We store cookies, you can get more info from our privacy policy.
3DSGBAGCWiiU

Episode 464: Viewtiful Jokes

by James Jones, Greg Leahy, Jon Lindemann, and Guillaume Veillette - February 21, 2016, 5:10 pm PST
Total comments: 5

More fun than a sack full of Soul Nuts.

Download in AAC Format

Subscribe to AAC Feed

Download in MP3 Format

Subscribe to MP3 Feed

Subscribe via iTunes (Please rate and review, too!)

The time has finally come for the big screen debut of the RetroActive for Viewtiful Joe, but first we kick the show off with an opening act of New Business. Greg starts with impressions for the demo of Bravely Second: End Layer. The sequel to the uneven Bravely Default, it's still too early to see if this game dispenses with what dragged its predecessor down, but early thoughts are positive. Jon fulfills his vow to go all PS4, all the time, with early thoughts on open-world darling, The Witcher III: Wild Hunt. Is it possible that he finds it less than...beWITCHing? James has a Mega Man two-pack, with thoughts on mercilessly difficult Mega Man Zero 2 (again) and the Mega Man X-inspired rogue-like 20XX. As the 20XX press release points out, at least one Mega Man clone actually managed to make it to market. Guillaume concludes New Business with thoughts on Life is Strange, a Telltale-inspired game that outstrips its inspiration, from the makers of an adventure game nobody can Remember. He finishes up with thoughts on Virtual Console import Kuru Kuru Kururin, a game where you play a bird in a helicopter, viewed from above. And why not?

After a break, it's our RetroActive for GameCube classic Viewtiful Joe. Discussion starts with the Capcom Five (the infamous quintet of "GameCube exclusives" that weren't), and their place in Nintendo history. After an historical primer, we kick off discussion of Viewtiful Joe itself. Difficulty, gameplay, art, story, and design are all topics of discussion. Lastly, we discuss the game's legacy, and Joe's place in history.

Thanks to everyone who played along with us! We'll be announcing plans for our next RetroActive soon, so please stay tuned!

However, we'll be dipping back into the listener mail next week, so go ahead and drop your questions or comments into our mailbag.

This episode was edited by Guillaume Veillette. The "Men of Leisure" theme song was produced exclusively for Radio Free Nintendo by Perry Burkum. Hear more at Bluffs Custom Music.

This episode's ending music is Joe & Sylvia, from Viewtiful Joe. All rights reserved by Capcom.

Talkback

daverhodusFebruary 21, 2016

I thought MS bankrolled Steel Battalion?


The position Capcom is in right now is pretty similar to the early 2000s. They recently needed Sony's help to make Street Fighter V.

KDR_11k¸February 21, 2016

In terms of Capcom making him into a mascot it turns out there was a Saturday morning Viewtiful Joe anime that ran in Japan, the US and the UK for 51 episodes. How they stretched the plot into that many episodes I don't know, but if Kirby:Right Back At Ya can do it so can Joe. It looks like it was taken down off crunchyroll in May 2015, so there was a point in time which Viewtiful Joe was technically on Wii U.

https://youtu.be/J6jLNA6bwE8

nickmitchFebruary 22, 2016

@TOPHATANT123


Fantastic trivia. Thanks for sharing - totally checking this out.
Can't imagine how it will be though. Trying to go from frenetic, non-stop action to an anime series seems like a pretty big shift in tone.

KobeskillzFebruary 22, 2016

Great show. I'm listening right now.


The Gamecube didn't look under powered on paper. On paper it had better specs than the PS2 and Rogue Squadron washed away any doubters right from it's announcement. Also Beautiful Joe looks worse on the PS2 just how RE4 did.


Gamecube looked under powered just in general with it's appearance and purple color and toy like appearance of the controller. Perception is a bitch and it wasn't able to shake it.


I still know people who swear the PS2 was the most powerful system because it could "launch rockets" and play DVDs. lol.

BeautifulShyFebruary 23, 2016

I'm pretty sure James makes it a point to screw up that woman's name just to troll myself and Dr. Metts.

if you believe in one Matt Casamassina, Dead Phoenix was NOT a reboot of the NES game Legendary Wings, but rather Capcom making a base 3D angel flight game to sell the rights and code to Factor 5 to make a new Kid Icarus game.

Got a news tip? Send it in!
Advertisement
Advertisement