Features
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Feature
2009: The Games We Loved: Professor Layton and the Diabolical Box
March 24, 2010
What happens when the only thing we can agree on is that there were a lot of good games last year?
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Feature
2009: The Games We Loved: Retro Game Challenge
March 23, 2010
What happens when the only thing we can agree on is that there were a lot of good games last year?
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Feature
2009: The Games We Loved: Mario & Luigi: Bowser's Inside Story
March 23, 2010
What happens when the only thing we can agree on is that there were a lot of good games last year?
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Feature
2009: The Games We Loved: Punch-Out!!
March 22, 2010
What happens when the only thing we can agree on is that there were a lot of good games last year?
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Feature
2009: The Games We Loved: Little King Story
March 22, 2010
What happens when the only thing we can agree on is that there were a lot of good games last year?
- BlogDS DSi XL Unboxing March 22, 2010
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Feature
2009: The Games We Loved: Wii Sports Resort
March 21, 2010
What happens when the only thing we can agree on is that there were a lot of good games last year?
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Feature
2009: The Games We Loved: A Boy and His Blob
March 21, 2010
What happens when the only thing we can agree on is that there were a lot of good games last year?
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Feature
2009: The Games We Loved: Silent Hill: Shattered Memories
March 20, 2010
What happens when the only thing we can agree on is that there were a lot of good games last year?
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Interview
Interview with High Voltage Software's Josh Olson: Tournament of Legends and The Grinder
March 20, 2010
We talk to the producer of The Conduit about lessons learned from that game, as well as what we can expect from their upcoming games.
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Interview
Interview with High Voltage Software's Josh Olson: Future Developments
March 20, 2010
We talk to the producer of The Conduit about lessons learned from that game, as well as what we can expect from their upcoming games.
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Interview
Interview with High Voltage Software's Josh Olson
March 15, 2010
We talk to the producer of The Conduit about lessons learned from that game, as well as what we can expect from their upcoming games.
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Interview
Rage of the Gladiator Interview with Ed Roman
March 15, 2010
Ghostfire Games' CEO Ed Roman talks to us about "casual core," their development process, and more.
- Blog Sonic and Me: Fanboyism, Brand Loyalty, and One Hella Fast Hedgehog March 14, 2010
- BlogDS Fun With Faceez March 13, 2010
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Feature
The Future of Input Devices on Nintendo Systems
March 10, 2010
Nintendo's latest generation of systems changed the way we interface with games. A number of new input methods are in development for Nintendo systems.
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Feature
GDC 2009: The Inspiration Behind Nintendo DSi
March 10, 2010
In this retrospective from last year's GDC, we examine how many of the features of the Nintendo DSi were tried and rejected in prior hardware before ultimately converging in Nintendo's latest handheld.
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Feature
GDC 2009: No More Excuses: Taking the Wii Online
March 10, 2010
In this retrospective from last year's GDC, we learn how GameSpy Technology powers Nintendo's maligned online system. Are the barriers to a successful online Nintendo game simply myths?
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Feature
2009: The Games We Loved: New Super Mario Bros. Wii
March 9, 2010
What happens when the only thing we can agree on is that there were a lot of good games last year?
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Interview
Save the Turtles Interview with Javier Otaegui
March 7, 2010
We chat with Sabarasa about their first DSiWare title, Save the Turtles.
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Switch Cubic Riders Jul 23
Switch Disgaea Mayhem Jul 23
S2 Disgaea: Mayhem Jul 23
Switch EggConsole Dragon Slayer Level 2.0 PC-8801 Jul 23