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3DS

Japan

3D Sonic the Hedgehog

by Danny Bivens - May 24, 2013, 4:08 am EDT
Total comments: 6

7

The blue blur comes to the 3DS in stereoscopic 3D, but is it any good?

Sonic has had an interesting history with Nintendo. From being one of the biggest rivals to the Mario Bros. franchise to appearing in games along side Nintendo’s chunky hero in the Olympics, Sonic has changed tremendously over the years. The original Sonic the Hedgehog might not be regarded as the finest entry into the series, but it unquestionably left its mark on the gaming industry and helped propel Sonic to become one of the most recognizable mascots in gaming. 3D Sonic the Hedgehog is the latest entry in Sega’s 3D Fukkoku (Reprint) Project; a project which has already helped breath new life into 3D versions of Space Harrier and Super Hang-on. Developer M2 did an incredible job bringing these titles into stereoscopic 3D and continued their excellent technical wizardry by bringing Sonic into the fold despite a few intrinsic problems that the title has had since its inception.

The first thing that you will notice when you start 3D Sonic the Hedgehog is the wonderful implementation of stereoscopic 3D into the game. From the start menu to the in-game visuals, developer M2 really nails it when bringing this classic title into to life on the 3DS. On top of this, the game has tons of features to enhance the experience. On the visual side of things, there is an option to switch between the default view to a slightly washed out, 4:3 tube television view to give gamers the feeling of what it was like to play the game in the early 1990s. Players also have access to a stage select menu, music sampler, customizable controls, the spin dash and can save at any time during their session.

The gameplay in sidescrolling Sonic games has always been about one thing: speed. With this faithful recreation on the 3DS, that doesn’t change one bit. Sonic is at his best when he is able to speed through levels filled with loops, rings and no enemies. For the first few acts of the game, the scarcity of enemies and obstacles give the ideal playing experience for Sonic. However, as you get further into the game moving platforms, indestructible enemies, and a series of underwater levels change the vibe of the game by forcing players to move slowly and methodically. The underwater stages in particular are notorious for this as they impede Sonic, causing him to literally move in slow motion. It certainly gives some variety to the different zones, but the gameplay just doesn’t fit well with these stages.

Technologically, 3D Sonic the Hedgehog is a wonderful port of the original game. It offers fantastic visuals, as well as an array of control, sound and visual options that really set the game apart from other versions. Despite these great aesthetic additions, gameplay and maintaining Sonic’s sense of speed is diminished in the latter part of the game make it very frustrating at times. Even with these shortcomings in gameplay, this is definitely the best version of Sonic the Hedgehog out there. 

Summary

Pros
  • Ability to save anywhere
  • Great use of stereoscopic 3D
  • Level select from the start
  • Tons of customization
Cons
  • Sonic's sense of speed is impeded by level design in late areas of the game

Talkback

EJtheKMay 24, 2013

Great review!  Thanks for shedding some light on this.


It would make no sense at all for this to not be released in the West (after all, how much is there to localize, and isn't this a great cash-in?); however, has this been confirmed for the West yet?

iDraTionMay 24, 2013

Having only played the first two sonic games, the level design in the second halves of the games has still left a terrible taste in my mouth.  After having Genesis and the Sonics earlier in life, I went back during high school and beat Sonic 2, making me realize how much I actually dislike Sonic.  It's like the designers forgot what their game was about halfway through.


That said, I still kind of hope this makes it here just to go back and see what it's like to replay the first nowadays. 

@EJ - The first of the 3D Reprint titles from Sega (Space Harrier) has been confirmed for the West, but hasn't received a release date of any kind. I don't think Sega even made that big of a deal about it either. Hopefully with this new partnership (or whatever the hell you want to call it) that was talked about between the two companies at the last Nintendo Direct, we'll hear something about Western releases for all of these soon. The games have little to no text to translate, and for two of them (Sonic and Altered Beast), the English version is already included in the final game! I'm not sure about Space Harrier and Hang On, though.


@iDra - I'm totally with you. I thought a possible reason for this could be that the developers stacked the game like that intentionally because they wanted people who played the game (and who would probably never beat them) could still walk away satisfied. I HOPE that's true, because if it's not, then, well, the last half of the game is flat out bullshit sometimes. Underwater stage, I'm looking at you!...Thank god for save states in this, though. If they weren't there, I probably wouldn't have finished the game!

Are we seriously shitting on Sonic the Hedgehog being a 2D platformer here? These are the kinds of reviews that lead to the level design in Sonic the Hedgehog 4, Mr. Bivens.

Marble, Labyrinth, and Scrap Brain zones are all necessary evils  that do the very important task of providing the sort of precise momentum based platforming that Star Light Zone  or Spring Yard cannot without those feeling incredibly disjointed. the change of pace represents a new challenge and the slower paces give the player a better understanding of Sonic's handling, which is then applied proportionally to the game's just difficulty curve.

Sonic being all about speed is a common misconception that is all but driven further by the speed booster and spring laden level designs of future titles that all but play themselves for the sake of this 'Speed'.

Sonic the Hedgehog is all about momentum based platforming across environments both smoothly hilly and blocky.


... so now that Sonic fanboy hour is over, I'm glad to hear you like this port. too bad it doesn't seem to be based off the recent Andriod/iOS port with proper 16:9, options to turn off the land and air speed caps, playable Tails and Knuckles all fully equipped with spin dash, and an option to play with things like Sonic 3 Style shields and 7 special stages so Super Forms can be accessed.

KDR_11kMay 25, 2013

Honestly I never cared about speed in Sonic, it was a silly gimmick like setpieces in CoD. Only speedrunners had any chance of controlling the game when it was at highspeed because you couldn't react, you had to know beforehand what the level was like.

@ClexYoshi - Fair enough. Even with the game being momentum based, I still find the stop and go aspects of the latter stages a bit jarring. Now, I'll go on record saying that I'm not really too familiar with old school Sonic games aside from Sonic 2 (which I had on the Game Gear as a kid). I respect the series and Sega for bringing a different kind of platformer to the fold, but that doesn't keep me from being frustrated with the game from time to time.


The final verdict with this game - it's probably the best version out there. Period.

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Genre Action
Developer Sega
Players1

Worldwide Releases

na: 3D Sonic the Hedgehog
Release Dec 05, 2013
PublisherSega
RatingEveryone
jpn: 3D Sonic the Hedgehog
Release May 15, 2013
PublisherSega
RatingAll Ages
eu: 3D Sonic the Hedgehog
Release Dec 05, 2013
PublisherSega

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