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North America

F-Zero: Maximum Velocity

by Justin Wood - March 27, 2001, 8:56 am EST

F-Zero has always been about insane speed and crazy courses. How does the GBA F-Zero stack up? Justin W. is on board with is first impressions.

F-Zero has always been one of my favorite games.

What attracted me was the insane sense of speed that the game achieved. The absolutely crazy courses really made F-Zero stand out.

There have been more than a few popular racers influenced by Nintendo's high-speed racer. The Wipe Out and Extreme G series come to mind. While these other series are good in their own ways, I still perfer the blazing speed and twisted courses of F-Zero.

I've been waiting forever for a portable version of F-Zero! I thought a Virtual Boy version would have suited the series perfectly, but it was not to be. I would have to wait nearly a decade after the original was released before I'd get the chance to play a protable version of F-Zero!

Well, the day has finally arrived, and I couldn't be happier!!

The graphics are even better than the SNES version. The scaling and rotation is much smoother than anything seen on any 16 Bit system. The cars are extremely well done and the backgrounds are even more detailed than before. What I really enjoy is the course design. They are a bit more wild than the SNES courses, and thats a good thing. The crazier, the better!

The sound is what you have come to expect from F-Zero. Lots of Japanese style techno-rock beats. If you've played F-Zero before, you know what to expect.

The control in F-Zero GBA really benefits from the two shoulder buttons! I can't imagine playing it without them.

The really interesting thing is that the A and B buttons seem to be analog! I really didn't expect it. I still don't know if I'm insane or not. I let my friend try it out, and sure enough he commented about how he liked the analog buttons. I hadn't even mentioned it to him either. I had to see if I was imagining things or not.

If you let up a little on the button, you slow down. Press harder and you actually speed up! It's a really cool feature!

All of the regular options you've come to expect in F-Zero are present. Three initial cups and three initial classes.

I'm sure there are hidden extra classes and cups just as in all the other F-Zero games. Time will tell.

Multiplayer game play only requires one cart between 4 systems. Unfortunately, I don't know anyone with a link cable! Why didn't any of us pick one up?!! As soon as I get one, I'll let you know how the multiplayer is! I can't wait to try it out!!

If you plan on picking up a GBA, plan on picking up F-Zero. You won't regret it!

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Genre Racing
Developer NDcube
Players1 - 4

Worldwide Releases

na: F-Zero: Maximum Velocity
Release Jun 10, 2001
jpn: F-Zero
Release Mar 21, 2001
eu: F-Zero: Maximum Velocity
Release Jun 22, 2001
aus: F-Zero: Maximum Velocity
Release Jun 22, 2001
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