Unless 3rd parties truly have an agenda against Nintendo (which it what it seemed like this gen), then No, that won't happen again.
One of the main reasons Wii got so much less support from 3rd parties was the fact that they were still using the outdated TEV units in the GC GPU. Too much work was needed to downgrade and rework a game to work on the Wii (i still think they could have done it, but I understand why they didn't in some cases), and considering that Wii came out 1 year after 360, most games in development had already started with HD in mind and modern shader units as the base design platform. WIth the amount of time and money and manpower that was already being spent to create the HD version, a whole new team was sometimes needed to recode a Wii version.
Wii U uses a modern shader than should have every modern technique built in, so any engine that was designed for the PS360 and any engine optimized for PS4/720 should also work without much compromise on the WiiU. If PS360 can do it, Wii U can do it better, faster and probably in 1080p @ 60fps
You see how quickly they got DSII up and running on Wii U and then how quickly they adapted it to work directly on the controller. Wii U will not have the same portability issues that Wii did since it was designed with HD and modern GPU in mind.
If 3rd parties do not support the Wii U this time around, then it can't be the fault of the hardware, it will most definitely be a personal preference of the dev/pub. (money hats... or lack there of?)