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Metroid Fusion Review Mini

by Daan Koopman - April 8, 2014, 12:35 am EDT
Total comments: 8

9

A short but sweet adventure in the Metroid universe!

In a world where everybody goes mental for Super Metroid, the handheld outings in the Metroid franchise are often forgotten about. Originally released on Game Boy Advance Metroid Fusion is finally available on the Wii U Virtual Console. The game will hopefully bring the joy of exploration and discovering weaponry to a whole new audience on the Wii U. Does it hold up well? You bet it does!

The game opens as Samus, and a team from the Biologic Research Labs, are researching a place called SR-388. Everything seems normal until the mysterious X parasite starts to attack Samus. She returns to her ship and at first, it seems all fine. The X virus is, however, persistent and infects Samus' central nervous system. She passes out and is about to crash into an asteroid belt, but the ship luckily ejects Samus. Once returned to safe heavens of the Galactic Federation's HQ, things are not looking up for our heroine. Samus is saved in the end by the cells of the baby Metroid from Super Metroid and the X parasite is now no longer a threat to her. Her appearance is forever changed and some of the parts she needs for combat are still on the B.S.L. station. An explosion occurred there though and this is where the game truly begins.

The gameplay is what you have come to expect from a Metroid game and it handles quite well. Players will explore various areas from a sidescrolling perspective and use jumps, ledges and narrow areas to get further down the correct paths. To aid you in combat, you have various missiles and beam weapons that will become available as you progress through the game. What is more impressive about the title is that, despite having strong ties with previous games in the series, it does pack some surprises of its own. It would be crazy to give those elements, but it definitely elevates the experience.

The game looks great on the television and the Wii U GamePad. While it does suffer from some minor slowdown, which occurs during the boss battles of the title, it’s never too terrible. The sound design is great and I highly recommend taking advantage of the game’s headphones setting. A somewhat bigger problem that Metroid Fusion suffers from is a short running time. If you play through all the content available, you will complete the game in roughly five hours. While this makes it the shortest game in the current GBA on Wii U library, the length doesn’t negatively affect the game’s quality. The game is highly replayable and working to improve your skills can bring players back for more.

Metroid Fusion is a fun adventure in the franchise and a must have for fans of the series. The gameplay is smooth, the graphics look great, and the story is not to be missed. While there is some minor slowdown and the entire experience is a bit short, these are minor missteps when looking at the entire picture.

Summary

Pros
  • Great graphics
  • Intriguing story
  • Smooth gameplay
Cons
  • Somewhat on the shorter side

Talkback

Considering that metroid games are meant to be speed-ran in 3 hours or less while still being able to get 100% completion, I don't see why this briefness is a problem. If Metroid fusion has problems, it's that the directed nature of the game cuts into it's replay value.

ECMApril 08, 2014

^This is a strange contention, one that I've never actually heard articulated by anyone at Nintendo--do you have a quote to back that up?

(I'm not saying it isn't, necessarily, true, but that sounds like a modern gamer reading into Metroid's design and not something it's specifically designed to contain, since only a tiny minority of players of the series would be even remotely interested in such a 'feature' and even less given Fusion came out 12-years ago, before speed running was anything more than hyper-niche.)

StrikerObiMike Sklens, Podcast EditorApril 08, 2014

Which boss battle did you see slowdown during? If it was Nightmare, then that was on purpose...

CericApril 08, 2014

I know on the GBA you could get the game to chug a little bit at times but it wasn't very often.

KhushrenadaApril 08, 2014

I know Metroid Fusion gets knocked for not having as much freedom as other Metroid games but I still like it for its take on the Sci-Fi trope of being trapped on a Space Station with a hostile alien force. In a way, it's the most cinematic of all the Metroid games with its story happening as you play. And there is still a lot to explore as pretty much every map shown is only like half or a quarter size of the full area.

Evan_BApril 08, 2014

I wouldn't really say Fusion has story as you play. It's mostly reserved to save rooms and I think other Metroid titles tell story a bit better.

As for the speed running aspect, the mere fact that they give you a completion time and percentage means there's a drive to streamline your play experience with subsequent replays.

Ian SaneApril 08, 2014

I consider Metroid Fusion to be a great example of what a sequel should be.  It isn't a Super Metroid expansion pack.  It has enough similar gameplay elements to appeal to fans of the series but it does things different enough that it stands on its own.  It doesn't replace the other Metroid games and is also unique enough that a Metroid fan would feel compelled to experience it.  Zero Mission in comparison is a little more Metroid-by-numbers.  It works entirely because there aren't that many Metroid games so two games that play like Super Metroid isn't enough to oversaturate things.  But if they continued to chug out Super Metroid clones, you would get sick of it.  A videogame franchise can ensure a longer lifespan if it takes a more Metroid Fusion approach to sequels.

Ah, but Other M is also unique but I hate that game.  Well I personally think it's a bad game and you don't get a free pass on a creative sequel if the resulting game isn't very good.  There is also a balance in keeping with the tropes of the franchise and doing things differently and I think Fusion achieved that balance and Other M did not.

MagicCow64April 08, 2014

Yeah, never understood the backlashing on this one. It's a bit more directed, and the boss fights are more fire-power based than other games (load missiles into that cylinder robot, stat!), but it feels like a completely legitimate tilt on the Super Metroid formula. It's good that the games area little different! Also, hunter-killer Samus in this game is genuinely scary, quite an accomplishment for a GBA game.

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Genre Action
Developer Nintendo
Players1

Worldwide Releases

na: Metroid Fusion
Release Apr 03, 2014
PublisherNintendo
RatingEveryone
jpn: Metroid Fusion
Release Apr 30, 2014
PublisherNintendo
eu: Metroid Fusion
Release Apr 03, 2014
PublisherNintendo
aus: Metroid Fusion
Release Apr 04, 2014
PublisherNintendo
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