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Messages - bluelander

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51

Pokémon Snap on Wii U could be possible.

http://www.nintendoworldreport.com/news/35503

In a recent NWR interview with Game Freak Director Junichi Masuda that will be releasing later this week, Masuda spoke about the probability of Game Freak making a new iteration in the Pokémon Snap series on the Wii U.

When asked if he had considered a new Pokémon Snap title that uses the GamePad, Masuda said that "at the Pokemon brand we’re always challenging ourselves to try new things, to come up with new ways to surprise our fans and come up with new ways to play the game."

He went on to say the following: "…with Pokémon Snap I don't think doing the exact same thing on Wii U would be the right way to go. We'd really have to come up with some new ideas to make it surprising and interesting for players. If we were able to do that, then yes, I think we'd have something to announce."


52
TalkBack / Nintendo Downloads - September 19, 2013
« on: September 19, 2013, 06:16:58 PM »

Wind Waker! It's here! Again!

http://www.nintendoworldreport.com/news/35471

It's not enough that Nintendo is releasing the inevitably awesome HD remake of Wind Waker (which you can read our glowing review of here), oh no, they also have to pile on Monster Hunter discounts and tons of eShop games. Seriously, my wallet can't handle releases of this magnitude. I'm considering writing a strongly-worded letter to Nintendo asking them to just slow down a bit so I can catch up!

3DS Retail Games

Scribblenauts Unmasked: A DC Comics Adventure - $39.99, Available September 24

FIFA 14 - $39.99

Hakuoki: Memories of the Shinsengumi - $34.99

Shifting World - $7.99

Wii U Retail Games

The Legend of Zelda: The Wind Waker - $49.99, Available September 20

Scribblenauts Unmasked: A DC Comics Adventure - $59.99, Available September 24

3DS eShop Sales

Monster Hunter 3 Ultimate- $19.99, Until 9a.m. PT September 22

Wii U eShop Sales

Chasing Aurora- $4.99, Until 9a.m. PT October 3

3DS eShop Games

AiRace Speed- $4.99

In the description of AiRace Speed, the words “extreme” and “adrenaline-fuled” are used, leading me to believe that those with a heart condition should probably steer clear. As long as you’re not worried about your pacemaker giving out, you’ll be able to enjoy 18 tracks and five different jets.

Mahjong 3D - Essentials - $2.99

Ah, Mahjong. There's something magical about the idea that a game as old as Confucius is still being remade for every platform under the sun. With a whopping 70 levels you'll be slamming down those Mahjong tiles with vigor for quite some time.

Star Wars Pinball - $6.99

It's Star Wars and it's pinball, two catalysts that defined the lives of many young Americans in the 70's. If you're too young to have experienced either in its heyday, then buckle up, because you're in for the ride of your life. With no experience points, enemies, boss encounters, or level advancement, pinball is the purest game you can get short of ball-in-a-cup.

Rage of the Gladiator - $6.99

In case the title didn't tip you off, this is about a gladiator and his unreasonable temper. Well, maybe it's not that unreasonable. I know I'd be upset if I was forced to battle monsters in a 3D arena with magical powers and potions…Actually, I take that back. That sounds awesome.

3DS Virtual Console

Solomon’s Key - $3.99

Although you can’t see the rad box art for this game, I assure you, it’s filled with 80’s awesomeness. You’ll be taking the role of Dana as he wanders through 40 puzzle-filled stages to unlock Solomon’s big ‘ol book of secrets.

Wii U Virtual Console

Super Mario Bros. - $4.99

The game that started a frothing legion of Nintendo fans worldwide. What collection would be complete without Super Mario Bros.? You may think to yourself, "Pfft, I already own that on, like, ten different platforms. What's new and exciting to entice me to download it yet again?" To which I would say, "Who cares? It's Super Freaking Mario Bros.! Download it this instant or I'll be forced to revoke your Nintendo Fun Club card!"

DSiWare

Tales to Enjoy! The Ugly Duckling - $2.99, 300 Nintendo Points

Two more of these bad boys are landing this week! They really require no explanation. You know the story of the Ugly Duckling? It's that. On a DS.

Tales to Enjoy! The Three Little Pigs - $2.99, 300 Nintendo Points

Seriously! That's all it is. It's a story on your DS or 3DS. This one is about some pigs and a wolf (he seems like a jerk) who get into some shenanigans.


53
TalkBack / Mighty No.9 Has Reached Wii U Stretch Goal
« on: September 18, 2013, 07:20:52 PM »

Nintendo gamers will be able to enjoy Inafune's next game.

http://www.nintendoworldreport.com/news/35455

Mighty No.9, Keiji Inafune's next franchise from his company Comcept, has reached its $2.2M Wii U stretch goal, and will be releasing alongside other major console versions.

The game is slated to release in April 2015, and currently, there is no word on whether or not it will make use of the GamePad in any significant way.


54
TalkBack / Wii Sports Club Coming to Wii U, Features Online Multiplayer
« on: September 18, 2013, 11:20:14 AM »

Wii Sports finally goes online.

http://www.nintendoworldreport.com/news/35453

Wii Sports Club is hitting Wii U beginning November 7. The enhanced HD version of Wii Sports will be sold piecemeal, beginning with Bowling and Tennis. Each game will be sold for $9.99 each.

In addition to HD graphics, the sports will feature online multiplayer, which will take the form of Clubs. This allows players to register in state or regional clubs as well as chat during matches over Miiverse. Clubs will be ranked, and the system will allow clubs to compete with fellow members or face off against rival clubs.

The game itself will be a free download and comes with trial versions of each game. Players will be able to purchase a Day Pass for $1.99, which allows them to play any available games for 24 hours, or purchase the full version of each game for $9.99.

The first two games, Tennis and Bowling, will release on November 7. Baseball, Golf, and Boxing will release "in the months ahead."


55
TalkBack / Wii Sports Club Coming to Wii U, Features Online Multiplayer
« on: September 18, 2013, 11:20:14 AM »

Wii Sports finally goes online.

http://www.nintendoworldreport.com/news/35453

Nintendo has announced Wii Sports Club for Wii U, an enhanced version of the original Wii Sports.

Wii Sports Club features HD versions of Bowling, Tennis, Baseball, Boxing, and Golf from Wii Sports. Each game will be in HD and feature online multiplayer. Each of the five titles will be releasing piecemeal on the Wii U eShop.

The online multiplayer will take the form of Clubs, which allows players to register in state or regional clubs as well as chat during matches over Miiverse. Clubs will be ranked, and the system will allow clubs to compete with fellow members or face off against rival clubs.

The game itself will be a free download and comes with trial versions of each game. Players will be able to purchase a Day Pass for $1.99, which allows them to play any available games for 24 hours, or purchase the full version of each game for $9.99.

The first two games, Tennis and Bowling, will release on November 7. Baseball, Golf, and Boxing will release "in the months ahead."


56
TalkBack / Pokemon X and Y Roundtable
« on: September 15, 2013, 02:50:45 PM »

Our staff express their opinions regarding the new features in Pokemon X and Y.

http://www.nintendoworldreport.com/roundtable/35427

With Pokémon X and Y hardly a month away, Nintendo has dumped tons of new info regarding the more nitty-gritty aspects of the games. With the new info, also come new questions.

Is the transition from 2D sprites to polygonal, 3D models the right direction for the series to take?

Are the Mega Evolutions a step in the right direction, or a misguided attempt to introduce older Pokémon to a newer audience?

Is the yearly, $5 fee for Pokémon Bank worth it?

Are the interactive aspect of Pokémon-Amie and the minigames for EV training an improvement over past mechanics?

What are some exciting, new aspects being introduced in X and Y?

Find out our staff’s opinions on all of these new features in Pokémon X and Y.


Neal Ronaghan, Director

My affection for Pokémon is simple: I like them in the same way I like watching summer movies. I romp through them without worrying about EVs or IVs. I don't care much for doing every little post-game thing and finding every secret. I get the Pokémon I think are cool and make a team I find enjoyable to use.

That being said, I'm stoked for X and Y. The graphics look different (but seem like they won't change anything fundamental about the structure/gameplay) and they seem to be adding some cool mechanics that will also be different. It's Pokémon; they won't reinvent the wheel. They're basically only adding some sweet rims to the Pokécar with Mega Evolutions, horde battles, and the like. I'm totally cool with that.

And I won't spend a dime on Pokémon Bank. I think.

Justin Baker, Reviews Editor

As a casual Pokémon fan (I generally play the story, dabble for a month and then quit), I'm still most excited for the graphical update. I feel like this may be the first entry in the series that really grabs me and pulls me in. I went through a Pokémania as a child, but it was more focused around cards and cartoons than it was the actual games.

The Mega Evolutions looks like a great way to showcase old Pokémon that I've forgotten about, and it's exciting to see that some of the original 150 are getting some new love. Of course, as a casual fan, things like EV training and other more technical details are a little lost on me, but I'm interested to see if they can introduce me to them in a way that's easy to learn.

I think they're moving in the right direction, and it looks like there's a chance that I may finally be infected with Pokémania for the first time since elementary school.

J.P. Corbran, Community Manager

I'm not sure I like the move to 3D. The old art style is so iconic and I have so much nostalgia for the older games that it'll be hard to adjust.

Still, I'm pretty excited to play these new ones, if only to take advantage of 3DS-specific features. I'll never get into the nitty-gritty details of the series, but I'll enjoy playing through the story.

Josh Max, Staff Writer

I'm personally very excited to make the transition from sprites to 3D models. I think this will help make the games better than they already are. Don't get me wrong, I love the sprites, but if I want to play with them I can just use one of my old games. I say bring on the new!

As for the Mega Evolutions, I like Digimon, so take that as you will.

I probably will not pay $5 a year to use the Pokémon Bank. If they offer it for free for a month, I'll do that. If I get crazy and find a five dollar bill on the ground, I might do it. I'm not planning to though.

What I'm mostly excited about, is that for the first time in my life I will be going in to these games spoiler-free—at least, as much as I can working for NWR. I'm excited to see what a new generation will bring to the table. Black and White did such a great job of reinvigorating the Poké-fever in me that I'm kinda hoping X and Y give me full blown Pokérus.

Tom Malina, UK Correspondent

More than any other franchise I can think of, Pokémon is something I never expect to evolve significantly and am totally okay with it each generation. In the grand scheme of things, these new elements in Pokémon X and Y may not dramatically alter the overall experience, but they are enough to get me excited about it.

The upgrade to 3D, polygonal graphics, for example, while ultimately a superficial difference, is something I'm looking forward to because it's a new way to look at that world. In particular, the more extravagant animations and cinematic direction of the Pokémon battles ought to spice things up, seeing as up until now, they have maintained the Game Boy original's simplistic style.

As for Mega Evolutions, there's definitely a lot of potential for those to change the flow of battles, though I have some reservations about its balance. Of course, that's something I won't know until I have some time to mess with it myself. Nevertheless, my questions are: just how powerful are the Mega Evolved Pokémon, is there anything restricting how much you can use it, and is there an effective way to deal with them using an ordinary Pokémon? In fact, I'm even curious to know how many Mega Evolutions you are likely to come across in a conventional playthrough, given that each Pokémon that can Mega Evolve needs their own individual stone to be able to do it.

Lastly, I'm not planning on spending any money to use Poké Transporter or Pokémon Bank. At this point, I may have already surrendered the idea of ever "catching 'em all" in X and Y. Pokémon Diamond was the last time I came even remotely close to filling up the Pokédex, but now I have completely and utterly lost count. There's just too many. I think that this time, I'll just take the monsters as they come and stop worrying about having such a giant collection.

Nicholas Bray, Australia Correspondent

Currently, my hype for X and Y isn't really all that high. In the past I have been somewhat excited for the upcoming generation of the games, but this time the pre-launch isn't doing much for me. I appreciate that they are moving the visuals forward, and I think they look good, but, I am kind of skeptical that there will be a lot of environments where the camera will be almost third person. That’s what I really want, that wider view of the world.

I am unsure on how exactly I feel about the Mega Evolutions. I am glad that these are more or less side forms of the Pokémon that require an item to obtain, as I don't like the idea of adding more and more evolutions to the older Pokémon. However, the name Mega strikes me as slightly un-Pokémon, and the premise of the evolutions is not as elegant or in line with my general view and feelings of the franchise. Mega Charizard does look fairly cool though.

The Poké Transporter is a good idea, and will be a godsend for the fanatics out there, but I doubt I will end up using it really. The number of Pokémon to catch is getting insane; I don't know how long they can keep adding more and more for people to have to catch, while also having to trade from so many previous titles just so they can "catch them all". It'd be nice if the vast majority of the Pokémon were able to be caught just in X and Y.

Alex Culafi, Previews Editor

I stopped reading up on X and Y for the sake of avoiding the spoilers Nintendo is continuously pouring out like thick syrup, but I am excited about it.

Yeah, I sure as hell love my Pokémon, but the series is going through a more exciting evolution brought on by the new hardware. With it we get Pokémon Stadium-level battles, 3D visuals, twice as many directions to move in, a new type, a huge region, and Mega Evolutions. The new internet stuff is kind of neat, but I don't play Pokémon for the online and putting a pay wall over Pokémon transfer without every single Pokémon being available in the game (presumably) is absolutely, 100% unacceptable to me, regardless of what trial period you put in front of it or how cheap it is.

But hey, it's new Pokémon! It'll be great, and it'll be Pokémon. That's all there really is to say.

Justin Berube, Features Editor

I am, without a doubt, looking forward to Pokémon X and Y. I've been playing the series since its debut in North America. I think Pokémon has had its highs and lows as a series, but X and Y appear to be the next big high.

I know many people dislike Mega Evolutions, however, I am not one of those people. There isn't enough information available to hate this new feature. I mean, we really don't know how powerful they will be. I personally welcome Mega Pokémon if they balance some existing characters in order to compete with the already overpowered, UBER Pokémon. I like to see Pokémon played at the max level, and Mega Pokémon could make a whole lot of other creatures relevant again.

The series ditching the 2D sprites is, sadly, necessary. Yes, that nostalgic Pokémon battle feeling may be gone, but it would be very difficult to represent the new types of battles (Sky and Swarm) without the use of the 3D graphics. Still, it would be cool if there were an unlockable option for classic Pokémon graphics. I mean, who doesn't want to see what the new Pokémon would look like in sprite form?

I'm excited about the Pokémon Bank for one reason. It will make transferring Pokémon to the new generation much easier. The bad news is I have a lot of transferring to do before the new games even come out. Still, I probably won't be paying for Pokémon Bank unless I need to easily move my Pokémon from one game to another. Also, what happens if you have Pokémon in the bank and you stop paying? Pokémon Storage Wars? I'll attend those auctions.

Pokémon-Aime doesn't interest me in the slightest. I never got into the stupid mini-games in the Pokémon series. To me, it was about battling and the mini-games always managed to bore the garbage out of me and rarely give a reward that was worth the hours of suffering. With that said, I'm glad EV training will be made easier and more visible to trainers. I just hope those mini-games can hold my attention.

There isn't one new aspect of X and Y that excite me other than the possibility for positive change. We are already seeing a lot of it in the game, mostly stuff I've just discussed. To me, the world and such of the game isn't even what Pokémon is about. At the end of the day it comes down to battling, and if that can be made more exciting and easier to get into, then I'm pumped. The positive change to EV training is a start, but the competitive game will only open up to thousands of more people if the games make obtaining Pokémon with good IVs a lot easier. I am hopeful that the designers see and understand this.


57
TalkBack / Etrian Odyssey Untold: The Millenium Girl Preview
« on: September 13, 2013, 04:58:25 PM »

Hardcore first-person Japanese RPGs may be getting a little friendlier. 

http://www.nintendoworldreport.com/preview/35420

Etrian Odyssey Untold: The Millennium Girl is Atlus’ newest entry in their growing Etrian Odyssey franchise, found exclusively on DS and 3DS systems. This one deviates from previous titles in that it isn’t a sequel, but rather a remake of the first game from 2007. The Etrian Odyssey games have been held up by hardcore RPG fans as an example of how to modernize the RPG genre without watering down the formula. And while Etrian Odyssey was a hardcore game best suited to hardcore players, Millennium Girl seems interested in bringing in casual observers as well.

The biggest new addition is a story mode which teams you up with preset characters and an actual ongoing plot, something that the previous games didn’t include. While a “Classic Mode” is still included for players just looking to dive into the dungeon and start crunching numbers, the story mode will hopefully provide an easier starting point for some. Atlus has been very clear that this isn’t just a port of the original game; in addition to the story, the game is getting a graphical facelift and new dungeons.

According to Atlus, the story is based around a Highlander who has come to “investigate an abnormality occurring in Etria.” He teams up with some researchers who have also come to investigate the strange occurrences, and, as you may have guessed, they end delving deep into the Yggdrasil Labyrinth.

Basic functions like the mapping and battle systems seem relatively intact, but to make up for the loss of party customization Atlus has added what they’re calling “Grimoire Stones,” which players can use to customize the preset characters in story mode. Grimoire Stones are generated by characters during battle, and contain an array of skills specific to that character as well as some picked up from the monster you are facing off against.

They can then be fused with other stones to create custom sets of skills to either reinforce or diversify a character’s abilities. All of your Grimoire Stone management is done from your Guild House in town; the house also provides bonuses and special gifts that help your party during the adventure.

These additions seem to be very well suited to new players, and, with any luck, this entry can help the series grow even larger. It’s nice to see hardcore, first-person RPGs like the Etrian games still on the market, and hopefully Millennium Girl is able to bring in new fans to the series. The game is currently set to release in North America on October 1, and will include a CD containing music from composer Yuzo Koshiro and a commentary book from the game’s creators. Curious 3DS owners can pick up a demo of the game from the eShop on September 16.


58
TalkBack / Nintendo Downloads - September 12, 2013
« on: September 12, 2013, 09:59:50 PM »

The Wonderful 101 is finally here, along with a heaping pile of DSiWare games.

http://www.nintendoworldreport.com/news/35408

It's hard to top weeks like last week. While today's offerings may not be as robust, The Wonderful 101 should still bolster your spirits. Not to mention some killer sales and the black sheep of the Zelda family (you know, if you don't count the CD-i games). For the RPG fans out there the demo for the next Etrian Odyssey game is also thrown in the mix. So sit back, buy some games you missed on sale, and get ready for some Wonderful 101! There's also a triple helping of DSiWare games which is nice…I guess.

Wii U Retail Games

The Wonderful 101 - $59.99, Available September 15

3DS eShop Sales

Super Little Acorns 3D Turbo - $3.99 until 9am October 2

Bike Rider DX - $2.99 until 9am October 10

Bomb Monkey - 30% off

ATV Wild Ride 3D - 30% off

Mutant Mudds - $30% off

Wii U eShop Sales

Toki Tori 2+ - $8.99 until 9am September 19

Mutant Mudds Deluxe - 30% off

3DS Virtual Console

Tecmo Bowl - $4.99

It's football season here in America, which means it's a great time to roll out Tecmo Bowl! Now, I don't know much about football, but I'm pretty sure it's the one with the weird shaped brown ball, which this game appears to have. It also has yards, points and helmets. What more do you want!? Football!

Wii U Virtual Console

Zelda II - The Adventure of Link - $4.99

Despite the fact that people seem to have taken a shine to this game in recent years, I distinctly remember it being the Zelda game that we all pointed and laughed at in the 80's. It's certainly a strange deviation from the Zelda formula, but, at that time, the Zelda formula wasn't really established. Regardless of your feelings on the game, it's a solid entry nonetheless.

DSiWare

Letter Challenge - $2.99, 300 Points

Seriously you guys, letters are hard. I remember those long nights studying for grammar tests and that time I passed out during a spelling bee when they asked me to spell "cockroach." Do yourself a favor, make letters fun again with Letter Challenge, which includes a whopping four different game modes to test your skills in.

Tales to Enjoy! Little Red Riding Hood - $1.99, 200 Points

Billed as "a collection of Interactive Stories," this is another proud entry in the "probably not technically a game" category. Although it does include minigames. Each story is a variant of Little Red Riding hood, so hopefully you really like that particular tale.

Tales to Enjoy! Puss In Boots - $1.99, 200 Points

Oh man, we get two interactive story games this week! For the unobservant among you, this is identical to the game listed above except that it is about, you guessed it, a cat that wears boots. He also wears a hat though, but no one seems to ever mention it...

3DS eShop Demos

Etrian Odyssey Untold: The Millennium Girl - Available September 16


59
TalkBack / Nintendo Downloads - September 5, 2013
« on: September 05, 2013, 02:43:43 PM »

Hackin', slashin', shootin' and more! 

http://www.nintendoworldreport.com/news/35370

Some weeks it really pays to be a Nintendo gamer. This week is definitely one of them. Between Dungeons & Dragons: Chronicles of Mystara finally coming to the Wii U and the oddly intriguing Giana Sisters, I'm going to have my hands full. And when I'm done with both of those, I can unwind with a cold drink and some RECCA.

Boulder Dash - XL 3D - $4.99

You guy's remember Boulder Dash, right? Yeah, neither do I, but it looks to be a slew of block-pushing puzzles in which you…push blocks! With over 100 levels and a whopping five game modes, you'll be pushing blocks until your thumbs go numb.

Darts Up 3D - $2.99

For those of you who love playing darts, but hate the smoky, alcohol-riddled environments that dartboards usually live in, there's finally a solution. Just be sure that you don't get carried away and throw actual darts at your 3DS. That would be bad.

Wii U eShop Games

Dungeons & Dragons: Chronicles of Mystara - $14.99

Another gem that the Wii U was promised has been, finally, delivered. The Mystara games are pretty much the pinnacle of '90s beat-'em-ups out of Capcom, and any fans of the genre would do well to pick them up. Branching paths, online co-op, and plenty of fun house rules make this one heck of a package.

Giana Sisters: Twisted Dreams - $14.99

Plumbers are so three decades ago (wow, I just made myself feel old), it's time to put the brothers aside and give someone else a chance to shine! Giana Sisters have some retro roots, and they've been given new life thanks to Kickstarter. I'll admit that I don't know a whole lot about the game, but if these luscious graphics are any indication, it's going to be good.

Spot The Differences: Party! - $5.00

There's not much to say about this game other than it is, technically, a game. You, and preferably three other people you've coerced into your house, can sit and look for the differences between to seemingly identical pictures in an effort to spot differences. You'll probably want to bring beer.

Wii U Virtual Console

Summer Carnival '92 RECCA - $4.99

The first time I heard that a game called "Summer Carnival" was coming to the Virtual Console, my first thought "Oh, great, another carnival-themed party game." Boy was I wrong. This is some pretty rad looking shmup action! Originally made for a game competition—hence the strange name—this game, by all accounts, features some of the best space shooter action this side of Gradius.

Breath of Fire II - $7.99

Magic, intrigue, dragons, you know the drill by now. The Breath of Fire series never caught the world by storm the way Final Fantasy did, but it's always been a relatively solid franchise. If you're looking for some more RPG action on your Wii U, this might be right up your alley.

DSiWare

Jewel Adventures - $4.99/500 points

Adding to the pile of games I haven't heard of before today is Jewel Adventures, which looks a little bit like Puzzle Quest. Okay, maybe more than a little bit. Either way it's got 250 levels of match-three gameplay for you to tackle.


60

Better late than never!

http://www.nintendoworldreport.com/news/35347

Dungeons & Dragons: Chronicles of Mystara will finally be coming to the Wii U eShop on September 5 in North America and September 12 in Europe, as announced by Capcom.

The game, which was originally slated to release earlier this year along with versions on other consoles, is an enhanced compilation of Dungeons & Dragons: Tower of Doom and Dungeons & Dragons: Shadow over Mystara.


61
TalkBack / Tom Clancy's Splinter Cell Blacklist Review
« on: August 30, 2013, 10:38:04 AM »

Audio glitches and loading screens mar what could have been a great game.

http://www.nintendoworldreport.com/review/35304

The Splinter Cell franchise and I have a rocky history. From the beginning I was a fan, and the prospect of creeping around in a black jumpsuit with night vision goggles snapping necks and shooting bad guys sounded incredibly fun. Although, after the third entry, Chaos Theory, the franchise deviated to a path that was less appealing, and I fell out of touch with it. But when I saw Sam Fisher once again suited up in all black with those lovely green goggles, I knew I had to give Blacklist a shot.

The good news is that the core of what makes Splinter Cell, Splinter Cell, is still here. The combat is just as tight and engaging as I remember, and sneaking up on enemies is a fun, nerve-wracking experience. Slipping from cover to cover and looking for the right moment to strike enemies feels great, and the game certainly delivers rock-solid combat mechanics. The mark and execute function gives some leeway by allowing you to mark certain targets and, after you’ve earned some execution points through stealth kills, take them out with a single button press. This solves the issue of having to restart a checkpoint when a single guard notices you; instead, just mark him, grab his buddy, and execute him if he notices you.

Sam looks better than ever in the sneaking suit, and, despite some less-than-stellar character textures, the visuals hold up well. The tradition of displaying quest objectives in big white letters on walls is continued here, and it keeps the game flowing well, without you having to constantly check an objectives list. If you fell in love with the stealth action offered in any of the previous entries, then you’ll feel right at home here.

This entry teams Sam up with a new group calling themselves Fourth Echelon, an organization that has risen from the ashes of his original employers, Third Echelon. Unfortunately the story is where the game begins to break down. It’s your usual Tom Clancy fare of bad guys and secrets, at least from what I could gather in the often-broken cutscenes. I could tell from the dialogue that there was apparently a “Madame President,” although every time her subtitles popped up the audio cut out.

During missions cutscenes would often crop up with only half their audio playing. The subtitles meant that, usually, I was still able to see what someone was saying, but the audio continued its one-side conversations on and off throughout my time with the game. While these glitches only really interfered with the gameplay at one point, during which I was forced to repeat a five-minute section due to being stuck in an elevator, it makes the entire experience feel like it was slapped together at the last minute.

In addition to these various half-functional cutscenes, you’ll be looking at a very large number of loading screens. After the main menu you’ll wait around a minute to get into the game, then it will take a minute or two of menus and loading to get into a mission, and finally after completing a mission you’ll be staring down the barrel of another lengthy loading screen just to get back to your headquarters. During a decent play session this adds up to several minutes of loading screens and menus, which is frustrating to say the least.

Unfortunately the multiplayer suffers from many of the same issues as the campaign. I spent over an hour and a half trying to setup and play a game with friends, and in the end I gave up and just did a co-op mission with the one friend I was actually able to connect to. Like the campaign, once you’re actually in a working game the experience is solid, and the Spies vs. Mercs mode offers several modes.

Once you’ve made your way into a game you’ll be treated to some really fun multiplayer, pitting a team of stealthy spies against a team of armed-to-the-teeth mercenaries. Again, the experience is solid once you’re in a game, and the lack of cutscenes almost makes you forget about the issues present in the rest of the game. My biggest complaint with multiplayer is that the game lacks the option to use voice chat through headphones when playing on the television, meaning you have to listen to your teammates yelling over your television speaker form across the room.

Fortunately, the game certainly isn’t lacking in content. Aside from the campaign, there are various side-missions that you can take part in, as well as a litany of Spies vs. Mercs and co-op modes. Yes, you’ll have to brave the irritating interface to access all of these, but the content is there for those who want it. Additionally, the game uses the GamePad well, allowing quick inventory management and switching to the smaller screen when you’re using drones and other such gadgets. Although, you’ll likely want to turn the unruly motion controls off for the majority of the drones segments.

In the end, Splinter Cell: Blacklist is a very uneven package. On one hand, the gameplay is still solid and satisfying, and the campaign keeps missions feeling fresh with a constantly shifting set of objectives. On the other hand, the issues with the cutscenes make the story difficult to follow, and gives the entire package a rushed feel. If you feel like you can put up with copious loading screens and cutscene glitches, then I would say this is worth picking up. However, if you’re looking for the tight, polished package that Splinter Cell games used to be, then you’ll likely be left wanting.


62
TalkBack / Nintendo Downloads - August 29, 2013
« on: August 29, 2013, 06:01:25 PM »

Pokémon finally rumbles its way to the Wii U.

http://www.nintendoworldreport.com/news/35301

Another week, another download. This time around the titles are few, but they are most certainly quality. I can't speak to Pokémon Rumble U, but every other game you'll see badly summarized below is definitely worth your hard earned coins! Plus, Rayman Legends finally decided to show its ugly mug on the Wii U, but I just can't stay mad at a game that's so happy. Seriously, practically every single creature in the game is singing and dancing.

3DS eShop Sales

Bit.Trip Saga - $4.99 until 9am PT, September 15

Wii U Retail Games

Rayman Legends - $59.99, Available September 3

3DS Virtual Console

Wario Land 3 - $4.99

Oh, what a treat this is! Get ready to take the reigns of the black sheep of the Super Mario franchise in yet another quest for greed and glory. The Wario Land series has had its ups and down, and this is most certainly one of the high points.

Wii U eShop Games

Pokémon Rumble U - $17.99

Shake, rattle, and roll your way to victory with this weird mash-up of that football game your grandpa had and the tiny, collectible monsters that you just can't get enough of! All 649 Pokémon make an appearance in this title, which means that it's time to collect 'em all, all over again.

Wii U Virtual Console

The Legend of Zelda - $4.99

Some games just never die, and with good reason. The Legend of Zelda, the most classic of classic NES adventure games, is making its appearance on the Wii U Virtual Console. Do we all probably already own it a thousand times over? Yes. Is it still one of the best ways to kill an afternoon? Of course!


63
TalkBack / Nintendo 2DS Roundtable
« on: August 29, 2013, 03:27:42 PM »

Is it a genius move, or have they lost their minds?

http://www.nintendoworldreport.com/roundtable/35300

After a big news bomb like we got from Nintendo yesterday, we like to gather opinions from the NWR Crew. What do they think about the Nintendo 2DS? Is it marketing genius, or just another sign that they don't quite know what they're doing? Our staff chimes in:

Justin Baker: Well, while I definitely think the design is something more akin to a Fisher Price toy, I can see the appeal. $130 for one of Nintendo's best handhelds of all time? Yes, please.

Like many people have been saying, I can definitely see this being the bit "toy" of the holiday season, especially after the Pokémon X/Y frenzy starts.

I do think it's a little disheartening to see them letting the stereoscopic 3D go. In a way it almost feels like an admission that it wasn't that great of a feature to begin with, but let's be honest here: most of us never use it anyway.

Andy Goergen: I use it about half the time, actually.  I think it really adds to the effect in some games.  Steamworld Dig, for example, feels like a more robust world when the 3D effect is enabled.

Justin Berube: I think the device is a genius move by Nintendo. The new Pokémon games are releasing on the same day and I'm sure many parents won't be able to afford, at a minimum, a $170 system. Think about families with multiple children and the cost, especially before even picking up any games, will multiply quickly. The 2DS is a cheaper alternative.

The Nintendo 2DS is clearly targeting two different target markets. First, and more importantly, younger children. The proof of this is the fact that there is no clam shell design which I know for a fact many kids manage to snap in half. Second, the price-conscious consumers. This system will appeal to the parents that need to buy multiple handhelds, or people with a lower income that still want to experience the great software on the 3DS without paying the higher cost for the handheld.

Nintendo is also calling this system an "Entry-Level" handheld. So I'm guessing they expect the younger target market to eventually graduate to a 3DS or 3DS XL (or whatever the next evolution is). If they do graduate to the next system, that's one more device laying around the house that a younger sibling or family member can play games on. The more devices out there, the more likely Nintendo is to move software. Nintendo has discussed this strategy in the past with the Nintendo DS.

The fact is the Nintendo 2DS going to sell like crazy even though it isn't the best device to play 3DS games. The price is right, as is the timing. When October 12th hits I can almost promise you that the Nintendo 2DS, along with global release of Pokémon X/Y, are going to be flying off store shelves and may result in one of Nintendo's best sales days in history.

Oh yeah, I almost forgot. Japan currently isn't getting the Nintendo 2DS. So that makes me feel cool. It's like our Game Boy Light!

Jonathan Metts: The only times I've ever turned off 3D in two years of owning a 3DS are to let my toddler niece play, or to conserve battery when it's in the red. And the latter hasn't been necessary with the XL. That said, the effect is very minor in most games, and I'm totally cool with people having an option to avoid paying for it.

Carmine Red:The name and branding is more than a little tricky, but it solves a lot of problems that needed to be solved, and especially needed to be solved by the launch of Pokemon.

Lower price + no need for the 3D warning for kids + Pokemon is the thinking here, making sure we're not blocking the critical development of a whole new generation of young Nintendo gamers.

I will say though, it looks enticing to hold. I can't fathom owning one because of my pocket-or-bust mentality, but there's a part of my that thrills at the thought of holding a cool new piece of ergonomic Nintendo hardware... And then pretending it's a toy spaceship along with my N64 controllers.

Justin Berube: I do have to agree with you Carmine. One of my first thoughts, and one I saw a few people talking about online, is will it confuse people? 3DS games clearly say 3DS on them. Will consumers who purchase a Nintendo 2DS be confused and think they can't play 3DS games on their Nintendo 2DS? It all really comes down to the marketing, but it's still something that could be confusing to some people.

Justin Baker: I'm in the same camp. As an ex-retail employee I can see some exasperated store clerks in the near future. Although, without the 3D function it's not a 3DS. Maybe something a little more clear would have been better, but I'm not sure what they could have done instead.

In the end it probably won't be anymore confusing to non-gamers than anything else. I would say it's a problem that we've seen throughout gaming, but, like Berube said, it's all about marketing. Make it look good to kids and they'll be very clear about what they want.

J.P. Corbran: The only issue I have with this is the way they're marketing it. It seems really well designed as far as the target market goes, I just think there had to be a less confusing name that it would be easier for your average consumer to understand. Still, a $130 3DS plus a new Pokémon game means Nintendo's going to clean up this holiday season.

Alex Culafi: I use full 3D slider 99% of the time, and I consider it to be a valuable feature way more than I do some Nintendo gimmick.

That said, I was more perplexed with the device when I saw it rather than being impressed or critical. It has a weird name, it looks weird, and the concept seems like something out of a disorganized fever dream at first glance. But as I looked at the logo and thought critically about what the product is, it is a really great move on Nintendo's part. Its release window is perfect, its economic design is perfect, and its lack of 3D is perfect for the younger audience.

Of course, I still have to do a double take when I look at that press release because boy is it weird.

Zack Kaplan: I have accepted that this is a product not made for me, and think it is a great business move on Nintendo's part. It will help sell more to parents of young children. Instead of buying them a $500 iPad they can spend less on a 2DS, a product with many family friendly games, and brand recognition. Parents can pick this up and a copy of Angry Birds Star Wars this Christmas and have a great present for young children less than the price of a regular 3DS.

Andrew Brown: I almost always use my 3D slider turned to full, unless I'm out and about at expos that require 14+ hours of StreetPass checking between charges. That said, several people I know do not use 3D at all, going so far as to assume nobody uses it, or ridiculing those who do play with 3D. I have weird friends. If not for people like this who would probably be happy to own a 2DS, I could see it going the way of the Game Boy Micro.

I'm really not sure of the design, though, and there is no doubt at all that this is going to cause brand confusion for the more casual consumer base (read: most parents).

Danny Bivens: When I first saw the press release, I had to do a double take just to make sure this wasn't some mockup sent in by a fan or something. The announcement of the 2DS was just so out of nowhere! I'm honestly not a huge fan of the design or the fact that 3D is removed, but I can see the value proposition in this design. Parents who are worried about their kids' eyes melting no longer need to fret. This has a lot of potential to make Nintendo a lot of money. There are plenty of kids (and adults I suppose?) out there who want some kind of gaming device, and something that is this close to $100 isn't as hard to swallow as the other price points.

I can totally understand the comparisons to the Micro. However, that came out at a very strange time and ONLY played games from a previous/dying platform. The obvious difference here is that this thing plays old and new games. This and the fact that the thing is basically free (because $130 is chump change, right?), 2DS is going to light up the charts this holiday season.

Josh Max: I say, why the hell not? People will buy it. 3D makes some people dizzy. Some people just want a smaller version of the 3DS. Some people will just see and know that's the version they want. I think this is a fine move for Nintendo to make. These are the same guys who released eight different Game Boys. Gameboy Pocket, Color, Micro, etc... They all had something new to offer people and I'm sure the 2DS will have things to offer too. As for the confusion people might have, most games say "Can be played in 2D and/or 3D" all they need to do is add an "S".

Guillaume Veillette: The name still sounds like a joke to me, but I'm sure the thing is going to sell. Now I want to see Nintendo release a 3DS with the 2DS' form factor: the 2DS 3D.

Andy Goergen: I'll just wait for the redesign: 2DSi XL 3D.

Jon Lindemann: It's completely out of nowhere, but it makes perfect sense for Nintendo to further their handheld domination. The 2DS isn't being released in Japan, so it's squarely aimed it giving parents a cheap way to get little Jimmy or baby Jenny a 2DS+Pokemon X/Y for the same price as a regular 3DS. Smart move.

Aaron Kaluszka: At first it seemed like a confusing April Fools joke. While the loss of 3D may or may not be a big deal depending on the person, it looks awkward and the form factor is just unappealing since you can't put it in your pocket. But then Reggie explained that one of the big targets is 5-6 year olds, those who aren't supposed to play with 3D or who might break the hinge. That makes sense. I don't know that it will be a massive success, but providing more options like this should yield at least a modest one (and price helps). It's a bit of a shame that they're reportedly using a single large touch screen and just blocking some of it, but I can understand not wanting to fragment the platform. The name is cute, but maintains the brand confusion Nintendo's already had with the 3DS and Wii U. At least it's very visibly different, which makes it easier to explain.

Zach Miller: I'm a consumer whore, so I'll be buying one Day 1, but I do question its necessity in the market, especially with that name. I think comparisons to the Micro are valid because it's a niche product marketed toward a very specific audience. I question how long it will BE on the market, but time will tell.

It's certainly interesting, though, and I'm certainly buying one!

Jonathan Metts: Kids who dig Pokemon are a "niche" like ants who dig lawns. Predictions of 2DS being a minor seller are laughable. See: Kindle Fire.

Zach Miller: After Pokemon fever wears off, though..?

Neal Ronaghan: ...the next Pokemon game will come out...

Jonathan Metts: The past 15 years indicate that the fever isn't even close to subsiding. By the way, 2DS will absolutely come out in Japan later, whenever they feel like a sales boost. (Clearly, it isn't necessary at the moment.)

Karl Casteneda: As long as the human race keeps producing children, there will be Pokemon games to sell.

As for the 2DS, I think it's kind of awful from an industrial design standpoint, but I'm sure it'll sell well.

Alex Culafi: Pokemon fever doesnt exist. It's just that good and marketable of a series.

Josh Max: I got a fevah. And the only cure is some more Pokémon.

Jonathan Metts: Based on the last Connectivity, I'd say your problem is hormonal rather than microbial. (Trust me, I'm a doctor, etc.)

Jon Lindemann: Yeah, at $130 it's mass-market, not niche.


64
TalkBack / Wii U Price Drop Announced Alongside Wind Waker HD Bundle
« on: August 28, 2013, 11:58:11 AM »

Also, Wind Waker HD will be available digitally on September 20, before the October 4 retail release.

http://www.nintendoworldreport.com/news/35289

On September 20, the Wii U Deluxe system will drop from $349.99 to $299.99. The rumored limited edition The Legend of Zelda: The Wind Waker HD bundle will also release on the same day at the new $299.99 price point.

The Wind Waker HD bundle will allow gamers to get their hands on the game ahead of its October 4 retail release date, and will include a GamePad with a Hyrule crest, a download code for the game and a download code for the digital version of Hyrule Historia.


65
TalkBack / Wind Waker HD Sets Sail for North America on October 4
« on: August 27, 2013, 02:16:23 PM »

No word on the Wii U bundle.

http://www.nintendoworldreport.com/news/35281

Nintendo revealed that The Legend of Zelda: The Wind Waker HD will release in North America on October 4.

The announcement came as part of a press release for the ongoing The Legend of Zelda: Symphony of the Goddess concert tour. There was no mention of the recently announced special edition Wii U bundle teased last week that will ship with a copy of Wind Waker HD.


66
TalkBack / Splinter Cell: Blacklist on Wii U, the True OPSAT
« on: August 27, 2013, 01:46:55 PM »

How one little device can make all the difference.

http://www.nintendoworldreport.com/feature/35282

Very early on in Splinter Cell Blacklist, you’re introduced to a stereotypical nerdy computer guru who acts as both comic relief and tech support throughout the game. His initial purpose is to acquaint Sam Fisher and his team with the powerful computer onboard their flying fortress that is used to gather information from virtually every government agency and computer worldwide to provide intel on their missions; a sort of modern HAL 9000, if you will.

On the ground, Sam is given a fancy little device called an OPSAT, which looks suspiciously familiar to Leela’s wrist device from Futurama. It’s basically the story excuse for the user interface (UI) and a convenient way to justify displaying data and other objectives during a mission. The Wii U, however, treats the GamePad itself as an OPSAT, adding a certain element of believability and charm to the game even though the functions are basically what you have come to expect from a UI.

The GamePad displays the usual slew of functions such as basic inventory management and switching modes on Sam’s goggles. You’re still given the same radial menu present in other versions of the game, but using the GamePad is generally a quicker, more convenient way to navigate your inventory. However, it does a few other things that make it feel more like your very own OPSAT prop than just a controller.

The GamePad also acts as a screen for Sam’s various devices. When you send out a drone, Sam hunches over his OPSAT. You essentially do the same thing, hunching over your GamePad to control the drone. It’s a small touch, but because you end up mimicking Sam’s actions in the real world, it draws you into the game.

The OPSAT/GamePad offers access to some other small features in the game as well, but something about how it has me mimicking Sam keeps making me smile. It’s tiny moments like this that show me how powerful the GamePad can be, and that, if used properly, it can serve as an excellent design opportunity for any developer.

No, the GamePad doesn’t offer a lot that we haven’t seen before in devices like the DS, but the physical act of having your second screen liberated from your main screen opens up a world of possibilities.


67
TalkBack / Dungeons & Dragons: Chronicles of Mystara Pushed to September
« on: August 25, 2013, 09:16:33 PM »

Looks like we'll have to wait even longer to get this hack 'n slash gem.

http://www.nintendoworldreport.com/news/35269

Capcom-Unity has announced in their forums that the release of the Wii U version of Dungeons & Dragons: Chronicles of Mystara has been pushed back to September.

This is the second delay the game has had after being originally pushed to August. The game released on other platforms in June of this year, and Capcom has previously stated that they are having issues getting the Wii U version out the door.


68
TalkBack / Nintendo Downloads - August 22, 2013
« on: August 22, 2013, 11:15:34 AM »

More Street Fighter than you can toss a hadouken at.

http://www.nintendoworldreport.com/news/35259

Street Fighter fans, rejoice! You now have a selection of not one, not two, but three Street Fighter II games on your Wii U! You even get a discount if you buy all three, although I'm a little puzzled as to why someone would want to own all three versions of one game. But, to each their own, I suppose. If that's not enough for you, then Ryu Hayabusa's second outing is available for the 3DS.

If you, like me, already own all the Virtual Console games released this week, then you're invited to join me in my underground bunker as I patiently await the deluge of releases coming this fall. Bring snacks.

3DS Retail Games

Phineas and Ferb: Quest for Cool Stuff - $29.99, Available August 27.

Wii U Retail Games

Phineas and Ferb: Quest for Cool Stuff - $39.99, Available August 27.

3DS eShop Sales

30% off many Ubisoft titles on the 3DS eShop, offer valid from August 20 to August 27. Games include:

  • Rayman 3D
  • Rayman Origins
  • Tom Clancy's Ghost Recon: Shadow Wars
  • Tom Clancy's Splinter Cell 3D
  • Rabbids Travel in Times
  • Petz Fantasy 3D

Wii U eShop Sales

Buy one Street Fighter II games, get two more at 50% off.

3DS eShop Games

Wakedas - $2.99

Any game that boasts "serene sounds" as a feature is okay in my book. All you rageaholics out there should pick this up and settle in for some nice, peaceful puzzle-solving on your favorite handheld. Maybe skip the harder levels though. I saw what you did to your DS over Tetris DS.

Funfair Party Games - $19.99

Wait, don't go! This mini-game collection is different! You can pit your Mii against a slew of multiplayer or single player attractions as well as use the gyroscope in your 3DS to aim darts and other fun objects! Actually that does sound like all the other mini-game collections, now that I think about it.

FISH ON 3D - $9.99

Fishing enthusiasts have been getting quite a selection on the 3DS! FISH ON 3D featured a mind-boggling 400 lures and 75 titles. Heck, I didn't even know there were enough kinds of fish to necessitate 400 lures, but that's just the kind of attention to detail that you'll get in FISH ON 3D.

3DS Virtual Console

Ninja Gaiden II: The Dark Sword of Chaos - $4.99

Some crazy stuff has gone down and it's Ryu's job to set things right once again. The evil Ashtar is plotting to take over the world, but you and I both know we're not about to let that happen. Grab your sword and your Ninja clones and go kick some butt!

Wii U Virtual Console

Street Fighter II: The World Warrior - $7.99

The original Street Fighter II that took the world by storm! Fight your way from country to country with the original eight combatants complete with old-school, slow-moving characters and hilarious character portraits.

Street Fighter II Turbo: Hyper Fighting - $7.99

Street Fighter II Turbo: Hyper Fighting introduced the bosses from the previous entry as playable characters, boosting the roster count to twelve. More impressively though is the ability to adjust the game speed, thus why this is the Turbo edition. Many fans still consider this version to be the best on the SNES despite.

Super Street Fighter II: The New Challengers - $7.99

Twelve characters can get pretty boring pretty fast, so Super Street Fighter II upped the ante with four new ones. With some new locations, and improved graphics, this is a definite improvement over the original formula and another contender for best version of Street Fighter II on the SNES.


69
TalkBack / Nintendo Downloads - August 22, 2013
« on: August 22, 2013, 11:15:34 AM »

More Street Fighter than you can toss a hadouken at.

http://www.nintendoworldreport.com/news/35259

Street Fighter fans, rejoice! You now have a selection of not one, not two, but three Street Fighter II games on your Wii U! You even get a discount if you buy all three, although I'm a little puzzled as to why someone would want to own all three versions of one game. But, to each their own, I suppose. If that's not enough for you, then Ryu Hayabusa's second outing is available for the 3DS.

If you, like me, already own all the Virtual Console games released this week, then you're invited to join me in my underground bunker as I patiently await the deluge of releases coming this fall. Bring snacks.

3DS Retail Games

Phineas and Ferb: Quest for Cool Stuff - $29.99, Available August 27.

Wii U Retail Games

Phineas and Ferb: Quest for Cool Stuff - $39.99, Available August 27.

3DS eShop Sales

30% off many Ubisoft titles on the 3DS eShop, offer valid from August 20 to August 27. Games include:

  • Rayman 3D
  • Rayman Origins
  • Tom Clancy's Ghost Recon: Shadow Wars
  • Tom Clancy's Splinter Cell 3D
  • Rabbids Travel in Times
  • Petz Fantasy 3D

Wii U eShop Sales

Buy one Street Fighter II games, get two more at 50% off.

3DS eShop Games

Wakedas - $2.99

Any game that boasts "serene sounds" as a feature is okay in my book. All you rageaholics out there should pick this up and settle in for some nice, peaceful puzzle-solving on your favorite handheld. Maybe skip the harder levels though. I saw what you did to your DS over Tetris DS.

Funfair Party Games - $19.99

Wait, don't go! This mini-game collection is different! You can pit your Mii against a slew of multiplayer or single player attractions as well as use the gyroscope in your 3DS to aim darts and other fun objects! Actually that does sound like all the other mini-game collections, now that I think about it.

FISH ON 3D - $9.99

Fishing enthusiasts have been getting quite a selection on the 3DS! FISH ON 3D featured a mind-boggling 400 lures and 75 titles. Heck, I didn't even know there were enough kinds of fish to necessitate 400 lures, but that's just the kind of attention to detail that you'll get in FISH ON 3D.

3DS Virtual Console

Ninja Gaiden II: The Dark Sword of Chaos - $4.99

Some crazy stuff has gone down and it's Ryu's job to set things right once again. The evil Ashtar is plotting to take over the world, but you and I both know we're not about to let that happen. Grab your sword and your Ninja clones and go kick some butt!

Wii U Virtual Console

Street Fighter II: The World Warrior - $7.99

The original Street Fighter II that took the work by storm! Fight your way from country to country with the original eight combatants complete with old-school, slow-moving characters and hilarious character portraits.

Super Street Fighter II: The New Challengers - $7.99

Eight characters can get pretty boring pretty fast, so Super Street Fighter II upped the ante with four new ones. With some new locations and the ability to play as the boss characters in some of the most hideous palette swaps you've ever seen, this is a definite improvement over the original formula.

Street Fighter II Turbo: Hyper Fighting - $7.99

Alright, but seriously, this is the best version of Street Fighter II. If I was Goldilocks, this porridge would be just right. All the bells and whistles of the previous games with some character balancing and a speed boost for good measure.


70
TalkBack / The Wonderful 101 Originally Featured Nintendo Characters
« on: August 21, 2013, 10:23:33 PM »

Smash Bros. almost wasn't the only Nintendo mascot-fest on the block.

http://www.nintendoworldreport.com/news/35250

The Wonderful 101 was originally supposed to have a cast consisting largely of Nintendo characters, according to Director Hideki Kamiya.

He said that he "got an order from the president of Platinum Games, Tatsuya Minami, asking [him] to create a game idea that had an all-star cast of Nintendo characters," in addition to other characters that Kamiya didn't specify.

It was after the the project was put on hold and Kamiya returned to it that he decided to use the hero characters now in the game instead of a Nintendo-centric cast.


71
TalkBack / Metroid Prime Trilogy Back in Stock at Gamestop for $84.99
« on: August 21, 2013, 10:22:23 PM »

Metroid Prime Trilogy is hot on the tail of Xenoblade Chronicles.

http://www.nintendoworldreport.com/news/35213

Metroid Prime Trilogy is back in stock at GameStop for $84.99, as part of GameStop's plan to bring back select "vintage" titles. Only pre-owned copies are available for purchase, and it's one of the harder to find titles on the Wii.

This is the second title we've seen in this new promotion, coming just a few days after Xenoblade Chronicles was brought back. According to the company, we should be seeing more releases of this nature "in the coming months."


72
TalkBack / RUMOR: 3DS XL Bundles for Pokémon X and Y on the Way
« on: August 20, 2013, 04:26:07 PM »

Comes in traditional red or blue.

http://www.nintendoworldreport.com/rumor/35244

Two 3DS XL bundles will be releasing with Pokémon X and Y, according to a source at Target speaking with Destructoid.

According to the information provided, the bundles will be red and blue. No date was listed, and Nintendo refused to comment.


73

Comes with 32GB Wii U Deluxe.

http://www.nintendoworldreport.com/rumor/35243

Nintendo will be releasing a 32GB Wii U Deluxe bundle that comes with Legend of Zelda: The Wind Waker HD, according to a source at Target speaking with Destructoid.

The source was able to reveal images of the bundle in Target's internal inventory tracking system. No date was listed, and Nintendo refused to comment.


74
TalkBack / Atlus Announces Summer Sale, $10 Off Select eShop Titles
« on: August 19, 2013, 06:43:23 PM »

Say goodbye to your free time.

http://www.nintendoworldreport.com/deal/35240

Atlus has announced their "Summer Sales-travaganza," which provides a $10 discount off several of their titles available on the Nintendo 3DS eShop starting today.

The titles, with their sale prices are:

  • Etrian Odyssey IV - $29.99
  • Code of Princess - $19.99
  • Shin Megami Tensei: Devil Summoner: Soul Hackers - $19.99

The sale will last until August 31, at which point all three games will revert to their original prices.


75
TalkBack / Castlevania: Whippin' Hearts
« on: August 19, 2013, 10:11:45 AM »

All it took was one look.

http://www.nintendoworldreport.com/extralife/35238

I still remember it like it was yesterday.The glass counters that I could just barely peek over, the old guns scattered throughout the counter, and the pile of gray cartridges shoved off to one corner. It was the day I got my first NES cartridge.

Long before the litany of businesses that have come and gone at the end of the street I grew up on, there stood a rather sad little pawnshop. They had the usual fare: old guitars, various weapons, and a slew of televisions. What caught my eye that fateful evening, however, was that pile of NES cartridges unceremoniously strewn in a forgotten corner.

I knew what they were because my brother had an NES, but it was just that. His NES. My mother came over and saw me standing there, just tall enough to see the games, and had the grungy clerk come over and show them to me.

Of course, they were just plain cartridges with no boxes or manuals. I was making my selection based off of cover art alone. I can’t remember any of the other games because I was simply mesmerized by Castlevania. Simon Belmont’s whip stretched clear off the label as he stood before Dracula’s castle, the hilt of his sword glistening in the moonlight.

The castle itself rose up out of the ground like a medieval fortress, crouching on a rocky crag. But the pièce de résistance was Dracula’s laughing grimace in the sky, looking down at Simon with glittering eyes. It scared me, and I had to have it.

My mother purchased the game and we went home so I could finally play it. It was thrilling seeing the same castle standing before me in glorious black pixels. Simon approached the gate and we were off, whipping our way to Dracula himself.  As expected, I died within minutes.

Fortunately, death didn’t faze me, and I ended up spending the better part of my younger years attempting to finish the game with my brother before we ever laid eyes on Dracula. It has its warts and by today’s standards may be seen as lacking, but we adapted to the strange jump trajectory and frustrating medusa heads and powered on.

The game remains one of my favorite games of all time, and I still feel that sense of awe and fear every time I hear that opening music. There may have been much more competent entries in the series since that initial outing, but to me there is only one Castlevania. We eventually picked up the second game in the series hoping for the same kind of amazing experience, but that’s quite another story altogether.


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