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Disney Infinity 3.0 (Wii U) Twilight of the Republic Play Set Review

by Neal Ronaghan - September 18, 2015, 8:08 am EDT
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Twilight of the Republic is just like the prequels but with better acting.

With much talk pre-release of how improved the Play Sets are in Disney Infinity 3.0, I had high expectations for Twilight of the Republic, the Star Wars Play Set based on the prequel trilogy and the Clone Wars cartoon. It’s unfortunate that, for the most part, Twilight of the Republic is a disappointment, offering up cookie-cutter content that occasionally delights but is mostly overwhelmed by boring quests and middling action.

The story setup is pretty simple: Anakin, Obi-Wan, Ahsoka Tano, and Yoda are trying to track down the origins of a mystery droid. Along the way, they go through a greatest hits of the prequel worlds, hitting up Coruscant, Tatooine, Geonosis, and Naboo, as they come across notable characters in the series such as Jabba the Hutt, Jar Jar Binks, and General Grievous. Outside of a few fun cut scenes, the story is bland,. But of course, that wouldn’t be that much of an issue if the gameplay was interesting. That isn’t the case, sadly.

Disturbing amounts of the main story missions in Twilight of the Republic are quite literally “go from point A to point B.” Occasionally those require you to climb a tower or something, but a few of them are legitimately “enter a building, walk through building, take elevator, listen to Mace Windu speak a sentence, and then turn around.” All of that is exacerbated by the absurdly slow load times that are prevalent through every facet of Disney Infinity 3.0 on Wii U. Those missions, combined with the load times, are padding in the worst way, making the moments when the game is fun, like when you’re slicing up enemies or flying through space, feel few and far between.

While the lightsaber-focused battling present in the game with characters such as Obi-Wan and Anakin is fun, even more so when you throw in upgrades and force powers, it’s ultimately not that deep of a combat system and the lightsaber-wielding heroes all kind of feel the same. Ahsoka, with her dual lightsaber setup, feels the most different, but even with a few different special attacks and other minor differences, switching between Obi-Wan and Yoda felt mostly cosmetic. You can seek out crossover coins along the way that let you use other Star Wars characters in this adventure, and that was often preferable. I only had access to the cast of Star Wars Rebels (most of the original trilogy figures aren’t out until the end of September), but each of those characters felt different and unique.

Apart from the nostalgia and fan service (a podracing section has you riding in Anakin’s old vehicle against Sebulba), Twilight of the Republic offers little more than a pedestrian, competent adventure. There is quite a lot to do, especially with an overabundance of side quests and bonus challenges, but it all just feels so generic. Lightsabers aside, not much about this Play Set felt like it was specifically Star Wars. If this is the benchmark for the new Play Sets in Disney Infinity 3.0, then this new batch might not be much better than the previous ones.

Summary

Pros
  • Fun albeit simple combat
  • Podracing
  • Star Wars nostalgia out the ears
Cons
  • Boring, dull missions
  • Generic feel
  • Rampant load times

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WiiU

Game Profile

Genre Action
Developer Avalanche Software

Worldwide Releases

na: Disney Infinity 3.0 Edition
Release Aug 30, 2015
PublisherDisney Interactive
RatingEveryone 10+
eu: Disney Infinity 3.0 Edition
Release Aug 28, 2015
PublisherDisney Interactive
Rating7+
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