The Bag is back and jam-packed with all kinds of goodies. Roll 'o' Rama, Nintendo's LCD display, what's next for Silicon Knights, Dave Mirra XXX, our "Game Giants" favorites, Mario Sunshine, and the status of Rare.
href="mailto:mailbag@planetgamecube.com">Feed the Mailbag!
Kalen asks, I have a question about the upcoming
game, Roll 'o' Rama. Will this game require a GameCube game along with a GBA game, or will
it the GC simply send data to the GBA, ala Animal Crossing?
TYP Says: From what I heard at
E3, there will be two "Roll 'o' Rama" games. The GameCube game can be played
separately, using the joystick. This would make for an experience not unlike Marble
Madness. The Game Boy Advance game can also be played separately, using its built-in tilt
sensor, and will probably play more like Kirby's Tilt 'N Tumble. If you have BOTH games,
you can link the two together and play the GameCube game with the GBA game's tilt sensor,
just like the demo at E3. Nintendo's aiming for an early 2003 release, though, so plans
could change.
Jonathan Says: The GameCube
version apparently requires a GBA and link cable to even play...I guess they could enable
it with the joystick, but that would kind of defeat the purpose. I'm assuming the GC
version will include that non-game tilt cartridge that Miyamoto showed back when it was a
Kirby game. The GBA version should be stand-alone (since the GBA cartridge contains the
tilt sensor) and should also hook up to the GC version for extra goodies. But I'm pretty
sure both can be played independently.
Exile asks, Any new info on Nintendo's LCD displays? I saw them when I was at E3 this
year, and they looked absolutely stunning. They were by far the best out that I have seen.
Up until seeing this, I always thought 5" would be way too small and unplayable, but
a screen that clear makes all the difference.
Billy Says: Zero. Actually there
wasn't that much info to begin with. Nintendo was just demoing the technology. Whether it
will actually come out is still a mystery. I for one, would love one. It's the best
portable display I've ever seen. There's no price point, no release date... nothing.
Rick Says: If Nintendo decides to
risk pissing off Interact, Intec, etc. and release this screen, I will throw mine away and
get this new one. It was THAT GOOD.
I'd expect it to undercut the price of the other screens as well, considering it appears
to have less features (no AV input, unsure about headphone jacks).
Only time will tell. I just hope it gets to telling soon. Because the more time that
passes, the more we're going to worry that Nintendo will just quietly stop talking about
it, much like the SD Card adapter. :(
Jonathan Says: The response at E3
was so good, NCL would be crazy not to release those things at least in Japan. And I
think/hope a JPN version would be compatible with American GameCubes. Anyway, Miyamoto
said the LCD screen inspired Yuji Naka to start that PSO card game, so that's another
reason for Nintendo to follow through and release the hardware.
By the way, you might want to look into a monitor for the UK market from Joytech. It uses
the GameCube's digital out just like that Nintendo screen, and the screen is TFT, so it
should look extremely pimp. The sound features on it seem great too. I'm looking into
whether it is compatible with NTSC models...
Tetsou asks, Now that SK is done with the BRILLIANT Eternal Darkness: Sanity's Requiem,
what can we expect from them next? When they do announce their next title, do you think it
will take 4 years to create it? I mean, they haven't shipped a game in like what, 6 years
before ED?
Mike Suzuki Says: Well, first up
for Silicon Knights is the localized versions of Eternal Darkness for the European and
Japanese markets. With the amount of text/dialogue in the game, this could be a bit more
time consuming task than your average game. Hopefully, all localized version will be done
by the end of 2002 (maybe a bit sooner). That'll let SK get to work in earnest on their
next game starting in 2003. Most people seem to assume that this game will be Too Human
and so far nothing has come out to deny this.
We already know that Eternal Darkness was using a modified version of the Too Human
engine, so it seems safe to assume that some of the technical groundwork has already been
laid for Too Human. There should also be some basic elements of gameplay and art design
from when the game was set to be released on the PSX that could be carried over to the GCN
version of the game. All this should mean that the wait for Too Human won't be as long as
the wait for Eternal Darkness (which was actually extended significantly with the
transition from the N64 to GCN). In the end, I'd say that mid to late 2004 is a reasonable
guess to make for Too Human's release. That should give Silicon Knights enough time to
tweak the game so that it meets or exceeds the high expectations that gamers are likely to
have.
Rick Says: According to Silicon Knights, Too Human has NOT been
cancelled, but they are not talking about what's next yet. Appropriately so, since Eternal
Darkness' corpse isn't even cold yet.
While it's widely assumed that Too Human will be the next project, I'm hoping that SK
might be able to grow enough to allow multiple projects to be developed simultaneously.
Too Human, and maybe that Eternal Darkness: Sanity's Redemption I've heard so much about.
Or was that just a dream???
Billy Says: I have to agree with
Mike on that one. The other beautiful thing (or to many, not so beautiful), Nintendo isn't
going to be jumping on their throats to squeeze out another game immediately. They'll give
SK time to polish it.
The beauty of being a second party. :)
Jonathan Says: Too Human is
probably farther along than anyone thinks. It was in very advanced development on PSX, and
Silicon Knights has had about two years to port it to GameCube since the original version
was canceled. Obviously they've spent most of that time concentrating on ED, but we know
that people have at least been working on the technology for Too Human, and there has
probably been even more work on it in other areas. So now that ED is out, the company can
turn far more resources over to Too Human. I fully expect it to be out by next Christmas,
give or take a few months. I also think they're in the planning stages of at least one
more project, and hopefully their forces have grown enough by now that they can deal with
two simultaneous games. It could possibly be a GBA title, but my instincts say the next
non-Too Human game will be something original, perhaps even a strategy game like they used
to make for PC. A sequel to ED is fairly likely but probably several years away. I doubt
it would be done in time to be released on GameCube.
Max Says: I dunno, I think we
could see another Eternal Darkness game appear in the GameCube's lifetime. However, I do
think that SK will return its focus to Too Human, which will hopefully be shown next E3.
Right now though, I'd say Denis & the SK gang deserve a nice vacation!
Axle asks, What kind of "adult" things can we expect from Dave Mirra XXX? I
heard about the dog crap, but you can stick that in a T rated game. What kind of hardcore
stuff are we looking at?
Adam Says: Topless women riders,
and the ability to spend your money at a strip club.
And after a long day of riding your bike, that's what I need: boobs.
Heh.
Rick Says: A copy of Playboy is
cheaper.
I have no problem with nudity or adult content in games. I do have issue with a company
that ADMITTEDLY throws it in gratuitously. There is no reason for "strip
biking". There is no reason for FMV of strippers. If this were a detective story
where you meet a contact in a strip joint, I could understand that. But when's the last
time you saw a girl riding around your local park topless?
The sad thing is, this game will probably sell like gangbusters. But I prefer a game like
Eternal Darkness that raises the bar for the "Mature" rating, rather than this
sad excuse for a "game" that chooses to slither under it.
Billy Says: There's also quite a
bit of vulgarity and sexual innuendoes. Stuff like that.
I hope Acclaim remembers to stick some gameplay in there too. I don't know personally if
dick and fart jokes and boobies are going to make the game special, but to the demo that
buys Extreme Sports games (18-24) I guess they'll probably eat it up. I mean Christ, if
you need boobies so bad, you're already on the internet. If you want a BMX title, does
that guarantee you want soft porn and swear words?
We'll have to see how it all pans out.
Jonathan Says: I'm not
complaining. In a year when we have more me-too crap extreme sports games than ever
before, XXX actually tries hard to be different, even if only on a superficial level.
Think of it as a realistic Conker's BFD... the same type of humor and content, but with
some real nudity and totally uncensored language. The humor is a key part of the game's
style that I think a lot of people are ignoring. It is genuinely funny, and intentionally
so. The point of having topless female bikers isn't so gamers can get some soft porn...the
point is it's freaking hilarious to see a half-naked woman riding around on a BMX bike
doing tricks. Don't you people laugh at Animal House? This game is so degenerate that it's
funny, and that's the point.
Max Says: There are several
scenarios where you must perform a task to help someone, and usually these involve very
“adult” humor and many of these are quite funny. There is swearing, innuendo, nudity and a touch of violence. Yeah, it’s pretty base but I also like the direction Acclaim is
taking with XXX. It’s different, funny. and definitely got a backbone of solid
gameplay. Don’t let risqué trappings fool you into thinking the game is using sex to
sell games; XXX is definitely an improvement on last year’s version of Dave Mirra and
has a bunch of oddball mature content to boot.
Mike H. Says: If the content and
gameplay is there, then fine. But otherwise the cheap "Ooh I see a booby!" thing
wore off by the time I was 14 years old. Ironically, I technically wouldn't be able to buy
the game if I were 14.
Spiker asks, I was wondering which of the three big stars (Mario, Samus, or Link)
was your favorite, and what downsides, if any, do you see in each of their upcoming games
so far, or are they REALLY that good?
TYP Says: Since I'm not a big Metroid fan, I have to say Mario. Zelda was
great, but Mario was near completion, giving it a big advantage. Downsides? Mario's
graphics aren't that great, though the PGC DVD proves they're better than the crummy
screenshots suggest. Also, I'm not sure I'll get used to pushing R to float down (as
opposed to Holding A in every other game). And although I don't really care too much about
it myself, length is potentially a problem for some.
Zelda's looking great, but the controls could use some minor tweaking. Of course, Zelda
isn't coming out anytime soon, so I'm not too worried. Metroid Prime is really impressive,
and even those not overly-interested in the gameplay (like me) should be able to recognize
its attention to detail.
Adam Says: Mario, period. Whereas
the gameplay in Zelda, though great, seems to get repetitive (light this, rock on lever
here, open that yadda, yadda) Mario has the potential to be COMPLETELY new every single
game. As is the case with Super Mario Sunshine, you throw some strange water device on his
back and he's a whole new character. Hoverin', splashin', you name it.
Metroid on the other hand is going to be so drastically different than the 2D
incarnations, that it's hard to choose Samus right now. Once the game is finished she'll
have a better shot.
Mike Suzuki Says: Well, I'd also have to go with Mario. I'm sure
it helped that the game was nearly completed while Zelda and Metroid still have a few more
months of dev time ahead of them. The fact that Mario Sunshine is less reliant on a large
quest probably helped make the game easier to enjoy in demo form. Sure, there's the
ultimate goal of getting Shines and clearing Mario's name, but the game is built upon
exploring and interacting with the world. Zelda and Metroid rely a bit more on story,
mood, and setting for their gameplay experience which makes it tougher to get a feel for
the whole game through an E3 demo. In the end, all 3 should be great and Zelda and Metroid
may provide a more sophisticated experience than Mario, but I doubt either of the 2 could
surpass the sheer unadulterated fun of playing in the worlds of Super Mario Sunshine.
Oh, and as far as negatives for each game are concerned... I wouldn't worry about them too
much as I think all 3 are really that good. But, if I had to point out a weakness for each
game then...Mario's graphics are not overly spectacular (but they are solid and get the
job done), Zelda's gameplay is very familiar and so far doesn't seem to offer anything
revolutionary (but the N64 formula was tight and shouldn't require a drastic overhaul),
and Metroid doesn't really play like an old-school Metroid game (but it does play well and
it helps that I like 1st person games).
Rick Says: I hate to be
wishy-washy, but honestly, all three hold very dear places in my heart.
I first played a Mario game in the arcades, blowing countless quarters trying to get a
little further in Super Mario Bros. My little sister and I (bless her heart) pooled our
money together to buy Super Mario Bros. 3, then waited in line to get it at TRU. A
Nintendo 64 and Super Mario 64 was the first console I bought with my own money from
working the help desk in Microsoft Games.
Link brought my whole family closer. As a kid, I'd stay up late at night with my Mom and
Dad, helping them get just a little further through that nasty Level 5. I got to test
"A Link to the Past" for Nintendo before it was released in stores.
Samus and I spent many a dark, stormy night exploring caverns and hunting Mother Brain. A
game so epic and long, you needed passwords to save your progress. I remember being
TERRIFIED during that last battle, and desperately trying to escape the destruction of
Zebes.
I think it's fitting that three "Game Giants" would all be released very closely
together, allowing me to relive a touch of my youth. It makes it impossible for me to pick
between all three of them, and I think Nintendo KNOWS that.
Daniel Says: Well, of course I
love all three, but I'm looking forward to Metroid the most. Not only has it been eight
years since any Metroid game, but Metroid Prime had such a short demo that it leaves me
feeling like there's a lot more that's still under wraps.
I'd have to say that Metroid Prime's biggest downfall (from what we've seen) is the severe
lack of vertical space. I've always thought of Metroid as a combination of Mario and
Zelda. It features the dark underground environments and emphasis on items that Zelda has
and the platform jumping of Mario. Metroid Prime leaves out that important emphasis on
platforming. I still think it's a great game, but so far it doesn't live up to the Metroid
name in my eyes.
Jonathan Says: I think Samus is
the most interesting first-party Nintendo character. Mario has to remain simple so the
masses can accept him more easily, and Link is always being rewritten and redefined so
much that it's hard for me to even have a consistent opinion of him as a character.
Max Says: My favorite was Mario
hands down. The gameplay was so much fun and there was lots of different wild things you
can do. I really can’t wait to get my hands on this game once again. Of course, I
loved three games. Zelda was truly breathtaking and Metroid Prime has a lot of
promise and blew naysayers away, but there’s only one Mario, and this latest game was
truly the most fun—at least his E3 demo was. As characters go, I’m probably more
attached to Samus, and I’m so glad that she’s getting her own game again. The
best part of Metroid Prime is that despite the shift in perspective, it still feels like a
Metroid game.
Smash asks, Lately I have been frequently
browsing the PGC Message Boards, and I
have especially been interested in all the Super Mario Sunshine talk that is going on. I
came across an interesting comment by one of the board members about the feel of the game
(Although at the time he was referring to the box art, but it got me thinking). He said
that the box art gave him the feeling of "Mario's adventure with a water pack"
instead of "Mario's next, epic adventure". As a video gamer who is eagerly
awaiting the next Super Mario 64 caliber game, I was wondering what your take on this
subject is.
TYP Says: Well, Nintendo has
previously likened the transition from N64 to GameCube to the shift from the NES to the
SNES. I think this is quite appropriate in Mario's situation. On the NES, we had Super
Mario Bros. 3, which fully realized 2-D exploration at its best. Super Mario World added
very little: Yoshi. In fact, I think of SMB3 as the more advanced game, with SMW as almost
a step backward. Super Mario Sunshine is similar to SMW since it borrows most of its
"innovation" from its predecessor. And let's face it...there is NO WAY you're
going to get a Mario game as revolutionary as Super Mario 64 again: you can only have your
first 3D experience once ;-)
So while Super Mario Sunshine may not be the all-new, @#%$-your-pants Mario game, it's
stupid to think it SHOULD be, unless you want something that isn't pure Mario fun (a la
Sonic Adventure 2). Super Mario Sunshine takes Mario 64 and throws in the stuff we all
missed, and that sounds like fun to me. People expect too much of Nintendo and its
red-clad plumber. I'm not expecting Mario to be a 10, but I fear those who are will end up
giving Mario an unneeded headache.
Adam Says: TYP, go get your head
checked. How on earth can you say SMW was a step-back?!?! Ahh well, to each his own.
It's been 6 years since Mario 64. Kids that weren't BORN when that came out can now walk,
talk and annoy you. This game had better RULE. I fully expect the game to be every bit as
good as Mario 64 and much better. I think the water pack adds a dimension to Mario that
can only heighten the gameplay. Of course it won't be the step from SNES to N64 (who
thought it would), but it should improve on every aspect of Mario 64 - and of course,
after 6 years, be truly EPIC.
If that game is as short as Luigi's Mansion, I'm gonna lose my mind.
Mike Suzuki Says: Well, I
definitely believe that Super Mario Sunshine is the next "Super Mario 64 caliber
game" for which you've been waiting. It's been described as the properly evolved
sequel to Mario 64 and from what was playable at E3, it seems that that statement is dead
on. And while it may not be as revolutionary as our last adventure with Mario, it should
be at least as fun an adventure offering new gameplay ideas/mechanics that are sure to be
seen in a bunch of games at E3 2003.
Rick Says: Games that are NOT
epic don't get high (rumored to be 38/40) scores in Famitsu. I'd say you have little to be
concerned about.
Billy Says: I'm not really
concerned. Super Mario World was epic as well. Introduced a lot of cool stuff to the Mario
series. Super Mario Sunshine is my most anticipated game. The jet pack has many uses
instead of just shooting water. In around a week, we hope to tell you how truly epic Super
Mario Sunshine is!
Daniel Says: Well, I've been
seeing a lot of whining about how "non-epic" Super Mario Sunshine is in our
forums. Supposedly some magazine said that it's "only" 10 hours long. I don't
think anyone really knows how long it is, but for Mario, I really don't think we need some
gigantic 30-hour Chrono Cross-sized game.
For an action game, 10 hours is plenty. You're not spending all your time reading or
watching cinemas. Mario's so fun that you'll probably go spend more time than that just
goofing off and wandering around like in Mario 64.
Adam Says: (jumping back in) If
Mario is 10 hours that will be a travesty. Even the "short" part of Mario
(completing the game without 120 stars) took longer than 10 hours the first time through.
I wish Nintendo would release a "even our developers knowing EXACTLY what to do next
completed it in X amount of hours" like they did with Zelda. That was a great way to
let people know how long the game would be.
Jonathan Says: First, I totally
agree with TYP about Super Mario 3 being both a more advanced AND better game than World.
SMW was extremely easy and, IMO, felt very out of place with the series...almost as much
as SMB2, which isn't even a "real" Mario game.
Anyway, Sunshine may not be revolutionary, but it's plenty different from SM64, and I
don't think anyone will be disappointed. I really doubt it's only ten hours long
too...there is always a lot of optional stuff to do in Mario games, and Sunshine's worlds
are HUGE with tons of stuff to play with and explore.
Max Says: As fun as Mario
Sunshine was at E3, I’m not too worried about the length of the game. The worlds are
big and beautiful and there is lots of fun stuff to do. The evolution of Mario gameplay in
Mario Sunshine is pretty epic I’d say, and I don’t expect to be too disappointed
with the final product. Like Billy says though, we should all know soon!
Overheat asks, Been up awhile (about 32 hours) so I'll make this brief. A friend
of mine claims that in the Quartermann section of the latest EGM, Conker's Bad Fur Day 2
is cited to be an X-Box exclusive. (!) He also went on to state that Perfect Dark Zero to
be a PS2 exclusive. (?!) Another friend also claims to have read the article and says that
while he can't vouch for the Conker's statement, Perfect Dark will be ps2 AND GameCube.
Normally I don't buy this kind of crap, but now this crap is in PRINT for all the world to
see see and to scare pee pee out of me, me. I had no web provider for about 3 weeks (about
9 months on Internet time), did I miss something? Is EGM blowing hot air up my ass or are
my friends?
Mike H. Says: I
can't say I've read the article, but we ALL KNOW that what Quartermann says is gospel and
may as well be a booming voice from the sky, and his words carved in stone.
Not. EGM's a rag. Especially this column.
I don't think anything regarding the Nintendo/Rare situation is going to be revealed until
a little bit after StarFox is released and their queue is cleared up. But yes I believe
something is going on.
WindyMan Says: Did someone say
Sonic in SSBM? I thought I heard that somewhere...
Adam Says: Of course it's a
rumor, but don't be surprised by it. It actually makes pretty good sense to me as far as
which Rare franchises will go where when they become a 3rd party.
Mike Suzuki Says: I just checked
the article and found no mention of Perfect Dark Zero or a Conker sequel being exclusive
to the PS2 or Xbox; there's only the rumor that those consoles could see versions of the
games. Unless Sony or M$ really suck up to Rare and Rare really doesn't mind pissing off
Nintendo, then I find it difficult to believe that the PS2 or Xbox would see any Rare
exclusives (unless, of course, Nintendo doesn't want that game on the Cube). From what I
know, it seems that Rare wants to broaden its horizons by including the PS2 and Xbox in
addition to developing for the GameCube. But, until an official announcement is made, it's
hard to accurately guess on what platform a franchise can appear.
Rick Says: Quartermann is an f'n
hack. I don't understand why anyone still believes that guy. Hell, I can't really
understand why any gaming magazine even still has readers ...
Anyway, let me tell you all a little about how Quartermann works. First, there is no real
"Quartermann", just like there is no "Ed the Janitor" or "Louie
the Cat". (Just kidding, Louie.) Quartermann is one of the editors serving up rumors
they've heard. They're the same ones everyone else has heard. Might be true, might be not,
though they try to pick the ones that might be more true (or are "newsworthy")
to print.
Then, there are the obvious "Factor 5 is working on a new Star Wars game" ones.
Well, DUH! Of COURSE Factor 5 is working on another Star Wars game. Quartermann can claim
a respectable "hit ratio" just based on the "well, duh" rumors.
Billy Says: OMG WHEN YOU TURN
YOUR GAMECUBE UPSIDE DOWN MARIO WILL FALL OUT AND TEHN TRIPLE JUMP AND THROW FIRE BALLS AT
YOUAR SISTAR!!!!111111111
Rumors, schroomers. Rare knows what's going on at Rare. That's about it. Quartermann
doesn't know what's going on at Rare.
Daniel Says: Like I've said
repeatedly, Rare is secretive and doesn't mind making fools of the press. Heck, they've
even picked on Jonny on their site.
I really honestly believe that someone over there is having fun playing a practical joke
on the media by dishing out "insider info" to different outlets. It's just such
a Rare thing to do.
Jonathan Says: Even if Rare ends
up developing multiplatform games, I think it's very unlikely that any of them will be
exclusive to either PS2 or Xbox.
Max Says: Well, I’ve heard a
LOT of different things about this whole Rare mystery. However, I would like to point out
that Quartermann’s rumors aren’t always so reliable. He was the source of Sonic
in SSBM (and oh what a stink that caused) and I believe another rumor that said Mario
Sunshine would be cel-shaded like Zelda. Then again, Rare rumors have almost always been
unreliable. They’re just so darn secretive! I’ve heard Rare will make an
announcement sooner than later, clearing things up one way or another. We’ll see.