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GBA

Doom: The Press Release

by Billy Berghammer - August 8, 2001, 10:55 am PDT

The game that almost made me flunk out of college is coming to the Game Boy Advance! Here's the official word from Activision.

ID SOFTWARE'S LEGENDARY ACTION GAME DOOM(tm)

SET TO DEBUT ON GAME BOY® ADVANCE

Classic DOOM Action Now Available "To Go"

Mesquite, TX - August 8, 2001 -- id Software's legendary action shooter game, DOOM(tm), is set for an explosive debut on the Game Boy® Advance. DOOM for the Game Boy Advance is a joint development effort by id Software and David A. Palmer Productions. id and Palmer recently teamed up to bring Commander Keen(tm), another renowned id franchise, to the Game Boy® Color.

Published by Activision, Inc. (Nasdaq: ATVI), DOOM for Game Boy Advance will allow gamers to experience the visceral thrill and frenetic action of the groundbreaking PC game from the palm of their hand. The title recreates the immersive 3D experience and onslaught of horrific demons that epitomizes the franchise. DOOM for the Game Boy Advance is currently rated "T" (Teen) by the ESRB.

"DOOM redefined gaming on the PC and now it's back to change the way we think about mobile games," Todd Hollenshead, CEO, id Software, said. "DOOM fans rejoice -- if you thought it was nightmarish the first time, imagine having the Imps and 'Pinkies' in your pocket all the time."

DOOM for the Game Boy Advance pits players against cyber-organic creatures and nightmarish demons as they blast their way through 24 action-packed 3D levels. Armed with eight weapons, players must navigate treacherous architecture to avoid traps and use power-ups in a timeless battle of skill and firepower.

Continuing DOOM's legacy of immersive multiplayer gameplay, the handheld version features multiplayer support through the Game Boy AdvanceÒ Game LinkÒ Cable. Two to four players can test their mettle in classic DOOM Deathmatch through all of the single-player levels and an additional eight dedicated multiplayer levels. In addition, two players can team up to blast their way through single-player levels in Cooperative mode.

"The debut of DOOM heralds a new era of handheld gaming," states Larry Goldberg, executive vice president of Activision Worldwide Studios. "The DOOM phenomenon swept the world with incredible gameplay and unparalleled multiplayer experience. DOOM for the Game Boy Advance will allow gamers to engage in mobile mayhem anywhere, anytime."

id - Freud's primal part of the human psyche and one of the hottest game shops on Earth - has been rocking the gaming world from Mesquite, Texas since 1991. As a renowned leader in the industry, id Software forged such frenetic titles as Wolfenstein 3D®, DOOM®, DOOM II(tm), QUAKE® and QUAKE II(tm). With intense graphics and mind-blowing action, id's games have helped redefine the modern video game, continually setting industry standards for technology and gameplay. And, in keeping with tradition, id Software has amplified the world of adrenaline pumping 3-D gaming with the release of their latest action titles, QUAKE III Arena(tm) and QUAKE III: Team Arena(tm). id's advanced QUAKE III Arena engine is leading the next revolution in 3-D interactive games with both single and multiplayer technology. Check out more about id Software at www.idsoftware.com.

Headquartered in Santa Monica, California, Activision, Inc. is a leading worldwide developer, publisher and distributor of interactive entertainment and leisure products. Founded in 1979, Activision posted revenues of $620 million for the fiscal year ended March 31, 2001.

Activision maintains operations in the U.S., Canada, the United Kingdom, France, Germany, Japan, Australia, and the Netherlands. More information about Activision and its products can be found on the company's World Wide Web site, which is located at www.activision.com.

The statements contained in this release that are not historical facts are "forward-looking statements." The Company cautions readers of this press release that a number of important factors could cause Activision's actual future results to differ materially from those expressed in any such forward-looking statements. These important factors, and other factors that could affect Activision, are described in Activision's Annual Report on Form 10-K for the fiscal year ended March 31, 2001, which was filed with the United States Securities and Exchange Commission. Readers of this press release are referred to such filings.

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