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Topics - JonLeung

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1
Nintendo Gaming / Party to celebrate NES's 25th anniversary
« on: September 26, 2010, 11:01:03 PM »
Hi guys, long time no talk.
 
I decided to throw a party in honour of the 25th anniversary of the Nintendo Entertainment System next month.  Basically, it would be a seven-and-a-half hour long party, with half an hour spent on each of the fifteen games, three from each console.
 
I spent quite a fair bit of money in the past couple weeks obtaining the games and controllers I need.  So hopefully I have the makings of a good party.

Though I did buy an NES Four Score, I was surprised at the lack of good four-player games on the NES.

Similarly, there aren't many Super Multitap games that aren't sports games.  So I'm sticking with the tried-and-true Mario Kart and Street Fighter, even if they're only two players.

As I mentioned, I don't like sports games, but arcade-style games like NBA Hang Time I can certainly do.  The other two are pretty much givens.

Three vastly different GameCube games.  I even have four GBA-GCN cables and I'm borrowing two more GBAs to fully experience Four Swords Adventures!

Super Smash Bros. Brawl will be the last game of the night.  Another fighting game and another game featuring Mario reinforce the point made all night long that Nintendo has awesome multiplayer experiences.
 
So, what do you think of my selections?

2
General Chat / Nintendo Vs. Transformers
« on: July 11, 2010, 01:06:25 AM »
Long time no see, guys.
 
Thought I'd share something cool I made today...
   As a Nintendo fan and a Transformers fan, I was always aware that Mario and Optimus Prime shared the same colours - red and blue, with a touch of white.
   
 
But recently I noticed that other characters on both sides shared the same colours.  Now, bright colours are indeed common among characters that appeal to kids (or children of all ages), but when I remembered the Pikachu-themed Volkswagen Beetle, I began to think up some more connections between similarly-coloured Nintendo and Transformers characters. 
 
The results are here.
 

 
Or here's a 1680 x 1050 wallpaper-sized version:

 
...For those of you who forgot my previous geeky wallpaper I made, click here to see how Star Wars and Star Trek are connected...
 
My original topic on VGMaps.com is here: Nintendo Vs. Transformers

3
Nintendo Gaming / Metroid Dread is incredible!
« on: April 01, 2009, 01:57:58 AM »
I just finished playing it (and mapping it).  See it here:
http://www.vgmaps.com/NewsArchives/MapsOfTheMonth-2009.htm#04

I thought escaping Ilpstra I was a bit tough than escaping Zebes or Aether, though - it actually took me a few tries!

This is where Metroid should be, in glorious 2D.  Not that the Prime games were bad, they just weren't classic Metroid, you know?

4
PLAY! A Video Game Symphony is a touring video game concert, which plays musical medleys from video game series with a live symphony orchestra and a choir.  It's been around for a few years now, and last night I attended their performance in their first night here in Edmonton, Alberta, Canada at the Jubilee Auditorium.

Those of you who have read my previous two recaps about Video Games Live know that I am supportive of video game music in this form.  However, it would be difficult for me to write this recap without comparing it to Video Games Live…in which case I will pretty much always say that Video Games Live seemed to do it lots better.  More often than not it was about the presentation and energy than about the music itself...but more on that as I continue with this recap.

There wasn't much in terms of pre-show events.  I thought VGL's pre-show with its merchandise hawking and various video game demos, swag, displays and a Guitar Hero competition were lacking at the time (as I've oft-mentioned, nothing seems as exciting if you've been to E3 2006)…but PLAY!’s attempt was very sad; it was barely an attempt.  I almost wonder if I possibly missed the pre-show events altogether, as the Ticketmaster site says the pre-show began at 5:30 PM and included "game competitions, demos, costume contest, prizes & more!"  But that seems kind of early, and way too early for them to stop if I came in at about 7:15 and saw...none of those things.  So I’m pretty sure not much actually went on.  Okay, there was a booth where Super Mario plushies were being sold, and a small group playing some video game music out in the lobby.  There were also two tables selling official PLAY! merchandise, but there wasn’t much selection.  (As we would find out later, today was also supposed to be the debut of the PLAY! official CD, but they were held up at customs.)  While looking around, I wondered if they bothered with a costume contest; all I saw was someone dressed as Big Boss, another guy with a red wig that I wasn’t sure that I should recognize, and not-originally-video game characters like a red Mighty Morphin’ Power Ranger and Naruto.  It was nothing at all like VGL, where you’d easily find a couple dozen people dressing up.

I went over to the PLAY! merchandise tables and bought the official program book…overpriced at $15 and not even accurate.  I’ll just go over the program book for a minute because there are several things I can’t help but mention.  The cover shows a wide shot of a symphony orchestra, saturated with blue and black with traces of white and purple.  That’s it.  It’s not a good shot especially with the oversaturation of colours, and it has nothing to do with video games.  Why would you make a cover for a video games concert’s program book and not feature video games on it?  Oh, but at least there’s a list of the games/series that this concert supposedly covers, clumped in small text on the bottom.  There are 27 of them (28 if you see the program on the web site), which I’ll go into detail later.

If you flip through the book, you will see artwork from the various represented games, mostly the major ones.  There would be two pages for most series, one with composer and series details, and another dedicated for official promotional artwork and/or screenshots.  Reading through the descriptions of each, you can tell this is an old program from back in 2006.  You know how VGL couldn’t use Square-Enix footage in their concert?  I’m guessing Square-Enix also didn’t allow artwork to be used in PLAY!’s program book.  The last few pages, with only one each “dedicated” to Final Fantasy, Chrono Trigger/Chrono Cross, and Kingdom Hearts, did not have any official artwork or even the official title logos of those games.  What struck me as incredibly odd is that the background image for the Final Fantasy page is a weird-looking cartoon dog.  No joke.  It’s not cute, it’s just weird.  It doesn’t look like any dog I’ve ever seen in the series.  If you couldn’t get official artwork, is it hard to find a picture of a crystal, or a sword, or something at least remotely related to the series?  Apparently it was for them.  Sorry about the dog rant, it’s just so bizarre.

Fine, so let’s see what possibly useful information this book has.  We have “The Elder Scrolls IV: Oblivion Suite” from The Elder Scrolls IV: Oblivion.  We have the “World Of WarCraft Suite” from World Of WarCraft.  The “Castlevania Suite” from Castlevania.  The “HALO Suite” from HALO.  The “Sonic The Hedgehog Suite” from Sonic The Hedgehog.  So what you’re telling me is that I paid $15 to find out that the name of each medley from each game is “(game title) Suite”?  One of the few that actually has any detail is the breakdown of Final Fantasy’s music; it’s not just called “Final Fantasy Suite”.  Once you get over the fact that the weird dog is still staring at us we can see there is “Liberi Fatali, Aerith’s Theme, Swing de Chocobo, and One-Winged Angel”.  But as we shall soon see, this information is pointless too, and it will be very clear why.

According to the program (http://play-symphony.com/program.php), there are 28 games/series they have music for:

FINAL FANTASY®
SUPER MARIO BROS.®
CASTLEVANIA®
SUPER MARIO WORLD®
METAL GEAR SOLID®
BLUE DRAGON®
LOST ODYSSEY(TM)
SONIC THE HEDGEHOG(TM)
ACTRAISER(TM)
SHADOW OF THE COLOSSUS(TM)
THE LEGEND OF ZELDA®
HALO®
PREY(TM)
CHRONO TRIGGER(TM)
CHRONO CROSS(TM)
WORLD OF WARCRAFT®
APIDYA(TM)
KINGDOM HEARTS(TM)
SHENMUETM
SILENT HILL®
BATTLEFIELD 1942(TM)
THE ELDER SCROLLS® III: MORROWIND(TM)
STELLA DEUS(TM)
BLACK(TM)
DAYTONA USA(TM)
THE CHRONICLES OF RIDDICK(TM)
THE ELDER SCROLLS® IV: OBLIVION(TM)
GUILD WARS®

(The list is the same as on the front cover and second page of the program book but has the addition of Guild Wars.  I don’t understand the order of the listing and why Castlevania is listed in between the Mario games…)

Looks pretty impressive, right?  You've got several major games and/or game series, though there are some obscure ones (Apidya) and some you wouldn't exactly think of (The Chronicles Of Riddick), but it seems pretty solid.  However, they apparently don't play them all at every show, and at last night's performance, this is all we actually got:

SUPER MARIO BROS.® / SUPER MARIO WORLD®
BATTLEFIELD 1942(TM)
SONIC THE HEDGEHOG(TM)
THE ELDER SCROLLS® IV: OBLIVION(TM)
KINGDOM HEARTS(TM)
WORLD OF WARCRAFT®
HALO®
GUILD WARS®
THE LEGEND OF ZELDA®
CASTLEVANIA®


Ten themes in total?  That’s a little sparse.  (By comparison, VGL had ten medleys in its first act alone.)  Now, while Final Fantasy doesn't have to be the center of the video game music universe, I really did find its omission odd, especially considering that famed music composer Nobuo Uematsu is apparently involved in this production, mentioned on the first page of the program showing that he's a good friend of conductor Arnie Roth, and that Final Fantasy is the first series mentioned on the program listing on the cover of the program book and their web site.  Oh yeah, and that they actually bothered to list the songs in detail in the program book.  Considering all of the above, it just seems wrong.

Speaking of which, and I might as well begin the recap with mentioning this; the first tune played by the orchestra is written by Nobuo Uematsu himself, a theme specifically written for PLAY! A Video Game Symphony.  Now, I'm not really sure I understand this...  If you're not going to open a video game concert with a video game tune or medley or suite of some sort, then you should open with something epic, exciting, energetic, or at the very least enjoyable.  If you go to the web site (http://play-symphony.com) you will be greeted with an auto-playing (and obnoxious) tune, which is pretty much this track.  I'm sorry, Nobuo Uematsu, but we all know you can do so much better.

Conductor and composer Arnie Roth came to take his place on the conductor’s stand, dressed fairly well.  I’m sure the composer and host Arnie Roth isn’t a bad guy, but he doesn’t quite stir the excitement that Tommy Tallarico and James Wall do for VGL.  Before each segment or two, he would introduce the segment or segments, and then after every single one he would motion for the orchestra (and sometimes choir) to stand up for another round of applause.  Also, during each segment, they would often cut away from the video game footage and show close-ups of the orchestra or choir as they performed.  I noticed the orchestra is up front and very well lit.  By contrast to VGL, I felt that these allowances were perhaps trying to show more respect and appreciation for the musicians, however, I still thought taking the extra effort to clap for them after already clapping at the end of each song got rather redundant.

The first medley is from Super Mario Bros. and Super Mario World.  As expected for anything from the Super Mario universe the music was upbeat and catchy.  The video montage showed footage from various Mario games, though I think they only stuck to the “main” platforming ones.  It’s a no-brainer that people cheered at the opening portion of the main theme of Super Mario Bros., but the also-popular “underground theme” seemed all too brief.  There was also the underwater theme from Super Mario Bros., as well as some music from Super Mario World.  In the inevitable comparison to VGL, I thought VGL’s footage montage was much more varied (they included many spinoff Mario games as well), and most importantly, VGL’s was synchronized to the music.  It almost looked like it was meant to be synchronized, i.e. lots of underwater footage around the time of the underwater music, which made the lack of synchronization even more evident.  I will be complaining about the lack or total disregard of synchronization to the music in PLAY!’s versions a lot in this recap.

Battlefield (1942?) was next.  Whereas VGL was good about having footage approved for “Everyone” by the ESRB, I wasn’t sure that PLAY! went with the same guidelines.  After the first half of the Battlefield segment that seemed to focus on cut scenes and the like, the second half of showed a lot of gameplay action, and many a virtual soldier tossed their bags of equipment up in the air as they were shot down.  Arnie described this music as “epic” (a word he overused this evening), and I’m not so sure I remember agreeing with him in this regard.

Sonic The Hedgehog was next.  It retained the same feel as the Super Mario Bros. theme, being upbeat, familiar, and with colourful footage.  The montage began with a segment from the Sonic Unleashed teaser where, from Sonic’s perspective, he looks at a ring and tosses it into the air (though the footage cuts away before he becomes a werehog, if you’ve seen that particular teaser).  It continued with a silhouette of Sonic that had various game boxes of several of his games (but not all) flying by.  An amusing point is when the box for Sonic Unleashed came on screen, and an audience member said “boo”, followed by laughs from a fair number of others from the audience (referring to how that game wasn’t very good).  This is another game that has a VGL equivalent, and again, VGL handled it better, with its overall-series-spanning montage.  To be fair, I did like the footage from Sonic The Hedgehog (Xbox 360)…except they repeated parts of it (and too bad the game wasn’t good from what I hear, but that’s another story).

The Elder Scrolls IV: Oblivion is one of those games I wanted to play but just never got around to.  I hope the music and montage here are not representative of the game, as I found myself looking at my watch throughout this long piece.  The music was long and grandiose, but I’m not sure that it’s as “epic” as Arnie once again said.  Perhaps there’s something to be said about pre-familiarity with the game series to enjoy a montage, but I really don’t think I should be thinking “when is this going to end” when I’m watching it.  It almost pains me to say that considering how epic I’ve heard the game actually is.

A series I have played recently, thanks to my friend Pat lending them to me, are the Kingdom Hearts games.  VGL was denied Square-Enix footage, but apparently PLAY! was able to get away with using Kingdom Hearts II footage.  Most of it is from the opening sequence in Kingdom Hearts II which recaps the events of the first Kingdom Hearts game, and also some of what happened in the GBA “midquel”, Chain of Memories.  (You’d think that being allowed to use the footage would make this medley better than the VGL version, but when I think about it, there was really nothing wrong with VGL’s Disney-focused version.)  Speaking of memories, this could have been more memorable…

After those forty-some minutes, it was time for the twenty minute intermission.  Having only heard five medleys (ignoring that bad opening theme), I felt that something was amiss.  I figured that maybe they’d lump the remaining tunes in some big medley, but no, the second half was in the same format as the first.

World of WarCraft is something I never got into, as with many MMOs, as I guess I always had enough games to play and was never keen on spending a lot of time on a single game that’s never meant to end.  The music was indeed more epic for this one; the footage wasn’t bad considering it was entirely of full-screen pre-rendered cinematic scenes.  I wish I could’ve said more about the music itself but for whatever reason it wasn’t as rousing as I remembered VGL’s to be.  And again, it wasn’t synchronized very well if it was meant to be at all.

Halo was next.  I have played the first Halo, and I guess I’ll keep my comments to myself because of any Halo fanboys that may be reading this.  What I will say, though, is that the ridiculousness of Tommy Tallarico rocking out on the Halo 3 teaser which he did twice before in VGL was actually very rousing.  The Halo theme itself is supposed to be epic.  But unfortunately this is a review of PLAY!, and I’m not sure what I’m missing here, but if this is the same tune, why was it not exciting?

Arnie told us that video game composer Jeremy Soule, who was scheduled to appear at tonight’s show, was sick and could not come to Edmonton.  So while VGL has a few guests, PLAY! meant to have just one and he couldn’t make it.  I guess that’s not fair to Mr. Soule, as it’s not like he asked to be sick, but in any case that meant we were stuck with Arnie Roth and his fixation on the word “epic” as he described the music from Guild Wars that Mr. Soule had written.  You could pretty much substitute “Guild Wars” in every occurrence of “World Of WarCraft” two paragraphs ago, except that it felt less “epic” and I haven’t seen any VGL version.  Let’s just move on.

The hindsight of PLAY!’s lacklusterness is catching up to me as I begin to recall VGL while still watching PLAY!.  I have some hope when Arnie announces Zelda (“It’s Zelda time!”, he says, which seems a little too casual) but is dismayed that he doesn’t use the word “epic” here when he should.  The Legend Of Zelda is probably my favorite game series, and I’ve always loved the music, so much so as to get teary-eyed when the original theme played during the end credits when I first finished Twilight Princess.  Twilight Princess footage makes up the bulk of the opening of the montage.  (Why does both PLAY! and VGL use the beta footage from the trailer where Link picks up the cats?  There are no cat-carrying scenes in the final version of this game that’s already two years old!)  Then it cuts to footage from the first Zelda game where the old man gives Link his first sword in lovely 8-bit style.  Why is the audience laughing?  I get that this is amusing when juxtaposed against the Twilight Princess footage, but for tunes that are supposed to span a whole series it should almost be expected that they would show games throughout the series’ history, including the beginning.  I’m beginning to think the audience is younger than I thought if it generated the response it had…  I will give PLAY! some kudos for including the Dark World theme from A Link To The Past.  However, and I hate to sound like a broken record, but VGL did it so much better with its montage and synchronization.  I really should have been more excited about the Zelda theme.

I am half-glad and half-disappointed when Arnie announces that there is one more theme left.  I was not writhing in agony throughout the course of this concert, but I never felt wowed.  With only one suite left to play, the wearied part of me was glad it was almost over, but another part of me (the cheap part?) was thinking “this is what I paid fifty-three bucks for?  At least give me more chances to be impressed!”  Taking a cue, perhaps, from VGL the last time it was here, the finale tune is from Castlevania.  Another series that I am a fan of both its games and the music, I should have been impressed.  But taking much of its music from Curse Of Darkness, a PS2 game I haven’t played (and heard wasn’t very good), with more footage than should be expected from Castlevania Judgment (the fighting game I rented very recently, which also wasn’t all that great), I’m really wondering what they were thinking.  Sure, they played the famous “Vampire Killer” theme, but not a whole lot of it.

Arnie walks off stage.  Applause.  Someone shouts “Encore!”  More applause.  Arnie returns and bows.  And…walks back.  No encore.  I always thought it was expected at concerts to have something saved up for an encore.  Didn’t VGL have TWO encores?  Arnie doesn’t return.  Oh well.

On the way out, I run into an old co-worker from my days back at Playdium (hi, Graham) and tell him Video Games Live is much better.  It was more a gut feeling at the time, but now that I’ve had a chance to look back at all this, I became more sure of it.  Of course, I also had more time to think about it last night while being stuck in the Jubilee Auditorium’s parkade for 22 minutes.

Anyway, the music itself in PLAY!, other than the video synchronization problems, I guess wasn’t too bad overall.  This is a symphony orchestra, after all, they do have talent.  But for whatever reason, when compared to the Video Games Live versions, there was a lot less energy and excitement throughout the show.  Maybe Tommy Tallarico and Jack Wall (and their various guests) have more of a knack of being more relaxed, fun, and exciting, than Arnie Roth in his conductor’s suit and by himself.  It also hurt that the many advertised tunes weren’t played at all - where’s Chrono Trigger?  Final Fantasy?  Metal Gear Solid?  Silent Hill?  Don’t advertise what you’re not going to play.  Video Games Live had nineteen medleys last time, PLAY! had only ten.  Video Games Live has segments where a person comes on stage and plays interactive games with musical accompaniment; even if you weren’t the one playing, it was a lot of fun to see; PLAY! did not have anything like that.  VGL has relatively vibrant pre-show events, including a costume contest and game demos, PLAY! did not have much other than selling Mario plushies.

I didn’t set out to write such a scathing review, but I really do feel that there are indeed better ways to spend the time and money.  If you are a gamer, which you probably would be if you wanted to see this concert, then save the $53 for another game.  If both Video Games Live and PLAY! come to your town, I would by far recommend Video Games Live.

5
General Chat / Monday, Sept. 22 - Power Mimics' Day?
« on: September 22, 2008, 12:03:30 AM »
Anyone else find it funny that Monday, Sept. 22 is the day:

-Mega Man 9 is released on WiiWare
-Kirby: Super Star Ultra is released on the DS
-Heroes (Season 3) premieres on NBC

And that Mega Man, Kirby, and Sylar are all able to take others' abilities?  o_0

6
I have figured it out.  I had eight degrees yesterday but today I got it down to six!  As in "Six Degrees Of Separation"!

Geek dream?  Well, not my geek dream, I don't like Star Trek.  :P  But this is still so exciting, I even made a wallpaper to explain it!



Or you could go here for the full explanation and higher-resolution wallpapers:
http://www.vgmaps.com/forums/genmessage.php?topic=784

Eh?  Eh?  What do you think?

7
Nintendo Gaming / I finally finished Zelda: Oracle of Hours!
« on: April 01, 2008, 02:12:34 AM »
Can't really compare it gameplay-wise to Oracle of Ages or Oracle of Seasons, it's been so long.

But I mapped it as I played it so it's fun to compare them that way.  Completion of the Triforce Trilogy FTW!

http://vgmaps.com/Atlas/GB-GBC/index.htm#LegendOfZeldaOracleOfHours
http://vgmaps.com/Atlas/GB-GBC/index.htm#LegendOfZeldaOracleOf Ages <-take out the space (stupid censoring).
http://vgmaps.com/Atlas/GB-GBC/index.htm#LegendOfZeldaOracleOfSeasons

Which of those three is your favorite?  Now that I think about it, Hours had way too many puzzles...  :/

8
General Gaming / Nintendo homages in other video games
« on: December 25, 2007, 09:40:42 AM »
What homages/references have you seen of Nintendo characters/themes/etc. in other games?

Today, I was playing Sam & Max (Season 2, Episode 1 - Ice Station Santa) and was delighted to see an arcade sequence based on Punch-Out!!  The gameplay mechanics were very much the same, the music was clearly based on the Punch-Out!! theme, and the second opponent is named "Bald Bullrat".  (Yeah, I added this to the trivia section of Mike Tyson's Punch-Out!! on Wikipedia...)  I thought that was really neat!

9

Well, I finally got it done.  I decided to follow along with UncleBob's idea of getting a map printed and so I got printed the first map of VGMaps.com, The Legend Of Zelda: A Link To The Past's Light World!  It's 50 cm x 50 cm.

I chose this basic white Ribba frame from IKEA, 'cause just in case I do decide to print Alex Foster's Dark World map, I can get a matching frame that's black for it, and then put them next to each other or maybe on opposite sides of the same room.

Here's another shot...

The original map can be found on my site here:
http://vgmaps.com/Atlas/SuperNES/index.htm#LegendOfZeldaALinkToThePast

10
Nintendo Gaming / This is a Wii game? WTF? o_0
« on: September 10, 2007, 04:15:55 PM »
http://www.famitsu.com/game/coming/1209600_1407.html

Yeah, okay, I stole it from GoNintendo, but no one commented on that there yet.

11
For example, I play all the major series, but I was never interested in Advance Wars or Fire Emblem.  At the same time, I never gave them a chance, so maybe I could like them.  But if I never make time for them, are my playing practices shameful in the eyes of other Nintendo fans?

Similarly, while I've played Pokémon Red/Silver/Ruby/FireRed/Diamond (and play in tandem with my brother who has the other version), I hope I'm not chastised among Pokémon fans for missing out on the enhanced Yellow/Crystal/Emerald, or not following the cartoon show anymore, missed a few of the later movies, or never having played Pokémon Channel.

I could never finish the F-Zero games, because I suck at racing.  The Story Mode in F-Zero GX (Chapter 7) is particularly irksome.  Is liking the series enough to be a fan?

And as a big Zelda fan, am I supposed to play every Zelda game, even when they're rereleased?  (Ie. I finished Ocarina Of Time twice on the N64 and also the Master Quest version on the Wind Waker Bonus Disc.  Am I supposed to play OoT again on the Bonus Disc, the Zelda Collectors Edition Disc, and on the VC?  Why can't Nintendo make saves for the same game compatible?)  And, also as a Zelda fan, does that mean I'm supposed to want to play the CD-i games, or should I be supporting the movement to disavow them?  Similarly, for whatever reason I never bought a Virtual Boy or an e-Reader.  Should I have?

I'm so confused.

12
General Chat / Blockbuster + Mario = cursed combination
« on: April 30, 2007, 04:32:10 PM »
Everyone's heard the story about my bad experience with Mario Superstar Baseball and my local Blockbuster, so I won't recount that.

On a related event, when I tried to get that resolved months later, it was just around the time of Super Mario Strikers' release which proved to be another problem when I brought it to the till but they "hadn't received it properly" so I couldn't even rent it that first day.

This past week or two or whatever, I was really hoping to rent Super Paper Mario, of which they got three copies (you know, compared to their dozen Meet The Robinsons and dozen Flushed Aways and dozen Ribbit Kings and that sort of crap).  I had an April coupon leftover that I realized I hadn't used, so I dashed over there after dinner and was delighted to see a copy of Super Paper Mario.

I brought it home, and guess what?  It didn't work!  I could see the cute Disc Channel animation, but I can't get much farther than the "Hold the Wii Remote sideways" screen before it gives me a disc error.  Thanks a lot.

It looked like there were only minor scratches, but I'm guessing they were in all the vital places.  My brother used the "smear on some toothpaste and carefully wash it off" technique as per Haley's Hints, which has helped us with some really scratched discs, like when I finally rented The Goonies and it looked like someone took sandpaper to the disc.  That worked then.  It didn't work this time, the error persisted.

I called the Blockbuster and spoke with a girl who looked for the other copy that was supposedly in (but as we would find out later, apparently someone had actually just returned the case but not the game with it).  Otherwise, she said I could get credit for it and she would let me know when another copy came in.  I went back to the store, and that girl had gone on a break, so only the other girl was there, dealing with some old guy about his credit card issues, while I waited like a knob for several minutes at the front because I didn't want to cross the alarm thingy.  When she finally came over she was at a bit of a loss because the girl I spoke to went on a break and didn't tell her about my situation.  A woman came up to the till so I said she could help her first, since it looked like a simple one.  Yeah, well, she tried to use the May coupon even though it was April and then she was surprised that she got a free rental because she rented five things in the past month and then two more people came into the line-up.   Rrrgh!  Well, at least she knew she ought to be helping me so she did, and we looked for the other Super Paper Mario (since we didn't know yet that it would be fruitless) and then the girl I spoke to finally came back and cleared it up, gave me credit (the full amount to rent a game, too, not to be confused as the lesser amount because of the coupon I used) and since she works full-time, she says I'll be next in line the next time someone decides to actually return a copy, and a non-scratched one at that, to the store.

I guess I'll be playing it soon (unless she forgets, or loses my number, knowing my luck), but as I've never had problems with other games from Blockbuster except Mario's (come to think of it, back in the N64 days they charged me for keeping Mario Tennis for long when I know I returned it on time, grrr), I'm thinking that's probably why I buy (and should get back to buying) Mario games.  

13
NWR Forums Discord / Super Kid Icarus (Super NES)
« on: March 31, 2007, 04:21:52 PM »
I'm currently replaying Super Kid Icarus on the Super NES.  I forgot how hard this game is.

They totally should bring this to the Virtual Console.  Who's with me on this one?

14
Anyone have such a save?  I want to play with Ada.  Er, as her.

(Well, with her too, but that's not quite as possible.)

15
I think I read on Wikipedia that on March 10, Nintendo fans ought to play a game with Mario.  You know, since "MAR10" looks like "MARIO", duh.

Since we don't have Super Paper Mario or Super Mario Galaxy or Mario Party 8 or Super Smash Bros. Brawl yet, obviously we're going to play another game, or maybe finish up one that we put aside.  Or replay a game just for fun's sake.

I can't think of anything other than getting around to buying Super Mario World on the VC.  That's always fun.

So what Mario game are you playing/replaying today?

16
NWR Forums Discord / Who is this .hack// character?
« on: February 18, 2007, 02:05:01 PM »
The one in this ad here:

17
Upon receiving my Wii back from Nintendo of Canada, I immediately checked the serial number.  It was different.  I was a little alarmed at first, until I figured that maybe they just transferred all my info onto a new Wii, rather than fixing my original Wii (it had speckles in areas with long draw distances and lots of light, mostly noticeably in outdoor areas in Zelda).

I still had to reconfigure my Wi-Fi settings and do a very large update and redownload my VC games (for free), but nearly everything else was indeed there, transferred from my original Wii; saved games, VC saved games, Miis, Wii Points, Photo Channel records, Address Book entries, Internet Channel bookmarks, Forecast Channel region settings, console nickname, well, pretty much everything I could think of was there.  Except only two things (other than the serial number), one of them major.

1. My Wii console # is changed.  That's okay, I only gave it to three people, so I'll simply give it out again.  I can see their Miis in the Mii parade, so maybe they don't actually have to reregister me.

2. This is the big one.    I CAN'T EDIT MY MIIS!    It says I can't edit a Mii I didn't create.  This is probably because this is a different Wii, and the Wii console #s are probably in the Mii data so that they can't be edited except on the same Wii they were made from.

I have 45 Miis, four of them are family members, and me and my brother have [PRO] status in several Wii Sports.  I don't want to delete those Miis' records, but what if I ever want to edit any of my Miis again?  I might have to delete and recreate them!  

My brother asked for the repair originally, so he's referencing the repair number as well as both the serial numbers and both the Wii console #s of both of the Wiis.  Hopefully Nintendo can change all our Miis (remotely) so that they'll be editable again.

EDIT: Speaking of editing, my spelling all went in the gutter...  >_<

18
I am in need of a very good sprite maker, semi-urgently.  This is for a project with some secrecy involved.  (This project is not a game, however the sprites have to look like they might be from one.)

I will require a number of distinctly original game(-like) character sprites, possibly about a dozen.  They will mostly fit in 32 x 32 pixels (though some may be larger, or smaller) and usually be no more than four colours.  The semi-urgency comes from that they would have to be done in a month's time, and most of the details of the required sprites are not even finalized yet.

I met bustin98, an awesome artist, through these very forums for a previous project, and I am hoping to find someone here whose gift is making original sprites.  If you are interested about helping with this project, please let me know here, or via email.  

19
NWR Forums Discord / The [SPOILERS] thread! Warning: SPOILERS.
« on: February 06, 2007, 07:46:36 AM »
In this fun topic, we'll post nothing but SPOILERS.  Plot twists and twist endings to films, video games, TV shows, and novels will be ruined here.  Post the "twist" with little to no description unless someone asks.  I think spoiler tags should be optional, though anyone who comes into this topic should already know what they're getting themselves into.

I'll start with one everyone knows anyway.

...

"Soylent Green is people!" o_0


20
NWR Forums Discord / Nintendo Girls (you know, like the OS-tans)
« on: February 05, 2007, 02:56:12 AM »
Nintendo Girls (blatantly stolen from GoNintendo)

Someone already posted this, right?  Right?  I'm always late.

If not, it's some anime girls dressed and stylized in the manner of Nintendo consoles, almost like how the OS-tans are personifications of various operating systems, with many of them being Windows.

Cute.

21
General Chat / Video Games Live - my review
« on: January 27, 2007, 04:19:17 PM »
My review of Video Games Live

I’d recommend this show to gamers, obviously…but what about other people? Well, good music is good music, no matter what it is originally composed for or where it came from. The visuals make it more exciting than most other orchestral performances. So, yes, non-gamers will have a good time too, but clearly, gamers will have the most fun.

Geez, I'm really wordy.  It took all afternoon and all evening to write, and I feel like I might still rewrite some parts...  

22
Stolen from GoNintendo.  Many of these things I didn't know!  I'll have to try these out, Twilight Princess is collecting dust...I'm surprised I never bothered to talk to Epona as Wolf Link.  o_0

- After defeating an enemy, press A without moving and Link will perform the cool-looking flourish move(spinning his sword before sheathing it) like he does in cutscenes. This may only work on harder enemies.

- On Epona, press A to get the speed boost then draw your sword, Link will hold it above his head like he’s going in to battle.

- When going in to a group of enemies on Epona, you can do a quick dismount, and Link will hop off with a backflip. Similarly, if you mount Epona while running from the back, Link will hop up and speed off.

- You can talk to Epona when you’re beast Link. She tells you to hurry up and change in to your human form.

- The night sky is an accurate representation of the real night sky. Stars are the correct brightness, and constellations such as Orion and Cassiopeia. The moon moves, but the stars stay still, however.

- Hyrule in this game is geographically the same as in Ocarina of Time (flipped horizontally for the Wii version, as we know).

- The howling stone songs are all from Ocarina of Time and Majora's Mask. One of the Howling Stone songs is the Requiem of Spirit. Another one is the Song of Healing. Another is Oath to Order.

- Oocca are inspired by M.C. Escher’s painting “Other World”.  You can see them here in M.C. Escher’s “Another World II”.

- You can find a silver rupee in the Cave of Ordeals, it’s in the room with two Dark Nuts (about floor #39). Use the wolfs sense and dig for it. There is also a silver rupee in the bell in Kakariko village, you can clawshot it, or shoot it with bomb arrows, and there’s one more in a chest towards the end of the game.

- In Agithas castle, you can kick pill bugs. Turn on your lantern, and the bugs will be attracted to it. Also Agitha will get frustrated if you leave her castle without giving her a new bug. Agitha can also be found outside the southern entrance of Castle Town, looking for bugs in the grass.

- If you go back to Diababa’s lair a second time, there’s a bottomless pit of water.

- In the fishing hole, Hena has a picture of the fishing pond owner from Ocarina of Time. If you quickly look over at Hena after looking at the Legendary Fisherman from OOT, she will be scratching her back. If you talk to her when she scratches, she makes a comment about it. In OOT, the Fisherman always was scratching his back.

- You can grow pumpkins by pouring water on them, which improves the items they give. You can also pour water on certain people for a reaction. These appear to be the only use of bottled water in the game.

- On the way to the first dungeon, you can steal lantern oil and red potions from the bird. If you run off without paying, the bird will attack you next time and call you a thief. This is a reference to Link’s Awakening.

- When you open doors in a dungeon, Link opens them himself for the first time in a Zelda game. Dirt will fall off of the door the first time, but will be clean all times after that. Nice attention to detail..

- Ooccoo is the little bird that warps you out of dungeons. 00CC00 is the hexadecimal colour code for the green of Links tunic in the original Zelda. It’s likely a coincidence, with Ooccoo being a play on Cocoo (the chickens).

- Fyer (the cannon guy) has a bullet bill on his sleeve.

- The Ordon Shield is a one of a kind item, you can buy a replacement at Malo Mart, but it’s slightly different.

- There’s a rumour that if a blue chu and a yellow chu run together, they will form a green chu. Green chu’s likely existed to refil the magic meter, a feature that was eventually dropped from the game. The magic meter can still be seen in a screenshot on the back of the box.

- When you ask the fortune teller in Hyrule Castle town for your ‘love’ fortune, her chant is actually “Wait….loading takes a while” spelled backwards.

- If you go in to Castle town as a wolf, the guards will circle you, if you charge the Midna attack and spin, they will get scared and drop items and rupees.

- In the Kakariko bomb shop there are signs that tell you not to bring in any flammable items. If you take out your lantern, the shopkeep will tell you off. If you take the lantern out upstairs, he will bang his desk and drop water on you.

- The postman can be found at various places in the game, but he’s quite rare. He can be seen at several locations, including Kakariki village, Zora’s Domain and even the Cave of Ordeals.

- Killing all Guays in certain areas will cause yellow and blue rupees to fall from the sky and trees.

- Links hawk can be seen flying around in any areas where there’s hawkgrass.

- Fire a bomb arrow in to the sky for an instant firework!
 

23
General Gaming / "I'd like Super Mario for the Xbox, please." o_0
« on: January 22, 2007, 03:19:33 AM »
"I'd like Super Mario for the Xbox, please."

Yeah, I stole the link from GoNintendo.  (EDIT: shoot, I didn't see that there was a Funhouse topic about this!  Sorry!  >_<')

I can understand that we probably get a big laugh from such a given (to us gamers) that Mario would not be on a non-Nintendo system (excluding, of course, Hotel Mario for the CD-i, but non-gamers wouldn't remember that anyway) and that some people can be extremely dumb, but man, this woman looking for a Mario game and downright refusing to even look at the Nintendo section is really stupid.

I don't need to recount my bad experience with Blockbuster Video not stocking Mario Superstar Baseball ("How can you NOT have a Mario game for a Nintendo console???") so maybe Mario's not the name he once was (shame, shame, shame) but even so, many non-gamers, especially anyone old enough to be a mother to three or four children, including an eleven-year-old, should still know of Mario and even if they somehow don't, I don't see any reason to go all anti-Nintendo when looking for one of his games. My guess is that she probably thought "Nintendo" and "Game Boy/handheld" were synonymous, or that she confused Xbox and GameCube, or that her son played a Mario game emulated on a friend's modded Xbox and thought it was buyable, but still...sheesh, calm down, lady. When everyone's telling you you're wrong, you probably are!

I don't know how scary this woman really was, but if I was that guy, I might have grabbed some of the Mario GameCube games while she was browsing the Xbox 360 section to present to her what she might have wanted. Of course, someone that irrational or anti-Nintendo might not be able to comprehend such things.    

24
General Gaming / Old question: What PS2 games might I like?
« on: January 17, 2007, 03:37:43 AM »
I've long rallied against Sony a lot.  Heck, I still do, especially given the state of the PS3.

However, the PS2 does have a lot of games (duh), and most of the best games aren't by Sony themselves (if I was against them in particular on principle).  So if I could get a PS2 or PS2 Slim used, it would probably be a better decision than our household's only non-Nintendo purchase so far...my brother bought a Dreamcast off of eBay a few years back, and it's been collecting dust for most of that time.  (We do have Ikaruga and Shenmue and a few other games that I haven't realy played that I could, I suppose...and I've been meaning to play RE: Code Veronica, too...hmmm...)

Anyway, what games are there for the PS2 that I might like?

Besides horrible games in general, I personally DO NOT care about any of these games or genres:
1. Games that are also available on the PC.  Chances are, I've already played them.
2. Games that are also available on the GameCube.  Chances are, I've already played them.
3. Generic games.  If the experience isn't much different from anything else on any other console, forget it.  Even though I may like puzzle games, I'm not going to get a PS2 for a puzzle game that doesn't stand out in any way.
4. Online games.  They seem so few and not worth the trouble.
5. Licensed games.  Don't even bother me with Spongebob or Barbie.  I may have enjoyed certain James Bond games, but those are on the PC and/or GameCube anyway.
6. Realistic sports games.  I might be interested in certain much less realistic ones, but I don't care about the NBAs/NFLs/NHLs/Maddens of whatever year, besides, they'd be obsolete and there are likely PC versions if I ever did want to play them.
7. Realistic simulations.  Including most flight sims.  I'll fly an X-Wing, but I'm already bored if I have to fly a real vehicle.
8. Realistic racing games.  I guess that might count as sports and/or simulations.  While I have enjoyed some arcade-style racers, I certainly don't care about the miniutiae (sp?) of tuning up cars and the like.
9. Tactical RPGs.  I didn't have the patience for FF Tactics, so I doubt I'll like Disgaea or La Pucelle Tactics even though they look cute.
10. Certain FPSes. I don't like most Tom Clancy stuff, any squad-based stuff, or any World War II stuff of any genre.  I do like some FPSes, just not those.

Wow, I thought I played a lot of genres but I guess I am kind of picky.  >_<

Games already on my likely-to-play list if I got my hands on a PS2:
-Final Fantasy X / Final Fantasy XII: I've played the first nine, so maybe I just feel obligated to.  XI is on the PC, don't know if I should play X-2...
-Kingdom Hearts / Kingdom Hearts II: probably still the FF fanboy in me speaking.
-Metal Gear Solid 3: Subsistence: mostly only because I played MG, MGS, and MGS 2: Substance.
-Dragon Quest VIII: I haven't played V-VII either but they say VIII is still "oldschool".
-God Of War / Ico / Okami / Shadow Of The Colossus: they sound interesting.

I would be interested in anyone has suggestions for other good games that are only on the PS2, particularly:
-RPGs (Japanese or Japanese-styled, and not those ismoetric tactical ones - though my brother might like those)
-fighting games
-adventure games
-platformers

Any suggestions?  I know the "no PC/no GameCube/no generic/no licensed/no sports" probably reduce the possible library by quite a bit.  

25
NWR Forums Discord / My job is changing, and I may be receiving ASS.
« on: January 16, 2007, 09:59:47 AM »
If I stay here, the changes in the billing department mean I won't be a billing clerk anymore come April or so.

I will become an After-Sales-Support Receiving Clerk.

Or, ASS-Receiving Clerk for short.

Greeeeeaaaaat.

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