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Topics - Bloodworth

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1
General Gaming / The Chocobo That Time Forgot
« on: September 05, 2008, 03:36:47 AM »
So, when I was working on the Chocobo's Dungeon review, I was thinking about how the chocobo's look has changed throughout the years, but I couldn't find this old Amano drawing anywhere online. So I decided to snap a shot of it and upload it myself. Some people think it's creepy, but I like it:



2
General Chat / The latest work of genius from former staff
« on: January 04, 2008, 09:35:31 PM »
Some of you may remember Adam Kontras who did a ton of work to put our E3 DVD together so many many years ago. Well, here's his latest video on YouTube, and it's a great comedy song with awesome lyrics and editing. If you enjoy it, please give him a boost by rating it, making it a favorite, and commenting.

http://youtube.com/watch?v=Sya75We1KeE

3
Nintendo Switch Online Lounge Service / Secret Santa Destroy Info Thread
« on: December 19, 2007, 12:44:35 AM »
http://www.mmv.co.jp/special/game/wii/nomoreheroes/story/index.html

Not really secret, but I couldn't withstand the urge to create that title.

4
General Gaming / PSN Friend Tags
« on: October 26, 2007, 05:05:32 AM »
Not sure if there was an old thread for this, I couldn't find one. My tag is BLOODD. Currently, all I have are Eye of Judgment and Resistance. I'd definitely be interested in playing some EoJ online if any of you get it.

5
Nintendo Switch Online Lounge Service / KidConfidence!
« on: September 07, 2007, 08:28:56 PM »
http://www.youtube.com/profile_videos?search_query=&user=Kidconfidence&page=1
Once you start, you can't stop. Must see - Transformers, Metroid, and Forza.  

7
Nintendo Switch Online Lounge Service / BAR-REL
« on: May 29, 2007, 01:24:28 PM »
Totally awesome Barrel Spotting Gameplay, make sure you watch all the way through.
http://www.gametrailers.com/gamepage.php?id=2859

I imagine if Ty worked here, he would constantly make things like this.

8
Nintendo Switch Online Lounge Service / LOL Star Wars Convention
« on: May 28, 2007, 08:38:03 AM »
How about I edit the message to take the joke right out of thatguy's mouth?

Star Wars and How to Waste a Convention Center
So we went to Star Wars Celebration IV on Saturday with Jeeves, Sarah, Patrick, and Jason.  It was the thirtieth anniversary of Star Wars.  It should have been a big deal.  Instead, it was an exercise in seeing just how much money you can charge fans before they implode. I guess they don't call it a "con" for nothing.

Jeeves has already given a pretty good run-down of the event on his blog, which I'll quote large excerpts of, but there were some things he didn't mention that I'll go into here. He does have some cool photos and video clips that you should check out though.

First off, we head to the main entrance in South Hall.  Someone outside was handing out T-Shirts for the upcoming movie Daywatch (sequel to Nightwatch), which the guys went ahead and grabbed.  I have enough free T-shirts and I didn't feel like carrying it around all day, so I passed.

So we walk in (There's even a sign pointing in that direction) and look for the registration tables. There's a bunch of booths on the left for will call, fan club members, etc., etc. None of them appear to be general admission and there isn't any place in sight.  Patrick starts looking for girls in slave Leia costumes, but for the first part of the day, Sarah is actually the one to spot all of them, and then they disappear into the crowd before Patrick gets to see. Serves you right.

We have no idea what to do, so we keep moving towards the hall, and around the corner we find the line for admission, completely out of sight from the main entrance.  We make our way over there, and then they tell us to go outside and wrap back around.  Ok...  We go outside and it looks like a Japanese store with a new shipment of DS Lites; people are wrapped all the way to the back of the building and into an empty parking lot.  At this point, we start to think it might be quicker to go back to the car, drive to my house and order online, but we're told that even if we can order online, we'd still have to wait to pick them up, so we begrudgingly wait, missing the first Robot Chicken panel going on inside.

After an hour in line and literally a few yards from the door, they start sending people out to the line to sell adult tickets to whoever will take them. We grab ours and go inside.

Quote

From Jeeves:
This is also where you find out that, to be a part of the "Conversation with Carrie Fisher" you have to pay for a separate ticket... something that was never mentioned anywhere, to my knowledge, in the information I read about the event. That's okay, though, we thought, let's check out the store! Which we did... to find a few booths crammed up into the first half of the room... most of them independent sellers pushing the same old Episode One Anakin "Ani" Skywalker action figures. Lame. The Lego area was pretty cool, though...

They also had a cool life-sized Chewie, and a badass new Millennium Falcon that's coming out; one that's closer to scale to the minifigs -- and the largest set ever sold by Lego. They had a drawing to win some of them, but we missed it. Feh.
  The back half of the room had a few lines leading to hidden areas where you could get signatures from the stars(most notably Peter Mayhew and - if you can believe the balls on this guy - Jake Lloyd, hahah)... for a price, of course. Heh. Surprise.


We ate some tacos on the floor, since they only bothered to put a handful of tables, then headed upstairs for a Robot Chicken writers panel, which was pretty cool. I had no idea, but they're coming out with a half-hour long Star Wars special in June. They showed some clips of that, but spent most of the time answering fan questions.

Quote

From Jeeves:
we headed downstairs to join a game of Star Wars Lazer Tag(or, as everyone else calls it, Lazer Tag)... only to find that you had to pay - again -  to get into that as well. Gah!
  Okay, at that point we were pretty bummed. Still, we hadn't been to the official store yet, the one that had all of the official Celebration IV merchandise... so, we wind our way through several ill-planned hallways, and then through a deserted line that wrapped around that whole section of the center TWICE to find... a nearly empty room. I mean it! Some tables lined across the back selling mugs and a few t-shirts... two square tables out on the floor... and that's it. Big room... with nothing in it. Nice.


Seriously, having been to five E3s, this was the biggest waste of space and money I had ever seen.  The area usually occupied by Sony and Nintendo, showing literally hundreds of games, as well as about 20 other publishers packed-in, was now simply empty. As we walked by the curtains, we could see that they expected a huge line.  They expected thousands of people to line up for a bottle opener that said "Star Wars Celebration IV"  Or an overpriced jacket with Chewbacca's face, but the whole place with its line of 45 cash registers was entirely deserted. The merchants back in South Hall, who actually put some effort into their booths, did not have this problem.

Quote

From Jeeves:
  By this point, we were all pretty much disgusted. What had our $45 tickets bought us? For the most part, it bought us... a chance to pay for more stuff, that's what. That, and a chance to look at nerds in homemade costumes. What a waste. Honestly, had I known that, once you pay once for the luxury of walking inside the door, that you have to pay again to play lazer tag, and again to get autographs, and again to see Carrie Fisher speak... no way in hell would I have gone. What a ripoff. Thanks George. Thanks for not even being there, but for filming a video telling us how much you hope to see us at the 40th and 50th anniversaries. I bet you do. Thanks for making this NOT a celebration of thirty years of Star Wars, but a celebration of thirty years of preying upon the love and adoration of fans around the world, and suckering us into buying more of your crap.


Since there wasn't much else to see, we then got into line to see the Family Guy presentation.  Despite having that gigantic, empty, air-conditioned room just across the hall, they have us line up outside in the heat. Probably to try to force us into buying drinks. In line, we got to see quite a few more people in costume, and Patrick got his fill of Slave Leias. There were overweight Slave Leias, a Slave Leia in her mid-30s pushing strollers, and a two-year old Slave Leia (that's just wrong) wandering the grounds. We also saw a group of guys dressed up as Batman, Robin, and the Joker.  Perhaps that morning, they thought it would be a good prank to pull, but when we saw them, they looked entirely depressed and disheveled.  Maybe the now-smeared face paint was a bad idea or maybe too many Star Wars fans had flipped them the bird.  Who knows.

We sit down for the Family Guy thing. Guess what? They're doing a Star Wars parody special too!  At least it's a few months after the Robot Chicken special.  It was cool though. I'd never seen Seth MacFarlane speak before, and he seems like a pretty genuine guy, even if his sense of humor is a little crude for my tastes at least once an episode. He brought a classic Dagobah playset, sealed in glass, to give away to a fan that could answer a bit of Family Guy trivia, and even though the kid that went first missed the answer, he gave it to him anyways.  We got to see several hilarious scenes from the upcoming show, easily making the presentation the best part of Saturday's events.

At that point, we looked at the schedule, and didn't see much.  There were some fan films being shown in the theater, but apparently everyone else already figured out that was the only cool thing left because the place was packed to the walls.  We went back to South Hall, and found another section that was largely related to fan projects, and was thus infinitely cooler than anything the convention itself had coordinated.  There was an odd-sized X-Wing there - life sized-cockpit, but short stubby wings - an on-stage jedi training regimen for the kids; some guys playing Star Wars tabletop games; custom Lego creations; cars modified to look like an A-Wing and the Milennium Falcon, and several communities of guys who like to dress up as Boba Fett or a Storm Trooper.

We took one more run through the merch booths, spotted a life size Jabba statue with a Slave Leia posing for pictures with nerds, and then took off to get some pizza at Nova Express.  

10
Nintendo Switch Online Lounge Service / It really bothers me that
« on: May 05, 2007, 11:21:53 AM »
Anyone ever notice the strangely cut-off thread titles in talkback?  That happens whenever some uses quotation marks in a headline title.  Something in the code tells the forums to throw that information away, giving us magical thread titles like EA Reveals.  It's pretty annoying.

12
General Chat / PGC on Spike TV
« on: April 29, 2007, 09:01:08 AM »


Just spotted the PGC staff in a Miyamoto tribute episode of Game Head on Spike TV.  I'm not sure how many years ago this was taken.  You can clearly see David, Me, Jeff, and Rick. (If you know who we are of course.)  If you watch it at GameTrailers, the shot is in segment four at 2:35.

15
NWR Feedback / Time to Say Goodbye
« on: April 02, 2007, 10:50:50 AM »
After five years with Nintendo World Report, it is time for me to say goodbye.  This morning I accepted a position with another company, and they have made it clear that I would no longer be able to contribute to NWR.  However you guys might still see me around a bit tomorrow.

I’ve warned the staff of my possible departure for well over a year, but now that it's for real, it still feels like a surprise.  I'm sure that few of our faithful readers would have seen this coming.  Working on this site has been more of a lifestyle than a job.  Billy made sure this team felt like a family from the very beginning, and that’s still how I think of the staff, and of course many of the familiar voices in the forums. I look forward to being a reader once again, and I'm confident that WindyMan has the vision and determination to continue making this site better than ever.  

Some people have asked whether I’d still be able to drop in on the podcast or the forums, but at this point, I’m not so sure that I can.  For now, I’ll say goodbye, and if you see me here again, think of it as a nice surprise.

Warm regards,  
Daniel Bloodworth

16
TalkBack / Genius DS – Equal Cards Announced for Europe this Summer
« on: March 29, 2007, 11:47:53 AM »
Austrian publisher brings math puzzles to DS.
 http://www.nintendoworldreport.com/newsArt.cfm?artid=13243

 A New Puzzle Craze Is Coming To Challenge Your Brain: Genius DS - Equal Cards - Twist Your Mind For Fun!

   


  Liezen, Austria, March 29, 2007 - 1+1=2 and 5-3+6=8 – sound like homework for kids? No way! Genius DS – Equal Cards challenges the minds of both old and young with a stack of colorful numbered cards that must be sorted until you arrive at the correct sum. A variety of difficulty levels and the addictive gameplay make Genius DS – Equal Cards a terrific game for the whole family. Use the time you spend sitting at the airport or in your doctor’s waiting room to train your brain! Enjoy this unique brain enhancer on Nintendo DS®!

   


Genius DS – Equal Cards is a great teaching tool for the young generation of Nintendo DS® players. Children will use skills they have been taught at school while having fun and competing against their friends to solve math puzzles!

   


“With Genius DS – Equal Cards, G-Stars is presenting a real treat among the popular brain trainers available for Nintendo DS®, offering the perfect introduction into this genre," comments Gerald Kossaer, Vice President G-Stars.

   


Genius DS – Equal Cards will be available in summer 2007!

   


Features:

   


  • 4 different game modes, from formulas to towers built out of numbers
  •  
  • Innovative and exciting gameplay
  •  
  • Learn to solve complex puzzles to improve your brain performance!
  •  
  • Easy controls and game menu
  •  
  • Use the innovative Nintedo DS® user interface to master the challenges
  •  
  • Multiplayer VS Mode


17
Nintendo Switch Online Lounge Service / MySims Hilarity Begins
« on: March 29, 2007, 11:17:42 AM »
Throwing water baloons


Bar room brawl


Going for the choke hold


MySims: The Warrior Within?


Demon sink and wide open bathroom door




18
TalkBack / Purr Pals Now in Stores
« on: March 28, 2007, 10:08:41 AM »
Now cat lovers can have virtual pets that ignore them too.
 http://www.nintendoworldreport.com/newsArt.cfm?artid=13232

 Crave Entertainment Releases Purr PalsTM for Nintendo DSTM

   


Adopt & Raise Your Own Purrfect Kitten Pal

   


  Newport Beach, CA - Mar 28, 2007 - Crave Entertainment, a leading publisher of console videogames for the casual gamer, today announced that Purr PalsTM, a full-featured pet simulator for Nintendo DSTM, has shipped this week to retailers throughout North America. Purr Pals lets players adopt, care for, and raise adorable kitten playmates.

   


Choose your favorite breed of kitten, give it a name, feed it and play with it, all through the easy-to-use Nintendo DS interface. Your kitten will even respond to your voice, and interact with the environment you provide. Earn an allowance to buy cute accessories and toys for your pet.

   


Features include:

   


    * Choose from 40 breeds of kittens, each with unique personalities
     * Use proper care and training techniques to meet your kitten’s needs and desires
     * Modify your kitten’s behavioral traits
     * Customize your kitten with limitless choices
     * Use voice commands your kitten will respond to
     * Train your kitten with toys and food
     * Interact with your kitten within the environment you provide
     * Compete in fun mini-games with you kitten

   


  Just in time for kitten season, the game is available now for an MSRP of $29.99.
 

US Box


19
TalkBack / Majesco Announces The Wild West
« on: March 28, 2007, 09:27:23 AM »
Western-themed shooter coming to the DS this summer.
 http://www.nintendoworldreport.com/newsArt.cfm?artid=13230

 Gun-Slinging Fun Hits Nintendo DS(TM) As Majesco Entertainment Announces 'The Wild West'

   


   


EDISON, N.J., March 28 -- Majesco Entertainment Company, an innovative provider of digital entertainment products and content, today announced The Wild West for the Nintendo DS(TM). Developed by Happy Happening and scheduled for a summer release, The Wild West will deliver Touch Screen shoot out scenarios on the untamed frontier.

   


"The Wild West features many of the gritty adventures that marked the settling of the American west," said Ken Gold, vice president of Marketing. "From gold rushes to train robberies to stagecoach chases, it includes a range of action-packed scenarios that handheld gamers can experience for only $19.99."

   


Featuring both 2D and 3D levels, The Wild West lets players choose between two different animal characters with varying storylines. Successful completion of themed mini-games earns players additional weapons that can be used in the main Story Mode. A variety of challenging bosses between levels will test even the most skilled Touch Screen sharpshooters.

   


For additional information about The Wild West as well as Majesco's exciting line of products, please visit http://www.majescoentertainment.com.


20
TalkBack / Pogo Island Ships for DS
« on: March 28, 2007, 09:17:37 AM »
Now you can buy the games you've been playing for free!
 http://www.nintendoworldreport.com/newsArt.cfm?artid=13229

 All Aboard! EA’S POGO Island Has Shipped to Retailers!

   


Online Casual Gaming is now On-the-Go with Five Puzzle Favorites from Pogo.com Making Their Debut on the Nintendo DS

   


REDWOOD CITY, Calif.-- Hours of island-themed casual gaming comes to the palm of your hands. Electronic Arts Inc. today announced that POGO™ Island has shipped to retailers in North America and Europe. Online entertainment is now on-the-go as Pogo.com™, a leading casual games site, makes its exclusive debut to the Nintendo DS™ system with five of the most popular puzzle games on the Internet - Word Whomp™, Poppit!™, Phlinx, Tri-Peaks Solitaire and Squelchies. Get your hands on this portable escape and brace yourself for hours of stimulating, challenging and stress-busting fun.

   


Each game features an easy to pick up and difficult to master style of gameplay, hooking in even the most casual gamer. Select the ‘Quick Play’ mode for immediate access to the five Pogo titles and begin accumulating tokens with repeated, successful play. Tokens can also be earned in the ‘Island Adventure’ mode in which you are put on a quest to scour the island for stranded Pogo mascots. Once you’ve rallied up a good number, you can transfer the tokens to Pogo.com* and reap the benefits of being a token guru, with bragging rights at your disposal.

   


With four fresh mini-games, as well as the island-themed favorites, POGO Island captures the online experience and more on the Nintendo DS. Game descriptions are listed below:

   


Word Whomp – Whomp adorable gophers and spell as many words as you can from a given set of letters before the clock runs out.

   


Poppit! – Just pop and go! Release hidden "prizes" in this puzzle favorite by popping groups of two or more balloons of the same color.

   


Phlinx – Create groups of colored stones, collect ancient power-ups, and make your way to the bonus round in this action puzzle.

   


Tri-Peaks Solitaire – A fun and fast-paced solitaire game where you remove cards to uncover tokens and powerup bonus cards.

   


Squelchies – In this puzzle game, match Squelchies by color to release them from the board.

   


POGO Island was developed by EA Canada in Vancouver, BC under the EA™ brand. The game is rated E for Everyone by the ESRB and 3+ by PEGI. Media can find screenshots and the fact sheet at http://info.ea.com. Visit www.PogoIsland.com for more information on Pogo Island and Pogo.com.

   


* Requires Internet Connection and Pogo registration.
   


US Box


21
TalkBack / Mario & Sonic at the Olympic Games Announced
« on: March 27, 2007, 09:59:16 PM »
Sonic, Mario, Tails, Knuckles, Luigi... all together in the same game for the first time ever. Weird tie-in, though.
 http://www.nintendoworldreport.com/newsArt.cfm?artid=13225

 SEGA AND NINTENDO JOIN FORCES FOR MARIO & SONIC AT THE OLYMPIC GAMES

   


Legendary Icons Appear Together for the First Time in Video Game History

   


TOKYO (March 28, 2007) - SEGA Corporation and Nintendo Co. Ltd. today made a historical announcement that two of the biggest icons in the entertainment industry, Mario and Sonic, are joining forces to star in Mario & Sonic at the Olympic Games. Developed for the Wii video game system and the Nintendo DS system, this momentous agreement marks the first time these two renowned stars have appeared together in a game.

   


Published by SEGA across Europe and North America, and published by Nintendo in the Japanese market, Mario & Sonic at the Olympic Games will be available for Holiday 2007 and is licensed through a worldwide partnership with International Sports Multimedia (ISM), the exclusive interactive entertainment software licensee of the International Olympic Committee (IOC).

   


In Mario & Sonic at the Olympic Games, players will compete in events that take place in environments based on the official venues of the Beijing 2008 Olympic Games.  Using a supporting cast of characters from the amazing worlds of both Mario and Sonic, gamers will be able to compete as or against a range of lovable personalities including Mario, Sonic, Luigi, Knuckles, Yoshi, Tails and more.  Innovative usage of the Wii and DS control systems to maneuver a favorite character will allow players to race the likes of Mario and Sonic down the 100m track, engage in exhilarating rallies in table tennis and churn water in a swimming heat, all while competing for the much sought after gold medal.

   


"We are thrilled to partner with Nintendo and ISM on this groundbreaking title," said Hisao Oguchi, President and Chief Operating Officer, SEGA Corporation.  "For the first time, two of the world's greatest games' characters come together to compete in the world's greatest sporting event and we couldn't be more excited."

   


"Mario and Sonic have been respectful rivals since the early days of video games," says Shigeru Miyamoto, Senior Managing Director and General Manager, Entertainment Analysis and Development Division, Nintendo Co., Ltd.. "In fact, for a long time they have been discussing the possibility of one day competing against each other.  Now that they have been given the perfect opportunity to meet at the Olympic Games, we may finally learn who is actually faster, Mario or Sonic?"

   


"The Olympic Games represent the true spirit of competition and passion," said Raymond Goldsmith, Chairman and Chief Executive Officer of ISM.  "Bringing together intensely competitive and fun characters like Mario and Sonic in an Olympic setting helps showcase the sports of the Olympic Games in a new and compelling way for all generations."
   


Announcement Artwork


22
TalkBack / Disney Releases Meet the Robinsons Games
« on: March 27, 2007, 12:10:09 PM »
Based on the animated film, the games are shipping for Wii, GameCube, DS, and GBA.
 http://www.nintendoworldreport.com/newsArt.cfm?artid=13218

 Prepare for the Time Travel of Your Life – Disney’s Meet the Robinsons Brings the Family of the Future to Video Game Systems

   


Past, Present and Future Collide in the New Film-Inspired Video Games from Disney Interactive Studios

   


BURBANK, Calif -- The dastardly Bowler Hat Guy and his robotic hat Doris are weaving through time, changing the past and warping the future. It’s up to Wilbur Robinson to outmaneuver the diabolical duo in Walt Disney Pictures Presents Meet the Robinsons video games. Offering a captivating, time-traveling adventure inspired by the upcoming Walt Disney Pictures animated film, Meet the Robinsons is now available for the Wii™ from Nintendo, Xbox 360™ video game and entertainment system from Microsoft, PlayStation®2 computer entertainment system, Nintendo DS™, Nintendo GameCube™, Windows PC and Game Boy® Advance.

   


“With a completely original story, Meet the Robinsons expands on the film by allowing players to experience the unique and action-packed environments of the Robinson’s universe," said Craig Relyea, vice president of marketing, Disney Interactive Studios. “For example, players can completely explore the eccentric and mystifying Robinson house to uncover all of its secrets. Players of all ages will find the experience engaging and most of all, fun."

   


Meet the Robinsons illustrates Disney Interactive Studios’ commitment to extending the entertainment of Disney films. The games’ unique story line expands the movie’s plot by exploring the alternative futures of several characters that are affected by the Bowler Hat Guy. This original story line led to the creation of two new villains, exclusive to the video games and created in cooperation between developer Avalanche Software and Walt Disney Animation Studios.

   


“It was critical to create an authentic Robinsons’ experience by working closely with Walt Disney Animation Studios to explore new possibilities for the franchise while designing a creative and compelling experience for players," said Jon Warner, senior producer for the console versions from Avalanche Software.

   


The games’ levels represent entirely new worlds like Ancient Egypt and gadgets such as the Protectosphere, along with popular film sets such as the Science Fair. Players utilize Wilbur’s gadgets in clever and entertaining ways to unravel puzzles and complete missions. In addition to discovering hidden upgrades and exploring fantastical locales, players interact with hysterical and distinct characters from the film as they adventure through stunning, interactive environments that expand the movie universe.

   


Each console version showcases the platform’s unique capabilities. On the Xbox 360 players can post scores and view achievements on Xbox LIVE®. With the Wii, players can enable features like aiming the Wii Remote™ to fire gadgets and using the Nunchuk™’s motion sensor to target objects.

   


The handheld versions of Meet The Robinsons feature unique gameplay and story experiences. On the Nintendo DS, players take advantage of the system’s touch screen capabilities to aid Wilbur in his quest to retrieve Cornelius Robinson’s stolen time-machine, and participate in single or wireless multiplayer touch-based matches of the Charge Ball mini-game. On the Game Boy Advance, players will venture from the present to the future in an effort to free the Robinson family from the clutches of Little Doris and her villainous minions.

   


Published by Disney Interactive Studios and developed by Avalanche Software (for PlayStation 2 system, Wii, Xbox 360, Nintendo GameCube and PC), Altron Corporation (for Nintendo DS) and Climax Group (for Game Boy Advance). Meet the Robinsons is available for the suggested retail price of $19.99 (PC), $29.99 (PlayStation2 system, Nintendo DS, Nintendo GameCube and Game Boy Advance) and $49.99 (Wii and Xbox 360). The game is rated E 10+ for “Everyone ten and older" on all systems except Game Boy Advance, which is rated E for “Everyone" by the Entertainment Software Rating Board (ESRB).


23
TalkBack / Crave Announces Classic Pinball Collection for Wii
« on: March 27, 2007, 11:15:56 AM »
Pinball Hall of Fame – The Williams Collection is coming later this year.
 http://www.nintendoworldreport.com/newsArt.cfm?artid=13213

 Crave Entertainment Hits the Target with Pinball Hall of Fame – The Williams® Collection

   


  Simulator for PSP® system, PlayStation®2 system and WiiTM faithfully recreates classic Williams tables

   


Newport Beach, CA - Mar 27, 2007 Crave Entertainment, a leading publisher of console videogames, today announced Pinball Hall of Fame – The Williams Collection, the follow-up to the popular Pinball Hall of Fame – The Gottlieb Collection, for PlayStation®2 computer entertainment system, PSP® (PlayStation®Portable) system and WiiTM.

   


Pinball Hall of Fame – The Williams Collection faithfully recreates eight of the most memorable tables from the golden age of pinball in stunning, photorealistic 3D. Working closely with Williams to ensure authenticity of each of the games, the collection is highlighted by some of the most popular and innovative Williams pinball tables, including GorgarTM, the first-ever talking pinball machine, Black Knight®, which introduced “Magna-SaveTM" and Bonus Ball, and Space ShuttleTM, which took the pinball industry by storm in 1984. Every table has been meticulously recreated to bring players the visuals, sound effects and gameplay that made these games legendary successes. Pinball Hall of Fame – The Williams Collection harkens back to the arcades of the 1980s.

   


Players begin Pinball Hall of Fame – The Williams Collection with access to four pinball tables, and the remaining four tables are unlocked as the game progresses. Players can spend as little as two minutes on a quick pinball challenge, or delve deeper into the game, gaining rewards in a token-based system as they unlock each of the pinball tables. Single-player Arcade and Challenge modes provide hours of solo entertainment, and a Multiplayer mode lets players face each other head-on.

   


Pinball Hall of Fame – The Williams Collection will be available for PSP® system, PlayStation®2 system and WiiTM this year. Crave Entertainment is a publisher on this product for FarSight Studios, a licensee of Williams Electronic Games, Inc.


24
TalkBack / Batman Coming LEGO-style
« on: March 27, 2007, 11:08:24 AM »
LEGO Batman game in development for 2008 release. Platforms still unannounced.
 http://www.nintendoworldreport.com/newsArt.cfm?artid=13212

 Warner Bros. Interactive Entertainment and TT Games Announce LEGO® BATMAN™: THE VIDEOGAME

   


Warner Bros. Interactive Entertainment Will Publish Games On Multiple Platforms in 2008

   


BURBANK, Calif.-- Warner Bros. Interactive Entertainment and TT Games will bring LEGO® BATMAN™: THE VIDEOGAME to next-generation and current generation platforms and the PC in 2008 with Warner Bros. Interactive Entertainment serving as the game’s North American publisher, including all sales and distribution functions.

   


In LEGO BATMAN: THE VIDEOGAME, TT Games brings the world of DC Comics’ Caped Crusader to life in an entirely new way. Players can explore a richly interactive LEGO Gotham City as Batman and Robin, capturing infamous villains – and even take control of the villains themselves.

   


“Batman spans several generations as one of the most popular DC Super Heroes, and LEGO BATMAN will appeal to several generations of gamers who grew up idolizing the Dark Knight and playing with LEGO toys," said Samantha Ryan, Senior Vice President, Development and Production, Warner Bros. Interactive Entertainment. “Working with TT Games, we are confident they will continue their LEGO games’ success with this title, and we will expand our publishing endeavors with the introduction of the LEGO BATMAN franchise."

   


“We’re sure our fans will be excited to know that we have the same fantastic team at Traveller’s Tales responsible for LEGO Star Wars and LEGO Star Wars II working on LEGO BATMAN," said Tom Stone, Director of TT Games Publishing.

   


“There’s a special magic to the LEGO incarnation of Batman that makes him accessible to a younger generation of his fans," said Paul Levitz, President, DC Comics. “We look forward to the videogame version extending this fantasy."

   


The LEGO BATMAN: THE VIDEOGAME story unfolds with Batman’s greatest foes escaping from Arkham Asylum and creating mayhem throughout Gotham City. Tracking criminals, including The Joker and The Penguin, players will utilize Batman’s gadgets as well as build and operate fantastic vehicles in one or two player cooperative gameplay.


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TalkBack / MinDStorm Announced for DS
« on: March 27, 2007, 10:35:25 AM »
European publisher finds a new way to slide 'DS' into a game title.
 http://www.nintendoworldreport.com/newsArt.cfm?artid=13209

 LET 505 GAMES BLOW YOUR MIND WITH MINDSTORM, THE NEXT EVOLUTION IN BRAIN TRAINING GAMES

   


Milton Keynes, UK – March 27th: Publisher 505 Games is pleased to announce that the next evolution in the popular ‘brain training’ phenomenon is headed for Nintendo DS on May 4th. MinDStorm, from developer ASK Co. Ltd., takes brain exercise software to a new level and offers a whole raft of exciting new games, features and challenges – all designed specifically to stimulate and improve the player’s brain functions and most importantly, be fun to play in their own right.

   


Transform gaming curiosity into powerful thinking with MinDStorm. The game features ten distinct types of challenge for players, all of which are simple to pick up and play using the Nintendo DS stylus, touch screen and microphone. Each of MinDStorm’s challenges is designed to focus on enhancing the player’s reason, endurance, analysis, intuition or observation. Regardless of the type of game chosen, extended play results in improved overall brain function and enhanced memory.

   


A first for the brain training genre, MinDStorm throws additional challenges and problems into the mix. Players are rewarded with ever more complex riddles to solve as they do well in the main training mode. General knowledge and geography-based challenges are also included to accompany the more abstract trials such as sliding picture puzzles, mazes to navigate with the stylus and spot the difference games.

   


Further innovation is found in the way the game will adapt the tasks it asks players to perform according to the local environment it is being played in. When playing on a bumpy car or train ride for instance, MinDStorm will omit the tasks that require precise stylus action. When playing in public the game will spare players the need to vocalize into the Nintendo DS microphone. With its many innovative and exciting challenges and features, MinDStorm offers arguably the most thorough workout yet seen in a brain training title.

   


MinDStorm releases for Nintendo DS on May 4th, priced around £30, from publisher 505 Games.


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