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Messages - Webmalfunction

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551
TalkBack / Hulu Plus Still Coming to Wii, 3DS
« on: February 02, 2012, 11:47:05 AM »

The service was originally promised for the end of 2011.

http://www.nintendoworldreport.com/news/29121

Hulu Plus is still unavailable for 3DS and Wii owners, but Nintendo has re-confirmed the release of the application in a recent video.

Although no details have surfaced about the application since its announcement, it was featured alongside Netflix during a video posted by Nintendo regarding the benefits of connecting to the eShop. Under the Hulu Plus logo, the words "coming soon" are visible.

When the service was announced in October, the original promise was to have it released as an application by the end of 2011. However, Nintendo of America president Reggie Fils-Aime also updated the release date to "coming soon" during the October 21 edition of Nintendo Direct.

Hulu Plus is a subscription-based service that allows various television shows and films to be streamed to a compatible device (similar to Netflix, a service already available on both systems). The service was originally revealed alongside the December 3DS firmware update (which enabled 3D video recording, as well as enhanced eShop and Streetpass capabilities).


552

The Sega titles have been officially rated by the ESRB. 

http://www.nintendoworldreport.com/news/29151

Shinobi and Sonic Triple Trouble have been rated by the ESRB for release on 3DS as Sega Game Gear Virtual Console titles.

The release marks the first instance of Game Gear titles releasing for the service, a feature announced by Nintendo at the 2011 Game Developers Conference along with TurboGrafx 16 titles. Triple Trouble is, outside of PC and GameCube re-releases, the only exclusive Game Gear Sonic the Hedgehog game. Likewise, this iteration of Shinobi (sometimes referred to as The G.G. Shinobi) is known as the first game in the series specifically developed for a handheld.

As of right now, no release date has been announced.


553
TalkBack / Iwata Hints at the Future of Micro-Transactions for Wii U, 3DS
« on: January 30, 2012, 10:22:56 PM »

He plans to find a balance between flexibility and security.

http://www.nintendoworldreport.com/news/29130

Nintendo President Satoru Iwata explained how Nintendo will use micro-transactions during a recent Q&A with investors at the recent financial briefing.

Iwata stated that Nintendo plans to keep an appropriate level of flexibility in its handling of micro-payments (transactions involving a very small sum of money for things like downloadable content or game enhancements, which are already seen in many social games), but also remarks that Nintendo must keep a similar level of strictness to account for its younger audience.

"We have a belief that our games should be a trusted brand for a very wide variety of consumers, including children and casual users who are not so familiar with the trends of video games. Therefore, we would like to have regulations with a certain degree of strictness so that consumers will get a sense of reassurance from our games."

When asked about the place of third parties in such a system, Iwata stated that Nintendo plans to ensure "a relative level of flexibility for the Nintendo 3DS and the Wii U" in response to those saying that the company is too strict and behind the times in its third-party publishing guidelines. He also stated that if third-parties show interest, he would have no intention to decline their implementation of micro-payments.


554
TalkBack / THQ No Longer Publishing Licensed Kids Games
« on: January 26, 2012, 10:25:43 PM »

The company was previously known for releasing titles based on Nickelodeon properties.

http://www.nintendoworldreport.com/news/29091

THQ is exiting the children's licensed games business to focus on "core" titles as well as the digital platform, as stated by the company on Wednesday.

THQ is typically known for publishing a multitude of titles based around Nickelodeon and Disney-Pixar franchises, but in the wake of Volition's Saints Row: The Third shipping 3.8 million units, CEO Brian Farrell stated that "THQ will be a more streamlined organization focused on our strongest franchises. The success of Saints Row: The Third is an example of what our revised strategy and focus can achieve."

The announcement also arrives on the same day that a supposed former THQ employee sent a letter to the company's board of directors calling out the publisher for severe corporate mismanagement as well as the "implosion" of the uDraw.

The company said that certain previously released titles will continue to be sold, though no statement was made regarding whether any THQ jobs would be affected by the announcemnt.


555
TalkBack / Nintendo Considering Wii U Rebrand?
« on: January 26, 2012, 08:53:29 PM »

Nintendo's upcoming console may be receiving a new name.

http://www.nintendoworldreport.com/rumor/29089

Nintendo is reconsidering the name "Wii U" for their next home console, and may change the name of it before the next E3 comes around, according to CVG sources "close to the platform holder."

According to the website, discussions are taking place at the highest corporate level, and that this may be part of an effort to avoid public confusion Nintendo originally experienced with the 3DS. The sources say that a name change is a real possibility, and that Nintendo is putting forth an effort not to make similar mistakes with their next console.

Nintendo presented the Wii U for the first time at E3 2011, which soon resulted in share price dropping to a five year low


556
TalkBack / Re: Mario & Sonic at the London 2012 Olympic Games Impressions
« on: January 26, 2012, 04:26:08 PM »
Call me crazy, but I actually thought the shooting game was more fun than BMX. Trampoline was kind of fun, but I agree that it only needs to be played once. Backstroke was confusing and not fun at all.  Soccer felt unclear and was too brief to have fun with.

Overall, I am uneasy about how I'd end up enjoying a game like this. On one hand, the game is really good looking, and the controls are pretty smooth. On the other hand, this game plays like a generic minigame collection.

557
TalkBack / Re: Wrecking Crew
« on: January 26, 2012, 03:36:21 PM »
Brother!

http://en.wikipedia.org/wiki/Wrecking_Crew_(video_game)#Sequel

Imagine Retro doing Wrecking Crew Returns for the eShop...I would probably put 10 dollars down for another 100 levels, especially with GCN level graphics and the sweet 3D.

558
TalkBack / Pokemon Black and White Getting Mewtwo Wi-Fi Event in US
« on: January 26, 2012, 12:28:58 AM »

Those with copies of the game can get the psychic Pokemon in February.

http://www.nintendoworldreport.com/news/29078

The legendary Pokémon Mewtwo will be distributed over Wi-Fi to owners of the North American version of Pokémon Black and White, starting February 12.

It was also revealed that Mewtwo will recieve an exclusive move it can not normally learn. Last October, a similar Japanese event distributed a level 70 Mewtwo with the exclusive move Electro Ball, along with Shadow Ball, Aura Sphere, and its signature move, Psystrike.

As of yet, no end date end date for the promotion have been announced, nor have any other countries been confirmed to be participating in the promotion. However, as reported by Serebii, all English speaking copies of the two games run off of the same Wi-Fi servers, so it is possible that other English-speaking territories will get Mewtwo at the same time.


559
TalkBack / Re: Wrecking Crew
« on: January 25, 2012, 07:32:24 PM »
Well, I should specifically mention the silver ladders are the breakable ones. The yellow ones can't break.

Also, here's a tip I never fully explained in the article: pressing A at the title screen changes the level (or "phase", which you can see next to the game title) to the next one above it (ie phase two becomes selected if you press it once), and pressing B changes the level to the one below (though pressing B while phase one is selected pushes it all the way to 100)

560
TalkBack / Wrecking Crew
« on: January 25, 2012, 05:59:11 PM »

The entire Wrecking Crew fanbase expresses his love for an NES launch title.

http://www.nintendoworldreport.com/extralife/28997

Wrecking Crew is one of those games that happened before Mario was Mario. Super Mario Bros. had been released, but the character was still far from established. What this means is that we aren't saving the princess, we aren't fighting Koopas, and we aren't even plumbers. In this game, Mario is part of a demolition squad with Luigi (in two-player only) trying to destroy constructed efforts (I can't call any of these things 'buildings'), despite attacking eggplants and the worst foreman to ever live. It's a game many people have either heard of or tried, but most people I talk to about it can't get into it because of how complicated and weird the game is right from the get-go.

I'll admit something to you. This game is really weird. Even if Wrecking Crew holds a place in my heart, I am still kind of confused about how it works. I mean, on paper, a game called Wrecking Crew should be an action game about the brothers using their hammers to destroy enemy strongholds. What we're left with instead is an action-puzzler about jealousy and dinosaur wrench attacks.

For those of you who have the game via the Ambassador promotion or as a ROM in the depths of your computer, I'll try to spell out it for you. In Wrecking Crew, you play as Mario, tasked with destroying all of the level's various objects (like brick walls or ladders) with a trusty hammer while avoiding dinosaur wrenches (named Gotcha Wrenches), eggplants, and a guy named Foreman Spike. Spike is jealous of our hero's destructive skills, and takes it upon himself to hinder Mario at any chance he can get. This man is perhaps an even bigger jerk than the dog from Duck Hunt. In advanced levels, you must be careful to only destroy ladders once they are of absolutely no further use, as levels become unbeatable if there are objects to be destroyed and no ladders to access them. With Spike, ladders are destroyed BECAUSE he knows that he can destroy it to hurt Mario. Because Spike only destroys ladders once you are on them, you have to manipulate routes to reach objects that need to be destroyed so he can't catch up with you. And if he finds himself on the opposite side of a brick wall, you can swing your hammer through it and smack the unionized piece of crap off of six flights of construction.

Though many compare Wrecking Crew to Donkey Kong, the similarities are in basic mechanics only. There are girders and platforms to climb on, everything kills you if you touch it, and no enemies can be killed unless you find a really special hammer. You know something Mario can't do in this game? Jump! That's right, Jumpman can't jump! Imagine the original Mario game without the A button enabled. That first Goomba would now be every single enemy in Wrecking Crew. Because of this, Mario is completely reliant on climbing ladders or falling correctly to get to tricky areas. And, like I said, if you destroy a ladder before everything above it is destroyed, the level can not be completed and must be reset. Thankfully, all 100 levels are available for selection as soon as the game is booted up.  

One more thing I wanted to talk about was the classic hammer that Mario hits stuff with. Wouldn't it be great if Mario could hit nothing with his basic hammer? The hammer Mario is given is strictly for demolition; enemies can be tricked, stunned, and trapped through scenery manipulation with it, but no enemies can get destroyed as a result (only with a special golden hammer can enemies be damaged by Mario directly).

Let's recap. We have a Mario game without jumping or the ability to hurt enemies, weird puzzles that take all of the harmful stuff out of Donkey Kong but none of the fun, and a foreman who can prevent levels from being completed. How can anyone like this game? The thing I need to convey about this game above all else is the weird adrenaline someone can get while playing it. What this game does is force the player to think on their feet in a way they don't usually do. Normally, if you're playing Mario and want to avoid a goomba, you just jump over or hop onto a platform above it and continue scrolling along the level. This game quickly throws five to ten slow, invincible enemies which need to be avoided within one screen. Meanwhile, each door, brick wall, ladder, and bomb is just another task which needs to be completed while all of this is happening. The only tools on your side are climable ladders, doors which briefly trap enemies, and exiting one side of the screen to bring you out of the other side. 

To get good at Wrecking Crew, you need to be able to observe surroundings to an astounding degree as well as plan, alter, and re-plan routes to destroy objects at a moments notice. The game is hard, but it is one of the few puzzle games which manages to excite me while offering a greatly satisfying feeling upon each concluded level. And without any passwords necessary to continue, there is absolutely no pressure to succeed in a level other than a high score. Because all of the level designs are so well-crafted, the game proves to be quite lengthy. I'm at level 45 on my ambassador playthrough, and my 3DS playtime reads at over four and a half hours.

A big part of Wrecking Crew was "Design", a feature allowing the player to create up to four levels with every single item, enemy, and piece of scenery available (similar to Excitebike). Although the game has saving and loading options, these options were designed for the Famicom Data Recorder (released only in Japan). As someone who spent up to two hours designing masterpieces, the game also provided one of my first rage-quits, when all of my hard-earned data disappeared even after saving (in other words, the game pulled a Pokemon Silver on me). Luckily, those of us with either of the virtual console versions have the save features re-enabled, and can enjoy the creation features without fear of deletion.

I'm recommending that you all play this game not because it's the greatest game ever (although it's part of my NES top ten), but because I fear many have ignored it or skipped it because of how confusing and convoluted it appears. I've played few puzzle games more inventive, more original, and more engaging than Wrecking Crew. It's one of these titles that makes you want to complete just one more puzzle -- seven times in a row. It's kept me on the edge of my seat for over an hour at a time, and if you give this ten levels of serious effort (though I recommend fifteen), I swear that a few of you may be quite surprised at how much you never knew you could enjoy a game like this.


561
TalkBack / Punch-Out!! Coming to 3DS Virtual Console
« on: January 24, 2012, 09:39:32 PM »

Japanese 3DS owners can get their hands on the Famicom title this February.

http://www.nintendoworldreport.com/news/29065

The Famicom version of Punch-Out!! will be available on the Japanese 3DS Virtual Console on February 2 for 500 yen.

Like the original Famicom version, the game's text will be in English, but when or whether it hits North American shores is still unknown.


562
TalkBack / Nintendo Senior Managing Director Nobuo Nagai Dies
« on: January 24, 2012, 09:18:01 PM »

The late director had been employed by Nintendo for nearly 45 years.

http://www.nintendoworldreport.com/news/29063

Nobuo Nagai, who served as Nintendo's manufacturing senior managing director and was with the company for 44 years, died on Sunday after a long battle with stomach cancer. He was 66 years old.

Nagai joined Nintendo in 1967, long before video gaming was the prime focus of the company around the time of Nintendo's transition from a trading card company to one focused more on toys and entertainment. He was given his role as senior managing director in 2004. Among the board of directors at Nintendo, Nagai's employment was the longest.

Although he was usually seen as less visible than other senior members, Nagai was known to carry weight in hardware production at Nintendo's Uji plant in Kyoto. In an Iwata asks, Nintendo President Satoru Iwata mentioned that Nagai examined console designs before mass production. Specifically, when looking over the 3DS, Nagai remarked that "This time it's fully packed right from the start."

Regarding Nagai's passing, Nintendo put out the following statement:

"Nintendo Co., Ltd. deeply regrets to announce that Representative Director Nobuo Nagai (Senior Managing Director and General Manager, Manufacturing Division) passed away yesterday (January 22, 2012) and has retired as Director. Mr. Nagai's contribution to Nintendo was greatly appreciated and he will be deeply missed."


563
TalkBack / Mario & Sonic at the London 2012 Olympic Games Preview
« on: January 24, 2012, 12:40:54 AM »

Mario and Sonic take their competition for Olympic gold to the 3DS.

http://www.nintendoworldreport.com/preview/28998

Although the series has been known for it's best-selling Wii iterations, handheld versions of the first two titles (Mario & Sonic at the Olympic Games/Olympic Winter Games) received a rather graceful translation from the main games, at least compared to countless rushed handheld versions of already terrible licensed games. Usually unable to implement the same motion controls as the Wii, the DS (and soon-to-be 3DS) games focus on precise button presses to offer a similar level of challenge with the available technology. The 3DS version of London 2012, however, will offer gyroscope controls to better simulate the Wii experience.





The game itself is set to include 50 original and unique special events, including many not found in the Wii version, as well as 20 characters from among the two franchises. Some of the more interesting events include judo, badminton, and BMX racing. The presentation of these events looks especially sharp, and is much closer to achieving parity with the Wii version. As far as features, the 3DS version is expected to include many of the modes present in its sister version, including multiplayer and Wi-Fi.

Of course, being the handheld version of a licensed game with a shaky critical history, certain caution is expected and in fact encouraged. Predicting whether Mario & Sonic at the London 2012 Olympic Games meets the expectations laid out by the DS titles is a difficult task to undertake, but with games like Resident Evil: Revelations and Kid Icarus: Uprising being released during the same time period, one can only hope that the title can find it's own voice within an ocean of tough competition.


564
I got Steel Diver from the 5 dollar sale a while back. I honestly can't recommend paying any more than that.

Speaking of which, both Steel Diver and Pilotwings are no longer available on the site. Rayman is 30, Asphalt is 20, and Madden is 30.

565

3DS owners can get their hands on five discounted games.

http://www.nintendoworldreport.com/deal/29040

Best Buy has discounted five 3DS games by 50% via Nintendo Zone, as confirmed by Nintendo of America on Twitter.

Titles with reduced pricing include Steel Diver, Pilotwings Resort, Madden NFL Football, Asphalt 3D, and Rayman 3D. When customers bring in their 3DS and the Nintendo Zone app is loaded, a bar code appears on the lower screen to be scanned at purchase.

The coupon is valid until February 5 at participating locations.


566
TalkBack / Re: Kid Icarus: Uprising Impressions
« on: January 22, 2012, 07:57:00 PM »
You have no idea how happy this makes me.


Watching the conference at E3 2010, I remember them bringing up Project Sora, something I believe I read in an EGM rumor mill two years before. When they unveiled that dream project, and that part in the trailer where Pit goes "Sorry to keep you waiting!", my excitement was actually verbal.


Reading website impressions over the past year, however, were not great. There was either camera issues, formulaic gameplay, or the 3DS being generally uncomfortable to hold. The fact that this is a rail shooter with a boss at every level made me think we were getting a 3 hour game with some light replay value. In fact, I still sort of think that. But when you said its comfortable to hold and that the game is much more polished, I have hope about the final package. Not as much as I thought I would, but at least there are no more second thoughts about cancelling my pre-order.

567
TalkBack / Kid Icarus: Uprising Goes Gold
« on: January 20, 2012, 03:54:57 PM »

Sakurai confirms that the 3DS title will be ready to land later this March.

http://www.nintendoworldreport.com/news/29018

Production on Kid Icarus: Uprising is complete, Sora head Masahiro Sakurai confirmed.

As reported on the developer's Twitter account today, the title has gone gold, meaning the game is ready for mass production.

In the post, he also made sure to praise those who have worked on the project, and joked that he can finally rest on Saturday and Sunday.


568

A new online service may have been revealed.

http://www.nintendoworldreport.com/news/29019

A potential new online initiative from Nintendo called Nintendo Network was revealed in a box art photo posted by Twitter user joshua_x_.

An icon in the form of a white lowercase "n" over an orange background appears in the upper right hand corner of the game box. The logo is reminiscent of the RSS logo and uses the same font as Nintendo Zone. The logo did not appear on art distributed to online retailers.

As of yet, Nintendo has not spoken about such a feature or service, although the name itself has been used before, most recently for a 3D photo contest in Japan.

Alongside the logo is confirmation that Theatrhythm's downloadable content will be paid DLC.


569
TalkBack / Nintendo Unveils Kid Icarus: Uprising Pre-Order Details
« on: January 19, 2012, 04:42:53 PM »

3DS owners can receive 3D Classics: Kid Icarus at select retailers, game will come with 3DS stand. 

http://www.nintendoworldreport.com/news/29014

Pre-ordering Kid Icarus: Uprsing at GameStop, Best Buy, or Amazon will earn North American customers a download code for 3D Classics: Kid Icarus, a remastered version of the NES original. The remake, though faithful to the original, contains new backgrounds and 3D graphics. 

Download codes for 3D Classics: Kid Icarus were previously given away in Europe as part of a Club Nintendo promotion.

Nintendo has also revealed that a new difficulty scale called "Fiend's Cauldron" will be included in the game. The scale allows the player to adjust the "intensity" of the experience from 0.0 to 9.0. High difficulty will reward the player with more hearts and better weapon drops from defeated enemies can be collected. Nintendo states that the "standard" difficulty is 2.0, and notes that the scale can be changed in incriments of 0.1. 

Nintendo of America has also confirmed that customers in North America will, like those in Japan, will receive a stand for the 3DS with the purchase of Kid Icarus: Uprising. The stand is designed to free both of the player's hands to control the game.

Kid Icarus: Uprising launches March 23 in North America.


570
TalkBack / Hudson Soft Being Absorbed by Konami
« on: January 18, 2012, 05:17:19 PM »

The Hudson brand will continue to live on, however.

http://www.nintendoworldreport.com/news/29000

On March 1, 2012, Konami will be dissolving the entirety of Hudson Soft.

A notice posted by the developer revealed that the company, as well as all of their intellectual properties will be absorbed by Konami. The agreement was reached during a board meeting on January 12, part of an effort by Konami to pool all of its development resources into one company.

According to the notice, Hudson brand products and services will continue, suggesting that the company will at least live on in name. The official Hudson website will also remain open.

Hudson became a subsidiary of Konami in April of 2011, and Konami quickly shifted the developer's focus into the creation of mobile games. Konami became a major shareholder in Hudson in 2001 and bought a majority stake in 2005.


571
TalkBack / Nintendo Has No Plans to Fix Mario Kart 7 Glitch
« on: January 16, 2012, 10:17:35 PM »

A Wii Sports Resort themed exploit may be ignored entirely.

http://www.nintendoworldreport.com/news/28976

A frequently-exploited glitch in Mario Kart 7 for the 3DS will not be fixed, as confirmed by Nintendo.

The glitch occurs on the track Maka Wahu, and at one point while racing, players may drive off of the track and respawn about one third of the course further in the race.

Although Nintendo has been emailed about the glitch, their reply suggests that no course of action will be taken. As reported by StickTwiddlers, Nintendo of America's Buddy Roemer says,

"We are aware that it is possible to navigate a certain part of the track in Wuhu Island in a way that allows a large part of the course to be bypassed. There are no plans to update the game to remove this shortcut as doing so would create an unfair advantage for the users of the original release of the game."

Roemer's comment fails to reference any possibility of patching, something that Nintendo has confirmed will be made available for 3DS titles.


572
TalkBack / TIGA Calls Nintendo Out on Games Data Sharing
« on: January 15, 2012, 05:42:29 PM »

The trade association demands a public response regarding the issue.

http://www.nintendoworldreport.com/news/28966

Trade group The Independent Games Developers Association (TIGA) has called upon Nintendo to explain its position on publishing game data in a recent press release.

TIGA is typically known as the representative of game developer interests (business and commercial) in the UK. On January 9th, TIGA CEO Richard Wilson made comments following news that Nintendo had refused to allow Icon Games to publish sales figures for their WiiWare titles. "If indie developers are to build effective businesses then they need to be able to share sales and downloaded games data with a variety of third parties," Wilson said. "This is necessary to facilitate business and financial planning, ease access to finance and aid recruitment".

Richard Hill-Whittall, director of Icon Games Entertainment, was more direct in his criticism of Nintendo. "Icon Games simply want to report on the games that they have self-published on WiiWare. Nintendo’s policy makes life as difficult as possible for small studios," Hill-Whittall said. In response to our previous article on Icon Games' numbers, Hill-Whittall gave a personal account of how the lack of sales numbers makes digital game financing a hard sell to investors.

A lack of available digital data is an issue that reaches much further than Nintendo, and it appears that there may come ramifications to those holding back. The UK game industry's Digital Group claims that potential video game investors are losing confidence because of a lack of digital data. Mediatonic's Geoff Heath echoes this sentiment, and says that "There is a ton of investors who want to invest in the games industry. I know quite a lot of them and what’s holding a lot of them back is getting good data on the non-boxed business." 

As of right now, no public statement has been issued by Nintendo.


573
TalkBack / Re: Club Nintendo Rewards: Mario Pins
« on: January 14, 2012, 10:18:00 PM »
I'm with Metts on this one. I redeemed it, but I only took it out once to rearrange the boxes a few times. It now sits on top of my game box shrine in my room.


The point is, I didn't even have a reaction when I woke up early that morning to see the big reward. I'm not the douche who wears Nintendo pins so they can try to be "geek chic", and I've never been one to collect anything either. At least the Mario statue looks cool (I put my Chris Redfield RE5: CE figure in the middle of it so it looks badass now). I was really pulling for a plastic ocarina or something. This was Zelda's year, and it's a damn shame  CN didn't even put forth an effort until the Zelda posters in December.

574
TalkBack / 3D Screenshots Begin to Appear on Nintendo eShop
« on: January 14, 2012, 05:36:12 PM »

A long-awaited feature quietly arrives on Nintendo's download service.

http://www.nintendoworldreport.com/news/28962

3DS owners can now view 3D preview images in the Nintendo eShop.

Initially, clicking "More Details" while looking at a specific game led to a short description and three 2D screenshots. As of recently, however, certain games like Sakura Samurai: Art of the Sword offer screenshots in 3D.

While many of the newest titles contain this feature, older games like Steel Diver contain the same two-dimensional images that were present during eShop's launch.

It is currently unknown whether this feature will be implemented for all 3DS games.


575
TalkBack / Re: Reggie Fils-Aime Responds to Declining Wii Sales
« on: January 14, 2012, 05:15:23 PM »
I'm not so sure if that was Reggie's call necessarily. Maybe partially, but there was no way he was the only force at work.


More importantly though, remember that we're talking about sales here. Maybe if Nintendo brought them over and put a bit of advertising behind them, the games could sell fairly decent (albeit modestly), but how many consoles would be sold because Nintendo gave in to Operation Rainfall? If these are the types of games that would push you into getting a Wii, I feel like you would have purchased a Wii by now. And even if I'm incorrect about that, I can almost guarantee that an American release of any of these games wouldn't offer sales of more than 150,000 apiece (and that's fairly generous). If Pandoras Tower, The Last Story, and Xenoblade all sold even 200,000 copies, and every one of those people purchased a Wii, would 600,000 Wiis added to the 4 million units already sold erase that quote from existence?

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