Oohhboy: Excellent post. You represent the other side of the equation well...and how the ability to get cheaper games, and even illegal games helped create a gamer.
However, you do have to recognize, that those initial pirated games created a gaming fan, but also did "steal" or prevent the artists who created the original games from getting some of their profits. And I know you can argue no the artists were paid, it was only going to the company...but that company provides the artists work...and needs profit too.
I think used games tells an interesting story. I prefer to buy my products new when I can because I personally want to support the artists, and/or companies I love. It is a personal choice, and I understand that not everybody agrees.
I do this with movies, music, and games. Music has gotten easier for me, because the price of music is relatively cheap, and online stores allow you to buy just the songs you want. Movies are also fairly cheap to rent, buy, or see in the theater. Both of these industries are hurting because of piracy, but are managing because many people will still buy the products because they are relatively cheap.
Now, games are become easier and easier to pirate or buy used, and revenue is being lost. Unfortunately for gaming companies they have two pretty big problems. The relative market for gamers is small, and games are fairly expensive to create and market. This leads them requiring high price points to ensure they can make a reasonable profit. I think it is telling that they measure games only in the millions of units sold. When a movie or album would be a flop if it only sold a few million.
The obvious answer is lower the price of games. The App store has proven if prices are low enough the masses will buy the games. And more people would be willing to buy new games if the prices were lower and more reasonably in their price range. However, economics makes that more difficult.
Look at how much money people save with used games. Maybe $10, $15 dollars. I think more people would buy new if it meant that their games would be at that lower price point. $39.99 is a doable price for consumers for games, it is not too steep...but that $59.99-$69.99 price range is less manageable. Hence the used gaming market. Now, you can then argue that used games would just drop in price to $29.99 and again the gaming market just lost its higher profits with no rewards. But...there are much larger issues to the economics that could prevent that from happening.
Employee overhead, store overhead, buying back games costs, not to mention the idea of buying new and clean to used and dirty...specially if that $10 difference is still in your reasonable price range.