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3DS

North America

The Legend of Zelda: Tri Force Heroes (3DS) Local Review and Conclusion

by Neal Ronaghan - October 29, 2015, 7:12 am EDT
Total comments: 5

8

So local multiplayer. Such final score.

The Legend of Zelda: Tri Force Heroes is very much a game of threes. You fight monsters and solve puzzles with a trio of legendary heroes, and in our time with the game, we’ve come to realize it has three major components to it: single-player, local multiplayer, and online play. So, in the spirit of the game, we’re splitting up our review into three chunks over the next few days. After all three parts are written, we’ll have a conclusion and a final score. If you missed it, here's our thoughts on the single-player and the online. Below is our take on the local play and the final score.

Wrangling two other people to dedicate serious time to the local multiplayer in The Legend of Zelda: Tri Force Heroes is no small task. Even with Download Play being an option, Tri Force Heroes takes time, and unless you’re fortunate enough to have a pair of fellow adventurers on hand, playing locally will be a rarity. If you can manage, it is 100% worth it, as kicking back with Tri Force Heroes in the same room as two friends is one of my favorite multiplayer experiences this side of Nintendo Land.

But the odds of that happening are few and far between. As a matter of fact, the reason why this is lagging behind our single-player and online portions is because it was a pain to test out the local multiplayer. It also has a baffling restriction: the only thing you can do with two players is the Coliseum competitive battling mode. Coliseum is awesome, but it’s honestly far superior with three players and just isn’t as deep as the main quest. For the meat of the game, you need to have a full team of three.

The meat of Tri Force Heroes consists of 32 different levels across eight worlds. Each level also has three challenges. The challenges come in a variety of styles, such as time trials and low health runs, but the best ones are the ones that step outside the normal purview. Some of my personal favorites revolve around ferrying around an orb Final Fantasy: Crystal Chronicles style, evading reappearing Wallmasters, and hitting (or avoiding) balloons spread throughout the level. The challenges get very tough, but as you earn more material and craft more outfits, you’ll be able to tackle them with ease. Going back to the lava-themed stages wearing the Goron outfit (which lets you walk on lava) is super empowering.

Playing through the main adventure and the challenges in single-player or online is a pain, though, but getting a local group together is really rewarding. In general, local play feels like the way to play Tri Force Heroes, as every nagging complaint about the lack of voice chat, the frustration of communication, and the lag washes away. Standard wireless play caveats do apply; if you have a lot of wireless interference, your systems will still lag. In my hours of play, though, I never ran into any connection issues, as I went between playing with others with or without their own copy.

The Download Play in Tri Force Heroes is especially commendable, as it’s essentially fully functional. Download Play users do have limitations (they can only use certain outfits), but their experience and loot is actually saved on the system, which translates nicely if they ever pick up the full game.

The single-player might be infuriating and the online might have its connection and communication issues, but considering local multiplayer as the ideal way to play Tri Force Heroes, the game is fantastic. The co-op gameplay on display in this light-hearted Zelda adventure is ingenious and clever. Even if you have to move Death Mountain to get a group together in one location, Tri Force Heroes is worth playing.

Summary

Pros
  • Download Play
  • Engrossing co-op gameplay
  • Fun, light-hearted competitive mode
Cons
  • Ain’t easy to get a local trio together
  • Can’t do much with only two players

Talkback

MythtendoOctober 29, 2015

This is appearing as one of the worst reviewed Zelda game from Nintendo, right now it has a 74% average on Metacritic (the next worse is the free DSiWare release Four Swords Anniversary Edition at 85%). Most reviews i've seen seem to say the same thing: unless you have 2 local friends to play the game with, it's not worth it as it's a mediocre single player experience and the netcode is not reliable. Hell, even Nintendo has admitted that many players will not be able to play it locally.

ejamerOctober 29, 2015

I don't think it's bad that a game has a narrow target market. It's just kind of a shame that very few people will enjoy that game the way it's meant to be played.


On the upside, the download play feature here sounds fantastic, and arguably essential, making the game very appealing to anyone who has a bunch of friends with 3DS consoles.

Ian SaneOctober 29, 2015

Back in 2004 when FSA was released, Nintendo had an awesome game but the infrastructure was such that most gamers wouldn't put in the investment to fully enjoy it.  The ideas were bigger than the hardware Nintendo had at the time.

Now over ten years later we have the infrastructure for people to play online at any time and communicate with voice chat and FSA would work like a dream today and yet this game seems scaled back and inferior.  They could easily have built on FSA's foundation but they went with less players, rejected industry standard features like voice chat, and put virtually no effort into the single player mode.  What the hell?  Games aren't supposed to get worse, Nintendo.  But on paper a multiplayer Zelda on the 3DS sounds awesome because it sounds like FSA with more accessible hardware requirements.  The concept is really solid but this game just sounds botched.

Mop it upOctober 29, 2015

Can you have local players mixed in with an online player?

KejomoOctober 29, 2015

I don't think this is a very good game.  It's not fun going through three levels of a dungeon and getting kicked off during a boss fight. You get to do the whole dungeon over again and some "sympathy" rupees. This has happened to me more than once. I've wasted a lot of time replaying levels and waiting in the lobby. I don't know if it is my connection, the other players connections or Nintendo's servers that are causing the problems. The single player mode feels like you're doing chores instead of being part of a team. If you fail a challenge, you have to go back to the lobby and choose the challenge again instead of just hitting a replay button. Hard challenges can use up a lot of time just trying to reload the level. I haven't tried local multiplayer because I have a job and a family and haven't had time to try to get two friends together but I will sometime this weekend. I would give this game about a 4 out of 10.

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3DS

Game Profile

The Legend of Zelda: Tri Force Heroes Box Art

Genre Adventure / Action
Developer Nintendo
Players1 - 3

Worldwide Releases

na: The Legend of Zelda: Tri Force Heroes
Release Oct 23, 2015
PublisherNintendo
RatingEveryone
jpn: Zelda no Densetsu: Triforce 3 Jūshi
Release Oct 22, 2015
PublisherNintendo
RatingAll Ages
eu: The Legend of Zelda: Tri Force Heroes
Release Oct 23, 2015
PublisherNintendo
Rating7+
aus: The Legend of Zelda: Tri Force Heroes
Release Oct 24, 2015
PublisherNintendo
RatingGeneral
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