Players will be able to defeat monsters that span both DS screens in the upcoming RPG from Square Enix.
A recent issue of Famitsū revealed a number of new details about Square Enix's upcoming RPG, Blood of Bahamut. Designed for the DS, players will face an assortment of giant beasts that fill both screens.
Blood of Bahamut is set in a world where humans have created their homes on top of humongous creatures that have been sleeping for ages. Unexpectedly, the beasts wake up and disrupt the civilizations living on them. The main protagonists are seven heroes that come from different lands and posses their own unique skills for defeating the beasts. It is currently unknown if Blood of Bahamut will have any story relation to the Japan-only Super Famicom RPG, Bahamut Lagoon.
The game is being designed by Think and Feel, the creators of Final Fantasy XII: Revenant Wings. Motomu Toriyama, story event planner for Bahamut Lagoon, is directing the game and Eisuke Yokoyama, assistant producer for Dragon Quest VIII, is producing. Yokoyama said that the original objective of the project was to give players a very direct set of controls and to deliver a dynamic feel that wouldn't normally be thought possible on the DS.
Defeating the gigantic beasts is not the only problem that players will face as the screen covering the beasts will summon smaller creatures to help them. Local wireless play is supported because, as Yokoyama explained, the fun never ends when you are destroying really big monsters with friends. Overall, players will have around 130 missions to complete.
Currently, Blood of Bahamut does not have a release date.