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North America

Luigi's Mansion

by Rick Powers - November 11, 2001, 9:22 am EST

8.5

Rick’s spent some quality time finishing the Japanese version of Luigi’s Mansion, and is thrilled with what he’s seen. But is it worth a purchase?

One week before launch, the tension of waiting finally got to Rick. With word of the mod for the Japanese GameCube, Rick saw no reason to continue to wait, so he picked up a Japanese Cube and both Luigi’s Mansion and Wave Race: Blue Storm.

The premise behind the game is simple. Luigi has won a mansion in a contest he can’t recall having entered. Mario goes to check out his brother’s prize, and promptly disappears. So it’s up to the fellow in the green overalls to step up to the plate and solve the mystery. With a little help from Professor E. Gadd and Toad, Luigi goes on a mission to clean up his new home, and find out the whereabouts of his brother.

The first thing likely to catch your eye is the lighting and shadowing effects. Nearly everything in the game is self-shadowed, and lighting is reactive as well. Dust kicked up by Luigi’s feet floats in his flashlight beam. That same beam is reflected off of mirrors and other surfaces throughout the mansion. Volumetric fog is used extensively, in dust clouds and motes, and in Luigi’s breath. Transparency effects are plentiful as each ghost fades in and out of existence. Few games have looked this beautiful before, and it really serves to whet the appetite for the future.

There are some minor graphical flaws: there is a bit of clipping at times, and some of the textures are lower quality than you’d expect from a next-generation console. Many gamers will never notice these “problems”, even passive observers will never catch some of these issues. It's certainly nothing that will impact your gaming experience.

The sound effects are presented in Dolby Surround for those with the hardware to decode the surround mix. Some of the games more entertaining facets come from the sound, as Luigi is constantly whistling his theme, calling for his brother Mario, and gasping in fear as a ghost appears out of thin air. The theme song is so catchy, you’ll be humming right along with Luigi even after the machine is turned off. Speaking of the music, you’d better remember your Nintendo tunes, as one part of the game will quiz you on a song from Nintendo’s past.

The genius in the game is in the play, much as you’d expect from the maestros of game design. The mechanics of using both analog sticks to control Luigi take some time to get used to, but the act of sucking up specters “Ghostbusters” style is pure joy. Even inexperienced gamers can pick up the excellent GameCube controller and be slurping up money and ghosts in no time. By the time the gameplay starts to become monotonous, the game clears out areas so that you aren’t trying to empty hallways of ghosts instead of making your way to the next area. Returning to the main Foyer is made easier through “Warp Mirrors.” Many rooms have a mirror, which allow you to return to the entryway by targeting it in your “Game Boy Horror.”

While it’s clear to the trained eye that Luigi’s Mansion was a technology demo stretched into a full game, that doesn’t make it any less of an achievement. Luigi is a game that changed many developer’s minds about the capabilities of the GameCube. Yes, the game is short, easily completed in a weekend (maybe a day) for an accomplished gamer. Finishing with an “A Rank” and then going through the second quest will take a little longer. Bear in mind, the length is the game’s only appreciable flaw, with all else being nitpicking. The rest of the title is as polished as you’d expect from Nintendo.

Despite the desires of other companies to paint games like Luigi’s Mansion as childish, it seems more akin to “family oriented” in that the game can be enjoyed by anyone. In fact, girlfriends and wives will find this game quite endearing and likable, not to mention easier for them to play than a game requiring a great deal of skill (such as Wave Race). There are several additional objectives that more expert players can attempt to achieve, making the game accessible to everyone. Overall, the game is a very fun romp, not overly time consuming and not requiring vast amounts of practice to master.

Score

Graphics Sound Control Gameplay Lastability Final
9 8.5 8.5 9 6.5 8.5
Graphics
9

Luigi's Mansion is a showcase for what Nintendo's GameCube can accomplish on a technical level. It is THE game that changed many developers' minds about whether Nintendo could compete in the next-generation. Some minor flaws keep the game from a perfect score here. Clever use of volumetric fog, transparency, lighting and shadow ENHANCE the gameplay experience, rather than being used as window dressing.

Sound
8.5

The sound effects and music are very well done, presented in Dolby Surround. Classic Nintendo music is very hummable, and while the it gets repetitive after a while, it's never annoying. Luigi calls for Mario in many different ways, ghosts announce their presence almost before you can see them. Lack of variety is the only real complaint here.

Control
8.5

Aided by the excellent GameCube controller, Luigi has an unprecedented range of control. The dual-stick control scheme is going to be new and confusing to some players, but the game has a great tutorial mode to teach you how to master it. Luigi uses every button on the conroller, some to better effect than others. The analog shoulder buttons can be used to modulate the vaccuum, but it has little positive effect on gameplay.

Gameplay
9

While many will claim the gameplay is one-dimensional and repetitive, they seem focused on the vaccuum being the only gameplay element. The control mechanism serves to aid the gamer in solving the puzzles and mysteries of the mansion. Luigi's vaccuum can be used in many different ways, and additional "sub-quests" help flesh out the game experience.

Lastability
6.5

The game's only real flaw; it is over too soon for many gamers. While those with short attention spans may find this a bonus, there simply is not enough to do over the course of the game's 8-10 hours of play. It should be noted, however, that there are game elements in place to improve your score and a "second quest" to add some replay value. But quite clearly, with a game this fun, there should be MORE.

Final
8.5

While many may see Luigi as a stop-gap to the TRUE Mario title coming next year, Luigi is a ground-breaking game in its own right, using normally eye-candy graphics to enhance gameplay. It's a lot of fun (who DIDN'T want to be a "Ghostbuster"?) and certainly worth playing through. A recommended purchase for families, girls, and anyone wanting a quality game that they can actually complete. Hardcore gamers, however, will probably want to rent the game rather than purchase it outright.

Summary

Pros
  • Accessible to everyone
  • Classic Nintendo attention to Gameplay.
  • Superb sound effects and music
  • World-Class graphic effects
Cons
  • Cartoon look may turn off older gamers
  • Length may deter "hardcore" gamers
  • Little replay value
Review Page 2: Conclusion

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Genre Action
Developer Nintendo
Players1

Worldwide Releases

na: Luigi's Mansion
Release Nov 17, 2001
PublisherNintendo
RatingEveryone
jpn: Luigi Mansion
Release Sep 14, 2001
PublisherNintendo
RatingAll Ages
eu: Luigi's Mansion
Release May 03, 2002
PublisherNintendo
Rating3+

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