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Metroid: Other M

by Neal Ronaghan - June 15, 2010, 1:31 pm EDT
Total comments: 6

It's cinematic and graphically pleasing, but something just feels kind of weird.

Metroid: Other M, set for an August 31 release, just felt a little off to me. The demo, primarily the same as the one shown off at Nintendo's Media Summit in February, covered the Bottle Ship level, and a new area, dubbed Sector 1: Biosphere.

The game's focus on story is ever present at the outset. After a lengthy cut-scene interupted by several walks down corridors, you take control of Samus after some awkwardness between her and her former commanding officer, Adam Malkovich.

Electronic Entertainment Expo 2010:

It's fast-paced, like the gameplay trailers suggest, but the shooting isn't the swiftest. The lock-on works, but it feels haphazard at times. You just have to shoot in the general direction of enemies and you hit them, but it didn't seem too evident which enemy you would hit.

Outside of the shooting, the rest of it felt good. The morph ball controlled nicely, and the jumping mechanics were nice. The first-person mode wasn't as jarring as I feared. I actually enjoy the danger of switching back-and-forth and leaving yourself open to attack. It fits in with the survival horror nature the game takes on at times.

During a scene before the Bottle Ship (a giant purple blob creature), one of the Galactic Federation soldiers freaks out over a bug, and it's reasonably unsettling when you see all the bugs gather together to form this blob. It remains intense when you have to shoot the boss with missiles while avoiding his tentacles. After hitting the boss with missiles, you give the soldiers the opportunity to freeze parts of the boss, and then you finish him by delivering more missile hits.

Nintendo's Q1 Media Summit 2010:

The other section I played was short, but showed off a mini-boss and another environment: The Biosphere. The lush green landscape, which I'm pretty such is faked by a computer or something, looks nice, and reminds me of similar environments from Metroid Prime. The mini-boss I fought was a little bit hard to figure out. He went from turning invisible to visible, and I think the only way I could reveal him was by going into first-person mode and hitting him with a missile, but I'm not entirely sure.

I enjoyed my time with Metroid: Other M, but there are definitely some parts of it that worried me, but also some parts of it that impressed me. Either way, I'll be there when it comes out eager to try it out.

Talkback

*fist...clenching...*

Okay. Question: how does the D-pad feel for movement? That's my one big worry. I might not be worrying about anything, because the trailer makes it look like Other M will be a cooridor shooter.

Ian SaneJune 15, 2010

This isn't really the game where I want to read "but something just feels kind of weird" about.  This has been an iffy title from day one and it really needed it to provide more of a unanimous "THIS IS AWESOME" impression.

It also just seems like for a game being released in August, we really still don't know much about it.  All descriptions of it still seem vague and action is emphasized so much.  What Metroid fans want to hear is that it's a Metroid game, that you have this large interconnected world that you explore and find secrets in and find new abilities.  But Nintendo is just all story, story, action, action.  Yeah, see that's the stuff that is largely unrelated to Metroid and the emphasis of it just makes Metroid fans more concerned.  Nintendo is either incredibly oblivious to how this is making the game look or they're hiding something.  It feels like they don't truly want to reveal what this game is.

I'm trying to remember how they acted regarding Metroid Prime.  We were all worried about it being an FPS.  At what point did Nintendo emphasize that it was an FPA?  I seem to recall them acknowledging our concerns and emphasizing to us that it was a "real" Metroid game.

KDR_11kJune 19, 2010

http://seanmalstrom.wordpress.com/2010/06/19/email-you-were-entirely-right-about-other-m/

I know you people hate Malstrom but this is an email from someone else:

Quote:

A lot of people have been emailing you about Zelda this week, but I want to email you about Metroid: Other M. And while you were sitting back in a comfy robe with a lit cigar, monitoring E3 at your leisure, I was really there (though if you did manage to sneak in, I’d have liked to meet you). I got to try out some of Nintendo’s bigger offerings at the event, and concerning Other M, you really hit the nail on the head.

Unfortunately I went into the demonstration already kind of hating Samus. This is because while waiting in line for the game, we had to stand by a television that looped the game’s opening story scenes over and over. Ones showing her encounter with Mother (time to go!), mulling around back at the base, and then answering a distress call in space. She just constantly narrates over all of it, and it sounds horrible. She sounds like a depressed teenager writing a diary, but she pretends it’s going to be a famous book someday. And the way she constantly refers to the Metroid as “the baby” is annoying as all get out. It’s as if they’re trying to make her say “baby” as much as possible. For example, the distress signal Samus picks up is called “baby’s cry” since, as she explains at length, “Baby’s cry. It’s a distress signal that indicates great urgency. It brings about the image of a baby crying in need. Baby’s cry…” Yeah thanks Samus, I think I figured that one out now.

What was really interesting about the Other M demo was the setup. Unlike the other game booths, this one had surround sound headphones to wear and dividers between the players. They really wanted to stress the immersion I guess. Admittedly, the actual gameplay was rather fun, if not a little too simple. With the new setup, the game has become more about shooting like crazy while trying not to run into enemies, since you usually get attacked by large groups of small fry, and your gun auto aims. The stage itself seemed pretty linear, though it’s like just because it’s the game’s opening area, and being a demo it just may be unfinished.

But oh man, then the cut scenes come back in. You stumble onto the galactic emissary crew or whoever, the group Samus was with before being let go and becoming a bounty hunter (I’m giving these details to build up to something in a little bit). Even when talking to people, cut scenes become huge Samus soliloquies. A guy will say one thing, and Samus will go off on a huge narration about it. The black guy comes up saying something like “Hey, remember me? Long time no see, princess.” And then we get to hear Samus narrate “There was only one man at the galactic federdation who would call me ‘princess,’ and that man was Anthony Higgs. Blah blah blah…” Then Adam comes up, Samus’ old boyfriend or whoever, who’s a complete prick of course, will just say “What are you doing here?” and we get another Samus narration “That’s just like how Adam would greet me, so cold and sterile. Blah blah blah blah blah…” What’s really funny is to think of how they’re all just standing around while she’s thinking of all of this.

Now here’s the great part. The amazingly advanced galactic federation guys can’t open a door, so Samus uses a missile to blow it open. Of course two-dimensional prick Adam gives Samus a dirty look over this before the crew leaves. And here it is. Once the game resumes, a message comes up saying “Samus has decided not to use missiles or bombs until Adam authorizes them.” What the hell!? I sure as hell didn’t decide that! Why is Samus telling me how to play the game? And furthermore, why does she care? She was let go of the galactic whoevers and became a bounty hunter. She should be able to use whatever weapons she wants. Moreover, I should be able to use whatever weapons I want! If I have missiles, I damn well want to use them! I don’t give a crap what Adam thinks of it.

Anyway, eventually you get to a boss battle, and this glorious. Cut scenes will actually interrupt the battle to tell you how to beat the boss. Since we’d all be too stupid to figure it out ourselves. They have to make sure they show that the other galactic crew will freeze segments of the boss for you to blow up with your missiles (which prick Adam decides to let you use). Of course then the boss battle becomes a big yawn, since it’s just doing basic actions over and over.

After the demo ended, the Nintendo rep asked me what I thought of it. And I have to give Nintendo credit, after playing their games the representatives asked you what you thought of them. They were especially interested in asking me about Zelda’s visual style, for example. Anyway, I told the guy the gameplay itself was pretty fun, but the cut scenes really dragged on and bogged things down. He paused for a second and I could tell he wasn’t expecting that, then he just said “Well, you gotta start somewhere.” I felt a little bad so I thanked him and went off.

But yeah, that was my Other M experience. The cut scenes really drag down what would otherwise be a decently fun action game. I dunno what it is, but between this and the new Kid Icarus, it seems like Nintendo has a hell of a time hiring good voice talent (besides Mario games of course, but then those are mere soundbytes for the most part). Despite hating the story scenes and voice acting, I think I’m still on the fence about it, since it has the potential to be a fun game regardless.

But it’s definitely no Metroid, that much is true.

This is worrying to an extreme degree.

YoshidiousGreg Leahy, Staff AlumnusJune 19, 2010

Quote from: KDR_11k

I know you people hate Malstrom but this is an email from someone else:


I think you just offended longtime NWR forum-goer Robert Downey Jr.

I am conerned about the narrative elements of Other M being obtrusive, and that concern would stand even if the cut scenes were well executed with solid voice acting, but the legitimate scepticism surrounding the quality of Other M's storytelling compounds my larger fear of it getting in the way of gameplay. However, I think it's unsound to draw sweeping conclusions from a demo based on the early phases of the game, as these are far more likely to be stricken with heavy-handed exposition than the bulk of the game.

If the cut scene crap is only heavy in the beginning, then I would think it'd be fine.

I could see it as/I hope it is kind of like how the beginning to Twilight Princess is very long and laborious, but after you get past it, the game opens up.

I'm still anticipating this game, and I'll be getting it close to its launch. I'm just not totally ok with how everything is in this demo.

GoldenPhoenixJune 19, 2010

Does a Metroid game even demo very well? Just wondering how previous metroid games were received in demos.

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Metroid: Other M Box Art

Genre Action
Developer Team Ninja
Players1

Worldwide Releases

na: Metroid: Other M
Release Aug 31, 2010
PublisherNintendo
RatingTeen
jpn: Metroid: Other M
Release Sep 02, 2010
PublisherNintendo
Rating12+
eu: Metroid: Other M
Release Sep 03, 2010
PublisherNintendo
Rating16+
aus: Metroid: Other M
Release Sep 02, 2010
PublisherNintendo
RatingMature
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