Trajectile is a repetitive but enjoyable action game from Q-Games.
Since late last year, Q-Games has hopped onto the DSiWare bandwagon and released quite a few games. Already we've seen them take on the Art Style series with Art Style: Digidrive and head to the depth of outer space in Starship Defense. In their next title, Q-Games decided to take a trip down memory lane in a game that plays and feels very reminiscent to Arkanoid.
Trajectile is a rather simple game in which the goal is destroy a set of targets that are mixed with blocks on the upper screen. Using the lower screen, players adjust the direction of a variety of missiles that can bounce off walls and smash, blast, or drill through targets and other blocks. Completing each stage is no easy feat either. Not only are players faced with the task of getting rid of blocks that surround targets, there are also multipliers scattered among some stages that can help boost your score.
There is a lot of strategy in the game as well. Instead of just firing missiles at your own will, each level has a set amount of turns with different types of missiles at specific places each turn. There are only three different types of missiles: ones that bounce around the blocks, ones that drill through them, and bomb-like ones that explode the nearby area. It's nice to see different types of missiles included, but it does little to add variety to the gameplay.
Still, Trajectile is a solid game. The game offers a large amount of stages in a variety of different categories, starting with the bronze class. There are 200 stages present in the game, which is quite a hefty amount and sure to be a delight to many gamers looking for a lengthy game.
From a visual perspective, Trajectile has a very nostalgic look to it. It's certainly nice to see this design, but the stages all look a little generic. The only major difference between stage backgrounds is the background color, which can range from red to green to blue.
Trajectile has quite a lot going for it, but it's ultimately flawed by a couple of minor problems. For one, the gameplay can be somewhat repetitive, as can the graphics. The hefty amount of stages is certainly nice, but it's useless when the game is repetitive. Still though, those who can adapt to that problem are sure to have a good time.
Another minor complaint is that after successfully lining up your missiles to the direction you want them to fire, you have to keep it in place for a few seconds before releasing. When the grey projection turns white, you can lift up your stylus and see your missiles fly off. The problem with this is that you sometimes have to experiment a little before successfully finding the point where you want to fire. After finally finding it, it's a little difficult to keep it in place. Regardless though, this is only a small problem in an otherwise great game.
After Starship Defense and Art Style: Digidrive, it was certainly nice to see Q-Games take a different approach with their latest game. While the repetitive nature of the game may discourage some players, those who stick to their guns are bound to find an enjoyable experience.