You completely ignored the part where I said this:
And I'm not saying something should be free because I don't want to pay for it. I'm saying it should be free because I already did pay for it. I bought it. It's in my hands. I can break it or set it on fire, but I can't access everything that's on it?
That's plain stupid; the opposite of common sense.
Well, I don't believe you'd written part of that yet when I originally responded, and I wanted to address that main line while it was fresh in my mind. As for that quote, as painful as it may be think of a physical product that way, you did
not pay for everything on that disc. My father (who is a higher-level employee at a major PC software company) must drill this into me at least twice a month. You pay for a
license to access the content the developers
intend for you to experience. For better or worse, that's in your EULA.
Now, do I
agree with that from a moral perspective? *shrugs* I can see several sides to that argument, but as I've said whether or not I actually
care tends to come down to what I thought of the experience I
was allowed access to. If it was an unsatisfactory experience, it tends to bother me quite a bit if something worthwhile that would have
made that experience satisfactory is locked behind an on-disc pay wall. If it
was a satisfactory experience, whatever. I got my money's worth, and perhaps I'll pay for more content, regardless of where it is
stored.
In some cases, it's also somewhat necessary for DLC content to be on-disc. For instance, I've heard many problems cited with Mortal Kombat players trying to play online with DLC-downloaded characters. If you or your opponent doesn't have a character one of you pick (and you didn't download some kind of compatibility DLC), the match can't proceed. So on some level, it's probably a good thing that Capcom puts DLC fighters on the disc. It ensures that all players online
have characters their opponent may use against them, for the sake of stable online play. That's one example I've heard cited on various podcasts, anyway.
Now, I've listed a few examples where I thought the game's content was satisfactorily handled before DLC, so here's one where I
didn't: Assassin's Creed 2. I thought the main game was completely satisfying until I reached near the end of the game where the game practically
screams at you that you're about to skip 2 DLC chapters. If the game hadn't just
advertised in the narrative that I was missing out on content, I would have been OK with purchasing the later content. But the way that was handled just soured me on the whole thing, and I didn't end up getting the DLC packs until last July or so (
looong after I had traded the game in) when they were bundled with the digital version of the game for around $10.