Author Topic: LOZ: 2005  (Read 569115 times)

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Offline CHEN

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RE:LOZ: 2005
« Reply #25 on: November 04, 2004, 07:11:12 AM »
Quote

Originally posted by: Bill Aurion
I'd rather have a special-edition version of Wind Waker with the two removed dungeons, but I don't even care that much for a pre-order bonus...

I thought the primary ideas of those two dungeons were going to be carried over to this one.


Offline Savior

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RE:LOZ: 2005
« Reply #26 on: November 04, 2004, 09:48:08 AM »
Im not talking about a Pre Order Bonus..


Im taking a page out of Halo2, you can buy Halo 2, or Halo 2 Limited Edition, which costs more but has cool additional content.


Id like to see Nintendo do the same... Provide two versions  a 49.99 version and a 54.99 version that would have additional content like Making Of Videos, Interviews, a Sountrack that kind of stuff.. I think it would be cool.
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Offline Ian Sane

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RE: LOZ: 2005
« Reply #27 on: November 04, 2004, 10:03:49 AM »
"Im taking a page out of Halo2, you can buy Halo 2, or Halo 2 Limited Edition, which costs more but has cool additional content."

That's a great idea.  Not because I'm insane and would rather pay extra money instead of getting something for free like with Wind Waker but because it would be a good way to create hype.  Special editions create this feeling of superiour quality.  If something has a special edition then it MUST be great because no one makes special editions of crappy stuff, right?  Okay that's becoming less the case with DVDs where EVERYTHING gets a "special edition" but the concept is relatively new for games.  Plus if you have a limited edition for a high profile game that only applies to pre-orders then I think we all know who will shill the hell out of it.  That's right!  EB would have flyers all over the place and would have their employees asking everyone if they've pre-ordered Zelda yet.  "Enjoy your new PS2 sir WOULD YOU LIKE TO PRE-ORDER ZELDA?!!!"  

Offline kennyb27

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RE:LOZ: 2005
« Reply #28 on: November 04, 2004, 10:44:20 AM »
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Ha, yes. I never look at manuals ever. The only times I have were when I was, say, riding home in a car and couldn't play it yet. I looked at the back of the package and in the manual, fueling myself for the game. Good memories, yes.
Hell, I still do that!  (I just can't look at it too much, because I'm usually I'm driving.)

Quote

That's right! EB would have flyers all over the place and would have their employees asking everyone if they've pre-ordered Zelda yet. "Enjoy your new PS2 sir WOULD YOU LIKE TO PRE-ORDER ZELDA?!!!"
Wouldn't that be great to hear....
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Offline Mario

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RE: LOZ: 2005
« Reply #29 on: November 04, 2004, 02:17:21 PM »
I doubt they'd put any GB games on a disk since you can play them using the GB Player anyway, thus making every Zelda game already able to be played on GC. Except the CD-I games, which i'm DYING to play. Please Nintendo give is the CD-I Zelda games on a bonus disk.

Offline MaleficentOgre

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RE: LOZ: 2005
« Reply #30 on: November 04, 2004, 02:29:06 PM »
nintendo wants nothing to do with the incarnate crap that is zelda cd-1

Offline Hostile Creation

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RE:LOZ: 2005
« Reply #31 on: November 04, 2004, 02:30:40 PM »
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Hell, I still do that! (I just can't look at it too much, because I'm usually I'm driving.)


Hella yes.  Only done that once, with Four Swords.  Listening to Modest Mouse (never listen to Float On while driving) and looking at the back of the game.  My friend riding with me was scared out of his wits.  
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Offline kennyb27

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RE:LOZ: 2005
« Reply #32 on: November 05, 2004, 07:45:18 AM »
That's good stuff.  I don't think I've ever scared someone like that, mostly because I usually go pick up the game by myself.  (So maybe I scare the other people on the road!)
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Offline Rancid Planet

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RE:LOZ: 2005
« Reply #33 on: November 06, 2004, 08:58:42 PM »
Quote

Originally posted by: CHEN
Quote

Originally posted by: Bill Aurion
I'd rather have a special-edition version of Wind Waker with the two removed dungeons, but I don't even care that much for a pre-order bonus...

I thought the primary ideas of those two dungeons were going to be carried over to this one.


Yeah but they also said the next Zelda would be cel shaded too. Who knows what's BS and what's not when it comes to Nintendo? No disrespect intended, it's just that sometimes trying to figure out a Nintendo reps quote is like reading ancient sandscrit.


Offline PaLaDiN

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RE: LOZ: 2005
« Reply #34 on: November 06, 2004, 10:24:49 PM »
"Yeah but they also said the next Zelda would be cel shaded too."

No, actually. They said it would use the WW engine, and it did.
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Offline Hemmorrhoid

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RE:LOZ: 2005
« Reply #35 on: November 07, 2004, 02:39:35 AM »
Yes, but its wierd how the same engine can deliver such amazingly different, and alltogether amazing results.
Im really surprised that Nintendo themselves would develop such a beautiful game as the new zelda.
LZ 2005

Offline KDR_11k

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RE: LOZ: 2005
« Reply #36 on: November 07, 2004, 03:41:10 AM »
Would you think XIII used the Unreal Engine? It's not the engine, it's what the artists do with it.

Offline Gamefreak

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RE: LOZ: 2005
« Reply #37 on: November 07, 2004, 04:54:57 AM »
You can tell the engine is the same because in the early trailer shown at E3 Link's swordfighting and combo animations looked a lot like the Wind Waker Link's.... I'm sure it will look more natural and fluid before the game is released though.

Offline KDR_11k

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RE: LOZ: 2005
« Reply #38 on: November 07, 2004, 05:39:01 AM »
Actually that just means they used the same animations. They could have switched to the Doom 3 engine and still kept those.

Offline Bill Aurion

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RE: LOZ: 2005
« Reply #39 on: November 07, 2004, 06:58:10 AM »
I would rather think the same animations prove that this Link is the same one as in Wind Waker... ^_^
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Offline Hemmorrhoid

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RE:LOZ: 2005
« Reply #40 on: November 07, 2004, 11:37:42 AM »
I really hope that now that shiggy is more involved in this game(I think the most involved since OOT which was IMO the best game yet) it turns out to be even greater than wind waker in any respect
and I hope they have some really revolutionary idea
LZ 2005

Offline Gamefreak

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RE: LOZ: 2005
« Reply #41 on: November 07, 2004, 02:27:21 PM »
If they had switched engines they would have had to gone through the trouble of reprogramming new animations and making them look just like cartoon link's movements.

The new Link's model and texturing was new at E3 but obviously they hadn't yet totally changed the skeleton and animation system for Link because the swordfighting and some other movements were cartoony and just not fluid and realistic...

Offline Bill Aurion

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RE: LOZ: 2005
« Reply #42 on: November 07, 2004, 02:32:42 PM »
Um, what?  Yes they were fluid...
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Offline NinGurl69 *huggles

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RE: LOZ: 2005
« Reply #43 on: November 07, 2004, 04:07:39 PM »
Yes, they were fluid.
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Offline KDR_11k

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RE: LOZ: 2005
« Reply #44 on: November 07, 2004, 08:03:50 PM »
Gamefreak: No. As long as you have exporters for the same modeling package you can put the same animations into any engine. And that has nothing to do with any "system", animations are sequences of keyframes that get applied to the skeleton, as long as the skeleton has the same segments (e.g. 2 arms, 2 legs, head) the animation can be reused.

Offline norebonomis

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RE: LOZ: 2005
« Reply #45 on: November 08, 2004, 02:46:07 PM »
everyone has a differnet definition of what comprises a game engine. i like to think of it as the actual shell programming junk. nothing to really do with the graphics or art.
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Offline KDR_11k

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RE: LOZ: 2005
« Reply #46 on: November 08, 2004, 07:50:00 PM »
To me the engine is everything that isn't game logic. Input device handling, event handling, rasterizer, netcode, entity and file handling and often physics, too (I'm sure I forgot at least one or two things here). Sometimes even a parser or compiler for script languages which are used to describe the game logic. I think that's the general definition and pretty much what you get when you download or license an engine.

Offline Gamefreak

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RE: LOZ: 2005
« Reply #47 on: November 09, 2004, 12:31:18 PM »
Well the model proportions are a lot different for the new link too, but either way, I still think some animations in the E3 video were jerky, but it will be fixed either way, so whatever.

Offline KDR_11k

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RE: LOZ: 2005
« Reply #48 on: November 09, 2004, 09:53:17 PM »
Some engines handle bone scaling properly (e.g. Soul Calibur 2: Charade, throw receiver animation), others require you to let your modeling package recalculate them. Either way, he advantage of skeletal animation is the ability to reuse animations as long as the characters have the same number of limbs.

Offline Mario

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RE: LOZ: 2005
« Reply #49 on: November 23, 2004, 04:54:46 PM »
http://www.planetgamecube.com/media.cfm?action=screens&id=2129

Those new pics are awesome! Especially the closeup of the horse, it's amazing looking in the distance. CAN'T WAIT!