Gui didn’t point out a particular detail about Sparklite that makes it’s roguelite structure doubly frustrating: the map rearranges each time you die, so seeking out specific spaces for certain kinds of puzzles and power ups can be a bit of a slog. I’m right there with him, though- once I started to steamroll that game, I didn’t stop until o got to the final boss… who proceeded to whoop my ass so hard I needed a fully kitted equipment grid just to take him down, and even then, I had to rely on a bit of RNG bull.
Another novel take on the roguelite Legend of Zelda clone is Rogue Heroes: Ruins of Tasos. The dungeons are randomized and the overworld is persistent, and the game is co-op, for the Karen in your life! It’s not stellar and can also sometimes feel like a grind, but it’s in the service of building a character that you like, which is arguably the fun of the game.