It isn't satisfying to roll it a round on my tongue.
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Don't let the title fool you: this episode has less to do with literal cannibalism and more to do with corporate cannibalism.
We are lacking two things we rely on each week: New Business and Jon Lindemann. We fill this void in our hearts with Listener Mail.
Surely, with the entire runtime available to us, and without the chatterbox that is Jon Lindemann, we must crush our inbox. An unimaginable number of questions must get answered.
We answer three.
The episode is well-over two hours. We average 46 minutes per email.
The more interesting thing is these seemingly-unrelated emails turn into a bit of a theme. Our entire first segment is dominated by a single question: why don't big companies just make smaller games? I hope you love the sound of James' voice*, because you're going to get subjected to a lot of it. This extended answer was a bit depressing to say, and it didn't get any more upbeat to edit.
After a break, in which James very possibly shot gunned an entire beer bottle, we explore two additional questions.
First, an anteater asks us if the launch window of Switch that provided a halo effect for a number of near-launch titles. This leads GG&J to explore if the Switch 2 had a similar window, or if the shared libraries between console cycles has killed this gold rush around a console's launch.
The last email asks about a very weird and bad** IGN video/article that explores the idea that Nintendo is "losing its soul." Accepting the idea that the term "soul" here is metaphorical, we still spend plenty of time wondering if a 10 second Ocarina of Time remake trailer is truly a portent of soullessness.
You can accidentally send us an hour of content here.
* Please consume responsibly.
** Editors note: this is a statement of opinion. It just happens to be objectively true.
- (00:02:10) Switch 2 is about to get more expensive.
- (00:14:15) Listener Mail: Why not just make smaller games?
- (01:02:26) Launching early for success on Switch.
- (01:38:42) Nintendo and their soul.
This episode was edited by James Jones. The "Men of Leisure" theme song was produced exclusively for Radio Free Nintendo by Perry Burkum. Hear more at Perry's SoundCloud. The Radio Free Nintendo logo was produced by Connor Strickland. See what he's up to at his website.
This episode's ending music is "Toshitake -Hayabusa-" from Blue Reflection. Composition by Hayato Asano. It was requested by Spencer. All rights reserved by Koei Tecmo Games.
