature by tying it in with multiplayer games.  The second the slightest hint came up about the Wii successor having a screen on the controller we all thought about Crystal Chronicles and Four Swords.  That was what Nintendo had used screen in the controller for in the past and the general assumption was that this would be an evolution of that idea.  Instead Nintendo couldn't even remake those Gamecube games for the Wii U.  They spent years hitting us over the head with multiplayer-focused connectivity.  Now they have a system that can actually make that concept work with a widespread audience and it doesn't even support multiplayer for the screen controllers?  That was the ONLY idea Nintendo ever had for this "screen in a controller" idea and this can't even do it?!
Title: Re: Wii U
Post by: BlackNMild2k1 on July 04, 2011, 12:29:06 PM
It depends on what the limitation is. If it's a wireless bandwidth issue, that could probably be solved fairly inexpensively. If it's a processing concern, it would be tougher to deal with.
I'm pretty sure it's not a processing or bandwidth concern if the rumored GPU is the one we think it is. AMD has eyefinity and that support upto 6 monitors, so that's not the problem.

I think it has more to do more with the streaming tech (I explained my thoughts somewhere on here before) since the similar techs coming to market are all designed to stream the same image to multiple devices.
Wii U needs to stream multiple images simultaneously to several different devices if the idea is to work, so it may be the need for a transmitter for every receiver and those transmitters might be the expensive part.

I can draw a pic a post it to explain it more visually once I get my printer working again. (been moving for the last week)
Title: Re: Wii U
Post by: Morari on July 04, 2011, 12:32:33 PM
If Bethesa does bring all those games, that would be nice, i really would like to play Skyrim on Wii U, since Elders Scrolls games depends heavily on inventory management, and the wii u tablet fits perfectly for that.

Assuming the inventory system doesn't have the same lackluster presentation that it was in Oblivion and Fallout 3. Of course, Skyrim and Rage will both suffer as console titles. No mods? No thanks.

Prey 2 doesn't look anything like Prey, which is sad since it left off on sort of a cliffhanger. :(
Title: Re: Wii U
Post by: broodwars on July 04, 2011, 02:49:36 PM
It depends on what the limitation is. If it's a wireless bandwidth issue, that could probably be solved fairly inexpensively. If it's a processing concern, it would be tougher to deal with.
I'm pretty sure it's not a processing or bandwidth concern if the rumored GPU is the one we think it is. AMD has eyefinity and that support upto 6 monitors, so that's not the problem.

I think it has more to do more with the streaming tech (I explained my thoughts somewhere on here before) since the similar techs coming to market are all designed to stream the same image to multiple devices.
Wii U needs to stream multiple images simultaneously to several different devices if the idea is to work, so it may be the need for a transmitter for every receiver and those transmitters might be the expensive part.

I can draw a pic a post it to explain it more visually once I get my printer working again. (been moving for the last week)

I have to ask, though, what is the point in releasing a device predicated on an unusual multiplayer emphasis if it can't stream 2 different images at once?  You're handicapping your game design ideas before you even start, making Nintendo once again the company that demands other companies to make compromises for its games.  If there's a price issue in here with upping the tech specs to allow this feature, Nintendo needs to just suck it up and deal with it.  Otherwise, I think 3rd parties are just going to look at the Wii U and say "yeah, this will just be the version that won't have local multiplayer, because it just isn't worth our time and resources to develop an asymmetrical multiplayer mode just for this SKU".
Title: Re: Wii U
Post by: Chozo Ghost on July 04, 2011, 03:01:02 PM
Well, on the bright side at least Nintendo is supposedly putting a lot of effort into online infrastructure for the system, so even if there isn't local multiplayer at least there's that...
Title: Re: Wii U
Post by: ThePerm on July 04, 2011, 10:14:44 PM
one point is Nintendo has announced what is possibly the best designed console ever, it has all the works except it MIGHT not have one thing people are complaining about, and this thing that it MIGHT not have immediately might show up later, or if it doesn't it most likely will show up in a slightly different form. You have more options and capability than ever before, but that's not good enough?

and also..its not handicapping the experience its offering a more normal experience as opposed to a supernormal experience.
Title: Re: Wii U
Post by: mac<censored> on July 05, 2011, 09:29:55 AM
one point is Nintendo has announced what is possibly the best designed console ever, it has all the works except it MIGHT not have one thing people are complaining about, and this thing that it MIGHT not have immediately might show up later, or if it doesn't it most likely will show up in a slightly different form. You have more options and capability than ever before, but that's not good enough?

Hmm, isn't that what people always do though -- focus relentlessly on the negatives (even if they're small compared to the positives) and jibber-jabber endlessly about them, ignoring all else?

My universal theory of human behavior: "People love to whine."
Title: Re: Wii U
Post by: alegoicoe on July 05, 2011, 10:09:08 AM
If Bethesa does bring all those games, that would be nice, i really would like to play Skyrim on Wii U, since Elders Scrolls games depends heavily on inventory management, and the wii u tablet fits perfectly for that.

Assuming the inventory system doesn't have the same lackluster presentation that it was in Oblivion and Fallout 3. Of course, Skyrim and Rage will both suffer as console titles. No mods? No thanks.

Prey 2 doesn't look anything like Prey, which is sad since it left off on sort of a cliffhanger. :(

Inventory management in fallout 3 wasnt that bad, its was a little messy i admit, but once you get it it does work, the map system is another story.
Title: Re: Wii U
Post by: Morari on July 05, 2011, 10:26:25 AM
I don't like scrolling down through endless lists with huge font. I want a visual inventory manager, like in Diablo... like in Morrowind. The only reason Oblivion and Fallout had lists was because of their apparently contagious consolitis. Morrowind's solution wasn't perfect, but it was much better. Actually, Morrowind is still the best game to ever come out of Bethesda proper. We'll see if Skyrim can drag the Elder Scrolls back out of the slump that was Oblivion. :\
Title: Re: Wii U
Post by: alegoicoe on July 05, 2011, 12:36:46 PM
I don't like scrolling down through endless lists with huge font. I want a visual inventory manager, like in Diablo... like in Morrowind. The only reason Oblivion and Fallout had lists was because of their apparently contagious consolitis. Morrowind's solution wasn't perfect, but it was much better. Actually, Morrowind is still the best game to ever come out of Bethesda proper. We'll see if Skyrim can drag the Elder Scrolls back out of the slump that was Oblivion. :\

I feel you, i tried to play Oblivion but it didnt quite click, specially with the horrible leveling system and the shallow animations, lets hope Skyrim fixes that.
Title: Re: Wii U
Post by: broodwars on July 05, 2011, 12:43:26 PM
Personally, I'd rather not have to manage Inventory all together.  It just adds a layer of tedium and busywork to my RPG adventure as I spend hours comparing equipment for my party that tends to have minimal stat increases.  That was really my big problem with the first Mass Effect game (that and the combat being really terrible), and something I really appreciated when Bioware retooled everything for Mass Effect 2.  Fallout 3's inventory system was a bit of a mess of stacked menus, but at least it was reasonably quick to get to the information you needed.  For all its problems, I thought Dragon Age 2 struck the right balance on Inventory Management, since your teammates' equipment was partially automated and all the items that existed just to be sold were thrown into a category labeled as such.
Title: Re: Wii U
Post by: Morari on July 05, 2011, 01:25:12 PM
You don't like RPGs then. Mass Effect 2 was an action game with some dialogue options.
Title: Re: Wii U
Post by: broodwars on July 05, 2011, 01:26:51 PM
You don't like RPGs then. Mass Effect 2 was an action game with some dialogue options.

Ah yes, I'd forgotten the Creed of the PC Gamer: it's not a "real" RPG unless you've thoroughly drained every last ounce of fun out of the experience and have replaced it with the thrill of doing your taxes.
Title: Re: Wii U
Post by: Ceric on July 05, 2011, 01:33:51 PM
You don't like RPGs then. Mass Effect 2 was an action game with some dialogue options.

Ah yes, I'd forgotten the Creed of the PC Gamer: it's not a "real" RPG unless you've thoroughly drained every last ounce of fun out of the experience and have replaced it with the thrill of doing your taxes.
Darn right.  If their is not some sort of Math, Gear Grind, bag space limitation, and lots of developer fiddling then can it really be an RPG? ;)
Title: Re: Wii U
Post by: Chozo Ghost on July 05, 2011, 02:06:17 PM
One thing I hated about Oblivion were those Oblivion gates. There were like 50 of them, right? But they were all pretty much the same but with just slightly different layouts in each. I closed like 5 or 6 or them, but then when I realized that was still only about 1/10th of the amount I needed to close I just gave up and never finished the game. Its not that its hard to close them, but its just really really boring and time consuming.

Hopefully Skyrim won't be like that.
Title: Re: Wii U
Post by: Ceric on July 05, 2011, 02:33:05 PM
I bought Oblivion hearing it was good and was on sale for dirt cheap.  I never made it pass the beginning...
I bought Dragon Age Hearing it was good and it wasn't on sell for dirt cheap.  I never made it pass the beginning...

At that point I officially decided I found that style of RPG Frustrating and boring.
Title: Re: Wii U
Post by: Chozo Ghost on July 05, 2011, 02:36:39 PM
I bought Oblivion hearing it was good and was on sale for dirt cheap.  I never made it pass the beginning...

You mean the Tutorial part where Emperor Jean Luc Picard sets you free and you have to escape under the catacombs?
Title: Re: Wii U
Post by: Ceric on July 05, 2011, 02:41:05 PM
I bought Oblivion hearing it was good and was on sale for dirt cheap.  I never made it pass the beginning...

You mean the Tutorial part where Emperor Jean Luc Picard sets you free and you have to escape under the catacombs?
Yes.  It was. I'm out, look around, decide I hate these controls, and never went back.
Title: Re: Wii U
Post by: broodwars on July 05, 2011, 03:04:25 PM
I bought Oblivion hearing it was good and was on sale for dirt cheap.  I never made it pass the beginning...

You mean the Tutorial part where Emperor Jean Luc Picard sets you free and you have to escape under the catacombs?
Yes.  It was. I'm out, look around, decide I hate these controls, and never went back.

That was pretty much my experience with the first Dragon Age as well: I played through the opening tutorial in the Mage Origin, and then quit and never went back.  In my case, though, it was less an issue with controls and more that the game was incredibly boring, especially in combat.
Title: Re: Wii U
Post by: Ceric on July 05, 2011, 03:13:49 PM
I bought Oblivion hearing it was good and was on sale for dirt cheap.  I never made it pass the beginning...

You mean the Tutorial part where Emperor Jean Luc Picard sets you free and you have to escape under the catacombs?
Yes.  It was. I'm out, look around, decide I hate these controls, and never went back.

That was pretty much my experience with the first Dragon Age as well: I played through the opening tutorial in the Mage Origin, and then quit and never went back.  In my case, though, it was less an issue with controls and more that the game was incredibly boring, especially in combat.
It was being bored as well.  Getting to quest NPCs and like got me as well.  Other games do it so much better like WoW and Rift.

I won't to try the Mass Effect series one day but, I'm worried it will end up being like those games.
Title: Re: Wii U
Post by: broodwars on July 05, 2011, 03:19:49 PM
It was being bored as well.  Getting to quest NPCs and like got me as well.  Other games do it so much better like WoW and Rift.

I won't to try the Mass Effect series one day but, I'm worried it will end up being like those games.

The first Mass Effect isn't a bad game (the story is certainly enjoyable), but it is a very tedious game to get through if you're going to do all the sidequests.  There's a lot of copy & paste design with the various planets and lairs.  Inventory Management in the first Mass Effect is a major headache as well, and don't get me started on the MACO tank.  If you can get through that, though, the storytelling is certainly worth it.  The second Mass Effect is a dramatically better game.  The combat's much better, Inventory Management is almost nonexistent, your party is more interesting, etc.  Mass Effect 2 is just more fun overall, especially if you import your Mass Effect 1 character so all your choices carry over.
Title: Re: Wii U
Post by: Chozo Ghost on July 05, 2011, 03:27:19 PM
To be fair, these games were designed to be played with a keyboard and mouse. You have to keep in mind they were shoehorned to be able to work with a console controller but that doesn't really work so great. Your best bet with these kinds of games is to play them on the PC which they were intended for.
Title: Re: Wii U
Post by: Ceric on July 05, 2011, 03:31:18 PM
It was being bored as well.  Getting to quest NPCs and like got me as well.  Other games do it so much better like WoW and Rift.

I won't to try the Mass Effect series one day but, I'm worried it will end up being like those games.

The first Mass Effect isn't a bad game (the story is certainly enjoyable), but it is a very tedious game to get through if you're going to do all the sidequests.  There's a lot of copy & paste design with the various planets and lairs.  Inventory Management in the first Mass Effect is a major headache as well, and don't get me started on the MACO tank.  If you can get through that, though, the storytelling is certainly worth it.  The second Mass Effect is a dramatically better game.  The combat's much better, Inventory Management is almost nonexistent, your party is more interesting, etc.  Mass Effect 2 is just more fun overall, especially if you import your Mass Effect 1 character so all your choices carry over.
$34.99 for  Mass Effect 1 and 2 on PC are the controls such that playing that way be good?
Title: Re: Wii U
Post by: broodwars on July 05, 2011, 03:37:37 PM
$34.99 for  Mass Effect 1 and 2 on PC are the controls such that playing that way be good?

Well, I didn't have any issues with the controls, but I played these games on the 360.  I haven't heard of any PC control issues, though.
Title: Re: Wii U
Post by: ThePerm on July 05, 2011, 03:47:50 PM
To be fair, these games were designed to be played with a keyboard and mouse. You have to keep in mind they were shoehorned to be able to work with a console controller but that doesn't really work so great. Your best bet with these kinds of games is to play them on the PC which they were intended for.

maybe they should make the games better than their pc counterparts, i dont have a lot of fuss messing with console counterparts, which are probably more fun games. You know what has a good inventory system? Minecraft! I could see how an inventory like that would work on Wii U, but better, also any shooting game would improve considerably from it.

wii u has the gyroscopic tech from wii, but its better for aiming and stuff then wii was. Waggle seemes to be what they are dropping, but there are more buttons. Outside of sports resort and skyward sword..was there ever a useful place for waggle?
Metroid never used much waggle, Zelda used it, but it could have been replaced with  button press, mario used it but again, a button press could replace its function. When I first saw Wii I was initially excited for its use in aiming, but even though that was the most effective use for the wii-mote it was underutilized. Now we have a controller that is geared towards this. Whats even more interesting is there seems to be developers on board. Also, not to mention this is more what i thought would be in mind when we were speculating about Revolution.
Title: Re: Wii U
Post by: Chozo Ghost on July 05, 2011, 04:00:31 PM
Consoles have USB ports, right? What I don't understand is why they can't allow the console versions of these games to use a keyboard and mouse since it is certainly possible to hook them up to the console. That's the thing I don't get.
Title: Re: Wii U
Post by: broodwars on July 05, 2011, 04:10:01 PM
Consoles have USB ports, right? What I don't understand is why they can't allow the console versions of these games to use a keyboard and mouse since it is certainly possible to hook them up to the console. That's the thing I don't get.

Because only a fraction of a percentage of their user base will ever use that feature, and implementing it means more functionality testing than you can imagine.  Remember, these companies would have to ensure that doing anything with the keyboard and mouse at any time in the game didn't cause the game to crash or bug-out or delete save data/whatnot.  For all that hassle and the resources that would have to be expended, there are just too few people that would use it.  Those that care enough to use those accessories already likely game near-exclusively on PC.
Title: Re: Wii U
Post by: Ian Sane on July 05, 2011, 04:22:03 PM
Back when the Xbox debuted, Microsoft got a lot of flack about selling a "PC in a box".  I figure they were not so keen on keyboard and mouse support for fear of the Xbox not being able to distinguish itself from a PC.  The trend has then carried on.

Back when the SNES got a mouse I figured that they would become standard issue for consoles but that never happened.  At the time the reason PC-to-console ports sucked was usually because they didn't have a mouse and moving a cursor with the d-pad sucks.  If it wasn't for that the SNES version of Sim City would actually be better.
Title: Re: Wii U
Post by: Ceric on July 05, 2011, 04:41:57 PM
Alright, its official.  We need some actual news to talk about. 

On a side note it seems Mass Effect 1 at the very least is suppose to be better on the PC in almost every way.
Title: Re: Wii U
Post by: Chozo Ghost on July 05, 2011, 06:02:27 PM
Consoles have USB ports, right? What I don't understand is why they can't allow the console versions of these games to use a keyboard and mouse since it is certainly possible to hook them up to the console. That's the thing I don't get.

Because only a fraction of a percentage of their user base will ever use that feature, and implementing it means more functionality testing than you can imagine.  Remember, these companies would have to ensure that doing anything with the keyboard and mouse at any time in the game didn't cause the game to crash or bug-out or delete save data/whatnot.

Wasn't all that hassle already done when they did it on the PC in the first place?
Title: Re: Wii U
Post by: broodwars on July 05, 2011, 06:14:01 PM
Consoles have USB ports, right? What I don't understand is why they can't allow the console versions of these games to use a keyboard and mouse since it is certainly possible to hook them up to the console. That's the thing I don't get.

Because only a fraction of a percentage of their user base will ever use that feature, and implementing it means more functionality testing than you can imagine.  Remember, these companies would have to ensure that doing anything with the keyboard and mouse at any time in the game didn't cause the game to crash or bug-out or delete save data/whatnot.

Wasn't all that hassle already done when they did it on the PC in the first place?

It depends on how the teams are organized, what the lead platform was, and how similar the code is for the different versions.  You're also dealing with completely different hardware with the console versions than the PCs in the development and testing environments, and you never know what will happen once you introduce a new variable into a project with so many possible inputs.
Title: Reggie speaks on WiiU
Post by: BlackNMild2k1 on July 05, 2011, 06:33:28 PM
Alright, its official.  We need some actual news to talk about.

 http://blogs.forbes.com/davidewalt/2011/07/05/nintendo-reggie-fils-aime-wii-u/
Title: Re: Wii U
Post by: Chozo Ghost on July 05, 2011, 06:34:26 PM
I don't think it should be an issue. I have a USB keyboard hooked up to my PS3 and I routinely use it for text input, and its never caused any problem at all. A keyboard is pretty standard input hardware so I don't see why it would be any issue. There are a lot of buttons, yes, but not all of them are going to be used.
Title: Re: Wii U
Post by: broodwars on July 05, 2011, 06:38:18 PM
I don't think it should be an issue. I have a USB keyboard hooked up to my PS3 and I routinely use it for text input, and its never caused any problem at all. A keyboard is pretty standard input hardware so I don't see why it would be any issue. There are a lot of buttons, yes, but not all of them are going to be used.

Regardless of whether the keys have a use, they still have to be tested in case they do something unexpected at as many different event triggers within the game as possible, as well as what happens when the keyboard is unplugged.  That's standard controller testing, and that's just assuming that the keyboard is only used for text input.  As for why your keyboard works fine on your PS3, I suspect the PS3's OS handles keyboard input while within a text prompt.

Companies very well could support these accessories on consoles.  It's a matter of how much work it would take to thoroughly implement and test them, compared to the percentage of users that would use them.  If there's online play, they'd also have to segment off the Keyboard and Mouse users from everyone else, as controllers are not designed to have that fine level of input.
Title: Re: Wii U
Post by: Sarail on July 05, 2011, 06:42:44 PM
Alright, its official.  We need some actual news to talk about.

 http://blogs.forbes.com/davidewalt/2011/07/05/nintendo-reggie-fils-aime-wii-u/

I just wanna know why Nintendo's being so passive when answering questions about its online plans. I mean, this IS the thing Nintendo has faulted the most on with its previous two game consoles, and I would think you'd wanna come right out and tell people about your "robust plans" for your online network. Get people excited about it. Seriously... that's part of marketing, and it could go a LONG way with changing your image and having people speak positively about you.
Title: Re: Wii U
Post by: Stogi on July 05, 2011, 06:59:49 PM
Quote
So if I’m connected to Netflix on my Wii, I could watch Netflix on the controller?

Theoretically, that’s possible.

If the console is not turned on does the controller do anything?

No. It’s got to be powered through the console.

Your online services are very different than what your competitors offer. Isn’t something missing, that you can’t offer the sort of experience I can get on Xbox Live?

I don’t think it is an issue for us, and here’s why. We’ve seen what our competitors have done, and we’ve acknowledged that we need to do more online, starting with the launch of our eShop on Nintendo 3DS, and we’re going to continue to build our online capability.For Wii U, we’re going to take that one step further, and what we’re doing is creating a much more flexible system that will allow the best approaches by independent publishers to come to bear. So instead of a situation where a publisher has their own network and wants that to be the predominant platform, and having arguments with platform holders, we’re going to welcome that. We’re going to welcome that from the best and the brightest of the third party publishers.

I love the fact that anything on the screen can be transported to the Umote.

I am unsure of the online structure, though. Will this mean we have separate accounts for everyone of these approaches or an overreaching account with access to all?
Title: Re: Wii U
Post by: Chozo Ghost on July 05, 2011, 07:01:21 PM
Forget the keyboard for a moment. What about the mouse? Would be nice to see that be usable for FPS game in junction with a joystick. You could do precision aiming much better than you can with dual analog sticks.
Title: Re: Wii U
Post by: mac<censored> on July 05, 2011, 07:10:31 PM
BTW, anyone wanna give a mini-review of Mass Effect 2?

It just went on sale here, and although I'm kinda interested in the idea of a SF RPG, I'm wary of Bioware since DA:O turned out to be such a disappointment (great engine and graphics, nice menus, nice combat -- but super-lazy-ass totally-on-rails-even-though-we're-pretending-it's-not gameplay).

Just so you know where I'm coming from, I much preferred ESIV:O, despite it's myriad flaws (and they are myriad), simply because it does a much better job of letting you bum around and do what you want.  So is ME2 a DA:O-style bullshit RPG, or does it give you a measure of freedom?

[Argh, wikipedia mentions that ME2 has the issue of unreadable-on-SDTV text... and I have a SDTV... (bioware bullshit excuse: "it was a design decision" (read: "we didn't think about it, and our testing on high-resolution monitors didn't reveal any problems...").]
Title: Re: Wii U
Post by: Ian Sane on July 05, 2011, 07:11:03 PM
The Forbes guy seems a wee bit out of his league asking about a videogame system.  "What's going to happen when the Wii and Wii U are in stores at the same time?"  Gee, I don't know, buddy.  Maybe the exact same thing that has happened EVERY SINGLE time a company has introduced a succeeding console?  Seriously this was a valid question back in like 1991 when the SNES came out.  Everyone knows how this stuff works by now.
 
Quote

I just wanna know why Nintendo's being so passive when answering questions about its online plans. I mean, this IS the thing Nintendo has faulted the most on with its previous two game consoles, and I would think you'd wanna come right out and tell people about your "robust plans" for your online network.

After all these years of following Nintendo I have noticed that if they're vague about something, it means they're hiding something.  When Nintendo is enthusiastic about something they are damn obvious about it.  And it goes the other way, too.  If Reggie is being all dodgy and passive about the Wii U's online plans, it means they're nothing hot.  Hopefully better than what we have now but they'll by no means even compare to what the competition is doing.  Nintendo gets vague and gives non-answers when the news is bad.
 
Can anyone think of an example of Nintendo giving wishy-washy answers without it being something bad?  When asked about online for the Gamecube they were vague and, surprise, they had no online plans at all.  When asked about the specs for the Wii they were vague and, surprise, the specs were vastly underpowered as everyone figured.  Unless you are insane or stupid, when given a chance to squash criticism you take it, unless you can't because your detractors are right.
Title: Re: Wii U
Post by: Morari on July 05, 2011, 07:46:48 PM
BTW, anyone wanna give a mini-review of Mass Effect 2?

If you liked the first Mass Effect, you'll probably like the second one well enough. If you didn't like the first Mass Effect, you might like the second game.

What I mean is, the first game was a great RPG with an epic story. It had some issues, such as a terrible inventory system and some dumb tank levels. The second game pretty much disregards all of the RPG aspects and strips the story down to just a bunch of missions to recruit your team and earn their loyalty. Instead of fixing the cumbersome inventory system from the first game, they got rid of all inventory management. It does however improve the combat and dialogue options throughout. So what you get is a third-person cover shooter with some really good, interactive dialogue sequences.

It does some things right, but so completely waters down other aspects that it's hard to rate. I personally don't think that it's as good as the first game. It's certainly a lot shorter. That said, I had fun playing it. I hope that the third game strikes a better balance between the previous two installments. The story needs to be grander, with fewer companions to butter up. The RPG aspects need to be brought back to the front and center, which means having a good choice in armor and weapons as well as their modifiers. The missions need to diverge a lot more as well. ME2 was far too linear.
Title: Re: Wii U
Post by: mac<censored> on July 05, 2011, 07:55:50 PM
The second game pretty much disregards all of the RPG aspects and strips the story down to just a bunch of missions to recruit your team and earn their loyalty.

Thanks!  Sounds like ME2 repeats all the mistakes of DA:O, and then some. I suppose it basically depends on whether the shooting is fun enough or not... :[
Title: Re: Wii U
Post by: Chozo Ghost on July 05, 2011, 08:11:33 PM
Unless you are insane or stupid, when given a chance to squash criticism you take it, unless you can't because your detractors are right.

Or maybe you want to lull your enemies into a false sense of security and get them to underestimate you, so that at the right moment you can take them by surprise and defeat them.

Isn't that really what Nintendo did in the last generation? I know you think the Wii hardware sucks, but you have to admit that it was a huge commercial success for Nintendo and helped them rake in money by the billions. Most people thought Nintendo was on its last legs and wasn't any threat at all, but the Wii took everyone by surprise and well, the rest is history... So that goes to show what can happen when your enemies underestimate you. I'm sure Sun Tzu probably wrote a thing or too about that in his Art of War book, and maybe that's something Iwata read and used to get inspiration for the Wii.
Title: Re: Wii U
Post by: broodwars on July 05, 2011, 08:23:58 PM
The second game pretty much disregards all of the RPG aspects and strips the story down to just a bunch of missions to recruit your team and earn their loyalty.

Thanks!  Sounds like ME2 repeats all the mistakes of DA:O, and then some. I suppose it basically depends on whether the shooting is fun enough or not... :[

I would do some more research before you take just his opinion as the one and only truth.  Mass Effect 2 was a great game, IMO.  For quite a few people (including me), it was the Game of the Year last year.  Yes, it dropped some of the needless B.S. that shackles the RPG genre from evolving and yes, pretty much the whole game is spent recruiting your crew.  However, I and many, many others found that experience to be very entertaining and immersive.  It all comes down to what you want in the game.  I came in wanting Epic Space Opera, and that's exactly what the game delivers.  The cast of characters is excellent, the combat is well-done, and you still have plenty of places to explore, people to meet, and quests to fulfill.  Unlike its predecessor, the second game just more fully embraces the core concept of being a space-based RPG with cover-based shooting by dropping things like dice rolls and other assorted math deciding the game for you.  By all means, check it out, though I will warn you that the experience is greatly diminished without playing the first game.
Title: Re: Wii U
Post by: Stogi on July 05, 2011, 08:28:10 PM
I wouldn't say that. I haven't played the first and I loved the second (although I haven't finished it).
Title: Re: Wii U
Post by: broodwars on July 05, 2011, 08:31:35 PM
I wouldn't say that. I haven't played the first and I loved the second (although I haven't finished it).

Well, perhaps you can only tell if you've played the game with ME1 import data.  I've played the game twice: once on 360 with my ME1 save data, and once on the PS3 without any save data.  It definitely was a lesser experience on PS3 without my ME1 choices and all the little references.
Title: Re: Wii U
Post by: Stogi on July 05, 2011, 08:37:19 PM
Yeah I can see that. Like watching a sequel to a movie you haven't seen.
Title: Re: Wii U
Post by: Ceric on July 05, 2011, 08:42:09 PM
That Interview does not make me feel all warm and fuzzy.  In fact it makes me feel online will be GameCubed.  Their was something else butI don't remember.
Title: Re: Wii U
Post by: SixthAngel on July 05, 2011, 09:49:24 PM
It seems fairly obvious that Nintendo isn't announcing much because they aren't close to finished with it yet.

I said that they would watch the 3ds shop and online at first and Reggie seemed to confirm it.  We can gather the basics of the system by looking at the 3DS and imagine things built up from there.  The rest was just the "we support the third parties" tripe.

Yes, it dropped some of the needless B.S. that shackles the RPG genre from evolving

Can you expand on this because I have no idea what you mean.
Title: Re: Wii U
Post by: broodwars on July 05, 2011, 09:59:49 PM
Yes, it dropped some of the needless B.S. that shackles the RPG genre from evolving

Can you expand on this because I have no idea what you mean.

Massive inventory management, huge towns with little of interest to actually explore, wall upon wall of dialogue trees, combat decided more by dice rolls and stats than by skill, an overall increase in the time you spend managing the game as opposed to playing the game, etc.  It's hard to put into words, honestly, but I just see a lot of older RPG fans get so caught up in the minutiae of what RPGs have always been that they forget what the core values of the genre are that separates it from other genres: Role Playing, Exploration, and Character/Story Progression.  Everything else should be disposable if it would better the particular game overall.

So you have a game like Mass Effect 2 (and to some extent Final Fantasy XIII) come around and try to shake up the status quo a little bit, and everyone starts freaking out beyond the actual flaws of the games themselves.

I have my issues with Mass Effect 2 (like how somewhat monotonous the combat can get towards the end of the game when it's literally wave upon wave of guys rushing your chest-high walls), but it was overall a very refreshing experience for me.
Title: Re: Wii U
Post by: Ceric on July 05, 2011, 10:23:22 PM
I would argue that the Statistical Mathy side of things is what makes something an RPG more so then anything else. Their are plenty of Action games with RPG elements.  As soon as the game is less about character developement and complex decisions the further away it is from an RPG.
Title: Re: Wii U
Post by: Morari on July 05, 2011, 11:20:24 PM
So you have a game like Mass Effect 2 (and to some extent Final Fantasy XIII) come around and try to shake up the status quo a little bit, and everyone starts freaking out beyond the actual flaws of the games themselves.

"Shake it up" by being Gears of Wars with better dialogue? You're so completely deluded.

The combat was indeed improved upon. The dialogue and the added interrupts were much better the second time around. Beyond that though? The game was a huge downgrade. The first game had pretty much everything right except for the inventory system. Completely ditching the inventory and loot system was not the solution.
Title: Re: Wii U
Post by: broodwars on July 06, 2011, 12:10:05 AM
So you have a game like Mass Effect 2 (and to some extent Final Fantasy XIII) come around and try to shake up the status quo a little bit, and everyone starts freaking out beyond the actual flaws of the games themselves.

"Shake it up" by being Gears of Wars with better dialogue? You're so completely deluded.

Calling it "Gears of War with better dialogue" is going more than a bit too far.  The only things those two games have in common is a general Sci-Fi setting and shooting stuff from behind cover.  Otherwise, they're completely different games with completely different objectives and different approaches to what they do.  They don't even play all the similarly unless you go with the Soldier class and only use your guns.  I was a Sentinel, so I was constantly mixing and matching powers and ordering my squadmates around to exploit enemy weaknesses.  Mass Effect 2 is all about running around doing quests, exploring towns, discovering Codex entries, leveling-up, and upgrading your gear.  Gears is about running around shooting things in a linear, set piece-based fashion.
Title: Re: Wii U
Post by: ThePerm on July 06, 2011, 01:47:58 AM
keyboard inputs for crashes are nothing to worry about. If its being typed its in a text box, if its key controls then its no different then a standard controller. Same with mice, their basically joysticks. What causes games to crash is bad programming. Your key input shouldn't interfere with the game code. Any bug or glitch i ever see is either an expolit in the system, or something gone wonky when the game doesnt know what to do in a given situation and runs out of memory or does something bizarre.

Title: Re: Wii U
Post by: NWR_insanolord on July 06, 2011, 03:32:58 AM
Gears of War with a better presentation would be great, though. If you get past the atrocious art design and dialogue, there's a damn fine game in Gears of War. That's why I enjoyed Vanquish so much.
Title: Re: Wii U
Post by: ThePerm on July 06, 2011, 04:00:11 AM
i think the art of gears is coold, the characters all look like steroid freaks, but not Aidyn Chronicles bad.
Title: Re: Wii U
Post by: Morari on July 06, 2011, 10:02:07 AM
Gears of War is clunky and slow. Epic needs to go back to Unreal Tournament.
Title: Re: Wii U
Post by: Adrock on July 06, 2011, 10:40:53 AM
This topic needs to go back to Wii U discussions. Please and thank you.
Title: Re: Wii U
Post by: Morari on July 06, 2011, 12:25:56 PM
I bet the Wii U will get a Mass effect port...
Title: Re: Wii U
Post by: BeautifulShy on July 06, 2011, 12:47:49 PM
I bet the Wii U will get a Mass effect port...
Until it is announced lets keep this topic on track.
Title: Re: Wii U
Post by: BlackNMild2k1 on July 06, 2011, 02:29:46 PM
http://wiiublog.com/griptonite-games-is-itching-to-develop-for-the-wii-u/ (http://wiiublog.com/griptonite-games-is-itching-to-develop-for-the-wii-u/)
Quote
It would be awesome to work on Wii U, if just to explore new ideas. That handheld screen could open up some great possibilities for a tabletop kind of experience with friends, among others.

Nintendo has always been known for its innovation and the Wii U is no exception. We’re not only tempted but itching to develop for it!
Title: Re: Wii U
Post by: Ceric on July 06, 2011, 02:30:47 PM
http://wiiublog.com/griptonite-games-is-itching-to-develop-for-the-wii-u/
Quote
It would be awesome to work on Wii U, if just to explore new ideas. That handheld screen could open up some great possibilities for a tabletop kind of experience with friends, among others.

Nintendo has always been known for its innovation and the Wii U is no exception. We’re not only tempted but itching to develop for it!
That would be the itching powder put on the letter.
Title: Re: Wii U
Post by: BlackNMild2k1 on July 06, 2011, 02:32:41 PM
http://www.gameinformer.com/b/features/archive/2011/07/06/the-story-behind-the-wii-u-and-darksiders-ii.aspx
Quote
Watch the video to learn what it's like to code for the console, work with Nintendo, and what the Wii U controller will bring to your experience of Darksiders II.
Title: Re: Wii U
Post by: BlackNMild2k1 on July 06, 2011, 02:37:51 PM
(http://i.imgur.com/vg51c.jpg)
EDGE UK features Wii U blueprint cover, Miyamoto flexing his guns
http://gonintendo.com/viewstory.php?id=162422
(http://i.imgur.com/i2BPO.jpg)
Title: Re: Wii U
Post by: Ceric on July 06, 2011, 02:41:15 PM
I wonder if it has enough info in it to make a non-functional mock-up.
Title: Re: Wii U
Post by: BlackNMild2k1 on July 06, 2011, 06:00:31 PM
Sorry I'm not commenting, but I haven't had the time to actually read anything over the last week...

Two stories featuring comments from EAD's Katsuya Eguchi
http://www.computerandvideogames.com/309959/news/wii-u-developers-dont-have-to-use-touchscreen-nintendo/

http://www.videogamer.com/news/huge_challenges_ahead_for_wii_u_says_nintendo.html
Title: Re: Wii U
Post by: Chozo Ghost on July 06, 2011, 06:11:54 PM
I certainly don't blame you for the lack of news, BnM. I think its to be expected for there to be a long drought of gaming news right after E3. The gaming industry shot its collective load back in early June, so it will probably be awhile before more major stuff emerges.
Title: Re: Wii U
Post by: NWR_insanolord on July 06, 2011, 06:20:06 PM
Gears of War is clunky and slow. Epic needs to go back to Unreal Tournament.

You really should play Vanquish. It's Gears, but much faster paced and with a much better presentation.
Title: Investing in 3rd Parties. Nintendo's New Strategy for 3DS & WiiU
Post by: BlackNMild2k1 on July 06, 2011, 06:26:02 PM
Nintendo Q&A: Iwata "investing" in 3rd Parties
money hatting co-funding & co-marketing projects is long over due
http://www.nintendo.co.jp/ir/en/stock/meeting/110629qa/04.html (http://www.nintendo.co.jp/ir/en/stock/meeting/110629qa/04.html)
Quote
In that sense, and this is common to both the Nintendo 3DS and the Wii U, we think that it is important to encourage the software publishers to think "This is a platform on which we can perform our business" in the very first stage of the platform. We think it very important to make several hits from the third-party software publishers within the first year from the release of the platform, while offering Nintendo software seamlessly. In order to achieve this goal, we have shared information about the new hardware with the software publishers earlier than we did previously and built a cooperative structure, and we are developing several titles in collaboration with these publishers. I cannot talk in detail about the names of the titles, or with which publishers we are currently collaborating, because we have not announced this information yet, but what we are aiming for with the Nintendo 3DS and the Wii U is, platforms which have much more software and a wider variety of software than the former Nintendo DS or Wii. Therefore, we are thinking of creating an environment where software from other companies will become hits. Please understand that Nintendo is prepared to invest in order to make this a reality.

Better late than never.
Title: Re: Wii U
Post by: Morari on July 06, 2011, 06:36:15 PM
Gears of War is clunky and slow. Epic needs to go back to Unreal Tournament.

You really should play Vanquish. It's Gears, but much faster paced and with a much better presentation.

The trailer looked interesting. It appears to only be available for the PS360 however.
Title: Re: Wii U
Post by: alegoicoe on July 06, 2011, 07:29:33 PM
An Epic game on Wii u would be cool, but i dont think it would be gears of war, maybe Bulletstorm might make it as a Game of the Year Edition.
Title: Re: Wii U
Post by: Kytim89 on July 06, 2011, 08:12:57 PM
An Epic game on Wii u would be cool, but i dont think it would be gears of war, maybe Bulletstorm might make it as a Game of the Year Edition.

Gears of War collection with all DLC for $49.99 at the Wii U launch.
Title: Re: Wii U
Post by: alegoicoe on July 06, 2011, 09:09:38 PM
An Epic game on Wii u would be cool, but i dont think it would be gears of war, maybe Bulletstorm might make it as a Game of the Year Edition.

Gears of War collection with all DLC for $49.99 at the Wii U launch.

I dont think Microsoft would allow that, although it would be nice i have to admit.
Title: Re: Wii U
Post by: Mop it up on July 06, 2011, 09:16:13 PM
It's hard to put into words, honestly, but I just see a lot of older RPG fans get so caught up in the minutiae of what RPGs have always been that they forget what the core values of the genre are that separates it from other genres: Role Playing, Exploration, and Character/Story Progression.
I read this as the things you enjoy in RPGs, not what the core values are. Two of the three things you mentioned aren't even related to gameplay, and all of them are elements found in various genres. In fact "role-playing" is technically in any game where you play a character, so it's so vague that I don't even know what you mean.

In my eyes, the core values of an RPG have always been menu-based gameplay and various types of management, including stats, abilities, characters, etc. Creating an action game with RPG-like management isn't an evolution of the RPG genre, it's an offshoot genre or a mix. Therefore, I can see why traditional RPG fans may not like action RPGs or any other type of RPG mix, since they really are quite different.
Title: Re: Wii U
Post by: furryCuds1z on July 07, 2011, 12:30:24 AM
I think Gears might be a great game. I hate the stick stiff movement of the game though. It sort of reminds me of the original tomb raider. The art design while technically great looks boring and un alive. If the Wii U came out this year there is no doubt it would be one of the Top Toys For Christmas 2011 (http://www.squidoo.com/top_toys_for_christmas_2011) I think
Title: Re: Wii U
Post by: ThePerm on July 07, 2011, 01:14:33 AM
Iwata's answers are brilliant.
Nintendo Q&A: Iwata "investing" in 3rd Parties
money hatting co-funding & co-marketing projects is long over due
http://www.nintendo.co.jp/ir/en/stock/meeting/110629qa/04.html (http://www.nintendo.co.jp/ir/en/stock/meeting/110629qa/04.html)
Quote
In that sense, and this is common to both the Nintendo 3DS and the Wii U, we think that it is important to encourage the software publishers to think "This is a platform on which we can perform our business" in the very first stage of the platform. We think it very important to make several hits from the third-party software publishers within the first year from the release of the platform, while offering Nintendo software seamlessly. In order to achieve this goal, we have shared information about the new hardware with the software publishers earlier than we did previously and built a cooperative structure, and we are developing several titles in collaboration with these publishers. I cannot talk in detail about the names of the titles, or with which publishers we are currently collaborating, because we have not announced this information yet, but what we are aiming for with the Nintendo 3DS and the Wii U is, platforms which have much more software and a wider variety of software than the former Nintendo DS or Wii. Therefore, we are thinking of creating an environment where software from other companies will become hits. Please understand that Nintendo is prepared to invest in order to make this a reality.

Better late than never.

Iwata's Answers are brilliant.
Title: Re: Wii U
Post by: mac<censored> on July 07, 2011, 09:17:12 AM
Iwata's Answers are brilliant.

Unlike so many other business leaders, Iwata seems to keep his eyes -- and his mind -- open...
Title: Re: Wii U
Post by: alegoicoe on July 07, 2011, 11:05:57 AM
Iwata's Answers are brilliant.

Unlike so many other business leaders, Iwata seems to keep his eyes -- and his mind -- open...

Well, thats how we got the wii.
Title: Re: Wii U
Post by: Caterkiller on July 07, 2011, 12:06:21 PM
Fear or leaks led to early Wii U reveal
Quote
In the past, when Nintendo did not receive as much attention as we do now, we did not have to worry about the spread of our confidential information since it did not have any value in society, but since the Nintendo DS and the Wii created a social phenomenon, "Nintendo's next move" commands great attention and extreme news value. Therefore, although we go to great lengths to ensure that this will not happen, there are cases where, even if a person receives information under a Non-Disclosure Agreement, the information is leaked because there is great temptation. Even for the Wii U, some people may be aware, if they had been checking the Internet, that information with true and false rumors mixed together was spread on the Internet before the announcement. Therefore, as for new hardware, even if we wanted to, it is extremely challenging to realize a situation where a product is announced and then launched the next day.

http://www.n-europe.com/news.php?nid=15875 (http://www.n-europe.com/news.php?nid=15875)
 
And this one about the U Launch.
 
http://www.n-europe.com/news.php?nid=15873 (http://www.n-europe.com/news.php?nid=15873)
Title: Re: Wii U
Post by: Ceric on July 07, 2011, 12:45:56 PM
Fear or leaks led to early Wii U reveal
Quote
In the past, when Nintendo did not receive as much attention as we do now, we did not have to worry about the spread of our confidential information since it did not have any value in society, but since the Nintendo DS and the Wii created a social phenomenon, "Nintendo's next move" commands great attention and extreme news value. Therefore, although we go to great lengths to ensure that this will not happen, there are cases where, even if a person receives information under a Non-Disclosure Agreement, the information is leaked because there is great temptation. Even for the Wii U, some people may be aware, if they had been checking the Internet, that information with true and false rumors mixed together was spread on the Internet before the announcement. Therefore, as for new hardware, even if we wanted to, it is extremely challenging to realize a situation where a product is announced and then launched the next day.

http://www.n-europe.com/news.php?nid=15875 (http://www.n-europe.com/news.php?nid=15875)
 
And this one about the U Launch.
 
http://www.n-europe.com/news.php?nid=15873 (http://www.n-europe.com/news.php?nid=15873)
I can't say I'm to surprised by this.  It is hard to keep something secret now days when you need to work with Third Parties.  The 3rd parties have no real loyalty to you and you need them more then they need you.  I like to hear when they started showing developers and getting kits out.  It might be impressive they held out that long.  In a way MS and Sony has it a little easier since their businesses are somewhat diverse making it easier to redirect.

Its good they have taken Tea-Table Destruction into account for the launch games.  So if they are having an early launch April-May then all the Nintendo games should be close to done and ready to spend a little less then a year being reworked to make launch.
Title: Devs speak Wii U
Post by: BlackNMild2k1 on July 08, 2011, 11:39:21 PM
http://www.industrygamers.com/news/gears-designer-nintendo-haters-will-talk-sht-but-will-still-buy-wii-u/ (http://www.industrygamers.com/news/gears-designer-nintendo-haters-will-talk-sht-but-will-still-buy-wii-u/)
Quote from: Cliffy B (EPIC Games)
From what I’ve seen, it looks pretty cool. It seems like you can stream your game from your television directly to your [tablet] controller, so if you have irritable bowel syndrome, or a small bladder, you can still play it in the toilet. That’s great. But, you know, from what people are saying online, they’re like, 'Oh, it’s just a DreamCast, whatever.' But it’s like, 'Dude, what’s old is new sometimes.' The Power Glove [back on NES] led to the Wii, right? The Virtual Boy led to the 3DS, right? A lot of these older technologies that you forget about are [the technological predecessors]. The Kinect is a sophisticated webcam, right? So I’m just dying to see it. It’s Nintendo. I’ll buy it. I know I’ll buy it. They’ll talk sh*t but they’ll buy it.

http://www.industrygamers.com/news/nintendo-wii-u-transcends-anything-before-it-says-ea-ceo/ (http://www.industrygamers.com/news/nintendo-wii-u-transcends-anything-before-it-says-ea-ceo/)
Quote from: EA CEO
"It's a high definition platform and I love the controller. I just think it’s cool. You’re a gamer - so you’ve got the screen here [in your hands] and you’ve got the [TV] screen there and you’ve got full control. Personally, while there’s some great experiences on Move, and there’s some great experiences on Kinect, I’m not a motion control guy. It’s still too imprecise for me. I like shooting something and hitting it. I like turning a corner and feeling precision. So I still like my swizzle sticks and my shoulder buttons and my Xs and Os, etc. But there is something about having that second screen that transcends anything I’ve ever done before. I can draw a pass pattern for Madden, I can be playing an FPS up here while I’m calling in air strikes or whatever I want to do. I can give all the detailed control off the screen, I can see another part of a map... I always find it breaks the spell for me when I’m playing a game with a squad and I have to stop the action and move up for them. Now I can just move them down here [on the tablet]. I think there’s something really powerful about a second screen that I think really matters. I think we’re just beginning to realize what we can do with it and I think it’s obvious we can do a lot with it."

http://www.videogamer.com/wiiu/aliens_colonial_marines/news/wii_u_texture_resolution_higher_than_ps3_xbox_360.html (http://www.videogamer.com/wiiu/aliens_colonial_marines/news/wii_u_texture_resolution_higher_than_ps3_xbox_360.html)
Quote from: Brian Martel - Gearbox Co-Founder
"We've got the [Aliens: Colonial Marines] engine running on the Wii U, and as far as the console goes, you're going to see textures at a resolution that you haven't seen on [the current] generation,"

"[We are still] finding out what kind of final tech specs the Wii U is going to have."

"But we like the system a lot,"

"We think it's going to be a really cool stop-gap in between this generation and the next generation. We think it's really smart of Nintendo, and the fact that as a platform it's a lot more capable for hardcore first-person shooter-style gaming - for us that's fantastic."

"But the thing we're most excited about is: what can we do with the controller? So the obvious thing for us is that we can do the motion tracker [on the controller screen], or the sentry gun information - all that kind of stuff. That stuff is really sexy for us. Getting the information off the screen and onto this device is a fantastic idea, right? So can we have a HUD-less environment? Yeah, probably. That would be fantastic, right?"


It all sounds all good to me.
Title: Re: Wii U
Post by: NWR_insanolord on July 08, 2011, 11:47:14 PM
And now we know why most Western developers never supported the DS. From the comments they made about how innovative and new the second screen is, they were clearly never told of its existence.
Title: Re: Wii U
Post by: walsh_Fever on July 09, 2011, 07:23:25 PM
It's hard to critically evaluate when so little was shown. The missing element is concrete evidence (e.g., the games).
Title: Re: Wii U
Post by: ThePerm on July 09, 2011, 09:46:59 PM
although ,i don't know 20+ years of saying things were going to happen, and then happened is enough to go by. Nintendo has a policy about not claiming things that they can't deliver. The last time they did that was 64DD.
Title: Re: Wii U
Post by: Chozo Ghost on July 09, 2011, 11:39:50 PM
although ,i don't know 20+ years of saying things were going to happen, and then happened is enough to go by. Nintendo has a policy about not claiming things that they can't deliver. The last time they did that was 64DD.

Actually, they've done it quite a few times. They promised there wouldn't be a game drought on the Wii but they failed to deliver on that promise.
Title: Re: Wii U
Post by: ymeegod on July 10, 2011, 12:32:26 AM
Or what about the lack of online GC games?  They promised 25+ titles, forced Sega to delay the launch of PSO, and then failed to produce a single game which made buying the damn thing utterly pointless.

Title: Re: Wii U
Post by: Ceric on July 10, 2011, 01:15:37 AM
Or what about the lack of online GC games?  They promised 25+ titles, forced Sega to delay the launch of PSO, and then failed to produce a single game which made buying the damn thing utterly pointless.
If PSO online was free that would have justified it for me right their.
Title: Re: Wii U
Post by: BlackNMild2k1 on July 10, 2011, 02:52:04 AM
http://www.gameinformer.com/b/features/archive/2011/06/17/miyamoto-wii-amp-wii-u-are-colored-white-for-all-ages-appeal.aspx?PostPageIndex=3
Quote from: Miyamoto
The circle pads that we’re using for the Wii U controllers are of a more advanced state than the one we created for Nintendo 3DS. They will perhaps have a bit more precision. The mechanism that allows those circle pads to work is still very different from, for example, the mechanism we used for the control stick on the Gamecube controller. In that sense it’s very tough to compare the precision or how the circle pads will work in that sense, but personally I feel that we’ve gotten them to a point that when you sit down and play with them you get used to them very quickly and they feel very nice.
I haven't really used the circle pads outside of a few 3DS demo units, but "better" than the 3DS implementation sounds good to me.
Title: Re: Wii U
Post by: nickmitch on July 10, 2011, 01:22:21 PM
They need to be better than the 3DS pads. Those just don't cut it for long gaming sessions (at least for me). In fact, I'd say that I'm still adjusting to even using them.
But the impressions from the circle pads on the uPad have gotten good impressions, so I'm not overly worried. And precision isn't my biggest issue; it's comfort in the movement, which I suppose leads to a lack of precision.
Title: Re: Wii U
Post by: ThePerm on July 10, 2011, 09:07:29 PM
:P speaking of which, im glad im not an early 3DS adopter, ill wait for the next revision and the color red
Title: Re: Wii U
Post by: ThePerm on July 10, 2011, 09:15:30 PM
Or what about the lack of online GC games?  They promised 25+ titles, forced Sega to delay the launch of PSO, and then failed to produce a single game which made buying the damn thing utterly pointless.



who promised 25+ titles?  I'd like to see an actual quote. From what I can remember was there was phantasy star online for gcn announced, and that was it.
Title: Re: Wii U
Post by: mac<censored> on July 10, 2011, 09:21:21 PM
:P speaking of which, im glad im not an early 3DS adopter, ill wait for the next revision and the color red

Hmm, why, does the 1st rev have issues?

[Probably not gonna pick one up; I don't have stereo vision, and even used in 2d-mode, the display on the 3DS seems vaguely weird...]
Title: Re: Wii U
Post by: ThePerm on July 10, 2011, 09:45:52 PM
well, with the original DS i had the phat one the whole time, but yeah first there was ds lite, then dsi , then ds xl. The next revision could have the slightly better wii-U joystick.
Title: Re: Wii U
Post by: NWR_insanolord on July 10, 2011, 09:50:08 PM
:P speaking of which, im glad im not an early 3DS adopter, ill wait for the next revision and the color red

Hmm, why, does the 1st rev have issues?

[Probably not gonna pick one up; I don't have stereo vision, and even used in 2d-mode, the display on the 3DS seems vaguely weird...]

For the record, I can't see the 3D either, but I love my 3DS. I've been playing it a ton lately and am having a lot of fun with it.
Title: Re: Wii U
Post by: MegaByte on July 10, 2011, 10:48:36 PM
well, with the original DS i had the phat one the whole time, but yeah first there was ds lite, then dsi , then ds xl. The next revision could have the slightly better wii-U joystick.
Well, part (most?) of the reason that the Wii U pad is better is simply because it's taller. I don't think you'll see that on 3DS.
Title: Re: Wii U
Post by: Ceric on July 10, 2011, 11:01:28 PM
I think the 3DS really would shine without the 3D screen.  Its getting games like DK94 and Find Mii which make me keep going back to it.  I've logged more DS time then 3DS games with it.
Title: Re: Wii U
Post by: NWR_insanolord on July 10, 2011, 11:30:16 PM
I own 8 3DS games, and 6 of those are worth owning. The download lineup is fantastic, but a lot of that is thanks to my never having played them. I've been putting a ton of time into the thing, and I haven't even started two of my retail games. The thing's awesome.
Title: Re: Wii U
Post by: TJ Spyke on July 12, 2011, 04:03:44 PM
I don't really like the 3D in the 3DS, it is nowhere near as good as 3D with glasses. I have to have the 3D level on the system set at half or lower because otherwise it starts to look all blurry and strains my eyes (whereas I have no problem watching 3D movies with glasses).

ymeegod, I don't recall ever seeing anyone from Nintendo claim their would be 25+ online GameCube games (or any number).
Title: Re: Wii U
Post by: NWR_insanolord on July 12, 2011, 11:22:21 PM
From what I understand, most people have it set only halfway to three-quarters up. That's the reason it has the slider, so you can adjust it to what works for you.
Title: Re: Wii U
Post by: Mop it up on July 13, 2011, 11:41:25 PM
I don't understand why they are using circle pads for their home system controller. The only reason it was made for the 3DS is because it is a portable device, and therefore they had to create a smaller alternative to an analogue stick. But there's no reason to use them on a home system controller.

And now we know why most Western developers never supported the DS. From the comments they made about how innovative and new the second screen is, they were clearly never told of its existence.
To be fair, the technology of the DS was comparatively limited, so companies couldn't create the games they wanted to make. From what we've seen of the Wii U it appears to be a viable platform, so we'll soon see if that was really true or if they just can't stand touch screens.
Title: Re: Wii U
Post by: SixthAngel on July 14, 2011, 01:06:13 AM
I don't understand why they are using circle pads for their home system controller. The only reason it was made for the 3DS is because it is a portable device, and therefore they had to create a smaller alternative to an analogue stick. But there's no reason to use them on a home system controller.

I think it has circle pads so they don't get in the way when you use the touchscreen.  If the U didn't have a flat profile any time you draw something or move your hand over to touch something you would probably hit an analog stick which would both be uncomfortable and do something in the game you don't want.
Title: Re: Wii U
Post by: Mop it up on July 14, 2011, 01:29:00 AM
I s'pose that is one possibility, but it seems like the sticks are placed high enough that it would not be an issue. Without being able to hold it, it's tough to say.
Title: Re: Wii U
Post by: SixthAngel on July 14, 2011, 01:38:28 AM
The U isn't always supposed to be held one way though.  In the video they had some people playing backgammon (or was it Go?) with the two people using it from different sides.  When it showed the guy drawing Link analogs definitely would have gotten in the way.  There is also always the chance that games ask you to play book style like the DS which would make them a big pain in the ass.
Title: Re: Wii U
Post by: Mop it up on July 14, 2011, 01:40:12 AM
In that case, the sticks can be placed inside a well or something then. This isn't a portable so it doesn't need to be thin like a DS, it can have a little bit of bulk to it.
Title: Re: Wii U
Post by: Ceric on July 14, 2011, 09:58:16 AM
Nintendo has been trying out the Circle pad style since the NES with the NES Max (http://en.wikipedia.org/wiki/NES_Max)  Which I dearly loved.  I'm fairly sure if it was more viable at the time we would have seen Circle pads instead of Analog stick back in the N64 days.

Also by having the uMote use circle pads; it gives a lower profile so its more of a slide to the touchscreen; take up less space internally then recessed analog sticks; allow Nintendo not to have to manufacture and support 2 different standards that do the same thing; I'm fairly sure Nintendo owns all the patents and other bits for this technology so they wouldn't incur licensing.

Mark my word, the 3DS and the uMote will use the exact same Circle pads with newer models of the 3DS shipping with the better uMote Circle pad.  Like they have made minor incremental improvements before.

I've never been super fond of analog sticks either so I'm a little bias.  I've been pining for a NES Max style control again for a while.
Title: Re: Wii U
Post by: Ian Sane on July 14, 2011, 11:49:34 AM
Quote
I don't understand why they are using circle pads for their home system controller. The only reason it was made for the 3DS is because it is a portable device, and therefore they had to create a smaller alternative to an analogue stick. But there's no reason to use them on a home system controller.
Nintendo is doing this for the same reason the Gamecube controller got stuck with the GBA's shitty small d-pad: to save money.  If they use the same circle pads for the 3DS and the Wii U then they only have to make one part and use it on both systems.
Title: Re: Wii U
Post by: BlackNMild2k1 on July 14, 2011, 12:21:12 PM
It's not the same circle pad though. It's slightly different.

The pad is thicker, has a deeper concave and a wider range of motion for more accuracy.
I saw some comparative pictures. I'll post them if I run across them again.
Title: Re: Wii U
Post by: Ceric on July 14, 2011, 12:38:59 PM
Its like a hand tossed pizza to a Deep Dish.  Still think that eventually the 3DS will use the same one even if its a slight revision.
Title: Re: Wii U
Post by: Mop it up on July 14, 2011, 07:18:53 PM
Yeah, I did see that article posted a bit back about how the circle pads were being tweaked and would be better than the 3DS circle pad. Still, I find sticks more comfortable to use, which also makes them more accurate. That's just my personal preference, though.

Nintendo has been trying out the Circle pad style since the NES with the NES Max (http://en.wikipedia.org/wiki/NES_Max)
I'm surprised that controller was licenced by Nintendo. We had one of those and it was absolute trash. The buttons felt really loose, the D-pad circle thing was uncomfortable, and the slide pad had no resistance which made it far less accurate than a D-pad. It eventually got destroyed when my brother threw it at the wall in anger (probably from playing Mega Man). Just one toss was enough to cause all the buttons to fly out of it, which is pretty pathetic, considering how many times he chucked our regular NES controllers and they all still work fine today.
Title: Re: Wii U
Post by: MegaByte on July 14, 2011, 08:18:39 PM
It wasn't just licensed, it was made by Nintendo.
Title: Re: Wii U
Post by: UltimatePartyBear on July 14, 2011, 08:27:46 PM
That sounds more like anger management issues than manufacturing defects to me.  The NES Max was awesome, especially as a cure for Nintendo Thumb.  If there had only been a SNES Max, I might have been able to play fighting games.
Title: Re: Wii U
Post by: Mop it up on July 14, 2011, 08:29:42 PM
It wasn't just licensed, it was made by Nintendo.
Meh, to me, same thing.

That sounds more like anger m