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3DS

NWR Staff's Favorite 10 Games of 2012

Mutant Mudds

by Tyler Ohlew - January 11, 2013, 7:36 pm EST

Unlikely success and great fun.

Mutant Mudds' success was never guaranteed. Not only is Renegade Kid responsible for one of the best games of the year, they also produced one hell of a story. There's no shortage of tales of a phoenix rising from the ashes, but few faced such a tumultuous history.

Originally unveiled as a Nintendo DS title in June of 2009, Maximillian and the Rise of the Mutant Mudds (as it was originally known) was a change of pace for Renegade Kid. Coming off more mature rated games, the colorful 3D platformer seemed an interesting departure for the developer. But it was not to be: Renegade Kid had trouble finding a publisher for the title. Later, in December of 2010, Renegade Kid's co-founder Jools Watsham took to his computer and put out a request for 1000 comments on a blog he had written concerning the potential of Maximillian and the Rise of the Mutant Mudds reaching the DSiWare service. Sadly, the quota was not met.

But, perhaps living up to the studio's name, Mudds didn't take the news lying down. It resurfaced in June of 2011, in the form we see today. Mutant Mudds was finally coming, and what a game it turned out to be.

As an homage to the 8- and 16-bit days, Mudds soars. While it prides itself in those nods to the past, it never dates itself or chooses to skate by on nostalgia. With its three-plane mechanic, Mudds successfully blends the old and new. Its visuals not only honor the NES generation, but also allow the game to focus on its gameplay. It may not pack god rays and 30 simultaneous particle effects, but Mudds' platforming is top-notch.

Difficulty is integral to Mutant Mudds. You're never let down by poorly balanced enemies, dawdling frame rates, or a multitude of glitches. When you fail, there's no one to blame but yourself. For as simple as Mutant Mudds is on the surface (run, jump, and shoot guys), Renegade Kid was meticulous in its design. Far off platforms are always just within your grasp. Escaping falling bombs requires quick thinking, not luck. The game is able to impress with its gameplay, a rare feat when so much focus in modern development is on the visuals.

There's good reason why Renegade Kid never gave up on Max. While it may have been harder for others to see in those early days of its production, they knew they were on to something. While there have been attempts made to recapture that magic of the NES and SNES days, few knew the formula. But it wasn't something to just emulate—it had to be built from the ground up. It took a few years, but Renegade Kid's end result was exactly what we remembered, and just what we needed.

Talkback

spitmanJanuary 07, 2013

Skylanders Giants

Pixelated PixiesJanuary 07, 2013

Crashmo is a slice of perfection. It's right up there with Beat the Beat, The Last Story and Hotline Miami as one of my top games of last year.

As for Little Inferno.

"It’s a very well-rounded product, and while it may never be clear whether it’s a game or not, what can’t be argued is how enjoyable it is."

Desire...to...buy game...just to...make...point...rising!
:P: :

Truthfully though, I have no intention of ever buying Little Inferno.

purevalJanuary 07, 2013

Crashmo I am kind of meh about. I enjoyed it, but I got stuck way too often and finally gave up pretty darn early. Just could not change my mindset.


Little Inferno I am absolutely loving. Think of it as a puzzle game and I think you will get it. It is my favorite of the Wii U games I have gotten so far (Batman, NSMBU, Nintendoland and Sonic Racing).

coffeewithgamesJanuary 08, 2013

I don't even like mentioning one part of the game mentioned in the piece, as I hope it's a "surprise" to many new players of it.


I usually refer to it as "Bacon", and if you have played it you may know why.


I thoroughly enjoyed my time with ZombiU, and fortunately I didn't hit/experience any "game breaking" bugs or glitches in, that being said though I do hope Ubisoft releases a patch to fix some of the glitches. I think a patch fixing the issues would help new players not get frustrated with it, and I could take out my default, "It's not perfect, you may experience glitches that cause you to have to start over..." lines here and there, but I'm very glad to see ZombiU see the light of day, and I do hope we get more of it in the future...in some fashion.



DarthBradyJanuary 08, 2013

I wanted a Wii U very badly upon release, but there wasn't a game I didn't already have or couldn;t wait to get. So I bought a Wii U, and took a chance by making ZombiU my first Wii U game purchase. That was a great choice.


ZombiU is a fresh and challenging take of a Zombie game. In a world flooded with Zombie games, it really stands out, and shines. It easily justified the usefulness of the new Wii U game pad, and yes - it scared the hell out of me too.I have tried to explain the game to curious non-Wii U owning friends, which can be a challenge in it;s own right. It usually goes something like this:


"ZombiU, is a zombie survival challenge game. It's not like other zombie games in a sense or 'guns blazing zombie-slaying hero', at all. You don't run around picking up crates of ammo and items - in fact, anything you find you cherish as a survival too no matter how simple it is, whether its 2 bullets or a can of soda. ZombiU sets you in a world taken over by zombies. Mankind's fate, (as well as yours) seems desolate and hopeless. You are alone. You are outnumbered. You are unprepared. You don't get to try or do anything over. You are screwed.You WILL die in this world, and you will die alone. The only connection to any other form of sentient life a mysterious voice on the radio. SO, you have two options: give up and die, or die a warrior that gave his/her all to the fight on the way down. Fight as long and hard as can, with one goal: SURVIVE. You have a cricket bat, a motion sensor and a backpack - good luck."


- I think that sums it up.

AVJanuary 08, 2013

ZombiU is exactly my cup of tea and I am enjoying the hell out of it. I love true survivor horror and resource management in my FPS's and this is everything I would have wanted. So glad I have this game.

Pixelated PixiesJanuary 10, 2013

The best Mario platformer in 21 years?

Ha! You guys crack me up.

*2D platformer

xcwarriorJanuary 11, 2013

None of these comments make sense with Kid Icarus, but I for one totally agree. It's was a great game and only The Last Story beat it out for my GOTY. I've gotten so used to the controls I don't consider them an issue anymore. Great dialoge, awesome levels, multiplayer is tons of fun. Love fusing weapons together. Just so much replayability to it. Still playing it multiple times a week.

MrPhishfoodJanuary 11, 2013

I tell ya in Kid Icarus I spent hour and hours crafting the perfect weapons.

Like the phosphora bow that already has the best homing shots of any weapon with passive paralysis, the one I made had even more homing and paralysis. It was almost impossible to evade my shots unless you were already in the evade animation.

Because of that article, I might go on an Uprising bender. Fuuuuu!

acccJanuary 12, 2013

One of the last significant titles for the Wii, (Rhythm Heaven) Fever is leagues more spirited and exciting than the fading console on which it was released

What kind of comment is that? Just because the Wii is at the end of its life, doesn't mean that the console was lacking in spirit or excitement. Especially when you compare it to the alternative consoles, which delivered nothing but boring FPS games with ugly colorless graphics and stagnant control schemes.

I think it's a perfectly accurate statement, but I'd argue it also applies to the other two consoles. All three of them have faded over the course of an extra-long console cycle.

Pixelated PixiesJanuary 12, 2013

This is nothing new for Nintendo fans. We're very familiar with the concept of having little or no releases towards the end of a console's life cycle. I'm sure some might point to other games, but in my opinion the last 2 years of the Wii has given us a total of 4 noteworthy releases.

Xenoblade
The Last Story
Skyward Sword
Rhythm Paradise/Rhythm Heaven Fever

As good as those games are, 4 releases does not a health release schedule make. During the same period the 360 and PS3 have had much more to offer in terms of quality retail releases (contrary to what some might have you believe not everything released on these consoles are drab First Person Shooters).

It should not be surprising that Nintendo turn off the water for an outgoing console, but it's always disheartening that they seem to do so with so many months still on the calender before the sucessor is even released. I appreciate that there is always going to be certain drop off in support in the lead up to a new console release, but Nintendo's approach seems to be very precipitous indeed.

Or perhaps it just seems more sudden because Nintendo don't seem to be able to garner the same level of third party support that the other console manufacturers have.


VahneJanuary 12, 2013

Still sad that we never got Pandora's Tower in America :'(

StealthJanuary 13, 2013

this is no step forward for rpgs, its just another good rpg

pokepal148Spencer Johnson, Contributing WriterJanuary 13, 2013

nobody is complaining about kid icarus controls

Pixelated PixiesJanuary 13, 2013

Quote from: pokepal148

nobody is complaining about kid icarus controls


I complained incessantly when it was released (I think Uprising boasts one of the worst control schemes on the 3DS). I liked everything about Uprising except for the part where I had to play it. The visuals are incredible, the voice acting is top-notch and level designs are inventive and surprising. Those controls, however, were for me awkward and at times painful. Of course, not everyone takes that view but that was my experience with the game.

I'm still torn between Sticker Star and Uprising as to which was more disappointing.

pokepal148Spencer Johnson, Contributing WriterJanuary 13, 2013

i feel like some plastic grips or the xl would help

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