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Transformers: Revenge of the Fallen

by Zachary Miller - July 25, 2009, 7:07 pm EDT
Total comments: 6

6

Less than meets the eye.

I saw Transformers: Revenge of the Fallen on opening weekend and came away kind of disappointed, so I was actually terrified to re-live the movie through the tie-in video game. Turns out I had nothing to fear—the plot of the Wii game is only minimally tied to the film, and in general differs radically. This doesn’t mean the game is good, though. Aside from some interesting concepts and cool unlockables, Revenge of the Fallen disappoints too often to be worth your time.

At its heart, Transformers: Revenge of the Fallen is a beat‘em up: you take control of an Autobot or Decepticon (depending on the mission) and traverse a large, linear level while fighting other giant robots. Attacks are done (primarily) via horizontal or vertical movements of the Wii remote. If you press the C button while doing a motion, you can do more powerful attacks. The D-pad has special functions that all drain your Energon meter: temporary stat increase, super-attack, and self-repair. Your robotic avatar can also shoot by aiming with the pointer and pressing B. There’s a secondary projectile (charged with Z) that drains your Energon, but unleashes a powerful attack. Luckily, killing other robots produces Energon cubes, and Energon canisters are scattered around each level.

While Energon might be plentiful, health is not. Your only method of health recovery is the self-repair option which doesn’t repair much, and in turn drains Energon. In fact, it uses more Energon than it gives you health. Your health actually recovers by itself over time if you don’t take any damage, but there’s usually a constant barrage of enemy fire so recovery time is a precious commodity. As it stands, you will find yourself perpetually on the brink of death during almost every mission. Far too often enemies simply block your attacks, and since there is no lock-on button you will flail at empty air. What’s worse is that the enemies tend to gang up on you. While you’re trying to break through one enemy’s constant blocking, two other robots start shooting you in the back. At a certain point, you just start relying entirely on special attacks to get the job done and avoid dying.

Another knock against these levels are the “hacking” minigames, which involve lasers and mirrors. You move the mirrors to guide the laser from a red target to a green one What’s unfortunate is that you don’t have the freedom to just set up a new laser pathway: anytime you mess with the established path, you instantly fail. You are forced to get the new pathway right on the first try., Strangely, you can simply press the Minus button and “bypass” the minigames entirely, making one wonder what their point is in the first place.

Vehicular missions are more interesting. The best example is the first mission that has you playing as Sideways trying to outmaneuver Bumblebee on a crowded highway (there are also similar sequences using the fighter jet Starscream). The controls are instantly intuitive: press B to accelerate and Z to brake, and try not to hit oncoming cars. The most enjoyable aspect is your ability to press A to briefly transform into your robot form. Time slows down, and you can use the B and Z buttons to attack opponents until they are either destroyed or forced behind you. Pressing A again changes you back to vehicle form so that you can burn rubber. Because they involve transforming, the vehicular sequences manage to capture the spirit of the films in a way that the generic beat ‘em up levels do not. Unfortunately, these vehicular sequences are are few and far between.

The plot is actually more interesting than that of the film, and not as confusing because the humans are essentially out of the picture. Events happen in completely different ways, and there are a lot of nods to the old animated show (including Optimus Prime’s old catchphrase, “Transform and roll out!”). Some of the voicework is different as well, for example, Megatron is voiced by Frank Welker instead of Hugo Weaving, and Soundwave has the robotic voice of his animated series counterpart. In fact, three episodes of the old animated show are unlockable, as is concept art and character models.

The game’s multiplayer mode allows a second player to drop in and out of the main campaign, taking on the role of a drone that shoots enemies and restores the main player’s health. It’s pretty much Super Mario Galaxy’s buddy mode with robots. This actually makes battles a bit easier, but the trade-off is that the drone’s energy is sapped every time it unleashes its own special attack or gives health to Player One. There’s also an arena mode for two players, both controlling robots, as they fight off wave after wave of enemies to see how far they can get. You can unlock different multiplayer areas as you progress through the campaign mode. True co-op in the main campaign would’ve been nicer, as the prospect of endless brawling isn’t as appealing.

Revenge of the Fallen’s production values are fairly high. The player’s haracter models are full of detail and life, but but unfortunately enemy units are very generic. Environments bleed together, although there are some interesting locations (the simple geometry but overarching complexity of the NEST marine base being one example). The gamenever chugs or suffers framerate drops, and its sound effects are suitably bombastic and true to the films. Oddly enough, the cutscenes don’t look nearly as nice as the game itself, even though they use the in-game engine. Part of the problem is that close-ups of the characters reveals muddy textures that you don’t otherwise notice during gameplay.

Transformers: Revenge of the Fallen would have been better if there was more focus on its vehicular sequences. As it stands, it is a mediocre beat‘em-up that you can safely pass by.

Score

Graphics Sound Control Gameplay Lastability Final
7 8 6 6 6 6
Graphics
7

Revenge of the Fallen doesn’t look bad, but most of the enemy character models lack pizzazz. The particle effects are hit or miss. At a distance, characters look good but they reveal their muddy textures up close.

Sound
8

The musical score is usually good, and the sound effects are right out of the movies. All the voicework is greatly appreciated, though some characters have voices who shouldn’t (Bumblebee) and others have voices that just don’t work (The Fallen).

Control
6

The motion controls work alright, but you end up doing a lot of flailing. Because of that, you’ll sometimes end up doing moves you didn’t mean to do.

Gameplay
6

There’s a good variety of things to do, but unfortunately the infrequent vehicular sequences are the game’s most enjoyable aspect. The beat‘em up missions are difficult, the laser/mirror puzzles are frustrating, and the multiplayer aspects are shallow.

Lastability
6

It might take you a few mission replays to find all the unlockables, but aside from that, there’s not a lot to keep you coming back.

Final
6

If you aren’t a fan of beat’em-ups, Transformers: Revenge of the Fallen won’t change your mind. There are better Wii entries in this genre (Madworld) and better multiplayer games (Brawl) available.

Summary

Pros
  • Control scheme handles waggle well, and doesn't rely on gimmicks.
  • Graphics are good, as long as the camera doesn't go in for a closeup
  • Lots of unlockable content
Cons
  • Feels like an unpolished brawler most of the time
  • Shallow multiplayer options
  • Unnecessarily difficult due to lack of health-regenerating items
Review Page 2: Conclusion

Talkback

PlugabugzJuly 26, 2009

Quote:

I saw Transformers: Revenge of the Fallen on opening weekend and came away kind of disappointed

Kind of disappointed? Personally i didn't realise a film could gouge my eyes out.. but it did.

So if i was then offered/asked/ordered/bribed to do the game i'd have been expecting a nuclear assault on my other important bodily functions.

The game sounds like a rent-for-a-day type for me, and this review seals it.

Bear in mind that I cut out about a paragraph worth of Zach's ranting about the movie during editing because it didn't have anything to do with the game.

So "kind of disappointed" is a bit of an understatement.

The movie jumped the Megalodon in so many ways it's not even funny. So the Fallen has just been sitting up at the moon (or wherever he is) since Megatron came to Earth in like 1940-something? And I thought Megatron was searching for the Allspark the whole time, no Fallen necessary. All of a sudden you've go this semi-omipotent evil robot who can ONLY be killed by a Prime (robots have families now? what the frack are those egg-encased Decepticons? why can't be killed by anyone else? if Bumblebee shoots him, does it just bounce off? THE BRAINMELT IT BURNS)?

Jetfire was the only worthwhile addition to the entire cast. I didn't give two CRAPS about the human story, and bringing Sam's parents into the end of the movie just plain DIDN'T MAKE ANY FRACKING SENSE. And why did Megan Fox's pet Decepticon talk like a gangster? And why were the Twins even IN THE MOVIE? And why wasn't Arcee more prominant?

Transformers is one of my favorite "summer blockbuster" movies. Transformers 2 is a Michael Bay movie. There, I said it.

GoldenPhoenixJuly 27, 2009

Read the official prequel comics to Revenge of the Fallen, it sheds light on most of that. Megatron came to earth like a thousand years before being found (as mentioned in the first movie). The autobots (On cybertron they were the archaeologists and scientists)uncovered the Fallen during an excavation back on Cybertron, and Megatron, then the leader of Cybertron (or at least the leader of the military) took the artifact that contained The Fallen into his possession. The Fallen slowly corrupted Megatron and took him under his wing having him reestablish the Decepticons after healing him from a devastating injury.  It also goes into the search for the All Spark and how the Fallen fits in to the picture as well. The original Primes were different beings from the current Transformers. Now whether or not Optimus is a true descendant of them or just a spiritual decedent is open to interpretation especially since Transformers lore does leave the door open for souls (sparks) to live on.

A prime killing a prime is no different from any other prophecy similar in tone in many other fictional prophecies of some individual killing an evil leader, it is open to interpretation. The Fallen was so focused on this prophecy that it may have turned into a self fulfilling one. Not saying it is brilliant writing, but it isn't like this is something new to movies or books. It may apply to robots but the concept is still the same.

With that said I loved the movie and felt it topped the first in about every way (I especially enjoyed more banter between the Transformers and less human interaction), and that was before reading the official comic that fills in the gaps nicely. I may check out the game as well even though I hated the first one.

At least the second movie is a massive success and most people aren't getting on the hate train.


Yes I know way too much about the overall plot of the live action films, it is scary

SteleJuly 28, 2009

Just the fact that Megatron is taking orders from anyone fraks up the 2nd movie.  I don't care what lame-ass-excuse you come up with.  He's Megatron.  He bows before no one.  Sure he followed Unicron for a second there when it was serve or die. ;)  But he hated every damn minute of it.  Seeing him willfully serve someone was absolutely sickening.

BwrJim!July 28, 2009

*cough*  unicron  *cough*  you said it too.

Bay and Co actually love transformers and like one of them involved they always go back to the lore to see what they can dig up.

I loved the second one too and I hope Bay returns.  Its a summer movie that has big robots battling it out and this time, Optimus can say more than one liners!


I liked it, just like i like Metallica even during the napster days..

and since someone allready went through all of that for me.. I second it!..
 

As for the game, its a fun romp thats better than the last in every way.  Its made by the guys who made Force Unleashed and from that, at least expect solid control.


edit::
Theatrical Performance
Total US Gross $380,342,669
International Gross $406,071,945
Worldwide Gross $786,414,614


dang...

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Transformers: Revenge of the Fallen Box Art

Genre Action
Developer Krome Studios

Worldwide Releases

na: Transformers: Revenge of the Fallen
Release Jun 23, 2009
PublisherActivision
RatingTeen
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