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WiiU

Wii U - The Unanswered Questions

by James Charlton - June 17, 2011, 11:20 pm EDT
Total comments: 23

Since we don't know a lot about Wii U yet, James C. shares some of his thoughts.

After I saw the Wii U in action at the Nintendo conference, I couldn't help but be reminded of the last season of Lost. Sure, a lot of fan questions were answered, but by the end, I was left with bigger and more burning questions that weren't answered at all!

In general, I have been impressed and am excited for the Wii U. I think it's a great idea with lots of potential, but I do have some reservations. For example, we saw a few high-resolution Wii mini-games, an Internet browser, video chat, and New Super Mario Bros Wii, I mean Mii, then a random third-party sizzle reel full of hardcore games, none of which were playable (nor as we found out later, actually running on Wii U).

A bit of a confusing message to say the least. Some people even came out of the conference thinking the controller was an attachment for the Wii, as they never actually showed the console at all! Ubisoft had Ghost Recon Online and Killer Freaks playable at the show, both also had decent trailers, but it might have been a good idea to promote them a little, or at all, as they were actual games that are up and running. It seems that the focus for the lucky E3 attendees was to play a few 'experiences' from what may turn out to be from 'Wii U Play' (or should that be Wii Play U?), very similar to how the Wii was first shown. Not the best of precedents to make for a system that's supposed to bring everyone back to Nintendo, but the Zelda HD demo helped a little (it does look amazing). So my first big question after watching the live stream was, are Nintendo really going for the hardcore this time? I mean really, seriously this time? After that, hundreds more questions popped into my head and I thought I'd share my thoughts about what the future could hold, and what I would like to see in Nintendo's next console here.

E3 2011: Severed limbs, disfigured faces and paper cutout pirates

Talkback

BlackNMild2k1June 18, 2011

17. Will we be able to use multiple WiiU controllers at the same time on the same system for Local Multiplayer?
For example, will we be able to play some 4 local player Timesplitter 4 with everyone seeing their own view from their controller?

famicomplicatedJames Charlton, Associate Editor (Japan)June 18, 2011

Quote from: BlackNMild2k1

17. Will we be able to use multiple WiiU controllers at the same time on the same system for Local Multiplayer?
For example, will we be able to play some 4 local player Timesplitter 4 with everyone seeing their own view from their controller?

That's a good question and one we all hope will be possible!
If it isn't though, I'd settle for 2 player, they gotta have that - otherwise it'd be a single player only experience when it came to hardcore Wii U games that use the new controller extensively.

StrawHousePigJune 18, 2011

I've always find statements like "proper online" to be fairly meaningless. If you mean a common user system that is authenticated online then that's something I can understand and can get behind.




FYI, not everyone is comfortable using Facebook. Some people find their practices negligent and self serving at best, appalling at worst. Some people have never understood why a company or website would go to such great pains to drive their users away to someone else. Some people were very disappointed when Facebook was integrated into the DSi and extremely pleased when it wasn't in the 3DS. *raises hand*


Let's keep it that way.

jimwood27June 18, 2011

sweet, sweet Lord, can we please stop using the term 'hardcore'?  it is completely meaningless and provides very little insight into gamers because everyone wants very different things.

BlackNMild2k1June 18, 2011

Quote from: famicomplicated

Quote from: BlackNMild2k1

17. Will we be able to use multiple WiiU controllers at the same time on the same system for Local Multiplayer?
For example, will we be able to play some 4 local player Timesplitter 4 with everyone seeing their own view from their controller?

That's a good question and one we all hope will be possible!
If it isn't though, I'd settle for 2 player, they gotta have that - otherwise it'd be a single player only experience when it came to hardcore Wii U games that use the new controller extensively.

I agree, 2 is the minimum support that they should aim for if cost and performance on the actual console is the issue. If all the extra cost is in the controller, then there better be 4 uMote support.

TJ SpykeJune 18, 2011

The disc only versions of Guitar Hero (and I think Rock Band) were $60, but I will admit that those were exceptions.

GoldmundJune 18, 2011

Quote from: jimwood27

sweet, sweet Lord, can we please stop using the term 'hardcore'?  it is completely meaningless and provides very little insight into gamers because everyone wants very different things.

It's not meaningless if used critically. One of the term's most interesting definitions is »an intractable core or nucleus of a society, especially one that is stubbornly resistant to improvement or change«. Lovers of other forms of creative expression almost never use the term to describe themselves (»I'm a hardcore reader!«) for a good reason.

The fear that depth is somehow relinquished in favor of a wider appeal shows little historical appreciation.

Depth is always something late, something decadent after prosperous and all-encompassing times. The games that come after Facebook and iOS have long leveled expectations will be grand. The law of motion in creative expression is the negation of what came before through the awareness that it's very much a product of what's been left behind and all of its traits.

second definition at thefreedictionary.com, the first one being more positive

EnnerJune 18, 2011

Quote from: jimwood27

sweet, sweet Lord, can we please stop using the term 'hardcore'?  it is completely meaningless and provides very little insight into gamers because everyone wants very different things.

You could use it in a simple sense in that it means a person who is dedicated to video games in general as a hobby. Once you understand that, you also see that some gamers are hardcore in only one type of game.

I will cop to the following: I saw that mockup of Super Mario World redone in hi-def and punched something.

famicomplicatedJames Charlton, Associate Editor (Japan)June 18, 2011

Quote from: jimwood27

sweet, sweet Lord, can we please stop using the term 'hardcore'?  it is completely meaningless and provides very little insight into gamers because everyone wants very different things.

Nintendo often use the word "core gamer" which is just an abbreviation of what they really mean!  ;)
I guess you could use "person who likes games that require more than pulling back on colourful fowl sitting on an catapult" :P:
What do you suggest?

Quote from: Shaymin

I will cop to the following: I saw that mockup of Super Mario World redone in hi-def and punched something.

You mean like "the air" or "the wall" or "random stranger"?

Quote from: StrawHousePig

I've always find statements like "proper online" to be fairly meaningless. If you mean a common user system that is authenticated online then that's something I can understand and can get behind.

FYI, not everyone is comfortable using Facebook. Some people find their practices negligent and self serving at best, appalling at worst. Some people have never understood why a company or website would go to such great pains to drive their users away to someone else. Some people were very disappointed when Facebook was integrated into the DSi and extremely pleased when it wasn't in the 3DS. *raises hand*


Let's keep it that way.

I don't think anyone would agree the Wii did many things "properly" when it came to online. All decent online games (M.Kart Wii being my fave) were marred with the tedious friend code inputting.


As for your 2nd point, I can see where you are coming from there, not a huge fan of Facebook myself, (I cancelled my account, and they don't make that easy to do!) I guess my point was more of creating a recognisable interface, something anyone could use. If you can think of any better comparisons by all means let us know! (I would have said Twitter, but I think that has got more complex of late)
But you have to admit, if the Wii U had system-wide FBook integration, it would be very appealing to many people. (maybe not me and you though!)


Lady MushroomJune 20, 2011

Hate Facebook, but I would like it if WiiU's online had its own social networking capabilities shared with 3DS.

Kytim89June 20, 2011

Will the Wii U have a Wiimote 2.0 and wireless CC Pro? I know that I have asked this question numerous times and Nintendo may want us to use our old controllers, but much like a tooth ache, I can not shake this feeling that Nintendo is going to offer newwer accessories just because the money symbol is in their eyes.

Chozo GhostJune 20, 2011

Quote from: Kytim89

Will the Wii U have a Wiimote 2.0 and wireless CC Pro?

Personally, I would rather see a Wavebird 2.0 than a CC Pro. The Wavebird 2.0 should have a rechargeable battery and be Blue-tooth enabled, and since it would run on Blue-tooth it could be called Blue Bird, and it could be colored Blue and have a little blue bird as the mascot for it.

Kytim89June 20, 2011

Quote from: Chozo

Quote from: Kytim89

Will the Wii U have a Wiimote 2.0 and wireless CC Pro?

Personally, I would rather see a Wavebird 2.0 than a CC Pro. The Wavebird 2.0 should have a rechargeable battery and be Blue-tooth enabled, and since it would run on Blue-tooth it could be called Blue Bird, and it could be colored Blue and have a little blue bird as the mascot for it.


If Nintendo truelly wants to attract hardcore gamers then they must have a wireless controller. Honestly, I would be more compelled to buy the Wii U and except its controller if I had a Wiimote 2.0 and wireless CC Pro. Think of that Aliens: Colonial Marines game. I would love to play that game with Move-style motion controls and use that Umote as a motion tracker from the film with aliens popping up on the screen. Or, play Starfox WiiU and use the motion controller to control the arwing while Slippy, Falco and that rabbit all appear on the Umote screen to talk to me.

famicomplicatedJames Charlton, Associate Editor (Japan)June 21, 2011

Quote from: Chozo

Quote from: Kytim89

Will the Wii U have a Wiimote 2.0 and wireless CC Pro?

Personally, I would rather see a Wavebird 2.0 than a CC Pro. The Wavebird 2.0 should have a rechargeable battery and be Blue-tooth enabled, and since it would run on Blue-tooth it could be called Blue Bird, and it could be colored Blue and have a little blue bird as the mascot for it.

Hawt!

I'd definitely prefer analogue sticks more akin to GC/Wavebird ones than CCPro ones.
But whatever it is, it has to be standalone wireless with rumble - please Nintendo!

BlackNMild2k1June 21, 2011

But the uMote is your CCPro/Wavebird.... unless you mean for multiplayer. :(

Chozo GhostJune 21, 2011

Quote from: BlackNMild2k1

But the uMote is your CCPro/Wavebird.... unless you mean for multiplayer. :(

A Bluebird(TM) controller is necessary for multiplayer for sure, but I also can't help but think that some people might actually prefer using something like that instead of the uMote for games not built specifically for the uMote. Why? Because the uMote has a weird layout with the sticks on top over the buttons so that might be awkward, not to mention that the uMote is bulkier and surely heavier as well. If you are playing a game which doesn't require the use of the touch screen thing, then its just dead weight. You don't need a uMote unless the game requires it, and if you don't need it why use it when something simpler and smaller will suffice?

Using a uMOTE to play VC games is like using a sledgehammer to kill a fly when a rolled up newspaper would suffice.

CericJune 21, 2011

Quote from: Chozo

Quote from: BlackNMild2k1

But the uMote is your CCPro/Wavebird.... unless you mean for multiplayer. :(

A Bluebird(TM) controller is necessary for multiplayer for sure, but I also can't help but think that some people might actually prefer using something like that instead of the uMote for games not built specifically for the uMote. Why? Because the uMote has a weird layout with the sticks on top over the buttons so that might be awkward, not to mention that the uMote is bulkier and surely heavier as well. If you are playing a game which doesn't require the use of the touch screen thing, then its just dead weight. You don't need a uMote unless the game requires it, and if you don't need it why use it when something simpler and smaller will suffice?

Using a uMOTE to play VC games is like using a sledgehammer to kill a fly when a rolled up newspaper would suffice.

In this day and age though I bet more people have Sledgehammers then Newspapers.

BlackNMild2k1June 21, 2011

Quote from: Chozo

Quote from: BlackNMild2k1

But the uMote is your CCPro/Wavebird.... unless you mean for multiplayer. :(

A Bluebird(TM) controller is necessary for multiplayer for sure, but I also can't help but think that some people might actually prefer using something like that instead of the uMote for games not built specifically for the uMote. Why? Because the uMote has a weird layout with the sticks on top over the buttons so that might be awkward, not to mention that the uMote is bulkier and surely heavier as well. If you are playing a game which doesn't require the use of the touch screen thing, then its just dead weight. You don't need a uMote unless the game requires it, and if you don't need it why use it when something simpler and smaller will suffice?

Using a uMOTE to play VC games is like using a sledgehammer to kill a fly when a rolled up newspaper would suffice.

Why use the uMote?

Maybe because at any moment you could switch to the uMote screen. Or maybe because you can access menu and other multitasking functions.

Or maybe because its the main controller, and outside of multiplayer or games that need a pointer, you shouldn't need another controller, a this one has still the functionality of every previous controller, so you might as week get used to it.
Also all the reports put the controller a surprisingly light and comfortable.

Quote from: famicomplicated

\
You mean like "the air" or "the wall" or "random stranger"?

Random stranger up against a wall. The style just doesn't do it for me.

famicomplicatedJames Charlton, Associate Editor (Japan)June 21, 2011

I have nothing against the WiiU controller, all reports say its nice and light, I was talking about multiplayer.
I'm sure there will be games that don't really need the uMote (heh) much anyway or just have a CC option to satisfy core gamers (eg for the next CoD)

Like I said in the article I really hope they make a CCProU and make it backwardly compatible with Wii, that'd be sweet.
Maybe then we can finally have rumble back in Starfox 64 on VC?

CericJune 21, 2011

Quote from: famicomplicated

I have nothing against the WiiU controller, all reports say its nice and light, I was talking about multiplayer.
I'm sure there will be games that don't really need the uMote (heh) much anyway or just have a CC option to satisfy core gamers (eg for the next CoD)

Like I said in the article I really hope they make a CCProU and make it backwardly compatible with Wii, that'd be sweet.
Maybe then we can finally have rumble back in Starfox 64 on VC?

You can... maybe but it will cost you $290 but we'll throw in the controller and screen for free.

famicomplicatedJames Charlton, Associate Editor (Japan)June 22, 2011

Quote:

You can... maybe it will cost you $290 for the controller but we'll throw in a console for free.

Fixed.

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