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Messages - Webmalfunction

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526
TalkBack / Dillon's Rolling Western Impressions
« on: February 22, 2012, 01:46:25 PM »

Alex is offering this PSA to 3DS owners: Dillon's Rolling Western sucks.

http://www.nintendoworldreport.com/impressions/29365

While we will have a review going up on the site fairly soon, I feel the need to tell you all right now not to spend $10 on this sad excuse of a video game. I know everybody, EAD made it, and everything EAD makes must be good! Right? Wrong.

This game was co-developed by Vanpool and EAD. The reason why I'm posting this instead of a review of my own is that I need to get something out as quickly as possible to save everyone from buying this game. I feel the need to do this rather than any other game is that I had hopes for this game. I saw the amazing combination of intense action and monster fighting with a large scale tower defense game, became excited when finding out Nintendo made it, and realized that I had to own it. That was almost a year ago, when I started paying attention. Naturally, when finding out it was coming out of nowhere as I was watching Reggie and the stand guy do their thing, I rushed to get my 3DS and download it immediately. I mean, it was $10, the most expensive eShop game yet, so it must have loads of work put into it. "I'm always happy to pay a little more for Nintendo!"

In the game, Dillon sets out to save a western town by gathering resources and building defenses by day, and fighting the enemies (called "gronks") by night. The issue is that, at least in early levels, setting up defenses does almost nothing to stop enemies, and because enemies are so prone to destroying everything you've built without hesitation, barely succeeding in one level almost guarantees failure during the next one. Not to mention, building resources and defenses consists of rolling around, hitting things to collect them, and rushing to the village (sometimes across the map) to utilize whatever supplies you have. This is not exciting. It's tedious, and once you get further into the game, it begins to feel like errands that have to take place before the real level starts.

The real "fun" isn't much better. To tackle the second part of a level, you must find gronks as they attempt to invade the village and kill/eat these hideous pig things, which seem to be a kind of livestock for the village. Meeting these on the map starts a battle with four-to--six smaller versions (kind of like running into an enemy on the Zelda II overworld), but you can't take your time, because enemies slowly but surely continue onwards while you're engaged in this encounter. On the third level alone, close to 100 of the exact same enemy must be fought for the player to win and move onward. Although variants of gronks do exist to some extent (like a boss version who is simply larger and red), it seems like the same few enemies are fought for the entire game. This is problematic, especially because combat quickly feels brainless and loses any interest in the rolling mechanic you may have had before.

This game is repetitive, boring, mindless, and lacking of any charm whatsoever. For 10 stages (each consisting of three levels apiece) that can take upwards of 40 minutes each (and no checkpoints, either), I had really hoped that Nintendo would try to make an effort to add in unique elements to keep the game fresh for longer than the first five levels. And remember, this is the most expensive 3D eShop game to date. It would be reasonable to expect a quality superior to those of a lesser price, like the superb Pushmo or VVVVVV. This, sadly, has not happened, and the fact that this game costs $10 is not only wrong, but moreso disgusting.

Technically speaking, the game is fine. Good sound, good graphics, okay 3D, and good character design (aesthetically at least. None of the characters have even heard of an original personality). That is no excuse. If you have $10 to spend, and you're really confident that you like something like this, and you love tower defense games and action games, and you love Nintendo, still, do not buy this game. Enough people have been disappointed by blindly buying eShop games already.


527
TalkBack / New Brain Age 3DS Spin-Off Announced
« on: February 22, 2012, 08:05:27 AM »

The title aims to train memory and concentration.

http://www.nintendoworldreport.com/news/29353

Oni Training (or "Demon Training"), the newest title in the Brain Age series, was revealed by Nintendo President Satoru Iwata during Nintendo Direct.

The game is a spin-off of Dr. Ryuta Kawashima's Brain Age for 3DS, focusing on training the players memory and concentration. It features a demon version of Kawashima. Iwata said that the game attempts to give players a serious challenge while avoiding frustration.

Nintendo plans on revealing the final title of Oni Training, as well as other details, at a later date. It is currently set for a summer release.


528
TalkBack / Initial Fire Emblem DLC Costs No Money
« on: February 22, 2012, 07:28:03 AM »

3DS owners can get their hands on new episodes and maps starting April 19.

http://www.nintendoworldreport.com/news/29349

The first round of Fire Emblem: Kakusei DLC will be free of charge, as reported by Iwata during Nintendo Direct.

The downloadable content includes new maps and episodic content, and will cost no money until May 31. Nintendo will also release prepaid cards to purchase content with at a later date.

Fire Emblem is set to be released April 19, the same date content will first become available.


529
TalkBack / Re: Amazon France Lists Call of Duty: Black Ops 2
« on: February 20, 2012, 09:30:44 PM »
Although Gameblog was just upholding integrity, is it weird that I don't blame Activision for doing what they did? If you don't comply to the companies request, it is fully within their right to cease any relationship they might have. I mean, I would be angrier at Activision if they just said "It's okay that you don't respect our request (unlike other companies), so we'll just forget it and give you the same relationship that we're giving these other companies". I personally believe Gameblog has no reason to post a story on this in the first place. It's within Activisions grasp to cut off ties, but it's up to Gameblog to decide how much they need that relationship in the first place. If it's important enough to do a story, it's important enough to try to patch things up instead of crying for attention.

I am no company, but I can say that the move I made would have been exactly the same as Activision. And I hate Activision.

530
TalkBack / Amazon France Lists Call of Duty: Black Ops 2
« on: February 20, 2012, 01:25:34 PM »

The page was pulled soon after, however.

http://www.nintendoworldreport.com/news/29299

Call of Duty: Black Ops 2 was listed on Amazon France but was removed soon after.

The move follows Activision's recent acquisition of BlackOps2.com, as well as a recent blacklisting of French website Gameblog.fr for reporting on the news. Activision France had demanded the website (among others) to remove stories on the supposed game immediately. Gameblog, unlike others, refused to comply, and as a consequence was asked not to attend an upcoming event for Transformers: The Fall of Cybertron, as well as being cut off from copies of Activision games. Activision later commented to Kotaku that "Activision doesn't blacklist journalists. We believe this was a misunderstanding and are working towards a resolution."

Activision's retribution may confirm the existance of the game, as nearly all cases of false gaming announcements either lead to no corporate response or a disconfirmation of some sort.

The potential title, likely developed by Treyarch, would be following the success of Call of Duty: Black Ops, which has sold over 25 million units across all platforms.


531
TalkBack / Monster Hunter 3G Coming to United States and Europe
« on: February 19, 2012, 02:37:40 PM »

It appears that western 3DS owners can get their hands on the title starting later this year.

http://www.nintendoworldreport.com/news/29306

Monster Hunter 3G is being localized for both Europe and the US, as reported by EDGE.

The title is releasing in Europe during the third quarter of this year, and the United States will be recieving a localization at a currently unannounced date. The announcement was made in an article featuring the title, which was originally released in Japan in December of last year.

Monster Hunter 3G is a 3DS expansion of the Wii title Monster Hunter 3 (Tri), which includes expanded gameplay as well as 3DS exclusive features.


532
TalkBack / Bowser, Others to Cameo in Disney's Wreck-It Ralph
« on: February 18, 2012, 03:49:53 PM »

The koopa king joins other villains in a "bad guy support group."

http://www.nintendoworldreport.com/news/29301

Bowser, Zangief, Dr. Eggman, and Dr. Wily are making cameos in Disney's upcoming animated film, Wreck-It Ralph.

The reveal was made in Disney's D23 magazine, and shows the four in a "bad guy support group", alongside a previously revealed Kano and Pac-Man ghost. The appearances mirror those made in Who Framed Roger Rabbit, when Disney and Looney Tunes characters were also given cameo roles. The actual extent of these roles (and whether other video game cameos will occur) is unknown.

Wreck-It Ralph is a film by Walt Disney Animation Studios, which follows the titular character, the villain of an arcade game, attempting to prove that he has the ability to become a hero.

The film is scheduled for a November 2 release date.


533
TalkBack / THQ Japan Shutting Down Later This Month
« on: February 17, 2012, 03:43:59 PM »

The decision follows the tribulations faced by the company over the previous months.

http://www.nintendoworldreport.com/news/29285

THQ Japan will close its doors and end all publishing business on February 29 , as reported by Impress Watch.

As a result of the closure, all staff will leave the company as it shuts down. These measures are seen as necessary following the troubles faced by THQ in North America. Although there is no word regarding the publishing of future THQ titles, the company has been known to license its titles to local companies.


534
TalkBack / Is PlayStation Vita Losing Developer Support to 3DS?
« on: February 17, 2012, 03:38:52 PM »

Poor sales may cause the handheld to lose some major Japanese support.

http://www.nintendoworldreport.com/rumor/29292

Major Japanese developers may be dropping Vita support in favor of the 3DS, according to an anonymous source published on the Nikkei website.

In a story written by Kiyoshi Shin, former head of the Japanese branch of the International Game Developers Association, an unnamed source announces that "major Japanese companies are canceling all projects intended for the Vita and are changing development to the 3DS."

When asked about the quote during an interview with Gamasutra, Scott Rohde, Sony's Senior Vice President of Worldwide Studios, denies the validity the comment."I mean, obviously, there is no way anyone could stand in front of a camera and say that all developers are changing focus from one platform to another, no matter what it is," he says.

He continues to say that the statement is likely "largely exaggerated. I know many, many, many third party developers and publishers are feverishly working on Vita titles, not just for now, but for the foreseeable future."

These comments follow a recent dropoff in Vita sales in Japan. The most recent weekly sales numbers showed the system dropping below PSP and 3DS, selling 13,939 units.


535
TalkBack / CoroCoro Reveals 'New' Pokemon and Title of Upcoming Film
« on: February 14, 2012, 03:47:09 PM »

The colt Pokemon will be the first of three revealed event creatures.

http://www.nintendoworldreport.com/news/29256

Keldeo will be the first "new" legendary revealed, as leaked in early images from the upcoming issue of CoroCoro magazine.

Although the Pokémon's existence was known beforehand alongside two others (full data about all event creatures exist inside of the games' coding), the article acts as the first official confirmation. Keldeo, the colt Pokemon, leads the Musketeer trio, which includes Cobalion, Terrakion, and Virizion.

The magazine also revealed the new title of the upcoming Pokémon movie, which is to be called Kyurem Vs. The Sacred Swordsman - Keldeo.

Distribution methods for the event Pokémon have not been revealed.


536
TalkBack / Mario & Sonic at the London 2012 Olympic Games Review
« on: February 12, 2012, 11:11:37 AM »

I would say, "Mario and Sonic race for the Olympic gold," but I'm not so sure that they even deserve a consolation prize.

http://www.nintendoworldreport.com/review/29236

London 2012 is the third Olympic-based crossover between these two gaming giants, though this game in particular is an all-new portable version of the Wii game released last year. If you have ever played a licensed game with both home console and portable versions, you might consider the latter as shakier in quality (to say the absolute least). This handheld version, however, is the series’ first outing on 3DS, and Sega Sports Japan shows us that a smooth translation is possible, even if the game itself is not so smooth to begin with.

The gameplay is tough to describe because the system is used in so many ways. If you have played The Rub Rabbits! or Feel the Magic: XY/XX, you kind of know the formula. They’re mini-games that are fast, unique, and occasionally mechanically broken. Each of the fifty mini-games consists of an abbreviated version of an Olympic sport, lasting between one and two minutes apiece. Some events, like basketball, utilize the gyro sensor to add a new depth to the game (specifically, players can flick the 3DS forward to shoot the basketball). Others stick strictly to button presses, and some make full use of the stylus, like badminton. One issue the game does have is that its instruction giving is remarkably poor. Sometimes, games have to be played multiple times to get a grasp of the controls, and some controls aren’t even shown until the game is actually in progress.

Quality-wise, Mario & Sonic varies (which the demo did a great job of showing), though I really enjoyed some of the games. Doubles badminton is controlled using simple flicks of the stylus, but the game gets intense in harder difficulties when birds can be volleyed upwards of thirty times before any mistakes are made. Fencing is the game I had the most fun with, in which you try to jab your opponent before getting jabbed yourself, and missing leaves you momentarily defenseless to a nearby opponent. I felt the need to go back to about ten of the games. Thirty others were fun, but less engaging. Now, you may be wondering where those last ten might be. Those I refer to as the “cream of the crap,” games that are broken, borderline unplayable, and totally devoid of fun. Basketball is a great example. The aforementioned sport has no clear “if I shoot for that spot it should go in,” and becomes a frustrating mess when flicking the 3DS to shoot changes the target shot to a different location and almost always causes the shot to miss. Boxing, a sport that should lead to some simplistic fun, has been degraded into a single timed button-press.

The main draw of the game is the story mode, featuring a cookie-cutter plot involving Bowser and Doctor Eggman (excuse me while I shudder) building machines to fog up London and prevent the games from taking place. This creates an awkward situation when one character challenges another to an event and foggy London briefly turns into a beautiful, sunny arena with thousands of spectators. The plot is presented through cut scenes, which look remarkable, especially since I expected character images with text laid over them instead. The story does a good job of making the mini-games last, as it took me about four and a half hours to get through the main story mode, a number that doesn’t include the large number of bonus missions available after completion.

If there’s one thing I can say about this game, it’s that there seems like a shocking amount of effort was put into this game to make it look and sound like a full-fledged experience. The graphics are absolutely beautiful, and are on par or potentially better than Super Mario 3D Land (I would compare them most to the Mario Tennis trailer released on the eShop a few months ago). Likewise, the soundtrack is excellent, and although unmemorable, it does a great job of scoring the events. Other sounds leave room to be desired: characters in the game speak through text accompanied with grunts or basic words, and while some like Mario or Sonic have plenty of voice clips, lesser characters, like Shadow the Hedgehog, speak using the same few grunts (or sometimes the singular ‘grunt‘) over and over again.

Outside of the main story mode, the selection is unsubstantial. The single-player “Olympic Mode” allows free play for singular events or a medley of events compiled into one (which can then be shared with other players). There is also a basic local multiplayer function allowing (obviously) up to four players to compete with one another. There is also single-card download play, which contains every one of the mini-games, something I don’t recall any other game matching. Multiplayer is very fun, and even the broken games are a hilarious diversion when someone can experience them alongside you. Other than that, there are collectible badges players can obtain and display on there profiles, and leaderboards (which I am dominating as of one week before release), the only online-capable functionality within the game.

There are certain things I am very impressed by in this game. The graphics and sound are generally great, the story content has effort put into it, the controls are interesting, and it feels like Sega put forward an effort to make this feel like a higher-profile release. However, I felt totally done with this game within seven hours of playing it. If this game fell more along the lines of something like Star Fox 64 3D, I wouldn’t mind so much because of the unique, high-caliber experience gained from playing it. Mario & Sonic is no Star Fox 64. Even the best games in this package are fun no more than five times, and anything below that was lucky to be played more than twice. If there was more content, and Sega put more focus into making more of the games fun rather than making more games, I might have viewed the experience more fondly. But if everything about a game is good except for the gameplay, it’s not really that good of a game then, is it?


537
TalkBack / Nintendo Scheduling Kid Icarus AR Card Events
« on: February 12, 2012, 10:56:43 AM »

3DS owners can trade AR cards with other users at the upcoming events.

http://www.nintendoworldreport.com/news/29240

Kid Icarus events focused on AR Idol Cards will soon be taking place in North America.

During these events, players can trade, share, and obtain new cards, suggesting that promotional cards may be available alongside ones obtained from trade. Nintendo has not revealed any dates or locations for these events, though they will likely occur after the game's launch on March 23.

AR cards can be used to conduct battle between two characters in Kid Icarus: Uprising as a secondary mode. Nintendo notes that there will be no compatibility between the cards and the AR Games application on 3DS.


538
TalkBack / Mobiclip Becomes Subsidiary of Nintendo
« on: February 12, 2012, 10:52:47 AM »

The company is responsible for video compression on the Wii and 3DS.

http://www.nintendoworldreport.com/news/29238

Mobiclip, a company responsible for video codecs (software allowing compression or decompression of digital video) for both Wii and 3DS, is now a subsidiary of Nintendo.

According to one report, the acquisition had taken place in September of last year. There is no word as to how Nintendo plans to use Mobiclip, as the company also carries a focus in general R&D as well as software engineering. On their official website, the company is currently listing a job offer for a console software engineer.

One more question remains in how Nintendo will handle currently existing Mobiclip clients, like Al Jazeera, who uses the service to stream broadcasts to mobile devices.


539
TalkBack / Atlus Issues Radiant Historia Reprint
« on: February 12, 2012, 10:49:30 AM »

New copies of the highly regarded DS game are shipping next month. 

http://www.nintendoworldreport.com/news/29239

Atlus will be printing more copies of Radiant Historia, their well-recieved RPG from last year.

The announcement was made on Atlus' official page for the game, where it was also revealed that reprints will be available in late March. However, the bonus CD included in launch copies will not be included.

The news follows a tweet made by Atlus earlier this month asking if fans would be interested in a potential reprint.


540
TalkBack / Latest Issue of Jump Reveals Fire Emblem 3DS Details
« on: February 12, 2012, 07:42:24 AM »

Character creation and a new gameplay feature are among the announcements. 

http://www.nintendoworldreport.com/news/29237

Details regarding main characters, gameplay, and title meaning for Fire Emblem 3DS have been revealed in an article published in the most recent issue of Jump.

Foremost, the article explained the meaning behind the title Fire Emblem Kakusei (or "Awakening").

 "Two sleeping dragons -- one a sacred ally of mankind, the other its sworn destroyer. Two heroes marked with symbols of the dragons. Their meeting heralds the dragons' awakening -- and the world's ending," the article said.

Jump also revealed that Fire Emblem has two main characters. One of which, named Krom, is the prince of the Kingdom of Iris, who is of the Lord class and uses a weapon called Sealed Sword Falchion. The other main character, however, is of the players own creation. The game allows the player to select gender, facial, and other features. It is unknown whether this character will serve a primary or secondary role, but the magazine stated that the meeting between Krom and the player's character is a major part of the story.

Finally, two gameplay components were introduced, Free Maps and the Dual system. Free maps is an established Fire Emblem feature allowing free movement across the map to purchase goods or take part in battle. The Dual system is completely new for Fire Emplem, allowing the player and an ally to enter battle together when positioned next to each other.

Fire Emblem launches in Japan April 19.


541
Podcast Discussion / Re: Episode 21: Wild Connectivity Appeared!
« on: February 11, 2012, 07:49:55 PM »
Sorry about my audio taking a dump.

The phrase I was saying in regards to my team was "Slaking Wrecking Crew"

542
Podcast Discussion / Episode 21: Wild Connectivity Appeared!
« on: February 11, 2012, 12:03:18 PM »

Go! Listener!

http://www.nintendoworldreport.com/connectivity/29234

Your journey begins. Outside your home town, you find a news segment hiding in a patch of tall grass. It features Neal, Patrick and Zach, but your Bulbasaur poisons them, making capture easy. Though the boys jostle around in the Pokeball, they quickly acquiesce. "All right! News segment was caught!" you tell yourself.

Later, deep within a haunted tower, you find a Pokemon segment. The ghastly forms of Josh, Pedro, Alex, and James manifest in front of you; and what's this? Your physical attacks do no damage? It is of no consequence, however, as you toss out your Alakazam, which effortlessly puts each of them to sleep for easy collecting. Your party is full, however, so the segment is sent to Box 1.

You've nearly mastered the podcast, but one illusive segment remains, about a long-lost piece of hardware. You carefully make your way through a dark and puzzling cave before seeing it sitting calmly in the middle of a small island. Your Seaking uses surf to ferry you over, and there you finally find Neal, Zach, and special guest Mike Hughes talking about the Super Scope. No reason to risk losing a segment this rare, you tell yourself as you loosen the Master Ball from your belt. With the segment captured successfully and your journey complete, you realize something: you've caught them all.

You later click here to send us listener mail. You also rate and review us on iTunes.


543
TalkBack / Re: What I Played in January 2012
« on: February 09, 2012, 06:53:58 PM »
Neal, stick with Shadows of the Damned. It's a fantastic game, and far more polished than any Suda game before it. I must admit though, I love No More Heroes 2 a little bit more.

544

The legendary ice dragon may undergo a change similar to Giratina's three years ago.

http://www.nintendoworldreport.com/news/29219

Users at the website Pokébeach have found placeholder for a potential alternate form of the legendary Pokémon Kyurem.

When analyzing the form count of Pokémon in the National Pokédex in the coding of Pokémon Black and White, it was found that Kyurem's count of forms doesn't match any other Pokémon's. The amount of forms in the game's coding is either "0" (no alternate forms) or the number totaling the original form and all alternate ones. Mewtwo, who has only one form, would have a zero listed in the coding. Shaymin, having a basic form and an alternate form, has a two listed under how many forms it has. Kyurem, however, has a one listed instead of the zero originally expected from it.

This could be evidence of an alternate Kyurem form because, as reported by the website, in Pokémon Diamond and Pearl, Rotom, Shaymin, and Giratina also had a "1" listed under forms. All of these Pokémon eventually gained alternate forms when Platinum (an enhanced version of Diamond and Pearl) was released. 

There is currently no evidence as to whether or when additional forms (or even additional games facilitating these forms) could be revealed.


545
TalkBack / Re: Kid Icarus: Uprising Comes With Six Random AR Cards
« on: February 07, 2012, 09:30:37 PM »
The way I see it, Nintendo expects us to trade them or will release one series of trading cards which will sell horribly. I don't like the looks of this one bit.

546
TalkBack / Kid Icarus: Uprising Comes with Six Random AR Cards
« on: February 07, 2012, 09:19:40 PM »

It appears that the new 3DS title is coming packaged with yet another bonus.

http://www.nintendoworldreport.com/news/29201

Kid Icarus: Uprising is coming packaged with six random augmented reality cards out of a currently unknown total when it launches on March 23.

Nintendo demonstrated at E3 2011 that the game uses AR cards to simulate fights between two characters, initiated when cards are placed directly against one another. Other cards feature various weapons and minor enemies. There is no word regarding other potential distribution methods.

The news follows the recent announcement that Kid Icarus would come bundled with a 3DS stand to keep the player's system steady while playing.


547
TalkBack / Xenoblade Chronicles Reversible Cover to be Determined by Vote
« on: February 07, 2012, 07:32:08 PM »

Nintendo is using social networking to conduct the promotion.

http://www.nintendoworldreport.com/news/29194

Facebook users can elect one piece of Xenoblade Chronicles artwork to be featured as a reversible cover when the game releases April 6.

Users can cast their votes by clicking "like" under any of the four images posted in Nintendo's Facebook album. One cover, featuring characters overlooking a mountainous area, is currently leading the vote by about two hundred.

Nintendo of Europe ran a similar poll prior to its release in that region, though the North America cover options differ from that promotion.

Update: Voting ends on Friday, February 10.


548
TalkBack / Sakurai Patent Application Details 'Weapon Fusing'
« on: February 04, 2012, 03:01:38 AM »

Nintendo has applied for rights to a previously-unannounced StreetPass feature... and it might just be in reference to Kid Icarus: Uprising.

http://www.nintendoworldreport.com/news/29181

A patent application that credits Masahiro Sakarai as inventor details a feature for an unspecified shooting game involving transmission between two systems (StreetPass) and a process for fusing pairs of in-game weapons together.

The application was published on December 29, 2011 and filed by Nintendo last June 9. Specifically, the patent mentions that each piece of data (referred to as a "seed") in the exchange represents a weapon, and when two systems meet, an option of appears where the two weapons can be fused to generate a new weapon. The fusion costs coins (or hearts in the case of Kid Icarus). The patent also describes how game progress (e.g. experience level) carries influence on weapon availability for the sake of retaining game balance. Additionally, weapons set to transmit cannot be equipped by your character. The application cites examples of guns with different firing ranges and powers and a "magic stick." The gun and stick can fuse to create "a weapon capable of firing and using magic." Specific weapon stats are determined randomly from a pre-specified range, and include attack power, elemental ability, stamina, shooting range. Fusion is not limited to StreetPassed weapons, but can include two weapons found in treasure chests in single-player play.

Although no specific game was named, all evidence points towards Kid Icarus: Uprising, which Sakurai directed. Most notably, a patent application published one week before detailed the recently announced sliding difficulty feature in Uprising, with all four of the inventors (including Sakurai as the primary one) listed in the newer patent appearing in the older one. The weapon fusing patent also references the difficulty feature and other aspects of Kid Icarus: Uprising. Three other applications describe various parts of the camera and shooting system employed by the game. Rather than a 3DS, the patent applications show a Nintendo DSi as the example system, indicating that such features have been in planning for some time (the equivalent Japanese patent was filed for on June 11, 2010).

Kid Icarus: Uprising features an extensive weapon system, and if this patent application is in reference to the game, more information may become available closer to its March 23 release date.


549
TalkBack / THQ Explains the Proportions of uDraw's Collapse
« on: February 03, 2012, 06:20:55 PM »

1.4 million unsold units and $80 million in potential sales are collecting dust in THQ's inventory.

http://www.nintendoworldreport.com/news/29179

THQ CFO Paul Pucino revealed that the uDraw performed $100 million below expectations in sales during a February 2 investor's Q & A.

According to the corporate officer, $80 million was lost from the 1.4 million units unsold in THQ's inventory, and the remaining 20 can be blamed on major discounting placed on many of the units that did sell.

At the investors meeting, the publisher has announced a $55.9 million dollar loss for the quarter. According to Pucino, $30 million of that can be directly attributed to the uDraw.

"From a contribution margin perspective, we would have doubled the profitability in the quarter were it not for uDraw. So it was something in excess of $30 million in operating loss in the quarter as a result of uDraw," Pucino said.

The uDraw saw success on the Wii, which led to its introduction on PlayStation 3 and Xbox 360. However, as a result of poor sales of uDraw's Playstation 3 and Xbox 360 releases, THQ has no plans to carry on with the brand in the future.


550
TalkBack / THQ Laying Off Up to 240 Personnel, CEO Takes Salary Cut
« on: February 03, 2012, 06:18:57 PM »

The move is part of a "plan of restructuring".

http://www.nintendoworldreport.com/news/29178

THQ is initiating a 'restructuring plan' which will result in up to 240 job losses and a one-year 50% pay cut of company CEO Brian Farrell, as reported in a recent company financial document.

For the most part, many of the planned cuts will be implemented by March 31, with some being pushed to September, and the aforementioned salary cut (from $718,500 to $359,250) beginning on February 13. THQ expects the restructuring plan to cost as much as 11 million dollars, with $8 million to go into severance costs, $500,000 into contract terminations, and up to $2.5 million into charges related to other fixed assets.

This move is the second major change to impact the company this year, as THQ revealed plans to exit the licensed kids' games market to focus on core franchises and digital endeavors. The restructuring plans also follows a warning that THQ will be delisted from the NASDAQ stock exchange unless its share price (0.76 as of this writing) is improved within six months.


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