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Communication in The Legend of Zelda: Tri Force Heroes Can Be Problematic

by Neal Ronaghan - June 20, 2015, 2:22 pm EDT
Total comments: 13

Whether you're shooting an arrow or blowing hot air, Tri Force Heroes is fun as long as your teammates can read your mind.

There is a lot to like about The Legend of Zelda: Tri Force Heroes, Nintendo’s latest Zelda 3DS game. It brings the joy of Four Swords to a new platform, but refines the focus to three players instead of four. It reduces the complexity (and the competitive streak) while retaining the challenge. The one big issue with Tri Force Heroes is communication, though.

That could be seen as part of the challenge, but I’m not so sure. Unless I managed to be paired up with fellow NWR staffers, playing through Tri Force Heroes at E3 was usually frustrating, even with the goofy little communication symbols on the touch screen. I didn’t see many other players use them, and when I tried to communicate using them, it just seemed to be ignored. I’m not looking forward to playing Tri Force Heroes in any kind of random multiplayer environment. It just doesn’t seem fun.

Fortunately, when I played Tri Force Heroes with people I knew, it was a lot of fun, even when it got to be very challenging in the later stages in the demo. Still, I don’t think the touch screen communication icons were that much of a help in some instances. It’s perfect for starting up a totem, but if you’re trying to do something specific, like say, only getting one of the two players to pick you up so you can shoot an arrow at the right height, it was hard to do that without telling them in real life. In the moments when my trio clicked, Tri Force Heroes was wonderful. But when one part of my playable Tri Force of heroes faltered, the whole experience fell apart.

The developer’s reasoning for not including voice chat is that more experienced players would boss less experienced ones around. That’s a noble thought, but my favorite moments in the Tri Force Heroes demo were when I talked with my fellow Links and solved puzzles together. We’d experiment. We’d have fun. Okay, maybe at some points a more experienced player would directly guide a less experienced one, but it was in an educational way.

That wide disparity of fun makes me cautious of the final product. In local play (which you can do with one copy via download play as well), I look forward to it. Online, I’m not so sure. I imagine I might be hopping on Skype to play Tri Force Heroes with people I know, and that’s disappointing. If there were more complex communication symbols integrated, that'd help, but you get to a point where you're just inventing more obstacles that could be completely solved by including voice chat.

Talkback

UncleBobRichard Cook, Guest ContributorJune 20, 2015

The developers have a stupid reason to not include voice chat.

They should have claimed they were trying to uphold the sanctity of the franchise by keeping Link mute.

Triforce HermitJune 20, 2015

And I was afraid Link would sound like a 19 year old basement dwelling, neckbeard, mouth breather. Thanks Nintendo.

caffeineJune 20, 2015

As someone that tried the demo on the show floor, I can attest that my team and I would not have been able to complete the dungeon stage - much less defeat the boss - had we not been able to talk directly with each other. Lack of voice chat in Splatoon may be simply annoying since you can't coordinate attack strategies, but lack of voice chat in this game will actually impede your progress significantly. Communication is crucial here since many of the puzzles required extensive amounts of careful, coordinated team work. It's a shame, because the game was a blast when everyone on my team was communicating and working together. The game will still be fun without voice chat, but expect it to also be an order of magnitude more difficult to play.

I had a Best Buy demo today and despite being able to speak at a normal voice and be heard, that didn't stop me from Game Overing twice because one of the people decided to completely ignore me at all turns and keep running off into the pits.

So basically, you're only as good as your most effective troll.

PhilPhillip Stortzum, June 20, 2015

If it's like Splatoon, I'm sure there's already a boatload of people elsewhere saying "who cares there's no voice chat-- everyone has Skype on their computer."

I obviously haven't played this, but it seems like it's something that needs voice chat a lot more than Splatoon does. Splatoon should have had it simply because it's the industry standard, but I don't think the lack of it really hurts the game in a practical way.

Don't worry, NX will have voice chat and Nintendo will act like they invented the shit.

Evan_BJune 21, 2015

If anything, I'm hoping the lack of voice chat weeds out all the people who are terrible, impulsive players.

caffeineJune 21, 2015

After thinking about this for a while, I can definitely see the counter-argument to having voice or text chat in this game (Although I don't agree that it should cause the removal of the feature entirely). Suppose you were playing through a dungeon in a normal, 1-player Zelda game, and your friend who has already completed that dungeon on his own copy of the game watches you play and shouts out the solutions to all of the puzzles before you have even had a chance to explore the room you just entered. That would be incredibly frustrating, and I don't see any obvious way Nintendo would be able to design around that in Triforce Heroes unless the dungeon levels were randomly generated somehow.

Not having voice chat in games that clearly need it these days is just dumb, no matter what reason Nintendo gives. People get hit by cars every day due to terrible drivers. Does that mean that cars should be outlawed and nobody should have them? Nope. They're helpful when people are given the means to use them correctly, JUST LIKE VOICE CHAT.

jarodeaJune 21, 2015

Has anyone played this in either single or two-player?  With download play I can rope my wife into it so just wondering if it works as well.

Quote from: NWR_Lindy

Not having voice chat in games that clearly need it these days is just dumb, no matter what reason Nintendo gives. People get hit by cars every day due to terrible drivers. Does that mean that cars should be outlawed and nobody should have them? Nope. They're helpful when people are given the means to use them correctly, JUST LIKE VOICE CHAT.

Recent news says yes.

Quote from: Phil

If it's like Splatoon, I'm sure there's already a boatload of people elsewhere saying "who cares there's no voice chat-- everyone has Skype on their computer."

The proper snark is "Nintendo's outsourcing their voice chat because they can't do it themselves."

Quote from: Evan_B

If anything, I'm hoping the lack of voice chat weeds out all the people who are terrible, impulsive players.

Sadly, it'll make terrible players worse since you can't tell them off.

Triforce HermitJune 22, 2015

Quote from: jarodea

Quote from: NWR_Lindy

Not having voice chat in games that clearly need it these days is just dumb, no matter what reason Nintendo gives. People get hit by cars every day due to terrible drivers. Does that mean that cars should be outlawed and nobody should have them? Nope. They're helpful when people are given the means to use them correctly, JUST LIKE VOICE CHAT.

Recent news says yes.

Let's imply the same logic with the internet. A small majority of people use the internet for nefarious purposes. Let's outlaw the internet and nobody should use it.

That line of thinking is stupid and recent news can shove it.

Quote from: Shaymin

Sadly, it'll make terrible players worse since you can't tell them off.

Doesn't matter if you could. They just ignore you anyways. Bad players are very rarely willing to get better.

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3DS

Game Profile

The Legend of Zelda: Tri Force Heroes Box Art

Genre Adventure / Action
Developer Nintendo
Players1 - 3

Worldwide Releases

na: The Legend of Zelda: Tri Force Heroes
Release Oct 23, 2015
PublisherNintendo
RatingEveryone
jpn: Zelda no Densetsu: Triforce 3 Jūshi
Release Oct 22, 2015
PublisherNintendo
RatingAll Ages
eu: The Legend of Zelda: Tri Force Heroes
Release Oct 23, 2015
PublisherNintendo
Rating7+
aus: The Legend of Zelda: Tri Force Heroes
Release Oct 24, 2015
PublisherNintendo
RatingGeneral
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