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Cursed Mountain

by Neal Ronaghan - August 6, 2009, 9:52 pm EDT
Total comments: 10

Deep Silver's mountainous take on survival horror has great atmosphere, but a few issues.

I recently spent a little time with the upcoming Wii-exclusive survival horror game Cursed Mountain at a Deep Silver event in New York City. The game, set for a late August release, promises to bring a new take on the genre and take advantage of Wii controls.

First off, the atmosphere and setting are great. It takes place on a cursed mountain (get it?) in the Himalayas where the main character is trying to find his brother. There's all this supernatural stuff going on with spirits attacking you and curses on doors stopping you from entering them. The air is riddled with small snowflakes and an otherworldly feel. However, that doesn't make it a bone-chilling and frightening game.

Contrary to most claustrophobic horror games, Cursed Mountain takes place in a wide open environment where you can see the mountains surrounding you. However, I don't know if I'd call that a good thing; the setting is creepy, but it's too wide open. If an enemy attacks, I don't feel as threatened. It's not like Resident Evil where you walk down a corridor and you have to dodge a dog flying through a window. The level I played was early in the game, though, so hopefully the sense of danger ramps up as you go along.

Aside from that gripe, I also had some issues with the gameplay. The section I played, which I believe is from the second or third level (there are 13 in total), was kind of boring. While there is an excellent tone-setting intro where you uncover the diary of another climber, the gameplay felt monotonous. You aimlessly walk around and explore a deserted town that doesn't offer much to do other than fighting spirit creatures.

After I wandered around this town dispatching enemies left and right, I discovered a path that led to a lower part of town. It was then, as I entered a building, that the story progressed. There was some tantric sex ritual being performed and after I got a new gesture control. I then had to return to the top part of the village and perform this new gesture control in front of cursed doors and enter them to collect fragments of an artifact.

The game really only got frightening when I entered these buildings, which had the claustrophobic feel typical of survival horror. This was especially true when they flashed weird imagery, such as the tantric sex ritual. Those parts reminded me a bit of Eternal Darkness.

As far as the combat goes, Deep Silver boasts that you don't use conventional weaponry in this game and you must use prayer to relinquish the evil spirits. However, I didn't find this to be true as the hero wields a pick axe and a Kartika, which shoots out projectiles. You could theoretically go up to an enemy and spam the pick axe and defeat them, or you could line up projectile shots and beat them that way.

There's also another way you can defeat enemies, and this is where the game gets off on proclaiming it requires "no weapons." Once you weaken an enemy and line up the Kartika, a red circle appears on them and you have to line up the pointer and press the A button. After that, you must perform a series of gestures with the Wii Remote and Nunchuk that banish the spirit.

The gestures work fine, as do the majority of the controls. It's pretty intuitive and easy to pick up. Only the Kartika presented control issues. To use it, you must hold down the C button, use the analog stick to control where you character looks, the pointer to aim, and then press the B button to fire. Already pretty complicated, it gets even worse when your character seems to always aim higher than every enemy and you must bring the aim down to the enemy almost every time. This game would benefit greatly from some sort of aim assist.

While I do have quite a few issues with Cursed Mountain, I'm still interested in trying out the finished product. It seems to be slower paced, but the setting and story, which has a focus as Buddhism, sounds interesting enough to carry the game past its gameplay issues.

Cursed Mountain is set to come out on August 25 in North America, and September 4 in Europe.

Talkback

BlackNMild2k1August 07, 2009

Holy bejeebus!! look what finally made it to post.

NinGurl69 *hugglesAugust 07, 2009

FUCK, THIS MONTH?

BlackNMild2k1August 07, 2009

Quote from: NinGurl69

FUCK, THIS MONTH?

Why do you think I kept pushing for the impressions to be posted? I knew it was coming real soon and NWR even played it at E3 and we still got absolutely nothing.

broodwarsAugust 07, 2009

Quote from: NinGurl69

****, THIS MONTH?

Yeah, that was pretty much my reaction to seeing it pop up on the release list.  They really couldn't have picked a worse time to release it, considering it's the same day as both the Metroid Prime Trilogy and Batman Arkham Asylum.  Sorry, but between those 3 games it's pretty obvious which 2 I'm buying and Cursed Mountain is not going to be one of them.  If this game sells poorly, they can't blame this one on us because this publisher really should have known better with the release date.

BlackNMild2k1August 07, 2009

BUT TANTRIC SEX RITUTALS!!!

Are Batman and Samus performing Tantric Sex Ritutals? ...I thought not.

I rest my case.

broodwarsAugust 07, 2009

Quote from: BlackNMild2k1

BUT TANTRIC SEX RITUTALS!!!

Are Batman and Samus performing Tantric Sex Ritutals? ...I thought not.

I rest my case.

I guess I'll just have to make due with Batman and Samus being in awesome games and the Tantric Sex Rituals likely not.

EasyCureAugust 07, 2009

I'll buy it. I'd rather play a NEW game than revisit the prim trilogy any time soon. Don't get me wrong, I'll get the trilogy at some point, if only to register it with Nintendo, but its not priority. Then again.. Rune Factory Frontier currently owns my soul, so maybe ghost monks isn't going to get played any time soon either :P

ShyGuyAugust 07, 2009

Hmmm, the gameplay sounds a bit boring and I don't think there is enough time to change it before release. I think I will wait for a review or two before purchasing.

Quote from: BlackNMild2k1

Holy bejeebus!! look what finally made it to post.

To be fair, I didn't play this at E3. Luckily, Deep Silver had a press event this week and I had the fortune of going.

The very, very brief time I had with this game was boring as hell. I think I was exploring the same town mentioned in Neal's impressions. Your character simply moves too slowly. It's like Banjo Tooie, without all the zany moves you can practice to distract yourself from the long treks.

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Cursed Mountain Box Art

Genre Action
Developer Deep Silver
Players1

Worldwide Releases

na: Cursed Mountain
Release Aug 25, 2009
PublisherDeep Silver
RatingMature

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