Author Topic: Earth Wars (Switch eShop) Review  (Read 1564 times)

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Offline Halbred

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Earth Wars (Switch eShop) Review
« on: February 03, 2018, 09:51:58 AM »

This game is ridiculous but I like it a lot.

http://www.nintendoworldreport.com/review/46357/earth-wars-switch-eshop-review

If I had to break Earth Wars down for you, Iā€™d say this: it is a sci-fi take on Muramasa with a loot system and a really questionable art style. Most of the game works really well, but the parts that donā€™t really donā€™t. It delivers some surprisingly robust gameplay that I genuinely enjoy.

The Earth has been attacked by a cabal of aliens called the E.B.E. and itā€™s up to youā€”a soldier who has been modified with enemy technology or somethingā€”to turn the tide of war. You will do this by shooting, slashing, and pillaging your enemies through a post-apocalyptic United States, upgrading your gear by crafting new stuff from the organs of your fallen enemies, and trying really hard to understand the skill system before giving up and just going with what works.

The first thing to do is customize your soldier, though no combination of options creates anything other than a hideous marionette (female) or a giant block of armor with a head (male). The character designers are trying to do that Vanillaware thing where each character is made up of several different layers, and they all move independently to some extent. But while Vanillaware has mastered this technique, developer One or Eight Inc. has not. To be fair, every enemy in the game looks really cool and the Vanillaware effect is pulled off more successfully there. But the human characters? Jesus, man, if this is what humanity has been reduced to, let ā€˜em go.

Thankfully, once you get out into the field and start playing the game, Earth Wars comes together quite well. Your characterā€™s moveset is roughly similar to that of Muramasa except that youā€™re carrying two weapons: a sword in one hand and a gun in the other. Enemy encounters are brief affairs and youā€™re graded on your performance (youā€™re also graded at the end of a mission). Missions consist of running through a 2D landscape that is just stunningly gorgeous until you fight a boss, rescue a dude, find a specific item, or collect so many specific alien organs. Plot-driven missions are often interrupted by a significant amount of downtime where you can take on extraneous, lower stakes missions that generally provide an opportunity to get more loot and money.

Your spoils go towards crafting newer, better weapons, armor, and accessories. You can also simply upgrade your current armament if thereā€™s nothing available that you want to craft. You can break down old stuff into component parts, too. Whatā€™s nice about the armor, especially, is that most of it has a unique look and gives you some customization options for your soldierā€™s body.Once youā€™re done crafting things, you can head to the skill setting area, which I cannot even begin to understand. Thereā€™s this giant vertical shaft and on one side you have blue attribute bonuses and red on the other side. You can turn each bonus on or off, up to a certain number. You learn new skills organically by leveling up in the field (oh yeah, you level up). You can also radically alter your characterā€™s stats by changing from offense-focused to defense-focused or balanced. And each of these builds has its own skill tree. Oh, and thereā€™s a system in place where you can ā€œtieā€ skills on one side of the tree to skills on the other side, but I have no idea why youā€™d want to do that or what the effect is.

The skill management system is a broken, confusing mess is what Iā€™m saying. If any of you figure out how itā€™s supposed to work, please let me know.

And thatā€™s pretty much the whole game. Go on missions, kill some aliens, grab some loot, and craft your way to victory. Everything except the human characters looks great and there are some nifty graphical effects here and there. Control is smooth and combat is fun, especially the bonuses you get for random things like attacking from behind, destroying enemy shields, etc. I canā€™t believe Iā€™m saying this, but I like the loot/crafting system largely because it happens organically and youā€™re not hunting anything down. Earth Wars is a fun game, well worth the ridiculously cheap price (five bucks). Itā€™s not perfect but itā€™s a spirited attempt to imitate Muramasa.

This would be my PSN Trophy Card, but I guess I can't post HTML in my Signature. I'm the pixel spaceship, and I have nine Gold trophies.

Offline Wanderlei

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Re: Earth Wars (Switch eShop) Review
« Reply #1 on: February 04, 2018, 01:34:45 AM »
Game has such a low price tag for a pretty decent game.

Offline Evan_B

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Re: Earth Wars (Switch eShop) Review
« Reply #2 on: February 04, 2018, 08:33:48 PM »
If I bought and enjoyed Iron Combat: War in the Air, I can sure as heck buy and enjoy this.
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