Author Topic: Wii U - e3 is over... now what?  (Read 1252380 times)

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Offline BlackNMild2k1

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Re: Wii U
« Reply #325 on: June 11, 2011, 02:16:04 PM »
http://www.eurogamer.net/articles/digitalfoundry-vs-e3-nintendo

in depth technical look at all the stuff from Nintendo @ E3


Quote from: Unseen Tech Demo
The only other hint we received about the technical prowess of the Wii U came from the Japanese garden demo, which shows a bird taking flight, landing on a tree branch which blossoms into flower, before returning to the skies again, soaring over water, where the scenes shifts to a fish leaping out towards the camera.

The water effect is one of the most impressive elements of the demo. The surface looks similar to the tessellated fluid surfaces added to Unreal Engine 3 during the Gears of War 2 development work, with a pleasing 3D volume to the effect that's most especially noticeable when the fish is just above or below the water line.

There is actually a whole lot more to the Japanese garden demo than what was shown in the media briefing. Different weather effects kick in - for example, rain begins to descend, interacting very nicely with the surface of the water, with a huge amount of tiny splashes impacting on the "skin" of the fluid.

Other sections of the demo unseen in the media briefing were also witnessed: for example, a close-up of the bird on a snowy ledge, with the snow itself deforming beneath it - a really nice effect, but not particularly taxing from a technical perspective (readers may recall something similar in Dead or Alive on the Xbox).

In addition to this, there's a night-time flying section where bad weather kicks in, with a lot of fast-moving rain particles. At this point, the frame-rate really tanks. Curiously, the performance is fine in the snow scene that you might assume is using similar tech, so quite why the frame-rate drops as much as it does at this point is unclear. Another additional section shows the whole scene bathed in an intense orange bloom effect, without any tone-mapping. Artistically it seems to fit the scene well enough but the lighting definitely isn't using high dynamic range rendering.

Overall frame-rate in the elements of the demo seen in the conference is solid at 30 frames per second (again confirmed by looking at an off-air TV recording), but in the latter, unbroadcast sections we do see a lot of variance in performance. The fact that the player can adjust the camera view also adds to the fluctuating frame-rate.
« Last Edit: June 11, 2011, 09:25:45 PM by BlackNMild2k1 »

Offline BlackNMild2k1

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Re: Wii U
« Reply #326 on: June 11, 2011, 08:30:52 PM »
Sega says something I like to here & they back an April-Aug 2012 Wuu launch.

Quote
GameSpot: Will Sonic Generations be released for the Wii U?

Alan Pritchard: The timing just doesn't work. Generations releases this November, and the Wii U is coming out next spring/summer. I think one of the things we don't have to do, or reduce where possible, is we don't want to port games. I think if there's going to be a Sonic game for the Wii U, it needs to be built from the ground up. It's more likely that it would be a separate stand-alone installment or in conjunction with a multiplatform release in the future. But to bring out Generations on a platform six or eight months after we release PS3, 360, and 3DS probably won't be the best strategy.

Offline stevey

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Re: Wii U
« Reply #327 on: June 11, 2011, 08:35:00 PM »
I think there's should be an implied *[at the very earliest] in there.
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Offline MorbidGod

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Re: Wii U
« Reply #328 on: June 11, 2011, 08:43:57 PM »
I think there's should be an implied *[at the very earliest] in there.

We would hope. I don't want a launch filled with last years ports. I want some sort of new games.

Offline Oblivion

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Re: Wii U
« Reply #329 on: June 11, 2011, 08:55:55 PM »
I want ports. I hardly own any current games.

Offline Shaymin

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Re: Wii U
« Reply #330 on: June 11, 2011, 10:17:10 PM »
I want it long enough so that the ports of the games released at the end of this year end up showing up on Wii U as Game of the Year editions.
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Offline BlackNMild2k1

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Re: Wii U
« Reply #331 on: June 11, 2011, 11:55:47 PM »
It would also be nice to get the definitive MGS Collection that includes that 1st MGS too.

Offline Adrock

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Re: Wii U
« Reply #332 on: June 12, 2011, 12:07:17 AM »
It would be the only MGS collection that is allowed to include Twin Snakes. Sure, the MGS2 style controls broke the game, but damn, it was so pretty when it first came out.

Offline Kytim89

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Re: Wii U
« Reply #333 on: June 12, 2011, 01:52:10 AM »
Is the Wii U big enough for Nintendo to include an internal HDD port?
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Offline ThePerm

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Re: Wii U
« Reply #334 on: June 12, 2011, 03:29:35 AM »
screw internal, i use a Terabye USB 2.0 hard drive which works fine for loads of stuff. If Wii U supports it, i dont even need to buy one. If Wii U has some sort of media playing abilities like a sling box even better.

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Offline ymeegod

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Re: Wii U
« Reply #335 on: June 12, 2011, 04:14:58 AM »
It has on-board memory but no hard drive.  Not sure how much on board memory you get, the WII had just 512mb's but rumors is the U has 8GB's which is decent enough.

For more storage it does use USB 2.0 and SD cards too.  There's four USB ports now so you wouldn't have to worry about unplugging them to make room for other USB devices.


Offline Ceric

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Re: Wii U
« Reply #336 on: June 12, 2011, 09:57:25 AM »
I want ports. I hardly own any current games.
I want it long enough so that the ports of the games released at the end of this year end up showing up on Wii U as Game of the Year editions.
It would also be nice to get the definitive MGS Collection that includes that 1st MGS too.
Yeah, I like to see collections of games that are Series with updated graphics and better controls. (So Mass Effect... Ok really Mass Effect)
I also like to see a lot of the great games from this Gen ported to the WiiU at Bargain Prices.  Their is the key.  I don't want to pay full price for last gens game that I can get in the Bargain Bin for the other system.  I want a bargain price for them because that is the right price.  Like $30 for Bioshock or FFXIII. (Though for Tradition and LOLs I wouldn't mind seeing a port of Rayman 2)
I would love XBLA to be raided and a lot of those games brought over.

Anything that is Full-Price should be built from the ground up for WiiU.  Though I think that Nintendo really should consider just setting the precedents of a lower price for last gen ports just because it be good for the system.  "Hey, you wanted to try all these games but they were to much to try.  Well now WiiU has them looking spiffier and less to boot."
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Offline Chozo Ghost

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Re: Wii U
« Reply #337 on: June 12, 2011, 01:14:35 PM »
8GB's which is decent enough.

Being able to only install one or two games is "decent enough"?
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Offline Mannypon

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Re: Wii U
« Reply #338 on: June 12, 2011, 01:32:02 PM »
I'm not sure what the big deal with the internal memory is.  I've had a 360 with the original harddrive, which I can't remember if its 8 or 16 gigs, and I've never run out of space in it.  Now, I must say, I don't do much online gaming but the majority of the games I play are rpgs and sports.  I do install games when given the chance but I just delete them once I've finished the game.  The size has worked well for me so far.
 
Also, I remember for months people dieing for Nintendo to allow them to connect a portable harddrive to the system and that being considered the best option to go  given you can then assume you'll be able to use any portable hardrive you want going as big in space as you want.  Now its confirmed that you'll be able to connect a portable harddrive and people begin to complain about the 8 gigs that come preinstalled within the system.  8 gigs is more than enough for the average gamer and more than enough to hold up the hardcore gamer till they can save up some money and buy themselves a decent sized harddrive (for much less than what MS is charging for their "360" hdrives to boot)

Offline Chozo Ghost

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Re: Wii U
« Reply #339 on: June 12, 2011, 01:51:48 PM »
Connecting an external hard drive to your console looks tacky. It is the video game equivalent of those people who duct tape garbage bags over their broken car windows. You wouldn't want your heart to be dangling out of your chest by some wires, would you? Your heart is best left inside your chest where it belongs, and the same is true with hard drives on gaming systems. They should be safely inside the case of the console where you don't have to see them hanging out 24/7.
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Offline BlackNMild2k1

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Re: Wii U
« Reply #340 on: June 12, 2011, 01:56:49 PM »
If you put your WiiU next to the TV and then hookup an external HDD, it would likely be sitting behind the WiiU and out of site behind the TV. I'm not sure how that would be an eyesore considering no one would even see it.

And even if you could see it, it would be a sleek case that sits next to the console. Hardly a problem.

Offline Chozo Ghost

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Re: Wii U
« Reply #341 on: June 12, 2011, 02:13:58 PM »
Even if you don't see it, its still yet another thing for the Sensor Bar wire to get tangled up with. You have to hook it up both to a USB, and also to an electrical socket. So that's two cords that add to the tangled mess behind the TV and that's one more USB and electrical outlet that gets tied up.

But if it were internal inside the console then those wires wouldn't be there to get tangled up, and that USB port and electrical outlet would be left free for other purposes. So internal is better because even if you don't see it, what happens behind the tv when all the wires and **** get jumbled together isn't pretty, and it causes a major headache when you need to hook something else up.
« Last Edit: June 12, 2011, 02:18:01 PM by Chozo Ghost »
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Offline broodwars

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Re: Wii U
« Reply #342 on: June 12, 2011, 02:31:53 PM »
My big concern about the lack of an internal HDD is that it gives Nintendo an excuse to have a pathetically low downloadable file size limit again, as they aren't willing to be like Microsoft and say "oh well!" when people complain about having nowhere to put their stuff.  I also really don't want to buy an external HDD, as it's just one more big cost to add to the mountain of costs this console will probably demand.  Plus, yeah...it looks tacky and takes up a USB slot that perhaps I'd rather use for other things like a USB Keyboard.
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Offline BlackNMild2k1

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Re: Wii U
« Reply #343 on: June 12, 2011, 02:35:05 PM »
@Chozo
Wouldn't a USB external HDD be powered through the USB port itself?
atleast a 2.5" external enclosure with your choice of 2.5" HDD?

and the Sensor bar has it's own proprietary power port that will likely also be in the back of the WiiU.

You are trying to hard to hate on an external HDD.
It's one cord and a very small enclosure that hardly anyone would notice or be bothered by.

Offline Chozo Ghost

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Re: Wii U
« Reply #344 on: June 12, 2011, 02:50:11 PM »
@Chozo
Wouldn't a USB external HDD be powered through the USB port itself?
atleast a 2.5" external enclosure with your choice of 2.5" HDD?

In my experience external HDDs require a separate power supply. I have an external HDD for my computer which requires TWO usb ports. One USB is for the communicating back and forth, and the other is strictly to draw power to run the thing. I also have another external HDD which only has one USB cord, but it requires to be plugged into an eletrical outlet. So I'm guessing that's going to be how all external HDDs work, unless there are some out there that run off batteries. Because apparently it needs more power than what one single USB jack can supply.

Of course, the WiiU is supposed to have 4 USB ports, right? But a USB hard drive is going to take up at a minimum one of those ports, and if its like mine then it will take up 2 of them. So depending on what kind of HDD you're using you have to sacrifice either one or two of the WiiU's USB slots. That sucks... that leaves only two for other stuff, which in the end makes it no better than the old Wii.

and the Sensor bar has it's own proprietary power port that will likely also be in the back of the WiiU.

I'm sure it will. That's not what I said though... I said the wire gets tangled up with stuff easily (at least it does in my experience). The Sensor Bar wire is extremely long and extremely thin which allows it to tangle up on stuff very easily. My argument was that an external hard drive would be yet another thing for it to tangle up on.

That's why I'd rather have it all integrated into the console internally if possible because I have serious problems with **** getting tangled up behind my TV.
« Last Edit: June 12, 2011, 02:52:31 PM by Chozo Ghost »
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Offline Morari

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Re: Wii U
« Reply #345 on: June 12, 2011, 03:37:46 PM »
In my experience external HDDs require a separate power supply. I have an external HDD for my computer which requires TWO usb ports.

Almost all 2.5" external drives use nothing more than a single USB port now. They draw power from it, as well as transfer data. Your larger 3.5" external drives generally still require a separate power supply however. The trade-off for that extra plug is increased speed.
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Offline Mannypon

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Re: Wii U
« Reply #346 on: June 12, 2011, 03:45:09 PM »
It's damned if you do damned if you don't.  In the eyes of fans, nintendo can't get anything right lol.  I kid though, I for one would love an external.  Hopefully that means I can bring my drive to other houses and be able to continue my save on a friend's WiiU. 

Also, everyone complaining about tangled wires should take some time and tie up your wires.  They sell kits I believe to organize loose wires.  The only ones I wouldn't tie up would be the optical audio lines as I heard that could damage them.  Hopefully someone with more knowledge can shed further light on the subject.

Offline BlackNMild2k1

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Re: Wii U
« Reply #347 on: June 12, 2011, 03:46:03 PM »
An internal bay would obviously be the preferred option, but an external HDD option if far from a bad alternative.

And I doubt you will be behind the TV so often to actually worry about cords getting all twisted up together. And if that was a worry, then use twist-ties and keep your cables organized. I'm just happy that it seems like we get expanded storage options at all this time around, not so worried about cables behind the TV getting tangled and only having 2 extra USB slots left over.

What are you gonna be using your USB slots for anyway?
Microphones?
speaking of microphones...
if they make a WiiU branded Wiimote 2.0, not only should they include 2 more buttons next to the 1 & 2 buttons, but they should add a Mic at the top above the d-pad so you can hold the Wiimotes like and use them as mics.
« Last Edit: June 12, 2011, 03:48:04 PM by BlackNMild2k1 »

Offline Chozo Ghost

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Re: Wii U
« Reply #348 on: June 12, 2011, 03:49:11 PM »
I always thought there would be a revision of the Wii that beefed up the 512mb internal storage to something greater, but that never actually happened because there never was a Wii revision, and at this point its very unlikely there ever will be.

That said, is it reasonable or unreasonable to expect there to be a WiiU revision at some point down the road? I would expect such a revision to at least beef up the 8gb internal flash to 16 or 32gb or something down the road. Nintendo should aim for 32gb right now. That would put it higher than the 20gb PS3 or 360s were back when they launched. 8 or 16gb is just too low, and its also embarrassing because that's less than what the competition launched with 5+ years ago. 32GB would at least trump what the competition started out with last generation, and it would be a good starting point for the next gen.

But anyway back to the revisions... whatever the WiiU starts out with, I hope there will be future revisions which bump it up higher. HD games consume a lot of storage. DLC addons consume a lot of storage. If you bring music and movies into the equation then its even worse. 8GB is less than the storage of one dual layer DVD. How could anyone think that will be sufficient for this HD era? I understand Flash storage costs more per GB than an HDD, so I know its not reasonable to expect 128GB or anything like that, but is 32gb out of the question? I think that should be the minimum threshold.
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Offline rad.i.kal

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Re: Wii U
« Reply #349 on: June 12, 2011, 03:49:34 PM »
we obviously don't know all, and they are likely saving news for their own nintendo conference. I am interested to know what else this will do. How much space, it can hold. Everything we have heard are mostly rumors, not bad ones.


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