New in this episode: PGC Staff, Rebirth, Rental Games, the GBA-NGC connection, Nintendo's competition plans, E3 surprises, and Game Bosses.
DaBickSta asks, It seems kinda like new PGC staff
members pop up out of nowhere. Could you possibly tell us about some of your new guys and
when they joined?
Adam Says: We're grown in
Minnesota. At a gestation of 6 months, poor Billy is one tired pup. Because of course,
Billy carries us that entire time...
But once we pop out, man oh man are we ready to go. We LIVE online. Breathing Nintendo.
We're everywhere.
Heh.
I actually started talking with Billy about helping him out with some video work, because
I couldn't donate money. Figured I could at least give him some time for the years of PGC
enjoyment I had over the years.
It's as simple as that. Just wanted to help, got to know Billy and pretty soon: VOILA. PGC
Staffer. Giddy-up.
WindyMan Says: I could introduce myself better if
this mailbag was updated daily, but...
Daniel Says: Well, not sure if I'm still
considered a new guy anymore, but I joined back in January.
Basically my story is pretty close to Adam's. I was a long-time reader of the site and
started helping out however I could. Then before I knew it, everyone - especially Rick -
was wanting to put me on staff.
Nathan Says: I used to work for another gaming
site that recently closed down due to financial reasons. I had been a pretty regular
reader of the site, and ended up meeting Billy at our local Cube Club before launch. Got
to chatting with him, talked for a while, and shee-bang, I'm staff.
Max Says: It does seem like staffers pop out of
nowhere. PGC staff come & go, and Billy is always out on the prowl for “secret
weapons” and when he finds someone of PGC quality, you can bet Louie’s catnip
that we’ll snap ‘em up lickity split! We’ve had many talented individuals
grace our ranks over the years, and we’re hoping this new batch will do us proud. If
not, they’ll be tortured by Louie and then FIRED!
Billy Says: It's all about cheap booze and
strippers. I mean no. We're not hiring. Please, DO NOT send me e-mails to
see if we're hiring.
Mordos Kull asks, What ever happened to the game called Rebirth? Was it just some tech
demo?
Daniel Says: Exactly. It was presented by
mix-core, a company that has also done animations for some Japanese commercials. The staff
there is not presently suited for full game development, although they may be contracted
again for certain FMV or cinema scenes. Rebirth itself was simply a demo showing some of
GameCube's advanced features like volumetric fog, but an in-game world that detailed has
yet to be realized.
Jonathan Says: The confusion surrounding Rebirth
is actually quite understandable. Most of the "tech demos" Nintendo showed at
Spaceworld 2000 really did end up as real games: Luigi's Mansion, WaveRace: Blue Storm,
Rogue Leader, etc. Unfortunately, Rebirth was just FMV right from the start, meant to give
some idea of what GameCube could pull off graphically. Mix-Core isn't even a game
developer, just an animation studio. What made the "loss" even more painful is
that Rebirth was so startlingly original, and we all hoped it would blossom into a new,
very innovative and creative game. Alas, that was not meant to be.
Max Says: Rebirth was truly beautiful and could have made for an interesting game.
I mean, what adventures could this tree go on once it came to life? Moreover, as pretty as
the forest looked, who would care? It wasn’t a game but it was arguably one of the
more stunning demos of Spaceworld 2000. Rebirth did show off the powerful graphic
potential of the GameCube however, so maybe someday we’ll see a game with such
realistic nature effects.
JessManca asks, How much of profits from rental games do the developers get? Are rental
games or retail games more profitable for game developers?
Rize Says: When game rentals started (in the NES
era I believe), the proprietors of rental stores were going to toy stores and just buying
games out right. Nintendo wasn't getting anything back then. They still have to pay full
price for games, but I'm not sure where they get them from now (or whether or not Nintendo
gets any money from rentals). I don't even know how movie rentals work. Perhaps someone
else can provide a real answer to this question.
Jonathan Says: I think now Blockbuster, Movie Gallery, Hollywood Video, etc. buy
their games directly from the publishers, or at least from the distributors. So the
publishers and developers get the same cut as they would if someone bought it at EB. They
do not get money every time the game is rented out. Sound like kind of a bad deal for the
game companies? Nintendo thought so in the late 80s, and they tried to sue Blockbuster and
have game rentals banned in America like they are in Japan. Nintendo lost that battle and
eventually embraced the rental system, even teaming up with Blockbuster for Pokemon Snap
and other promotions. When you think about it, Nintendo is the last company that should
worry about rentals. People usually rent games they're not sure about, and then they may
buy the game outright if it's good. Since Nintendo tends to publish such high-quality
games, many people who rent their games will end up buying them too, and most other people
know about Nintendo enough to just buy the games in the first place. Rentals are mainly
detrimental to smaller publishers who publish mediocre games, particularly ones that can
be completed in just a few days. People will rent those and never even intend to purchase.
But if it becomes a popular rental, at least the rental stores may order some more copies
and the publisher will still come out okay.
Max Says: Well, rental chains (such as Blockbuster
Video) pay pretty close to the retail price for the games, but then make the money back
after 10 rentals. Then, after a game has rented a bunch, the video store can sell the game
pre-played. Profit wise, I’d guess it’s about the same for developers.
Obviously, the developer gets no money if a game is sold used, but there’s also the
chance that someone who rents a game will then buy it so I guess it works out.
The video game industry in North America isn’t too concerned with game rentals these
days. This isn’t true everywhere though; the other day, Bakudan informed me that it
is illegal to rent games in Japan!
Geekboy asks, Where, in your humble opinion, is the GBA/GCN equation going? We all LOVE
the idea of more interaction between the two platforms, but we disagree on Nintendo's
grand plan. Is the GBA supposed to sell more GameCubes? Vice versa? Will there be games
that mean you HAVE to have both platforms? Will we see the GBA as an eventual GameCube
peripheral? What about the concept of GCN games where as you profess you can you
"unlock" mini games that are downloaded to a blank cart (to be sold by Nintendo,
of course) in the GBA? I know it would be doable, but would Nintendo ever consider such a
course?
Rick Says: Common misconceptions
... Neither machine is supposed to "sell" the other. The two are supposed to be
symbiotic, supporting each other. No game is going to force you to have the other. The
Game Boy Advance is not going to be a GameCube peripheral ... it stands on it's own
merits. It's just smart business to create something that the competition can't, and a
link between portable and home gaming is SMART.
As for downloading to a blank cart, you don't need to. You can download to the GBA without
a cart present (Sonic 2 can do this), and you can put the unit into a "sleep"
mode that uses barely any battery power for when you're not playing it.
Jonathan Says: The only announced game (there may
be others by E3) that may REQUIRE the link-up is the GameCube version of Kirby's Tilt
& Tumble 2, since the GBA is necessary to supply the tilting control input. Will
Nintendo ever sell a blank GBA cartridge for downloading games onto? I'd say not likely,
just because such a device could probably easily be modded for piracy. NCL had something
like that for Game Boy Color in Japan, but those games could only be downloaded for a fee
at convenience stores. I assume you're suggesting that Nintendo let us download games from
a GameCube disc or the Internet onto our blank GBA cart...probably not going to happen.
Daniel Says: I think it's a really great idea, but
so far Kirby is the only game that looks to be making any decent use of it. There are a
lot of things that could be done as far as gaining new characters, unlocking stages, and
the like, but nothing like that has been done yet. Besides Sega (who basically just used
the GBA as a VMU), third parties haven't really latched on to the idea yet. Hopefully
we'll hear more at E3.
Max Says: I think that there’s a lot of
untapped potential between the connection and we can expect more applications in the
future. The announcement of GBA-GC Final Fantasy games being linked is certainly exciting
and opens up several realms of possibilities for the RPG genre. Miyamoto has implied that
gamers will see several interesting uses of the two systems connecting, even hinting that
Metroid and Zelda may utilize it. It’s been slow to start (according to Nintendo, its
GBA-GC link cable hit stores around April 15th) but I think we’ll be seeing some cool
things here soon. I doubt there will be any games that require the link-up, but I expect
there will be games that will make gamers want to take advantage of the console-handheld
hookup.
Brad Asks, Do any of you know of any competition for Nintendo GameCube this coming
summer and fall? I am seeing some of the greatest games for the future of Nintendo, and a
rare selection for Sony and Microsoft's consoles. Do you think this strong line up will
boost GameCube's reputation as a console? And do you think will it be the end of a long
draught of games?
Rize Says: Well, I know Devil May Cry 2 is supposed to be coming this
fall. That's something for PS2. That's about the only high profile title by a reputable
developer that I can think of off the top of my head. The rest are only titles that Xbox
and PS2 fans are hoping will be good (random 3rd party titles that look "cool").
I find this strategy very unreliable (as opposed to the quality of Nintendo's first and
second party games which is very reliable). I'm sure I'm missing a thing or two. There are
of course games like Time Splitters 2 and Turok Evolution, but those are coming to all
platforms. I assume you mean exclusives or non GameCube titles.
Adam Says: The only reason we know about
Nintendo's killer Fall lineup is because they used to be killer launch titles (LOL). But
after E3 we'll certainly see some must haves on both Xbox and PS2 scrapin' for the
consumer buck. They have tricks up their sleeve too ya know...
Jonathan Says: Adam has a very good point. We already know about most of Nintendo's
huge games because they've been delayed so many times. If you can count on anything for
PS2, it's that a TON of games will be announced for it at E3, and a few of them are bound
to be excellent. As for Xbox...we'll just have to see if Microsoft's campaign to lure
developers has worked. With disappointing worldwide sales though, MS has an uphill battle
for the rest of this year.
Max Says: Yeah, there’s no doubt that PS2
will have lots of titles at E3 and Microsoft has allegedly some big announcements too.
Lemme tell you, focusing on one company’s systems in the way that we do make it hard
to keep track of everything going on. That said, it doesn’t take much energy to see
that there are lots of games being developed for all systems.
Along with Devil May Cry 2, Sega’s making a new Shinobi for PS2 and Tecmo is bringing
back its Rygar franchise (yay!) on PS2. Maybe someday those titles will appear on Cube,
but for now it looks like they’re on PS2 first. The huge X-Box exclusive I’ve
heard so far is Toe Jam & Earl 3. There’s bound to be other games unveiled at E3
for X-Box, but that’s the biggest I’ve heard… Regardless, if Nintendo can
pull of Mario, Zelda, Metroid and Star Fox Adventures (let alone non-established games
like Animal Crossing & Eternal Darkness) this year, the competition is going to have
to be working overtime to keep up.
Snuff the Rooster asks, Now, as everyone knows, E3 is the pinnacle of the gaming
industry, and all three console makers are going to try and make the biggest splash they
can. As a Nintendo fan, I would like for the Big N to steal the show this year as well.
But I think Nintendo maybe letting too many cats out of the bag, especially with all the
announcements of late. For example, if they kept the Square/Yamauchi deal till E3, it
would have blown the roof off.
Do you think these headlines, along with a few other's along the way (Capcom announced
Glass Rose, a second Super Monkey Ball in the works, etc.) would have more impact for
Nintendo at E3, when everyone is expecting the world from the three? I know Nintendo
really doesn't have control over when Take Two and Capcom announce things, but they could
request they hold off the news. How much will Nintendo have left when the show starts in
LA? I don't think playably Mario's and Starfox's are going to do the trick this year.
Mike H. Says: I was surprised as well with
Nintendo's orgy of announcements a few weeks back. It's really totally unlike Nintendo. As
gaming fan, Nintendo has gotten me excited, but I am positive that for all the great news
they have trickled down to us, the very best is being held back for E3. In fact, we know
it.
It doesn't hurt the whole big surprise factor for me, it just gets me jazzed up all the
more to try out these wares. Sure, they could have held some of these announcements off
and made a even bigger explosion, but we'll still get to see the fruits of these
announcements for the first time as well.
Sony and MS haven't been saying much either. They're either pulling a Nintendo by keeping
it close to their chests, or they don't have announcements of the same caliber.
Rize Says: I like to be optimistic. Imagine that
all of the surprises you've gotten so far are nothing compared to what you will get at E3.
Perhaps these early ones were given now because they would be over shadowed by the other
stuff you'll learn about at E3.
Yeah, that's it!
Adam Says: Final Fantasy X1 with online support
would be one helluva E3 announcement wouldn't it? As it stands now we're not really
getting Final Fantasy back, we're getting some spinoff anime series. I think many people
see it this way, and until TEH BIG GUN comes out on the Cube, the merger seems bigger for
Square (ahem-GBA) than for Nintendo.
Mario 65 (it is looking "somewhat" better) and Celda will steal the show for
Nintendo this year. Period.
Jonathan Says: I'd guess that the Square
announcement was made for shareholder reasons at the time. And I don't think it's really
going to be expanded at E3...not from what Square USA told me, anyway. But Nintendo will
definitely have some surprise game announcements, and we'll see some kickass third-party
games too. Keep in mind that a lot of people don't really even know anything about
Resident Evil Zero, and that's supposed to be Capcom's biggest game at the show. There's a
difference between what will surprise us hardcore fans and what will surprise the industry
as a whole, and especially mainstream gamers.
WindyMan Says: Well, Nintendo has dropped a few
bombs already, but then again, it always has a handful of surprises up its sleeve.
Call me crazy, but maybe all these recent huge newsmakers that have been flying around in
the past few months are just drops in the bucket compared to the splash Nintendo is
planning on making this year. There's lots of potential for it, that's for sure.
Max Says: I think people getting to play Mario,
Zelda, Metroid and more complete versions of Star Fox Adventures & Eternal Darkness
will create a huge buzz all its own. I’m sure there will be a few surprises, but along
with that probably lots more third party and Triforce stuff. Last year’s E3, Nintendo
stole the show because no one was expecting the noise Nintendo brought. This year,
Nintendo isn’t keeping completely quiet before the show, but that doesn’t mean
they’re not holding anything back…
Dragona Says: There is allus seomthing
bigger. Heheheheh...
Brian asks, Which game (on any system) has the
best bosses? What makes a good boss to you? And what is the best boss ever? I personally
like any Castlevania game for Bosses. A good boss needs to have a little bit of thinking
and a lot of action. The best boss ever was the 2nd Bowser in Mario 64.
Jonathan Says: I think a good boss should be
difficult enough that you have to try at least three times before beating him (without the
help of a strategy guide). But he shouldn't be so hard that you get stuck there and never
finish the game. Obviously that's difficult to balance since every player has a different
skill level, but some games seem to pull off that balance much better than others. A good
boss should also be multi-faceted...most Mega Man bosses are examples of those with the
right level of challenge but an utter lack of variety. Each one has exactly one weakness,
and if you can find it (in the MM example, there are only eight weapons to try before you
find the right one...), you win. A good boss either has multiple patterns/forms which you
must learn and exploit or no overall weaknesses, meaning you just have to play very well
in general to beat him. I'm trying to think of a game that has all this, but I just can't.
Many games have a single boss that fits these criteria and then several more that are just
crappy or mediocre.
Aussie Ben Says: I like bosses that aren't your
average "three-hits-and-you're-out" boss. For example, Migen and Son in Mischief
Makers - you could beat the crap out of Migen Jr. as much as you liked, but after a while,
his father would teleport and heal him. Rare's had some pretty nice (and tough) bosses
too. DKC2's K. Rool was incredibly tough for me. And in JFG, I hated those Mantis-like
bosses jumping around in Eschebone. (Well, pretty much all of JFG's bosses were
deliciously devious.)
And then there's the infamous operatic Chucky Poo.
The coolest thing ever though, is playing Ocarina of Time for the first time ever, walking
into a huge dark chamber at 1 am with two giant stereo speakers blaring, and hearing eerie
silence. And then an incredibly huge parasite drops from the ceiling to destroy you.
I think what makes a good boss is when the developer pulls all the stops to try and trick
you or distract you. The more you die on a boss, the more frustrated you'll get. And then
they'll be doing their job. :-)
TYP Says: I'm partial to Kirby bosses myself.
Kirby's Adventure, Kirby's Dreamland 3 and Kirby Super Star all have classic bosses. KSS
has one in particular that is hilarious! And the choice of special power only adds to the
battles. Boss Battle medleys have always been a high point in Kirby games, from Kirby's
Adventure to Kirby 64.
Other games with notable bosses include Sonic the Hedgehog 2 (Robotnik's finest hour) and
DKC2. For those more interested in style than gameplay, Wario Land 2 and higher must be
mentioned. Of course, there are plenty of other games with excellent bosses--those are
only a handful. I just hope I can add some GameCube games to the list soon.
Adam Says: Honestly, I'm friggin' SICK of the
whole "BOSS" thing.
Find the weakness, hit the weakness a few times...win. ZZZZZZZZZZZZZZZZ.
Hopefully Mario Sunshine spins a new web of intrigue for bosses... I doubt it though.
Rize Says: Where to begin... first of all, I want
to say that 3D games overall have been disappointing to me on the boss front. Especially
in first person shooters. I think FPSs are made for soldier to soldier (or alien) type
combat, and having large boss characters has never really worked for me. Perfect Dark's
boss was ok, but still not very good in my opinion. The best bosses that I've ever seen in
a 3D game were in Zelda OoT and MM (Devil May Cry and the Metal Gear Solid series as
well). Pikmin and Super Smash Bros. Melee had some interesting bosses, but I don't think
anything compares to the extravagant bosses that used to inhabit the 2D worlds of days
past (and present on GBA).
Now the 2D days had some truly great bosses. The entire Castlevania, Mega Man X and Ninja
Gaiden series had excellent bosses. The Zelda games had excellent bosses. The list goes on
and on. I think bosses are just easier to do properly in 2D games.
Zelda and DMC were able to pull off good bosses in 3D thanks to "Z" targeting
(and DMC's equivalent). Metal Gear had largely 2D movement (with it's overhead camera)
even though it was in a 3D world. For a good boss fight, your character needs lots of
capability so that you can address the bosses attacks in a number of ways. The boss
shouldn't have any series weakness. The fight should be one of strategy and reflex not the
exploitation of weaknesses. Bosses that can destroy you in one (or nearly one) hit are a
bad idea. It's best to have a slightly drawn out fight where you can get hit a lot and
you're almost dead at the end of the fight. The idea is for you and the boss to be
slightly better than you when you first meet him (so that you have to fight it a few times
before you can beat it). Of course, when you replay the game, the bosses will probably be
easy.
Mike S. Says: To me a good boss is hard to beat,
but not impossible. I think some of the best bosses are in RPGs. For example, Magus in
Chrono Trigger was awesome (I don't want to spoil anything for those who haven't played
the game, but those of you who have know what I'm talking about).
As for non-RPG bosses, The 2D games of yesteryear have the best. In particular I'm talking
about the Mega Man X series. That series has some of the best bosses EVER. The final boss
in MMX took me forever to beat. Oddly enough though, the final boss in MMX2 was quite a
bit easier (though still a challenge).
Today's bosses can sometimes be push-overs. For example when I got to the final boss in
Luigi's Mansion, it was the FIRST time I died in the entire game. That was because I
didn't know the pattern. Once I learned it, finishing that game was a breeze (I won with
an E rating, something I fixed on my second play through when I got an A).
Daniel Says: I think that to have a truly great
boss, it has to be challenging even if you know what to do. I really liked some of the
bosses in the Zelda Oracle games. It would take a while to figure them out and then when
you got a few hits in, the pattern would change and you'd have to figure it out all over
again. I was yanking my hair out on some of them, but I think that's the way it should be.
I think too, that good bosses should have an overpowering sense of awe. There's nothing
like the feeling you get when you first see Kraid rise from the depths and then tear
through the ceiling in Super Metroid.
Max Says: I think the bosses in the Zelda games
(any really) have offered epic battles, challenging and rewarding. Some of Pikmin’s
bosses were really interesting; especially the final one. However, the best bosses
I’ve come up against can be found in Treasure’s Sin & Punishment (import,
N64). For one thing, there are SO GOSH DARN MANY BOSSES! Every other second, KA-BOOM,
another boss appears and it’s time to fight. These bosses range from mutant octopi to
giant space-weapon station… And that’s just two. There’s even a boss fight
that is awfully similar to the first boss in the original Contra—which is followed by
a swarm of Ruffians and a giant crab boss. Oi. Some bosses aren’t so tough; others
are nightmares and will kill you repeatedly. Each increasing difficulty level adds a new
boss or two and makes the existing ones tougher. Yeah, Mega Man and Castlevania are
classics have some great bosses with lots of personality, but Sin & Punishment
practically makes an art of the boss battle.
Oh, I just remembered… My #1 all time most-hated-boss is probably Mother Brain in the
first Metroid. No matter how many times I made it her, I couldn’t defeat her. The
shame in failing to eliminate her evil from the galaxy endured for years… At least
until I evened the score in Super Metroid.