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GBA

North America

GT Advance Championship Racing

by Michael Cole - August 8, 2001, 2:20 pm EDT

8.5

Watch out! Inexperienced driver TYP is in the fast lane, so either get off the road or strap yourself in!

Racing games have been around in some form for two decades. At first the graphics were laughable and the control shoddy, but both steadily improved over time. Eventually, arcade and console games popped up that featured real cars and realistic surroundings at a semi-first person view. Unfortunately, the portable world was stuck in the dark ages, where overhead racers ruled.... until now.

GT Advance Championship Racing, or GTA, is a first generation GBA game that shows it can compete with the big boys. Featuring 48 Japanese cars (initially 14) that go by their true names and companies, this realistic racer sets a high standard for those that follow on the GBA. Each car looks like its real-life counterpart, and comes in its own set of colors. Although the cars look stunning in display mode, they tend to look less impressive while turning or being scaled, but this is a small complaint indeed, as aesthetics aren't everything: drivers will need to choose the right car for the track at hand. More slothful cars handle better, while the speed demons require much care around turns. There is also the option of automatic or manual, though (as in most racers) choosing manual is asking for trouble. The cars are definitely a high point in this game, especially for the car fans out there.

The cars are only half of the game, though. Tracks come in a variety of flavors, with 40 tracks in all. Some are normal circuit courses, while others are off-road. Some are located in cities, where 90 degree turns will haunt any driver. The tracks have detail on them, but they can be quite distracting at times, especially since these details are actually quite pixelated. White lines on the street can ruin a race quite easily. In Championship mode, the single player experience, winning a race is often quite a challenge. But persistence pays off: good drivers will win car part upgrades as well as shiny new cars. The gameplay starts off quite difficult, but after getting used to the game, players will improve with the computer at a perfect rate. Later tracks involve plenty of nasty turns to master as well as improved AI. Although multiplayer has all of the same features as the single player mode, including the cars unlocked, it only supports two players--both of which must own a copy of the game.

With current and future racers supporting 4 players and 1-cart mode, this is definitely a single player game. But GTA sends the driving simulation game off in the right direction, and should make any gear-head happy.

Score

Graphics Sound Control Gameplay Lastability Final
8 7 9.5 8 4.5 8.5
Graphics
8

The cars are rendered wonderfully, while the road itself has a strange mix of blocky/blurry detail. This was no doubt a sacrifice to maintain a very impressive framerate, so this can be forgiven. Unfortunately, the walls are hard to recognize, as they look very much like off-road terrain. Consequently, the decision to cut a corner can lead to hitting a wall. Different races are set at different times of day, making some courses quite dark, though that is probably intentional.

Sound
7

Though the game does use stereo sound quite well, most cars sound the same. This engine noise is well done, but a variety would have been nice. The game's music doesn't sound bad, but it is very synthesized, along the lines of very late NES Capcom (think Mega Man 6). It is appropriate, and would add something to the experience if the tunes were not dwarfed by the sound effects.

Control
9.5

The implementation of control in this game is wonderful. Turning can be a breeze in some cars, while others will leave you very frustrated. MTO has been able to adjust whether the control is slippery or not, and this is the main reason for why gamers will choose different cars for different situations. The only little quarrel is that it is sometimes hard to tell when the car will spin out on a tight turn.

Gameplay
8

With a well-designed track layout and perfect controls, gameplay is naturally very entertaining. At times the difficulty is just too much, but the game is enjoyable for the most part. The password save really hurt this score, as the game would have otherwise been great for short gaming periods. Instead, this game should be played during long intervals of time to avoid the annoyances of a password system. Learn from my mistake: write down the password before the GBA batteries run out...

Lastability
4.5

Once all of the cars are unlocked (though a difficult task) this game will be stored somewhere for a long time. For even if you want to play the game, you'd need the password with you to keep from playing the first track over and over. And if you want to play against someone on top of that, your opponent will also need a copy of the game on hand.

Final
8.5

Despite its flaws, this game is a remarkable feat for a first generation GBA game. It is a game that deserves the attention of the console crowd, and should even keep those who don't like most simulation racers occupied. THQ's choice of a password system instead of an EEPROM chip (as found in the Japanese version) is quite disappointing. The international version is very good, but the Japanese counterpart is recommended for anyone who can afford it.

Summary

Pros
  • Console-quality racing
  • Gorgeous cars with real names
  • Responsive controls
  • Smooth framerate
Cons
  • Only 2 player, 2 cart mode
  • Password save
  • Pixelated, sometimes distracting details
  • Some tracks are too dark
Review Page 2: Conclusion

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Genre Racing
Developer MTO
Players1 - 2

Worldwide Releases

na: GT Advance Championship Racing
Release Jun 08, 2001
PublisherTHQ
RatingEveryone
jpn: Advance GTA
Release Mar 21, 2001
PublisherTHQ
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