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Metal Gear Solid: Snake Eater 3D

by Nate Andrews - February 16, 2012, 7:04 am EST
Total comments: 2

Still in a (3D) dream.

As stated in Danny’s impressions of Snake Eater 3D from last year’s Tokyo Game Show, the appearance of the Metal Gear series on Nintendo hardware is exceedingly rare and eccentric; aside from the NES version of the original game and its non-canonical sequel, Snake's Revenge, only two other titles from the inimitable stealth-action series (Metal Gear Solid on the Game Boy Color and MGS: The Twin Snakes on the GameCube) have made the jump.

Ostensibly driven by the multidimensional promise and graphical fidelity of the 3DS, Konami and Kojima Productions announced yet another reincarnation of Metal Gear Solid 3: Snake Eater, specifically tailored for the handheld, at E3 in 2010. Since then, we’ve seen a handful of the ways the portable version differs from the others, with most relegated to taking advantage of the hardware.

In addition to the expected overlay of three-dimensional depth and the demoed gyroscope-based balance implementation, Snake Eater 3D lifts the aiming mechanic from 2010's MGS: Peace Walker, with basic movement assigned to the Circle pad and over-the-shoulder aiming done via the four face buttons (with the shoulder buttons handing aiming and shooting.) A Japanese retail listing for the game described an additional first-person mode; more recent screens show it as a standalone perspective option available on the fly from the touch screen that directly correlates to the first-person aiming from previous versions of Snake Eater. The game also supports the Circle Pad Pro, which provides another pad for aiming as well as weapon management via the add-on’s shoulder buttons.

Slinking through the dense Soviet jungle is further facilitated in the 3DS version by the inclusion of crouch walking, the intermediate movement position introduced in Metal Gear Solid 4 and perpetuated in Peace Walker, though the ability to go prone and crawl—which was absent from PW—remains. All action takes place on the HUD-less top screen, while the touch screen houses and handles health, stamina, and weapon and item management.





The strategic camouflage feature introduced in Snake Eater—in which your ability to blend into the environment and avoid enemy detection is bolstered by the pattern of Snake’s outfit—now includes a custom design option that imprints patterns based on photos taken via the 3DS’ camera. Though the examples shown thus far have skewed toward silly—the demo at TGS was accompanied by a polka-dotted bag—the functionality could feasibly have a practical application to Snake’s camo index given a proper player input.

While many of Snake Eater 3D's changes are purely cosmetic, a few mechanical tweaks—many of them from later games in the series—look to make the game somewhat more accessible to unfamiliar players. Snake Eater is one of the series’ strongest installments, and hopefully this version is worth the wait.

Talkback

MonteblancoFebruary 16, 2012

I played this game on the ps2 and I think it is, by far, the best of the series. That said, the controls weren't that good and they surely took something from the game. In the 3DS version, I understand the touch screen is being well used as a HUD and to manage the equipment. That souds fine. However, I cannot imagine how aiming with buttons can turn in something acceptable. Also, by using face buttons, the circle pad, and shoulder buttons, it seems there is no way to handle the console without hurting my hands after a few minutes.


Well, too much of a rant. i guess I will download the demo and check it out myself.

house3136February 16, 2012

I’m thinking about taking a picture of the snow in my yard, and using that as appropriate jungle camouflage.

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Metal Gear Solid: Snake Eater 3D Box Art

Genre
Developer Konami

Worldwide Releases

na: Metal Gear Solid: Snake Eater 3D
Release Feb 21, 2012
PublisherKonami
RatingMature
jpn: Metal Gear Solid: Snake Eater 3D
Release Mar 08, 2012
PublisherKonami
Rating17+
eu: Metal Gear Solid: Snake Eater 3D
Release Mar 08, 2012
PublisherKonami
Rating16+
aus: Metal Gear Solid: Snake Eater 3D
Release Mar 08, 2012
PublisherNintendo
RatingMature (15+)
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