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GBA

North America

Tales of Phantasia

by Mike Gamin - March 6, 2006, 7:59 pm EST
Total comments: 14

8

Buy Tales of Phantasia! Arche will make it "worth your while".

Due to the rather extensive history of this game, I think it is important that I let you know my personal Tales experience. I wasn’t one of those people who played and loved the original Japanese version on Super Famicom. This review will not discuss the differences between the two versions. The first and only Tales game I played prior to this one was Tales of Symphonia, and I loved it. I think most of you will be in a similar situation as me, so I hope this review will be helpful.

So how does the action-oriented 3D battle system found in Symphonia translate into 2D? Surprisingly well, actually. Fights take place on a single, side-scrolling battlefield, and the player takes control of one character while the rest of the party is automatically controlled based on the strategies given to them. Pressing the A button plus a direction will make your character perform a normal attack, while you can set up to four special "Skills" to the B button and perform them whenever you want, at the expense of your technique points. The vast majority of the fights boil down to holding a direction and tapping A until all the monsters are dead. This can get rather old, but there are just enough bosses and other special fights that require a certain level of strategy to keep you interested.

Unlike Symphonia, Phantasia is filled with random encounters. They are very frequent and could be reason enough to avoid the game if that isn’t your idea of fun. The problem is that you may spend the vast majority of the game feeling quite over-leveled. Many of the boss fights felt like normal fights. Tap A, the boss dies, and no one in the party lost more than 20% of their health. On the other hand, certain sets of normal monsters can prove to be so difficult that you have to run if you don’t want to die. There are points in the game where you will be attacked by five spell-casting monsters who constantly cast an area-of-effect spell that can kill the weaker members of your party in three hits. It doesn’t happen often, but when it does, it can be very frustrating and make the game feel quite unbalanced.

The main story behind the game is where things get a little strange. Though fundamentally different than Symphonia, the means of achieving your goals are actually quite similar. These similarities go from being a fun way of linking the two games within the Tales universe together, to feeling like the writers and developers were getting a bit lazy. To confuse things even more, knowing that Symphonia was actually developed years after Phantasia, this should be a fault with that game rather than this one, but given the fact that most people who aren't from Japan will most likely be playing them in reverse order, it feels like this one is the rehash.

If you are wondering why this game is rated Everyone 10+ and not just Everyone, it becomes obvious as soon as Arche, the frisky spell caster, joins the party. In a very short amount of time, she convinces a captain to sail the group across dangerous waters by claiming she will make it “worth his while", and then she has an implied sex dream about Cress, the main character. In all honesty, I’m surprised the game isn’t rated Teen. The game isn’t short on death and sorrow, either. Towns and families are exterminated. Some characters are motivated by vengeance alone. Don’t let the eight legged Pegasus with the cheerful kids riding it fool you. The story is heavy and may be over the head of many younger gamers.

Visually, the game looks great. Character design is top notch, and battle sprites sport a great chibi style that never gets boring. Towns and dungeons each have their own unique feel, and sometimes the backgrounds look almost too good. In some of the areas, specifically forest ones, I often found myself missing paths because the backgrounds made them look impassible. As you obtain new weapons and shields for the characters, they actually show up in the battles. Cress can use axes, swords, and spears, and each one gives him a different feel visually. Playing this game makes you understand why Nintendo is trying to keep the GBA alive.

Overall, Tales of Phantasia is a solid RPG with the refreshing active battle system the series is famous for. If you are a fan of the genre, this one is tough to pass up. It probably won’t convert your "RPGs are for nerds" friends, though. Had Namco actually released this game for the SNES way back when, it’d be interesting to see how North America’s RPG scene would have changed. Would everyone still automatically think RPGs and turn-based battles go together?

Score

Graphics Sound Control Gameplay Lastability Final
9.5 8.5 7 8 6 8
Graphics
9.5

Graphics are stunning, especially on the GB Micro screen. Colors are bright, and the character design is great. Other than a few execution issues where background design can potentially confuse the player, it doesn’t get much better than this on the GBA.

Sound
8.5

Music is good but not overly memorable. The voice acting in battles is fun and helpful, as your party members announce what they are doing even if they are off screen. However, guys all sound the same, and girls all sound the same, so it isn’t quite perfect.

Control
7

Do yourself a favor and read the manual before you dive into menu navigation. It wasn’t until I was 20 hours into the game that I figured out how to see how much Gald I had without going into a shop. Presumably because of the resolution limits of the GBA, you will use special buttons to open up further aspects of the display. (e.g. Start gives descriptions, L shows how equipment affects players, etc.) These buttons aren’t pointed out anywhere in the game itself. You have to either guess, or look them up in the manual. Other than that, control is as expected.

Gameplay
8

If you liked Symphonia’s system, you will like this game. It feels great, and you have a lot of control over the main character. Party members only have four different strategy options each, but if you dig a little deeper, you’ll discover that you can turn each of their skills on and off individually. This option actually allows for a significant amount of customization. The story itself is refreshing at times and stale at other times. RPG fans will eat it up, but others may not feel the same.

Lastability
6

Like most RPGs, once finished, you are basically done. There are a number of side quests that you may have missed though, so grabbing a strategy guide and going back through it to find everything isn’t out of the question.

Final
8

Tales of Phantasia is a solid RPG that fans of the genre will probably love every minute of, but don’t expect it to convert others. This game and Final Fantasy IV have reinforced the GBA as a nostalgic outlet for fans of the SNES glory days of RPGs.

Summary

Pros
  • Art design is great and shines on the GBA.
  • The active battle system works well in 2D without really losing anything.
  • The story is refreshingly honest. People die, and it makes others angry.
Cons
  • Aspects of the story are similar to other games in the Tales series.
  • Random battles happen often and can lead to feeling over-leveled.
Review Page 2: Conclusion

Talkback

Bill AurionMarch 06, 2006

Great review...I intend on picking the game up at the beginning of the summer... face-icon-small-thumbsup.gif

However...
"Music is good but not overly memorable"

"Fighting of the Spirit" not memorable? ;_;

NinGurl69 *hugglesMarch 06, 2006

How do I know the voice acting isn't the same as the Alucard-quailty-garbage in the ToP trailer displayed at Nintendo.com? HUH?

owned so bad

PaleMike Gamin, Contributing EditorMarch 06, 2006

Heheh.

Two complaints right off the bat.. face-icon-small-wink.gif

To Bill:
I knew that not memorable comment would get me in trouble. I honestly think part of it has to do with the fact that it is on a portable. It just never really stood out.

To Pro:
Yes, voices sound silly, hence my all guys sound the same all girls sound the same thing. I'm curious if the trailer your are talking about is actual in game voices or the intro sequence.
"If there is evil in this world, it lurks in the hearts of man." If you go into the game expecting voices to sound like a gamecube game, you are going to think they suck. If you go into it not expecting any voices because it is, afterall, the gba, you will be pleasantly surprised.

WuTangTurtleMarch 06, 2006

Pre-ordered already, but not a wasted time reading the review.

IMO though the voices sound terrible, can u turn them off?

Oh and by the way overstock.com has it for like $28.49 plus $1.40 shipping.

PaleMike Gamin, Contributing EditorMarch 06, 2006

Yes Shaolin, Voice has its own volume slider in the config, so you can turn them all the way down.

Don't count it out yet though, I was serious when I talked about its usefullness in the battles. I didn't find them too annoying and its nice to know what summon/buff/enfeeble/attack spell your party members just used. Granted after a while you will learn them all from the animations, it's still nice to be reminded.

IceColdMarch 06, 2006

Hey Pale wrote his first review on PGC's 7th Anniversary! :thumbsup:

NinGurl69 *hugglesMarch 06, 2006

Yeah, I ask cuz I'm 3/4 of the way through the fan-translation of the SNES game which I've been playing on and off over the past 8 monthson emulateur, gasp, with PC gamepads and 50" TV. So I'm debating whether I should buy the GBA version and start the adventure over, or ignore the release and continue my original game.

From what I heard in the trailer, the battle voices are aweful, low-frequency, reminiscent of Alucard voices despite the youthfulness of the characters (especially in the original japanese portrayal). If they sounded like Symphonia's, i'd clearly see this GBA version is supierior, and I'd buy it.

NinGurl69 *hugglesMarch 07, 2006

I DEMAND CLAIRIFIKASHUN

A great first review. Keep up the fantastic work, Pale!

Karl Castaneda #2March 08, 2006

Word. This review (and game) is aces. Great job, Pale.

NinGurl69 *hugglesMarch 08, 2006

I EM NOT SATISFYD

ShyGuyMarch 09, 2006

Pro, you should go buy the GBA game. You will never be satisfied unless you do.

PaleMike Gamin, Contributing EditorMarch 09, 2006

Quote

Originally posted by: Professional 666
I EM NOT SATISFYD

I don't know what you want from me!

Uhmm yes voices are overly low and funny sounding... but they are still voices in a gba game!

I demand clarification on whatever you need clarified!

face-icon-small-smile.gif

PS: Thanks for the kind words everyone!

NinGurl69 *hugglesMarch 09, 2006

Thanks, that's what I needed to know. I like the pleasantly cute ani-may voices in the original JPN/SNES build. These new voices are reminiscent of Ranma 1/2 Hard Battle (vomit). I wonder which party went cheap (or stupid) on the production values? Nintendo/Namco?

Super Mario Advance had voices. The Castlevania games had "HOOFGH!" and "HAHGH!" Not a big deal.

I'm not buying this game anymore.

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Genre RPG
Developer Namco
Players1

Worldwide Releases

na: Tales of Phantasia
Release Mar 06, 2006
PublisherNintendo
RatingEveryone 10+
jpn: Tales of Phantasia
Release Aug 01, 2003
PublisherNintendo
aus: Tales of Phantasia
Release Apr 13, 2006
PublisherNintendo
RatingParental Guidance

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