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TalkBack / Langrisser 1 & 2 (Switch) Review
« on: March 31, 2020, 08:13:14 AM »

This legendary weapon has some rust.

The Langrisser 1 & 2 collection, a re-release and remaster of two tactical RPGs originally released in the 90s, was a complete gap in my gaming experience.  Both entries included in this pack are centered around protagonists and medieval fantasy stories and settings that see you needing to obtain the Langrisser, a legendary weapon.  While Switch owners are blessed with a bounty of tactical RPGs, as a fan of the genre I’m always interested in finding new franchises to see how they stack up.

Missions play out how you’d expect from something like Fire Emblem, with some minor but meaningful differences.  The party is comprised of several heroes, the primary characters of the story.  Each of them has special moves and/or magic, with attributes that are strong or weak depending on the enemy you’re encountering.  Hero characters (other than the protagonist) are not subject to permadeath; rather, they simply exit the battle until the next round.  Prior to combat start, up to four support units are hirable.  You select and utilize these units similarly to how you control the heroes, except without the benefit of the special moves or magic spells the heroes can employ.  Additionally, these mercenary units are considerably weaker than their hero counterparts, so while they are strategically useful when chipping away at an enemy’s health or blocking-off a path, they’ll rarely be used for more than cannon fodder.

Langrisser 1 & 2 differentiate themselves from others in the genre with mixed results.  Most missions are practically impossible without paying for mercenary troops, but this turns every battle into a war of attrition, with you as a commander of dozens of units.  Heroes have job class progressions which can be earned via points you gain by the number of generals who are downed by that character, offering nice ways to branch-out their core competencies.  One quirk I found strange is that you can only use magic spells if the character hasn’t yet moved in the turn, and once you do, that uses up the turn.  It became a unique wrinkle on how I strategized each turn that felt positively distinct, even if I didn’t appreciate it at first.

As a remaster, this collection is stylistically all over the place.  There have been visual updates in the map backdrops, character models, and character portraits.  Being able to swap the new maps and character portraits with the original versions on the fly is a welcome feature, but the character models are not changeable.  These units, which have a very simple, clean, inoffensive look generally end up clashing hard with the more classic, pixelated original backdrop.  The portrait swap option only dictates a choice between whether you prefer the more 90s or current anime style and is largely inconsequential except for one or two that haven’t aged well to a hilarious extent.  The soundtrack has some good musical pieces, but the tone is similarly disjointed.  Some tracks have a more typical medieval fantasy vibe; others are flush with a variety of guitar riffs and a sweeping stringed instrument section which feels haphazard when put together.

That disjointed nature was inherent throughout my time with this collection, and while distracting at times, it was never enough to sour the entire experience.  The Langrisser 1 & 2 collection is a pleasant tactical RPG collection with some gameplay quirks that range between novel and grating, and audiovisual stylistic choices that at times suit it well and at others are baffling.  Overall, the core experience in this collection is sound enough to overlook the wild swings in presentation quality.

TalkBack / Snakeybus (Switch) Review
« on: March 30, 2020, 12:09:00 PM »

Lo-fi hip-hop bus to snake to.

Snakeybus, outside of being a very silly name, is a very descriptive one.  It’s like Snake, the top-down 2D game of collecting dots, expanding the length of your snake which you must avoid contacting with your head.  With Snakeybus, this concept has been reimagined as a 3D game of controlling a bus, collecting passengers, and letting them off at randomly generated drop-off points on the map.  Doing so extends the length of the bus by several cars each time, as well as increasing the passenger capacity.  

Each standard round lasts roughly three-to-five minutes depending on how adept you become at navigating the bus.  As a round progressed and I made several drop-offs of passengers to their final destination, busses morph into a more sluggishly turning and unwieldy train akin to the public transit systems in New York City or Chicago.  Like snake, eventually your tail gets so long that it gets difficult to avoid crashing into yourself.  Unlike snake, doing so isn’t an immediate game over.  The game ends when you either fall off a cliff or get stuck in a spot where you’re unable to move.  One way the 3D space is taken advantage of is a jump/boost button.  This becomes very important as the tram extends as long as the levels, requiring hopping over parts of it crisscrossing along the level.

At the start menu, a variety of maps, bus types, and modes are available to choose from but are gated-off by a cumulative point score requirement.  Maps vary between attempts at realistic looking neighborhoods and cityscapes, children’s bedrooms with Hot Wheels style tracks looping up and around furniture, and more surrealist options to unlock later.  Similarly, the busses expand into the psychedelic and supernatural (tie-dye and dragon busses) as you reach deeper unlocks, but appear to be purely aesthetic choices.  The different game mode options, while a welcome addition, are all fairly minor tweaks to the base game.  For example, one tweaks the jump so it acts like an endless boost, turning you into a flying bus hurtling in the air and trying to navigate through flying hoops.  It’s a fun distraction from the standard mode, but the novelty wears off quick.

It’s difficult to expand on more because there just isn’t much “there” there.  The core experience of playing Snakeybus is amusing but fleeting.  There are scoreboards for each level, but I suspect for most the experience isn’t grabbing enough at its foundation to justify trying to challenge those at the top.  The soundtrack is mellow like that lo-fi hip hop beats to study to YouTube channel, but it becomes redundant quickly.  Levels are a bright spot in their diversity in both the locales and how well each of them has their own sense of verticality/layering of lanes to drive in.  If you’re looking for a breezy unique twist on a classic game, Snakeybus can provide a few hours of mild humor.

General Chat / Re: The COVID-19 Virus is Coming For Us All Thread
« on: March 25, 2020, 09:51:13 AM »
It might be because my perception of things is being colored by Spanish flu documentaries from 2018-19 that are still fresh in my mind, but I think the Wuhan virus is way worse than most people realize. If the"flatten the curve" plan is successful, these measures will have to be in place until the beginning of 2021.

From what I've gleaned, the "plan" if the curve is flattened is to ease up on some restrictions and try to get back to some semblance of normal life.  It'll be an ebb and flow of loosening and tightening restrictions as cases escalate and what's happening with healthcare capacity until a vaccine is available.

Either way, I agree we're in for a sustained discomfort at minimum.

This isn't needed. I really hope NWR doesn't start going for click bait articles designed to upset the audience to drive traffic. It is a short-term bump but ultimately will drive away longtime readers / patrons.

As much as I severely disagree with Justin's take on Breath of the Wild, I'm sure he's not alone, and he's taken a lot of effort in writing this many words about expanding on his feelings.  My dunking on the article on twitter doesn't discount that. 

The title of his editorial might be a little grabby, but I understand his reasoning, as much as i'd love to draft a rebuttal lol.

TalkBack / Strike! Ten Pin Bowling (Switch) Review
« on: February 24, 2020, 03:10:39 AM »

7-10 Split.

I’ve waited patiently for Nintendo to release a follow-up to the Wii Sports series – the last game that drew in everyone in my family from siblings to grandparents to play with its approachability and novelty in motion-controlled sports.  Strike! Ten Pin Bowling is a port of an iOS title, isn’t the first bowling game on Switch, nor is it the first motion-controlled option.  But as someone whose family always eventually went back to bowling after trying the slate of Wii Sports options, the question is whether this title scratches that same itch well-enough to recommend.

Flinging a ball down the lane will feel mostly familiar if you’re a Wiimote vet.  Setting position and angle is easy with the Joy-Con stick.  Once in position and with one Joy-Con in hand, holding the X button picks up the ball, motion your arm backward, then as you reach the right point in your arm’s return arc forward hitting the ZR button to let it loose.  Putting some English on the ball requires a twist of the wrist at release if you like more spice in your 10-pin game.  If motion-controls isn’t your cup of tea, handheld play is still an option.  Holding the Switch vertically, placing a finger against the screen picks-up the ball.  While holding the ball, swiping left or right before throwing adds spin to the release.  Checking against the (free) iOS app version, it largely matches the experience there.In most cases, it works as advertised – frames zip by in seconds when you get in a rhythm, and while some throws didn’t feel they went where I expected them to, the same could also be said of Wii bowling.  The ultimate test is whether I could play with my kids.  My 7-year-old loves Wii Sports, so I thought this would be a great way to see if my initial impressions met his.  Below are the chain of events that occurred:

  • Attempt 1: Swung hand without hitting x to pick up the ball.
  • Attempt 2: Held x and swung hand out without hitting ZR to release the ball.
  • Attempt 3: Same as attempt 2
  • Attempt 4: Same as attempt 2/3
  • Attempt 5: Same as attempt 2/3/4, asks if we can play something else.

Shockingly, having to press an extra button to release the ball was enough to defeat my son after trying to help him understand how to play.  He doesn’t play video games all the time but has enough familiarity where it took me by surprise.  Something to consider for parents or those looking for a bowling experience that’s the most accessible.

Time, place, and presentation matters in context of Strike! Ten Pin Bowling.  Wii Sports was attached as a hot selling point to the Wii as a fresh new device and novel way to play at the time.  Miis with their customizable faces and reactions when dropping a ball added a lot of personality this title is missing.  Strike! Ten Pin Bowling has none of that going for it, and while it ticks off a lot of the same boxes you’d look for in a pick-up-and-play bowling game to share with family, the lack of character and slightly more complex controls prevented it from catching fire in my home.  It’s a completely serviceable bowling experience, but one that doesn’t reach the heights of its predecessors.

TalkBack / Re: The Thirsty Mage - NieR: Automata
« on: February 11, 2020, 03:35:25 PM »
My experience playing Nier: Automata a few years ago was transcendent.  The characters are well-developed by the end, the story is a roller coaster of emotions, and the music is spectacularly applied to the different sequences of the game, not to mention just being outright beautiful. 

It made me feel hollow like few truly great games do for me, where despite devouring it I wanted to jump back into a new save and start over despite devouring it the first time, chasing the feelings from it that I know won't hit the same now that I've experienced it.

Fun listen.

TalkBack / Not Tonight (Switch) Review
« on: February 10, 2020, 02:07:54 AM »

We All Fall Down.

Not Tonight, a game developed by British studio PanicBarn about a post-Brexit dystopian future, has arrived to provide an interactive storytelling and work simulation experience from the perspective of some who have been living in it.  People of European heritage living in Great Britain have been corralled into a set of slums where the community is kept prior to being deported unless able to scrounge enough money to pay-off the government controlled by the Albion First party from doing so.  Either by doing gig economy jobs as a bouncer or engaging in less legal methods, the objective is to play through the story and balance the various demands of survival.

Gameplay is structured in calendar days – wake up, check a screen-shattered phone for job opportunities via the Bouncr app, then arrive at the venue to work.  The owner advises who is allowed that night, then shooing you out front to tend the queue.  Potential patrons arrive to be vetted with the right credentials or be denied entry.  Let in too many that don’t qualify, pay is severely docked.  Too many more than that, and the establishment shuts down, a night wasted with nothing to show for it.  If you successfully complete a shift three times at one venue, the manager makes you head bouncer – doubling pay and offering an item which can open new character arcs or other benefits.  Each night of work is tense enough to be satisfying when you squeak by, especially if you can sneak enough bribes without losing a paycheck.

The overarching story is one of individual and structural discrimination, creeping authoritarianism, and whether you can scrape by in an unjust society without compromising what you know is right and just.  As it accumulates power, the Albion First party beats a constant drum of fear and other-ism towards non-Britons through press releases and mailers.  Immigration officer Jupp condescendingly refers to you only as “#112”, eager to remove your personhood, taking advantage of your plight and forcing work via coercion to better his station in life.  The resistance wants you to balance making enough to live with letting in Euros and resistance members into clubs.  If you compromise your well-being enough to help them, will they liberate you?  If you do as Officer Jupp demands, will you be spared, or be the last against the wall?

Those you work for have varying ranges of prejudice.  Dave (the first pub owner) makes a derisive comment about Europeans, in the same breath stating “not like you, you’re one of the good ones”.  Later club owners are more overt, calling you Euro trash, lamenting how you’re taking good jobs away from hard-working Britons and accepting a Euro is the only affordable option they had for a bouncer.  The resistance members intermittently communicate with plans to overthrow the Albion First regime, assigning minor tasks but keeping their plans close to their vest.  Are they true freedom fighters, or using you like officer Jupp does for their own ends?  Other Europeans in the same block of living quarters commiserate about the circumstances, without a clue of how to proceed.  How long can they last in this dehumanizing state?  

Each day is not just an increase to the game’s difficulty, but a test of character.  What starts as benign (checking IDs at club doors for age and expiration date) creeps into unsavory denying entry to those who are of European descent, who have traveled to European nations, or have low “social credit scores”.  Not Tonight’s greatest trick is forcing choices with a shock factor to start that slowly dulls until considering the complicity of your actions becomes an afterthought.  Eventually the NHS is privatized, adding healthcare bills to your debts and wellness as a new measure needing monitored.  Calendar days and ratcheting-up pressures to survive are done deliberately to press the feeling of malaise but might be overindulgent in a way that hurts pacing. There are times where completing another day feels like straight-up work, which might be immersive but at the sacrifice of fun later on.

Not Tonight is the video game equivalent of a protest song – a piece the artist releases to the world with the intent to elevate a social movement or perceived injustice.  I suspect the story will act as a Rorschach test of your political alignment depending on whether you love or hate it.  Some could critique it as being too on the nose, but the lack of subtlety feels genuine in this moment.  I don’t have enough of a personal insight into Brexit to know whether this is an accurate portrayal of Great Britain’s current trajectory.  Nevertheless, as an American I’ve been firsthand witness to enough radical injustices, prejudiced speech, and discrimination toward the least well-off among us to make what I’ve played believable, and to me that makes it a success in immersive storytelling.

ARE YOU CHAOS? / Re: iTT we make eachother feel old.
« on: February 10, 2020, 09:23:56 AM »
I'll be 34 in April.  I started listening to RFN and visiting the forums almost 10 years ago.  Since then i've gotten married, moved twice, had two children, and offset given in to my male pattern baldness by shaving my head and growing a beard. 

So I've got that going for me.

With the news that Animal Crossing's save file will be tied to the system and can't be transferred, I'm seriously considering buying a Switch Lite ahead of that. I've been tempted for a while as someone who barely ever plays on the TV, and this seems like the point where I either take the plunge or decide to stick with what I have for good. What do people here who have a Lite think about it?

My wife has a Switch lite.  It definitely feels more comfy to me in my hands, the shape itself is more comfortable to hold.  Caveat - I don't have big hands.

I use Switch in docked mode enough to not transition over to a lite though.

Nintendo Gaming / Re: The official NWR joycon graveyard.
« on: January 29, 2020, 09:12:42 AM »
What are you doing to your joycons?

Like I said above, my youngest has a tendency to clinch hard in excitement while he's playing a game which doesn't help, but even before I ever let my kids touch the Switch, I started noticing occasional drift. 

The joycon drift is a well known defect to the point where a class action lawsuit was ramping up before Nintendo decided to offer free repairs on the problem.

Nintendo Gaming / Re: The official NWR joycon graveyard.
« on: January 28, 2020, 11:27:56 AM »
Do we know how Switch Lites are holding up in this regard? I still want to upgrade to a Switch this year, but between the Joy-con fragility and paid online stuff Nintendo are making it real easy to postpone that purchase.

Tough to tell.  A quick google search shows some cases of drift in youtube videos and reddit threads, but it's not as pronounced or at least visible as the joycon issue became.  Part of the problem might be that the defect just takes time to be known.

Nintendo Gaming / Re: The official NWR joycon graveyard.
« on: January 28, 2020, 08:26:37 AM »
My original joycon have drift, which hasn't been helped by my 5 year-old absolutely manhandling them when playing Mario Oddysey.  It's been mitigated so far by occasionally spraying a bit of electrical contact cleaner underneath the joystick from time to time, but I'm thinking it's gonna have to be sent in at some point.

We have a pink/green pair as well that I haven't allowed the kids to touch so they're in relatively good shape (worst wear & tear is from me playing Smash) and haven't seen any drift YET, but I suspect eventually they'll be victim to that unless there's been some mid-stream revision level change in manufacturing to mitigate it.

ARE YOU CHAOS? / Re: Safe Words 15 - Fast Food Frenzy. Round 1.
« on: January 27, 2020, 08:17:06 AM »

Oh no......

Never be that hungry. Welp. Based on the disastrous results to lolmonade's bowels after mixing curly fries with onion rings while you have the meats, the Khushrenada Corporation has decided to distance itself from a partnership with Arby's. We shall now clean things up in order to start Round 2 of the testing.

I'll bow out of the game as the rules states, but I won't stand for this blasphemy - Arby's is delicious and top-tier fast food.

ARE YOU CHAOS? / Re: Safe Words 15 - Fast Food Frenzy. Round 1.
« on: January 26, 2020, 09:21:54 PM »
Thanks to Mop it up's safe choice, we'll keep BK in consideration still for endorsement.

Now we come to lolmonade. Where shall we dine from now?

Taco Bell
Dairy Queen
Papa John's Pizza

Arby's, yo.

Yeah lolmonade, I was thinking that if you had been more active throughout the game, the plan at the end to reach a quick majority might have worked, since we would have had less inconsistencies to point out. Nickmitch was active the whole game and made an investigation every night, so it was tough for you to say that's what you've been doing yet didn't post much nor join our votes in previous days.

Agreed.  I felt a bit off going with that gambit, but I don't think we had much leverage either way, so why not toss it in the air and see if it gets caught?

So, just to weigh-in a little:

Khuhsrenada's consistently being in the crosshairs early-on definitely helped as it resulted in the alternative vote being a somewhat random choice instead.  Unfortunate stalemate, but in a way Khushrenada getting out of the game probably helped clear the logjam for townies so there wasn't such a specific target to start each day.   This is the first true error i'd attribute myself for agreeing to and joining in on that vote.  If we could have milked him as cover for a day or so more, it maybe would have helped clinch the win.  Khush also was the only one besides maybe Mop-it-up that had overt suspicion of me as a mafia, so who knows.

Second true error was on the day Luigi Dude was voted out, Insanolord & I could have gotten the vote switched to someone else and saved him.  Likely would have Outed us as mafia, but maybe the sparing one extra day of not being voted out would have been enough?  Tough to tell.

Us Wesker mafia had blunders of targeting Pokepal and then Mop-it-up on nights where it was most likely they'd be protected, losing two separate chances to whittle down numbers quickly was a huge loss.  Then being borg'd into the Ashford mafia threw everything out the window of how to approach things. 

Pokepal's hail mary plan was probably the best angle we had, but it was hamstrung by 1) me being busier than expected at work during the last day game, and 2) me having been relatively quiet through several days, making me tossing accusations and claims of knowledge around in the day thread more suspicious.  Sorry to Pokepal that I wasn't available to do the full court press, but I was probably also NOT the right partner for that strategy either, unfortunately.

Regardless, good game everyone.  Wish it would have resulted in a Mafia win instead, but ces la vie.  I like the game format though, the second mafia group really changes things up.

And yet, pokepal148 has not sent a message to prove his innocence. Why would he not do this before making accusations, to prove himself? If nothing else, I would at least advise to hold off on voting until he sends in a proof message.

I can't speak for Pokepal (haven't heard from him since earlier today in a Discord DM), but he made it seem like he wouldn't be getting back to his computer for a bit.  I can't send the encryption on his behalf, but this was our convo (worth noting the timestamps are CST, haven't talked to him since this early afternoon).

Considering that pokepal148 has not used his encrypted message power to prove his innocence, and is now turning on us, it's pretty clear that he is the one who has been converted.

That said, from the investigations we know that lolmonade is the OG goon turned Ashford, and appears to be the successor, so we should vote him out today to block the hit.

Interesting timing that you choose to wait until Pokepal is away to toss accusations his way like that.  If anything, the prior days events has shown if anyone is likely safe from being mafia, it's him.  It would also be crazy of Stevey to recruit the one person in the game with a role that can verify whether or not they're corrupted when they could instead quietly accumulate a normal townie more covertly.

I'll level with people since we're close to the end game.  I'm the townie detective, and I've investigated and been informed that Mop it Up is a part of the Ashford Mafia.  Let's put this to a close.

Vote Mop it Up.

General Gaming / Re: Sony's skipping E3. Again.
« on: January 16, 2020, 03:35:33 PM »
I find the argument about developers not wanting the public to have access to unfinished & buggy games increasingly tiresome.

For one, they release games like that all the time & spend the next 6-12 months patching them to completion.  How is playing a game actively in development all that different these days?

Second, early access games commonly exist now.

Last, these same companies take their unfinished trash to shows like PAX and GamesCom, which are public shows. Even E3 allows the public these days.

Given all that, I don't see why public downloadable E3 demos could do that much harm. Code them right, and even the data miners won't be able to hurt you.

Well, I don't have a strong opinion on this one way or another really.  But I've heard stories on the NWR podcasts as well as others about games outright crashing and devs needing to restart the demo over for them, so I would think maybe if you don't have a developer rep guiding the experience itself to you that maybe the slice of game they're demonstrating might not show as well as they'd like.  I doubt developers are going to needlessly set themselves up for bad impressions from gamers - which is the same reason why I think you don't see demos being as prevalent as they used to be on some platforms.

Early access is also a different beast - in theory you're buying-in at the ground floor with the promise that the developer will continue to support and improve upon the game and when at full release will bump up the retail price.  When you send a demo out you're not getting revenue in at all, and potentially opening yourself up to people being turned-off by the (incomplete) game you're working on and could turn-away people that could possibly be interested in a finished product.

Nintendo Gaming / Re: Club Nintendo Retrospective
« on: January 16, 2020, 11:28:49 AM »
Club Nintendo was a mixed bag for me, but I did score on getting three of those DS game cases that had 18 different cartridge slots.  I would have liked to snag that gold nunchuck that matched the Skyward Sword one, but unfortunately that got scooped up really quick.

General Gaming / Re: Sony's skipping E3. Again.
« on: January 16, 2020, 10:52:37 AM »
What's the point of e3 now that decent video streaming exists now?

Sony won't be at e3, but they'll probably have a youtube video telling us all about it when e3 happens. Why rent a giant hallway when you don't need to?

Back when I used to get all excited about e3 it was a different time. It took 2 hours to download a 4 minute video and it was low quality. Now I don't have any problem watching a 4k video without it even needing to buffer. They don't need to wait to enclose a bunch of journalists in a big room to get the word out. They can just release a video on Youtube and there will be 4000 commentary/reaction videos a minute later.

Hands-on impressions from media outlets on unfinished games.  I always thought it'd be cool once E3 became less relevant if devs would more often offer the E3 demo direct to consumers, but I could see non-press being a lot less forgiving about glitches and technical issues on unfinished games.

We've gone 4 days with Khushrenada being able to sway a majority vote against him, each time it's exploded in our face.  I gave the benefit of doubt for several days but I think the only thing that makes sense at this point is Vote Khushrenada.

Good save, Dr.  So that means Pokepal is likely who he says he is (at least not the traditional mafia team). 

I read through the rules, and didn't realize the Ashford mafia's night action wasn't a guarantee - only 50% chance.  Gotta hope it doesn't land on success unless we're able to vote-out the Alexa Ashford role.  I'd argue pulling out Traditional Mafia should be our focus first and foremost though.  We were fortunate they went for the obvious target and Pokepal was able to convince the dr to direct their save on him.  I don't know whether we'll be able to bait them a second time in a row if they get that chance.

Is there a reason you're pointing your guns at Stevey?  Or is it cause he's inactive and you want to bring him out of the woodwork to state his case?

NWR Mafia Games / Re: Mafia 84: RE: CV Neighbor Day 3- Alexia Strikes!!
« on: January 14, 2020, 01:32:30 PM »
Agreed. Same goes for the Detective by the way; they could send in previously retrieved reports and make up new ones based on the formatting of the previous ones. That said, only 1 player has been turned, and there were 11 possible candidates Alexia could have targeted. Assuming pure randomness; the chance either the Doctor or Detective were turned is smaller than it being a Mafia goon getting poached or just a townie.

Do we have eyes on who's been active and who hasn't?

True. The odds suggest it is more likely a townie was turned and a lot of this could be irrelevant but needed some more info to try and figure a couple scenarios out so as not to assume something incorrectly.

This has been a good game with most players staying pretty active even if they haven't been posting in the threads much. Currently, there are 5 players who haven't voted yet today: Steefosaurus, stevey, pokepal148, nickmitch and Mop it up. If everyone is accepting of the ShyGuy decision, might be nice for a couple of those people to vote him for the majority and wrap things up sooner to move on to Day 4 and see what that results in.

I don't see things changing, so I'll swap mine to Vote Shyguy so we can close out the day earlier and see the results.

General Gaming / Re: Sony's skipping E3. Again.
« on: January 14, 2020, 09:31:23 AM »
I suspect Sony knows they can make a splash whenever they want to have the PS5's coming out party regardless of the venue or medium it's announced.  I agree with Khush that they're very likely to emulate Nintendo's Switch roll-out, although I don't know if that'll result in the same level of success.  There were a lot of factors leading to Nintendo's Switch reveal, including the fact that people were hopeful for a good Nintendo console.

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