I don't think you'll ever see Nintendo doing much in the way of moneyhats.
You have to understand how video games got to where they are now.
Pre-Nintendo, the video game industry was really a "Wild West". Once we reached a point where we had systems with swappable cartridges, a few companies built systems (Namely, Atari, Mattel and the Colorado Leather Company). For the most part, these companies made all of the games for their own system (via what we would now call First or Second parties).
However, things were different back then - there was no proprietary software, no lock outs (well, the Intellivsion II had an interesting trick, just ask if you want to know!), nothing. Any garage developer could create a game and, if they could find a chip manufacturer, have carts made up and sold.
This was the grand-father to "Third Party" idea... though, it's more akin to "Unlicensed" than anything. It was an interesting age - Atari made games for Mattel's system. Mattel made games for Atari and Coleco's system. Coleco made games for Mattel's and Atari's system. Hey, if you didn't buy our system, we're STILL going to sell you games.
As you know, the industry crashed - and burned - hard. Hard enough that Toys R Us actually changed the lyrics to their theme song to remove "video games".
As legend has it, Nintendo came in - and like a bright, shining star of hope, they reinvented the industry.
Supposedly, one of the major reasons for the crash was all of this "unlicensed" software (mind you, Atari is responsible for both ET and the 2600 port of Pac-Man, two games which had a lot to do with tanking the industry - but that was more due to Atari mis-management than anything.)... the unlicensed software just wasn't considered up to standards, there was too much of it and the industry folded. Or so they say. I have to say, Activision (the real Activision, not the company we "enjoy" today) had some pretty awesome stuff on the Intellivision.
Anywhoo, Nintendo said **** this. When they introduced the NES world-wide, they put the now-infamous lock chip (the 10NES) in the system... and they controlled the key. With few exceptions, in order to release games for the NES, you had to become a licensed developer and have all your stuff approved by Nintendo (Seal of Quality).
This meant paying Nintendo money.
Before, we had companies making software for competing systems. Now, we have Nintendo charging anyone for the privilege of making games on their system. The entire licensing structure (for better or worse) that we have today is completely the brain child of Nintendo.
As we all know, Nintendo isn't exactly the most adaptable to change. Two generations later, they're still trying to push connectivity dual-screen gaming. You know how after E3, everyone was all "Why didn't Nintendo show their online plans?!?" I wouldn't be surprised if Iwata was reading these comments, thinking "What are they talking about? We showed Miiverse!"* - completely removed from the fact that most gamers want more.
So, the idea of Nintendo going from a company that charges you for the privilege of making software on their system to a company that gives out money to get you to make games for them?
Short of very few, unique, isolated cases, don't count on it.
*Imagine Iwata ranting about this in a stereotypical Jewish accent.